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Sky Sailing - Tennis Elbow

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年6月12日 at 16:41:06

Artist: Sky Sailing
Title: Tennis Elbow
Tags: An Airplane Carried Me to Bed Adam Young
BPM: 120
Filesize: 6356kb
Play Time: 02:54
Difficulties Available:
  1. Easy (2.21 stars, 145 notes)
  2. Hard (4.84 stars, 376 notes)
  3. Normal (4.32 stars, 214 notes)
Download: Sky Sailing - Tennis Elbow
Information: Scores/Beatmap Listing
---------------
This is sweet, isn't it ?
Plz Try this song With NC Mod ! It Has A Really Satisfying Effect !

a new Sky Sailing map of mine → Captains of the Sky

Great thanks for yanlu's great bg !

modders and friends whom I wanna say thanks to
edit: 6th MAR. thanksto - N a n a k a -
edit: 11th MAR. thanks to Andrea
edit: 12th MAR. thanks to Katty Pie
edit: 12th MAR. thanks to Frostmourne
edit: 12th MAR. thanks to Athena Tennos
edit: 12th MAR. thanks to yurunneram
edit: 16th MAR. thanks to neonat
edit: 20th MAR. thanks to captin1
edit: 26th MAR. thanks to Banana
edit: 2nd APR. thanks to MineC24
edit: 4th APR. thanks to fanzhen0019
edit: 7th APR. thanks to Wolf
edit: 9th APR. thanks to Nemis
edit: 22nd APR. thanks to Kei, Stefan and Rotte
edit: 7th MAY. thanks to ffstar0716
edit: 15th MAY. thanks to Shiro
edit: 15th MAY. thanks to Flower
edit: 24th MAY. thanks to mancusojuanmattos
edit: 27th MAY. thanks to pachimono
edit: 6th JUN. thanks to Autumn
edit: 6th JUN. thanks to yanlu
edit: 10th JUN. thanks to LunarSakuya
edit: 10th JUN. thanks to EmingK, Osu_Cc1Y7, JInxyjem, Eggache0 and Hollow Wings
edit: 12th JUN. thanks to Sweet Vanilla
edit: 12th JUN. thanks to LunarSakuya for the recheck !
14th JUN. thanks to Nymph for rank ~
udongein
下不动先占沙发233
Natsuki Nanaka
From my mod queue

[Easy]
00:04:214 (1) - move final slide point to x156 y192
00:05:214 (2) - move final slide point to x396 y140
00:24:214 (1) - ^ to x196 y92
01:04:214 (2) - add finish?
01:52:214 (1) - ^
02:28:214 (1) - move to x112 y196?
02:44:214 (1) - move up 1 gird?

[normal]
00:13:714 (4) - move end slide to overlay end slide 00:12:214 (1) - ?
00:32:714 (2) - move 2nd slide point to x108 y48
01:04:214 (2) - add finish?
01:24:714 (1) - move right 1 gird
01:52:214 (1) - add finish?
02:11:214 (3) - overlay 02:09:214 (3) -
02:14:214 (1) - move left 1 gird
02:40:214 (1) - move to x159 y66 (overlay slide)

[Hard]
I think not happening
01:04:214 (2) - add finish?
01:52:214 (1) - ^

Nice map :)
Topic Starter
Zero__wind

- N a n a k a - wrote:

From my mod queue

[Easy]
00:04:214 (1) - move final slide point to x156 y192 sorry I don't know what's that for
00:05:214 (2) - move final slide point to x396 y140 ^ not neccessary
00:24:214 (1) - ^ to x196 y92 nope, I think my blancket is already good
01:04:214 (2) - add finish? sorry I think it' too loud for this soft song
01:52:214 (1) - ^ ^
02:28:214 (1) - move to x112 y196? it should be at (115,192) thx for pointing out
02:44:214 (1) - move up 1 gird? fixed

[normal]
00:13:714 (4) - move end slide to overlay end slide 00:12:214 (1) - ? fixed
00:32:714 (2) - move 2nd slide point to x108 y48 fixed
01:04:214 (2) - add finish? nope as above
01:24:714 (1) - move right 1 gird fixed
01:52:214 (1) - add finish? no
02:11:214 (3) - overlay 02:09:214 (3) - fixed
02:14:214 (1) - move left 1 gird fixed
02:40:214 (1) - move to x159 y66 (overlay slide) fixed

[Hard]
I think not happening owo
01:04:214 (2) - add finish? =.=
01:52:214 (1) - ^ ^

Nice map :)
Thx for your mod~
Andrea
~Easy~

00:15:464 (1,2) - Do not stack notes on the easiest difficulty, they might confuse beginners.
00:32:214 (1) - It would be better to center this note, it's too hard to get to it after spinning for new players to me.
00:48:214 (1) - ^ This one though is less harder than the previous one.
01:03:464 (1,2) - That's way too confusing for an Easy difficulty, please don't stack them together.
01:19:464 (1,1) - ^ Same goes here.
01:35:464 (1,1) - ^ Also here.
01:38:964 (2,3) - Like I said before, these stacks are no good for beginners.
01:43:714 (3,1) - ^ You know what I mean.
01:51:464 (1,2,1) - ^ Again, confusing stack.
02:08:714 (1) - Would be better if you also center this, too. Give more time to new players to reach the next pattern.
02:55:214 (1) - This spinner is way too short for the easiest difficulty, please do something to fix it.

~Normal~

00:36:214 (1) - This slider is touching the HP bar, move it down a bit.
00:42:714 (4) - ^ Same for this one.
00:49:714 (2,3,4) - Even though this is a Normal difficulty, I'd generally avoid stacks like this one.
01:51:964 (3) - This slider touches the HP bar as well, fix it in some ways.
02:10:214 (1) - I'd stack this under 02:08:964 (2), looks prettier to me.
02:12:214 (1) - Same for this but with 02:10:964 (2).
02:25:464 (4) - I'm not sure what does this slider is following, but it sounds pretty weird.
02:29:464 (4) - ^ Same for this one.
02:33:464 (4) - ^ You know what I'm going to say, again.
02:35:214 (3) - Stack it under 02:33:964 (5).
02:35:214 (3,4) - Wrong spacing here, make sure to use distance snap correctly.
02:37:464 (3) - Again, this slider sounds pretty bad, add a repeat perhaps? It sounds much better.
02:40:214 (1,2) - That's a bit too hard for a Normal, you know. Try something easier, please.
02:41:464 (4) - Again, this slider sounds bad, change it please.
02:45:464 (4) - ^ Same again, please reconsider these sliders.
02:49:464 (4) - ^ Adding a repeat on all of them would be great.
02:53:464 (4) - ^ Last one.
02:55:214 (1) - This spinner is way too short for a Normal, consider changing it.

~Hard~

Approach Rate -1, it's too high right now imo.


00:00:202 (1) - Unsnapped slider end.
00:06:214 (1,2,3,4) - Make the spacing equal between these 4 circles perhaps? It would be better.
00:16:214 (1,2) - I don't know why but the slidertick hitsounds confused me a lot here.
00:20:214 (1,2) - ^ Can you try to do something else, maybe?
00:24:214 (1,2) - ^ Same stuff again, please think of something different.
00:29:464 (4,5,6) - I can barely hear these notes, please don't silence them, it's unrankable.
00:30:214 (1,2,3) - ^ Same goes with this slider end and beginning.
00:49:214 (3) - This slider looks ugly, please make it nicer, I know you can do much better than this.
01:38:214 (1,2,3,4) - Space them in a nicer way maybe? They look like overlapped and not so good.
02:30:964 (3,4,5,6,7) - I don't really like how does this pattern look, but that might be just me.
02:38:964 (3,4,5,6,7) - ^ Same here, it also could be a bit confusing.
02:41:464 (4,5) - This double is out of nowhere and it's way too hard to read at first sight, consider making a short slider instead.
02:46:964 (3,4,5,6,7) - Like I said before, you could try to make a better pattern than this one.

This map is not bad, but you still need to work on it. Good luck with everything!
Melt
;w;
Topic Starter
Zero__wind

Andrea wrote:

~Easy~

00:15:464 (1,2) - Do not stack notes on the easiest difficulty, they might confuse beginners. fixed
00:32:214 (1) - It would be better to center this note, it's too hard to get to it after spinning for new players to me. fixed
00:48:214 (1) - ^ This one though is less harder than the previous one. fixed
01:03:464 (1,2) - That's way too confusing for an Easy difficulty, please don't stack them together. fixed
01:19:464 (1,1) - ^ Same goes here. fixed
01:35:464 (1,1) - ^ Also here. fixed
01:38:964 (2,3) - Like I said before, these stacks are no good for beginners. fixed
01:43:714 (3,1) - ^ You know what I mean. currently not channging
01:51:464 (1,2,1) - ^ Again, confusing stack. fixed
02:08:714 (1) - Would be better if you also center this, too. Give more time to new players to reach the next pattern. fixed
02:55:214 (1) - This spinner is way too short for the easiest difficulty, please do something to fix it. fixed

~Normal~

00:36:214 (1) - This slider is touching the HP bar, move it down a bit. fixed
00:42:714 (4) - ^ Same for this one. fixed
00:49:714 (2,3,4) - Even though this is a Normal difficulty, I'd generally avoid stacks like this one. fixed
01:51:964 (3) - This slider touches the HP bar as well, fix it in some ways. fixed
02:10:214 (1) - I'd stack this under 02:08:964 (2), looks prettier to me. fixed
02:12:214 (1) - Same for this but with 02:10:964 (2). fixed
02:25:464 (4) - I'm not sure what does this slider is following, but it sounds pretty weird. it's following the melody in the background music, it's the same with the Hard diff
02:29:464 (4) - ^ Same for this one. sorry, but no
02:33:464 (4) - ^ You know what I'm going to say, again. ^
02:35:214 (3) - Stack it under 02:33:964 (5). fixed
02:35:214 (3,4) - Wrong spacing here, make sure to use distance snap correctly. fixed
02:37:464 (3) - Again, this slider sounds pretty bad, add a repeat perhaps? It sounds much better. will consider this method, but I don't the current one does any harm
02:40:214 (1,2) - That's a bit too hard for a Normal, you know. Try something easier, please. fixed
02:41:464 (4) - Again, this slider sounds bad, change it please. nope
02:45:464 (4) - ^ Same again, please reconsider these sliders. I hve a Easy and I wanna show the 1/4 double in Normal and I figured out that short slider is the only way
02:49:464 (4) - ^ Adding a repeat on all of them would be great.sorry
02:53:464 (4) - ^ Last one. =.=
02:55:214 (1) - This spinner is way too short for a Normal, consider changing it. fixed

~Hard~

Approach Rate -1, it's too high right now imo.
sorry but I think AR8 is better. Patterns with many circles will be really confusing with the approaching circles of AR7

00:00:202 (1) - Unsnapped slider end. oops, fixed
00:06:214 (1,2,3,4) - Make the spacing equal between these 4 circles perhaps? It would be better. fixed
00:16:214 (1,2) - I don't know why but the slidertick hitsounds confused me a lot here. I wanna change the rhythm pattern in this section to follow the melody in background. I will reconsider this
00:20:214 (1,2) - ^ Can you try to do something else, maybe? ^
00:24:214 (1,2) - ^ Same stuff again, please think of something different. ^
00:29:464 (4,5,6) - I can barely hear these notes, please don't silence them, it's unrankable. turned up by 10%
00:30:214 (1,2,3) - ^ Same goes with this slider end and beginning. fixed as above
00:49:214 (3) - This slider looks ugly, please make it nicer, I know you can do much better than this. reconsidering
01:38:214 (1,2,3,4) - Space them in a nicer way maybe? They look like overlapped and not so good. fixed
02:30:964 (3,4,5,6,7) - I don't really like how does this pattern look, but that might be just me. It's been metioned by my friend, that the first two notes are too close so I changed them into another distance-enlarging pattern
02:38:964 (3,4,5,6,7) - ^ Same here, it also could be a bit confusing. ^
02:41:464 (4,5) - This double is out of nowhere and it's way too hard to read at first sight, consider making a short slider instead. fixed
02:46:964 (3,4,5,6,7) - Like I said before, you could try to make a better pattern than this one. ^

This map is not bad, but you still need to work on it. Good luck with everything!
Thx for the mod and appreciation!
Poggo
Hi from Moe Moe Russian Modding Room

[Hard]

Rhythm, spacing,patterns

00:00:202 (1) - this slider unsnapped~ fix this
00:10:214(1,2,3,4,5,6,7,8,1) - this jump looks so randomly~ put note 1 x184 y296, note 2 x100 y244, note 3 x188 y196, note 4 x272 y 248, note 5 and 7 x272 y344, note 6 x360 y296, note 8 x184 y296, and slider 1 x100 y244. This looks better and more readable
00:16:964(2) - better end slider on red tick it's better follow for music and feel here
00:20:964(2) - ^ same
00:24:964(2) - ^ same
00:38:714(2,3) - mabe make blanket here, will looks more pleasant http://puu.sh/2fOmM
00:48:214(1,2,3) - this pattern looks terrible~ try so http://osu.ppy.sh/ss/649543
01:38:214(1,2,3,4) - wrong spacing between notes~http://osu.ppy.sh/ss/649546 this pattern will be looks better
02:12:214(1,2,3) - different spacing here not playable. http://puu.sh/2fOwp
02:14:214(1,2,3) - same ^
02:22:714(2,3,4) - better use identical distance between this notes for better flow. it will be more readable
02:25:464(4,5) - remove this note and slider and put here double slider 1/2, it's better follow for vocal.
02:29:464(4,5) - ^ same
02:26:214 - here rhythm 1/2, and notes on white ticks not sounds absolutely.
02:30:464 - put this note on red tick and add note on white
02:30:964(3,4,5) - this patern very very uncomfortable to play. If you want use this patern here then use spacing 0.6 between 3and4 notes, 0.8 between 4and5 notes, 1.0 between 5and 6 notes, 1.2 between 6and7 noses. http://osu.ppy.sh/ss/649736
02:38:964 - ^ same
02:33:214(3,4) - here 1/2 rhythm~and next 2 combos too
02:41:589 - put this note on white tick

e.t.c Plz check identical mistakes in the end~

New combo

00:43:714 - remove here and add on next note
00:51:714 - ^
00:55:714 - ^
01:03:464 (2) - add nc after spin
01:19:464 (2) - ^ same
01:27:714 - remove nc here and add on next note
01:39:714 - ^
01:33:214 - remove NC, it's not need here
02:27:214 - then you change on rhythm 1/2 delete nc here
02:35:214 - ^
02:43:214 - ^
02:51:214 - ^
02:41:964 - remove here and add on next note

Hitsounds

brr map sounds soo boring, I suggest add some finishes on down beats. It will be sounds more interesting :3

00:00:214
00:04:214
00:08:214 etc on all diff.

To be honnest I'd remake all hitsounds, bcz it borrring and so sleepily >.> Standart hitsounds sounds here better what custom, and Idk why you use this borring things

Map need moreeee work~ Good luck~
Frostmourne
some suggestions
good luck !

SPOILER
09:23 Zero__wind: Hi Frost, may I borrow you a little time?
09:23 Frostmourne: eh hi :D
09:23 Frostmourne: borrow?
09:23 Zero__wind: ha
09:23 Zero__wind: wanna ask for your opinion
09:23 Frostmourne: oh ok !
09:23 *Zero__wind is editing [http://osu.ppy.sh/b/225192 Sky Sailing - Tennis Elbow [Hard]]
09:23 Zero__wind: maybe have a test play?
09:24 Zero__wind: I made some stuff currently seems under argument
09:24 Zero__wind: so I wanna find some opinions if it's really unplayable or something
09:27 Frostmourne: ..
09:27 Frostmourne: adam young as a singer?
09:27 Zero__wind: oops, so what do you think?
09:31 Zero__wind: seems fine
09:31 Frostmourne: good
09:31 Frostmourne: not bad map
09:31 Zero__wind: Actually the problem is about the last part
09:31 Zero__wind: may I discuss something with you in the editor?
09:32 Frostmourne: not sure if the last part is a problem
09:32 Zero__wind: I think I made it fited very well
09:33 Zero__wind: but there're many who said that the notes on blue ticks are not satisfying
09:33 Frostmourne: for the last part , they are ok imo
09:33 Frostmourne: now
09:33 Frostmourne: the thing you should fix
09:33 Frostmourne: 00:16:214 (1) -
09:33 Frostmourne: this slider is unintuitive
09:33 Zero__wind: yeah
09:33 Frostmourne: it should end at white
09:34 Zero__wind: yeah I found you also confused by this
09:34 Zero__wind: originally I wanna foloow the background music in this part
09:34 Zero__wind: so I made such stuff
09:34 Zero__wind: hmm, it didn't turn out to good results now
09:35 Zero__wind: mostly, the rhythm in this song is 1/2 all the way
09:35 Frostmourne: believe me
09:35 Frostmourne: http://osu.ppy.sh/ss/650539
09:35 Frostmourne: something like this works really better
09:35 Zero__wind: so I tried to floow other things besides drum
09:36 Frostmourne: the first slider end at 00:16:589
09:36 Zero__wind: Oh I will crtainly have a try
09:36 Frostmourne: and start the next slider at 00:16:714 (2) -
09:36 Frostmourne: because why.. because the clap will be impacted more effective
09:36 Frostmourne: when you hit
09:37 Frostmourne: this too 00:20:214 (1,2) -
09:37 Frostmourne: 00:20:214 (1,2,1,2) -
09:37 Frostmourne: don't mean to force
09:37 Frostmourne: but if I were you , I would fix
09:37 Frostmourne: they are the major stuff that should be addressed imo
09:37 Zero__wind: It's really a good idea
09:38 Zero__wind: yeah, modders aaid that the current clap in slidertick is confusing
09:38 Zero__wind: I did know why
09:38 Frostmourne: yes
09:38 Frostmourne: it's confusing
09:38 Frostmourne: 00:43:214 (5) -
09:38 Zero__wind: it feels like the slider has ending
09:38 Frostmourne: this should be far from the (4)
09:38 Zero__wind: ended*
09:38 Frostmourne: yes , you are right
09:38 Zero__wind: but actually it has not
09:39 Frostmourne: that's why it's contraticted
09:39 Frostmourne: contradicted*
09:39 Zero__wind: ok I grabbed that
09:39 Frostmourne: as you hear
09:39 Frostmourne: 00:42:214 (1,2,3,4) -
09:39 Frostmourne: 1 2 3 4
09:39 Frostmourne: the tone of the vocal from adam young
09:39 Zero__wind: will figure out some stuffs with similar structures
09:39 Frostmourne: has the same
09:40 Zero__wind: has the same?
09:40 Frostmourne: so (4) to (5) should be more consistent
09:40 Frostmourne: in order to get it easy
09:40 Frostmourne: try adding NC here 00:42:464 (1) -
09:40 Zero__wind: Oh you mean from 1.84x to 1.11x ?
09:40 Frostmourne: you will see how the new combo fits the vocal
09:41 Frostmourne: from 1.11 to 1.84 ^
09:41 Frostmourne: because this random jump isn't that intuitive if you ask me
09:41 Zero__wind: hmm I see
09:41 Frostmourne: 00:51:214 (5,6) -
09:41 Frostmourne: same idea
09:41 Frostmourne: imagine
09:42 Frostmourne: the same tone in the music but the spacing doesn't go along with your hand
09:42 Frostmourne: when you hover your pen
09:42 Frostmourne: that's just strange
09:42 Zero__wind: you mean that because they're in the same sentence?
09:43 Zero__wind: so it's better that they have similar distance in between and in a same combo?
09:43 Frostmourne: yes :D
09:43 Frostmourne: in the same combo set
09:43 Frostmourne: it should be something not random
09:44 Zero__wind: hmm, I'll give it try
09:44 Frostmourne: such as , same spacing , gradually increasing with the sequence such as 1.2-1.4-1.6
09:44 Frostmourne: that has a pattern
09:44 Zero__wind: because it's totally different from the way I add NC currently
09:44 Frostmourne: or the spacing that won't overlap with the note in the area
09:44 Frostmourne: yeah
09:44 Frostmourne: quite different
09:44 Frostmourne: believe me , if you get how to use NC
09:45 Frostmourne: maybe you can copy from me :D
09:45 Frostmourne: so that will work really better
09:45 Zero__wind: the NC pattern now which I made, is foloowing the drum section
09:45 Frostmourne: it should follow the most obvious thing in the music
09:45 Frostmourne: for this music, vocal is the most obvious
09:45 Zero__wind: hmm, convincing
09:45 Zero__wind: yes
09:46 Frostmourne: example 01:26:214 (1,2,3,4,5) -
09:46 Frostmourne: this jump is really well
09:46 Zero__wind: players won't recognize the drum as much as the mapper when actually playing, I understood
09:46 Frostmourne: the spacing is quite similar for every note
09:46 Frostmourne: yeah.. looking through the editor is totally different when you play
09:46 Zero__wind: yeah actually I made it with CTRL SHIFT +D
09:47 Frostmourne: I never use that = =
09:47 Frostmourne: btw, 01:36:964 (4,5) -
09:47 Zero__wind: ha
09:47 Frostmourne: if you get what I mean
09:47 Frostmourne: 01:36:714 (3,4,5) -
09:47 Frostmourne: 3 to 4 to 5
09:47 Frostmourne: listen to the vocal
09:47 Frostmourne: is it a bit peak?
09:48 Zero__wind: yes
09:48 Zero__wind: at 4
09:48 Frostmourne: it sings "swinging down?"
09:48 Zero__wind: oops
09:48 Frostmourne: so I believe it will work better if you use larger spacing
09:48 Frostmourne: for this
09:48 Frostmourne: swinging or singing
09:48 Zero__wind: swing
09:48 Frostmourne: not sure , I can't hear it correctly since I'm not native speaker
09:49 Zero__wind: ha neither am I
09:49 Frostmourne: for the last part
09:49 Frostmourne: I would say they are ok
09:49 Frostmourne: but that's not recommended
09:49 Frostmourne: but if you ask me , I'm ok with that
09:49 Zero__wind: Oh~~~~~~~~~~~~~~~~~~`great
09:49 Frostmourne: it fits
09:49 Zero__wind: great relieve
Athena Tennos
irc
20:51 Zero__wind: 师傅!什么时候上的
20:51 Athena Tennos: ?
20:51 Athena Tennos: sa..
20:51 Zero__wind: 没啥……
20:51 Zero__wind: 很激动
20:51 Athena Tennos: ..
20:52 Zero__wind: 咪叠咪叠 t/120740
20:52 Athena Tennos: 。。。
20:52 Athena Tennos: 嗯。
20:53 Zero__wind: 两篇红mod之后终于有人认同我的蓝线节奏型了!!!
20:54 Zero__wind: 耶!
20:54 Zero__wind: 不愧是我大Frost
21:07 Athena Tennos: irc
21:07 Athena Tennos: 有時間麼0.0
21:07 Zero__wind: en
21:07 Zero__wind: 等我更新下
21:09 Zero__wind: 好 ready了
21:09 Zero__wind: 师傅你更新下
21:09 Athena Tennos: already
21:09 Athena Tennos: ~
21:09 Zero__wind: 我刚刚刚刚上传了一次
21:09 Zero__wind: 你再看看 应该还能更新
21:10 Athena Tennos: 00:32:714 (3,4) -
21:10 Athena Tennos: http://osu.ppy.sh/ss/650581
21:10 Athena Tennos: shishi
21:10 Athena Tennos: 試試
21:10 Zero__wind: let's see
21:11 Athena Tennos: 應該是let me see把。。。
21:11 Zero__wind: =。=后面一个往下拉 然后弄平了一些?
21:12 Athena Tennos: 把後面那個slider放在前一個slider的前面點。
21:12 Athena Tennos: 打的順手~
21:12 Zero__wind: 前面是怎么样算前面Q^Q 稍等我思考一下
21:12 Athena Tennos: 第一個slider結尾。
21:12 Athena Tennos: 第二個slider開頭。
21:12 Zero__wind: 可是有谁在打的时候会滑到滑条的结尾啊呜呜
21:13 Athena Tennos: 。。。。
21:13 Zero__wind: 就好像这个结构 02:12:214 (1,2,3) -
21:13 Zero__wind: 居然有人吐槽说不合理
21:13 Zero__wind: 我觉得简直不能多说!
21:13 Athena Tennos: 嘛。。。
21:13 Athena Tennos: 打的人不同。。。
21:14 Zero__wind: 我从来都不会话到头的啊……自从我懂事以来……
21:15 Athena Tennos: 01:20:714 (2,3) -
21:15 Athena Tennos: 分開
21:15 Athena Tennos: 01:24:714 (2,3) - ^
21:16 Athena Tennos: 01:34:214 (1,2) - 不好看.orz
21:16 Zero__wind: 哦
21:16 Athena Tennos: 01:39:214 (5,6) - 分開點.
21:16 Athena Tennos: 01:40:714 (2,3) -
21:16 Zero__wind: 可以领会精神 不过……
21:17 Zero__wind: 01:24:714 (2,3) - 这个
21:17 Zero__wind: 不可能分开的吧=。=
21:17 Athena Tennos: http://puu.sh/2ggYL
21:17 Zero__wind: 哦……
21:18 Athena Tennos: 01:32:214 (1,1) - 感覺遮得不好看.
21:18 Zero__wind: en
21:18 Athena Tennos: 01:32:214 (1,2,1,2,1,2) - 一團了...
21:18 Athena Tennos: 試試re掉?~
21:18 Athena Tennos: 對你毫不客氣~
21:18 Zero__wind: 会再考虑下……
21:18 Zero__wind: 这梗我也没怎么想 随便摆的
21:18 Zero__wind: re就re吧……虽然我觉得还可以啦……
21:18 Athena Tennos: 01:43:214 (3) - 不好看~
21:19 Zero__wind: 唔……包得多好……
21:19 Athena Tennos: 用户提交帐号 密码,然后经过自己编的一个程序,把密码改变
21:19 Athena Tennos: 發錯.roz
21:19 Zero__wind: 都是师傅教的……
21:20 Zero__wind: 我在想象师傅打字打得有多快……3个字母的顺序也可以错……
21:22 Athena Tennos: 02:45:589 (5) -
21:22 Athena Tennos: ...
21:22 Zero__wind: 这个怎么了 和1离太近么
21:23 Athena Tennos: 試試包好?
21:23 Athena Tennos: 00:32:714 (2) -
21:23 Athena Tennos: n
21:23 Zero__wind: 5包1?没包好?
21:23 Athena Tennos: N的00:32:714 (2) -
21:23 Athena Tennos: 額
21:23 Athena Tennos: 嗯
21:23 Zero__wind: 嘛 有一点吧
21:23 Athena Tennos: 你覺得包就包把~
21:23 Zero__wind: 但是感觉5弄太弯了不好看
21:24 Zero__wind: 因为本来长度就不长
21:24 Athena Tennos: N的00:32:714 (2) - 試試反過來~中間的那個標點往↖移.
21:24 Zero__wind: 哦 理改
21:24 Zero__wind: 确实
21:25 Zero__wind: 不对
21:26 Zero__wind: 不改
21:28 Athena Tennos: 額
21:29 Athena Tennos: 感覺就這麼多了.orz
21:29 Athena Tennos: 囧
21:29 Athena Tennos: 蹭SP去.~
21:29 Zero__wind: 囧 最后一段不说两句大丈夫?
21:29 Athena Tennos: 感覺沒事。
來騙KD/w\
☆~
yurunneram
Easy
00:04:214 - Why not use this rythm from here till 00:07:714 instead? Makes it more interesting instead of repeating the previous pattern :3

Normal
02:33:464 (4) - End at 02:33:714 instead?
02:43:714 (3) - Move to 02:43:714 sounds nicer methinks

Hard
Methinks its seems nice to stream at 00:03:714 sho maybe add note at 00:03:839 and 00:04:089 and bring things closer to stream :3
00:14:214 (1,2,3,4) - Make another stream by filling it in between here?
00:22:214 (1,2,3,4,1) - Make the shape nicer and more regular pentagonish
00:54:964 (3) - move to x 438 y 148 and 00:55:214 (4) to x 264 y 204 so itsa triangle-ish (and resnap the rest)
01:38:214 (1,2,3,4) - Give it a nice formation. Don't just put anywhere

Dat's all~ You have been modded out by Yurun Ceroia Neram~ <3
Topic Starter
Zero__wind

yurunneram wrote:

Easy
00:04:214 - Why not use this rythm from here till 00:07:714 instead? Makes it more interesting instead of repeating the previous pattern :3
I knew hat in this way the rhythm will be more cdelicae, but it also means to add difficulty and worse flow, so nope.

Normal
02:33:464 (4) - End at 02:33:714 instead? no, it's a particular rhythm pattern and I want to keep it consistent
02:43:714 (3) - Move to 02:43:714 sounds nicer methinks no, it fits the melody in the background now

Hard
Methinks its seems nice to stream at 00:03:714 sho maybe add note at 00:03:839 and 00:04:089 and bring things closer to stream :3 I don't want to abuse tripple in such a slow and relaxing song
00:14:214 (1,2,3,4) - Make another stream by filling it in between here? neither, I only place them where they're needed
00:22:214 (1,2,3,4,1) - Make the shape nicer and more regular pentagonish I knew what you mean, but it's difficult to make it regular sine it already touched the bottom, and as I didn't the place of the first pont again, so wheter it's regular or not is actually not a problem
00:54:964 (3) - move to x 438 y 148 and 00:55:214 (4) to x 264 y 204 so itsa triangle-ish (and resnap the rest) ok changed in a similar way as you mentioned
01:38:214 (1,2,3,4) - Give it a nice formation. Don't just put anywhere I thought I made a cross and flow wasn't bad

Dat's all~ You have been modded out by Yurun Ceroia Neram~ <3
Thx for your mod
Topic Starter
Zero__wind

Katty Pie wrote:

Hi from Moe Moe Russian Modding Room

[Hard]

Rhythm, spacing,patterns

00:00:202 (1) - this slider unsnapped~ fix this fixed
00:10:214(1,2,3,4,5,6,7,8,1) - this jump looks so randomly~ put note 1 x184 y296, note 2 x100 y244, note 3 x188 y196, note 4 x272 y 248, note 5 and 7 x272 y344, note 6 x360 y296, note 8 x184 y296, and slider 1 x100 y244. This looks better and more readable fixed
00:16:964(2) - better end slider on red tick it's better follow for music and feel here changed into a differnet pattern, the rhythm is better now
00:20:964(2) - ^ same ^
00:24:964(2) - ^ same ^
00:38:714(2,3) - mabe make blanket here, will looks more pleasant I was blancketing the silder folloing circle
00:48:214(1,2,3) - this pattern looks terrible~ try so changed into a similar pattern as you suggest
01:38:214(1,2,3,4) - wrong spacing between notes~ this pattern will be looks better fixed
02:12:214(1,2,3) - different spacing here not playable.
02:14:214(1,2,3) - same ^ ^
02:22:714(2,3,4) - better use identical distance between this notes for better flow. it will be more readable not meant to change, this increasng spacing is matching with the increasing slider velocity
02:25:464(4,5) - remove this note and slider and put here double slider 1/2, it's better follow for vocal. the rhythm for the last part won't change, for sure, not like the placement. I made this rhythm which is with notes on blue tick is definitely fitting the melody in the background. I've found many of my friends and other mappers for testplays and opinion, such as Frostmourne an Athena Tennos in the above, and more. The result turned out fine. It's not intuitive in the 1st play but fun in all the following. You know, if this part stil insists 1/2 rhythm all the way or sth. like that, it would be your Guesd Diff, not mine. So, hope you unerstand and sorry if you just don't like it.
02:29:464(4,5) - ^ same
02:26:214 - here rhythm 1/2, and notes on white ticks not sounds absolutely.
02:30:464 - put this note on red tick and add note on white
02:30:964(3,4,5) - this patern very very uncomfortable to play. If you want use this patern here then use spacing 0.6 between 3and4 notes, 0.8 between 4and5 notes, 1.0 between 5and 6 notes, 1.2 between 6and7 noses. changed into ups and downs while increasng distance
02:38:964 - ^ same ^
02:33:214(3,4) - here 1/2 rhythm~and next 2 combos too
02:41:589 - put this note on white tick

e.t.c Plz check identical mistakes in the end~

New combo

00:43:714 - remove here and add on next note
00:51:714 - ^
00:55:714 - ^
01:03:464 (2) - add nc after spin
01:19:464 (2) - ^ same
01:27:714 - remove nc here and add on next note
01:39:714 - ^
01:33:214 - remove NC, it's not need here
02:27:214 - then you change on rhythm 1/2 delete nc here
02:35:214 - ^
02:43:214 - ^
02:51:214 - ^
02:41:964 - remove here and add on next note
almost fixed all the way, thx fo this
Hitsounds

brr map sounds soo boring, I suggest add some finishes on down beats. It will be sounds more interesting :3

00:00:214
00:04:214
00:08:214 etc on all diff.
sorry but no change. I intend to make this a soft map as the songs is. I even almost didn't add Kiai, for I think there is not a single part should be emphasized, they're all the same. Rapid finishes will just ruin the atmosphere.
To be honnest I'd remake all hitsounds, bcz it borrring and so sleepily >.> Standart hitsounds sounds here better what custom, and Idk why you use this borring things

Map need moreeee work~ Good luck~
Thx for the mod~
neonat
Normal

00:47:964 (3) - add a finish at the end of the slider too, nice sound
00:53:714 (1,2) - better to not stack them
00:59:964 - maybe add a note?
01:31:964 - ^
01:03:964 (3) - add finish to the end of slider too
01:19:964 (3) - ^
01:51:964 (3) - ^

Hard

00:48:214 (1) - finish on the start of the slider
01:20:214 (1) - ^
01:04:214 (5) - finish
01:52:214 (5) - ^
Topic Starter
Zero__wind

neonat wrote:

Normal

00:47:964 (3) - add a finish at the end of the slider too, nice sound I know what you mean, in some extent, you're right. But I really don't want to make this map loud as it's eally a soft song. so, sorry for no change, and neither do the below
00:53:714 (1,2) - better to not stack them will consider this
00:59:964 - maybe add a note? fixed
01:31:964 - ^ ^
01:03:964 (3) - add finish to the end of slider too
01:19:964 (3) - ^
01:51:964 (3) - ^

Hard

00:48:214 (1) - finish on the start of the slider nope as above =.=
01:20:214 (1) - ^
01:04:214 (5) - finish
01:52:214 (5) - ^
Thx for your mod~
captin1
Hey! From my queue

General

No kiai time? I think it would fit from 02:24:214 (1) to end

Easy

00:04:214 (1,2) - move end of (1) to x: 152 y:192 and move (2) to x:280 y:192 so they're lined up
00:08:589 (2) - move end to x:364 y:376 to make it symmetrical between (1) and (3)
00:10:714 (2) - same idea as ^ x:160 y:20
00:16:214 (1) - middle point to x:204 y:304, end to x:372 y:264, I think this fits with (2) a bit better
00:22:839 (4) - down 1 grid to line up with 2
01:23:714 (2) - spacing
01:40:714 (2) - ctrl+H then move to x:136 y:316 so it leads into next note a bit better

Normal

00:33:214 (3) - middle point to x:152 y:128, end to x:224 y:60, blanket (2)
00:41:214 (2) - middle point to x:188 y:88, end to x:284 y:108, blanket (1), adjust (3) and (5) for spacing after
01:28:214 (1,2,3) - I think you should have these two sliders curved in opposite directions; so one up and one down. Either way has its pros and cons so I'll leave it to you
02:16:214 (1,2,3) - ^

Hard

00:06:214 (1,2,3,4) - make the angle between (1,2) and (3,4) the same
00:32:714 (3) - x:312 y:100 for symmetry with (1)
00:38:714 (2) - middle point to x:456 y:184 to follow curve of (3) a bit better
01:20:714 (2) - second sliderpoint to x:336 y:136 and red point to x:344 y:184 to blanket notes before it
01:L36:214 (1,2,3,4) - turn this into a regular square

Pretty song :) good luck!
Topic Starter
Zero__wind

captin1 wrote:

Hey! From my queue

General

No kiai time? I think it would fit from 02:24:214 (1) to end I know what you mean, but I intended not to add it for this soft song

Easy

00:04:214 (1,2) - move end of (1) to x: 152 y:192 and move (2) to x:280 y:192 so they're lined up fixed
00:08:589 (2) - move end to x:364 y:376 to make it symmetrical between (1) and (3) fixed
00:10:714 (2) - same idea as ^ x:160 y:20 fixed
00:16:214 (1) - middle point to x:204 y:304, end to x:372 y:264, I think this fits with (2) a bit better fixed
00:22:839 (4) - down 1 grid to line up with 2 no need to
01:23:714 (2) - spacing oops
01:40:714 (2) - ctrl+H then move to x:136 y:316 so it leads into next note a bit better nope, it's a blancket to a certain extent

Normal

00:33:214 (3) - middle point to x:152 y:128, end to x:224 y:60, blanket (2) sorry but I like the shape now, I was blancketing the following circle of 2
00:41:214 (2) - middle point to x:188 y:88, end to x:284 y:108, blanket (1), adjust (3) and (5) for spacing after ^
01:28:214 (1,2,3) - I think you should have these two sliders curved in opposite directions; so one up and one down. Either way has its pros and cons so I'll leave it to you sorry but they won't fit the former and the latter
02:16:214 (1,2,3) - ^ ^

Hard

00:06:214 (1,2,3,4) - make the angle between (1,2) and (3,4) the same fixed
00:32:714 (3) - x:312 y:100 for symmetry with (1) moved 1 instead
00:38:714 (2) - middle point to x:456 y:184 to follow curve of (3) a bit better sorry but I was blacnketing the following circle
01:20:714 (2) - second sliderpoint to x:336 y:136 and red point to x:344 y:184 to blanket notes before it changed in another way
01:L36:214 (1,2,3,4) - turn this into a regular square fixed

Pretty song :) good luck!
Thx for your mod~
Banana
说好周末摸图 然后校园网挂了于是..喵

[General]
clear

[Hard]
00:11:214 (1) - 和前一个combo的(4)stack 考虑音量什么的
00:14:964 (4,1,2,1) - 考虑这一组向下或向上移动 前面的弧形不好看
00:17:714 (4) - 不是很喜欢往角落放note 另外pattern有点歪建议向右移动
00:18:464 (2,3,4) - 个人感觉(3,4)方向不对,接前面的pattern的顺时针
00:22:214 (1,2,3) - 认真摆pattern就不会死
00:39:214 (3) - 前半段滑条弧度大了不好看
00:40:714 (2,4) - 这两个圈的位置最好再考虑下 跳有点意义不明 而且位置可以用stack什么的优化
00:47:964 (3,4,1) - 真心想stack试试(4)和00:46:964 (4)stack然后这个三连间距大概1.2
00:59:964 (8,1) - 跳
01:03:464 (1,2,3,4,5) - 个人不喜欢排成直线 因为显得自己缺梗(喂
01:21:214 (3) - 关grid snap修锚点
01:33:214 (1) - 说实话前面这一串的排列 虽然有用对称的梗 不过排列放的并不开 这边又往刚才摆过note的地方放 有点挤 建议01:33:214 (1,2,1,2)这四个放右边填空
01:38:964 (4) - 这个考虑放右边去然后三个成正三角,如果这边不跳 后面的1/4间距会被吐槽
01:41:214 (3) - 开gs的时候你就输了...
01:44:339 - vocal在这里 修节奏时候最好考虑进去
01:47:214 (3) - 拆了换两个圈?感觉可以跳
02:08:214 (1) - 角落起note,user rating会被黑(rating狗路过...
02:23:214 (3) - 这种逐渐加大速度的滑条 个人只接受同方向的滑条组
02:25:464 - 个人想用1/4滑条两个来过渡后面的3/4节奏 现在这样的节奏,音效听着有点奇怪 还有 后面所有跟vocal加的蓝线whistle 都很奇怪
02:37:214 (3) - 拆了这个滑条
02:49:214 (3) - ^

[Normal]
00:11:214 (6,1) - 作为排列党+强迫症 我看到这两个没blanket好的滑条表示压力巨大
00:21:214 (3) - 不推荐靠近边 不过没出去没事倒是
00:27:714 (5) - 往上面放一点会死!
00:38:964 (4) - 考虑直滑条
01:46:214 (3,4,5,6) - 这四个可以摆pattern的
01:51:964 (3) - 尾巴往右边去一点 指向另外两个圈的中点
02:22:214 (1) - 考虑用rotate修
02:53:964 (5) - 这个有上去到playfield的边疆地区的必要吗
不错的Normal

[Easy]
00:16:839 - 这边肯定是多绿线了
00:24:839 - ^
00:57:714 (2) - 竖直翻转下放回来
01:04:214 (2) - 往角落放会增加难度
01:42:964 (2) - 往左弯 弧度小一点 不行干脆直滑条
02:17:214 (2) - 放playfield中间去
02:20:214 (1) - 向下弯
02:27:214 (2) - 个人感觉对称的不如三个滑条摆个风扇好看

Topic Starter
Zero__wind

Banana wrote:

说好周末摸图 然后校园网挂了于是..喵

[General]
clear

[Hard]
00:11:214 (1) - 和前一个combo的(4)stack 考虑音量什么的 考虑的时候旋律伴奏 所以不想叠
00:14:964 (4,1,2,1) - 考虑这一组向下或向上移动 前面的弧形不好看 微调
00:17:714 (4) - 不是很喜欢往角落放note 另外pattern有点歪建议向右移动 fixed
00:18:464 (2,3,4) - 个人感觉(3,4)方向不对,接前面的pattern的顺时针 fixed
00:22:214 (1,2,3) - 认真摆pattern就不会死 fixed
00:39:214 (3) - 前半段滑条弧度大了不好看 我抱的是前一个滑条的跟随圈
00:40:714 (2,4) - 这两个圈的位置最好再考虑下 跳有点意义不明 而且位置可以用stack什么的优化 都改了
00:47:964 (3,4,1) - 真心想stack试试(4)和00:46:964 (4)stack然后这个三连间距大概1.2 nope
00:59:964 (8,1) - 跳 no 这里节奏是减弱的
01:03:464 (1,2,3,4,5) - 个人不喜欢排成直线 因为显得自己缺梗(喂 挺好的 两个强拍分开
01:21:214 (3) - 关grid snap修锚点 fixed
01:33:214 (1) - 说实话前面这一串的排列 虽然有用对称的梗 不过排列放的并不开 这边又往刚才摆过note的地方放 有点挤 建议01:33:214 (1,2,1,2)这四个放右边填空 大改
01:38:964 (4) - 这个考虑放右边去然后三个成正三角,如果这边不跳 后面的1/4间距会被吐槽 fixed
01:41:214 (3) - 开gs的时候你就输了... fixed
01:44:339 - vocal在这里 修节奏时候最好考虑进去 我觉得还挺好
01:47:214 (3) - 拆了换两个圈?感觉可以跳 4个一组的
02:08:214 (1) - 角落起note,user rating会被黑(rating狗路过... 还好吧
02:23:214 (3) - 这种逐渐加大速度的滑条 个人只接受同方向的滑条组 感觉还好
02:25:464 - 个人想用1/4滑条两个来过渡后面的3/4节奏 现在这样的节奏,音效听着有点奇怪 还有 后面所有跟vocal加的蓝线whistle 都很奇怪 节奏不太想改
02:37:214 (3) - 拆了这个滑条 =。=
02:49:214 (3) - ^ ^

[Normal]
00:11:214 (6,1) - 作为排列党+强迫症 我看到这两个没blanket好的滑条表示压力巨大 微调 我喜欢包跟随圈
00:21:214 (3) - 不推荐靠近边 不过没出去没事倒是 无碍
00:27:714 (5) - 往上面放一点会死! fixed
00:38:964 (4) - 考虑直滑条 fixed
01:46:214 (3,4,5,6) - 这四个可以摆pattern的 会考虑 暂时没动
01:51:964 (3) - 尾巴往右边去一点 指向另外两个圈的中点 fixed
02:22:214 (1) - 考虑用rotate修 感觉挺好的
02:53:964 (5) - 这个有上去到playfield的边疆地区的必要吗 其实纵坐标才25啊
不错的Normal 0.0

[Easy]
00:16:839 - 这边肯定是多绿线了 不是,立刻改回SC1是为了避免sliderslide的噪音
00:24:839 - ^ ^
00:57:714 (2) - 竖直翻转下放回来 fixed
01:04:214 (2) - 往角落放会增加难度 没啥感觉 反正转完以后第一个东西是在中间
01:42:964 (2) - 往左弯 弧度小一点 不行干脆直滑条 fixed
02:17:214 (2) - 放playfield中间去 我感觉那样才不舒服
02:20:214 (1) - 向下弯 微调
02:27:214 (2) - 个人感觉对称的不如三个滑条摆个风扇好看 嗯 调了不少

Thx for your mod~
MineC24
Modding queue~

Easy
imo OD - 1..?

00:43:714 (3) - move -> x:124 y:232 please..? (imo)
00:54:214 (1) - this pattern is so confuse.. change plz
02:41:214 (2) - move -> x:180 y:228

Normal
00:19:214 (4) - move -> x:312 y:204
00:47:964 (3) - remove clap

Hard
00:00:202 (1) - snap please
00:02:214 (1,2,3,4) - look so bad pattern.. change plz
00:47:964 (3) - remove clap

GL :)
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