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RAMM ni Haiyoru Nyaruko-san - Yotte S.O.S (TV Size) [Osu|Tai

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Topic Starter
Suimya
This beatmap was submitted using in-game submission on Wednesday, May 08, 2013 at 12:31:06 PM

Artist: RAMM ni Haiyoru Nyaruko-san
Title: Yotte S.O.S (TV Size)
Source: Haiyore! Nyaruko-san W
Tags: Ending Sekai Darksonic ReySHeL Xebec 這いよれ!ニャル子さん
BPM: 128
Filesize: 13445kb
Play Time: 01:26
Difficulties Available:
  1. DS's Hard (4.8 stars, 193 notes)
  2. Easy (2.42 stars, 100 notes)
  3. Normal (3.81 stars, 139 notes)
  4. ReySHeL's Muzu (4.61 stars, 253 notes)
  5. ReySHeL's Oni (4.77 stars, 351 notes)
Download: RAMM ni Haiyoru Nyaruko-san - Yotte S.O.S (TV Size)
Download: RAMM ni Haiyoru Nyaruko-san - Yotte S.O.S (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
<3

PLZ IF YOU WANT TO USE THE VIDEO/MP3 ASK ME FIRST BEFORE USING IT!!!!!

Hard ---- Darksonic

Taiko Diff's ---- ReySHeL
Darksonic
>w<~
HeatKai
=3=
Nichiyouki
Timing check request in pm in-game owo

Offset: 528 ms (+26)
I think that's the best for me >w<

Give a star and good luck :3
Topic Starter
Suimya
wow it's better now ><

Thanks for the timing and star Nich :3
riffy
Nyaruko! <3

[General]
  1. I don't think you need Nyaruko in tags, you already have Nyaruko-san is source! You can add tag Xebec cause it's th name of the studio.
[Easy]
  1. 00:07:559 (4,1) - nazi - normally you don't use stacks, and this one looks a bit random. Consider removing this one as well, it will make flow easier for beginners.
    Note: 00:16:934 (2,3) - same here. :< yes, I'm picky sometimes.
  2. 00:11:778 (1,2) -00:13:653 (4,1) - ULTRA-nazi - looks like you wanted to use blanket-sliders here.
  3. 00:14:590 (5) - this slider is kinda too short, beginners need some time to realize that slider starts/ends. This slider is the way too fast for them
    Note: 00:22:559 (4) - same here. All similar patterns are here. Fix them all or don't hange any of them for consistency!
  4. 00:43:653 (1) - actually, I'd prefer to hear that circle at 00:43:418 - because actual beat in music is here. I have re-arranged that part for you, here's it! You should try it!
  5. If you disagree with suggestion above, at least remove NC from 00:43:653 (1) - to keep comboing consistent!
  6. 01:23:028 (1) - comboing here is inconsistent but it perfectly fits with background music. It's not like i want you to fix it, just saying.
[Normal]
  1. 00:11:074 (6) - I'd move that beat to 00:10:606 - because it fits with backgroun music much better.
  2. 00:14:824 (4,5,6) - I'd try to have some fun with hitsounds. Try to use whistle for (4), clap for (5) and whistle + clap for (6). Sound is getting louder here.
  3. 00:24:199 - try to place here a circle to follow vocals closer. I feel like it will fit here perfectly!
  4. 00:27:715 (2) - I don't really like that slider because you've ignored beat at 00:27:481 - consider starting this slider 1/2 earlier to fit with rhythm better.
  5. 00:29:824 (6,7) - 2 notes are stacked >00:31:934 (2,3,4) - 3 notes are stacked. Not a big deal, but you can unstack (6,7) to make your flow easier-readable.
  6. 00:51:153 (1) - I feel like you've added an extra new combo. It kinda breaks your pattern, so I'd remove it.
    Note:00:55:371 (1,1) - same for one of those new combos. 01:21:621 (1) - 01:24:903 (1) - and same here.
[DS's Hard]
shouldn't diff name be DS' Hard?
  1. 00:00:528 - S:C1-3 + 70% volume here sounds too loud for me. Try to reduce volume a bit? I don't think that musc here is loud.
  2. 00:41:309 (5) - this is a [Hard] diff, but jump right after 1/4 slider may be TOO hard. So, I'd recommend you to reduce spacing here.
  3. 00:43:887 (1,1,1) - Those combos doesn't really fit here. It looks like NCs here are overused, try to remove them? It'll make your pattern even more enjoyable!
  4. 00:52:793 (4,5,1) - that's the ONLY 1/4 triplet in the whole map! Try to replace it with 1/4 slider? It will fit with this diff much better!
~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Topic Starter
Suimya
Thanks for your mod and star Bakari :3

Fixed everything <3
Andrea
~General~
  1. You're missing the files approachcircle.png and reversearrow.png in your folder, make sure to add them.
~Easy~
  1. Reduce the HP Drain by 1 tick at least, it's way too high right now for an Easy difficulty.
  1. 00:15:528 (1,2,3) - Try to avoid this kind of overlap on the easiest difficulty of the mapset since they could confuse beginners.
  2. 00:27:246 (2,3,4) - Same as above for the same reason, please try to avoid them.
~Normal~
  1. 00:13:653 (3,4,5,6,1) - This pattern feels a bit too hard even for a Normal, try to add more sliders instead or to remove some circles.
  2. 01:02:403 (3) - This circle is touching the HP Bar, try to move it down a bit if possible.
  3. 01:25:840 (5,6) - This stack here feels too random, space them normally instead, it would look and play much better.
~DS's Hard~
  1. 00:43:418 (1,1,1,1) - This new combo spam is not needed imo, try to avoid them.
  2. 01:24:668 (1) - Remove this new combo, I don't think it's needed.
Nice map, also I'd suggest you to resnap notes on the taiko difficulties, they don't seem to be properly snapped.
Topic Starter
Suimya
Thanks for mod and stars Andrea :3

Fixed Normal diff, i dont think i can fix those slider's ;w; but i'll keep that in mind, so i wont make them next time.
Darksonic
Thanks for modding.

http://puu.sh/2BSVQ
Topic Starter
Suimya
updated :3
iyasine
hi~ Sekai-nyan(^-^)/

Easy

00:36:153 (2) - 1grid right ?

01:08:028 (1) - It moves to the left ?

Normal

00:31:934 ~ 00:33:809 - How is it that says like this ?

00:35:684 ~ 00:37:559 - ^

DS's Hard

01:06:387 (3,5) - If it prepares finely ?

nice map!! good luck~ ;)
Topic Starter
Suimya
Thanks for modding iyasine :3

Fixed everything <3
kuronotsubasa
Hi! From my queue:
I'm new so that you can choose if accept my advice. It's ok.
SPOILER
Easy
00:43:887 (4) - shorten it. From time "00:43:887 - " to time "00:44:356 - " to adapt the lyc.
00:28:653 (3,4) - as far as possible not to overlap your notes at Easy and Normal, especially in Easy. It's too hard for them.
Others are good! :3

Normal
00:39:903 (1) - maybe this rhythm is a little hard. (or not! :X)
my advice: 00:39:903 (1) - delete
00:40:371 (6) - move to time "00:40:371 - "
also you need to change the note place
you can not follow it
You have a good work for this map :3

Ok all finished.
Actually your map is excellent!
Have a good time! :)
Topic Starter
Suimya
Thanks For modding my map kuronotsubasa :3

I dont think my Normal is hard so no changes for this diff~
Drianel
Hello Sekai-nyan from my mod queue :3 1st of all: yhis map is almost perfect to me, i did some suggestions due to i can't change nothing except slider design or patterns ok? soo... here we go! :)

>>>> NORMAL <<<<

00:39:668 (5,1) - hmmmm this is ok but i think this is better with slider 1st and then a single circle:
00:49:043 - how about add circle here?
01:24:668 (4) - this slider needs to start in 01:24:668 and finish on 01:25:137
01:25:840 (5) - replace this circle to slider:

______________________________________________________________________________________

About hard and easy: they are PERFECT, i can't change anything cause they are ready to be ranked. Sorry for that but i can't mod insane if it's perfect! xD

I like the map, very kawaiii :3, good luck Sekai-nyan^^



- Drianel -
Topic Starter
Suimya
Thanks for your helpful mod Drianel :3

Fixed some of those sliders <3
HeatKai
Taiko mod as requested.

[General]
  1. Taiko's Kiai time ends on a different time,standard's diff ends on a different time.make it the same would be better.
[Muzu]
  1. 00:04:746 (2) - k there's clap even in gameplay would sounds better if k.I randomly press k because i thought it should be k.
  2. 00:05:215 (1) - this should be d,because of ^ should be k and this circle got the same beat as the next circle.
  3. 00:11:074 - add k here and be amaze! lol jk , add k here. add varies of beat would make this better and this is muzuukashii,having 1/4 beat is not a problem.
  4. 00:20:918 (2) - k doesn't really fits for guitar strum,why don't you make it d? so it sounds deep and fits.
  5. 00:35:215 (1,1,1,1) - d k k D sounds much better rather then following the vocal.
  6. 00:39:434 (2,1) - k D will sounds better,the voice is fits with k,and the next beat sounds deep.
  7. 01:09:903 (1) - move this to 01:10:137 ,start the outbeat earlier will make it less confusing.
  8. 01:11:309 (4) - add a circle here,if you fix this ^
[Oni]
  1. 00:00:528 - add d here. so it shows that this is the part where the beat starts.
  2. 00:11:074 - add k here,like I says in muzuu.and if you put k here it is consistent to the next same beat here 00:14:590 (1,1,2) -
  3. 00:19:043 (2) - this d would be better,guitar strum sounds deep doesn't fits if k
  4. 00:20:215 (2,3) - it's better if both of this k,and become kkd.sounds better. ddd sounds awkward here.
  5. 00:31:934 (3) - d sounds better,first vocal..and second straight 3 k doesn't sounds good. :I
  6. 01:18:106 (1) - change it to k
  7. 01:20:918 (1) - change it to k,it's the same beat as circle before.guitar strum
[Easy]
  1. 00:28:653 (3) - this doesn't sounds right,the finish and beat should be at the red tick before this.
^ Check randomly based on what I see and hear. hahahahahaha /runs

ok good luck :D
Topic Starter
Suimya
Thanks HeatKai for your mod :3

Fixed the Easy diff ~
ReySHeL

HeatKai wrote:

Taiko mod as requested.

[General]
  1. Taiko's Kiai time ends on a different time,standard's diff ends on a different time.make it the same would be better.
[Muzu]
  1. 00:04:746 (2) - k there's clap even in gameplay would sounds better if k.I randomly press k because i thought it should be k.
  2. 00:05:215 (1) - this should be d,because of ^ should be k and this circle got the same beat as the next circle.
  3. 00:11:074 - add k here and be amaze! lol jk , add k here. add varies of beat would make this better and this is muzuukashii,having 1/4 beat is not a problem.
  4. 00:20:918 (2) - k doesn't really fits for guitar strum,why don't you make it d? so it sounds deep and fits.
  5. 00:35:215 (1,1,1,1) - d k k D sounds much better rather then following the vocal.
  6. 00:39:434 (2,1) - k D will sounds better,the voice is fits with k,and the next beat sounds deep.
  7. 01:09:903 (1) - move this to 01:10:137 ,start the outbeat earlier will make it less confusing.
  8. 01:11:309 (4) - add a circle here,if you fix this ^
[Oni]
  1. 00:00:528 - add d here. so it shows that this is the part where the beat starts.
  2. 00:11:074 - add k here,like I says in muzuu.and if you put k here it is consistent to the next same beat here 00:14:590 (1,1,2) -
  3. 00:19:043 (2) - this d would be better,guitar strum sounds deep doesn't fits if k
  4. 00:20:215 (2,3) - it's better if both of this k,and become kkd.sounds better. ddd sounds awkward here.
  5. 00:31:934 (3) - d sounds better,first vocal..and second straight 3 k doesn't sounds good. :I
  6. 01:18:106 (1) - change it to k
  7. 01:20:918 (1) - change it to k,it's the same beat as circle before.guitar strum
ok good luck :D
almost fixed >w<
thanks for mod~
http://puu.sh/2Fukj.zip
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