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OneRepublic - Stop And Stare

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Topic Starter
Larto
This beatmap was submitted using in-game submission on Mittwoch, 15. April 2009 at 15:14:31

Artist: OneRepublic
Title: Stop And Stare
BPM: 92,5
Filesize: 7172kb
Play Time: 02:53
Difficulties Available:
  1. Beginner (0,82 stars, 139 notes)
  2. Hard (3,69 stars, 314 notes)
  3. Kirby's Normal (1,39 stars, 192 notes)
Download: OneRepublic - Stop And Stare
Information: Scores/Beatmap Listing
---------------
Starrodkirby86
[Hard]:
00:33:38 - Maybe there should be a timing section around here that changes the Audio to the Normal Sampleset. The drum additions really make it feel like it should be there.
03:12:30 (1,2,3,4,5) - I don't get this. Maybe once hitsounds are more common this would make sense to me.

Oh man, my eyes hurt when the Kiai flashed those white hitcircles...

The guy on the very left on the picture reminds me of awp in real life. o_o

GET IT FINISHED LARDOOOO

The map to me felt very symmetrical and nice, although I couldn't really focus much on playing due to the time it is here. Great job on this so far. :)
Sushi
NAZI MOD ON

00:13:91 (3,4) - center (3) better (no grid snap) and then align (4) with (3)
00:16:51 (3,4) - same here
00:22:35 (5) - Spacing (move 1 grid down)
00:23:64 (2,3,4) - move 1 grid up
00:29:16 (2,4,5) - Center these better (no grid snap)
00:59:32 (7) - move 1 grid right to stack with (1) of the same combo
01:09:70 (5) - SUGGESTION, could be a slider?
01:24:62 (5) - move 1 grid up to align with (1) of the same combo
02:27:54 (8) - SUGGESTION, could be a slider?
02:48:94 (1) - Why didn't you finished it on the beat?

NAZI MOD OFF

Excellent map, i can't see big errors =D
Starred
Starrodkirby86
And here's my difficulty. I hope I didn't rape the hitsounds. :<

Remember the storyboard thing in Chat, haha.

Download: OneRepublic - Stop And Stare (Larto) [Kirby's Normal].osu
Kyocciola
Hard
01:49:91 (6,7) - 1 square down
01:57:05 (9) - 1 square to the left
02:44:08 (2) - 2 squares down
03:28:19 (1,2,3,4,5,6) - maybe 3 squares up?



Damn good map. And I love that song. Starred.
Takuma

Modding done in irc.
foulcoon
I love this song.

I'd suggest lowering tick rate, just because it sounds so bad when the BPM increases...

+10 to offset

[Hard]
01:00:95 (2) - and 02:17:49 (1) - these sliders strike me as naughty in some way... i think you should re-shape these ;S
02:53:49 (1) - end this on the next white tick

[Kirby]
01:08:74 (2,3) - this actually threw me off guard, i might be tired though ;P
01:31:44 (1) - late break after this intentional?

There are some challenging spacing spots, and notes pretty close to spinner ends, but i let them slide due to there being an easier diff. If you want to go through and try to clean that up, it may improve the map a bit.

[Beginner]
It's 2:30AM, i didn't catch any problems but don't expect perfection.

Starred.
brainfree[z]
Nice job! I don't think I encountered any major problems anywhere.[Hard] was quite fun, even though I didn't get a few sections I know that I'm really tired so I won't post them. :)

Lol, sorry for a rather suggestion-empty post. o.O;

A star for you and a lovely beatmap~!
eee
you've made this map awesome :D
Takuma
More modding in irc.
foulcoon
So I decided that there are no problems with this map. Enjoy your bubble and imminent (I hope...) ranking.
Rolled
I'm gonna be a mean mod and pop this just because I feel +10 to offset. Though Larto fixed it already, so I'm gonna keep it bubbled now. Foul you can rank it now and stuff if you think its good.

Sorry larto :(

[09:09] <Rolled> if it's something like 4 or 5 ms off sometimes i don't pop
[09:09] <Rolled> but i dunno 10 is a little much
RemmyX25
No problems on my end.


Ranked.
Starrodkirby86
foul's going to FC this on DoubleTime I bet. :o

Great job getting this Ranked so fast Larto. :)
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