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Beyonce - Diva

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Topic Starter
Lissette
This beatmap was submitted using in-game submission on Sonndeg 2 August 2009 at 20:33:23

Artist: Beyonce
Title: Diva
BPM: 146,21
Filesize: 8021kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1,41 stars, 136 notes)
  2. Hard (4,84 stars, 355 notes)
  3. Normal (4,51 stars, 263 notes)
Download: Beyonce - Diva
Information: Scores/Beatmap Listing
---------------
hi, plz comment n.n
thnx
Hanyuu
The mapping is good but i can look at it later~
I'll leave a star here

Normal:

00:38:43 (1,2) - space this horizontally or vertically to the slider start/end
01:34:65 (3) - you can make this one return 1 time
01:43:89 (6) - this can be hard if the sound is off. make it at least a bit hearable please

Hard:

00:42:33 (8) - and 00:45:61 (8) - is abit hard ... i think you can leave those out
01:22:75 (2) - 01:23:16 (3) - move 1 grid down to seperate them a little
01:42:65 (3) - 2 grids up
01:43:89 (1) - i got this stack on my first play without knowing the map but it can be very hard even you dont hear anything and the color of spinner is the same as the stack. you can think about it
Also 02:14:25 (10) - and 02:17:54 (10) - can be done but it feels not very intuitive to click those. think about it too
Topic Starter
Lissette
thanks for the modding an for the star, n.n i fixed all that

Hanyuu wrote:

Hard:
00:42:33 (8) - and 00:45:61 (8) - is abit hard ... i think you can leave those out
this i didnt cut it off, but i stacked with (7)

glad u like it!! n_n
Hanyuu
Hi again :D

Sound Normal:

00:12:17 (3) - clap at end
00:28:99 (4) - whistle
00:35:35 (4) - whiste (or on 5)
00:38:84 (2) - whistle
01:19:67 (2) - dont like this sound here
01:21:52 (8) - remove whistle add circle 01:21:93 (9) - with whistle :)
02:14:05 (7) - clap sound

Sound Hard:

00:05:60 (5,5) - clap
00:38:84 (5) - finish sound
00:40:48 (6) - replace clap sound
00:52:44 (1) - maybe make this spinner silent at end?
01:24:80 (9) - replace end point whistle with clap and add clap to start of slider too to make it sound like slider 01:21:52 (4) -
01:28:09 (4) - whistle
01:45:32 (4) - finish
02:14:05 (9) - clap
Topic Starter
Lissette
Thanks a lot for your help, i fixed all that...
I was really missing some hitsounds n.nU

thnx
cya!!! :D:D
Lizbeth
is looking better sis... thanks hanyuu for helping..

:)
and cuz i love the map
star :)
Topic Starter
Lissette
Easy diff added
abalee
notice that all my modding are base on my feeling... :?

edit: this is not a spacing nazi mod.

timings are good~

easy:
00:45:41 (1) - finish hitsound.
00:45:61 (2) - delete this note.
00:52:38 (1) - finish this slider at 00:53:20 . reinsert breaktime if you change it.
01:35:06 (5) - delete this note.
01:38:70 (5) - it start at 01:38:76 and end at 01:39:58 ,right?

normal:
00:26:94 (1,2,3) - hmm...it is hard to place these three circles......try to [1] use a slider start from 00:26:94 and end at 00:27:56 (rhythm placement)or [2]three circles at 00:26:94 (1) - 00:27:25 (2) - 00:27:45 (3) - (vocal placement).spacing fix at the same time plz.
00:45:61 (3) - delete this note.
00:51:97 (6) - change to a circle
00:52:44 (1) - start at 00:52:38 (1) - and end it at 00:53:20. reinsert breaktime if you changed it.
02:18:36 (2) - end this slider at 02:18:66, right?
02:23:79 (1) - start this spinner at 02:23:90.

hard:
from 00:04:78 (1) - to 00:12:17 (3) - clap hitsounds are bad :( clean all clap hitsound, and try to add it on 00:04:78,00:05:60,00:06:42...ect.
00:17:45 (4) - it should place at 00:17:50 (4).
00:45:61 (8) - delete this note.
00:51:97 (14,1) - same at normal.
02:23:79 (1) - ^

anyway star
Topic Starter
Lissette
thnx for your help n.n

abalee wrote:

normal:
00:51:97 (6) - change to a circle
i didn't get this n.nU

and other thing, the start of the spinner doesn't sound, so make no difference if i move it 2/4 beat or something like that
mosluv
Easy:
00:11:35 (3) - Highlight both 1 and 3 and move 3 down enough to match where 1 is.
00:29:81 (1) - This doesn't sound too good, especially the slider-slide sound. Maybe get a silent slider-slide or add some hitsounds.
01:17:01 (x) - Add note here?

Normal:
Redo the 2nd break. (It gets shorter)

00:12:17 (3) - Finish instead of clap.
02:07:48 (x) - Add note here to keep the pattern going?
02:10:76 (x) - ^

Hard:
01:05:31 (1) - Gets kinda loud starting from here. Reduce the volume?

Cool map! Starred :D!
Topic Starter
Lissette
This map has been deleted on the request of its creator. It is no longer available.
Film11
Good maps.

Easy: didn't see anything wrong. Relaxing :)

Normal: this is really really hard for me, as a mediocre player, not really what I would define as normal, because it's such a huge step-up from easy. :S
Here are a few problems I had:
00:52:49 (1) - Could barely clear this spinner most of time, often getting only 100. Problem is that it's very sudden after quick succession of beats.
02:18:97 (3) - This is a really nasty beat! Lots of effects make it hard to see exactly where it is especially under the slider, I missed it most of the time.
02:21:43 (1,2,3,4,5,6) - These are very large jumps aren't they? Perhaps reduce the spacing a bit :S
02:23:69 (1) - Another spinner of doom. Pretty hard to pass right after those jumps.

Hard: not attempted this one yet, am fearful to do so :D

Starred anyway, it looks like it'll be good :)
Topic Starter
Lissette

Film11 wrote:

Good maps.

Easy: didn't see anything wrong. Relaxing :)

Normal: this is really really hard for me, as a mediocre player, not really what I would define as normal, because it's such a huge step-up from easy. :S
Here are a few problems I had:
00:52:49 (1) - Could barely clear this spinner most of time, often getting only 100. Problem is that it's very sudden after quick succession of beats. i think that spinner is fine (auto gets +4000 extra bonus and the minimum to be ranked is +2000 with auto)
02:18:97 (3) - This is a really nasty beat! Lots of effects make it hard to see exactly where it is especially under the slider, I missed it most of the time. i just wanted to make it a little harder at the end, i think is more fun like this n_n
02:21:43 (1,2,3,4,5,6) - These are very large jumps aren't they? Perhaps reduce the spacing a bit :S Done
02:23:69 (1) - Another spinner of doom. Pretty hard to pass right after those jumps. Same as the other spinner n_n

Hard: not attempted this one yet, am fearful to do so :D

Starred anyway, it looks like it'll be good :)
thanks for your opinion, glad you like the map n_n

cya!
Andrea
[Timing]

I got offset 276, better imo. BPM are fine ;)

[Easy]

01:32:60 (1,2,3,4,1,2,3,4) - Too hard for an easy.
02:11:179 & 02:14:565 - Remove this breaks...

[Normal]

00:14:22 (3,1) - Spacing.
00:17:45 (3) - 1/8 forward.
01:11:67 (6,1) - Spacing.
01:32:39 (4,1) - ^
01:33:22 (4,1,2,3,1,2,3) - ^ etc.
02:11:17 (1,2) - Not correctly spaced.
02:21:43 (1,2,3,4,5,6) - NO JUMPS on normal, thanks.

[Hard]

Too much jumps imo, but i don't find any problem with this.

Starrrrrr :)
Topic Starter
Lissette
fixed all
thanks a lot osuplayer111 :)
Starrodkirby86
Bouncy song :3

[Normal]:
01:36:30 (3) - Nazi: Clean up lining of this note?

If you want this to easier for a [Normal], either lower HP Drain or lower Overall Difficulty. Of course, this is up to you entirely.

[Hard]:
00:35:56 (6) - This jump is quite hard to notice. I would suggest to New combo this note. However, it's going to still be pretty hard to notice. >A<
00:40:49 (6) - I'm not sure what to do with these in-combo jumps. >.<; Or at least the ones that overlap.
00:41:92 (6,7,8) - I believe this one is fine since you can see the gap and the approach circles being that quick. I bet the absent minded ones will fail at this.
01:05:93 (4) - Volume change intentional?
01:23:37 (4) - Move more left so it's between (3) and (5).

Almost perfect, good work. :)
Topic Starter
Lissette

Starrodkirby86 wrote:

Bouncy song :3 n_n

[Hard]:
00:35:56 (6) - This jump is quite hard to notice. I would suggest to New combo this note. However, it's going to still be pretty hard to notice. >A< Done
00:40:49 (6) - I'm not sure what to do with these in-combo jumps. >.<; Or at least the ones that overlap.I put new combo, like you suggest on the other, is easier to read
00:41:92 (6,7,8) - I believe this one is fine since you can see the gap and the approach circles being that quick. I bet the absent minded ones will fail at this. lol n_nU
01:05:93 (4) - Volume change intentional?yes, cuz the music is lower in that little part
01:23:37 (4) - Move more left so it's between (3) and (5).Done

Almost perfect, good work. :)
thanks a lot for your help, and for the star :)
blissfulyoshi
Easy:
00:09:71 (2,3) - might want to add new combos to be consistent with the first 2 combos
00:19:97 (1,2,3,1,2,3) - it looks a little boring to see the same set of 3 repeated on the timeline, you might want to map this part like 00:13:40 (1,2,3,4)
00:32:28 (1) - y is there a new combo here?
00:41:31 (3) - new combo?
00:45:41 (1) - y is there a new combo here?
01:18:24 (6) - nazi post: spacing; too close
01:28:09 (2) - turn off grid snap and stack under the end of 1
02:01:33 (3) - I personally think it fits the music better if this is a new combo and 02:02:97 (1)'s new combo is removed. Repeat this for the rest of the series, so 02:04:61 (3) - would have a new combo.

Normal:
00:04:79 (1,2,3) - make the spacing consistent throughout the combo
00:19:97 (2) - new combo for consistency
00:21:20 (5) - " "
00:22:43 (1) - remove new combo
00:43:36 (2) - align with pink 3?
01:07:57 (5) - new combo for consistency
01:13:73 (4) - " " (k I think you get what I am trying to correct, so I won;t correct these type of combo mistakes for the rest of this diff's mod)

02:03:59 (1) - new combo seems random

Hard:
00:18:74 (5) - new combo to show change in spacing
00:24:07 (4) - I don't think ppl like spacing changes inside a combo/jump
00:24:69 (2,3,4) - " "
00:42:13 (7) - new combo for jump
00:45:41 (7) - " "
00:48:69 (4) - jump feels a little random, and needs a new combo
00:51:98 (14) - new combo for jump
01:17:01 (5) - new combo (wow the only thing I have been noticing is a lot of combo issues, I think you have sufficient examples for the rest of the difficulty)
02:04:20 (3,4,5,6) - I personally think it breaks flows to do wait above a note and then do the rest of the combo

Nice map. Star.
Topic Starter
Lissette
This map has been deleted on the request of its creator. It is no longer available.
eee
I'm always late nowadays, sorry, I was tryin' to rank up is all.
eeemod GO!!!

SPOILERS = naz-eeemod, in which you don't have to follow

[Easy]
01:09:21 (1,2,3) - one level 3 grid up to stack with the (1) of the next combo
01:38:76 (5) - one grid up to align with the (1) and (3) before in the combo

[Normal]
01:20:70 (5) - remove new combo
01:21:11 (1) - new combo if ^this is done, I think it goes more along the verses ?
02:18:36 (2) - you wanna try adding a reverse arrow on this guy?

[Hard]
00:48:08 (1) - remove new combo here
00:48:69 (4) - add it here, spacing changes, and the combo before it lasts longer, makes the map hard and balanced. Also the next combo lasts 13 beats for a verse that is almost similar
you can forget about these [Hard] mods^, I gave it another play and they seem easy to read due to the overall difficulty of the circles closing in. It was fun in play too^^

star, map seems fine to me
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