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Team.Nekokan[Neko] featuring. Katakiri Rekka - Salvage (TV S

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on April-30-13 at 10:44:45 PM

Artist: Team.Nekokan[Neko] featuring. Katakiri Rekka
Title: Salvage (TV Size)
Source: Kokoro Connect
Tags: silver link nyanyannya ending UnitedWeSin Nyquill ReySHeL
BPM: 177.75
Filesize: 23803kb
Play Time: 01:41
Difficulties Available:
  1. Easy (2.41 stars, 106 notes)
  2. Insane (5 stars, 362 notes)
  3. Nyquill's Hard (4.94 stars, 274 notes)
  4. ReySHeL's Muzu (4.83 stars, 457 notes)
  5. ReySHeL's Oni (4.83 stars, 589 notes)
  6. UWS's Normal (4.24 stars, 152 notes)
Download: Team.Nekokan[Neko] featuring. Katakiri Rekka - Salvage (TV Size)
Download: Team.Nekokan[Neko] featuring. Katakiri Rekka - Salvage (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Kokoro Connect ED3 - Salvage

7th Submitted Map, 7th Ranked
Video and mp3 from Muyu
ED1 can be found here

February 11 - Uploaded
February 16 - Changed mp3 and video
February 20 - Moved to Pending
March 29 - added ReySHeL's Taiko set, please re-dl


[Mapset]
Easy - Done
UWS's Normal - Done by UnitedWeSin
Nyquill's Hard - Done by Nyquill
Insane - Done
ReySHeL's Muzu - Done by ReySHeL
ReySHeL's Oni - Done by ReySHeL
UnitedWeSin
1st (:
Can I do normal? o.o
Topic Starter
jonathanlfj

UnitedWeSin wrote:

1st (:
Can I do normal? o.o
go ahead ;)
Muyu
Received a request from UnitedWeSin in regards to Mapset owner's need for:

[*]New MP3
[*]New Video

Video retains original source's quality, @ approximately 20mb in size, .flv container using x264 encoding settings. [16:9 @ 848x480]
Mp3 has a gain filter added to it to increase volume without reducing quality.

http://www.mediafire.com/?peyv8tggkrhx23m - - Mp3
http://www.mediafire.com/?8nqoq94y8747wn2 - - Video

Hope this is okay.


~Muyu
Topic Starter
jonathanlfj

Muyu wrote:

Received a request for:

[*]New MP3
[*]New Video

Video retains original source's quality, @ approximately 20mb in size, .flv container using x264 encoding settings.
Mp3 has a gain filter added to it to increase volume without reducing quality.

http://www.mediafire.com/?peyv8tggkrhx23m - - Mp3
http://www.mediafire.com/?8nqoq94y8747wn2 - - Video

Hope this is okay.


~Muyu
Thanks so much ^_^
LQA20Ans
Wow you are trying to make this song!
I expect that I can see this map on ranked.

Cheer up! :) and take my star.
Topic Starter
jonathanlfj

LQA20Ans wrote:

Wow you are trying to make this song!
I expect that I can see this map on ranked.

Cheer up! :) and take my star.
aww thanks >< i will try my best to get this ranked~
Nyquill
[Kanzaki Ranko]
Starring.
Would make a guest diff if I were any good in mapping. :P

Edit:
Heck, how out of date am I? I thought non-kudosu stars still existed :P
Anyway, supporting this.
suzutsukikanade
this <3
Topic Starter
jonathanlfj
Thanks for all the support ><
Pending!
Loooctav
Mod!! M4M xd

Black: Need Change
Red: Unrankeable
Blue: Idea

[Easy]
No Can't, Rhythm changes too at this level

[UWS's Normal]
00:39:458 (2) x:488 y:228 It is not good tapes notes...
00:50:260 (1,2) ^
00:52:960 (1,2) ^
00:54:310 (1,2) ^
00:55:661 (1,2) ^
01:08:150 (1,2) It is good that you have to return the cursor on an easy level, it would be better to put aside the slider
01:30:766 (1,2) ^^
01:41:061 (1,2,3) ^

[Nyquill's Hard]
Goooood :)

[Insane]
00:02:327 (1,2) DISTANCE!!
00:05:872 (4,5) ^
00:07:053 (3,4) Ctrl + G
00:25:956 (6) O_O! Distance Is Insane, No Tag2 or Tag4
01:28:066 (1,1) It UNRANKEABLE that the collision with the start point
Topic Starter
jonathanlfj

ThoomyyxD wrote:

Mod!! M4M xd

Black: Need Change
Red: Unrankeable
Blue: Idea

[Easy]
No Can't, Rhythm changes too at this level im assuming you are complaining about not strictly following 1/1...i will await for more mods to see opinions on this matter

[Insane]
00:02:327 (1,2) DISTANCE!! made them closer
00:05:872 (4,5) ^ this spacing is fine as long as its clearly readable and followable
00:07:053 (3,4) Ctrl + G I like the way it currently flows since you move in a linear fashion
00:25:956 (6) O_O! Distance Is Insane, No Tag2 or Tag4 lolol this is very playable as insane
01:28:066 (1,1) It UNRANKEABLE that the collision with the start point got rid of the overlap
Thanks for the mod~
UnitedWeSin
ThoomyyxD

ThoomyyxD wrote:

Mod!! M4M xd

[UWS's Normal]
00:39:458 (2) x:488 y:228 It is not good tapes notes...
Erm, I guess you mean don't stack. Ok I unstacked these.
00:50:260 (1,2) ^
00:52:960 (1,2) ^
00:54:310 (1,2) ^
00:55:661 (1,2) ^It's alright to stack in an normal diff orz. This rhythm plays more intuitively if these are stacked, and all stacks are a consistent rhythm throughout the map.
01:08:150 (1,2) It is good that you have to return the cursor on an easy level, it would be better to put aside the slider
I don't want to change this now, I think small jumps can work in a normal if they make sense. I'd like to keep but I may just change the slider before this if it become a problem.
01:30:766 (1,2) ^^
01:41:061 (1,2,3) ^
Ok this one fixed...I made a triangle instead.
Thanks for modding!
http://puu.sh/25PKJ
The unicode got corrupted. -.-
Sorry
HelloSCV
yo

[Easy]

  • - 01:18:108 (2) - finish and clap on end
    - 01:20:133 - not used green line
[Normal]

  • - 00:06:547 (4) - Same as insane
    - 00:50:850 - , 00:51:019 - not used grin line
    - 01:03:424 (3) - finish on start
    - 01:28:234 (1) - clap on slider tick?
    - 01:31:357 - , 01:31:526 - you may know here
    - 01:41:061 (1) - Missed clap?
[Hard]

  • - 00:25:618 (7) - clap on end
    - 01:02:918 (4) - repeat arrow is hidden little bit try other locationl
    - 01:03:424 (5) - clap
    - 01:07:137 (2,3,4) - clap on start hears nice
    - 01:28:910 (3) - try better blanket
    - 01:41:061 (7) - NC

[insane]

  • - 00:02:496 (2) - whistle on repeat
    - 00:06:547 (2) - add drum finish on start it fits well
    - 00:09:078 (3) - ^ on repeat
    - 00:11:948 (2) - ^ on start
    - 00:14:479 (3) - you know here haha
    - 00:45:956 (4,5) - clap here
    - 01:00:049 (1) - clap on start
    - 01:03:424 (1) - finish
    - 01:03:593 (2) - clap
    - 01:08:656 (4) - NC
    - 01:18:614 (4) - finish
    - 01:19:458 (3) - clap on this note hears nice
    - 01:22:834 (1) - stack with 01:21:990 (2) - this note plays better imo, ( i know this will be hard work but just try orz )
    - 01:28:066 (1) - finish on end
    - 01:36:251 (5,6) - clap
well made beatmap lol , just some HS issues orz...
good luck for rank ~
Topic Starter
jonathanlfj
SPOILER

HelloSCV wrote:

yo

[Easy]

  • - 01:18:108 (2) - finish and clap on end
    - 01:20:133 - not used green line
[insane]

  • - 00:02:496 (2) - whistle on repeat
    - 00:06:547 (2) - add drum finish on start it fits well
    - 00:09:078 (3) - ^ on repeat
    - 00:11:948 (2) - ^ on start
    - 00:14:479 (3) - you know here haha
    - 00:45:956 (4,5) - clap here
    - 01:00:049 (1) - clap on start
    - 01:03:424 (1) - finish
    - 01:03:593 (2) - clap
    - 01:08:656 (4) - NC
    - 01:18:614 (4) - finish
    - 01:19:458 (3) - clap on this note hears nice
    - 01:22:834 (1) - stack with 01:21:990 (2) - this note plays better imo, ( i know this will be hard work but just try orz ) i couldnt find a good direction for the slider to go to generate a natural flow, so i rearranged the star pattern so the flow onto the slider is smoother
    - 01:28:066 (1) - finish on end
    - 01:36:251 (5,6) - clap
well made beatmap lol , just some HS issues orz...
good luck for rank ~
Everything fixed on my part, Thanks for the mod ^_^
UnitedWeSin
HelloSCV

HelloSCV wrote:

[Easy]
[Normal]

  • - 00:06:547 (4) - Same as insane
    nice, added at all spots

    - 00:50:850 - , 00:51:019 - not used grin line
    supposed to be slider tick but it's not sounding orz, removed

    - 01:03:424 (3) - finish on start
    added

    - 01:28:234 (1) - clap on slider tick?
    ok switched to NC:2 for this slider

    - 01:31:357 - , 01:31:526 - you may know here
    gone ;w;

    - 01:41:061 (1) - Missed clap?
    It's the same as the insane diff, I'd rather keep them consistent. If Jonathan wants to add a clap here on his insane, then he can do so on my diff as well.

Thanks for modding!

Fix fix C:
http://puu.sh/27gHk
Broccoly
Hey~ from my queue.
Since the maps look really nice, most of this modding are suggestion or opinion.. u can always reject them.

[Insane]
00:40:640 to 00:42:327 - How about arranging the beats like this to fit better to the vocal?

Maybe something like this..
and then

[Nyquill's Hard]
00:18:192 (1,2) - Change to a slider? because 00:15:492 (1) / 00:20:893 (1) / 00:23:593 (1) / 00:26:294 (1) / 00:28:994 (1) / 00:31:694 (1) / 00:34:395 (1) are sliders and they fit well to the melody.
00:44:859 (6,1) - (nazi) - make a better blanket?
00:50:091 (6,1) - (nazi) - how about curving 6 to be blanketed by 7? i bet it'll look better.
00:57:011 (4,5) - Change the spacing between them like that of 00:56:336 (2,3). Same one beat, but why different spacing?
01:08:150 (1,1,1,1) - how about using a little bit wider grid snap (1.2~1.4) because it is right before the highlight. Right now there's no anticipation before the chorus.
01:25:365 (8,1) - (nazi) - make a better blanket?
01:27:053 (5,6,7,1,2,3) - (nazi) - same reason ^
01:41:061 (7,8,9) - It's the ending. Present a fun equilateral triangle jump to the players!! (or whatever fun thing you could think of. )
Maybe↓


[UWS's Normal]
00:58:699 (1) - how about ending this slider at 00:58:699 ? It's kind of confusing beat for normal players.. shorten the head not the tail.

[Easy]
01:33:467 (3,1) - (nazi) Make them straight vertically?


Nice song, nice mapset.
Couldn't find much.. hope this helps a bit
Good luck! :)
Gloria Guard
Hi jonathanlfj ~ (:3 」)=3

From my modding queue :)

[General]

offset -10?

[Easy]

00:00:650 (1) In the middle of the beat.remove slider, please go to the beat.

00:20:565 (3,1) I think it's better. -> http://puu.sh/297Pe
And No. 2 behind the slider and symmetrical

00:58:709 (3) slider head add finish


[UWS's Normal]

00:00:640 (1) Same Easy diff

00:38:108 add note?

01:02:412 (2) remove clap sounds more intense finish.

01:03:424 (3) ^ too


[Nyquill's Hard]

00:12:454 (7) slider head add clap

00:14:142 (3) slider head add clap

00:15:154 (5) add clap

00:19:374 (6,7,8) I think this is better.-> http://puu.sh/298ak

00:24:437 (3) remove clap

00:30:672 (5,6,7) specing

00:40:808 (4,5) This is beat change? -> http://puu.sh/298d1

00:50:091 (6,1) blanket ? -> http://puu.sh/298dO

00:57:677 (5,8) This is pattern overlap..

01:02:412 (2,4) ^ too

01:16:083 (2,6) 2 slider head and 6 slider head stack

01:19:938 (2) Ctrl+G I think this flow better

01:25:365 (7,8) blanket? http://puu.sh/298hA

01:28:741 (1,3) blanket please

01:35:492 (6,7) Why is the jump please paste (6,7)


[Insane]

00:05:196 remove note

00:11:948 (2) Ctrl+G ?

00:59:880 (4,5,1,2) I think this flow better -> http://puu.sh/298ma
Topic Starter
jonathanlfj
Broccoly

Broccoly wrote:

Hey~ from my queue.
Since the maps look really nice, most of this modding are suggestion or opinion.. u can always reject them.

[Insane]
00:40:640 to 00:42:327 - How about arranging the beats like this to fit better to the vocal? done, used triangle formation instead of square

Maybe something like this..
and then

[Easy]
01:33:467 (3,1) - (nazi) Make them straight vertically? sure

Nice song, nice mapset.
Couldn't find much.. hope this helps a bit
Good luck! :)

Gloria Guard

Gloria Guard wrote:

Hi jonathanlfj ~ (:3 」)=3

From my modding queue :)

[General]

offset -10? hmm will test around more abt the offset, but probably somewhere around that

[Easy]

00:00:650 (1) In the middle of the beat.remove slider, please go to the beat. this is meant to be "that one art slider" in the diff lol

00:20:565 (3,1) I think it's better. -> http://puu.sh/297Pe cool
And No. 2 behind the slider and symmetrical

00:58:709 (3) slider head add finish nice catch

[Insane]

00:05:196 remove note there is a beat in the music for it ><

00:11:948 (2) Ctrl+G ? hmm i would prefer the current setup since it makes the cursor jump a bit

00:59:880 (4,5,1,2) I think this flow better -> http://puu.sh/298ma alrite, kept the triplet on the first slider though
Thanks for the mod ^_^
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