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Yeah! Break! Care! Break!

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Topic Starter
Selectus
This beatmap was submitted using in-game submission on 31 maja 2009 at 01:07:22

Artist: Takayoshi Tanimoto
Title: Yeah! Break! Care! Break!
Tags: dragon ball kai
BPM: 80,51
Filesize: 1288kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1,66 stars, 53 notes)
  2. Hard (4,83 stars, 132 notes)
  3. Normal (4,18 stars, 82 notes)
Download: Takayoshi Tanimoto - Yeah! Break! Care! Break!
Information: Scores/Beatmap Listing
---------------
Dragon Ball Kai Ending. Beatmap made with a dedication to Okon.
Special thanks for strager because he helped me with this map.

Timing is fixed:

[Easy] - 80.510 BPM, 998 ms offset.
[Normal] -161.020 BPM, 998 ms offset.
[Hard] - 161.020 BPM, 998 ms offset.

Design:

Wallpaper from Dragon Ball Kai.

Difficulties:

[Easy] - complete,
[Normal] - complete,
[Hard] - complete.
anonymous_old
Timing
This seems about right: 80.510 BPM, 967 ms offset.

Easy
Resnap your notes.
00:32:26 (x) - Insert break.
00:35:25 (3,3) - I would personally replace these with a stack of three. Fine as-is though.
00:56:86 (6) - Place at 00:56:67 (1/4 back), and move closer to (5).
SteRRuM
Timing:
BPM: 161
Offset: 998
After changing timing make sure you've Resnap all notes and notes aren't on Blue Ticks.
Also no reason to starring.
P.S:
You should add Artist.
nektaryn
fine
XepherX3
great work :lol: 8-) :lol:

this deserves a STAR
Takuma
Hard:
  • 1. 00:17:70 (2,3) - With these two sliders highlighted, press K with the 1/4 beat snap divisor selected. They sound better like that.
    2. 00:41:80 (7,8) - 2 level 3 grids up.
    3. 00:44:40 (3,4,5) - Move closer to slider (2).
    4. 00:52:97 (5) - With this highlighted, press K with the 1/4 beat snap divisor selected. Then move this 2 level 3 grids to the right.
    5. 00:57:76 (4) - Have the 1/4 beat snap divisor selected, then press K.
    6. 00:10:68 (12) - 1 level 3 grid right.
Normal:
  • 1. 00:14:41 (12) - New combo.
    2. It bothers me that this is the only difficulty that doesn't end like the others.
Easy:
  • 1. 00:57:82 (7) - New combo.
Nice map.
Topic Starter
Selectus

Takuma wrote:

Hard:
1. 00:17:70 (2,3) - With these two sliders highlighted, press K with the 1/4 beat snap divisor selected. They sound better like that. fixed
2. 00:41:80 (7,8) - 2 level 3 grids up. fixed
3. 00:44:40 (3,4,5) - Move closer to slider (2). fixed
4. 00:52:97 (5) - With this highlighted, press K with the 1/4 beat snap divisor selected. Then move this 2 level 3 grids to the right.fixed
5. 00:57:76 (4) - Have the 1/4 beat snap divisor selected, then press K.fixed
6. 00:10:68 (12) - 1 level 3 grid right. fixed

Normal:
1. 00:14:41 (12) - New combo. fixed
2. It bothers me that this is the only difficulty that doesn't end like the others. - A little diversity is useful :D

Easy:
1. 00:57:82 (7) - New combo.fixed
Nice map. - Thank you!
Rono_old
Video

[All]
Break: Should erase it, it doesn't work well, maybe you should change it with a spinner (at least on normal and hard), but you need to take out of it.

[Normal]
00:37:887 (3)(4): Extend (3) one loop, erase (4)

Only that mistake found, great map (hard looks fun) *star*
Topic Starter
Selectus

Rono wrote:

Video

[All]
Break: Should erase it, it doesn't work well, maybe you should change it with a spinner (at least on normal and hard), but you need to take out of it. -Yes, I thought about it as well

[Normal]
00:37:887 (3)(4): Extend (3) one loop, erase (4) -fixed

Only that mistake found, great map (hard looks fun) *star*

Thank you for check it!
Infermus
Hey Selectus good job.
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Selectus

Doomsday93 wrote:

[NORMAL]

00:12:549 (8) - clap on the end of the slider
no gameplay issues though. nice

[HARD]

00:41:800 (6, 7, 8) - (7) seems to have odd spacing. i'd move all 3 beats so they have equal spacing between each other.
00:53:258 (5, 6) - (6) is too far from (5). you'll been to move them closer together.
All was fixed, Ty for check it
Paulo8624
very good map. the song goes well too, and I don't have any real complains about the hitsounds.

+Star~
Mafiamaster
Remove the last inherited section in all difficulties.

Also there are two red combos.
What I suggest: Do some custom colors! Or at least remove the extra red combo. ;)



Very nice and clean difficulties!
Great job!
Topic Starter
Selectus

Mafiamaster wrote:

Remove the last inherited section in all difficulties.
Ok i will do something with this
v0xtrot
Tbh, I don't like clap overuse. If you could somehow use clap less in, at least Hard. But other than that, this map is fun and well-made. Star'd.
Bass
Well done. :D Star 4 u
okon_old
Beatmap for me ^^
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Olciiak_old
Nice Beatmap :3

I can't find the full ver. of this anywhere! ;\
Search after 20th May ^^"
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