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Sadohara Kaori - To Be Continued? (TV Size)

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Topic Starter
yanlu
This beatmap was submitted using in-game submission on 2013年4月26日 at 下午 09:15:06

Artist: Sadohara Kaori
Title: To Be Continued? (TV Size)
Source: Mondaiji tachi ga Isekai kara Kuru soudesuyo?
Tags: ending ed kuro usagi black rabbit Problem Children Are Coming from Another World, Aren't They? Studio Barcelona Diomedea
BPM: 125
Filesize: 19951kb
Play Time: 01:21
Difficulties Available:
  1. Easy (2.14 stars, 84 notes)
  2. Hard (4.92 stars, 225 notes)
  3. Normal (4.08 stars, 121 notes)
Download: Sadohara Kaori - To Be Continued? (TV Size)
Download: Sadohara Kaori - To Be Continued? (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
「問題児たちが異世界から来るそうですよ?」ED

for fun! \:D/ hope you like this ~ (I'm trying something new - A-

-Mapset-
Easy - Done
Normal - Done
Hard - Done
Foreverends
大愛此歌 \:D/
star ;)
Topic Starter
yanlu

Foreverends wrote:

大愛此歌 \:D/
star ;)
謝謝star :)
Uan
噗!!!
還真的做了xDDDD
加油加油~\ :) /
CXu
m4m~~

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Maybe use normal-hitwhistle to follow the trumphet (?) sound?
  2. I really think you should map all the way to the end >< You can also add a spinner at the end of the map. Right now you don't have any spinners, so many scores will be tied.
  3. Oh and try tickrate 2? I find it sounding better.
[Easy]
  1. 00:09:077 (1) - Plays better if you extend it to 1/1 repeat imo.
  2. 00:16:757 (1) - ^ etc.
  3. 00:32:117 (1) - Endpoint 1 gridlvl4 up.
[Normal]
  1. HP and OD -1?
  2. 00:09:077 (1) - Place it like this http://puu.sh/25yt4 because right now it's very hard to tell if the slider has 3 or 4 repeats (I thought it had 3 ;_;) since both the head and tail is distance snapped to the next sliderhead.
  3. Lol not much to say here really xD
[yanlu]
  1. 00:06:797 (8) - Make a slider ending at 00:07:037? I'm not sure if you're following vocals at all, but but the "-ai" sound continues on, so a slider feels more natural.
  2. 00:07:757 - Add a note here if you follow vocals.
  3. 00:10:517 (6) - Imo, move this 1/4 to the right, then add a note here instead.
  4. Well, and similar rhythms throughout the song I guess. I just don't like not clicking that note ;w;
  5. 00:30:437 (2,4) - ctrl+g? So you get circular flow from 00:29:477 (5)
  6. 00:36:917 (3) - Intentional overlap? Looks really out of place, and I think it's the only overlap of this kind in your map. (Actually, I think the slider just bugged xD)
  7. 00:37:877 (2) - 1 gridlvl4 to the left so you have a straight line between (1,2)
  8. 00:42:677 (4,5,6,7,8,9) - Should be 1/3.
  9. 01:02:837 (1,2,3,4,5,6) - Arrange like this instead? http://puu.sh/25ymd This will also follow the same kind of rhythm as 01:19:037
  10. 01:12:437 (1) - Imo, you should place this in the middle so it's symmetrical horizontally. Also make the slider itself symmetrical :P You can use this code if you want to:
    404,76,72437,6,0,P|352:28|296:56|296:56|256:76|216:56|216:56|160:28|108:76,1,318.75,6|0,0:0|0:0,0:0:0:0:
  11. 01:16:517 (4,5) - Remove 1 repeat from (4), then extend (5) so it begins at 01:16:877 and ends at 01:17:237 to follow the trumphet (?) sound.
  12. 01:20:597 (2) - Sounds better with clap and whistle on sliderhead imo.
I'm so bad at modding...
That's all, good luck!
Topic Starter
yanlu

CXu wrote:

m4m~~

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Maybe use normal-hitwhistle to follow the trumphet (?) sound? :arrow: i like the soundset now >A<
  2. I really think you should map all the way to the end >< You can also add a spinner at the end of the map. Right now you don't have any spinners, so many scores will be tied. :arrow: no~ im express >3<
  3. Oh and try tickrate 2? I find it sounding better. :arrow: okay~
[Easy]
  1. 00:09:077 (1) - Plays better if you extend it to 1/1 repeat imo. :arrow: to consistent after..no change><
  2. 00:16:757 (1) - ^ etc.
  3. 00:32:117 (1) - Endpoint 1 gridlvl4 up. :arrow: fix
[Normal]
  1. HP and OD -1? :arrow: easy enough w
  2. 00:09:077 (1) - Place it like this http://puu.sh/25yt4 because right now it's very hard to tell if the slider has 3 or 4 repeats (I thought it had 3 ;_;) since both the head and tail is distance snapped to the next sliderhead. :arrow: fix
  3. Lol not much to say here really xD :arrow: xD
[yanlu]
  1. 00:06:797 (8) - Make a slider ending at 00:07:037? I'm not sure if you're following vocals at all, but but the "-ai" sound continues on, so a slider feels more natural. :arrow: to consistent after..just change to end in 00:06:917 -
  2. 00:07:757 - Add a note here if you follow vocals.
  3. 00:10:517 (6) - Imo, move this 1/4 to the right, then add a note here instead. :arrow: keep..i think about it
  4. Well, and similar rhythms throughout the song I guess. I just don't like not clicking that note ;w;
  5. 00:30:437 (2,4) - ctrl+g? So you get circular flow from 00:29:477 (5) :arrow: okayy
  6. 00:36:917 (3) - Intentional overlap? Looks really out of place, and I think it's the only overlap of this kind in your map. (Actually, I think the slider just bugged xD) :arrow: lol really bugged LOL
  7. 00:37:877 (2) - 1 gridlvl4 to the left so you have a straight line between (1,2) :arrow: fix
  8. 00:42:677 (4,5,6,7,8,9) - Should be 1/3. :arrow: yeah..change><
  9. 01:02:837 (1,2,3,4,5,6) - Arrange like this instead? http://puu.sh/25ymd This will also follow the same kind of rhythm as 01:19:037 :arrow: better~ww
  10. 01:12:437 (1) - Imo, you should place this in the middle so it's symmetrical horizontally. Also make the slider itself symmetrical :P You can use this code if you want to:
    404,76,72437,6,0,P|352:28|296:56|296:56|256:76|216:56|216:56|160:28|108:76,1,318.75,6|0,0:0|0:0,0:0:0:0:
  11. 01:16:517 (4,5) - Remove 1 repeat from (4), then extend (5) so it begins at 01:16:877 and ends at 01:17:237 to follow the trumphet (?) sound. :arrow: better ww
  12. 01:20:597 (2) - Sounds better with clap and whistle on sliderhead imo. :arrow: yes~really
I'm so bad at modding... :arrow: no~you are good :3
That's all, good luck!
thank you CXu~ :)
UnitedWeSin
Best map ever. (:
I'll mod soon.
ExoSpheRe
<3
ganbattee~
wendao
will mod soon, maybe tomorrow
Mintice
Hi I came from modreq :)
Blue and bold texts are more important than black non-bold texts.


[Easy]

PERFECT

[Normal]
  1. Consider reducing 1 in HP Drain rate and Overall Difficulty.
  2. 00:39:797 (2) - How about reshaping slider that looks (or maybe feels) like 00:35:957 (1) ?
  3. 00:52:997 (1) - Need straight slider.
  4. 00:56:837 (1) - ^
  5. 01:08:357 (1) - ^
[yanlu]
  1. Approach Rate -1
  2. 00:10:997 ~ 00:12:677 - These sliders will probably lead to slider-end misses. Doesn't count if you are going to map this difficulty as Insane.
This mapset is very well mapped! Great Job :)
meiikyuu
hai ~ <3

Easy
  1. 00:05:237 (1) - finish at beginning
  2. 00:12:917 (1) - ^
  3. 01:10:517 (1) - move 2nd point to x:120 y:256 (curve better xD)
Normal
  1. 00:44:357 (2) - curve better with 00:43:637 (1) - ? ~
  2. 00:51:077 (3,1) - you should keep spacing the same.. c:
yanlu
  1. 00:18:077 (4) - try moving to x:252 y:280 (better flow)
  2. 00:46:757 (5,6) - move these two notes 1 grid to the left , for straight line
nice map ;_; <3 good luck ~~
Topic Starter
yanlu

Mintice wrote:

Hi I came from modreq :)
Blue and bold texts are more important than black non-bold texts.


[Easy]

PERFECT

[Normal]
  1. Consider reducing 1 in HP Drain rate and Overall Difficulty.
  2. 00:39:797 (2) - How about reshaping slider that looks (or maybe feels) like 00:35:957 (1) ?
  3. 00:52:997 (1) - Need straight slider.
  4. 00:56:837 (1) - ^
  5. 01:08:357 (1) - ^
[yanlu]
  1. Approach Rate -1
  2. 00:10:997 ~ 00:12:677 - These sliders will probably lead to slider-end misses. Doesn't count if you are going to map this difficulty as Insane.
This mapset is very well mapped! Great Job :)
no changed but thank you for modding~!!

meiikyuu wrote:

hai ~ <3meiikyuu~ <33

Easy
  1. 00:05:237 (1) - finish at beginning :arrow: okay
  2. 00:12:917 (1) - ^ :arrow: ^
  3. 01:10:517 (1) - move 2nd point to x:120 y:256 (curve better xD) :arrow: fix~
Normal
  1. 00:44:357 (2) - curve better with 00:43:637 (1) - ? ~ :arrow: ?_? it's fine now
  2. 00:51:077 (3,1) - you should keep spacing the same.. c: :arrow: oh..fix >.<
yanlu
  1. 00:18:077 (4) - try moving to x:252 y:280 (better flow) :arrow: yes..really >.< fix
  2. 00:46:757 (5,6) - move these two notes 1 grid to the left , for straight line :arrow: fix
nice map ;_; <3 good luck ~~
thank you for modding~meiikyuu<3


and update~
Muyu
Map needs to continue further until the end. I refuse to acknowledge this without Izayoi's breakdance.
Nice map btw. :3
Topic Starter
yanlu

Muyu wrote:

Map needs to continue further until the end. I refuse to acknowledge this without Izayoi's breakdance.
Nice map btw. :3
maybe "delayed end" until Izayoi's breakdance finish.....
but idk how to set that >_<"

I just want to mapping the end in kiai time's end.
(sor for my poor english orz
UnitedWeSin

Hi (:
M4M here.

[General]

  1. The soft-hitwhistle is so rough and noisy imo and it stands out way too much from the regular hits and claps. I recommend switching it out with something a little more soft. To me it sounds awful when the hitsounds stand out and don't fit perfectly.
    Try something like this:
    http://puu.sh/270XW
    If you don't like that then don't use it, I just feel that it sounds much better than the current rough whistle that you're using.
[Yanlu]

Map Design/Rhythm

  1. 00:32:117 (1,2,3,4,5) - You can make the flow to the 5 a bit nicer if you Ctrl+G the 00:32:117 (1,2) and the 00:32:597 (3,4).

  2. 00:34:037 (1,2,1,2) - I think that this jump is a little too much. Maybe it would be better to move them closer. This is the largest jump in the map by far, and with how the spacing is before this and after, it's difficult to hit this jump because it's so suprising.

  3. 00:42:677 - I like how we get to follow the 1/3 drum transition here, but all these single circles in 1/3 are too awkward to suddenly read, especially when they're stacked. I recommend two 1/3 repeating sliders instead:

    Also NC at 00:42:677 to show change to 1/3.

  4. 00:50:357 (1,2,3,4) - I feel like you have an extra repeat on the 4 that you don't need. In the song, the drums stop at 00:51:077. Maybe remove a repeat from the 4 and place these differently for a nice jump into the kiai. (:

    I think you like the rhythm here, so I won't bug you to change it. I'll just say that it's not very intuitive. It would play more smooth if the 00:50:357 (1,2) were just one slider or they were stacked on the 3, but it's totally up to you.

  5. 01:03:677 (3,4) - To me, it's a bit weird in play when the 4 is slightly overlapped by the 3. Maybe place the 4 further away so we avoid that.

  6. 01:05:717 (3,4,5,6) - Maybe NC on the 3 to show a change in cursor speed here. Also, consider having a jump between each circle. So place the 3 at (172,292) and the 3 where the 1 was. Then place the 4 on top of the 2.

  7. 01:21:557 (4) - Consider removing the repeat and adding a circle at 01:22:037 maybe placed in the center of the screen or so. It provides a nicer ending than the slider end for the hardest diff imo.
Hitsounds

Recommendations
  1. 00:05:237 (1) - Really missing a finish here imo.

  2. 00:05:717 (3) - whistle?

  3. 00:06:797 (8) - whistle on head?

  4. 00:07:157 (1) - whistle on end?

  5. 00:09:557 (2) - whistle on head?

  6. 00:12:917 (1) - finish on the head

  7. 00:14:357 (6) - whistle on the end?

  8. 00:15:317 (2) - whistle?

  9. 00:16:397 (7) - whistle?

  10. 00:17:237 (2) - whistle on head?

  11. 00:20:597 (1) - finish really missing here imo

  12. 00:28:277 (1) - finish on the head

[Normal]

Map Design/Rhythm

  1. 01:20:117 (1,2,3) - This looks nice in the editor, but the 3 looks strange in play because we can't see the 01:19:637 (3) that it's blanketing. Maybe try this placement:

    Should be a repeat on the 3 though. -.-
Hitsounds

Recommendations
  1. 00:05:237 (1) - Finish would be nice

  2. 00:06:197 (3) - whistle on the end?

  3. 00:08:117 (3) - whistle on end?

  4. 00:09:557 - Whistle on the second repeat here?

  5. 00:10:037 (2) - whistle on the end maybe

  6. 00:12:917 (1) - Really missing a finish here.

  7. 00:13:877 (3) - whistle on the end

  8. 00:15:797 (3) - whistle on the end

  9. 00:16:757 (1) - whistle on the second repeat?

  10. 00:17:717 (2) - whistle on the end?

  11. 00:20:597 (1) - finish

  12. 00:20:837 (2) - whistle on repeat

  13. 00:21:557 (3) - whistle on end

  14. 00:22:757 (2) - whistle on repeat

  15. 00:23:477 (3) - whistle on end

  16. 00:24:437 (1) - whistle on second repeat?

  17. 00:25:397 (2) - whistle on end

  18. 00:28:277 (1) - finish

  19. 00:28:517 (2) - whistle on repeat

  20. 00:29:237 (3) - whistle on end

  21. 00:30:437 (2) - whistle on repeat

  22. 00:31:157 (3) - remove whistle from head?

  23. 00:31:157 (3) - whistle on end

  24. 00:32:597 (2) - whistle on head

  25. 00:33:077 (3) - whistle on end

[Easy]

Map Design/Rhythm

  1. 00:51:077 (5) - Maybe delete this note. I think it's a bit overmapped because the drums stop at 00:50:837 so there isn't much in the music that it's following.

  2. 01:04:517 (2) - Maybe delete this, I think it might be too hard to time this note after the repeating slider with its repeat on a red tick.

  3. 01:19:877 (2) - ^
Hitsounds

  1. 00:11:477 (3,5) - Hmm Maybe add claps to these like the other diffs?

  2. 00:19:157 (3,5) - Claps?

  3. 00:20:597 (1) - Maybe add a finish to the head.

  4. 00:26:837 (3,5) - Claps?

  5. 00:34:517 (3,5) - Claps?
Sorry for lazy mod. -.-
Nice mapset. (:
Star~
If you don't change the whistle, then don't add all the whistles that I suggested because it will likely be too noisy.
Kodora
hey yanlu :3

[General]

Your audio lead-in in all diffs is 1397ms now, it is less than minimum 2000ms. Needs to be fixed.

[Easy]

00:20:597 (3,4) - Not sure about overlaps here, i think it will be hard for newbies.
00:28:277 (1,2) - ^
00:43:637 (1,2) - ^

[Normal]

01:04:277 (3) - i'm not sure but i think this note will confuse beginners

[yanlu]

OD+1 please, it looks too easy now

00:16:277 (6,7) - why stacked?
00:26:357 (1,2,1,2) - do it more symmetrial please
00:34:037 (1,2,1,2) - not too high jump you think? o.o

Very nice song and map, good luck! :3/
Topic Starter
yanlu
waaa Thanks! UWS~ Kodora~
I'll take a look and fix them tomorrow > w</
mintong89
Hi M4M

[General]
01:22:037 - after this note, why you don't put note? it weird imo



AIBat v3.1 wrote:

Audio Lead-In
There is only 1397 ms of audio lead-in, which is less than the minimum of 2000 ms.
真心求给做太鼓谱 oni 和 muzu.

[yanlu]

00:38:357 (3) - CTRL+G? it will be fun of some of this.
00:42:197 (3) - ^
00:43:317 - and 00:43:477 - this two should be add note and 00:43:397 - this should be delete because i didn't hear any drum.

[Normal]

00:04:277 (3) - (End) up 1 grid of point make it more fit with 00:05:477 (2) - .
01:07:397 (2) - up one grid?

[Easy]

01:08:357 (3) - it will better if you use non-curved slider because 01:06:677 (1) - .

渣mod 求原谅~
Topic Starter
yanlu

UnitedWeSin wrote:


Hi (:
M4M here.

[General]

  1. The soft-hitwhistle is so rough and noisy imo and it stands out way too much from the regular hits and claps. I recommend switching it out with something a little more soft. To me it sounds awful when the hitsounds stand out and don't fit perfectly.
    Try something like this:
    http://puu.sh/270XW
    If you don't like that then don't use it, I just feel that it sounds much better than the current rough whistle that you're using.
:arrow: thank you for find a hitsound~ but i really like this whistle now ;3 maybe I'll just add some green line~
[Yanlu]

Map Design/Rhythm

  1. 00:32:117 (1,2,3,4,5) - You can make the flow to the 5 a bit nicer if you Ctrl+G the 00:32:117 (1,2) and the 00:32:597 (3,4).
    :arrow: okay

  2. 00:34:037 (1,2,1,2) - I think that this jump is a little too much. Maybe it would be better to move them closer. This is the largest jump in the map by far, and with how the spacing is before this and after, it's difficult to hit this jump because it's so suprising. :arrow: uhmm~just closer a bit

  3. 00:42:677 - I like how we get to follow the 1/3 drum transition here, but all these single circles in 1/3 are too awkward to suddenly read, especially when they're stacked. I recommend two 1/3 repeating sliders instead:

    Also NC at 00:42:677 to show change to 1/3.
    :arrow: fix !good~

  4. 00:50:357 (1,2,3,4) - I feel like you have an extra repeat on the 4 that you don't need. In the song, the drums stop at 00:51:077. Maybe remove a repeat from the 4 and place these differently for a nice jump into the kiai. (:

    I think you like the rhythm here, so I won't bug you to change it. I'll just say that it's not very intuitive. It would play more smooth if the 00:50:357 (1,2) were just one slider or they were stacked on the 3, but it's totally up to you.
    :arrow: like your way 2 :) so fix~

  5. 01:03:677 (3,4) - To me, it's a bit weird in play when the 4 is slightly overlapped by the 3. Maybe place the 4 further away so we avoid that.
    :arrow: ya...fix

  6. 01:05:717 (3,4,5,6) - Maybe NC on the 3 to show a change in cursor speed here. Also, consider having a jump between each circle. So place the 3 at (172,292) and the 3 where the 1 was. Then place the 4 on top of the 2.
    :arrow: just nc in 3 ~

  7. 01:21:557 (4) - Consider removing the repeat and adding a circle at 01:22:037 maybe placed in the center of the screen or so. It provides a nicer ending than the slider end for the hardest diff imo.
:arrow: ok

Hitsounds

Recommendations
  1. 00:05:237 (1) - Really missing a finish here imo. :arrow: fix

  2. 00:05:717 (3) - whistle?

  3. 00:06:797 (8) - whistle on head?

  4. 00:07:157 (1) - whistle on end?

  5. 00:09:557 (2) - whistle on head?

  6. 00:12:917 (1) - finish on the head :arrow: fix

  7. 00:14:357 (6) - whistle on the end?

  8. 00:15:317 (2) - whistle?

  9. 00:16:397 (7) - whistle?

  10. 00:17:237 (2) - whistle on head?

  11. 00:20:597 (1) - finish really missing here imo :arrow: fix

  12. 00:28:277 (1) - finish on the head

[Normal]

Map Design/Rhythm

  1. 01:20:117 (1,2,3) - This looks nice in the editor, but the 3 looks strange in play because we can't see the 01:19:637 (3) that it's blanketing. Maybe try this placement:

    Should be a repeat on the 3 though. -.-
:arrow: fix!

Hitsounds

Recommendations
  1. 00:05:237 (1) - Finish would be nice

  2. 00:06:197 (3) - whistle on the end?

  3. 00:08:117 (3) - whistle on end?

  4. 00:09:557 - Whistle on the second repeat here?

  5. 00:10:037 (2) - whistle on the end maybe

  6. 00:12:917 (1) - Really missing a finish here.

  7. 00:13:877 (3) - whistle on the end

  8. 00:15:797 (3) - whistle on the end

  9. 00:16:757 (1) - whistle on the second repeat?

  10. 00:17:717 (2) - whistle on the end?

  11. 00:20:597 (1) - finish

  12. 00:20:837 (2) - whistle on repeat

  13. 00:21:557 (3) - whistle on end

  14. 00:22:757 (2) - whistle on repeat

  15. 00:23:477 (3) - whistle on end

  16. 00:24:437 (1) - whistle on second repeat?

  17. 00:25:397 (2) - whistle on end

  18. 00:28:277 (1) - finish

  19. 00:28:517 (2) - whistle on repeat

  20. 00:29:237 (3) - whistle on end

  21. 00:30:437 (2) - whistle on repeat

  22. 00:31:157 (3) - remove whistle from head?

  23. 00:31:157 (3) - whistle on end

  24. 00:32:597 (2) - whistle on head

  25. 00:33:077 (3) - whistle on end
:arrow: fix every finish~

[Easy]

Map Design/Rhythm

  1. 00:51:077 (5) - Maybe delete this note. I think it's a bit overmapped because the drums stop at 00:50:837 so there isn't much in the music that it's following.

  2. 01:04:517 (2) - Maybe delete this, I think it might be too hard to time this note after the repeating slider with its repeat on a red tick.

  3. 01:19:877 (2) - ^
Hitsounds

  1. 00:11:477 (3,5) - Hmm Maybe add claps to these like the other diffs?

  2. 00:19:157 (3,5) - Claps?

  3. 00:20:597 (1) - Maybe add a finish to the head.

  4. 00:26:837 (3,5) - Claps?

  5. 00:34:517 (3,5) - Claps?
:arrow: fix everything in easy diff >_<

Sorry for lazy mod. -.-
Nice mapset. (:
Star~
If you don't change the whistle, then don't add all the whistles that I suggested because it will likely be too noisy.
thank you <3
REALLY helpful mod as UnitedWeSin-san~
Topic Starter
yanlu

Kodora wrote:

hey yanlu :3 hi Kodora xD

[General]

Your audio lead-in in all diffs is 1397ms now, it is less than minimum 2000ms. Needs to be fixed. :arrow: okay..Dx

[Easy]

00:20:597 (3,4) - Not sure about overlaps here, i think it will be hard for newbies. :arrow: it's okay imo ><
00:28:277 (1,2) - ^ :arrow: ^
00:43:637 (1,2) - ^ :arrow: ^

[Normal]

01:04:277 (3) - i'm not sure but i think this note will confuse beginners :arrow: umm..keep

[yanlu]

OD+1 please, it looks too easy now :arrow: oh really? :o

00:16:277 (6,7) - why stacked? :arrow: lol
00:26:357 (1,2,1,2) - do it more symmetrial please :arrow: ..? it is..
00:34:037 (1,2,1,2) - not too high jump you think? o.o :arrow: fix in above

Very nice song and map, good luck! :3/

mintong89 wrote:

Hi M4M

[General]
01:22:037 - after this note, why you don't put note? it weird imo



AIBat v3.1 wrote:

Audio Lead-In
There is only 1397 ms of audio lead-in, which is less than the minimum of 2000 ms.
真心求给做太鼓谱 oni 和 muzu. 太鼓mod太難找了所以.. 233

[yanlu]

00:38:357 (3) - CTRL+G? it will be fun of some of this. :arrow: no i want it
00:42:197 (3) - ^ :arrow: ^
00:43:317 - and 00:43:477 - this two should be add note and 00:43:397 - this should be delete because i didn't hear any drum. :arrow: fix in above

[Normal]

00:04:277 (3) - (End) up 1 grid of point make it more fit with 00:05:477 (2) - . :arrow: no
01:07:397 (2) - up one grid? :arrow: okay

[Easy]

01:08:357 (3) - it will better if you use non-curved slider because 01:06:677 (1) - . :arrow: fix

渣mod 求原谅~
not change too much >_< but thanks for modding anyway~

update~
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