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Blue Stahli - Atom Smasher

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Topic Starter
Cobra
This beatmap was submitted using in-game submission on Wednesday, July 03, 2013 at 11:32:34 AM

Artist: Blue Stahli
Title: Atom Smasher
Tags: antisleep vol. three fixt music bret autrey
BPM: 142
Filesize: 4434kb
Play Time: 02:09
Difficulties Available:
  1. Advanced (4.81 stars, 317 notes)
  2. Amateur (1.26 stars, 92 notes)
  3. Average (3.78 stars, 161 notes)
Download: Blue Stahli - Atom Smasher
Information: Scores/Beatmap Listing
---------------
My first ranked beatmap! :D

Mapset:

Amateur [Easy]
Average [Normal]
Advanced [Hard]

Hope you enjoy playing!

BONUS DOWNLOADS:
Kaiser's Insane by GrayKaiser82
Zero Smasher by Zero_wind
rezoons
Hi :),

M4M:

[General]
  1. You have two quiet parts: 00:14:374 to 00:27:895 and 01:05:078 to 01:38:881
    and two loud parts: 00:31:275 to 00:58:317 and 01:38:881 to the end.
    I think you should use normal hitsounds for the loud parts instead of soft and maybe a higher slider velocity for the Advanced diff. 1.3 is good for the quiet part but i think it would give a better flow to have a 1.25 or 1.5 multiplier for the louder parts.

[Amateur]
  1. 00:18:629 (2) - When you have a really easy map like yours i would say to try avoiding 1/2 because it's difficult to be timed by rookie players. If you want to keep it move it to x=288 y=176. It's aligned at 00:36:345 (4,5) so why not here.
  2. 00:27:472 (4) - Move to x=132 y=112 for a better blanket.
  3. 00:36:345 (4) - NC.
  4. 00:37:191 (5) - Same remark as before.
  5. 00:59:479 (1) - Start it at 00:59:374 or 00:59:585 but not here.
  6. 02:08:458 (3) - NC.
[Average]
  1. 00:17:331 - I think you can add a note here.
  2. 00:57:261 - ^
  3. 01:22:191 (1) - If i heard correctly i think a 1/2-beat length slider would be better here.
  4. 02:06:768 (1,2,3) - Avoid the finish on the slider because it also affect the arrow which doesn't need one. Remove it and put only a finish at the beggining and the end of each slider.
[Advanced]
  1. 01:58:317 (5) - Not at the same high than 1 and 3.
Sorry, i can't find much :o but that mean that it was well mapped.
Good luck :D.
Topic Starter
Cobra

rezoons wrote:

Hi :),

M4M:

[General]
  1. You have two quiet parts: 00:14:374 to 00:27:895 and 01:05:078 to 01:38:881
    and two loud parts: 00:31:275 to 00:58:317 and 01:38:881 to the end.
    I think you should use normal hitsounds for the loud parts instead of soft and maybe a higher slider velocity for the Advanced diff. 1.3 is good for the quiet part but i think it would give a better flow to have a 1.25 or 1.5 multiplier for the louder parts. I'll see what others say about this, I really like the soft hitsounds, the music isn't really that loud or exciting. For the slider velocity, I've considered it, after I mapped the whole thing. It would require remapping, so unfortunately, can't be applied.

[Amateur]
  1. 00:18:629 (2) - When you have a really easy map like yours i would say to try avoiding 1/2 because it's difficult to be timed by rookie players. If you want to keep it move it to x=288 y=176. It's aligned at 00:36:345 (4,5) so why not here. i'll see what i can do about these kind of parts. also, moved it.
  2. 00:27:472 (4) - Move to x=132 y=112 for a better blanket. done
  3. 00:36:345 (4) - NC. mkay
  4. 00:37:191 (5) - Same remark as before.
  5. 00:59:479 (1) - Start it at 00:59:374 or 00:59:585 but not here. oops, how the hell did that happen
  6. 02:08:458 (3) - NC. eh ok
[Average]
  1. 00:17:331 - I think you can add a note here. good idea
  2. 00:57:261 - ^ mhm
  3. 01:22:191 (1) - If i heard correctly i think a 1/2-beat length slider would be better here. done i think lol
  4. 02:06:768 (1,2,3) - Avoid the finish on the slider because it also affect the arrow which doesn't need one. Remove it and put only a finish at the beggining and the end of each slider. okay
[Advanced]
  1. 01:58:317 (5) - Not at the same high than 1 and 3. whoops
Sorry, i can't find much :o but that mean that it was well mapped.
Good luck :D.
Thanks, I'll mod your map soon
wmtokok
hi~
M4M :)

Amateur
00:54:514 (4,1) - You can change this https://osu.ppy.sh/ss/698425 .Remember change the whistle,finish,clap :) .
01:22:402 (2) - note?

Average
01:21:557 (4,1) - You can change this http://osu.ppy.sh/ss/698447
01:34:655 (2) - use 01:33:810 (1) http://osu.ppy.sh/ss/698442
01:46:698 - note?
Advanced
00:24:937 (2) - this note can delete

I can't find more.Sorry :(
This diff is very well :)

Good luck
Topic Starter
Cobra

wmtokok wrote:

hi~
M4M :)

Amateur
00:54:514 (4,1) - You can change this https://osu.ppy.sh/ss/698425 .Remember change the whistle,finish,clap :) . hmm okay
01:22:402 (2) - note? theres already one there ._.

Average
01:21:557 (4,1) - You can change this http://osu.ppy.sh/ss/698447 ok
01:34:655 (2) - use 01:33:810 (1) http://osu.ppy.sh/ss/698442 ok
01:46:698 - note? where would it goooo
Advanced
00:24:937 (2) - this note can delete why? ._.

I can't find more.Sorry :(
This diff is very well :)

Good luck
thanks for modding :D
Irreversible
Hey, from ~ ★ Dake's and Irre's Modding Queue ★ ~

:)

Let's begin with the mod

[General]

Why
is
there
no
insane
for
this
song
plz

[Amateur]

00:27:472 (4) - Remove this by a single circle.
00:28:529 (1) - This spinner should start 00:27:895 (1) - here
00:51:557 (1,5) - This could be a bit hard for newbies, since it's an Amateur only diff.
01:30:430 (2) - This slider looks really cool!
01:50:712 (3) - Why isn't this slider straight? Well i mean, it's a bit prone.

The rest is kinda okayish, but there could still be improvement, just wait for more mods!

[Average]

Since Amateur has a kinda low SV, this one is pretty high o.o

00:31:909 (2) - You should avoid things like this :c
01:36:768 (4) - I don't understand why you never put a finish here (for all diffs)

This is the best diff in this mapspread yet! But i hope i could help you with my bigger mod in Advanced :P

[Advanced]

First impression: It's a kinda awesome song, where you could put in very many mini-streams, and SV changes. So many main question is: Why is there no insane xD


Hitsounds:

00:17:754 (1) - Add a quiet finish on the Slider-Start?
00:49:022 (9) - Add a finish, instead of a clap
01:21:979 (1) - Why are here two finishes missing? It's very important to keep consistent with hitsounding.
01:36:345 (3) - Add a finish on the end.
02:03:388 (3) - This clap isn't necessary.

Placing:

00:19:444 (1) - Make this slider a bit rounder, so everything looks a bit better.
My suggestion: http://puu.sh/2xHfV
Btw: You have to move the next slider as well.
00:21:979 (3) - Same as above, rounder would be better.
00:22:824 (4) - This one needs another placing. I suggest following the placing before, which means you kinda half-stack it with the Slider-End of (3).
00:31:275 - I think a kiai-fountain would be nice here.
00:35:289 (2,3) - The stack here doesn't really work well. Try replacing it.
00:35:500 (3) - If you wanna make a slider like this, make it look nice. Means: Put the second white tick to x: 176 y: 64
00:41:838 (2,3,4) - Make a little triangle here, stacking in this case also, is pretty boring.
00:46:486 (4,5,6,1) - Let me tell you what rhythm i think is better, and more varying
00:46:486 (4,5,6,1) -
00:46:486 - Add a slider from here to 00:46:909 -
00:47:120 - Add a slider from here to 00:47:543 -
00:47:754 - Add a circle
00:47:965 - Add a circle
00:48:176 - Add a slider from here to 00:48:599 -
00:49:867 (13) - Shorten this slider by one tick, while moving 00:50:712 (14) - one tick back
In this case:
Add a circle 00:51:134 - and 00:51:134 -
00:58:106 (8,9) - If you wanna make a nice circle, don't leave them out, why do they get suddenly straight?
01:13:529 (3) - Move it a bit downwards.
01:43:106 (3) - Bad flow with the other things around it, try make something rounder.


Good luck! I hope i could help you a bit, and if you don't understand something, feel free to contact me every time ~
Topic Starter
Cobra

Irreversible wrote:

Hey, from ~ ★ Dake's and Irre's Modding Queue ★ ~

:)

Let's begin with the mod

[General]

Why
is
there
no
insane
for
this
song
plz
i
cant
map
insanes
asdfghj

[Amateur]

00:27:472 (4) - Remove this by a single circle. okay
00:28:529 (1) - This spinner should start 00:27:895 (1) - here okay
00:51:557 (1,5) - This could be a bit hard for newbies, since it's an Amateur only diff. Do you mean 1 and 2? There's no 5. changed to a slider
01:30:430 (2) - This slider looks really cool! thanks, i like how the sliderball waves so smooth
01:50:712 (3) - Why isn't this slider straight? Well i mean, it's a bit prone. i think its fine

The rest is kinda okayish, but there could still be improvement, just wait for more mods! thanks for an honest opinion! i always like hearing those :)

[Average]

Since Amateur has a kinda low SV, this one is pretty high o.o my bad ._.

00:31:909 (2) - You should avoid things like this :c i like it though D: i think it looks cool and sounds nice.
01:36:768 (4) - I don't understand why you never put a finish here (for all diffs) added

This is the best diff in this mapspread yet! But i hope i could help you with my bigger mod in Advanced :P thanks :D

[Advanced]

First impression: It's a kinda awesome song, where you could put in very many mini-streams, and SV changes. So many main question is: Why is there no insane xD


Hitsounds:

00:17:754 (1) - Add a quiet finish on the Slider-Start? okay
00:49:022 (9) - Add a finish, instead of a clap uhhh wat. i think you pointed out the wrong time - it makes no sense to me and there is no (9)
01:21:979 (1) - Why are here two finishes missing? It's very important to keep consistent with hitsounding. finishes happen when it happens in the music, and nothing happens here
01:36:345 (3) - Add a finish on the end. okay
02:03:388 (3) - This clap isn't necessary. you can hear the music "clap" twice in a row here though, i guess i'll remove it though

Placing:

00:19:444 (1) - Make this slider a bit rounder, so everything looks a bit better.
My suggestion: http://puu.sh/2xHfV ooo okay
Btw: You have to move the next slider as well.
00:21:979 (3) - Same as above, rounder would be better. okay
00:22:824 (4) - This one needs another placing. I suggest following the placing before, which means you kinda half-stack it with the Slider-End of (3). ive changed this whole part a lot, not sure if i did a good job lol
00:31:275 - I think a kiai-fountain would be nice here. ehh idk. i'll see what other people say. this song isnt really strong enough for much kiai time, so i only use it at the end for emphasis.
00:35:289 (2,3) - The stack here doesn't really work well. Try replacing it. okay
00:35:500 (3) - If you wanna make a slider like this, make it look nice. Means: Put the second white tick to x: 176 y: 64 sorraaaay
00:41:838 (2,3,4) - Make a little triangle here, stacking in this case also, is pretty boring. good idea
00:46:486 (4,5,6,1) - Let me tell you what rhythm i think is better, and more varying
00:46:486 (4,5,6,1) -
00:46:486 - Add a slider from here to 00:46:909 - okay
00:47:120 - Add a slider from here to 00:47:543 - the song claps during the slider though, doesnt sound good to me D:
00:47:754 - Add a circle ok
00:47:965 - Add a circle ok
00:48:176 - Add a slider from here to 00:48:599 - ok
00:49:867 (13) - Shorten this slider by one tick, while moving 00:50:712 (14) - one tick back remapped this whole section basically
In this case:
Add a circle 00:51:134 - and 00:51:134 - ^ same time xD wat, also, ^ ^ ^
00:58:106 (8,9) - If you wanna make a nice circle, don't leave them out, why do they get suddenly straight? fixed
01:13:529 (3) - Move it a bit downwards. mmmk
01:43:106 (3) - Bad flow with the other things around it, try make something rounder. fixed i think?


Good luck! I hope i could help you a bit, and if you don't understand something, feel free to contact me every time ~
thank you so much! awesome mod.
Irreversible
hey,
this thing in average: it sounds and looks cool yeah, but it's a big hard for normal, know what i mean? :D
Azer
Hi, from my queue :)

Hard
  1. 00:20:289 (2) - End Slider at 00:20:712
  2. 00:23:247 (2) - Replace by Slider ending at 00:23:458
  3. 00:23:669 (3) - Move to 00:23:881 and change position accordingly
  4. 01:10:148 (4) - Slider deign not symmetrical
  5. 01:11:416 (5,6) - Replace by 1/4 Slider, Reversing twice
  6. 01:17:543 - Add note, remove this slider 01:17:754 (3) , move this slider 01:18:176 (4) to 01:17:965
  7. 02:05:923 - Remove this kiai time.
Topic Starter
Cobra

AzerFrost wrote:

Hi, from my queue :)

Hard
  1. 00:20:289 (2) - End Slider at 00:20:712 ok
  2. 00:23:247 (2) - Replace by Slider ending at 00:23:458 ok
  3. 00:23:669 (3) - Move to 00:23:881 and change position accordingly ok
  4. 01:10:148 (4) - Slider deign not symmetrical it is but i changed it anyway remapped this whole section
  5. 01:11:416 (5,6) - Replace by 1/4 Slider, Reversing twice ^
  6. 01:17:543 - Add note, remove this slider 01:17:754 (3) , move this slider 01:18:176 (4) to 01:17:965 ^
  7. 02:05:923 - Remove this kiai time. nah
thanks
DeletedUser_1574070
lol try to make your own Insane even if you don't submit yours.

from my queue

let's go

General

cool but actually I think you don't need to put audio lead-in cuz it is for a beginning notes that comes suddenly.

Ameteur

00:21:134 (1) - lets try to keep distance 0.95x ~ 1.05x

00:21:557 (2) - ^

00:27:895 (1) - hard for easy players. make this spinner shorter

00:51:557 (1) - as I mentioned before, spacing (only a grid but important in easy/normal diff) cuz your slider has symmetry on y-axis, moving 00:50:712 (4) - this note a grid can be okay I think.

01:22:824 (3) - overlapping is not good on easy but I think it is well-shaped so okay~

01:34:655 (2) - meh 1.12x try to make this pattern more symmetrical 01:33:810 (1,2,3,4) -

Average

cuz I did explained on easy diff, there are some notes that do not keep spacing.

00:58:529 (1) - I don't know hitsound very well but remove finish?


Advanced

00:48:176 (1,2) - make these sliders same

cuz I'm not a good modder I could not find out some awkward points of your map.

hope your map ranked thx :)
Topic Starter
Cobra

Clique wrote:

lol try to make your own Insane even if you don't submit yours.

from my queue

let's go

General

cool but actually I think you don't need to put audio lead-in cuz it is for a beginning notes that comes suddenly. good point

Ameteur

00:21:134 (1) - lets try to keep distance 0.95x ~ 1.05x ok

00:21:557 (2) - ^ ok

00:27:895 (1) - hard for easy players. make this spinner shorter ok

00:51:557 (1) - as I mentioned before, spacing (only a grid but important in easy/normal diff) cuz your slider has symmetry on y-axis, moving 00:50:712 (4) - this note a grid can be okay I think. moved the previous note

01:22:824 (3) - overlapping is not good on easy but I think it is well-shaped so okay~

01:34:655 (2) - meh 1.12x try to make this pattern more symmetrical 01:33:810 (1,2,3,4) - ok

Average

cuz I did explained on easy diff, there are some notes that do not keep spacing. should be fine

00:58:529 (1) - I don't know hitsound very well but remove finish? you are right


Advanced

00:48:176 (1,2) - make these sliders same they are the same?

cuz I'm not a good modder I could not find out some awkward points of your map.

hope your map ranked thx :)
thank you :)
yanlu
Hi~ from my queue :3/

[Overall]
  1. if you add some SB for this song will be great!
about Kiai time:
  1. 01:48:176 - why you close kiai? you should keep kiai here~
  2. 02:05:923 - to 02:09:303 - hmm..i perfer remove this kiai time? cuz it's the end os the map and short....
__so my opinion is from 01:38:881 - to 02:05:923 - :)

[Advanced]
  1. 00:21:557 (2) - why finish here...it's strange o_o i perfer remove it.
  2. 00:24:514 (5) - NC here to notice the snap changed.
  3. 00:35:500 (3) - you can coated 00:36:345 (4) - 's head better~
  4. 00:41:838 (2,3,4) - this flow isn't good imo.try this http://puu.sh/2CK7L.jpg
  5. 01:05:078 - remove finish
  6. 01:15:219 (1) - x216/y252? or somewhere don't stack this note better..
  7. 01:19:022 (2) - remove finish
  8. 01:45:007 (2,4) - ^ i know you want to highlight this.but 2 finish is enough imo
  9. 01:55:148 (2,3,4) - i feel strange you stack here...it's suddenly..
[Average]
  1. 00:21:557 (2) - same as Advanced.
  2. 00:47:120 (2) - move to 00:47:331 - start the slider better~
  3. 00:57:895 - remove clap
  4. 01:05:078 - same as Advanced.
  5. 01:19:021 (5) - remove finish
  6. 01:21:979 (1,2) - very sudden and strange rhythm..try this http://puu.sh/2CKTK.jpg
  7. 02:03:388 (4) - remove clap and add whistle
  8. 02:05:923 - add finish
[Amateur]
  1. 00:21:557 (2) - same as Advanced. (again)
  2. 01:05:078 - ^
  3. 01:22:824 (3) - this overlap is hard for newbie >.<
  4. 01:35:500 (3,4) - why just keep Normal soundset? will better them you add finish..
you should make the Insane yourself(hardest diff for the first rank)~
if you don't want.and still need GD you can ask me about it...I can try~if you want =A=

nice map,anyway
GL~ :)
Topic Starter
Cobra

yanlu wrote:

Hi~ from my queue :3/

[Overall]
  1. if you add some SB for this song will be great! If only I could! I might try and learn about storyboarding. It would be cool.
about Kiai time:
  1. 01:48:176 - why you close kiai? you should keep kiai here~ because the song pauses - i think it looks cool. i'll see what others say.
  2. 02:05:923 - to 02:09:303 - hmm..i perfer remove this kiai time? cuz it's the end os the map and short.... short, choppy, fast ending. again, i'll see what others say
__so my opinion is from 01:38:881 - to 02:05:923 - :)

[Advanced]
  1. 00:21:557 (2) - why finish here...it's strange o_o i perfer remove it. removed on all diffs
  2. 00:24:514 (5) - NC here to notice the snap changed. oh yeah
  3. 00:35:500 (3) - you can coated 00:36:345 (4) - 's head better~ good point
  4. 00:41:838 (2,3,4) - this flow isn't good imo.try this http://puu.sh/2CK7L.jpg good idea, i didnt like that either
  5. 01:05:078 - remove finish removed on all diffs
  6. 01:15:219 (1) - x216/y252? or somewhere don't stack this note better.. tried something else
  7. 01:19:022 (2) - remove finish done on all diffs
  8. 01:45:007 (2,4) - ^ i know you want to highlight this.but 2 finish is enough imo sounds better actually, thanks
  9. 01:55:148 (2,3,4) - i feel strange you stack here...it's suddenly.. fixed
[Average]
  1. 00:21:557 (2) - same as Advanced.
  2. 00:47:120 (2) - move to 00:47:331 - start the slider better~ okay
  3. 00:57:895 - remove clap alrighty
  4. 01:05:078 - same as Advanced.
  5. 01:19:021 (5) - remove finish
  6. 01:21:979 (1,2) - very sudden and strange rhythm..try this http://puu.sh/2CKTK.jpg fixed
  7. 02:03:388 (4) - remove clap and add whistle okay
  8. 02:05:923 - add finish mhm
[Amateur]
  1. 00:21:557 (2) - same as Advanced. (again)
  2. 01:05:078 - ^
  3. 01:22:824 (3) - this overlap is hard for newbie >.< nahhhh i think it will be okay
  4. 01:35:500 (3,4) - why just keep Normal soundset? will better them you add finish.. changed on all diffs.
you should make the Insane yourself(hardest diff for the first rank)~
if you don't want.and still need GD you can ask me about it...I can try~if you want =A= yippeeeee

nice map,anyway
GL~ :) thanks!
Thank you for an awesome mod!
Marcooo_old
Hi, doing this because why not!
All of these are suggestions, as I have never done anything and I am just doing this as a regular player
SPOILER
Advanced:
I'd definetly go for AR 7, I think it suits it way more, especially since it's a Hard map.

00:17:120 - Add circle
00:58:529 - I think that long spinner is a pain while playing, maybe reduce it and add break time?
01:16:698 - Add circle


Amateur:
00:58:529 - Maybe put the spinner a bit further back, it doesn't look that good when you play it really especially with the slow playstyle of the map

Average:
00:52:613 - I dunno, doesn't sound good to me, maybe something like this: http://puu.sh/2DTXO.jpg
00:58:529 - Same as Amateur
01:16:698 - Add circle
01:31:909 - Maybe add circle aswell
02:01:698 (2) - For the love of the flashlight users, please flip this horizontally
[list:8da90]
Topic Starter
Cobra

Marcooo wrote:

Hi, doing this because why not!
All of these are suggestions, as I have never done anything and I am just doing this as a regular player
Advanced:
I'd definetly go for AR 7, I think it suits it way more, especially since it's a Hard map. mmmkay

00:17:120 - Add circle nah ._.
00:58:529 - I think that long spinner is a pain while playing, maybe reduce it and add break time? good idea, added on all diffs
01:16:698 - Add circle okay


Amateur:
00:58:529 - Maybe put the spinner a bit further back, it doesn't look that good when you play it really especially with the slow playstyle of the map well its gone already

Average:
00:52:613 - I dunno, doesn't sound good to me, maybe something like this: http://puu.sh/2DTXO.jpg okay
00:58:529 - Same as Amateur
01:16:698 - Add circle nah
01:31:909 - Maybe add circle aswell nah, i only want 1/1 at this part
02:01:698 - For the love of the flashlight users, please flip this horizontally i flipped it, but keep in mind dont judge maps on how they look/play with score mods. Never.
[list:181d9]
Drianel
hello from my mod queue :) let's start with the mod:

>>>> OVERALL <<<<

1) Great song, nice timming and note placement
2) Need some extra circles in advanced
3) We need Insane dif!!!


>>>> ADVANCED <<<<

--> I think the map is ok, but i added some rhytm with some extra-circles, i hope you like it (it does not affect to the map's difficulty at all)

00:24:303 - Add circle
00:23:881 (3,4) - Move correctly to the new pattern:
00:26:838 - how about circle here?
00:27:683 - Another circle here
00:27:895 (5) - Add finish
00:50:500 - Add circle here to change the pattern
00:58:317 (9) - add finish
01:18:388 - Add circle
01:18:599 (1) - Move down to follow the pattern
01:28:529 - Add circle here (you will understand with the next change why i did this)
01:31:909 - Add circle. After this point, go back and test the map from 01:25:360 to 01:37:191 (i specially love this change)
02:09:514 (1) - end this spinner at 02:12:261
02:12:683 - Add circle


>>>> AVERAGE <<<<

01:14:796 - Add circle
01:45:219 (3) - Remove finish?
01:52:613 (1) - Remove finish on the 1st part
02:12:261 - Same suggestion that i tell you in advanced dif.

>>>> AMATEUR <<<<

00:40:993 - Add circle
01:38:458 - you can add circle here and add NC (if you do this, remove NC from 01:38:881 (1) )



_____

That's all :) good luck with your map, i want to play this ranked ;)

- Drianel -
Topic Starter
Cobra

Drianel wrote:

hello from my mod queue :) let's start with the mod:

>>>> OVERALL <<<<

1) Great song, nice timming and note placement
2) Need some extra circles in advanced
3) We need Insane dif!!! thanks! the insane diff is in progress.


>>>> ADVANCED <<<<

--> I think the map is ok, but i added some rhytm with some extra-circles, i hope you like it (it does not affect to the map's difficulty at all)

00:24:303 - Add circle okay
00:23:881 (3,4) - Move correctly to the new pattern:
okay
00:26:838 - how about circle here? okay
00:27:683 - Another circle here okay
00:27:895 (5) - Add finish nah, but i added whistle
00:50:500 - Add circle here to change the pattern okay
00:58:317 (9) - add finish okay, added on all diffs
01:18:388 - Add circle okay
01:18:599 (1) - Move down to follow the pattern yup
01:28:529 - Add circle here (you will understand with the next change why i did this)
01:31:909 - Add circle. After this point, go back and test the map from 01:25:360 to 01:37:191 (i specially love this change) i like it :D
02:09:514 (1) - end this spinner at 02:12:261
02:12:683 - Add circle i dont like this, sorry


>>>> AVERAGE <<<<

01:14:796 - Add circle nah
01:45:219 (3) - Remove finish? okay
01:52:613 (1) - Remove finish on the 1st part it sounds cool ;_;
02:12:261 - Same suggestion that i tell you in advanced dif. nue

>>>> AMATEUR <<<<

00:40:993 - Add circle done
01:38:458 - you can add circle here and add NC (if you do this, remove NC from 01:38:881 (1) ) nah, id rather start at 01:38:881



_____

That's all :) good luck with your map, i want to play this ranked ;)

- Drianel -
Thank you very much!
UnitedWeSin
Hey Cobra. Here I am from that queue thing. :)

Mapper Help Team



Hmm~

[General]

  1. Your hitsounds seem too quite imo. I suggest raising the volume by 10-20% for all timing sections.

  2. From 00:31:275 to 00:58:317 and during your kiai times, I suggest using the normal default finish instead of the soft finish. I think it fits much nicer with the music during those sections where it's louder and the bass is more active.

  3. I don't think the default soft cap fits very well...You could try to use a custom clap that might fit better with the song. Try this one: http://puu.sh/2F7Vs.wav
    All you have to do is put that in the song folder, and then change all of your timing sections to soft sample set custom 1, or SC:1.
    Also remember you can find lots of hitsounds here: t/15407
    If you feel adventurous in the future, you can try and find some custom hitsounds that fit your song really nicely.

  4. Lots of your combo patterns in the two easier diffs feel strange. Try to make the patterns in each diff the same. Check the hard diff and see where you are placing new combos, and then check the other diffs and see if they coincide for the most part. It would be nice to have new combos starting when the music has a strong downbeat.
[Advanced]

  1. 00:19:444 (1,2) - The blanket really doesn't look very nice. Try to make the 1 more curved so that the 2 can rest perfectly inside of it while maintaining distance snap.

  2. 00:27:050 (3) - Try using CTRL+G on this slider. I think it makes a little nicer flow than what you have.

  3. 00:28:106 (1) - I really suggest ending this spinner at 00:30:430 and starting the section with a slider there like you do in the Average diff. When you have this powerful downbeat that starts the section at 00:31:275 be on the end of the spinner, it takes a lot of power away from your beatmap and the player cannot appreciate how it's representing the song. It feels much more powerful to smash a slider with a finish on the head at that point to start the phrase off.

  4. 00:44:796 (1) - This slider is really unfitting. I suggest trying a more defined shape, like the ones you used in the other diffs. The one used in the Average diff is quite nice, try to make a similar shape here instead of this slider.

  5. 00:58:105 (8) - This feels overmapped because the hits in the music stop right here. For that reason it would be better to have a slider at 00:57:895. Try having a 1/2 slider there and then a jump to the 00:58:317 (1). So this rhythm:

    Keep in mind that you don't have to stick strictly with your 1.1 distance snap here. This would be the perfect spot to add some nice jumps.
    Just a sample placement that I found to be pretty nice:

    It's just an example, please create a placement that fits with your own style and intentions.

  6. 00:58:529 - This timing section isn't doing anything because there is a break, you might as well remove it.

  7. 01:19:444 (4,5) - To me it feels a bit nicer if you extend the 4 to end at 01:20:078. That fits nicely with the melody in the song and is a similar rhythm that you've used thus far like at 01:16:910 (4,5).

  8. 01:32:120 (1,2,3,4,1,2,3,4,1,2,1,2,3) - Honestly you can do something much more exciting in this section. Add some jumps. Consider increasing spacing at intervals throughout the section leading up to the finish at 01:37:191. Maybe have an increase at 01:33:810 and 01:35:500 and then a jump to the 01:36:345 (3). Also I suggest having all sliders until 01:35:500 because that's actually what the music is calling for. So here's a sample rhythm and simple placement idea to get you started.


    Please don't just copy that example. It's just to show you what might work well here. As you can see the 01:36:345 (1) is right in the center of the grid and we have these jumping patterns around it before we hit it. That makes for a much more intense transition, just like what's happening in the song.

  9. 01:36:345 (1) - To me it sounds much nicer if you remove the finishes from the head and from the middle repeat and to just have them be normal hits. Then add a soft finish on the very end of the slider. That means we have all normal hits in the section leading up to this epic lone finish at the end. Try it, it sounds very nice. If you do so here, then do so in the rest of the diffs also.

  10. 01:52:402 (1,2,3) - Try to make a rhythm that follows what the music is doing more closely. The music calls for a repeating slider here. Try to use one like this:

  11. 02:05:923 (1,2,3,4) - A bit dull for the hardest difficulty. Try using a larger spacing here.
[Average]

  1. 00:23:247 (2) - Imo, it seems that a simple curve would be better than the sharp jointed slider. It would match the 00:21:979 (3) better. Try it:

  2. 00:40:571 (1,2,3,4,5) - Try to make a more smooth curve that leads into the 5. Right now we come into the 4 at a sharper angle and it breaks flow imo.

  3. 00:44:796 (1) - It might be nice to have this centered on the grid. Try having the 00:43:106 (1,2,3) curve into it and have it centered:

  4. 00:58:529 - Useless timing section, go ahead and remove it.

  5. 01:19:444 (1,2,3,4,5) - Just a minor flow/placement suggestion:

    Have a slightly more interesting flow between the 01:19:444 (1,2,3). Also it flows nicer to have the 01:21:979 (5) pointed downwards as shown because you continue the downward flow from the 01:21:557 (4) and have it reset with the repeat on the 5 so that the player can then move to the right.

  6. 01:49:867 (3,1,2,3,1,2) - The rhythm was kind of hard to follow. The reason is because you have a lot of upbeat sliders here with their ends landing on downbeats. I suggest trying to avoid that for the most part. When you repeat it like this, you can end up with a confusing rhythm. Here's my suggestion for a different rhythm:

    01:49:444 (2) to 01:54:514 (4)
    This way you have objects to hit on the downbeats where important new ideas are starting in the music.

  7. 02:06:768 (1,2,3,1) - I suggest placing them in a nice triangle pattern that's centered on the grid instead like you do in the hard diff:

    With the 02:09:303 (1) stacked on the head of the 02:06:768 (1).
[Beginner]

  1. 00:44:796 (4) - Try to make this slider stand out a bit more like it does in the other diffs. Maybe add another red anchor on the right side.

  2. 00:58:529 - This timing section here isn't doing anything because you have a break there, so you might as well remove it.

  3. 01:06:768 (1) - I suggest remove the NC from the 1 here and add it to the 01:08:458 (2) instead to even out the combo pattern here. The 01:05:078 (1,2) is too short of a combo imo.

  4. 01:19:022 (4,5,1) - The rhythm isn't fitting the song very well imo. Try moving the 5 to 01:20:289. Also I suggest a NC on the 01:19:022 (4) and to remove the NC from 01:21:134 (1) and add it to the 01:22:824 (3).

    01:19:022 (1) to 01:24:514 (3)
Ok pretty nice set so far. I hope this helps. Feel free to call me back to recheck after you get an Insane diff. :3
Topic Starter
Cobra
All fixed except some minor things, and some things in General. This includes me not using a custom hitsound or changing it to Normal during kiai time. I'll see what others say, though.
Gonna work on the new combos thing later.

Thank you very much!

edit: custom hitsound added
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