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livetune - Fly Out (PV Ver.)

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Topic Starter
those
This beatmap was submitted using in-game submission on March-05-13 at 5:22:29 PM

Artist: livetune
Title: Fly Out (PV Ver.)
Tags: vocaloid tell your world ep kz hatsune miku
BPM: 85.08
Filesize: 11705kb
Play Time: 01:19
Difficulties Available:
  1. Hard (4.93 stars, 200 notes)
  2. Normal (3.06 stars, 82 notes)
Download: livetune - Fly Out (PV Ver.)
Download: livetune - Fly Out (PV Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
真っ白な空間 僕はひとりぼっち
眩しさに細めた 眼は誰か探して
デタラメな色を 散りばめてみても
不安だけはいつも 消えないままでいる
ふいに開いた扉 差し出された君の手
言葉を探してる 僕の手掴んだ
今まで見えなかった
まばゆい世界は
全てが美しくて
涙が空を舞った
lolcubes
BPM 85.050 Offset 50

Weird, but it works. Yours is off.

edit:
oops


I need a new soundcard, it's fine. I'm just getting offset 50.
mintong89
livetune *_*
HabiHolic
Hello those~ From My Queues~



[Normal]

CS +1

00:55:759 (3) - I recommended to overlapping notes the difficulty of normal or less like I do not want to ...Leave separate disconnect
00:56:464 (1) - ^

[Hard]
00:16:264 (1) - Remove NC?
00:19:085 (1) - ^
00:21:906 (1) - ^
00:24:727 (1) - ^
00:27:548 (1) - ^
00:30:370 (1) - ^

Good map~

Good Luck~ and Star~
Garven
Meh. Crap mod.

SPOILER
11:19 Garven: I hope it's just a placeholder bg :P
11:19 those: yeah I'd like to find a higher quality one
11:20 those: thanks for having a look :o
11:20 those: care to post any findings? :3
11:20 Garven: Don't like all the single-note combos.
11:20 Garven: Nothing to really poke at, hehe
11:21 Garven: Should tick rate 4 since you have the bpm so low
11:22 Garven: Just a personal pet peeve, but I really really really don't like the soft whistle on sliderslide, hehe
11:23 those: That's one of the sounds I just can't describe
11:23 Garven: I can see why you used them, and they're consistent
11:24 Garven: I just... irrationally hate them ;D
11:24 Garven: You should set the end spinner end point as a normal hitnormal at about 40% volume
11:25 those: ah yeah forgot about that
11:25 those: was meaning to use 30 like the beginning
11:28 Garven: If you plan on using tick rate 4, there were a couple spots where the slider tick sounds changed in the Hard
11:28 those: yeah, especially at the beginning
11:28 Garven: Maps are solid though
11:28 Garven: Nice work
11:29 Garven: Check for unsnapped stuff btw
11:29 Garven: in hard
11:30 Garven: last two objects, it seems
11:30 those: AIMod does have its usage P:
11:31 Garven: Yep yep
11:31 Garven: Free kudosu for meeee
11:31 Garven: Because I need it
11:31 those: how's http://www.listofimages.com/wp-content/ ... e-yuki.jpg
11:31 those: first of all do you recall it having been used
11:31 Garven: What is the song about?
11:31 Garven: Doesn't look familiar, no
11:31 those: http://www.animelyrics.com/doujin/livetune/flyout.htm
11:32 those: the current bg is just a snapshot of the video
11:32 Garven: Yeah, I saw that point on the first playthrough, hehe
11:33 Garven: Hm
11:33 Garven: I wonder if we can find some high-res objects like the ones at the end of the video with the miku/rin/len/luka
11:33 those: oh you noticed!
11:34 those: I thought that was really cool symbolism there
11:34 Garven: Who else is that going to be? q:
11:34 Garven: The entires on pixiv are kinda meh
11:34 Garven: http://www.pixiv.net/member_illust.php? ... d=24990119
11:41 Garven: Can't even finda decent quality vid either. :/
11:42 those: finding bg is like, the hardest part
11:46 Garven: Bah, it's getting late. I'm not having any luck though. Might have to settle with a generic soft-tone Miku or something
11:46 Garven: Unless you have someone with a 3d rendering program and can just remake the 4 balls
11:47 those: I'll see what I can do about that :3

G'luck~
Bass
hi, some suggestions

[General]
There is line in .osb for non existing image "nothing.jpg"
Also resize that BG to 800x600 at least


[Hard]
  1. 00:12:738 (4,5) - Try more fancy pattern like http://puu.sh/2alXW ? Imo it creates more nicer flow
  2. 00:20:320 (2) - I am not sure about this slider. I have no problem with reading it but are you sure that less skilled players will be able to play it without stress?
  3. 00:26:843 (4,5) - try ctrl-g there, plays nicer for me
  4. 00:39:185 (1) - would rather so see it stacked with slider, at least for me it emphasizes Miku's vocal there better
  5. 00:42:359 (1) - why NC there?
  6. 00:50:469 (1) - again stacking would look nice...
  7. 00:50:822 (1) - ...and again unsure slider..
  8. 00:57:875 (5,6,7) - I see that pattern appears trough chorus many times, what about spreading notes here? feels less monotonic http://puu.sh/2amE0
  9. 01:09:159 (5,6,7) - instead of that pattern which we have seen already you could try something like http://puu.sh/2amW4 plays really nice
  10. 01:14:801 (6,7,8) - sorry for being picky about these patterns but they be make more fancier imo like http://puu.sh/2anh4
  11. 01:19:121 (1) - there spinner got no NC while in Normal diff there is NC on spinner

[Normal]
  1. 00:16:264 (4) - try same shape like (3) has(in other angle of course), looks nicer
  2. 00:42:359 (1) - I think slider with one repeat there would match better with Miku's vocal
  3. 01:01:754 (5,1) - Personally I think if it there was curvy movement between these circles it would flow better(I mean that http://puu.sh/2anBo ) imo I don't think straight movement downward works there
  4. 01:13:038 (5,1) - would say same there
  5. 01:17:622 (3,4,5) - I don't like the fact these 3 cirles are there, 1/1 slider would fit with Miku's voice better.

Hope it was helpful.
Topic Starter
those
Some notes for Bass:

  1. BG got a change. SB required for video to play through to the end since I'm not mapping the ending section.
  2. Combo pattern is consistent throughout the Hard diff, originally based on the verse section, where the melody would play for three beats then a break for one beat. As such, the combo pattern is 3 beats, 1 beat, and so on.
  3. 00:57:875 (5,6,7) - These happen four times, and I'm keeping the same for consistency. The chorus sounds largely the similar and the drum beat is evident, so I find my variety elsewhere.
  4. 01:19:121 (1) - No new combo needed on this spinner since it's a continuation of 01:19:032 (3) - , but in Normal the spinner is a standalone object.
  5. Everything else has been changed or kept based on preference, it's a little difficult otherwise to put into words. Nice suggestions for Normal, especially.
Thanks :3
LunarSakuya
hng

General
suki

Normal
01:06:338 (4) - Whistle on head to follow the "ting" in the bg music, also delete the whistle from (3)
01:17:622 (3) - Add a repeat, then start the spinner right after; I think it goes with the vocals nicely =v= http://osu.ppy.sh/ss/635546

Hard
00:23:670 (3,4) - try arranging so the head of (3) stacks with the head of (1) if you don't mind the small jump http://osu.ppy.sh/ss/635561
00:25:256 (2) - Normal sampleset, i hear a similar instrument as with (1), also makes the gap less awkward feeling imo
00:28:077 (2) - ^
00:55:759 (1) - Delete NC from this or from 00:54:348 (1) - ? idk didn't really think 3 NCs were necessary at first
01:02:106 (1) - Soft Finish on head like in Normal
01:13:390 (1) - ^

Lovely map to dt <3 Good luck!! 8-)
Elly-chan
this map is perfect okay bubbled
Stefan
asdf

[Normal]
00:54:348 (2,3,1) - Is this correctly stacked? Because I often see this in the last time when I mod Maps.
01:19:209 (1) - I herd u needz NC thr

[Hard]
00:55:759 (1) - imo the NC is not really fitting here.
01:19:209 (1) - Same as Normal.

Why can't I get someone to bubble my crap? ;w;
But this Map is just perfect. There is really nothing to complain.

No kd for this.
Topic Starter
those
If I place Normal 00:54:348 (2,3,1) - at the exact same point, a bad case of stacking happens, and thus I placed them in a similar fashion, except in the right direction instead of the default one.
Spinners don't need new combo since they're the continuation of the previous object, and the circle pointed out in Hard strictly follows the combo pattern.
Stefan
Alright, if you say so. ^^
Pereira006
I like hatsune miku with slow song but i did irc mod as i find 2 thing point out only in normal

here savelog :)

SPOILER
02:03 Pereira006: Hi !
02:03 *Pereira006 is editing [http://osu.ppy.sh/b/225445 livetune ft. Hatsune Miku - Fly Out (PV Ver.) [Normal]]
02:03 Pereira006: don't mind i irc mod you map ?
02:04 those: I'm on phone right now, so if you could forum post that would be cool
02:04 Pereira006: that just only 3 point out lol but ok
02:04 those: Oh okay
02:05 those: Let's hear it here :3
02:05 Pereira006: on normal only
02:06 Pereira006: 00:12:738 (2) - in start slider have whistle but i can see other patterns don't have example 00:24:022 (2) - this in start slider don't have whistle
02:07 Pereira006: so isn't should be remove whistle in start slider at 00:24:022 (2) ? if you fix this you would keep it patterns imo
02:08 Pereira006: 00:43:769 (2) - I prefer remove clap in end slider as the clap with sampleset Normal don't sense here music IMO
02:08 those: Yes, that's a good point
02:09 Pereira006: ups i sayd 3 i wrong is 2 lol sorry xd
02:09 those: Without the clap there hit sounds feel lacking
02:10 those: If I lower volume to 40 percent it's I bit better
02:11 Pereira006: hmmm, ok because i duuno why there normal sampleset with clap but the hard don't have normal sampleset in end slider
02:11 Pereira006: but ok
02:11 Pereira006: 40 that would good too
02:11 Pereira006: but is for you decission xD
02:12 those: The two diffs have different rhythm patterns and different hit sound patterns
02:12 Pereira006: yeah I saw that
02:12 those: Anyway please post this on the thread, greatly appreciated :3

Great map
Topic Starter
those
Thanks
Bass
That was excepted to happen :). Glad I could help you out.

I wish I could rebubble... :(



Oh wait..

SPOILER
rebubbled
*runs*
Elly-chan
Keheh; don't worry Bass, I'll Rebubble it eventually. :3

Alright. Nothing major was changed, just two small things. If somebody wants to kill me because this is a so called speedrank, go for it. I think this map is absolutely perfect and I've never really bubbled anything this quickly with no problem before anyways, so yell at me if you wish (@STAFF)! Re-Bubbled!
LKs
wa
Chewin
General

  1. I guess you forgot to remove "nothing.jpg" from the SB.

Normal

  1. 00:21:201 (3) - I love how drum clap sounds on this slider's head. It emphasize the vocal and the drum sound in the music. What about to add it then? Moreover, to keep consistency (if you decided to follow this suggestion), you need to use drum clap on 00:32:485 (3)'s head and reverse arrow as well. I think it still sounds better than normal samplset.
  2. 00:54:348 (2,3,1) - Yes, I like this pattern too but it would be better to fix this spacing making it consistent because we are talking about easiest diff of the mapset and it's pretty confusing to play for beginner players. I highly suggest you to fix this.
  3. 01:17:622 (3) - I don't know but I would increase the volume of this slider's tail till 20% because 5%/10% is considered too low for the easiest diff of the mapset and it could confuse beginners.

Hard

  1. 00:21:025 (4,5) - What about to CTRL + G these 2 circles? It's more "enjoyable" to play in my opinion.
  2. 00:35:306 (5) - Mh, If I were you I would add whistle on the slider's head to emphasize that sound in the music removing it from the slider's tail instead.
  3. 00:54:348 (1,1) - Whistles? These two circles seem too empty without any kind of hitsound, and it's bad D:
  4. 01:19:032 (3) - Even if this is the hardest diff I would anyways increase the volume of this circle till 20% like I have suggested you above in the Normal diff. Silenced note are always confusing to play (especially with dt hd), believe me <.<

That's it. Good mapset, mine are just small suggestions.
Call me back after you have looked over the mod and I will rank (:
Topic Starter
those
  1. The empty sb part is there so that the map plays to the video's end before finishing.
  2. Decided not to use drum sampleset because I feel using it in only one part of the map would make it unnecessarily stand out, and I want to keep hitsound consistency in the Kiai section without the use of the drum sampleset.
  3. Normal 00:54:348 (2,3,1) - 0.9x spacing would be considerably far. What I've done here is simulate stacking since using the same x:y causes a bad case of automated stacking. Also the low but not so low AR makes this moderately easier to learn.
  4. Hard 00:35:306 (5) - took your suggestion here, so I had to change the next 7 iterations as well.
And that's about it, everything else done. Thanks :3
Chewin
That speed. Let's go e_e

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