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Kitamura Eri - Apron Dake wa Toranai de! (TV Size)

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Topic Starter
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.

blissfulyoshi
Insane:
BPM 160.00
change the slider tick rate to 2
00:22:73 (2) - move a quarter beat backward
00:23:01 (3,4) - inconsistent spacing
00:44:20 (1,2,3) - a little hard

I am not sure that many streams will be fun, but this map has potential.
Starrodkirby86
'Sup. I only modded [Insane], I'm sorry. More on that later though.

[Insane]:
00:24:51 (3,4) - Space out more.
00:30:23 (6) - Space out a wee bit more. :3
00:35:95 (6) - New combo perhaps?
00:36:33 (7,8,9) - Unless you plan on keeping this trap, space it out. XD
00:42:14 (9,10) - Space out a wee bit more.
00:43:45 (1) - Extend this slider so it ends on that red tick ahead.
00:45:33 (4,5) - IT'S A TRAP
00:46:45 (6) - New combo.
00:51:14 (7) - I think it'd be better for this to be a new combo so then the spacing inconsistency can be waivered.
00:53:01 (3,4,5) - Unfortunately, you got to space this out more. :/
00:55:83 (10) - New combo.
00:58:26 (4) - New combo.
00:59:76 (8) - New combo.
01:01:73 (12) - Space out a wee bit more (So it kind of looks like it's between them)
01:03:14 (1,2,3,4,5,6,7,8,9) - This might be a little confusing since you made the 1/4 patterns similarly clustered to this.
01:05:01 (8) - Extend the slider ahead to the red tick.
01:10:26 (5) - New combo. And maybe it space it out farther.
01:11:76 (9) - New combo.
01:15:61 (3,4) - Space in together more.
01:24:23 (2,3) - Space in together more.

Try 160BPM, possibly. No decimals.

What makes this a little awkward is this if you're making a difficulty that's going to be like CTB, then you have to make it sure it plays very well in CTB. Then again...Who has ever heard of an exclusive CTB difficulty? I mean, shouldn't these difficulties be already playable and well done over on its osu! regular counterpart too? Maybe you can make the same defense with this as Taiko, but who knows...

If there is an exclusive difficulty like that, then it might go into Approved, despite the fact that it breaks no actual barriers in scoring and other items.

If you're aiming it to be ranked, add in an easier difficulty...
antony11
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
Ryuukun
i completely renewed "Insane"
its now properly distance snapped.
Hara
Weird map.

Grid level 3, grid snap on and distance snap off unless otherwise stated.

[Insane]
00:29:205 (3,4) - Move 1 grid to the right.
00:42:142 (9,10,11,12) - *Suggestion* - Move these 1 grid to the left.
00:43:080 (12) - Move 1 grid to the right.
01:07:642 (6,7,8) - ^

[Normal]
00:21:705 (7) - Move 1 grid to the right.
00:22:080 (8,1,2,3) - Move 2 grids to the right.
00:26:955 (5) - Move 1 grid to the right.
00:27:330 (6,7,8,1,2,3,4) - Move 2 grids to the right.
00:32:955 (5) - Move 1 grid to the right.
00:33:330 (6,7,8,1,2) - Move 2 grids to the right.
00:38:995 (5) - Move 1 grid to the right.
00:39:330 (6,7,8,1,2,3) - Move 2 grids to the right.
01:01:080 (4) - Move 1 grid to the right.
01:11:767 (1,2,3) - Move 1 grid up.
01:19:080 (5) - Move 1 grid to the right.
01:19:455 (1-end of map) - Move the rest of the notes from here to end 2 grids to the right.
01:24:330 (2,1) - Move 2 of purple combo and (1) of yellow combo 1 grid up.
01:24:705 (3) - Move 1 grid down.

[Easy]
00:04:455 (5) - Move 1 grid up.
00:49:455 (1) - Move 5 grids up. It was a hard choice but this was the best way to make this part symmetrical.
01:19:455 (6) - Move 1 grid to the right.
01:19:830 (7,8,9,1) - Move 2 grids to the right.
01:24:330 (2) - Move 1 grid to the right.
01:24:705 (3,4) - Move 2 grids to the right.
01:25:455 (5,6,7) - Move 1 grid to the right.
01:26:205 (7) - Move 1 grid down.
Topic Starter
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
Shinxyn
He~n~tai desuka~?

Easy-
nothing wrong with it, just extremely dull, add hitsounds please.

Normal-
00:02:76 (4,5) - 5's on the 4 slider end
00:20:95 (5,6,7) - align with fading 1,2 on bottom
00:26:95 (5,6,7) - ^
^why is the spacing different even though the beat is the same for those two...?
00:34:45 (1,2) - down a tick to match fading 3 from last combo
01:08:39 (9) - right a tick, to align with 6
01:23:95 (1,2,3,4,1) - up a tick so 1 aligns with 5 from last combo
Hitsounds please~!

Insane-

01:07:26 (5,6,7,8) - place directly under fading notes
Yay hitsounds! For this diff, could you seperate the streams more, so people know where theres a gap between them (the ones right now are a bit small)

CtB-
hmm I'll comment on how it sounds...err, I'll see...
00:37:45 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - match vocal better (I say get rid of the 6)
I may not be the best ctb player, but please reduce the overall and increase circle size.
Add more new comboes or else the ctb guy will have a full plate most of the time~
Hitsounds... are okay

Add hitsounds to Easy and Normal and I'll give you the priority star.
Edit- kk, star~
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
foLn
Played and looks great so far. Would like to see this ranked. ;>
Nvm. here to star this. ^^
Mafiamaster
Whoa ho ho, I'm liking this~

Easy~
  1. 00:06:70 (9) - Redo break after this beat.
  2. 00:42:14 (6) - Suggestion: Maybe add a beat here?
  3. 01:14:01 (4) - ^
Normal~
  1. 00:53:48 (3) - Move this 1 tick to the left, so it's touching 2 a bit. OR you could space them out like 01:13:45 (5,6,7) not touching at all.
  2. 00:53:95 (5) - Then perhaps make this closer to 4.
Insane~
  1. 00:30:23 (6,7) - Move these both a tick to the right.

Ryuukun wrote:

The CTB difficulty is really only for CTB.
Please don't rate it as osu mode song.
How will this work if you're going for a ranked map? Are you?
Topic Starter
Ryuukun
ok changes applied.

About the CTB map.
do i have to delete it to get it ranked?
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ryuukun
i took out the CtB diff for now until CtB diff is officially approved.
AgentSieg
Timing is correct, offset also sounds right.

Just the leap between normal and Insane is a bit too high. Also, Insane is pretty much just deathstream, a bit of variety wouldn't hurt but technically speaking there is no beat that is off or out of place.
Also, some parts seem carbon copies of each other. Try to differentiate them a bit more

Edit: Also, stard
Topic Starter
Ryuukun
applied it as much as possible i also will make an Hard version now
Starrodkirby86
Man, it's like they say Egg Roll a billion times...Hi again. :D

[Easy]:
00:19:45 (1) - Move it ever so slightly (to the left preferably) on Grid Level 1 with Grid Snap on. It'll resnap accordingly. :3
00:40:45 (5) - New combo?
00:47:95 (3) - Move 1 down on Grid Level 3.
00:56:95 (x) - There should be an inherited time section that makes this area Kiai Style. (This applies to all difficulties)
01:08:58 (x) - Make an inherited timing section here that ends the Kiai Style. (This applies to all difficulties)
01:08:95 (1) - Make an inherited timing section here that makes this area Kiai Style. (This applies to all difficultes)
01:20:95 (1) - Make an inherited timing section here the ends the Kiai Style. (This applies to all difficulties)


[Normal]:
00:05:76 (4) - Perhaps makes this slider end have a Finish?
00:53:95 (5) - Space closer to (4). [Hm...up to you though]
01:01:45 (5) - Maybe this would look better if you moved it 1 to the left on Grid Level 3.

[Hard]:
00:34:45 (1,2,3,4,1,2,3,4) - Too much finishes. Remove a few. (I said few, not all)
00:54:04 (7) - Move this to the white tick before it (So move 1 to the left on 1/4 Beat Snap Divisor) and readjust spacing.


[Insane]:
00:42:14 (9) - Totally optional, new combo?
01:07:26 (5,6,7,8) - Make them stack accordingly...It looks really with those overlaps.

The items in bold you should take note. :P

Have a star. I think it looks way better now, though there's still some polishing to do. I can't really say anything else, so...here! Take it! Enjoy it...I really think you should implement the Kiai parts I suggested to you.
MooNiZZ
I find this map very attractive and hope for it's luck through these hard times.
antony11
hard:
00:53:95 (7) - move more close to 6

insane:
00:39:70 (6) - move close to 5
00:43:08 (12) - ugly
01:07:64 (6,7,8) - ugly...move it when holdling shift and put these on 4 5

give you start
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