forum

ParagonX9 - Chaoz Impact

posted
Total Posts
59
Topic Starter
Cancel
This beatmap was submitted using in-game submission on zaterdag 18 mei 2013 at 16:51:31

Artist: ParagonX9
Title: Chaoz Impact
Source: Beats!
Tags: smoothie ayu newgrounds
BPM: 175
Filesize: 3091kb
Play Time: 01:48
Difficulties Available:
  1. Ayu's Another (4,94 stars, 269 notes)
  2. Beginner (1,26 stars, 74 notes)
  3. Smoothie's Hyper (4,85 stars, 260 notes)
  4. Standard (3,61 stars, 121 notes)
Download: ParagonX9 - Chaoz Impact
Information: Scores/Beatmap Listing
---------------


o/ 2nd Ranked Map~ \o


Difficulties

Beginner by me
Standard by me
Ayu's Another by <strong>Ayu</strong>
Smoothie's Hyper by <strong>Smoothie</strong>
Ayu
first
cheesiest
making lelextra
Foreverends
8-)
Ayu
Update: http://puu.sh/2g9bB

Talked a little about my difficulty with charles, made some changes.
Topic Starter
Cancel

Ayu wrote:

Talked a little about my difficulty with charles, made some changes.
Then I have to do all the hitsounds again oAo;;
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
um, where is the Source?
any tags?
well, i think you need add these.

eh..
nope. :P

-Ayu's Another-
-Beginner-
-Smoothie's Hyper-
oh, i can't find anymistake...
maybe i only can play this map in Multi... :(
-finish-
-------------------------------------------------
End of this mod.
I'm so sorry about i can't help you.. :o
:D Good luck to you! ♥
Topic Starter
Cancel

- Miomio Chii - wrote:

I'm so sorry about i can't help you.. :o
:D Good luck to you! ♥ [/color]
You helped with the Tags and Source. So thanks :)
Moway
Hi, M4M.

[Beginner]

why isn't the beginning mapped u_u
00:24:464 (4,1) - see if you can get rid of this overlap, its a bit ugly
00:26:178 (2,3) - fix this blanket
00:28:578 (2) - I don't like this multiple repeating slider. maybe just replace with a single 1/1 slider.
00:47:092 (1,3) - kind of icky overlap
00:55:321 (1,2,3) - I don't like this for your easiest difficulty, stacks and switches between white and red lines. I'd say just make this a repeating slider instead.
00:56:692 (1,2,3,4,5,1,2,3,4,1,2,3) - I think this whole section would look a lot better if you aimed to make it symmetric and centered around the y-axis. It feels like your patterns are aiming to be symmetrical but aren't centered. If you center all of this, I think it would look really nice.
01:21:549 (2) - This is bad for polarity reasons again. Just make a 1/1 slider starting at 01:21:378 instead.
01:23:435 (2,3,4) - not sure why you have these sliders like this. I personally think that just normal 3 point curves that blanket (4) perfectly would look a lot better.
01:28:235 - Don't really see a reason for this break. Just start mapping from 01:28:921.
01:32:521 (2,3) - rhythm too weird for beginners. Put a 1/1 slider at 01:32:349 and remove one repeat from 01:33:035 (3).
01:33:721 (1,2) - add a repeat to (1) and delete (2) for nicer polarity.


[Smoothie's Hyper]

add Beats! as source

00:22:921 (1) - remove NC
00:35:778 (1) - remove NC
00:36:121 (2) - NC
00:37:492 (1) - remove NC
00:38:864 (4) - NC
00:40:235 (1) - remove NC
00:41:606 (5) - NC
00:41:778 (1) - remove NC
00:52:235 (1) - remove NC
00:52:578 (2) - NC
01:02:178 (4) - NC, all of these are for consistency in the sections.
01:04:921 (1,2,3,4,5) - maybe aim to make this pattern symmetrical across the y-axis
01:06:292 (6) - NC
01:19:149 (1) - remove NC
01:20:006 (4) - NC
01:21:892 (1) - remove NC
01:22:749 (4) - NC
01:24:464 (1) - remove NC
01:25:492 (4) - NC, these set the NCs on the downbeat which you do in the next section and makes much more sense than this current pattern

[Ayu's Another]
00:16:921 (1,2) - don't really like how this plays stacked
00:26:864 (6) - NC for jumps?
00:42:891 (5) - delete this circle and then
00:42:806 (4) - move this around (344,296). I like how a jump plays here, and I don't think a full stream fits the music.
01:42:635 (3,4,5) - I'm not a fan of this arrangement. You have this stacked 1/1 space then suddenly 3.6 space jump.

That's all, good luck.
Smoothie

Moway wrote:

Hi, M4M.
Changes
[Smoothie's Hyper]

add Beats! as source Done

00:22:921 (1) - remove NC Done
00:35:778 (1) - remove NC Done
00:36:121 (2) - NC Done
00:37:492 (1) - remove NC Done
00:38:864 (4) - NC Done
00:40:235 (1) - remove NC Done
00:41:606 (5) - NC Done
00:41:778 (1) - remove NC Done
00:52:235 (1) - remove NC Done
00:52:578 (2) - NC Done
01:02:178 (4) - NC, all of these are for consistency in the sections. Done
01:04:921 (1,2,3,4,5) - maybe aim to make this pattern symmetrical across the y-axis Done
01:06:292 (6) - NC Done
01:19:149 (1) - remove NC Done
01:20:006 (4) - NC Done
01:21:892 (1) - remove NC Done
01:22:749 (4) - NC Done
01:24:464 (1) - remove NC Done
01:25:492 (4) - NC, these set the NCs on the downbeat which you do in the next section and makes much more sense than this current pattern Done

That's all, good luck.
Thanks!

http://puu.sh/2h8z9
Lanturn
Hi Cancel. M4M post here.

[Beginner]
Map the beginning part like your guest difficulties | The 20 second intro time and the long break at 01:06:292 is too much downtime.

00:24:464 (4) - Move this down to x296 y316 so it doesn't overlap the upcoming slider.
00:28:578 (2) - Remove the final reverse on this slider. If you are trying to follow the main music part of the track, then you'd have to start the next slider at 00:29:435 | Since you seem to be following the beat more or less. There really isn't any sound beat-wise to suggest the final reverse would be needed. Hopefully this makes sense.
00:31:664 (3) - Make this a 1/2 slider to catch the final note in the music.
00:56:692 (1) - This would sound much better as a 1 1/2 slider with a reverse. Add a note at 00:58:064.
01:04:235 (2) - This clap feels out of place. I understand not wanting to put a clap just at every 2 & 4, but this isn't the best spot to do it. There really isn't any extra beat in the song to emphasize using a clap here.
01:26:178 (2) - Same as 01:04:235 | Though this one is a little bit more reasonable because of all the previous claps

Nice Easy/Normal

[Ayu's Another]

The beginning section doesn't really have any hit sounds besides that one finish. Combined with the slider ticks, (which is pretty loud for the start) it feels like you should put in some soft whistles or something so it gives a bit more life to it. Another suggestion is to just lower the volume for the slider ticks.


00:15:549 (2) - Remove this note | It seems like you're following the main part of the music here, and in all honesty, it feels odd to hit it, especially with the big jump to the (3) after.
01:07:321 (5,6) - v- Read below -v
01:11:435 (4,1) - Turn this into a 1/1 slider and the tail end of the (1) into a circle / 1/2 slider | You do this twice at 01:12:806 (4,4) so I believe it would work out nice.
01:48:464 (3) - Lower the volume for the slider ticks. They really stick out when there is no music playing at this part.

Nice Jump difficulty.


[Smoothie's Hyper]
00:27:721 (8) - Remove this note? | Quite a pause in the song here.
01:33:378 (7) - Turn this into a circle| There really isn't anything playing on the tail end of the slider so leaving this open would be the best.
3 Suggestions for this next part: 01:47:435 - Any one will do.
Raise a volume a little bit here. I can't hear the soft whistle at all. Put 40% volume at 01:47:949 so it sounds balanced.
Remove the finish so the whistle sound gets through.
Add a finish at 01:47:949

Sorry the mod on this difficulty was a bit short. I really couldn't find anything wrong with it. Very nice job :)


Nice difficulties! Good luck.
SuperMIC
M4M. :D

[Beginner]

00:26:521 (3) - Why does this have an anchor in it? A bit Slider Nazi, but just keep it a simple curve. :P
00:31:321 (2) - Remove clap, sounds awkward.
00:41:606 (1) - It's kind of like you ran out of ideas to map and put this here. It's also not very pretty. :( Remap it?
00:43:664 (3) - Redo this using the new slider creation.
00:49:149 (3) - ^
00:53:949 (4) - Move this to x:312 y:216 to make a perfect square. Resnap things after.
00:55:321 (1,2,3) - Might be a bit unreadable - due to previous spacings beginners might click too fast. It's fine as is, but if I were you i'd make this a slider but silence its ticks.
01:01:492 (2,4) - The curves on these sliders are really ugly. Redo or new slider?
01:04:235 (2) - Like before, remove the clap because it sounds awkward.
01:04:578 (3) - Move this one right for symmetry.
01:20:006 (1) - Anchor is pointless. Make it a normal curve.
01:22:064 (3) - Edit the blanket a bit, it's not quite there.
01:26:178 (2) - Remove clap!
01:25:835 (1,2,3) - I think thedse would look a bit nicer like this:


01:32:521 (2,3) - Mmmm a bit iffy for Easy players. I'm going to say this is fine as is, but consider making it look more natural and easier.

[Smoothie's Hyper]

The introduction has a lot of whistles, I'll start by commenting on what I think should be removed.

00:00:464 (1) - Using the sampleset thing, change the sampleset to "Normal" and use a Finish instead of a Whistle. Essentially, a NormalHitFinish
00:01:664 (3) - Remove from the end.
00:03:206 (6) - Instead of a whistle at the start, consider a NormalHitNormal. Change the sampleset to "Normal" and remove the whistle.
00:06:978 (1) - Remove whistle.
00:07:149 (2) - Add whistle to the start, remove whistle from the end.
00:11:435 (1) - Again, try a NormalHitNormal here. If you don't, remove the whistle from the end.
00:14:178 (8) - ^
00:15:892 (4) - Remove whistle from end, add to start.
00:16:921 (1) - Consider a Finish at the start.
oo:21:121 (-) - Hey, just to keep things moving consider adding a spinner right here that ends at 00:22:064. It'd keep things jumpy.
00:24:806 (7) - Add another point at the curve and edit the blanket. It looks a bit rough as is.
00:26:349 (5) - Make this slider symmetrical and make sure the slider blankets the circle better. Use the approach circles as a guide.
00:28:578 (3) - Move the central point 3 grids right. A small difference but looks much better.
00:33:378 (1) - Finish at the start?
00:33:378 (1) - Move the endpoint one grid left. Makes a big difference.
00:34:406 (3,4,5) - These blankets are all very iffy. I might recommend a remap here.

Here's what I'd do:

SPOILER


This pattern also lets you use symmiflow like you originally did:




Here's the code for my pattern:

484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:

If you don't know how to replace code, PM me! :P

00:47:092 (1) - This blanket could be better.
01:04:921 (1,2,3,4,5,6) - This 3/4 caught me off guard. I suppose it's okay, but consider working some sliders in there...
01:36:121 (7) - Drag the central point out a bit more for a better blanket.
01:37:492 (3) - Put a clap at the start.

[Ayu's Another]

Ayuuuuuuuu :33

The entire intro with the Soft hitset is relatively unhitsounded. Refer to Smoothie's Hyper for ideas I think. Hey, maybe even a Drum Hitset like in Love Song could work here.

00:16:921 (1,2) - This stack makes no sense and hinders flow to me.
00:48:978 (7,8) - Careful with your blankets. (8) should be a few grids over right.
01:04:921 (1) - This needs stress. Make this a jump.

The next part is relatively unhitsounded and sounds boring. Ask someone to help! :P

01:45:721 (3) - One/two grids down, depending on your preference.
01:50:178 (4) - I felt like this was a beat blanket for the sake of being a beat blanket. Either way, it caught me off guard. I'd recommend a stack rather than a beat blanket.

Okayy, so the thing is for this diff I'm kinda left feeling weird at the end. I mean, it looks great but the flow and spacing is pretty choppy throughout and it doesn't have that intensity that jump maps usually have. I think my only advice would be to have some sort of distance spacing as a base and then you can spruce it up a bit. It was still a clean difficulty overall.

---

Alright, nice map! GL~
TMAstraf
Beginner:
00:25:149 Maybe put the slider at the end a little bit higher
00:29:264 Maybe put the slider a little bit higher

Ayu's Another
Care of Space..

Sorry, more i cannot find in your map, suprisly thats all =)
Smoothie

Lanturn wrote:

Hi Cancel. M4M post here.

[Smoothie's Hyper]
Changes
00:27:721 (8) - Remove this note? | Quite a pause in the song here. Done
01:33:378 (7) - Turn this into a circle| There really isn't anything playing on the tail end of the slider so leaving this open would be the best. I prefer keeping it the way it is. It Flows better.
3 Suggestions for this next part: 01:47:435 - Any one will do.
Raise a volume a little bit here. I can't hear the soft whistle at all. Put 40% volume at 01:47:949 so it sounds balanced.
Remove the finish so the whistle sound gets through.
Add a finish at 01:47:949 Done

Sorry the mod on this difficulty was a bit short. I really couldn't find anything wrong with it. Very nice job :)

Nice difficulties! Good luck.
Thank you! :)

SuperMICrophone wrote:

M4M. :D

[Smoothie's Hyper]

Changes
The introduction has a lot of whistles, I'll start by commenting on what I think should be removed.

00:00:464 (1) - Using the sampleset thing, change the sampleset to "Normal" and use a Finish instead of a Whistle. Essentially, a NormalHitFinish Done
00:01:664 (3) - Remove from the end. Done
00:03:206 (6) - Instead of a whistle at the start, consider a NormalHitNormal. Change the sampleset to "Normal" and remove the whistle. Sounds odd imo.
00:06:978 (1) - Remove whistle. Done
00:07:149 (2) - Add whistle to the start, remove whistle from the end. Done
00:11:435 (1) - Again, try a NormalHitNormal here. If you don't, remove the whistle from the end. I removed the whistle.
00:14:178 (8) - ^ The whistle fits pretty well.
00:15:892 (4) - Remove whistle from end, add to start. Done
00:16:921 (1) - Consider a Finish at the start. It doesn't really fit here imo.
oo:21:121 (-) - Hey, just to keep things moving consider adding a spinner right here that ends at 00:22:064. It'd keep things jumpy. That's actually a pretty good idea!
00:24:806 (7) - Add another point at the curve and edit the blanket. It looks a bit rough as is. It looks fine.
00:26:349 (5) - Make this slider symmetrical and make sure the slider blankets the circle better. Use the approach circles as a guide. I don't really see a problem with this blanket o.O
00:28:578 (3) - Move the central point 3 grids right. A small difference but looks much better. Done
00:33:378 (1) - Finish at the start? There already is one~
00:33:378 (1) - Move the endpoint one grid left. Makes a big difference. Done
00:34:406 (3,4,5) - These blankets are all very iffy. I might recommend a remap here.

Here's what I'd do:

SPOILER


This pattern also lets you use symmiflow like you originally did:




Here's the code for my pattern: Thats the code for the current pattern :o

484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:

If you don't know how to replace code, PM me! :P

00:47:092 (1) - This blanket could be better. Should be better now.
01:04:921 (1,2,3,4,5,6) - This 3/4 caught me off guard. I suppose it's okay, but consider working some sliders in there... I'll change it when someone mentions this again.
01:36:121 (7) - Drag the central point out a bit more for a better blanket. Done
01:37:492 (3) - Put a clap at the start. Done

---

Alright, nice map! GL~
Thanks for the mod~

http://puu.sh/2hCka
Topic Starter
Cancel

SuperMICrophone wrote:

00:41:606 (1) - It's kind of like you ran out of ideas to map and put this here. It's also not very pretty. :( Remap it? *
00:43:664 (3) - Redo this using the new slider creation. *
00:49:149 (3) - ^ *
01:01:492 (2,4) - The curves on these sliders are really ugly. Redo or new slider? *
01:22:064 (3) - Edit the blanket a bit, it's not quite there. *
Denied only these things.

Thanks for mod!
Topic Starter
Cancel

TMAstraf wrote:

Beginner:
00:29:264 Maybe put the slider a little bit higher
Changed that.
Smoothie
Since you asked me to mod your and Ayu's diff...here we go~

[General]
Inconsistency in AudioLeadIn:

Beginner: 0
Ayu's Another: 1500
Smoothie's Hyper: 1500



[Beginner]
00:24:464 (4) - Place it at x:296 y:312 so it doesn't overlap with 00:25:149 (1)
00:28:578 (2,3,4) - Plays a bit weird... how about this:
00:50:521 (2,4) - I'm not sure about these sliders...
01:21:549 (2) - Start here: 01:21:378 and extend to the next white line.
01:32:521 (2,3,1,2) - Same as i mentioned above; plays a bit weird. Try this instead:
01:37:149 (2) - Same as above...I'm not sure about this slider shape.

[Ayu's Another]
00:16:578 (5) - Remove the middle white point please.
00:36:635 (6) - Ctrl+G
00:45:378 (3) - Why don't u stack it with 00:46:235 (2)'s end? Looks way better than the ugly overlap. :s
00:55:835 - Add note?
01:02:692 (2) - Ctrl+G
01:48:464 (3) - How about ending the slider here: 01:50:178?

That's all~
Ayu

Smoothie wrote:

[Ayu's Another]
00:16:578 (5) - Remove the middle white point please. :arrow: Fixed
00:36:635 (6) - Ctrl+G :arrow: Meh, will brake the flow of the combo ((6)'s end -> (7) -> (8))
00:45:378 (3) - Why don't u stack it with 00:46:235 (2)'s end? Looks way better than the ugly overlap. :s :arrow: Don't nitpick, this isn't overlapping as the sliders are already gone while playing.
00:55:835 - Add note? :arrow: Fixed
01:02:692 (2) - Ctrl+G :arrow: Fixed
01:48:464 (3) - How about ending the slider here: 01:50:178? :arrow: Fixed.

That's all~
Gloria Guard
Hi Cancel (:3 」_)=3

From my queue m4m :)


[General]

Enable countdown remove, Letterbox during breaks remove


[Beginner]

AR - 2 HP + 1

00:33:549 ~ 00:38:692 You think, shorter songs do you think?
I think the song is too short, please put a note in here please.
because of the long length of the song, other people can come to the same intellectual

01:06:464 ~ 01:17:092 ^ too

01:24:121 (2,3,4) This is pattern shape, it's bad shape you change? -> http://puu.sh/2kI2s


[Standard]


HP +1 AR -1 OD +1

00:33:549 ~ 00:38:692 Beginner same

01:06:464 ~ 01:17:092 ^ same

01:28:406 ~ 01:33:549 Beginner diff same add note


[Hyper]

01:06:464 ~ 01:17:092 Beginner diff same


[Ayu's Another]

00:03:892 (1) Ctrl+G? This seems like a better flow.

00:12:464 (4,5) specing



Good luck
Smoothie

Gloria Guard wrote:

[Hyper]

01:06:464 ~ 01:17:092 Beginner diff same I think the break here is fine.



Good luck
show more
Please sign in to reply.

New reply