forum

RAM WIRE - Daijoubu, Bokura (TV Size)

posted
Total Posts
50
Topic Starter
pimp
This beatmap was submitted using in-game submission on sábado, 13 de abril de 2013 at 08:48:13

Artist: RAM WIRE
Title: Daijoubu, Bokura (TV Size)
Source: Naruto SD: Rock Lee no Seishun Full-Power Ninden
Tags: Shippuuden Spin-off Super Deformed ending Chibi Ninja Shinobi Akatsuki
BPM: 140
Filesize: 12223kb
Play Time: 01:23
Difficulties Available:
  1. Chunin (3,47 stars, 93 notes)
  2. Genin (1,64 stars, 77 notes)
  3. Jonin (4,66 stars, 156 notes)
  4. Kage (5 stars, 230 notes)
Download: RAM WIRE - Daijoubu, Bokura (TV Size)
Download: RAM WIRE - Daijoubu, Bokura (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
my 3rd beatmap :)
3rd ending theme song of - ナルト - SD ロック・リー青春フルパワー忍伝
( Naruto SD: Rock Lee no Seishun Full-Power Ninden )
Genin | Chunin | Jonin | Kage | all diff's by me
thanks Konei for the comboburst :)
thanks Card N'FoRcE for the hitcircleoverlay :)
thanks xrraulx for the fail-background :)
Topic Starter
pimp
change log

02/24/2013 - added VinylDash14's mod
03/03/2013 - added CDFA's mod
03/16/2013 - added azu-nyan14's mod
03/20/2013 - added Loneight's mod
03/27/2013 - added kajiyatta's mod
03/28/2013 - added yurunneram's mod and Froztic's mod
04/04/2013 - added Sonnyc's mod and Konei's mod
04/12/2013 - added popner's mod and gave icon
04/13/2013 - popner gave icon 8-)
04/26/2013 - Pokie ranked the mapset
_Azusa_
\o/
saudades das uas maps
vi a map agora com a suzu quando chegar vou jogar
Topic Starter
pimp
:)

esse map pode demorar pra rankear, ja q é a 1a vez q incluo uma insane, espero q voces gostem 8-)
ColdTooth
Hey Hey~

[Genin]

00:12:518 (1) - Start spinner at 00:12:089 -
01:06:946 (4) - NC
01:20:660 (5) - NC

[Chunin]

00:03:303 (1) - Touching the HP Bar.
00:25:589 (1,2) - Annoying to hit 2. Maybe the slider can end at 00:26:232 - and delete 2
00:30:732 (1) - Touching the HP Bar
00:48:518 (1) - I'd prefer it not under 00:46:803 (1) -

[Jonin]

00:47:446 (2,3,4) - Move all of them to the left two time (Tiny)

[Kage]

00:14:231 (9) - NC?
00:33:732 (4) - I'd like it if this was blanketed by 00:34:160 (5) -
00:52:803 (9) - NC?


Cool mapset. Nice skin. More mods on this and it'll be bubble worthy~
Topic Starter
pimp

VinylDash14 wrote:

Hey Hey~

[Genin]

00:12:518 (1) - Start spinner at 00:12:089 -
01:06:946 (4) - NC
01:20:660 (5) - NC

all fixed in easy :D

[Chunin]

00:03:303 (1) - Touching the HP Bar. ( talked to vinyl on irc, its because of his skin, so its not touching at all )
00:25:589 (1,2) - Annoying to hit 2. Maybe the slider can end at 00:26:232 - and delete 2 ( i'll think about it )
00:30:732 (1) - Touching the HP Bar ( talked to vinyl on irc, its because of his skin, so its not touching at all )
00:48:518 (1) - I'd prefer it not under 00:46:803 (1) - ( i'll think about it )

[Jonin]

00:47:446 (2,3,4) - Move all of them to the left two time (Tiny) ( i think i know what you mean, i will work it my own way )

[Kage]

00:14:231 (9) - NC? ( maybe )
00:33:732 (4) - I'd like it if this was blanketed by 00:34:160 (5) - (no because 00:33:732 (4) is blanketed my the next slider already)
00:52:803 (9) - NC? ( if more people complain i'll use it )


Cool mapset. Nice skin. More mods on this and it'll be bubble worthy~
thank you a lot for mod :)
Shohei Ohtani
RAM WIRE

Overall:
01:23:232 (1) - End this on the previous red tick to fit the words (It's all like "KUU-LA, KUU-LA" and the last one of those ends on the red tick)

Skin:
The green sliderball clashes a lot with some of the colors

Insane:
AR -1 (Possibly even -2)
00:10:803 (4) - Extend this to just be a regular 1/1 slider and remove a repeat?
00:25:589 (2,3,4,5) - Make these jumps smaller, especially since this is a softer part of the song and nothing in the music calls for them
00:26:660 (1,1,1) - Remove NCs

Hard:
01:12:518 (4) - I'd prefer it if this was removed and (5) was moved to where this is, so it fits the connection of the words
01:19:375 (4,5,6,7,8) - This might play better if it was made into a star jump instead of a star road

Normal:
01:12:303 (3) - This is awkward. Add a note where this starts, move this to start on the large white tick, and remove a repeat

Easy:
00:00:946 (1) - Extend this to the white tick?
00:07:803 (2) - ^
01:06:518 (3) - Please make this a star omg

I like it :3. Sorry it took so long for so little. Star star star go go go.
Topic Starter
pimp

CDFA wrote:

RAM WIRE ?

Overall:
01:23:232 (1) - End this on the previous red tick to fit the words (It's all like "KUU-LA, KUU-LA" and the last one of those ends on the red tick) ( nice catch, fixed )

Skin:
The green sliderball clashes a lot with some of the colors ( i hope its ok, btw my 1st map is using the same color/skin )

Insane:
AR -1 (Possibly even -2) ( -1 :( )
00:10:803 (4) - Extend this to just be a regular 1/1 slider and remove a repeat? ( i like how it plays )
00:25:589 (2,3,4,5) - Make these jumps smaller, especially since this is a softer part of the song and nothing in the music calls for them ( if more people complain, maybe )
00:26:660 (1,1,1) - Remove NCs ( fixed )

Hard:
01:12:518 (4) - I'd prefer it if this was removed and (5) was moved to where this is, so it fits the connection of the words ( i will pass because it's symmetry based but i may consider if more people complain )
01:19:375 (4,5,6,7,8) - This might play better if it was made into a star jump instead of a star road ( i think 01:18:732 (1,2,3,4) - was suposed to be the jump part and 5 6 7 8 the normal part, follows the pacing better imo, but i may consider if more people complain )

Normal:
01:12:303 (3) - This is awkward. Add a note where this starts, move this to start on the large white tick, and remove a repeat ( disagree )

Easy:
00:00:946 (1) - Extend this to the white tick? (no, because its too long)
00:07:803 (2) - ^ (no, because its too long)
01:06:518 (3) - Please make this a star omg ( fixed )

I like it :3. Sorry it took so long for so little. Star star star go go go. (don't worry about it, and thank you a lot for mod and star :) )
_Azusa_
Depois de semanas preparando o mod, é eu finalmente terminei.

[General]

Não achei nada, mas eu acho que todas as diffs deveriam começar no mesmo ponto (Genin e Chunin começam em 00:00:946 enquanto Jonin e Kage começam em 00:00:518), mas isso fica ao seu critério.

[Genin]

AR+1?

00:41:660 (1,2,3,4,5): Amei o flow daquí :), mas eu acho que a posição do 5 quebra um pouco o flow. Então eu sugiro que você dê ctrl+g no (5) e depois mover o (5) ele para x:440 y:252.

[Jonin]

01:05:018 (1,2,3,4): Eu acho que stackear o (3) com o (4) deixaria a pattern mais interessante imo.
01:12:732 (5,6): Imo o flow poderia ser melhor se você stackeasse o (5) com o 01:11:875 (1) (A outra razão seria é porque eu amo esse tipo de flow rsrsrs então pode ignorar essa sugestão)

As outras diffs parece boas pra mim, desculpa pelo mod ruim a map ta realmente muito boa :o

Amei o flow das diffs :D

Boa sorte no ranking :)
Topic Starter
pimp

azu-nyan14 wrote:

Depois de semanas preparando o mod, é eu finalmente terminei. ( finalmente um mod :') )

[General]

Não achei nada, mas eu acho que todas as diffs deveriam começar no mesmo ponto (Genin e Chunin começam em 00:00:946 enquanto Jonin e Kage começam em 00:00:518), mas isso fica ao seu critério. ( eu acho q começar a normal / easy no mesmo lugar q a hard seria confuso pra iniciantes, ja que nao tem nada antes disso pra eles entenderem o ritmo )

[Genin]

AR+1? ( beleza )

00:41:660 (1,2,3,4,5): Amei o flow daquí :), mas eu acho que a posição do 5 quebra um pouco o flow. Então eu sugiro que você dê ctrl+g no (5) e depois mover o (5) ele para x:440 y:252. ( eu acho q parece meio random colocar esse slider assim, eu meio q to seguindo forma de curva nesse e em varios outros combos, talvez eu mude se mais gente sugerir )

[Jonin]

01:05:018 (1,2,3,4): Eu acho que stackear o (3) com o (4) deixaria a pattern mais interessante imo. ( parece funcionar tambem depois eu testo, mas por emquanto vou manter o original )
01:12:732 (5,6): Imo o flow poderia ser melhor se você stackeasse o (5) com o 01:11:875 (1) (A outra razão seria é porque eu amo esse tipo de flow rsrsrs então pode ignorar essa sugestão) ( eu queria jumps pra essas partes ^^ . se mais gente mensionar eu mudo isso )

As outras diffs parece boas pra mim, desculpa pelo mod ruim a map ta realmente muito boa :o

Amei o flow das diffs :D

Boa sorte no ranking :) ( brigadao pelo mod, se precisar de ajuda em algo só me chamar :) )
Loneight
Hi~
M4M (sorry I am late...).


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. please try to get lead-in to 1.5 seconds, because 00:00:518 (1) - is too suddenly with the AR... in Jonin, Kage diff ,I know you want to let people play again but ... it is also a angry thing that miss note when start

[Genin]

  1. AR isn't suitable for this diff, it feels faster a bit. Try to -1, would be much better for the diff
  2. 01:18:946 (1,2) - I hear there vocal is same as 01:05:232 (3,1) - , so swap NC to make there like 01:05:232 (3,1) - 's NC setting
nice diff, I like symmetry of this diff


[Chunin]

  1. 00:06:732 (7) - I think this NC is unnecessary, re NC will reduce quandary when play
  2. 00:26:232 (2) - please space it in 1.0x distance like front note, this might be confused for newbie
  3. 00:30:732 (1) - well .. because the sliderfollowcircle is very like combo 1's color, it is hard to read for there and 00:32:875 (4,5) - for newbie(picture), try to change NC's color
  4. 00:44:232 (1,2) - swap NC, I hear 00:45:089 (2) - have a stress instead 00:44:232 (1) -
  5. 01:08:446 (2) - try to repeat a time to get much easier to read for newbie (picture)
  6. 01:12:303 (3) - don't use slider which repeat many times, I think don't have to follow the vocal, you can make other way, because this is very suddenly and can't previse for newbie
  7. 01:18:732 (1,2) - I feel strange for there, because 01:19:375 - give me a feeling which there should have a note to hit ,but actually there no have note, try to get there like this
you should care the combo's color (run, but anyway, good diff :3

[Jonin]

  1. 00:06:518 (1) - this is a little hard to read the time point, because the combo color is a little dark for there and the sliderfollowcircle, try to get 00:06:303 (5,1) - swap NC
  2. 00:12:946 (5,1) - swap NC, I hear there like 00:06:518 (1,2) - piano sound
  3. 00:32:018 (2) - there is uncomfortable with present distance when play, try to use 1.3x distance will much better
  4. 00:34:589 (2) - there flow isn't smooth or comfortable, how about get it on x:256 y:236? I think flow will better than present
  5. 01:12:732 (5) - this distance is a bit hard to read with the video, try to reduce distance or NC it will easier to read
  6. 01:16:375 (1,2,3) - spacing dosen't consistent, i think would fail to read for someone, try to get (2) on x:348 y:200, (3) on x:164 y:200
I have nothing to say, good :3

[Insane]

  1. 00:10:803 (4) - I think this slider might be very confused for people when play, there shouldn't use this slider to set because isn't suitable, try to this
  2. 00:26:446 (1,2,3,4) - this is hard to read, because jump is followed by anti-jump and the video, how about this, or 00:26:232 (5,1) - swap NC
  3. 01:05:660 (4,5,6) - try to reduce a repeat, I think there is a little overmap for music, reduce a repeat would be suitable for music, comfortable for playing
nothing to say ~

good luck for rank~ pimpG :3
Topic Starter
pimp

Loneight wrote:

Hi~
M4M (sorry I am late...). ( it's fine :D)


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. please try to get lead-in to 1.5 seconds, because 00:00:518 (1) - is too suddenly with the AR... in Jonin, Kage diff ,I know you want to let people play again but ... it is also a angry thing that miss note when start ( changed to 1.5... but i did not planned to make people play again, i just thought 1 sec was good enough 0.0 )

[Genin]

  1. AR isn't suitable for this diff, it feels faster a bit. Try to -1, would be much better for the diff ( i'll think about it )
  2. 01:18:946 (1,2) - I hear there vocal is same as 01:05:232 (3,1) - , so swap NC to make there like 01:05:232 (3,1) - 's NC setting ( nice catch, but i'll swap NC at 01:05:232 (3,1 - instead. )
nice diff, I like symmetry of this diff ( thanks 8-) )


[Chunin]

  1. 00:06:732 (7) - I think this NC is unnecessary, re NC will reduce quandary when play ( disagree, but i'll consider if more people complain )
  2. 00:26:232 (2) - please space it in 1.0x distance like front note, this might be confused for newbie ( disagree, but i'll consider if more people complain )
  3. 00:30:732 (1) - well .. because the sliderfollowcircle is very like combo 1's color, it is hard to read for there and 00:32:875 (4,5) - for newbie(picture), try to change NC's color ( i gess you are right, i'll probably change the color order in the .osu file later )
  4. 00:44:232 (1,2) - swap NC, I hear 00:45:089 (2) - have a stress instead 00:44:232 (1) - ( fixed )
  5. 01:08:446 (2) - try to repeat a time to get much easier to read for newbie (picture) ( disagree )
  6. 01:12:303 (3) - don't use slider which repeat many times, I think don't have to follow the vocal, you can make other way, because this is very suddenly and can't previse for newbie ( i'm mostly following vocal in this diff, and i think vocal should be followed specially in this part )
  7. 01:18:732 (1,2) - I feel strange for there, because 01:19:375 - give me a feeling which there should have a note to hit ,but actually there no have note, try to get there like this (hm i think i know what you mean, but i think the vocal in this part sounds like should be mapped in "two parts" not three)
you should care the combo's color (run, but anyway, good diff :3 ( lol thanks ^^ )

[Jonin]

  1. 00:06:518 (1) - this is a little hard to read the time point, because the combo color is a little dark for there and the sliderfollowcircle, try to get 00:06:303 (5,1) - swap NC ( i dont think its that bad, i may consider changing if more people point this out )
  2. 00:12:946 (5,1) - swap NC, I hear there like 00:06:518 (1,2) - piano sound ( okay )
  3. 00:32:018 (2) - there is uncomfortable with present distance when play, try to use 1.3x distance will much better ( i will change if more people complain )
  4. 00:34:589 (2) - there flow isn't smooth or comfortable, how about get it on x:256 y:236? I think flow will better than present ( works too but i dont think its needed )
  5. 01:12:732 (5) - this distance is a bit hard to read with the video, try to reduce distance or NC it will easier to read ( NC )
  6. 01:16:375 (1,2,3) - spacing dosen't consistent, i think would fail to read for someone, try to get (2) on x:348 y:200, (3) on x:164 y:200 ( i will change if more people complain )
I have nothing to say, good :3 ( :D )

[Insane]

  1. 00:10:803 (4) - I think this slider might be very confused for people when play, there shouldn't use this slider to set because isn't suitable, try to this ( i like this slider :( )
  2. 00:26:446 (1,2,3,4) - this is hard to read, because jump is followed by anti-jump and the video, how about this, or 00:26:232 (5,1) - swap NC ( swaping NC )
  3. 01:05:660 (4,5,6) - try to reduce a repeat, I think there is a little overmap for music, reduce a repeat would be suitable for music, comfortable for playing( if i remove the repeats it will feel boring, i think it fits the vocal btw )
nothing to say ~ ( :P )


good luck for rank~ pimpG :3 ( thanks, lets mod4mod again later :) )
Loooctav
Need Mod? :3
Topic Starter
pimp

ThoomyyxD wrote:

Need Mod? :3

yes :(
Snaggletooth
Hayy c:

[Genin]

The slider velocity seems a bit fast. Def faster than I would pick it. The problem is, that
newer player mightbe surprised by the speed, otherwise, It wouldn't really fit slower.
It's kind of complicated and I guess it's up to you to change or not change it.

00:00:946 (1) - Uh, this slider looks bad imo. I think that a symmetric slider would fit much better.
SPOILER


Dosn't havt to be THIS slider but something in this direction would be good.
00:07:803 (2) - ^

00:14:232 - This break was kind of awkward for me. The music and the vocals want to be mapped.
esspecially because u just kind of started to map in a brake where it dosn't make any sense at all. 00:22:375


I will continue this mod in a few hours, sorry I'm a bit busy q.q
kajiyatta
from this queue
General
00:14:232~ I suppose this blank seems weird, you can put some notes better.
Genin
Placement
00:07:375(1) wrong spacing, set × 0.8 better.
00:48:946(1,2,3,4,) to be symmetrical on the center, move like this?

01:01:803(5) not curved nice imo

Chunin
Placement
00:26:232(2) this not isn't clear, move a bit away?
Rhythm
01:08:446(2) add reverse same as (1)? it's more nice flow/
01:12:303(3) too many reverses make confused for newbie even if Normal. e.g)

Jonin
Placement
00:47:446(2) 2 grid up to avoid touching (1)
00:56:660(4) stack (3) not (5) better since the vocal has emphasized at (5)
Hit Sonud
01:07:803(1) add wwistle at head and reverse.

Kage
Placement
00:43:589(4) to make a tiny jump, Ctrl+G?
Hit Sonud
00:27:732(1) add clap? same with Easy & Normal.
00:29:218(6) delete whistle at slider tick? not added in other diffs yet.
00:35:875(5)^
01:07:803(9) add whistle at head?

nice map. good luck & star~
Topic Starter
pimp

kajiyatta wrote:

from this queue
General
00:14:232~ I suppose this blank seems weird, you can put some notes better. (i dont like this part of the music, sounds so different from all the rest, i mean... if i mapped this part would need a different mapping style and it would look a different map.... its difficult to explain :? )
Genin
Placement
00:07:375(1) wrong spacing, set × 0.8 better. ( intentional, its fine since they are 2 beats away )
00:48:946(1,2,3,4,) to be symmetrical on the center, move like this? (not suposed to be simetrical, its fine too but i'll keep mines)

01:01:803(5) not curved nice imo (if more people complain maybe i change)

Chunin
Placement
00:26:232(2) this not isn't clear, move a bit away? (changed)
Rhythm
01:08:446(2) add reverse same as (1)? it's more nice flow/ (okay)
01:12:303(3) too many reverses make confused for newbie even if Normal. e.g) (i will try to find a good shape for this pattern, or i'll keep the current)

Jonin
Placement
00:47:446(2) 2 grid up to avoid touching (1) (intentional)
00:56:660(4) stack (3) not (5) better since the vocal has emphasized at (5) (disagree,but i'll consider if more people point this out)
Hit Sonud
01:07:803(1) add wwistle at head and reverse. (nice catch, fixed)

Kage
Placement
00:43:589(4) to make a tiny jump, Ctrl+G? (if more people point this, maybe)
Hit Sonud
00:27:732(1) add clap? same with Easy & Normal. (there is no clap here in the other diffs, clap would be too loud unless i decrease volume to something like 15%)
00:29:218(6) delete whistle at slider tick? not added in other diffs yet. (following piano, and yes its unique to Kage)
00:35:875(5)^ (^)
01:07:803(9) add whistle at head? (works for now, but i was thinking about remove this whistles in ticks that has claps already)

nice map. good luck & star~ ( thank you a lot for mod and star, i'll take a look at your map as soon as possible :) )
yurunneram
Genin
01:04:803 (2,1,2,3,4) - Did u form a proper pentagon with this? I'm sure the gap between 01:04:803 (2) and 01:06:518 (4) should be smaller

Chunin
00:26:232 (2) - a little hard to hit for normal...
00:32:875 (4) - Distance problem. Sorry that you wanted it to be symmetrical but in normal diffs distancing is very important. Change

Jonin
00:06:303 (5,1,2,3,4,5) - Uh... Arrangement a bit weird...
00:32:018 (2) - Closer to the previous note?
00:50:553 (5,6) - Spread a bit?

Kage
Nothin wrong. Nice streams

Good luck for mod! :D

You have been modded out by Yurun Ceroia Neram~
Topic Starter
pimp

yurunneram wrote:

Genin
01:04:803 (2,1,2,3,4) - Did u form a proper pentagon with this? I'm sure the gap between 01:04:803 (2) and 01:06:518 (4) should be smaller ( my 1st idea for this part was not a pentagon, i just make it look a bit more like one, i think its fine as it is )

Chunin
00:26:232 (2) - a little hard to hit for normal... (changed a bit)
00:32:875 (4) - Distance problem. Sorry that you wanted it to be symmetrical but in normal diffs distancing is very important. Change ( distance is not bad here, it fits the small vocal pause, its fine to break ds a bit for symmetry, its even easier than the general ds)

Jonin
00:06:303 (5,1,2,3,4,5) - Uh... Arrangement a bit weird... ( why? )
00:32:018 (2) - Closer to the previous note? (i'll decide asap)
00:50:553 (5,6) - Spread a bit? (if more people complain, maybe)

Kage
Nothin wrong. Nice streams (thank you :) )

Good luck for mod! :D

You have been modded out by Yurun Ceroia Neram~ ( thank you a lot for mod 8-) ... it was normal mod request from your queue, right? anyways you can pm me to mod something for you in return)
Froztic
hi, from popner's queue

all are suggestions unless underline.

[General]
i recommend you to ask mod/BAT to move this text to start at 00:15:946 instead.

you can ask them for coloring too! but i don't know which color fits this.
more info here t/14513 :D

[Genin]

  1. 00:06:089 (4,5) - swap these two ?
  2. 01:01:803 (5) - curved this one ?

    or just straight along y-axis
  3. 01:27:946 - end spinner here instead. vocal ends here
[Chunin]
  1. 00:32:875 (4) - this confuse me a lot. DS look same to the previous one but time position isn't. move it further please.
  2. 01:08:446 (2) - reverse this too
  3. 01:20:660 (3,4,5,6) - unstack these ?
  4. 01:27:946 - end spinner here
[Jonin]
  1. 00:34:375 (1,2,3,4) - why 1.5x spacing ? i don't feel any changed to the music yet.
  2. 00:45:732 (2) - how about this
  3. 01:12:089 (2,4) - swap this two ?
  4. 01:27:946 - end spinner here
[Kage]
(i can't properly mod insane so.. :P )

nice hitsound sequence here :) Good luck on this map !
show more
Please sign in to reply.

New reply