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Yonekura Chihiro - Fairy Tail ~Yakusoku no Hi~ (TV Size)

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Total Posts
196
Topic Starter
Natsu
This beatmap was submitted using in-game submission on domingo, 28 de abril de 2013 at 22:13:48

Artist: Yonekura Chihiro
Title: Fairy Tail ~Yakusoku no Hi~ (TV Size)
Source: Fairy Tail
Tags: opening Scanter Zeroarg Xinely
BPM: 156
Filesize: 8934kb
Play Time: 01:26
Difficulties Available:
  1. Insane (4,92 stars, 249 notes)
  2. scanter's Hard (4,89 stars, 210 notes)
  3. Xinely's Normal (4,19 stars, 138 notes)
  4. Zeroarg's Easy (2,65 stars, 90 notes)
Download: Yonekura Chihiro - Fairy Tail ~Yakusoku no Hi~ (TV Size)
Download: Yonekura Chihiro - Fairy Tail ~Yakusoku no Hi~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#3
By me
Hard By Scanter
Normal By Xinely
Easy By Zeroarg


Nymph / Gonzvlo / Colin Hou / LKs LunarSakuya
Delis
Hi! your mod queue 8-)

[General]

SPOILER
  1. Romanised Artist Name :Yonekura Chihiro

    Ranking_Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT/MAT for help.
  2. Artist Name :米倉 千尋 -> 米倉千尋 (space deleted.)

    i think different of kiai time diff..
    can you unify of kiai time ? (OK if there is reason. Not absolute)

[Zeroarg's Easy]

SPOILER
  1. Volume is low . all+15~30 ?
  2. Please use the hit sound

    Ranking_Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

[Xinely's Normal]

SPOILER
  1. 01:02:552 - Add Clap
  2. 01:02:840 - ^
  3. 01:11:775 - ^
  4. 01:12:063 - ^
  5. 01:14:850 - ^
  6. 01:15:138 - ^

[scanter's Hard]

SPOILER
  1. 01:25:898 (5) - Clap Remove?

[Insane]

SPOILER
  1. Sircle Size +1 ?(size:4)

  2. 00:02:655 (2) - http://puu.sh/21Qno How about ?
  3. 00:04:192 (2) - ^
  4. 00:05:729 (2) - ^
  5. 00:45:312 (6) - Add Newcombo ?
  6. 00:59:958 (1) - Remove Newcombo?
  7. 01:21:479 - Add note ?
  8. 01:20:326 (2) - Add finish ?

mod&english is super noob :?
Forgive if I'm wrong.
Topic Starter
Natsu
i nanswer and mod your map tomorrow sice 4 am here :3
kelvinli
Hi~
M4M via. your queue~
[General]
Clear~(I think)
[Insane]
Hitsounds are quite quiet IMO.
00:01:118 (2) - I think this should be landed on the blue tick since it contains vocals --->[00:01:022]
00:02:655 (2) - ^--->[00:02:559]
00:04:192 (2) - ^--->[00:04:096]
00:05:729 (2) - ^--->[00:05:633]
00:13:607 (6,7,8) - Normal finishes seems better to me.Just a thought.
00:19:948 (9,10) - Maybe use a circle on every red ticks instead?There is music on red ticks only, also the clap 00:20:333 (10) - sounds weird
00:38:971 (9,10) - This blanket could be better~
00:46:849 (3) - You might want to move this to left a bit so that it is a beautiful blanket with (1) and (2)
00:56:264 (1,2,3) - Why not make a jump here?It's like, a bit better
00:56:841 (4) - This circle feels excess to me as there is no obvious music/vocals.Delete it?
01:00:342 (2) - You might want to add a clap for every upbeat in this kiai time.
01:08:989 (1,2,3,4,5,6,7) - I think using the hitnormal of normal sampleset is better than softclaps.Just a thought.
01:16:098 (1,2,3) - Maybe you can make this symmetrical?
01:21:479 - It feels like it is missing a beat here.Add note?
[scanter's Hard]
00:03:808 (1,3) - These two slider aren't symmetrical to themselves with y-axis.
00:47:618 (5) - Move the last anchor point to x:157 y:203 so it looks more like a blanket
01:18:789 (2,3) - This jump feels weird.Also the spacing isn't consistent.
01:20:326 (2,3) - ^
[Xinely's Normal]
00:13:031 (3) - could be a better curve so it looks alike to the previous two.
00:24:560 (1,3) - a little bit overriding. Could move (3) to the left by a bit.
00:44:447 (1) - could start at 00:44:543 instead.Just a thought.
01:03:801 (4,5) - could be a more beautiful blanket IMO.
01:13:601 (5) - could move up by a bit so it has a better flow~
[Zeroarg's Easy]
Overlaps in Easy are not encouraged.New players can hardly read them well~
It feels like this is missing some hitsounds.
00:01:502 (2,4) - They could be symmetrical.Just a thought.
00:00:733 (1,4) - Overlaps
00:06:498 (1) - could both start and end at the previous red ticks.Just a thought.
00:18:027 (1,2,3) - They are all in a weird spot.Red ticks seems better.
00:24:944 (1,2) - could be a blanket
00:36:857 (1,2,3) - ^+overlaps

GL~
Topic Starter
Natsu
i answer more tomorrow :3 i meann in 8 hours
Xinely

DELiS wrote:

[Xinely's Normal]

SPOILER
  1. 01:02:552 - Add Clap
  2. 01:02:840 - ^
  3. 01:11:775 - ^
  4. 01:12:063 - ^
  5. 01:14:850 - ^
  6. 01:15:138 - ^
    i'm sorry but i like my hitsound like this, i will see other mod about hitsound

kelvinli wrote:

Hi~
[Xinely's Normal]
00:13:031 (3) - could be a better curve so it looks alike to the previous two. done
00:24:560 (1,3) - a little bit overriding. Could move (3) to the left by a bit. fix
00:44:447 (1) - could start at 00:44:543 instead.Just a thought. will see other response
01:03:801 (4,5) - could be a more beautiful blanket IMO. fix a little
01:13:601 (5) - could move up by a bit so it has a better flow~ done

GL~
Thanks 4 mod all

@natsu: if you follow DELiS's mod about artist, change in my diff too, thanks :D

update (puush baka orz)
osu file format v11

[General]
AudioFilename: Fairy Tail Opening 14 By ignizjose.mp3
AudioLeadIn: 1500
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yakusoku no hi (TV Size)
TitleUnicode:約束の日 (TV Size)
Artist:Chihiro Yonekura
ArtistUnicode:米倉 千尋
Creator:Natsu
Version:Xinely's Normal
Source:Fairy Tail
Tags:opening Scanter
BeatmapID:220201
BeatmapSetID:77735

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fairy-tail-wallpaper-1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
734,384.295138666496,4,2,0,50,1,0
9188,-100,4,2,0,55,0,1
9284,-100,4,2,0,55,0,0
15337,-100,4,2,0,60,0,1
15433,-100,4,2,0,60,0,0
21485,-100,4,2,0,50,0,0
33783,-100,4,2,0,55,0,1
33879,-100,4,2,0,50,0,0
59190,384.295138666496,4,2,0,50,1,0
59958,-100,4,2,0,75,0,1
71487,-100,4,2,0,50,0,0
72254,-100,4,2,0,75,0,1
88780,-100,4,2,0,10,0,1
88969,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 79,79,255
Combo3 : 253,81,85

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Mythiax

DELiS wrote:

[Zeroarg's Easy]

SPOILER
  1. Volume is low . all+15~30 ?
  2. Please use the hit sound

    Ranking_Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    I did what i could.
Thanks a lot for mod \:3/


kelvinli wrote:

[Zeroarg's Easy]
Overlaps in Easy are not encouraged.New players can hardly read them well~
It feels like this is missing some hitsounds.I'm horrible with hitsounds. did what i could
00:01:502 (2,4) - They could be symmetrical.Just a thought.Made a little change
00:00:733 (1,4) - Overlaps Fixed
00:06:498 (1) - could both start and end at the previous red ticks.Just a thought.mmm ok
00:18:027 (1,2,3) - They are all in a weird spot.Red ticks seems better.Fixed in my way
00:24:944 (1,2) - could be a blanket
00:36:857 (1,2,3) - ^+overlaps It's intentional, don't think that this small overlap could confuse beginners.
GL~
Thanks a lot for mod \:3/

My diff: http://puu.sh/220tz
Topic Starter
Natsu
Thanks for mods udapte!
Entreal
Lets try this...

Zeroarg's Easy
Maybe add some claps, finishes, etc. etc. For example, maybe at 00:04:576 add a finish or something?
Sound should be a little louder.
00:18:027 Shorten slider from 00:19:948 to 00:19:756
00:20:140 Move Circle 2 here.
00:20:525 Move Circle 3 here.
01:21:479 Shorten slider to 01:21:671?
01:22:247 Move to 01:22:055 and shorten slider to 01:22:247
01:23:016 Shorten slider to 01:23:688


Xinely's Normal
00:12:262 Replace the whistle to something else, it sounds weird
00:42:237 Probably shorten that slider from 00:42:237 - 00:42:622 to 00:42:237 - 00:42:430 (well I'm thinking you want this to match the sound, not vocals)
00:46:465 Maybe add a circle here? or replace circle 1 to make a slider from here to circle 1
01:21:286 Shorten the slider to 01:21:479 and make a reverse arrow.


scanter's Hard
00:36:377 Maybe my opinion but move that circle from y:228 to y:216, makes it symmetrical


Insane

00:17:450 Is it intentional, or can i not hear beats from 00:17:450 to 00:19:468. Maybe make it louder or something?
00:56:841 I don't think you need circle 4.
01:21:383 Add a circle here.
01:21:479 ^

Very much good luck to you. This is pretty good ^^
Topic Starter
Natsu
some fix in insane :3 thanks
Xinely
fix some ~
http://puu.sh/22dMM
thanks~
Mythiax

Entreal wrote:

Lets try this...

Zeroarg's Easy
Maybe add some claps, finishes, etc. etc. For example, maybe at 00:04:576 add a finish or something? It has hitsounds.....
Sound should be a little louder.
00:18:027 Shorten slider from 00:19:948 to 00:19:756 No
00:20:140 Move Circle 2 here.^
00:20:525 Move Circle 3 here.^
01:21:479 Shorten slider to 01:21:671? Fixed
01:22:247 Move to 01:22:055 and shorten slider to 01:22:247 ^
01:23:016 Shorten slider to 01:23:688 ^
Thanks a lot for mod \:3/

http://puu.sh/22gN5
scanter
Go Go ! Natsu :D
Topic Starter
Natsu
Udapte

Xinely, Scanter Zeroarg need to redownload cuz a guy gift me a better video and i change some tags and bg dimensions :3
Hinsvar
Hi there; going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. 723 KB for the BG's filesize? People might notice and wonder why am I always whining when I see a BG file with a big size, and that's because it's just unnecessary and will only bloat the .osz's size needlessly, while you can make it a few times smaller with little degradation of picture quality. Try to reduce this to ~150-200 KB.
Zeroarg's Easy
  1. 00:01:502 - Add whistle? It certainly fits with the background music on the song.
  2. 00:02:271 (3) - ^
  3. 00:03:039 - ^
  4. 00:03:808 - ^
  5. 00:04:576 - ^
  6. 00:04:961 (2) - ^
  7. 00:05:345 - ^
  8. 00:06:114 - ^
  9. 00:15:337 - Finish?
  10. 00:16:490 (2) - ^
  11. 00:16:874 (3,4) - Whistle?
  12. 00:19:756 (2,3,4) - ^
  13. 00:23:023 - Use Drum sampleset?
  14. 00:24:560 (4) - Whistle?
  15. 00:32:630 - ^
  16. 00:35:320 - ^
  17. 00:36:857 - ^
  18. 00:36:857 (1,2) - This looks really bad, to be honest... Make it look like this?
    240,120,36857,6,0,B|128:100|40:188|56:288,1,288,2|0,0:0|0:0,0:0:0
    152,300,38394,2,0,B|152:212|256:216,1,144,4|0,0:0|0:0,0:0:0
  19. 00:41:469 - Whistle?
  20. 00:42:237 - ^
  21. 00:43:006 (3) - Whistle on the head (00:43:006 and 00:43:775)?
  22. 00:53:382 (2) - It would fit better with the song if it's split into a circle placed at 00:53:382 and then followed by a 1/1 slider that begins at 00:53:766.
  23. 01:00:727 - Whistle?
  24. 01:03:032 - ^
  25. 01:03:801 - ^
  26. 01:03:801 (3) - Remove the repeat, then add a 1/1 slider that begins from 01:04:570? A repeating 3/2 slider just WON'T fit here.
  27. 01:06:491 - Whistle?
  28. 01:08:028 - ^
  29. 01:12:640 - ^
  30. 01:13:024 - ^
  31. 01:13:793 - ^
  32. 01:14:561 - ^
  33. 01:16:098 - ^
  34. 01:16:867 - ^
  35. 01:18:020 (5) - ^

Xinely's Normal
  • (Just one small note: Mod on Xinely's diff will be in Indonesian.)
    (Oke, kayaknya masih banyak yang kelewat/ngaco setelah kemarin aku cek lol)
  1. 00:04:192 - Ganti jadi whistle? (Setelah coba denger lagunya lagi, baru nyadar clap gak cocok sama bagian awal w)
  2. 00:04:961 - Hapus clap?
  3. 00:05:729 - Ganti jadi whistle?
  4. 00:06:210 (1) - Whistle?
  5. 00:19:756 (1,2) - Tambahin whistle juga?
  6. 00:20:525 - ^
  7. 00:23:215 (4) - Pake sampleset Drum + addition Soft?
  8. 00:23:983 (6) - Sampleset Drum di kepala (no hitsound), lalu di ekor sampleset Auto + no hitsound juga.
  9. 00:27:634 (2,3,4) - sama 00:28:979 (1,2,3,4) - Kelihatan aneh sih kalau ada yang di-stack sama nggak di-stack (3,4)-nya... Coba deh pilih antara di-stack atau nggak, tapi harus sama-sama~
  10. 00:32:630 (4) - Hapus whistle di badan slider?
  11. 00:39:932 - Finish?
  12. 00:40:316 - Whistle?
  13. 00:40:700 - Finish?
  14. 00:40:892 - Tambah circle lalu kasih finish sama whistle? Di sini... kerasa kosong banget.
  15. 00:41:469 - Finish?
  16. 00:41:853 - Whistle?
  17. 00:42:237 - Finish?
  18. 00:42:430 - ^
  19. 00:43:006 - ^
  20. 00:43:390 - Whistle?
  21. 00:43:775 (2) - Finish?
  22. 00:44:159 (3,1) - Mending (3) di-repeat sekali, lalu di 00:44:543 dikasih finish + whistle, kemudian spinner-nya dimulai di 00:44:639. Oh iya, spinner-nya dikasih finish juga.
  23. 00:46:849 (1) - Whistle?
  24. 00:48:386 - ^
  25. 00:49:155 (1) - ^
  26. 00:49:923 - ^
  27. 00:50:692 - ^
  28. 00:51:460 (5) - Jadiin ini slider 1/2, lalu di kepala sama ekor dikasih finish?
  29. 00:53:766 - Finish?
  30. 00:54:727 - ^
  31. 00:59:190 - Whistle?
  32. 00:59:478 - ^
  33. 00:59:958 - 01:20:326 - ...Kayaknya paling bagus tiap tick putih kedua dan keempat tiap stanza dipakein whistle dengan sampleset Drum + addition Soft daripada pake clap Soft. Kedengeran lebih enak aja, tapi kalau ada tempat yang menurutmu perlu hitsound lain, go ahead~
  34. 01:09:181 - Finish?
  35. 01:09:758 - ^
  36. 01:10:142 (3) - ^
  37. 01:10:526 - ^
  38. 01:13:793 - ^
  39. 01:15:330 - ^
  40. 01:16:867 - ^
  41. 01:19:173 (4) - ^
  42. 01:19:941 - ^
  43. 01:21:671 - ^
  44. 01:25:610 - Whistle?

scanter's Hard
  1. I don't recommend to use normal sampleset on this song actually; I'd rather use soft.
  2. Add soft whistles and finishes every third white tick on the kiai time.
  3. Don't you think you're using too much clap?
  4. 00:01:502 - Use soft whistle and finish instead?
  5. 00:03:039 - ^
  6. 00:02:271 - Soft whistle?
  7. 00:02:559 - ^
  8. 00:02:847 - ^
  9. 00:03:039 - Soft whistle and finish.
  10. 00:03:808 - Soft whistle.
  11. 00:04:096 - ^
  12. 00:04:384 - ^
  13. 00:04:576 - Soft whistle and finish.
  14. 00:05:345 - Soft whistle.
  15. 00:05:633 - ^
  16. 00:05:921 - ^
  17. 00:06:114 - Soft whistle and finish.
  18. 00:29:171 (2) - Remove this, then add circles at 00:29:171, 00:29:363, and 00:29:492 (this one's on 1/6)?
  19. 00:39:932 (2) - Finish?
  20. 00:44:543 - ^
  21. 00:52:613 (4) - ^
  22. 00:55:111 - ^
  23. 01:09:181 - ^
  24. 01:09:758 - ^
  25. 01:10:526 - ^

Insane
  1. 00:01:502 - Add whistle?
  2. 00:02:271 (1) - ^
  3. 00:02:847 (3) - ^
  4. 00:03:039 - ^
  5. 00:03:808 - 00:04:384 - Add a whistle for every circle?
  6. 00:04:576 - Whistle?
  7. 00:05:345 (1,2,3,4) - ^ (Bored talking about whistles already lol. There are a lot of places where you can place whistles, and you guys seem to ignore them. Try to get some whistles inside.)
  8. 00:09:188 - Finish?
  9. 00:11:494 (1) - Remove finish; it just doesn't fit with the song.
  10. 00:11:494 (1,2) - Swap NC?
  11. 00:13:031 (5) - Remove all finishes on this slider.
  12. 00:15:337 (4) - Add finish here; this is the correct spot to place one.
  13. 00:16:105 - Replace finish with whistle; this spot isn't loud enough.
  14. 00:16:874 - Add whistle?
  15. 00:17:450 (10,1) - Swap the finish.
  16. 00:17:642 (1,2) - Swap NC?
  17. 00:18:219 (3,5) - Finish?
  18. 00:18:988 (5,6) - Combine them into a 1/1 slider instead?
  19. 00:19:948 - This is overmapped badly; you're not supposed to map this spot.
  20. 00:20:333 - ^
  21. 00:21:293 (1) - Remove finish and add one at 00:21:485 instead.
  22. 00:23:791 - Remove finish; this place's too quiet for one.
  23. 00:25:328 (4,5,6) - Ctrl+G to make the rhythm better? Remember to rearrange the spacing and pattern if you do this.
  24. 00:26:866 - Remove finish.
  25. 00:30:709 - Replace finish with whistle?
  26. 00:31:477 - ^
  27. 00:33:014 (9) - ^
  28. 00:35:128 - Whistle?
  29. 00:35:320 - Finish and whistle.
  30. 00:35:320 (5,1) - Swap NC?
  31. 00:36:857 (1) - NC and add whistle on the head?
  32. 00:38:394 - Whistle?
  33. 00:39:163 (1,3) - Swap NC?
  34. 00:39:932 - Finish and whistle.
  35. 00:41:277 (6) - NC.
  36. 00:41:469 - Finish.
  37. 00:43:006 - Finish and whistle.
  38. 00:43:390 - Add whistle?
  39. 00:43:775 - Whistle?
  40. 00:44:543 - Finish.
  41. 00:46:080 (6,1) - Swap NC.
  42. 00:46:080 - Finish.
  43. 00:46:849 - Whistle?
  44. 00:47:618 - ^
  45. 00:48:194 - ^
  46. 00:49:155 (7) - NC?
  47. 00:52:229 (6) - NC and add finish on the head?
  48. 00:53:766 - Finish.
  49. 00:54:727 - ^
  50. 00:56:648 (3) - ^
  51. 00:56:841 (1) - ^
  52. 01:01:495 - ^
  53. 01:03:032 - ^
  54. 01:03:801 (5) - NC and add finish on the head?
  55. 01:04:570 - Finish and whistle?
  56. 01:05:338 - Replace finish with whistle.
  57. 01:06:107 - Finish.
  58. 01:07:644 (8,1) - Swap NC and add finish at (8).
  59. 01:09:181 - Finish.
  60. 01:09:373 - ^
  61. 01:09:565 (5) - Replace clap with finish.
  62. 01:09:758 (6) - NC and add finish and whistle.
  63. 01:10:526 - Finish and whistle.
  64. 01:12:256 (9,1) - Swap NC and add finish on (9)'s head.
  65. 01:13:793 - Finish and whistle.
  66. 01:14:561 (6) - NC and add finish + whistle on the head?
  67. 01:15:330 - Finish.
  68. 01:16:098 - Add finish too.
  69. 01:16:867 - Finish and whistle.
  70. 01:17:444 (4) - Whistle?
  71. 01:18:404 (1) - Stack the head below 01:17:444 (4) and add finish on the head. Adjust the stack on 01:18:404 (1,2)'s tails by yourself.
  72. 01:18:789 - Finish.
  73. 01:18:981 - ^
  74. 01:19:557 (5) - ^
  75. 01:20:326 - ^
  76. 01:20:518 - ^
  77. 01:20:902 (3,4) - ^
  78. 01:24:553 - ^
  79. 01:26:282 (1) - Whistle?

Mods had to be placed inside boxes because... well... :P

THAT'S IT; I THINK I'M DONE HERE.

Mostly hitsounds.

Good luck on the way 8-)
Xinely

Hinsvar wrote:

Hi there; going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Xinely's Normal
  • (Just one small note: Mod on Xinely's diff will be in Indonesian.) tumben desu =w=
    (Oke, kayaknya masih banyak yang kelewat/ngaco setelah kemarin aku cek lol) [size=150]B-A-K-A 1000% B-A-K-A, and BAKA^100[/size]
  1. 00:04:192 - Ganti jadi whistle? (Setelah coba denger lagunya lagi, baru nyadar clap gak cocok sama bagian awal w) BAKA pangkat 5000 =="
  2. 00:04:961 - Hapus clap?
  3. 00:05:729 - Ganti jadi whistle?
  4. 00:06:210 (1) - Whistle?
  5. 00:19:756 (1,2) - Tambahin whistle juga?
  6. 00:20:525 - ^
  7. 00:23:215 (4) - Pake sampleset Drum + addition Soft? enggak =w=
  8. 00:23:983 (6) - Sampleset Drum di kepala (no hitsound), lalu di ekor sampleset Auto + no hitsound juga.
  9. 00:27:634 (2,3,4) - sama 00:28:979 (1,2,3,4) - Kelihatan aneh sih kalau ada yang di-stack sama nggak di-stack (3,4)-nya... Coba deh pilih antara di-stack atau nggak, tapi harus sama-sama~
  10. 00:32:630 (4) - Hapus whistle di badan slider?
  11. 00:39:932 - Finish?
  12. 00:40:316 - Whistle?
  13. 00:40:700 - Finish?
  14. 00:40:892 - Tambah circle lalu kasih finish sama whistle? Di sini... kerasa kosong banget. jadi susah, ya okelah ngikut aja =w=
  15. 00:41:469 - Finish?
  16. 00:41:853 - Whistle?
  17. 00:42:237 - Finish?
  18. 00:42:430 - ^
  19. 00:43:006 - ^
  20. 00:43:390 - Whistle?
  21. 00:43:775 (2) - Finish?
  22. 00:44:159 (3,1) - Mending (3) di-repeat sekali, lalu di 00:44:543 dikasih finish + whistle, kemudian spinner-nya dimulai di 00:44:639. Oh iya, spinner-nya dikasih finish juga. yoi
  23. 00:46:849 (1) - Whistle?
  24. 00:48:386 - ^
  25. 00:49:155 (1) - ^
  26. 00:49:923 - ^
  27. 00:50:692 - ^
  28. 00:51:460 (5) - Jadiin ini slider 1/2, lalu di kepala sama ekor dikasih finish?
  29. 00:53:766 - Finish?
  30. 00:54:727 - ^
  31. 00:59:190 - Whistle?
  32. 00:59:478 - ^
  33. 00:59:958 - 01:20:326 - ...Kayaknya paling bagus tiap tick putih kedua dan keempat tiap stanza dipakein whistle dengan sampleset Drum + addition Soft daripada pake clap Soft. Kedengeran lebih enak aja, tapi kalau ada tempat yang menurutmu perlu hitsound lain, go ahead~ clap oke2 aja buat gue. waiting other mod
  34. 01:09:181 - Finish?
  35. 01:09:758 - ^
  36. 01:10:142 (3) - ^
  37. 01:10:526 - ^
  38. 01:13:793 - ^
  39. 01:15:330 - ^
  40. 01:16:867 - ^
  41. 01:19:173 (4) - ^
  42. 01:19:941 - ^
  43. 01:21:671 - ^
  44. 01:25:610 - Whistle?
THAT'S IT; I THINK I'M DONE HERE.

Mostly hitsounds.

Good luck on the way 8-)
Thanks 4 nazi mod until i want to sleep
http://puu.sh/22nRV
Xagrok
Now I dare to mod this. Sorry if some advices aren't helpful and/ or were mentioned before and rejected.

[General]
Fairy Tail *.=.*

[Zeroarg's Easy]
00:18:27 (1, 2, 3, 4) I'm not quite sure, but this one might confuse new players :/ But I don't have any idea how to improve it, sorry for my uselessness.
01:08:413 Add a circle?

[Xinely's Normal]
00:03:808 (3) I'd do a NC here and -just maybe- delete the one at 00:05:345 (1).
00:23:983 (6) Add clap at the slider's end?
01:07:068 (3) I'd add a NC here to signalise the spacing/ beat click change.
01:22:824 (2) I'd almost add a NC here for the same reason as ^

[scanter's Hard]
Please lower the hitsound volume a little, it's too high now imho.
00:02:271 (3) NC for the different spacing.
00:05:345 (3) ^
00:33:014 (4) Not sure, but ^?
01:00:727 (1) Remove NC.
01:01:303 (2) NC.
01:02:264 (1) Remove NC.
01:02:840 (2) NC.
01:03:801 (1) Remove NC.
01:04:377 (2) NC.
01:13:024 (1) Remove NC.
01:13:601 (2) NC.
01:14:561 (1) Remove NC.
01:15:138 (2) NC.
01:16:098 (1) Remove NC.
01:16:675 (2) NC.
These previous remove- add things are suggested because you have small clicking tempo changes between these notes ^.=.~ Feel free to ignore these ones though.

[Insane]
Nothing o.=.o" Well done!

Sorry for the poor mod ._. Good luck with this one! *Throws a star*
Topic Starter
Natsu
some changes on insane hitsounds thanks alot waitin for the others :3 to reply

Edit: udapte :3
Mythiax
I was busy. Gonna answer mods tonight. Btw Natsu, you should fix this...

Xinely
sorry >_<
thx zeroarg
http://puu.sh/23sS3
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