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ClariS - reunion (TV Size) [Osu|Taiko]

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 4. mai 2013 at 22:49:15

Artist: ClariS
Title: reunion (TV Size)
Source: Ore no Imouto ga Konnani Kawaii Wake ga Nai.
Tags: OreImo Opening ReySHeL 俺の妹がこんなに可愛いわけがない。
BPM: 135
Filesize: 17890kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2,82 stars, 110 notes)
  2. Hard (4,96 stars, 228 notes)
  3. Normal (4,03 stars, 134 notes)
  4. ReySHeL's Muzu (4,79 stars, 310 notes)
  5. ReySHeL's Oni (4,83 stars, 410 notes)
Download: ClariS - reunion (TV Size)
Download: ClariS - reunion (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Generic mappu for generic animu songu.
Andrea
~Easy~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there.
  2. 00:05:667 (2,3) - Don't stack these two circles together, they might be confusing for beginners to read for the easiest difficulty of the mapset, try to make them like this instead.
  3. 00:09:000 (1) - This slider is way too soon after spinner for an Easy difficulty, please try to reduce the lenght of the spinner or to let this slider begin afterwards instead.
  4. 00:13:889 (3,4) - Again, stacks are not a good idea on an Easy difficulty, space them normally please.
  5. 00:17:445 (2,3) - Same as above for the same reason, they would be fine if this is a Normal, but it's not.
  6. 00:24:556 (3,4) - Same once again.
  7. 00:29:223 (1,2) - And again, you shouldn't stack them like this.
  8. 00:38:334 (1) - Try to avoid overlapping this slider with the previous one, it doesn't look so good to me.
  9. 00:42:334 (4,5) - Again, please try to avoid this stack.
  10. 00:49:445 (5,6) - Don't kill me but yeah, another stack that you should possibly avoid.
  11. 00:50:778 (7,1) - Spacing, they are too close each other.
  12. 00:59:223 (1) - Remove this new combo from here, it's not necessary to have it.
  13. 01:00:111 (3,4) - Same thing about the stacks like before.
  14. 01:03:667 (5,6) - Again and again, too many stacks for an Easy difficulty.
  15. 01:07:223 (4,5) - Same as above.
  16. 01:14:334 (5,6) - And again.
  17. 01:17:889 (4,5) - If you space them normally instead of stacking them it would be much better.
  18. 01:21:445 (5,6) - You know what I'm going to say about this.
  19. 01:25:000 (4,1) - And again, for the last time.
~Normal~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there.
  2. 00:18:556 (1) - Do not stack this circle under the previous slider, it's too confusing for beginners to read, even if this is a Normal.
  3. 01:25:223 (6) - New combo due to the new stanza and music change, like you did on the other difficulties.
~Hard~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there.
  2. 01:07:445 (5,7) - These sliders could be stacked better together if you disable the grid snap.
Really nice mapset, though I think you should get rid of the stacks on the easiest difficulty.
Topic Starter
CXu

Andrea wrote:

~Easy~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there. - Good point xD
  2. 00:05:667 (2,3) - Don't stack these two circles together, they might be confusing for beginners to read for the easiest difficulty of the mapset, try to make them like this instead.
  3. 00:09:000 (1) - This slider is way too soon after spinner for an Easy difficulty, please try to reduce the lenght of the spinner or to let this slider begin afterwards instead. - Reduced spinner length.
  4. 00:13:889 (3,4) - Again, stacks are not a good idea on an Easy difficulty, space them normally please.
  5. 00:17:445 (2,3) - Same as above for the same reason, they would be fine if this is a Normal, but it's not.
  6. 00:24:556 (3,4) - Same once again.
  7. 00:29:223 (1,2) - And again, you shouldn't stack them like this.
  8. 00:38:334 (1) - Try to avoid overlapping this slider with the previous one, it doesn't look so good to me. - Done.
  9. 00:42:334 (4,5) - Again, please try to avoid this stack.
  10. 00:49:445 (5,6) - Don't kill me but yeah, another stack that you should possibly avoid.
  11. 00:50:778 (7,1) - Spacing, they are too close each other. - Oh, good point.
  12. 00:59:223 (1) - Remove this new combo from here, it's not necessary to have it. - Done.
  13. 01:00:111 (3,4) - Same thing about the stacks like before.
  14. 01:03:667 (5,6) - Again and again, too many stacks for an Easy difficulty.
  15. 01:07:223 (4,5) - Same as above.
  16. 01:14:334 (5,6) - And again.
  17. 01:17:889 (4,5) - If you space them normally instead of stacking them it would be much better.
  18. 01:21:445 (5,6) - You know what I'm going to say about this.
  19. 01:25:000 (4,1) - And again, for the last time.
^ Ahahaha, them stacks :P I've changed some in the beginning, but the later ones (especially the ones in the chorus) are pretty consistent throughout th whole song, so I believe they should be fine. Even if a beginner messes up on the first one, or even the second one, because of consistency they won't after that. I also don't think it's a very bad idea to introduce stacks in an Easy difficulty, as long as they're easy enough to read, and I've atleast tried to make them make sense :P Did change some of them though, as I said~

~Normal~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there. - Done~
  2. 00:18:556 (1) - Do not stack this circle under the previous slider, it's too confusing for beginners to read, even if this is a Normal. - Really? Considering the new combo on the stacked note as well, I'd say it's still fairly easy to read. Well, it doesn't hurt to unstack either, so fixed :P
  3. 01:25:223 (6) - New combo due to the new stanza and music change, like you did on the other difficulties. - Added on (5) instead to have the stack in the same color (shouldn't matter too much.)
~Hard~
  1. 00:00:556 (1) - This spinner should start at 00:00:667, since the music actual starts there. - Hai
  2. 01:07:445 (5,7) - These sliders could be stacked better together if you disable the grid snap. - I thiiink I stacked it better now :P
Really nice mapset, though I think you should get rid of the stacks on the easiest difficulty.
Thank you for random mod o3o~
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation
* = personally liked >.<

[ReySHeL's Muzu]
MOD information
  • * 00:08:556 sounds from strong bg sound
    * 00:17:667 (4,1) how about giving a change here, 00:17:889 this sound involved to making it strange
    00:17:000 - if I were you would be      
    * 00:23:667 if you are aiming for vocaling follow, then this could be k
    * 00:24:111 to link but if you wish
    * 00:27:223 (2,1)
    * 00:29:889 sounds d from strong bg sound
    * 00:34:334      
    * 00:38:778 (1,1) give some change here..
    * 00:48:111 this is mentioned before so suggesting add note here and 00:48:334 this to change the colour
    * 00:50:334 or 00:50:556 add a note
    * 00:56:445 add katsu here instead 00:56:667 since you can here a single sound stronger
    * 01:09:445 properbly adding a note here, it is not likely to have a gap like this
    * 01:11:889 (1,2,3,1,1,2,3) I think there are far clouded. check 01:17:000 (1,2,3) and think again
    * 01:22:111
    * 01:23:000
    * 01:24:334 better add a note, it could be too lonely;
    * 01:26:223 - please have 3combo here if you are having it

As I have checked Muzu, ReySHeL's Oni have very similar points out
please have a check on Muzu and then have a quick check onto it ~
Nemis
[Hard]
00:10:556 (5) - You should add a new combo here and remove 00:11:445 (1) - this one
00:17:667 (1) - I suggest to reverse the selection (CTRL+G)
00:24:778 (5) - I suggest to add a new combo here
00:29:445 (2,3,4) - Make this triple linear, at this moment it isn't (just use the grid)
00:34:556 (3) - Use CTRL+G here, it flows a lot with 00:35:223 (4,5,1) - !
00:37:223 (3,4,5) - I suggest to move these elements from here since they makes a stack and they are stacked under 00:36:111 (1) - ... I don't know if you understand, this issue doesn't makes the pattern good to see and play
00:49:667 (5) - I suggest to add a new combo here or 00:50:778 (6) - here
00:55:000 (1) - Move this new combo on 00:55:223 (2) -
00:56:556 (1) - I don't think that this new combo is needed
01:02:334 (3) - Add a new combo here since you did the same 00:58:778 (1) - here
01:27:223 (1) - I suggest to deincrease the volume of its end

[Normal]
00:27:445 (2) - I suggest to stack this slider's reverse perfectly under 00:26:111 (4) - 's reverse
00:34:334 (2) - I suggest to stack this slider's begin perfectly under 00:32:778 (4) - 's reverse
01:06:778 (2,1,2,3,4) - I think this pattern doesn't flow a lot, I suggest to try something else that flows better
01:09:223 (1,2) - I suggest to change (2)'s form since the distance spacing makes them attached
01:24:111 (4,1) - You should fix this spacing since it's wrong and hard to read in a normal
01:27:223 (1) - I suggest to deincrease the volume of its end

[Easy]
00:19:000 (4) - I suggest to move this beat in the center (00:17:889 (3) - just fix this slider's curve to fix the spacing)
00:22:334 (1) - Move this new combo on 00:23:223 (2) -
00:25:000 (4,5,1,2,1,2) - All these linear sliders bore
01:13:889 (4,5,6) - Make this blanket better
01:27:223 (1) - I suggest to deincrease the volume of its end

Nice map! :3
ReySHeL

0gre wrote:

Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation
* = personally liked >.<

[ReySHeL's Muzu]
MOD information
  • * 00:08:556 sounds from strong bg sound
    * 00:17:667 (4,1) how about giving a change here, 00:17:889 this sound involved to making it strange
    00:17:000 - if I were you would be      
    * 00:23:667 if you are aiming for vocaling follow, then this could be k
    * 00:24:111 to link but if you wish
    * 00:27:223 (2,1)
    * 00:29:889 sounds d from strong bg sound
    * 00:34:334      
    * 00:38:778 (1,1) give some change here..
    * 00:48:111 this is mentioned before so suggesting add note here and 00:48:334 this to change the colour
    * 00:50:334 or 00:50:556 add a note
    * 00:56:445 add katsu here instead 00:56:667 since you can here a single sound stronger
    * 01:09:445 properbly adding a note here, it is not likely to have a gap like this
    * 01:11:889 (1,2,3,1,1,2,3) I think there are far clouded. check 01:17:000 (1,2,3) and think again
    * 01:22:111
    * 01:23:000
    * 01:24:334 better add a note, it could be too lonely;
    * 01:26:223 - please have 3combo here if you are having it

As I have checked Muzu, ReySHeL's Oni have very similar points out
please have a check on Muzu and then have a quick check onto it ~
thanks for mod :)
http://puu.sh/2wSSK
Topic Starter
CXu

Nemis wrote:

[Hard]
00:10:556 (5) - You should add a new combo here and remove 00:11:445 (1) - this one - Done.
00:17:667 (1) - I suggest to reverse the selection (CTRL+G) - I'm not sure I want to do that, as I like the triangular flow I have atm.
00:24:778 (5) - I suggest to add a new combo here - Good point, done.
00:29:445 (2,3,4) - Make this triple linear, at this moment it isn't (just use the grid) - Should line up properly in-game due to stacking.
00:34:556 (3) - Use CTRL+G here, it flows a lot with 00:35:223 (4,5,1) - ! - Sure.
00:37:223 (3,4,5) - I suggest to move these elements from here since they makes a stack and they are stacked under 00:36:111 (1) - ... I don't know if you understand, this issue doesn't makes the pattern good to see and play - Kinda manual-stacked it. Should look better now.
00:49:667 (5) - I suggest to add a new combo here or 00:50:778 (6) - here - Added on (5)
00:55:000 (1) - Move this new combo on 00:55:223 (2) - - Should be fine, especially after I remove the NC below, as that creates symmetry.
00:56:556 (1) - I don't think that this new combo is needed - Done.
01:02:334 (3) - Add a new combo here since you did the same 00:58:778 (1) - here - Went a bit through the chorus and most New combos should be atleast somewhat consistent now.
01:27:223 (1) - I suggest to deincrease the volume of its end - Reduced to 20%

[Normal]
00:27:445 (2) - I suggest to stack this slider's reverse perfectly under 00:26:111 (4) - 's reverse - Done.
00:34:334 (2) - I suggest to stack this slider's begin perfectly under 00:32:778 (4) - 's reverse - Done.
01:06:778 (2,1,2,3,4) - I think this pattern doesn't flow a lot, I suggest to try something else that flows better - It flows in the sense that it's sharp tuns/zigzag. Should be fine imo.
01:09:223 (1,2) - I suggest to change (2)'s form since the distance spacing makes them attached - Removed overlap. The slight distance change shouldn't matter much.
01:24:111 (4,1) - You should fix this spacing since it's wrong and hard to read in a normal - It looks bad when I move it too far down. Did move it a little bit though.
01:27:223 (1) - I suggest to deincrease the volume of its end - Done.

[Easy]
00:19:000 (4) - I suggest to move this beat in the center (00:17:889 (3) - just fix this slider's curve to fix the spacing) - Doesn't really matter.
00:22:334 (1) - Move this new combo on 00:23:223 (2) - - Done.
00:25:000 (4,5,1,2,1,2) - All these linear sliders bore - Ehh, idk, but changed 00:26:778 (1) - to a curve.
01:13:889 (4,5,6) - Make this blanket better - All though I didn't really intend to blanket this, sure why not :P
01:27:223 (1) - I suggest to deincrease the volume of its end - Done.

Nice map! :3
Thanks for modding! :D Also updated Taiko~
787B
Hi.
From my Modding Queue.

General
Looks good.

Easy
00:06:334 (1) - I honestly think the spin should start in an earlier position because of the vocals. As you can probably hear, the best place for the spin would be in 00:05:889 -, but there's already an object there, so the closest you put the spin to that time, the better, so I recommend placing the spin in 00:06:111 -.
00:41:889 (3) - Kinda nazi, but could you please lower this to y:224 to match with 00:41:000 (1) - ?
00:44:556 (3) - You should consider adding a New Combo here because of the finish hitsound. I know the current combo would be short, but I think it's a better placement for it. (Which also implies deleting the New Combo in 00:45:445 (1) - )
00:59:223 (2) - New Combo because of kiai?
01:03:889 (6,1) - Blanket would be nice here.
01:13:000 (3) - The same thing I wrote about 00:44:556 (3) - applies here.

Normal
00:38:778 (4,5) - Nazi again: Put a grid up (In y:292) to match with 00:37:223 (2) -.
00:52:111 (2) - Straight slider here kinda ruins the flow imo. Why not do something similar for what you did in Easy, keeping in mind the circular-shape slider. Also keep in mind that you did the same sliders in Easy and Hard, so consider doing it here for a consistency.
01:13:000 (3) - New Combo? (Remove 01:13:445 (1) - combo if changed of course).

Hard
00:29:445 (2,3,4,5) - I wouldn't recommend stacking them. I got confused when test-playing this, it would be much better in terms of flow if you put 00:29:445 (2,3,4) - away from 00:29:889 (5) - .
01:21:445 - Why no object here?

Good luck!
Topic Starter
CXu

Wolf wrote:

Hi.
From my Modding Queue.

General
Looks good.

Easy
00:06:334 (1) - I honestly think the spin should start in an earlier position because of the vocals. As you can probably hear, the best place for the spin would be in 00:05:889 -, but there's already an object there, so the closest you put the spin to that time, the better, so I recommend placing the spin in 00:06:111 -. - Well yeah, but considering it's an easy, I think having enough time to prepare for the spinner should be fine. Also, it does fit with a 1/1 here imo
00:41:889 (3) - Kinda nazi, but could you please lower this to y:224 to match with 00:41:000 (1) - ? - Oh haha, yes sure!
00:44:556 (3) - You should consider adding a New Combo here because of the finish hitsound. I know the current combo would be short, but I think it's a better placement for it. (Which also implies deleting the New Combo in 00:45:445 (1) - ) - 00:43:667 (1,2,3) and 00:45:445 (1,2,3) follow the same combopattern, and is matching the vocals, so I think it's fine.
00:59:223 (2) - New Combo because of kiai? - I did have this before, but after a previous mod I changed it to this. The current pattern is consistent with the rest of the chorus, so I'm keeping this as it is.
01:03:889 (6,1) - Blanket would be nice here. - Sure why not.
01:13:000 (3) - The same thing I wrote about 00:44:556 (3) - applies here. - Same answer as that as well as 00:59:223 (2).

Normal
00:38:778 (4,5) - Nazi again: Put a grid up (In y:292) to match with 00:37:223 (2) -. - Put at 294 as that's where it should be.
00:52:111 (2) - Straight slider here kinda ruins the flow imo. Why not do something similar for what you did in Easy, keeping in mind the circular-shape slider. Also keep in mind that you did the same sliders in Easy and Hard, so consider doing it here for a consistency. - Good point I guess. Done.
01:13:000 (3) - New Combo? (Remove 01:13:445 (1) - combo if changed of course). - Mm, not sure if I want to do that. I know it's kind of different from the NC pattern everywhere else, but because of the triangleshape 1,2,3 makes, I'm kind of reluctant to change this for now, aaand since it makes the previous combo fairly short :P I'll keep it in mind though!

Hard
00:29:445 (2,3,4,5) - I wouldn't recommend stacking them. I got confused when test-playing this, it would be much better in terms of flow if you put 00:29:445 (2,3,4) - away from 00:29:889 (5) - . - I kind of wanted to capture the pause in zu-tto with this as well as the "break" in drums, kinda, so I'm not changing this for now. I will if more people complain though :P
01:21:445 - Why no object here? - Following the break in vocals. Similar to 01:06:556

Good luck!
Thanks for modding! :D
Dolphin
Hello from the Testplay Queue!
shoe, ilu<3 mutual frens n luv

[General]
I can't tell, but did you use custom hitsounds for this? If you did, they sound perfect! <3
[Easy]
Plays perfectly. Good flow! Sound setting is good, and the song setup settings seem to be good as well!
[Normal]
I would use a bit further snapping on the 1/2 notes. Just a little so that there is a teeny tiny little gap :p
[ReySHeL's Muzu]
This map is already good. Flow is great and follows the music very well!
[ReuSHeL's Oni]
I think you could change a few kats into dons. Some Kats didn't feel right to the music :p Try listening closer to the music. Other than that, flow is good and it uses simple but fun patterns.
[Hard]
Nice flow!! :D I like the slide shapes. I can tell that you were tweaky on them =w=y Sliders look perfect. :p
Maybe you could set the AR down a tick? The AR seems too high for the beginning part :S
Other than that, I like it! :P

Thats the end of my simple testplay mod. I hope you listen well.
Did all diffs because mutual frens 4 laif<3
If you have questions just PM me in-game. 8-)
okamiratsu
[Normal]
00:09:000 remove nc
00:12:334 ^
00:19:445 end slider at 00:20:111
00:20:556 add note
00:43:223 remove nc
00:57:889 ^
01:02:334 ^
01:05:889 ^
01:17:000 ^
01:20:111 ^
Ayesha Altugle
[general]

Background: kuronekoanydayeveryday.jpg is 1024x576, which differs from the recommended size of 1024x768.

Tags : Consider adding "ReySHeL" to all of your tags since It map taiko
Topic Starter
CXu
@Dolphin: Yeah, I'm not too sure if I want to keep the AR as it is or lowering it, but for now I'll just have it as it is. The slight overlapping in Normal is becaus I was mapping with CS4 instead of CS3 for some reason :P I think it's fine though, since fixing the spacing would result in bigger spacing xD
Thanks for testing!

okamiratsu wrote:

[Normal]
00:09:000 remove nc
00:12:334 ^
00:19:445 end slider at 00:20:111 - Following vocals
00:20:556 add note
00:43:223 remove nc
00:57:889 ^
01:02:334 ^
01:05:889 ^
01:17:000 ^
01:20:111 ^
Changed new combos in chorus, left the others.
Thanks for modding!

vahn10 wrote:

[general]

Background: kuronekoanydayeveryday.jpg is 1024x576, which differs from the recommended size of 1024x768.

Tags : Consider adding "ReySHeL" to all of your tags since It map taiko
Widescreen bg. It's not really worth it to resize it to either 4:3 or 1366x768, so leaving that as it is. Added tags. Thanks!
P A N
OMG CXU
hi. from my queue

[Easy]

00:57:000 (4) - move center to 88|272 and move tail to 76|212 for a perfect blanket
01:25:223 (1) - move center to 76|160 and move tail to 100|276 ^
01:26:556 (2) - up 1 grid?

[Normal]

00:09:889 (2) - move to 472|108? for blanket
00:39:889 (6) - move to 192|68> for blanket

[Hard]

00:48:556 (3) - move center to 328|76? for better blanket
00:20:111 (2,3) - move both right 1 grid for perfect blanket
00:29:889 (5,1) - what about swap NC
00:55:223 (2) - move center to 168|96 for a nice blanket
00:56:111 (4) - move center to 344|96 for a nice blanket
00:59:667 (3) - up 1 grid right 1 grid and move center to 248|40 for a perfect blanket
01:00:111 (4,6) - move both right 1 grid
01:04:778 (1) - down 1 grid. for a balance spacing
01:13:889 (3) - down 2 grid for a perfect blanket and right 1 grid for to be a triangle with (4,5)
01:22:556 (3) - left 1 grid please

OMG nice map
Good Luck and Star! :D
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3 (or 2)
    Overall Difficulty: 3 (or 2)
    00:17:889 (3,4,1,2,3) - Make this pattern like the next one (00:32:556 (3,4,5)) to keep a consistency.
    00:50:778 (7,1) - I don't like flow here, convert (7) in 2 1/1 circles.

Normal

  • HP Drain Rate: 5 (or 4)
    Overall Difficulty: 5 (or 4)
    00:02:334 (1,2) - Avoid 1/2 right from the beginning of the diff, delete (1).
    00:05:223 (3) - Try this:
    00:43:223 (1) - End this slider 1/1 earlier and add a circle at 00:44:111.
    00:56:111 (3,4) - Try this:
    01:21:223 (6) - Move this circle 1/2 later.

Hard

  • 00:08:111 (2) - Uh why this 1/8 repeating slider? Try this:
    00:09:889 (3) - ^
    00:20:334 (3) - A triplet here will fit nicely, add a circle at 00:20:445 and another one at 00:20:556.

ReySHeL's Muzu

  • Rename this diff "ReySHeL's Muzukashii".
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo.
    00:03:000 (2,3,1) - d d k --> d k d
    00:28:778 (x) - Add k.
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d

ReySHeL's Oni

  • Add the video.
    00:03:000 (2,3,1) - d d k --> d k d
    00:13:778 (2) - Delete this k.
    00:28:778 (x) - Add k.
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd

Really nice mapset, call me after your fixes for a recheck.
Topic Starter
CXu

P A N wrote:

OMG CXU - Hi =3=~
hi. from my queue

[Easy]

00:57:000 (4) - move center to 88|272 and move tail to 76|212 for a perfect blanket - Done.
01:25:223 (1) - move center to 76|160 and move tail to 100|276 ^ - Copy of 01:23:445 (2), then extended. Moved 01:26:556 (2) instead.
01:26:556 (2) - up 1 grid? - ^

[Normal]

00:09:889 (2) - move to 472|108? for blanket - Eh why not :P
00:39:889 (6) - move to 192|68> for blanket - ^

[Hard]

00:48:556 (3) - move center to 328|76? for better blanket - I have like no idea what you mean here xD
00:20:111 (2,3) - move both right 1 grid for perfect blanket - okay.
00:29:889 (5,1) - what about swap NC - the yellow combo follows "zutto" so I think it's okay as it is~
00:55:223 (2) - move center to 168|96 for a nice blanket - Done (Also changed endpoint a bit).
00:56:111 (4) - move center to 344|96 for a nice blanket - ^
00:59:667 (3) - up 1 grid right 1 grid and move center to 248|40 for a perfect blanket - Changed a little bit around here so distance snap was still going as it should. Fixed the blanket.
01:00:111 (4,6) - move both right 1 grid - Done.
01:04:778 (1) - down 1 grid. for a balance spacing - k.
01:13:889 (3) - down 2 grid for a perfect blanket and right 1 grid for to be a triangle with (4,5) - Triangle at 01:13:000 (1,2,3)
01:22:556 (3) - left 1 grid please - Okay.

OMG nice map
Good Luck and Star! :D
Thanks for modding! :D

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3 (or 2) - Changed to 2
    Overall Difficulty: 3 (or 2) - ^
    00:17:889 (3,4,1,2,3) - Make this pattern like the next one (00:32:556 (3,4,5)) to keep a consistency. - The music goes louder after 00:30:334, so the part after this has more beats, which is intentional. ;)
    00:50:778 (7,1) - I don't like flow here, convert (7) in 2 1/1 circles. - Fixed.

Normal

  • HP Drain Rate: 5 (or 4) - To 4
    Overall Difficulty: 5 (or 4) - ^
    00:02:334 (1,2) - Avoid 1/2 right from the beginning of the diff, delete (1). - Mm, I think it's easier to hit 1/1 after a spinner than 3/2, and since it's so early, retrying isn't too much of a hazzle either imo, so I'm leaving this for now.
    00:05:223 (3) - Try this: - Why not :)
    00:43:223 (1) - End this slider 1/1 earlier and add a circle at 00:44:111. - I have no idea why, but I kind of prefer the long slider. Breaking it up feels too chopped up imo, and there is a volume buildup thing in the background at 00:43:667 (which isn't the beginning of this slider, but idk I still think it fits for some reason :o )
    00:56:111 (3,4) - Try this: - That's actually a pretty good idea, since I use a slider for 00:57:000 in the other diffs :oops:
    01:21:223 (6) - Move this circle 1/2 later. I'm mostly following vocals for the chorus, so this should be fine.

Hard

  • 00:08:111 (2) - Uh why this 1/8 repeating slider? Try this: - The piano is going pretty fast at this point.
    00:09:889 (3) - ^ - Well, it should be 1/6, but it's generally easier to read as 1/8. 1/4 feels too slow imo. I can change this to a 1/6 slider if you want though.
    00:20:334 (3) - A triplet here will fit nicely, add a circle at 00:20:445 and another one at 00:20:556. - I don't know really. For me, only a note at 00:20:445 sounds right. Also, the break between (3) and (4) was mostly to reflect the vocals I guess.

ReySHeL's Muzu

  • Rename this diff "ReySHeL's Muzukashii".
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo.
    00:03:000 (2,3,1) - d d k --> d k d
    00:28:778 (x) - Add k.
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d

ReySHeL's Oni

  • Add the video.
    00:03:000 (2,3,1) - d d k --> d k d
    00:13:778 (2) - Delete this k.
    00:28:778 (x) - Add k.
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd

Really nice mapset, call me after your fixes for a recheck.
I was under the impression you shouldn't have video on Taiko (I've had a lot of people pointing out video in taiko-diffs and stuff before. Well, I have no idea so I'll leave that up to ReySHeL :P
Thanks a lot for modding! :D
ReySHeL

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

  • Rename this diff "ReySHeL's Muzukashii". i want to ''ReySHeL's Muzu'' ;w;
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo. added
    00:03:000 (2,3,1) - d d k --> d k d 00:03:889 (1,1,1) - and sound is different
    00:28:778 (x) - Add k. i added the d
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d fixed


ReySHeL's Oni

  • Add the video. added
    00:03:000 (2,3,1) - d d k --> d k d same with Muzu
    00:13:778 (2) - Delete this k. ok
    00:28:778 (x) - Add k. same with Muzu
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd ok

Really nice mapset, call me after your fixes for a recheck.
thanks for mod!
http://puu.sh/2IZgb.zip
Diasios
(ノ ゚Д゚)ノ彡
Topic Starter
CXu
yay Thanks!
Low
[General]
- since it's now possible to add japanese text into the tags, you should add "俺の妹がこんなに可愛いわけがない" since it's the japanese translation of the anime this song is from.
- it would be best to remove the period at the end of the source since most websites have the anime's title listed without it. i've only seen one website with the period added. on top of this, all the ranked maps from the anime don't include the period.
- i advise using tick rate 2 on all difficulties. it fits very well for most songs and should be used in this case as it suits better than tick rate 1.

[Easy]
00:00:667 (1) - rather than a whistle on this spinner, a finish would fit better due to the sound being in the music.
00:47:223 (1) - the combo starting here is very long compared to the others. it would be a good idea in my opinion to split the combo up at 00:49:445 (5).
00:57:000 (4) - add a clap to the beginning of the slider; the sound is present in the music.

[Normal]
00:00:667 (1) - same concern as the easy difficulty.
00:36:111 (1,2) - for the sake of neatness, it would be a good idea to slightly break distance snap and move (2) to the right a couple of grids to avoid the borders of the sliders overlapping. it looks much better that way.
01:05:889 (3,4) - argh, the borders are almost overlapping and it's bothering me. could you move them a bit further apart?
01:09:223 (1,2) - same as above.

[Hard]
00:01:889 (1) - same issue as the normal and easy difficulties regarding the whistle at the start of the slider.
00:09:889 (3) - this slider should be snapped to 1/6 (listen to the song carefully at 25% speed) and should have 2 repeats (lasts for 4 1/6 beats). it's not really a big issue, but it's worth pointing out.

[ReySHeL's Taikos]
- i am slightly below muzukashii level in taiko, and the difficulty was fairly easy and flowed very nicely with consistent patterns. the oni difficulty seems nice as well.

very well mapped. however, there is one major concern of mine that you should take into mind for your future maps. regarding combo placement, please place combos to fit the song (ex. a NC every large white tick) rather than to fit the patterns of the map. i feel as if you're doing the latter.

call me back! :)
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