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Sound Holic - Optical Cellophane

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Topic Starter
PandaCath
This beatmap was submitted using in-game submission on Wednesday, June 17, 2009 at 12:06:05 AM

Artist: Sound Holic
Title: Optical Cellophane
Tags: Sound Holic Nitori Kawashiro Mountain Faith Touhou Optical Cellophane
BPM: 170
Filesize: 7069kb
Play Time: 02:21
Difficulties Available:
  1. Hard (4.93 stars, 292 notes)
  2. KIRBY Mix (5 stars, 434 notes)
  3. Normal (3.91 stars, 178 notes)
Download: Sound Holic - Optical Cellophane
Download: Sound Holic - Optical Cellophane (no video)
Information: Scores/Beatmap Listing
---------------
Both modes completed, ready for modding!

Edit: Thank you to Starrodkirby86 for making a difficulty! ^^

Also, I'm sorry, but when I was first making this beatmap, I somehow made multiple copies of the song folder, and every time I try to open from each difficulty either one mode magically disappears, or turns out unsaved and blank. I'm trying to fix this, but I'm really sorry. :S Hard should be in here now, all resnapped and made changes. (Fixed! TwT)

*luls crapload of edits ftw*

Added skin! (Includes hitcircles, slider tracker, spinner, and comboburst. Please let me know if any of it is missing!)
Metroid
BPM is off.
Timing is off.
Spacing is horrid.
Rename KindaEasy to Easy
Rename NotThatHard to hard

I suggest you completely remap the whole song..
I foresee a nuke coming your way.
Topic Starter
PandaCath
Yay I'm gonna get nuked
Cyclone
To add on metroid's post:

Hitsounds can't be heard very well.
Background picture is blurry. Find a better one.
You have an unrankable slider(?) it looks like a circle but i believe it's a slider without a trail? Either way, auto gets 100 on it.
Topic Starter
PandaCath
Eee thank you two~ But no one makes large sized Nitori pictures, because no one cares about her xD I might go find the video instead.
Metroid
I personally think the BPM is doube what you have atm.


Easy
Still most of the combos are out of spacing, the spacing changes between areas in the song....

Normal
It's just like Easy with more beats....
Topic Starter
PandaCath
I don't really understand what is wrong with the spacing. Could you give some specific examples please? :3
Metroid
This map has been deleted on the request of its creator. It is no longer available.

Takuma
hello, no time to mod but:

Artist : Sound Holic

kudesu
Ekaru
Normal-

Timing is fine. 2 100s and FC in one go. That said...

Go to lower right corner. Make the 'distance snap' block solid. Hold "alt", go to upper right hand corner, choose appropriate snap (.7x-.8x should work). Respace all the notes (just be in 'select' mode, click on one, drag, and it'll be spaced correctly, then just move it til it's where you want it). You should then be good to go!

Also, avoid overlaps. Like, avoid having notes that you just hit up to half a second ago overlap a note you're going to hit, *unless* it's on top of a note/slider end, or there's nothing else you can do. Something like that...

P.S. Finish Hard. I like what you have so far.
Topic Starter
PandaCath
This map has been deleted on the request of its creator. It is no longer available.
Hara
Very cute song and map <3

I like what you have so far :D

[Hard] + [Normal]
Both looks fine.

Finish Hard and we will see.
Nachy
Normal is pretty perfect now, no need in changing or anything.
Hard, I also gotta say, it's pretty great now too, but feel free to add more if you like to make it more enjoyable and frantic.
As Nitori Kawashiro would think, this beatmap is all fixed up and good to go.

Starred.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Here you go:
Download: Sound Holic - Optical Cellophane (PandaCath) [KIRBY Mix].osu

Save into your Song Folder and do a Full Resubmission. :D

By the way, I noticed your filesize is 20.2 MB, which I believe is a wee bit over the preferred maximum filesize. Compressing the video or optimizing the audio (Just import to Audacity and export as .mp3 without changes) would get it below. I don't know how picky it'll be since it just barely makes it.

(No need for kudosu on this post)
blissfulyoshi
Normal:
00:14:31 (1) - might want to make this aligned with 3 because the 180 degrees rotation does not look that nice
00:19:95 (1,2) - make this an exact 180 degrees spin of the previous combo (not exactly the same as the last one) or try a different pattern
00:43:95 (1) - spacing
00:49:60 (1) - " "
01:12:90 (4) - this would look better if it had the same general position to 3 as 2 is to 1
01:16:43 (1) - a large jump for normal.....?
01:26:66 (2) - align with the end of 1
01:34:78 (3) - put this on the line created by 2 and 4
01:36:90 (3) - spacing
01:38:31 (5) - align with 3
01:50:31 (1) - spacing
02:07:25 (1) - align with 2,3 slope

Kirby Mix:
00:13:95 (1,1) - this large jump followed by a smaller move is disorienting
00:19:60 (1,1) - " "
00:30:01 (1,2,3,4,5,6,7) - I don't like how the distance from 2 to 4 is different than 2 to 3, applies for the whole combo
00:32:84 (1,2,3,4,5,6,7) - " "
01:19:95 (3,4) - not exactly the same slider as 2 and 1 respectively
01:32:31 (2,4) - might want to make this a counterclockwise turn of 1,3 respectively
01:50:31 (1,2,3,4) - make 2 and 3 look like this split the half the circle defined by the ends of 1,2,3,4 into sixths (thirds of the half circle)
02:01:95 (2,1,2) - not an exact horizontal reflection of the previous combo
02:19:25 (1,2,3) - similar spacing for 2 different differences in beat is disorienting

I feel a little weird about the change in spacing for the purposes of symmetry or style. Ex: 00:16:25 (3,4) and 02:15:72 (1,2), but I guess it is okay. There really was not much else to nazi spacing or symmetry wise.

Hard:
For some reason, the dl did not give me this diff. Can you do a full-resubmit? I will mod this diff. if you want me too.

Not much to complain about. Star.
mtmcl
Actually, you shouldn't request the services of a BAT until you have 8+ priority. A BAT's job is decide whether the map is ready to be ranked yet and a map CANNOT be ranked with less than 8 priority. I may sometimes do regular modding as well, but at the moment I have too many 8+ requests to look through. PM me when you have 8+ priority or I may come by, check it out, and leave my own star at a later time when I have less requests to sort through~
Starrodkirby86
Kirby Mix:
00:13:95 (1,1) - this large jump followed by a smaller move is disorienting
00:19:60 (1,1) - " "
No change so far. This might jack up the whole symmetry thing. <_>
00:30:01 (1,2,3,4,5,6,7) - I don't like how the distance from 2 to 4 is different than 2 to 3, applies for the whole combo What happened here...? Fixed.
00:32:84 (1,2,3,4,5,6,7) - " "
What happened here...? Fixed.
01:19:95 (3,4) - not exactly the same slider as 2 and 1 respectively
It is called Reverse Selection. ;o
01:32:31 (2,4) - might want to make this a counterclockwise turn of 1,3 respectively
Did my own shindig here, dawg. Fix'd.
01:50:31 (1,2,3,4) - make 2 and 3 look like this split the half the circle defined by the ends of 1,2,3,4 into sixths (thirds of the half circle)
D:
02:01:95 (2,1,2) - not an exact horizontal reflection of the previous combo
Reverse selection made ugly stacking, which I had to fix.
02:19:25 (1,2,3) - similar spacing for 2 different differences in beat is disorienting
I didn't do that...Something happened during transfer; I know it. <_>
I feel a little weird about the change in spacing for the purposes of symmetry or style. Ex: 00:16:25 (3,4) and 02:15:72 (1,2), but I guess it is okay. There really was not much else to nazi spacing or symmetry wise.
*head whirl*

Download: Sound Holic - Optical Cellophane (PandaCath) [KIRBY Mix].osu
Hara
Such a cute song! <3

[Hard]
00:18:372 (2) - Could I get you to move this 1 grid down and 1 grid right so the angle from (1) looks better?
01:39:019 (8) - Move this so it's perfectly under (7)'s end circle, 2 pixels up and 1 pixel right should do it.
02:18:548 (5) - Use 0.0x distance snap.

[Normal]
Some of the angles from sliders could be better and the slider curves more smooth but meh, it's very minor really.

[Kirby's Mix]
00:11:841 (2,3,4) - The spacing between these should be the same, consider moving (3) to be more in the middle in spacing point of view.
00:17:489 (2,3,4) - ^ Same.
02:01:959 (2) - Move this 1 pixel down.
02:02:312 (1) - Move this 3 pixels down.
02:02:665 (2) - Move this 1 pixel down and 1 pixel right.
02:19:253 (1) - Move 2.5 grids up.
blissfulyoshi
Hard:
00:19:95 (1,1) - make these 2 sliders symmetrical to the sliders from the other combo
00:24:54 (2,5,7,8) - looks better on spacing if you move all of them down on
00:27:36 (2,5,7,8) - " "
00:30:36 (2) - make this a 90º counterclockwise turn of 1
00:42:89 (2,3) - align these 2 with the end of 1
00:43:24 (4) - spacing from 3
00:43:60 (5,6) - align these with the end of 4 (this change and the previous change is just for keeping the drop between the sliders and the next note consistent. If you make a uniform drop from each slider then change would be fine. Also remember to change 00:44:30 (2) if you do that)
00:48:54 (2,3,4,5,6) - previous 3 changes
01:15:71 (1,2,3) -align with the next slider
01:31:43 (2) - move this so it is not overlapped by 1
01:43:25 (1) - looks better align with the red 1 if you move 1 notch (3) to the right
02:01:43 (2) - spacing
02:02:31 (5) - spacing
02:07:43 (6) - don't like how this is overlapped by 5
02:19:51 (2,3) - spacing
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