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Masaki Endo - Yuusha Oh Tanjou! (Ultimate Mythology Version)

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Total Posts
14
Topic Starter
AgentSieg
This beatmap was submitted using in-game submission on miércoles, 20 de mayo de 2009 at 13:41:41

Artist: Masaki Endo
Title: Yuusha Oh Tanjou! (Ultimate Mythology Version)
Source: GaoGaiGar FINAL
Tags: GaoGaiGar, Final, Fusion, Dividing Driver, Guy Shishio, Gai, Masaki Endo
BPM: 163,4
Filesize: 15414kb
Play Time: 03:45
Difficulties Available:
  1. King of Heroes GaoGaiGar (4,59 stars, 370 notes)
Download: Masaki Endo - Yuusha Oh Tanjou! (Ultimate Mythology Version)
Download: Masaki Endo - Yuusha Oh Tanjou! (Ultimate Mythology Version) (no video)
Information: Scores/Beatmap Listing
---------------
"Victory goes only to those with courage!" - Guy Shishio
Contains DRC dose of:
- J-Stone [50%]
- G-Stone [85%]
- Mecha (120%)
- Courage (250%)
- GAR (300%)
- "Ga" (400%)
- Manly Tears [9001%]

Also, GREAT THANKS to Senbon. Thought I'd never get a correct timing for the map and there he goes and inmidiately finds it.
Moving on to something different, if someone wants to do their own difficulty, be free to do so.
I'm not even sure if I'll do more difficulties as I've got other maps on my cue so go ahead.

Also, I'd need a timing check. I checked it several times but I'm still unsure.
v0xtrot
The timing seems faulty, get someone pro at timing to check it out, I'm not that good at it. Can't really do an extensive modpost until you get some confirmation on the timing (maybe I'm just hearing something wrong). Anyway, contact me when you've got it retimed and I'll mod it (I mostly mod sound and notes, rather than placement/symmetry/design and combos).
Topic Starter
AgentSieg

v0xtrot wrote:

The timing seems faulty, get someone pro at timing to check it out, I'm not that good at it. Can't really do an extensive modpost until you get some confirmation on the timing (maybe I'm just hearing something wrong). Anyway, contact me when you've got it retimed and I'll mod it (I mostly mod sound and notes, rather than placement/symmetry/design and combos).
Unless you tell what you think is faulty I can't really look into it myself.

I think the timing is right, but if you feel it's off you could at least tell me where.
Senbon
BPM: 163.40
Offset: 1,045

Then resnap and fix. :)
Topic Starter
AgentSieg
This map has been deleted on the request of its creator. It is no longer available.
Senbon
Great. :D

I'll be modding your timing issues first.

00:13:896 (1,2) - I don't like this. Change (1) into two hit circles and shorten slider (2) to red tick
00:20:414 (3) - shorten to blue tick
00:22:893 (spinner) - add finish and clap
00:38:040 (3) - shorten to blue tick
00:40:977 (3) - ^
00:58:327 (spinners) - They should score 2000 or more on auto, or so I've heard I think it's ok tho
01:00439 (spinner) - shorten to blue tick
01:02:917 (1) - move to red tick
01:22:379 (3) - ^ blue
^ (4,5,6,7) - move 7 one tick towards break and 6 one tick towards and so on
01:36:332 (1,2,3) - select all and move them one tick >
01:38:627 (8) - lengthen to blue tick
01:45:053 (spinner) - add clap and finish
01:48:174 (1,2,3,4,5,6,7,8) - mistimed
02:00:200 (3) - shorten to red tick
02:01:210 - 02:05:616 - all mistimed
02:20:488 - (spinners) - They should score 2000 or more on auto, or so I've heard I think it's ok tho
Topic Starter
AgentSieg
Ok to sum it up in two catergories:

I liked these changes and applied them:

Senbon wrote:

00:20:414 (3) - shorten to blue tick
00:22:893 (spinner) - add finish and clap
00:38:040 (3) - shorten to blue tick
00:40:977 (3) - ^
01:00439 (spinner) - shorten to blue tick
01:02:917 (1) - move to red tick
01:22:379 (3) - ^ blue
^ (4,5,6,7) - move 7 one tick towards break and 6 one tick towards and so on
01:36:332 (1,2,3) - select all and move them one tick >
01:38:627 (8) - lengthen to blue tick
01:45:053 (spinner) - add clap and finish
01:48:174 (1,2,3,4,5,6,7,8) - mistimed
02:00:200 (3) - shorten to red tick
02:01:210 - 02:05:616 - all mistimed
By the way, I redid the last mistimed section instead of trying to fix it. Check it out if you want.

Also, I didn't like these ones because they sound worse that way to me and I think they're more a matter of taste.

Senbon wrote:

00:13:896 (1,2) - I don't like this. Change (1) into two hit circles and shorten slider (2) to red tick
00:58:327 (spinners) - They should score 2000 or more on auto, or so I've heard I think it's ok tho
02:20:488 - (spinners) - They should score 2000 or more on auto, or so I've heard I think it's ok tho
First one because the change sounds worse to me than the previous setting. The second and third because allthough I know this rule I also know it doesn't "apply" to Insane as long as it can be done as 300 on auto and makes sense (I'm looking at you, Touhou Insane maps!), but I'm aware I might have to change it if a BAT says "no". For now I'm keeping them.

Anyway, you've earned some Kudosu again!
Jinxy
00:26:19 (2) - What are you mapping to?
00:39:87 (10) - Make this slider curved.
00:52:36 (1,2,3,4) - This row of beats does not form a straight line...
00:53:82 (7) - Theres something wrong with this here slider.
00:55:29 (1,2,3) - Funny spacing in 2 and 3
00:56:03 (4,5) - Not straight
01:07:04 (1,2) - Personally, touching base is not good.
01:19:53 (5) - Nor is hitting the top.
01:42:57 (3) - Its not straight with 2
01:44:13 (8,9) - The spacing is wrong here.
01:44:86 (11) - Not straight with 10
02:18:19 (4,5,6,7) - These beats are rising. Straighten them
02:29:20 (1,2) - Touchdown!
02:32:78 (5) - Touch up!
02:34:25 (7) - Not straight with 6

Almost all the errors here are spacing-based so starred.
Topic Starter
AgentSieg

JInxyjem wrote:

00:26:19 (2) - What are you mapping to?
00:39:87 (10) - Make this slider curved.
00:52:36 (1,2,3,4) - This row of beats does not form a straight line...
00:53:82 (7) - Theres something wrong with this here slider.
00:55:29 (1,2,3) - Funny spacing in 2 and 3
00:56:03 (4,5) - Not straight
01:07:04 (1,2) - Personally, touching base is not good.
01:19:53 (5) - Nor is hitting the top.
01:42:57 (3) - Its not straight with 2
01:44:13 (8,9) - The spacing is wrong here.
01:44:86 (11) - Not straight with 10
02:18:19 (4,5,6,7) - These beats are rising. Straighten them
02:29:20 (1,2) - Touchdown!
02:32:78 (5) - Touch up!
02:34:25 (7) - Not straight with 6

Almost all the errors here are spacing-based so starred.
Thanks you very much. I mostly agree except to what I told you about in IRC.
Also, it seems I forgot to deactivate grid snap last time I corrected it :S
Mashley
00:40:70 (1,2,3) - This is not spacing, fix please.

I'm sure there's more but I'm not looking all that hard.
Topic Starter
AgentSieg
Thanks Agent Spin.
Matma Rex
Too small circles, too slow approaches (causes screen to be all cluttered with circles).

Also, I dont like the ninja spinners very much.

Beat placing itself seems nice. Some places are tough, but well, it's gona be the hardest difficulty, so I can stand it.


Starred, but promise me you are gonna do easier diffs :)
Topic Starter
AgentSieg

Matma Rex wrote:

Too small circles, too slow approaches (causes screen to be all cluttered with circles).

Also, I dont like the ninja spinners very much.

Beat placing itself seems nice. Some places are tough, but well, it's gona be the hardest difficulty, so I can stand it.


Starred, but promise me you are gonna do easier diffs :)
That was my very intention. As I pointed out on IRC the current difficulty is the hardest. If it's fine I think I can work on to make the easier ones (without ninja spinners or tiny circles).

Thanks for the star.
SacroiD
Lol you are spanish , yo también xD. Anyways, good beatmap, but I'm not good at modding though... +1 star, I wish you good luck. There are little spacing problems, and it needs a bit of more hitsounds.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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