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96Neko x KurousaP - Kagen no Tsuki

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Topic Starter
Nyquill
This beatmap was submitted using in-game submission on April-15-13 at 11:38:13 PM

Artist: 96Neko x KurousaP
Title: Kagen no Tsuki
Tags: waning moon jonathanlfj
BPM: 92
Filesize: 25145kb
Play Time: 03:53
Difficulties Available:
  1. Countless (4.79 stars, 493 notes)
  2. jonathanlfj's Hard (4.52 stars, 453 notes)
  3. Normal (3.03 stars, 240 notes)
Download: 96Neko x KurousaP - Kagen no Tsuki
Download: 96Neko x KurousaP - Kagen no Tsuki (no video)
Information: Scores/Beatmap Listing
---------------
A little reminiscent of my old style... I guess that kind of makes sense.

Can be considered as an experiment.

Encoding done by Jonathanlfj.
meiikyuu
lovely vid :D
jonathanlfj
damn im not first ><
updating this post later with finished diff

EDIT: Oh look its done http://puu.sh/2ozOk
Fiya
Fucking sexy.
RLC
hi

set a preview point pl0x
also your BG has some weird aspect ratio that isn't 4:3 or 16:9, idk if it matters

all suggestions / minor nazi aesthetic stuff because i'm bad at modding anything that's not omgwtfhard

[Normal]
00:01:490 (2) - whistle on end, like the other diffs? same with 00:06:707 (2) -
00:36:707 (4,1) - make the reverse of (1) farther away from (4) since they look awkwardly close (see distance between head of (1) and (5))
01:37:359 (5) - why 1.65x spacing lol
02:13:881 (1,5) - make these shapes equal (right now (5) is curved more than (1))
02:23:664 (4,1) - improve blanketing
02:58:881 (2,3,1) - this is like the only spot in the map you use this slider design; maybe just make them curved too?
03:29:533 (1,2,3,4) - nudge to look like http://puu.sh/2qTMB
03:43:881 (2) - make this shape equal to that of (1) (right now it's slightly different)
03:43:881 (2,1) - look really close

[jonathanlfj's Hard]
01:05:729 (5) - drum finish instead of drum clap?
01:51:055 (2,4) - this looks weird because of automatic stacking. move (2) to x:376 y:108 to compensate
03:00:837 (1) - move this slightly so that (5) blankets it: http://puu.sh/2qUNh
03:08:990 - make (3) a slider and remove (4), adding one more to the slider pattern http://osu.ppy.sh/ss/681882 ?

[Countless]
http://puu.sh/2qU02 maybe this echo whistle is better for stuff like 00:01:490 (2) - at the beginning
00:25:946 (6,8) - remove overlap?
00:58:229 - the way this slider ends on the downbeat is a little weird. you could do something like http://puu.sh/2qU85 to have a nice bounce at the downbeat
01:32:794 (3) - incorporate the drums here? like 02:08:011 -
02:26:924 (1,2) - looks a little weird, maybe just have (1) blanket (2) entirely, or separate them more so that it doesn't feel like it should be a blanket
02:31:164 (6,7) - have (7) blanket the head of (6)
03:01:979 (4,5) - make (5) blanket (4) better
03:09:968 (3) - give this the exact same shape as 03:08:990 (1) - ? atm, it's curved less and looks a little weird

in terms of how stuff plays, everything plays fine for me; the few weird parts we already went over in IRC a while back
jonathanlfj

RLC wrote:

[jonathanlfj's Hard]
01:05:729 (5) - drum finish instead of drum clap?
01:51:055 (2,4) - this looks weird because of automatic stacking. move (2) to x:376 y:108 to compensate
03:00:837 (1) - move this slightly so that (5) blankets it: http://puu.sh/2qUNh
03:08:990 - make (3) a slider and remove (4), adding one more to the slider pattern http://osu.ppy.sh/ss/681882 ?
all fixed, here is update: http://puu.sh/2sWsS
also fixed bg size while i was at it: http://puu.sh/2sWyn
those
19:39 Nyquill: lol
19:40 those: Well what I notice is that
19:40 those: The first Kiai has the most \structure\
19:40 Nyquill: I guess that makes sense
19:41 Nyquill: since that kiai is the only kiai where I actually thought about what I'm doing before hand
19:41 those: You understand what I mean when I say direction, right?
19:41 Nyquill: you might need to give me some context
19:42 those: Where you are heading or what kind of movement pattern you are trying to convey for a particular passage
19:42 Nyquill: yeah
19:43 those: I find that 03:36:055 (5,6,7,8) - doesn't quite fit in with the rest, for example
19:43 those: previously you've used 02:36:055 (5,6,7) -
19:43 those: Maybe I'm just not too fond of the distance 03:36:544 (7,8) - because 03:36:381 (6,7) - are circles
19:44 those: rather, 03:36:381 (6,7) - based on 03:36:055 (5) - can be a better idea
19:44 Nyquill: probably
19:45 those: 03:41:272 (5,6,7) - I'd use a larger spacing here, perhaps not even stacking (5,7)
19:45 Nyquill: where would 5 or 7 go?
19:46 Nyquill: http://puu.sh/2vWJb
19:46 Nyquill: wow that looks like an odd angle
19:47 those: something like http://puu.sh/2vWLm or even http://puu.sh/2vWMv
19:48 those: Then for 03:44:370 (6) - you start to use softer hitsounds, and here's where you can decrease sv towards 1.85
19:49 Nyquill: woo subtle sv changes
19:49 Nyquill: k
19:49 Nyquill: I'll use your first suggestion actually
19:49 Nyquill: rather than the second
19:49 Nyquill: I want this to be DTable
19:49 those: and to point towards the ending you should definitely arrange the last few objects in the Kiai in a symmetric fashion like you did before
19:50 those: unless you're aiming to resolve that using 03:52:196 (1,2,3,4) - only
19:50 Nyquill: no, thats a good point
19:50 those: in which case 03:47:142 (8,9,1,2,3,4) - and maybe some before should be more chaotic
19:50 Nyquill: all my other kiais ended in a symmetrical equillibrium

Here you go
meiikyuu
Normal
  1. 01:16:490 (1) - add finish at beginning
  2. 01:23:664 (3) - at the beginning here as well as other random parts im hearing these mini soft whistle sounds in the music, add another hitsound file if u feel like it?
  3. 01:37:359 (5) - NC?
  4. 01:47:794 (1) - add whistle to beginning nvm maybe u dont need
  5. 03:29:533 (1) - start at center of y-axis, match with 03:28:229 (1) - i guess
jonnayyyyyyyyyyyy
  1. 00:21:055 (6,7) - lol can u unstack these from 00:20:566 (4,5) - , i honestly just don't like the feel of it right now
  2. 00:35:403 (2) - remove whistle
  3. 00:38:011 (2) - remove whistle, sounds silent here, i won't mention these parts anymore
  4. 01:35:403 (3) - clap at beginning?
  5. 01:36:707 (6) - NC
  6. 02:48:446 (3) - same as 01:35:403 (3) -
  7. 03:31:163 (6) - the sound at the end of the slider seems a bit too quiet
Countless
  1. 00:11:272 (1) - finish at beginning
  2. 00:20:729 (6,7) - if these are like the same spacing off of 00:19:751 (3,4) - , then you can possibly do the same thing with 00:20:566 (5) - and 00:21:381 (8) - somehow
  3. 00:25:294 (4) - i like ctrl+G , feels good (to me.)
  4. 01:24:316 (1) - curve better over 7
  5. 01:54:153 (3) - lol just stack with 01:52:359 (6) -
  6. 02:50:403 (1) - finish at beginning
  7. 02:54:153 (6) - is the small unstack intentional
  8. 03:31:164 (7) - move to like x:220 y:296 to create triangle pattern thing
  9. 03:52:685 (2) - NC?
sexy
jonathanlfj

meiikyuu wrote:

jonnayyyyyyyyyyyy
  1. 00:21:055 (6,7) - lol can u unstack these from 00:20:566 (4,5) - , i honestly just don't like the feel of it right now true get trolled here on dt myself
  2. 00:35:403 (2) - remove whistle actually im following piano sounds in this section, dont want to whistle spam every 1/2 so i made it every 1/1
  3. 00:38:011 (2) - remove whistle, sounds silent here, i won't mention these parts anymore as above
  4. 01:35:403 (3) - clap at beginning? did addition of soft clap, the normal clap sounds too loud to me
  5. 01:36:707 (6) - NC ok
  6. 02:48:446 (3) - same as 01:35:403 (3) - yep soft clap
  7. 03:31:163 (6) - the sound at the end of the slider seems a bit too quiet raised section to 90% volume
yayy thanks for mod update: http://puu.sh/2w2AR
Topic Starter
Nyquill

meiikyuu wrote:

Countless
  1. 00:25:294 (4) - i like ctrl+G , feels good (to me.) The repetition is to fit the music
Only thing I did not do.

Thanks!
Pereira006
Hi! sorry later

[General]
  1. Missing add tag " jonathanlfj " for all diff
  2. The title name " KurousaP/96neko " should rename to " KurousaP/96Neko " I saw wik here proof http://utaite.wikia.com/wiki/96Neko
[Normal]

Hitsound:

  1. 00:08:664 (1) - the begin can replace Clap to Finish because have there drums strong that i hear that would make sense
  2. 00:43:229 (2) - the end, the piano soo strong, missing add whistle in end, i see insane have it, so i guess you missing add
  3. 00:45:185 (1) - Why no whistle in begin ? :( you can listen that piano is strong here
  4. 00:54:316 (3) - the end made sense lot with whistle, add whistle in end ?
  5. 01:04:751 (3) - you missing that sampleset need change normal to drum, you can listen this part have drum
  6. 01:53:011 (1) - why didn't add clap in begin? I feel there drum sound better, I guess you missing add here
  7. 02:37:359 (1) - remove finish in begin, don't sense here imo
  8. 02:45:185 (1) - ^ same, i see you pattern other don't have this
  9. 03:34:098 (2) - remove finish in repeat, don't sense IMO same explain before
  10. 03:38:664 (2) - remove finish in begin, same happened before
  11. 03:43:881 (2) - ^ same

gameplay

  1. 00:15:838 (3) - When i play this part, this flow made me confusio, better move to x:408 y:96 then fix spacing at 00:16:490 (1), that would good flow IMO
  2. 01:09:968 (2,1) - I see my owm, isn't same shape slider, try same shape would nice to gameplay
  3. 01:50:403 (4) - This really need NC because the vocals and drums made new part that would sense NC
  4. 02:18:120 (3,4) - the (4) can be more blanket with (3) ? if you did this you need fix border blanket at 02:19:098 (1)
  5. 02:47:794 (4) - Missing add NC there vocals and drums are strong that sense lot
  6. 02:53:664 (1) - grid 1 up, made nice gameplay :D lol
  7. 03:30:837 (3,4) - that (4) try nice border slider with (3)
  8. 03:48:120 (5) - Missing NC, same happened at 02:47:794 (4)

stuff cool

[jonathanlfj's Hard]

Hitsound:

  1. 00:26:272 (5) - the sampleset need change auto to normal because you have done this pattern so i guess you missing this
  2. 00:27:577 (3) - I feel this part have drum, you missing that sampleset need change auto to normal.
  3. 01:21:055 (7) - In begin the Additions the need change auto to soft i guess you missing do this, because i can see you have done after pattern and before
  4. 01:31:164 (6) - ^ same but in end slider
  5. 01:53:011 (1) - why didn't add clap in begin? I feel there drum sound better, I guess you missing add here (same happened in normal)
  6. 02:00:837 (1) - the begin, missing change auto to normal in sampleset is same explain before
  7. 02:34:098 (7) - same happened at 01:21:055 (7)
  8. 02:44:207 (6) - ^ same but in end slider
  9. 03:34:098 (7) - same happened at 01:21:055 (7)
  10. 03:44:533 (7) - ^ same happened but in begin

gameplay

  1. 01:59:859 (5) - why not try blanket with 02:00:511 (6) ?
  2. 02:32:794 (3) - Can be try same shape with 02:32:141 (1) ? like this http://puu.sh/2wvW3 would be nice to gameplay after if you fix this you need fix spacing other and blanket at 02:31:815 (7)
  3. 03:09:479 (2,3) - try same shape at 03:08:990 (1) like this http://puu.sh/2ww3N then you fix blanket at 03:10:620 (4) and spacing that would be nice gameplay IMO
  4. 03:32:794 (3) - try nice blanket with 03:33:446 (4,5,6)

stuff cool

[Countless]

Hitsound:

  1. 00:26:598 (8) - missing add whistle in end, you have done pattern before and other diff's have it
  2. 00:39:968 (1) - why not whistle? would fit lot vocals + piano, i guess you missing
  3. 01:53:011 (1) - why didn't add clap in begin? I feel there drum sound better, I guess you missing add here (same happened in normal)

gameplay

  1. 00:24:316 (1) - in end, try 1 one up to same shape at 00:23:664 (6), would be nice to gameplay
  2. 01:32:631 (2) - this need stack with 01:33:446 (5) in begin, is not problem, but would good see in gameplay IMO
  3. 02:04:751 (1) - Why NC? the vocals and drum still continue, better remove NC
  4. 02:15:837 (7,1) - should NC in (7) and remove new combo in (1) tht would sense IMO because the (7) you can listen that vocals is change
  5. 03:06:055 (1) - isn't nice arc and blanket with 03:06:544 (2)

stuff cool
[]
Should recheck hitsound all diff, I see there lot missing IMO, gameplay is nice
Any question? ask me I can try explain better
I wish good luck! and bye bye !
LunarSakuya
Fucking Nyquill
BeatofIke
Indeed!
jonathanlfj

Pereira006 wrote:

[jonathanlfj's Hard]

Hitsound:


  • did most, although some parts like 01:21:055 (7) the soft addition was neglected on purpose because there was only claps on the specific parts of the music, so those were not applied
  1. 00:26:272 (5) - the sampleset need change auto to normal because you have done this pattern so i guess you missing this
  2. 00:27:577 (3) - I feel this part have drum, you missing that sampleset need change auto to normal.
  3. 01:21:055 (7) - In begin the Additions the need change auto to soft i guess you missing do this, because i can see you have done after pattern and before
  4. 01:31:164 (6) - ^ same but in end slider
  5. 01:53:011 (1) - why didn't add clap in begin? I feel there drum sound better, I guess you missing add here (same happened in normal)
  6. 02:00:837 (1) - the begin, missing change auto to normal in sampleset is same explain before
  7. 02:34:098 (7) - same happened at 01:21:055 (7)
  8. 02:44:207 (6) - ^ same but in end slider
  9. 03:34:098 (7) - same happened at 01:21:055 (7)
  10. 03:44:533 (7) - ^ same happened but in begin

gameplay


  • did everything
  1. 01:59:859 (5) - why not try blanket with 02:00:511 (6) ?
  2. 02:32:794 (3) - Can be try same shape with 02:32:141 (1) ? like this http://puu.sh/2wvW3 would be nice to gameplay after if you fix this you need fix spacing other and blanket at 02:31:815 (7)
  3. 03:09:479 (2,3) - try same shape at 03:08:990 (1) like this http://puu.sh/2ww3N then you fix blanket at 03:10:620 (4) and spacing that would be nice gameplay IMO
  4. 03:32:794 (3) - try nice blanket with 03:33:446 (4,5,6)

stuff cool
Thanks for the mod~
Update: http://puu.sh/2x2yp
bmin11
[Countless]
00:19:588 (2,3) - I think it's better to make it into a single long slider, since most instruments are massing around that melody right now.
01:04:751 (3,4,5) - It's kind of hard to tell the jump (technically not a jump, but feels like it). Better place it more intuitively something like http://puu.sh/2wFDo
01:24:316 (1) - Feels like it should be two 1/4 sliders, not a single 1/2 slider.
02:06:055 (1) - Lower the volume around 70% for the end of the slider. I know this is pretty peaky, but it felt odd to have such a strong hit.
02:09:642 (3) - NC. Feels like they are separate parts even though they are quit short.
02:12:251 (4) - NC. Same reason.
02:14:859 (4) - ^
02:17:468 (3) - ^
02:51:381 (3,4) - Like this maybe? http://puu.sh/2wGbw
02:56:598 (4,5) - ^ http://puu.sh/2wGjp

[jonathanlfj]
Both artist and title are broken. Other then that, all looks fine to me.

[Normal]
00:23:011 (2) - How about copy 00:21:707 (1) - this and rotate it by 180 degree? Flows better afterward as well.
That's all for Normal as well. I'm... not the best with Normal orz


Really well mapped. I'll look forward watching this map getting ranked.
meiikyuu
btw maybe you can put "waning moon" in tags since its the english title
no kd
Makar
[General]
  1. Use widescreen bg? >: http://puu.sh/2ABk9
  2. jonathanlfj needs to be in tags (y u no have tags?!?)
  3. You dont have a preview point set
  4. Remove letterboxing in breaks due to having video
  5. I guess your video is cut early to save space?
  6. I like kittens

[jonnayyyyyyyyyyyy]
  1. 00:45:185 (1,2,3) - Maybe arrange this pattern abit so that it fits this little "jump" section? (lowered AR so you can see - http://osu.ppy.sh/ss/706397 )
  2. 03:26:924 - you.... used a 0.75x SV just for a spinner.... o.o; I think you meant to lower volume instead or used to have a slider here or something?

[Countless]
  1. 00:14:370 (2) - Okay this is really nazi and I am sorry but this spacing hurt me inside :c make perfect ;w;
  2. 01:14:696 (2) - I'm not entirely sure why but this note feels awkward to play and seems like it should be deleted. I am assume it's because since (1) following the vocal, I kind expected the next note to start on the vocal as well (and since I heard the song while modding I know it as 1/1); up to you though.

Stop being so good, you make me look bad ;w;
Call be baaaaack
jonathanlfj

Makar wrote:

[jonnayyyyyyyyyyyy]
  1. 00:45:185 (1,2,3) - Maybe arrange this pattern abit so that it fits this little "jump" section? (lowered AR so you can see - http://osu.ppy.sh/ss/706397 ) done
  2. 03:26:924 - you.... used a 0.75x SV just for a spinner.... o.o; I think you meant to lower volume instead or used to have a slider here or something? lol i planned to map something there, but then things happened and its what u see now...removed the useless green lines
Thanks for the mod~ http://puu.sh/2ATc6
back to studying for exams orz
Makar
IRC mod included BG fix and unsnapped notes

Bubbled~
MMzz
Ranked!
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