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Tsukasa Syndrom - Minagiru

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Topic Starter
Zekira
This beatmap was submitted using in-game submission on 2009-05-27 at 18:27

Artist: Tsukasa Syndrom
Title: Minagiru
Tags: hakurei reimu MAD touhou okami
BPM: 160
Filesize: 3244kb
Play Time: 00:54
Difficulties Available:
  1. Drah (4.67 stars, 129 notes)
  2. Enasni (5 stars, 205 notes)
  3. Lamron (3.15 stars, 89 notes)
Download: Tsukasa Syndrom - Minagiru
Download: Tsukasa Syndrom - Minagiru (no video)
Information: Scores/Beatmap Listing
---------------
EDIT: Someone told me this is a Nico song (Nico Nico Douga).

First off, I'm not sure of the artist name. At all. Minagiru just popped out of the internet and whoa.

Second, I welcome all of you to the next LOL going around YouTube: the Minagiru series.

I never found the original Minagiru video so I just picked up the first one I found, so LOlkami.

I never really liked making an Easy lol. Anyway... comments pl0x.

2009-04-27 09:49: I liked awp's timing, but I feel a few early stuff with the offset given. Will get other BATs' opinions on this.
2009-04-27 10:15: I liked some of strager's suggestions so I put it in. Also, Kiai abuse would be my temporary solution for the 2x sliders, until I can find a better way to emphasize it.
2009-04-27 10:37: animask'ed. Lol.
2009-04-28 08:36: Finally removed the 2x, so some remakes too. Also, I've placing nazi'd. Lol.
2009-04-28 19:12: Fast starring FZW? Also, adjusted some volume.
2009-04-29 12:03: I've been center-nazi'd. Anyway, I like it.
2009-04-30 23:08: I've not yet mentioned some of the few nazi's that I've still applied., but I did.
2009-05-01 00:45: Larto'ed.
2009 05-01 11:16: Rolled'ed.
2009 05-02 09:26: It's odd, how I nazi offsets of other people's maps yet I can't even nazi the offset of my own map. Anyway, updated offset to 61.
2009-05-05 16:48: I never, ever had a harder time than getting Remmy'd. I mean, small description, but it definitely gave me a hard time trying to fix stuff!
2009-05-05 18:14: I knew I shouldn't have removed the triples in the first place D:
2009-05-08 10:02: Some temporarily solutions to the insane jumps in Enasni, hopefully it's for the better -- hey, it follows Distance Snap! O_O Lol.
2009 05-20 10:43: I was wondering why some parts sounded weird while the others were appropriate. Turns out I needed multiple offsets on this thing to make it work. So I did, and it sounds MUCH better!
2009 05-21 08:26: Full Submitted to make sure, since Dangaard pointed out that it errored or what.
2009 05-26 18:08: Minor fixes.
2009-05-27 18:27: Minor fixes.
awp
Offset: 52 I think. BPM 160 flat.

Foreword: I feel compelled to request a custom soundset for this map. I don't know what it should sound like, but I feel that this map should have a unique set of sounds.

[Lamron]
00:22:92 (5) - This is misaligned with the 3 and 4, if you care to make them line up.

[Drah]
00:38:70 (1) - I think this should begin a half-beat earlier. It may involve jumping or moving it closer to the previous hold slider, but imo sounds better.

[Enasni]
All I can really recommend here is storyboarding the 2x speed sliders.



Also the background is fun.
Topic Starter
Zekira
...custom soundset, I actually have considerations for it since something should at least mesh with the song. It kinda sounds awesome on the Taiko soundset, though...

...anyway, liked your timing. Though I have a few doubts on the offset being early. Will get others' opinions on this.

Also, someone could also help me with the 2x sliders. Pl0x...?
anonymous_old
General
End of the music track has a repeating ... something. Kill it.
Weird song, but great maps. *Star.*

Lamron
Add (Normal) at the end of the difficulty's name?
Lower HP drain rate one or two ticks.
Lower overall difficulty two ticks.

00:01:17 (1,1,1,1,1) - Somewhat difficult stacked. You can keep it as-is or make it easier by unstacking.

Drah
Add (Hard) at the end of the difficulty's name?

00:25:92 (4) - Unstack.
00:30:80 (3,4,5) - Maybe match pitch instead of stacking?
00:31:73 (1) - Move down away from 00:30:80 (3,4,5).
00:32:30 (3,4,5) - Maybe match pitch instead of stacking?

Enasni
I didn't fare well against this. =S
Add (Insane) at the end of the difficulty's name?

00:41:86 (1) - Really unexpected fast slider here.
DuskTape
It's a fun map. :D Fun song, too. *star*
I couldn't find anything wrong with it, but then I'm not a professional.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Zekira
I've been animask'ed! D: Anyway.
Yuukari-Banteki
[Lamron]
00:19:92 (5) - align under 4
i think your hit volume is a little too high
00:25:92 (2) - align over 1
00:30:42 (1) - either stack under or move completely away from 1
00:36:42 (1) - stack end under 1
00:45:42 (1) - align w 1
00:52:92 (1) - no jumps in the lowest diff level (this is misleading as
well imo)


[Drah]
00:07:92 (1) - align under 6
00:10:92 (1) - ^ over
00:13:92 (1) - ^ under
00:19:92 (1,2,3,4) - move 4 out from under 1,2,3
00:31:73 (1,2,3,4,5) - try matching the whistles with the musical
pitch/dynamics
00:38:48 (1) - needs to be closer to previous 1
00:40:92 (1) - align under 6
00:45:42 (1) - align w 1
00:51:42 (1) - ^
00:52:92 (1,1,1,1,1) - whistle the white ticks


[Enasni]
00:01:17 (1) - hidden
00:02:67 (1) - ^
00:38:48 (1) - jump is unintuitive
00:45:42 (1) - align w 4
00:48:42 (1) - symmetry plz
00:49:92 (1) - ^
00:54:05 (1) - finish
and i STRONGLY disagree with your use of x2BPM
Topic Starter
Zekira
It's odd how un-nazi'd placings could make a map look ugly in Edit mode. Lol.

Anyway, finally removed the 2x.
0_o
Really cool song/map, couldn't find any problems testing it.

Starrr :)
ignorethis
turn up the volume a little. it's hard to hear the hitsounds.

star'd.
Rapidlslayer
Couldn't find a single mistake!

Awesome!
Topic Starter
Zekira
I'm determined to get this good.
blissfulyoshi
Most of my editing follows the same train of thought

Lamron
Spacing feels slightly for a easy/normal diff.
00:28:17 (1) - make this a horizontal reflection of the slider before it.
00:37:17 (1) - make this start at the origin and have the combos right before and after it be the same horizontal distance from the center
00:39:42 (1) - make this a horizontal reflection of the combo before it


Drah:
00:09:42 (1,2,3,4,5,6) - put 3 and 6 on the y-axis and arrange the others accordingly
00:10:92 (1,2,3,4) - start all 3 on the origin
00:12:42 (1,2,3,4,5,6,1,2,3,4) - " "
00:18:42 (1,2,3,4,5,6) - put 3 on the y-axis and arrange the others accordingly
00:21:42 (1,2,3,4,5) - put 3 on the y-axis and arrange the others accordingly
00:22:92 (1,2,3,4,5,6,7) - put 3 on the y-axis and arrange the others accordingly
00:25:92 (4,5,6,7) - put all 4 at the origin
00:28:92 (1) - illegal spinner. auto only gets 2k
00:31:73 (1,2,3,4,5) - make this a horizontal reflection of the combo before it
00:37:17 (1) - put this at the origin and move the surrounding sliders accoridingly
00:39:42 (1,2,3,4,5,6,1,2,3,4) - 00:09:42 (1,2,3,4,5,6) + 00:10:92 (1,2,3,4)
00:48:42 (1,2,3) - put the 2 on the y-axis and make 3 a horizontal reflection of 1

Enasni
:00:06:23 (1,2,3,4,5,6,7,8,9) - since you have the beginning centered around the y-axis, you should wither put the middle of this combo on the y-axis or center 5 on the y-axis so 7 and 8 have the y-axis in the center
00:09:23 (1,2,3,4,5,6,7,8,9) - " "
00:12:23 (1,2,3,4,5,6,7,8,9) - " " and/or you could line up 1 directly under 5
00:15:23 (1,2) - you should try to make a pattern with all 3 of these vertical sections.
00:20:48 (5) - it is a little hard to see the change in beat spacing here. I would advise a combo change or something to make this area distinct
00:23:48 (5) - " "
00:26:86 (1) - you should vertically align this with 4
00:28:92 (1) - illegal spinner. auto only gets 2k
00:33:23 (1,2,1,2,1,2,1) - same as 00:15:23 (1,2)
00:35:48 (1) - end this directly on the y-axis
00:37:17 (1) - put this directly on the center and arrange the two surrounding sliders accordingly
00:39:42 (1,2,3,4,5,6,7) - center the 3 on the y-axis and arrange the others accordingly
00:41:86 (1,2,3,4) - " " (except replace 3 with 2)
00:48:42 (1) - illegal spinner. auto only gets 2k
00:51:80 (1,1) - make these vertical reflections of the beats before and after this combo
00:53:11 (1,2,3,4,5,6,7) - make these start at the same horizontal distance as 00:52:17 (1), or maybe even on it
00:49:92 (1) - illegal spinner. auto only gets 2k

If you want to follow distance snapping, at least make sure one note is at the center then use distance snapping to place the other notes. Also, there seems to be a lot of copying and pasting in your maps in all difficulties. I would advise you make a slightly more original diff. I guess I can give you a star, reluctantly.
Topic Starter
Zekira
I tend to disagree on the spinner -- quite a number of mods (5) told me that a legal spinner is at least a bonus of 2000 on Auto.

But I've taken a lot of centering recommendations into account.
happy30
[Lamron]

No probs~

[Drah]

No probs~

[ Enasni]

00:31:92 (-) - Note here? dunno...


Boring post xD
have a star.
Topic Starter
Zekira
...yeah, lol.
DJPop
Lamron

00:33:427 - (1)
Too high, move it down.

00:34:177 - (1)
Too low, move it up.

00:54:052 - (1)
Add hifinish.

Drah

00:34:177 - (1)
00:51:802 - (1)
Too high, move it down.

00:52:552 - (1)
Too low, move it up.

Enasni

00:27:802 - (4)
00:28:552 - (6)
Add hifinish at the ending point.

00:27:989 - (5)
Remove hitsound.

+Star
Topic Starter
Zekira
Small nazi's, yet I still apply it. :D
Larto
Overall: ARGH. DON'T PLACE TIMING SECTIONS THAT ONLY CHANGE THE SAMPLE SET OR THE VOLUME DIRECTLY ON NOTES. AT LEAST 1/4 BEFORE THEM.

Lamron:
00:21:42 (1) - Too close to last slider for my taste.
00:27:42 (1,1,1) - This is a bit irregular.. the first two sliders are pretty far apart, yet the third one is really close to the second one.

Drah:
00:38:48 (1) - Is there a reason it's not lined up with the earlier three sliders?~
00:45:42 (1) - Too close to last slider imho

Enasni:
Looks good.
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