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sweet ARMS - Date A Live (TV Size) [Osu|Taiko]

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Wednesday, May 15, 2013 at 11:05:48 PM

Artist: sweet ARMS
Title: Date A Live (TV Size)
Source: Date A Live
Tags: shidou itsuka tohka yatogami origami tobiichi kotori yoshino yoshinon kurami tokisaki reine Nomizu Iori Sadohara Kaori Togashi Misuzu Misato
BPM: 178
Filesize: 16441kb
Play Time: 01:37
Difficulties Available:
  1. Easy (2.37 stars, 86 notes)
  2. Hard (4.99 stars, 246 notes)
  3. Insane (5 stars, 288 notes)
  4. Normal (4.09 stars, 127 notes)
  5. Taiko Muzukashii (4.77 stars, 395 notes)
  6. Taiko Oni (4.83 stars, 517 notes)
Download: sweet ARMS - Date A Live (TV Size)
Download: sweet ARMS - Date A Live (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: sweet ARMS
Source: Date A Live
Genre: J-Pop

Redownload after 2013-05-06 for new MP3 file.
Thanks to blissfulyoshi for the MP3.


Tohka x Shidou gogogo!

Redundant song and source is redundant :P
The OP for Date A Live.
Bubb1eTea
Very nice thank you so much love this anime ^_^
Andrea
~General~
  1. BG's dimension are really weird, try to resize it in a better way.
  2. Disable the Letterbox on all the difficulties since you're not really using it.
~Easy~
  1. 00:32:517 (1) - Remove this new combo, it's not really needed.
  2. 01:06:056 (1) - It would be better to not center this slider after spinner, due to the previous hitburst.
  3. 01:22:068 (1) - Remove this new combo, it's not really needed.
  4. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst.
  5. 01:29:820 (1) - Same as above for the same reason.
  6. 01:29:820 (1,2) - Spacing is way too far, please fix this with using the distance snap properly.
~Normal~
  1. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst.
  2. 01:33:528 (1) - I would remove this new combo from here if I were you, it doesn't seem to be needed.
~Hard~
  1. A lot of unsnapped notes, please make sure to resnap all notes properly.
  1. 00:22:742 (4,1) - I don't think this high jump is a good idea for a Hard difficulty.
  2. 00:55:436 (1) - There's something wrong with the snapping of this slider, fix the green line please.
  3. 01:04:032 (2,3) - Same as above for the same reason, be careful.
  4. 01:05:549 (1) - And here as well.
  5. 01:06:054 (2,3,4,5,6) - Wrong slider velocity here I guess, fix it as well.
  6. 01:26:785 (5) - This slider isn't supposed to be that fast, right?
~Insane~
  1. 01:33:191 (6) - New combo due to the new stanza and music change.
Insane is pretty jumpy but nice, maybe combos are too long, try to reduce them if you can.
Topic Starter
NoHitter

Andrea wrote:

~General~
  1. BG's dimension are really weird, try to resize it in a better way.
  2. Disable the Letterbox on all the difficulties since you're not really using it.
~Easy~
  1. 00:32:517 (1) - Remove this new combo, it's not really needed. Done.
  2. 01:06:056 (1) - It would be better to not center this slider after spinner, due to the previous hitburst. The new default skin doesn't block it at all. https://osu.ppy.sh/ss/711440
  3. 01:22:068 (1) - Remove this new combo, it's not really needed. Done.
  4. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst. Same as before.
  5. 01:29:820 (1) - Same as above for the same reason. Same as before.
  6. 01:29:820 (1,2) - Spacing is way too far, please fix this with using the distance snap properly.Didn't notice this one. Fixed.
~Normal~
  1. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst. Same as before.
  2. 01:33:528 (1) - I would remove this new combo from here if I were you, it doesn't seem to be needed. Fixed.
~Hard~
  1. A lot of unsnapped notes, please make sure to resnap all notes properly. I failed in resnapping... Fixed.
  1. 00:22:742 (4,1) - I don't think this high jump is a good idea for a Hard difficulty. Reduced the spacing.
  2. 00:55:436 (1) - There's something wrong with the snapping of this slider, fix the green line please. Fixed due to the snapping.
  3. 01:04:032 (2,3) - Same as above for the same reason, be careful. Same as above.
  4. 01:05:549 (1) - And here as well. Same as above.
  5. 01:06:054 (2,3,4,5,6) - Wrong slider velocity here I guess, fix it as well. Same as above.
  6. 01:26:785 (5) - This slider isn't supposed to be that fast, right? Yep. Fixed similarly to above.
~Insane~
  1. 01:33:191 (6) - New combo due to the new stanza and music change. I usually NC every two stanzas unless I'm doing a jump or the music changes, so I think I'm sticking with the NC here.
Insane is pretty jumpy but nice, maybe combos are too long, try to reduce them if you can. The combos are fine IMO. Long combos aren't exactly bad to play :)
Thanks a lot!
FutureJustin
I absolutely love the rhythm of this. It matches perfectly with the beat. You're awesome.
Mara
Someone mod this goddammit
Erylex
mod via #modreq

Noob mini-mod :D (My english so baaaad,sorry :С )

General:

Use 1024x768 bg please.
http://puu.sh/2EU46.jpg - Why? Why slider velocity is 1.32?
Change offset = 150 please

Easy Diff

01:11:281 (1) - Maybe place on red tick? to 01:11:113 (1) and delete NC
01:12:629 (1) - ^
01:11:618 (5) - Add NC
01:12:966 (3) - Add NC

01:11:113 (4) - Replace to x=416 y=128
01:12:461 (2) - Replace to x=80 y=120

01:37:236 (1) - Move spinner end to white tick and use Finish hitsound ( surely :В )

Normal Diff

Normal diff have 4.23 star`s. It`s hard for new player.
I think you must use many sliders

01:30:832 (1) - Add NC
01:37:236 (1) - Spinner end to white tick with finish hitsound


Hard Diff[/b]


00:25:607 (1,2,3,4,5,1,2,3,4,5,6) - Bad spaciing :С
00:39:427 (1) - Add NC
00:40:101 (5) - Remove NC
00:45:495 (1) - Remove NC
00:46:000 (1) - Add NC


01:37:236 (1) - Spinner end to white tick with finish hitsound



End.
Insane is not my division :С
You can ignore my post if you think its wrong or useless.


Good Luck,nice song [b]\(*o*)/
Mashley
I'm a little concerned about the redundant 20 seconds at the start of the song. Especially with such a short song that's a pretty significant increase in filesize. Think about cutting that down, it's probably not unrankable but personally I think it's best to cut that out unless you feel it's important for it to be there. On the opposite end, the end of the mp3 seems to be cut off overly quickly, not leaving the little fade out it has to linger.
The taiko difficulties don't have the japanese title thing on them. Also I can't mod taiko, sorry, so those ones are left out.
Combo colours 5 and 1 look too similar, which does get a little confusing sometimes. Chang those around so all the colours are distinctly different.

Easy
00:55:438 (1) - This speed change is too extreme for Easy mode. You should keep the speeds mostly consistent so as not to confuse new players.
01:22:405 (1,1,1) - Don't really like this spinner pattern, I feel it'd be better to map after the first one as in Hard/Insane.

Normal
01:22:405 (1,1,1) - As with Easy, these don't really work.

Hard
01:05:551 (1) - Perhaps slowed a little too much. If you just speed it up a bit so it isn't the same length as a normal 1/2 slider it'd be easier to spot.
Solid difficulty, not much to point out here.

Insane
In general, it's a little over reliant on big wide jumps. Look at your jumps and ensure that they're properly matched to something that's happening in the music. If they're not, it makes little sense for them to be there, and this is amplified by how big many of them are.
00:43:304 (7) - Might help to put a new combo on this, fitting with the distinct change in the music and the change of sampleset.
01:05:045 (4,5) - These jumps feel pretty jarring, and they tripped me up several times. They do fit to the music but something about the pattern just feels a little unintuitive; perhaps it's the different size of the jumps, or that the pattern sort of goes back on itself. Move them around a little, try and find something more comfortable.
01:05:551 (1) - Following right on from those, this slowdown does feel a little like a trap too. Perhaps I missed it because I was already tripped up by the previous jumps, but I would suggest speeding it up somewhat so you're not breaking flow so much.
01:16:337 (5,6,7,8,9,1) - The way this is stacked makes it look ugly in gameplay, though it's nice in the editor. Move these around so you don't get the weird inconsistent distances.
01:26:618 (4) - Perhaps stick a new combo on this to take some of the bite off of the HP drain here.
HeatKai
[General]
  1. I don't care much about this but consider adding some tags? empty tags feels kinda weird.
  2. As Mashley said,the starting is blergh so long D:
[Muzu]
  1. 00:22:573 (6,7,8) - d k K sounds kinda weird for me. 00:22:573 (6) - this would be more fit if it's k and the last circle is D, so it will become k k D
  2. 00:29:820 (40,41,42,43,44,45,46,47,48) - d k k k d k k d k,every d is based from the guitar.and other k because the beat is the same each other.
  3. 00:37:405 (70) - note here sounds weird because there's no beat here.i would rather put a "k" at 00:36:056 - so it can produce a consistent beat pattern.
  4. 00:37:910 (72) - the circle before is K but you following the instrument,and this circle is K but you follow vocal,instrument =/= vocal.it would be better if it's a D.because this one you're following the vocal.
  5. 00:57:124 (157,158) - from some reason,in my ears it sounds better if k d
  6. 01:19:540 (257) - straight k k k K doesn't sounds good,how bout make this D ?
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD
  8. 01:26:281 (3) - why do you put finish here? there's no cymbal or strong/loud beat.
  9. 01:31:674 (22) - make it D
  10. 01:33:022 (29) - as you can hear here,the music is deep so K doesn't really fits.D would be better. because d sounds deep,k sounds loud.
  11. 01:37:573 (50,51,52,53) - k d d k sounds better.
[Oni]
  1. 00:26:534 (29) - add a circle here,there's guitar here.
  2. 00:28:809 (44) - make it k
  3. 00:39:427 (106) - there's no beat here,this circle shouldn't be here.
  4. 00:46:759 (146) - this triple sounds late and if you going to keep a consistent beat,the circle should be at 00:46:590 - and it will produce a consistent beat with the triplet before 00:45:326 (136,137,138) - .
  5. 00:57:124 (209,210) - in my ears, k d sounds better :I
  6. 01:13:304 (293) - add k here
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD
  8. 01:33:865 (38,39) - make this two K,straight 4 D sounds weird,and if D D K K pattern sounds good :3
  9. 01:37:068 (57) - d
Topic Starter
NoHitter

Erylex wrote:

mod via #modreq

Noob mini-mod :D (My english so baaaad,sorry :С )

General:

Use 1024x768 bg please. Can't find a better size bg for this :(
http://puu.sh/2EU46.jpg - Why? Why slider velocity is 1.32? It's permitted to have a decimal value slider velocity.
Change offset = 150 please Sounds too early for me.

Easy Diff

01:11:281 (1) - Maybe place on red tick? to 01:11:113 (1) and delete NC I rather not add a 1/2 notes here. The NC makes sense here since I'm following the vocals.
01:12:629 (1) - ^ Sorry? I don't quite get what you're aiming for here xD
01:11:618 (5) - Add NC I disagree with the new combos.
01:12:966 (3) - Add NC I disagree with the new combos.

01:11:113 (4) - Replace to x=416 y=128 There's no note there.
01:12:461 (2) - Replace to x=80 y=120 There's no note there.

01:37:236 (1) - Move spinner end to white tick and use Finish hitsound ( surely :В ) Added the finish, but I'll keep the spinner at the red tick.

Normal Diff

Normal diff have 4.23 star`s. It`s hard for new player. Star rating is pretty inaccurate when it comes to Normals.
I think you must use many sliders

01:30:832 (1) - Add NC I NC every two measures. Nc-ing this would break my combo pattern.
01:37:236 (1) - Spinner end to white tick with finish hitsound Added the finish, but I'll keep the spinner at the red tick.

Hard Diff[/b]


00:25:607 (1,2,3,4,5,1,2,3,4,5,6) - Bad spaciing :С It's a jump.
00:39:427 (1) - Add NC I'm following the vocals for my combo patterning here. No change.
00:40:101 (5) - Remove NC Same as above.
00:45:495 (1) - Remove NC Same as above.
00:46:000 (1) - Add NC Same as above.


01:37:236 (1) - Spinner end to white tick with finish hitsound Added the finish, but I'll keep the spinner at the red tick.



End.
Insane is not my division :С
You can ignore my post if you think its wrong or useless.


Good Luck,nice song [b]\(*o*)/

Mashley wrote:

I'm a little concerned about the redundant 20 seconds at the start of the song. Especially with such a short song that's a pretty significant increase in filesize. Think about cutting that down, it's probably not unrankable but personally I think it's best to cut that out unless you feel it's important for it to be there. On the opposite end, the end of the mp3 seems to be cut off overly quickly, not leaving the little fade out it has to linger. Yeah sadly the song starts from there, but the voice over makes it awkward to map.

The taiko difficulties don't have the japanese title thing on them. Also I can't mod taiko, sorry, so those ones are left out.Nice catch. Fixed!

Combo colours 5 and 1 look too similar, which does get a little confusing sometimes. Chang those around so all the colours are distinctly different. I'd get a second opinion on this.

Easy
00:55:438 (1) - This speed change is too extreme for Easy mode. You should keep the speeds mostly consistent so as not to confuse new players. I disagree. 0.75x is well within the bounds of an acceptable speed change for an Easy. The tickrate also helps in reading the speed change as well.
01:22:405 (1,1,1) - Don't really like this spinner pattern, I feel it'd be better to map after the first one as in Hard/Insane. Removed the note at the middle.

Normal
01:22:405 (1,1,1) - As with Easy, these don't really work. I think Normal players already have a modicum of skill to do this pattern.

Hard
01:05:551 (1) - Perhaps slowed a little too much. If you just speed it up a bit so it isn't the same length as a normal 1/2 slider it'd be easier to spot.
Solid difficulty, not much to point out here. Will get a second opinion on this, but in the meantime its staying.

Insane
In general, it's a little over reliant on big wide jumps. Look at your jumps and ensure that they're properly matched to something that's happening in the music. If they're not, it makes little sense for them to be there, and this is amplified by how big many of them are. I was going with a more patten-based mapping style here. The jumps are kind of inevitable. If you point out which specific jumps are bothering you, then maybe I can see if I can tone them down.
00:43:304 (7) - Might help to put a new combo on this, fitting with the distinct change in the music and the change of sampleset. I would rather keep the consistency of my combo pattern i.e. one combo every two measures.
01:05:045 (4,5) - These jumps feel pretty jarring, and they tripped me up several times. They do fit to the music but something about the pattern just feels a little unintuitive; perhaps it's the different size of the jumps, or that the pattern sort of goes back on itself. Move them around a little, try and find something more comfortable. I changed the pattern to that of a triangle with equal spacing. Thanks for the feedback here.
01:05:551 (1) - Following right on from those, this slowdown does feel a little like a trap too. Perhaps I missed it because I was already tripped up by the previous jumps, but I would suggest speeding it up somewhat so you're not breaking flow so much. Same as before. Will get a second opinion on this.
01:16:337 (5,6,7,8,9,1) - The way this is stacked makes it look ugly in gameplay, though it's nice in the editor. Move these around so you don't get the weird inconsistent distances. Changed the stack leniency to make this look prettier. I manually stacked the rest of the triples I had.
01:26:618 (4) - Perhaps stick a new combo on this to take some of the bite off of the HP drain here.Good idea. NC'd the slider (on Hard as well)

HeatKai wrote:

[General]
  1. I don't care much about this but consider adding some tags? empty tags feels kinda weird. I could add character names I guess...
  2. As Mashley said,the starting is blergh so long D: Same comment.
[Muzu]
  1. 00:22:573 (6,7,8) - d k K sounds kinda weird for me. 00:22:573 (6) - this would be more fit if it's k and the last circle is D, so it will become k k D Done
  2. 00:29:820 (40,41,42,43,44,45,46,47,48) - d k k k d k k d k,every d is based from the guitar.and other k because the beat is the same each other. Done
  3. 00:37:405 (70) - note here sounds weird because there's no beat here.i would rather put a "k" at 00:36:056 - so it can produce a consistent beat pattern. Done
  4. 00:37:910 (72) - the circle before is K but you following the instrument,and this circle is K but you follow vocal,instrument =/= vocal.it would be better if it's a D.because this one you're following the vocal. Done
  5. 00:57:124 (157,158) - from some reason,in my ears it sounds better if k d Done
  6. 01:19:540 (257) - straight k k k K doesn't sounds good,how bout make this D ? I kept the K, but changed the pattern so it won't be kkkK
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD That's why I thought it would be fine.
  8. 01:26:281 (3) - why do you put finish here? there's no cymbal or strong/loud beat. Mishitsounded. Fixed.
  9. 01:31:674 (22) - make it D Done
  10. 01:33:022 (29) - as you can hear here,the music is deep so K doesn't really fits.D would be better. because d sounds deep,k sounds loud.Done
  11. 01:37:573 (50,51,52,53) - k d d k sounds better.Done
[Oni]
  1. 00:26:534 (29) - add a circle here,there's guitar here. Added, but removed the other triple at the same measure.
  2. 00:28:809 (44) - make it k Done
  3. 00:39:427 (106) - there's no beat here,this circle shouldn't be here. Done
  4. 00:46:759 (146) - this triple sounds late and if you going to keep a consistent beat,the circle should be at 00:46:590 - and it will produce a consistent beat with the triplet before 00:45:326 (136,137,138) - .Fixed.
  5. 00:57:124 (209,210) - in my ears, k d sounds better :I Done
  6. 01:13:304 (293) - add k here Done
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD Same as in Muzu
  8. 01:33:865 (38,39) - make this two K,straight 4 D sounds weird,and if D D K K pattern sounds good :3 Done.
  9. 01:37:068 (57) - d Done
Thanks to all!
Yuzeyun
That's quite sad the intro takes 20% of the song

[Oni]
00:31:674 (60) - I'm not quite sure about the fitness of that big note here.
00:49:202 (160) - @^
01:09:427 (268) - @^
01:10:101 (271,273) - @^
01:14:315 (299,300) - @^
01:14:989 (301) - @^
01:20:214 (332,335,336) - @^
01:33:191 (36,37,38,39) - @^


00:33:865 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - The song is not really intense compared to the rest, you might want to lower a bit the note density.
00:55:438 (200~238) - @^

01:26:787 (5) - I would consider changing to a spinner. The held syllable is not really roll-ish, imo.

01:25:101 (1,2,3,4) - Sounds a bit weird, imo.


[Muzukashii]
Since the map looks pretty much like the Oni, I'll not really re-point out the issues; they're basically the same.
(Note density still has to be lowered a bit, don't really worry about the difficulty, it doesn't need to be necessarily a high-tier hard or something.)

00:59:483 (168,169,170,171) - Quite odd now here, being only katsus makes the almost-no-drum part as important as the snare thing at 171.
01:10:775 (211,212,213,214,215) - Could be a bit too hard that way.

done and done.
Xgor
[Easy]
I feel that some part could be better if you removed a few beats that not following the main melody because they stick out because you mostly do that on this diff.
These are.
00:30:832 (2) -
00:34:202 (2) -
00:39:596 (3) -
00:50:382 (3) -

Also I think removing the new combo at 01:18:697 (1) - and adding it at 01:19:034 (2) - makes more sense to the song.

[Normal]
00:27:629 (2) - The rythm here feels so out of place compared to everything else at this part because it dosn't really follow the guitar. I think making the slider start at 00:27:798 , remove the repeats and either add a circle at 00:28:304 - or end that slider there.

00:46:000 (1,3) - Maybe polish these a bit more so you can get a perfect blanket with (2)?

00:50:888 (1) - Might be just me but I think it feels much better if this starts 1/2 later and is a 1/1 slider. Yeah, it does follow the lyrics but the lyrics is barely noticeable here.

[Hard]
The whistle usage at the start of the map just sounds awkward to me, I think it sounds much better if you use whistles just like in Insane on the start it would sound much better.

00:23:584 (4) - I think it sounds much better if you move this 1/2 forward on the timeline
00:27:629 (3) - ^


[Insane]
Low stacking latency makes me :(
Topic Starter
NoHitter

_Gezo_ wrote:

That's quite sad the intro takes 20% of the song

[Oni]
00:31:674 (60) - I'm not quite sure about the fitness of that big note here.All those big notes are placed where the vocals are emphasized/ you can hear cymbals
00:49:202 (160) - @^
01:09:427 (268) - @^
01:10:101 (271,273) - @^
01:14:315 (299,300) - @^
01:14:989 (301) - @^
01:20:214 (332,335,336) - @^
01:33:191 (36,37,38,39) - @^


00:33:865 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - The song is not really intense compared to the rest, you might want to lower a bit the note density. Done.
00:55:438 (200~238) - @^

01:26:787 (5) - I would consider changing to a spinner. The held syllable is not really roll-ish, imo. Done.

01:25:101 (1,2,3,4) - Sounds a bit weird, imo. Added a d in the pattern.


[Muzukashii]
Since the map looks pretty much like the Oni, I'll not really re-point out the issues; they're basically the same.
(Note density still has to be lowered a bit, don't really worry about the difficulty, it doesn't need to be necessarily a high-tier hard or something.)

00:59:483 (168,169,170,171) - Quite odd now here, being only katsus makes the almost-no-drum part as important as the snare thing at 171. Added some d's instead of k's.
01:10:775 (211,212,213,214,215) - Could be a bit too hard that way. k d ddk instead

done and done.

Xgor wrote:

[Easy]
I feel that some part could be better if you removed a few beats that not following the main melody because they stick out because you mostly do that on this diff.
These are.
00:30:832 (2) - Removed
00:34:202 (2) - Removed
00:39:596 (3) - Kept it
00:50:382 (3) - Removed

Also I think removing the new combo at 01:18:697 (1) - and adding it at 01:19:034 (2) - makes more sense to the song. Done.

[Normal]
00:27:629 (2) - The rythm here feels so out of place compared to everything else at this part because it dosn't really follow the guitar. I think making the slider start at 00:27:798 , remove the repeats and either add a circle at 00:28:304 - or end that slider there.You can hear the guitar start at the offbeat. The sliderticks cover for the guitar at the white ticks

00:46:000 (1,3) - Maybe polish these a bit more so you can get a perfect blanket with (2)? They look blanketed to me. http://puu.sh/2G5Jc.jpg

00:50:888 (1) - Might be just me but I think it feels much better if this starts 1/2 later and is a 1/1 slider. Yeah, it does follow the lyrics but the lyrics is barely noticeable here. That would be inconsistent with the other parts of the map that sound just like that.

[Hard]
The whistle usage at the start of the map just sounds awkward to me, I think it sounds much better if you use whistles just like in Insane on the start it would sound much better.

00:23:584 (4) - I think it sounds much better if you move this 1/2 forward on the timeline Hmm it does sound good, but I'm keeping it as is for now.
00:27:629 (3) - ^ I disagree with this one. I definitely think that the guitar at this point needs a note.


[Insane]
Low stacking latency makes me :( But I manually stacked the notes D:
Thanks!
BrokenArrow
[General]
- Remove "Taiko" from both taiko difficulty's names, it's unneccessary since the taiko icon already displays the game mode.
- Disable "Letterbox during breaks" and custom colors in both taiko difficulties.
- I'm not sure where you got the .mp3 from, but its quality is pretty low and could be alot better. :v
- Shouldn't the song title be (TV Size) instead of ~TV size~?
- You're using too many finish notes. It might be your personal style, but you should consider removing some of them and keep only those who really fit.

[Taiko Muzukashii]

00:40:775 - add a don here
00:50:551 - cut this by deleting this note
00:54:259 - same goes for this one
01:10:775 - I don't like patterns like ddk in Muzukashii diffs.. how about you map something like k ddd k k here instead?
01:12:124 - if you follow ^this, remove this note
01:26:787 - This slider feels a bit awkward to play but I doubt a spinner would be better, hmm..
01:34:202 - kat
01:39:764 - remove this note

[Taiko Oni]

OD -1 and HP-Drain +1 instead?

00:39:596 - kat
00:57:629 (206,207,208,209,210,211,212) - k d k d d k d fits better here
01:05:551 - Adding something like ddkkd here would be quite cool
01:39:764 - same as in the Muzukashii, remove this note

I just named the major things that bothered me in this mod. Sorry for not going more into detail with hitsounds, but I think you still need some practice. You generally use too many kats and finishes (as I already explained above) at places where it doesn't always fit well. Anyways, good luck with your map!
Topic Starter
NoHitter

BrokenArrow wrote:

[General]
- Remove "Taiko" from both taiko difficulty's names, it's unneccessary since the taiko icon already displays the game mode. I search Taiko specific difficulties by typing "Taiko" in the search box. It's handy to keep them.
- Disable "Letterbox during breaks" and custom colors in both taiko difficulties. Not really needed, but sure. Removed letterbox.
- I'm not sure where you got the .mp3 from, but its quality is pretty low and could be alot better. :v Sadly no official mp3 has been released yet. I have to make due with this.
- Shouldn't the song title be (TV Size) instead of ~TV size~? The name from the mp3 I got was ~TV size~ http://puu.sh/2HquM.png
- You're using too many finish notes. It might be your personal style, but you should consider removing some of them and keep only those who really fit. I knew I shouldn't have experimented...

[Taiko Muzukashii]

00:40:775 - add a don here Done
00:50:551 - cut this by deleting this note Done
00:54:259 - same goes for this one Done
01:10:775 - I don't like patterns like ddk in Muzukashii diffs.. how about you map something like k ddd k k here instead? Done
01:12:124 - if you follow ^this, remove this note Done
01:26:787 - This slider feels a bit awkward to play but I doubt a spinner would be better, hmm.. No idea then xD
01:34:202 - kat Done
01:39:764 - remove this note Done

[Taiko Oni]

OD -1 and HP-Drain +1 instead? Done

00:39:596 - kat Done
00:57:629 (206,207,208,209,210,211,212) - k d k d d k d fits better here Done
01:05:551 - Adding something like ddkkd here would be quite cool Done
01:39:764 - same as in the Muzukashii, remove this note Done

I just named the major things that bothered me in this mod. Sorry for not going more into detail with hitsounds, but I think you still need some practice. You generally use too many kats and finishes (as I already explained above) at places where it doesn't always fit well. Anyways, good luck with your map! Removed some kats
Thanks!
blissfulyoshi
As said during pms, change it to (TV Size) since nothing in the video for the op actually says TV Size.
If you want, you can add the singers of the song to the tags (you will have to look them up, but pretty it is the seiyuus of all the spirits)
Just because you need a creepy bg http://www.pixiv.net/member_illust.php? ... d=35259329

Random other pictures you could use for bgs: (no good bgs with everyone in it, that I found)
http://www.pixiv.net/member_illust.php? ... d=25988083
http://www.pixiv.net/member_illust.php? ... d=35052802
http://www.pixiv.net/member_illust.php? ... d=35102808
http://www.pixiv.net/member_illust.php? ... d=26158356
http://www.pixiv.net/member_illust.php? ... d=35038161

Easy:
Normal mod:
00:55:438 (1) - this matches up with 2 better if you move it up a few grids (2 on grid lvl 3)
01:12:966 (2,3) - make them blanket each other?
01:22:405 (1,1) - Having 2 long spinners in a row is boring. Map it with something else, or in the worse case, make slider art

Combo mod:
00:52:742 (1) - remove new combo to be consistent with 00:41:955 (2)
01:11:281 (1) - a little weird to have such a short combo in the midst of larger ones (I would probably add 01:12:629 (1) to this combo and add the new combo to 2 instead)

Normal: (not being as nazi as I should be)
Normal mod:
00:46:000 (1,3) - blanket 2 better/make symmetric
00:48:023 (4) - blanket the start of 00:48:697 (1)
00:52:742 (1,2,3,4) - I would move these 4 notes, up and right a bit to make 00:51:731 (2) point toward 1 and 00:54:090 (5) to point toward 4
01:05:045 - add a note here like in Hard because the 2 finishes from 3 and 5 just sound weird right now imo
01:14:989 (6) - make symmetric?
01:16:000 (7,8) - I would turn this area into a triple red tick area as well (fits the music better imo)
01:22:405 (1,1) - basically same as Easy

Combo mod:
01:14:315 (4,6) - add a new combo to one of these 2 notes because this combo is way too long in comparison to those around it (you have spinners covering the point it would be consistent with T_T)

Since I have time constraints and I want to make sure my mod stays relevant, posting in multiple parts.

Edit: Since you haven't responded yet, I guess I will move on.

Taiko Muzukashii:
seems fine

Taiko Oni: (this is the first time I really tried listening to taiko diffs for mods.....)
01:31:674 (22) - D, the finish/cymbal crash sounds weird here
Topic Starter
NoHitter

blissfulyoshi wrote:

As said during pms, change it to (TV Size) since nothing in the video for the op actually says TV Size. Done.
If you want, you can add the singers of the song to the tags (you will have to look them up, but pretty it is the seiyuus of all the spirits) Who are they xD
Just because you need a creepy bg http://www.pixiv.net/member_illust.php? ... d=35259329 I really would want a bg with everyone there :(

Random other pictures you could use for bgs: (no good bgs with everyone in it, that I found)
http://www.pixiv.net/member_illust.php? ... d=25988083
http://www.pixiv.net/member_illust.php? ... d=35052802
http://www.pixiv.net/member_illust.php? ... d=35102808
http://www.pixiv.net/member_illust.php? ... d=26158356
http://www.pixiv.net/member_illust.php? ... d=35038161

Easy:
Normal mod:
00:55:438 (1) - this matches up with 2 better if you move it up a few grids (2 on grid lvl 3) Done.
01:12:966 (2,3) - make them blanket each other? Blanketing it would cause an ugly overlap with (1)
01:22:405 (1,1) - Having 2 long spinners in a row is boring. Map it with something else, or in the worse case, make slider art Changed the second spinner into another pattern.

Combo mod:
00:52:742 (1) - remove new combo to be consistent with 00:41:955 (2) Done.
01:11:281 (1) - a little weird to have such a short combo in the midst of larger ones (I would probably add 01:12:629 (1) to this combo and add the new combo to 2 instead) Done.

Normal: (not being as nazi as I should be)
Normal mod:
00:46:000 (1,3) - blanket 2 better/make symmetric Tried to symmetrify it as much as I could.
00:48:023 (4) - blanket the start of 00:48:697 (1) Wasn't aiming for a blanket here. More of a cutting slider.
00:52:742 (1,2,3,4) - I would move these 4 notes, up and right a bit to make 00:51:731 (2) point toward 1 and 00:54:090 (5) to point toward 4 I don't kind of understand what you mean here. Care to show a screenshot or something?
01:05:045 - add a note here like in Hard because the 2 finishes from 3 and 5 just sound weird right now imo Done.
01:14:989 (6) - make symmetric? Tried my best.
01:16:000 (7,8) - I would turn this area into a triple red tick area as well (fits the music better imo) I disagree. Placing it on the offbeat makes it play very awkwardly.
01:22:405 (1,1) - basically same as Easy Changed.

Combo mod:
01:14:315 (4,6) - add a new combo to one of these 2 notes because this combo is way too long in comparison to those around it (you have spinners covering the point it would be consistent with T_T) Added at (4).

Since I have time constraints and I want to make sure my mod stays relevant, posting in multiple parts.

Edit: Since you haven't responded yet, I guess I will move on.

Taiko Muzukashii:
seems fine

Taiko Oni: (this is the first time I really tried listening to taiko diffs for mods.....)
01:31:674 (22) - D, the finish/cymbal crash sounds weird here You can hear the cymbal sound in the music.
Thanks!
blissfulyoshi
Look, a new mp3 http://puu.sh/2Ns4t.mp3 (I did not check if this one syncs with the video, and ending is a little weird because they had a transition to the second verse)

I am really distracted by a new game I got (amongst other things), so I'll finish the mod.....someday.
merchat7
Names of the singers are listed here. http://vgmdb.net/artist/13981

- Nomizu Iori
- Sadohara Kaori
- Misato
- Togashi Misuzu


Haven't verify with other sources, but seems reliable.
blissfulyoshi
As verification, this is one of the pictures that came with the CD

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