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Suzuki Konomi - Yume no Tsuzuki (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2013년 4월 22일 월요일 at 오후 9:22:20

Artist: Suzuki Konomi
Title: Yume no Tsuzuki (TV Size)
Source: Sakurasou no Pet na Kanojo
Tags: opening op2 alacat lepidopodus sorata kanda mashiro shiina nanami aoyama misaki kamiigusa jin mitaka ryunosuke akasaka meido maid J.C Staff
BPM: 165
Filesize: 15943kb
Play Time: 01:27
Difficulties Available:
  1. alacat's Easy (2.57 stars, 95 notes)
  2. alacat's Hard (4.88 stars, 230 notes)
  3. lepidon! - Muzukashii (4.76 stars, 341 notes)
  4. lepidon! - Oni (4.83 stars, 443 notes)
  5. Normal (4.41 stars, 157 notes)
  6. Rika (5 stars, 297 notes)
Download: Suzuki Konomi - Yume no Tsuzuki (TV Size)
Download: Suzuki Konomi - Yume no Tsuzuki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 43rd Ranked beat map.

さくら荘のペットな彼女 OP2 ~ Mp3,Video,Skin from Fumika's map, thank you :3

Rika(Insane),Normal by me.

Hard,Easy by alacat.

Taiko Oni,Muzu by lepidopodus.
Fumika
\:D/
Nichiyouki
=w=
Kodora
hey Rika

Just few things what i noticed when i play it:

00:02:642 (1) - Maybe it a little bit right or left? Just not sure about this overlap.
00:32:823 (9) - I think better set new combo here, not in 00:33:005 (1) - follow music and pattern.
00:35:733 (6) - Same thing, i think nc better begin here.
00:37:187 (4) - ^
00:39:551 (2) - It touch hp bar, move it down a little bit.
01:20:460 (4) - Maybe move it in other place? Just for better flow, at least now it overlaps 01:21:187 (1).
01:20:823 (5,6,7,8) - maybe did this not so linear?

And please, i still suggest you use AR 9 here because this jumps really plays better with it >_>

Nice map, especially love hitsounding. Good luck!
Garven
Tick rate 2 o3o
lepidopodus
Muzukashii - http://puu.sh/2yGmL
Oni - http://puu.sh/2yGny

Tell me if you don't like it.
Topic Starter
Kawayi Rika
Kodora

Kodora wrote:

hey Rika

Just few things what i noticed when i play it:

00:02:642 (1) - Maybe it a little bit right or left? Just not sure about this overlap. :arrow: overlap looks better to here.
00:32:823 (9) - I think better set new combo here, not in 00:33:005 (1) - follow music and pattern. :arrow: ok,fixed.
00:35:733 (6) - Same thing, i think nc better begin here. :arrow: ^
00:37:187 (4) - ^ :arrow: ^
00:39:551 (2) - It touch hp bar, move it down a little bit. :arrow: it's fine.
01:20:460 (4) - Maybe move it in other place? Just for better flow, at least now it overlaps 01:21:187 (1). :arrow: fixed.
01:20:823 (5,6,7,8) - maybe did this not so linear? :arrow: ^

And please, i still suggest you use AR 9 here because this jumps really plays better with it >_>

Nice map, especially love hitsounding. Good luck!
Thanks for mod kodora ~ :3

Thanks for taiko diff lepi ~ added ~ ;)
mintong89
Taiko mod as req

[Oni]

00:01:187 (1) - D? it really fit~
00:07:005 (1) - ^
00:12:642 (27) - delete, because 00:07:005 (1,2,3,4,5,6,7,8,9,10,11) - this is simple note and suddenly it 00:09:914 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,1) - all of 1/2 note at it, delete this note may be better.
00:16:278 (16) - k? it's a high pitch sound and 00:10:460 (15) - .
00:16:823 (20,21) - swap it? it sound better if swap.
00:20:460 (8) - k.
01:14:097 (28,29,30) - kkd? kdd sound weird.
01:18:642 (22) - k.
01:26:096 (25) - ^

[Muzu]

00:01:187 (6) - D
00:07:005 (1) - ^
00:10:460 (14) - k
00:16:279 (14) - k
00:26:460 (9) - k

GL
lepidopodus
@^

[Muz]
00:01:187 (6) & 00:07:005 (1) - Well that's directly against my style. I don't like putting big notes in 1st beat of certain measure since it's too typical.
00:10:460 (14) & 00:16:279 (14) - I sometimes place some dons and kats based on pitch of overall sounds in certain measure. I can't agree with more kats in that measure.
00:26:460 (9) - Similar. This time I put dons to express downward pitch in that part.

[Oni]
00:01:187 (1) & 00:07:005 (1) - Similar with Muzukashii.
00:12:642 (27) - I can't understand your reason but deleting it sounds better since there isn't significant sound there and also it emphasizes 00:12:823 (1). Accepted.
00:16:278 (16) - Set to don to emphasize later notes.
00:16:823 (20,21) - I don't agree with that.
00:20:460 (8) - Remained as don to emphasize later parts.
01:14:097 (28,29,30) - That part isn't exactly same as previous part (01:02:460 (28,29,30)) so I made some changes. I think it is acceptable range.
01:18:642 (22) - Remained as don to emphasize later kats.
01:26:096 (25) - I followed drum sounds there.


Update: http://puu.sh/2Bbjk
alacat
kanpakyin
Taiko mod as requested.

[lepidon! - Oni]
  1. 00:00:460 (1) - It would be nice if this can be a finish to fit the strong accent there.
  2. 00:21:733 (14) - ah, I don't think kat fits the music that much. I would prefer a don here.
  3. 00:42:278 (4) - how about changing this note to kat and then change 00:42:460 (5) - this note to don to follow the drum sound here?
  4. 01:03:096 (33,34) - Personally think that this diplet would be much better if you change it into kd. kd fits the music and drum better.
[lepidon! - Muzukashii]
  1. 00:00:460 (1) - It would be nice if this can be a finish to fit the strong accent there.
  2. 01:01:733 (18) - Change this back to don? kat doesn't fit the music here imo.
Andrea
~alacat's Easy~
  1. 00:58:278 (1) - Remove this new combo from here, it's not necessary.
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:43:369 (4,5,1) - The stack between these two sliders could be better if you disable the grid snap.
  2. 00:57:187 (1) - Such slider with so many repeats might be confusing and hard to read for beginners, do something else instead.
  3. 01:05:551 (1,2,3,4,5,6) - This pattern feels a bit too hard compared to the rest of the difficulty, try to make it easier.
  4. 01:25:551 (3) - Again, please don't use too many slider repeats, they're too hard to read for beginners.
  5. 01:27:005 (5) - Do not stack this note under the previous slider end, it's totally not suggested on a Normal difficulty.
~alacat's Hard~
  1. Increase HP Drain and OD by 1 tick to balance with the difficulty settings.
  1. 00:18:278 (6,1) - These two objects would play and look much better if properly stacked together.
  2. 00:22:642 (3) - Add a clap on this circle, it feels like you're missing it.
  3. 01:05:551 (7) - New combo due to the new stanza and music change.
  4. 01:06:460 (1) - Remove this new combo afterwards.
~Rika~
  1. 00:39:551 (2) - This slider is touching the HP Bar, try to move it down a bit if possible.
  2. 00:46:460 (2) - This circle could be stacked better under the previous slider if you disable the grid snap.
Nice map, good luck. :3
alacat
Thank you for modding ,Andrea ;)

Easy diff : no change :3

Hard diff : http://puu.sh/2DIVF.zip
Sieg
Hello :)

General:
You can remove sliderpoint10.png and sliderpoint30.png from skin because now the didn't show by default and imo only distract player


alacat's Easy:
00:16:460 (2,3) - this can be better blanket
00:27:369 (1,2) - for better flow http://puu.sh/2DLKg.jpg
01:16:096 (2) - also you can improve flow here http://puu.sh/2DLNE.jpg

Normal:
00:02:642 (3,4,5,6,1) - maybe http://puu.sh/2DLPY.jpg imo better
00:15:005 (3,4) - try this http://puu.sh/2DLSF.jpg
00:19:187 (2,3) - also, i think this pattern can be improved http://puu.sh/2DLUX.jpg
00:22:642 (4) - few grids left?
00:29:551 (5) - how about http://puu.sh/2DLYH.jpg
00:46:823 (4) - this also improves flow http://puu.sh/2DM0r.jpg
01:26:278 (4,5) - maybe try something like http://puu.sh/2DM4w.jpg with 5 little unstacked from end of slider

alacat's Hard:
5 OD is really low for hard, suggest +1
perfect!

Rika:
00:05:551 (1,2) - how about http://puu.sh/2DMgN.jpg
00:45:914 (8,2) - stack them perfectly?
00:49:005 (5,1) - this seems little confusing
01:03:733 (1) - rotate for better flow, something like http://puu.sh/2DMqm.jpg
01:23:733 (4,1) - oh.. this look not so great as it can be, maybe http://puu.sh/2DMwC.jpg

Rika and alacat so pro. Good Luck!
Birdy
Tryin' for M4M~

[Easy]
00:41:914 (1,2,3) - This could work: http://puu.sh/2DMjA.png (adding blankets but also keeping the triangle)

[Normal]
00:44:460 (1) - Stack to (4)'s end
00:52:096 (1,2,3) - 90-degree-corner is never the best choice
01:15:005 (1) - 1 square down to be on same line with previous' end

[Hard]
00:16:460 (2) - move normal sliderpoint to x296 y352 and add another at 344 344.
00:17:733 (5) - Adjust the track so it will be more in (3)'s track's center, it nearly touches (3)'s start now ( http://puu.sh/2DN0v.png )
00:25:914 (4,5,6) - You could make a proper triangle of (4)'s end, (5) and (6)'s start
00:39:005 (1,2) - not a big deal, but it's not flowing too good
00:43:187 (4,6) - slight overlap
01:13:733 (6) - Shape could be prettier (the second curve is disturbingly straight)

[Rika]
01:14:642 (4) - x40 y296 to make the pattern slightly better

That's all, good luck!
tiper
[Rika]
  1. 00:05:187 (7,1) - I think, you'd try to add more spacing between them. Smth like 1.3~1.4, It'll fit music as well.
  2. 00:07:914 (4,5) - Ctrl+G both. I really like how it flows
  3. 00:24:460 (1) - How about delete the repeat of the slider and put note 00:24:823 (2) which will be stacked with the begin of 00:25:005 (3)? Because end of the slider lies on the new word in vocal.
[alacat]
  1. 00:32:460 (1,2) - I don't like these finishes. Check out all of them. Rika's diff is without them, and it looks better for me.
  2. 01:05:551 (7) - nc
  3. 01:06:460 (1) - optionally delete nc
[Normal]
  1. 00:32:460 (1,2) - Try to replace (2). Now it looks a bit weirdly. (92:312), maybe?
  2. 00:57:187 (1) - 2x repeat slider looks to hard for newbies. Maybe delete one repeat and add note between (1) and (2)?
  3. 01:25:551 (3) - ^
  4. 01:26:278 (4,5) - This stack looks hard too. Maybe replace it or delete and add repeat to the (4)?
[Easy]
  1. 00:32:460 (3) - Didn't see these finishes in other diffs except guest. Delete?
  2. 00:35:369 (3) - ^
  3. 00:37:914 (2) - ^
  4. 00:41:187 (3) - ^

That's all. Very solid mapset. Good luck!
Scorpiour
star~~~~
Topic Starter
Kawayi Rika
Andrea

Andrea wrote:

~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
:arrow: i think 3 is enough.
  1. 00:43:369 (4,5,1) - The stack between these two sliders could be better if you disable the grid snap. :arrow: fixed.
  2. 00:57:187 (1) - Such slider with so many repeats might be confusing and hard to read for beginners, do something else instead. :arrow: i don't think is too hard.
  3. 01:05:551 (1,2,3,4,5,6) - This pattern feels a bit too hard compared to the rest of the difficulty, try to make it easier. :arrow: ^
  4. 01:25:551 (3) - Again, please don't use too many slider repeats, they're too hard to read for beginners. :arrow: ^
  5. 01:27:005 (5) - Do not stack this note under the previous slider end, it's totally not suggested on a Normal difficulty.
:arrow: ^


~Rika~
  1. 00:39:551 (2) - This slider is touching the HP Bar, try to move it down a bit if possible. :arrow: touch HP bar isn't a issue.
  2. 00:46:460 (2) - This circle could be stacked better under the previous slider if you disable the grid snap.
:arrow: fixed.

Nice map, good luck. :3
Sieg

Sieg wrote:

Hello :)

General:
You can remove sliderpoint10.png and sliderpoint30.png from skin because now the didn't show by default and imo only distract player :arrow: nope,i want keep this.

Normal:
00:02:642 (3,4,5,6,1) - maybe http://puu.sh/2DLPY.jpg imo better :arrow: i wanna keep symmetrical.
00:15:005 (3,4) - try this http://puu.sh/2DLSF.jpg :arrow: no cured slider to here.
00:19:187 (2,3) - also, i think this pattern can be improved http://puu.sh/2DLUX.jpg :arrow: ^
00:22:642 (4) - few grids left? :arrow: why?
00:29:551 (5) - how about http://puu.sh/2DLYH.jpg :arrow: same as 00:15:005 (3,4) -
00:46:823 (4) - this also improves flow http://puu.sh/2DM0r.jpg
01:26:278 (4,5) - maybe try something like http://puu.sh/2DM4w.jpg with 5 little unstacked from end of slider :arrow: nope.

Rika:
00:05:551 (1,2) - how about http://puu.sh/2DMgN.jpg :arrow: sorry, i don't like it.
00:45:914 (8,2) - stack them perfectly? :arrow: fixed.
00:49:005 (5,1) - this seems little confusing :arrow: why?
01:03:733 (1) - rotate for better flow, something like http://puu.sh/2DMqm.jpg :arrow: i don't think so.
01:23:733 (4,1) - oh.. this look not so great as it can be, maybe http://puu.sh/2DMwC.jpg :arrow: ^

Rika and alacat so pro. Good Luck!
Static Noise Bird

Static Noise Bird wrote:

[Normal]
00:44:460 (1) - Stack to (4)'s end :arrow: already fixed.
00:52:096 (1,2,3) - 90-degree-corner is never the best choice :arrow: i don't think so.
01:15:005 (1) - 1 square down to be on same line with previous' end :arrow: nope.


[Rika]
01:14:642 (4) - x40 y296 to make the pattern slightly better :arrow: ok,fixed.

That's all, good luck!
tiper

tiper wrote:

[Rika]
  1. 00:05:187 (7,1) - I think, you'd try to add more spacing between them. Smth like 1.3~1.4, It'll fit music as well. :arrow: i wanna keep small spacing to here.
  2. 00:07:914 (4,5) - Ctrl+G both. I really like how it flows :arrow: nope.
  3. 00:24:460 (1) - How about delete the repeat of the slider and put note 00:24:823 (2) which will be stacked with the begin of 00:25:005 (3)? Because end of the slider lies on the new word in vocal. :arrow: i followed instrumental to here.
[Normal]
  1. 00:32:460 (1,2) - Try to replace (2). Now it looks a bit weirdly. (92:312), maybe? :arrow: nope.
  2. 00:57:187 (1) - 2x repeat slider looks to hard for newbies. Maybe delete one repeat and add note between (1) and (2)? :arrow: nope,it's not too hard.
  3. 01:25:551 (3) - ^ :arrow: ^
  4. 01:26:278 (4,5) - This stack looks hard too. Maybe replace it or delete and add repeat to the (4)? :arrow: ^
That's all. Very solid mapset. Good luck!

Thanks for mod guys ~ Updated ~ ;)
alacat
Sieg

Sieg wrote:

alacat's Easy:
00:16:460 (2,3) - this can be better blanket ok.
00:27:369 (1,2) - for better flow http://puu.sh/2DLKg.jpg ok.
01:16:096 (2) - also you can improve flow here http://puu.sh/2DLNE.jpg ok.

alacat's Hard:
5 OD is really low for hard, suggest +1 no.
perfect!

Static Noise Bird

Static Noise Bird wrote:

[Easy]
00:41:914 (1,2,3) - This could work: http://puu.sh/2DMjA.png (adding blankets but also keeping the triangle) no.

[Hard]
00:16:460 (2) - move normal sliderpoint to x296 y352 and add another at 344 344. sorry, i cant understand ._.
00:17:733 (5) - Adjust the track so it will be more in (3)'s track's center, it nearly touches (3)'s start now ( http://puu.sh/2DN0v.png ) ok.
00:25:914 (4,5,6) - You could make a proper triangle of (4)'s end, (5) and (6)'s start no.
00:39:005 (1,2) - not a big deal, but it's not flowing too good i dont think so :3
00:43:187 (4,6) - slight overlap emm..
01:13:733 (6) - Shape could be prettier (the second curve is disturbingly straight) no.

tiper

tiper wrote:

[alacat]
  1. 00:32:460 (1,2) - I don't like these finishes. Check out all of them. Rika's diff is without them, and it looks better for me. no. it needs finish sound imo.
  2. 01:05:551 (7) - nc yes. i changed it from Andrea's mod.
  3. 01:06:460 (1) - optionally delete nc ^
[Easy]
  1. 00:32:460 (3) - Didn't see these finishes in other diffs except guest. Delete?
  2. 00:35:369 (3) - ^
  3. 00:37:914 (2) - ^
  4. 00:41:187 (3) - ^ Same as above.

Thank you for modding :)

Easy : http://puu.sh/2E9Xv.zip

Hard : http://puu.sh/2Eabb.zip
Fumika
This is some suggestion from me :3

[Muzukashii]
  1. 00:01:187 (6) - D ?
  2. 00:07:005 (1) - ^
  3. 00:12:460 (24) - k
  4. 00:18:096 (23) - d ?
  5. 00:28:460 - add d ? sound missing here.
  6. 00:56:096 (34) - I'd prefer K here.
  7. 00:57:914 (1) - D
  8. 01:09:551 (1) - ^
  9. 01:21:187 (1) - ^
[Oni]
  1. 00:01:187 (1) - D ?
  2. 00:07:005 (1) - ^
  3. 00:18:096 (28,29,30) - ddk ?
  4. 00:27:733 - Add d ?
  5. 00:28:460 - ^
  6. 00:29:187 - ^
  7. 00:29:914 - Add k
  8. 00:36:460 (27,30) - Delete this plz, It's not make any sense when playing ;w;
  9. 00:39:369 (41,44) - ^
  10. 00:51:732 (25,26,27) - ddk ?
  11. 00:56:096 (21) - k ?
  12. 01:05:278 - Add k ?
  13. 01:18:642 (22) - k
  14. 01:26:096 (25) - ^
;)
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