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Sakamoto Maaya - Triangular

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Topic Starter
tieff
This beatmap was submitted using in-game submission on 11 июля 2009 г. at 20:01:25

Artist: Sakamoto Maaya
Title: Triangular
Source: Macross Frontier
Tags: May'n Nakajima Megumi Triangular Macross Frontier
BPM: 176
Filesize: 11601kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,67 stars, 69 notes)
  2. Hard (4,93 stars, 466 notes)
  3. Normal (4,37 stars, 260 notes)
  4. Whymeman's Insane (4,94 stars, 514 notes)
Download: Sakamoto Maaya - Triangular
Information: Scores/Beatmap Listing
---------------
Beatmap #2.
Enjoy and help me make it better.

~Many fix.
~Nice custom stuff added. ^^
~Thanks to all, who mod and test my map.
~Thanks to [DBF] for "Speed Up!" and "Slow Down!" sign.
~Thank to whymeman and CheeseWarlock for SB help.
Jeffro
I see alot of spacing inconsisticies. I assume you have it on 0.7x

Try to snap most of your map.

Make a lead in time -> Options -> Song Setup -> Audio -> Music Track Lead-in, 2 or 3 secs is fine.

Map feels pretty weird at some point. But it will probably improve by using distance snap better.Also watch out with the yellowish colored notes in kiai time, they are very hard to see.
Zerostarry
First off, go into the timing panel and inherit all of the timing sections past the first one. I cannot mod your map if you do not inherit the timing sections. Also..

The BPM is 176.06.
The Offset is 729

Resnap, recalc, resubmit, etc.
Topic Starter
tieff
Done.
whymeman
Interesting.... this sounds different from the other one i've heard. Even the lyircs are different.

[Hard] is missing some break points and it feels a bit like a normal level than hard. Some of the notes need to be stacked or placed more neatly like in 00:18:28 (4,1) for example. Plus, the "gaps" between the combos like where 00:22:54 (1,2,3) is placed, a break could fit here. The song shoudn't need that 2nd offset either and I have 719ms for the offset.

I could give you some samples that could help.

Download: Sakamoto Maaya - Triangular (Whymeman) [Sample Version 1].osu

Download: Sakamoto Maaya - Triangular (Whymeman) [Sample Version 2].osu

Its not perfect, but it should be helpful. :)

I'll give this map a star since it has a chance to be ranked.

Topic Starter
tieff
Thanks.
Dartmir
ну что тут можно сказать,канеш не отлично,но оч даже хорошо =)
Starrodkirby86
Macross Frontier. :3

[Normal]:
00:08:04 (6,7,8,9) - Consider redoing this pattern. It looks a bit sloppy.
00:09:58 (10) - New combo?
00:42:30 (2) - New combo?
01:06:85 (1) - Get this stacked under that one purple slider. Remove Grid Snap if you need to.
01:31:57 (7) - I'm indifferent either way, but add a repeat?
02:00:71 (1) - Correct this slider; it's bugged.
02:04:97 (2) - Move 1 to the left on Grid Level 3 for stacking.

[Hard]:
00:15:21 (1,2,3) - I know this is like at a 'slow' part or something, but perhaps you can space it out more?
00:41:28 (7,8) - Whistles~
00:44:69 (2) - Space farther out.
00:50:33 (2,3) - Inconsistent spacing.
01:11:54 (2) - I think this should be stacked.
01:23:91 (1) - Move it a little bit more up.
01:39:59 (3) - Add break.
01:49:47 (5,2,3) - This overlapping and whatnot kind of looks ugly. ):
02:15:04 (4) - New combo? Up to you.
02:19:47 (1,2) - Space farther out or change the angle of the (1) slider.

I'm getting a bit tired, so I can't really comment on the rest of the items much...I can tell you that the map feels a little messy around. But I guess that's what happens when a massive renovation comes in, if that comes up, haha. The rhythm doesn't feel...smooth as well.

Star though.
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
I want use one of your samples as your diff ^^
Shinxyn
I'll just give some general stuff~

-Lower Hitvolume please, the beatmap kinda blocks out the song
-It seems like you used Medium grid size (level 1), don't limit yourself so much like that please. (Press "g" to change)
-^ then recheck all the spacing, most parts seem very odd to me.
-Some parts in your normal seems a tad bit hard for a normal diff, make it easier or make an easier diff, imo
-^ following up on that, maybe call your Normal as Hard, and Hard as Insane.
-More hitsounds in normal please
-In Hard - 01:39:92, add a break
-Both diffs odd to me, a spinner seems to fix well with the held vocal ending at 02:55:94?
-Don't just leave the HP drain and overall diff where they stand, increase both or at least overall diff for Hard.

Still needs work before I hand out a star, sorry~
Sowelu_old
Normal:
00:45:377 - slider sounds like it's timed a little weird.
02:07:706 - the rapid green slider makes the yellow one sound a little funny afterwards, it might sound better without the rapid green one here.

Can't comment on hard as my skill level's not quite high enough to comprehend it!
fufe
Hard
00:28:51 (1) - why do you have to hide this under the fading sliders =(
00:43:34 (3) - Use white ticks here. Lengthen to end on white tick / or / shorten to end on white tick then repeat one.
01:06:18 (4) - *pretty evil jump* D:
01:22:54 (1) - ^ both uneccessary imo..
01:45:71 (2) - copy [01:44:36 (2)] then "ctrl+>" and "ctrl+H" ?
01:50:32 (2,3,4) - i just had to point out.. spacing switch here.. looks kinda intentional... cant tell.
02:49:80 (2) - RETURN OF THE EVIL JUMPS
04:02:264 you really need this break?

Noticable Nazi spacing box - off one less than a grid but noticeable enough to mention
00:41:45 (8) -
00:50:33 (2) -

overall there are a few style things I'd be much happier without. (overlapping fading notes when you can avoid doing so) The jumps noted are kinda random. I'm not sure it is O.K. to just spit a jump out in the middle of a combo whenever you feel like it. Other than those personalish pet peeves this is pretty well done.

Star
Topic Starter
tieff
Fixed. Tnx! ^^
Henkie
Here's my mod/suggestions
working in grid 3

[Normal]
00:34:98 (8) - move this note 1 square to the right, and try to move (4) in the same combo so those two notes stack
00:53:21 (1) - it would look nicer if you stacked this with slider (11) of the previous combo, try it (4 squares to the left)
00:54:92 (5) - or allign this with (4) OR move (4) 2 squares down, both ways allign all 3 notes (3,4,5)
01:08:21 (1) - stack on the last (5) you placed

[Hard]
00:01:23 (2) - allign with slider tail of (1)
00:06:85 (3) - move 1 square down to allign with slider tail (2)
00:16:74 (1) - maybe stack on slider head of (2) of previous combo, if possible
03:43:84 (12,13,14,15) - move these notes 1 or 2 squares to the left, so it alligns with (11)

Also, not neccessary but would be nice, some sections could use more hitsounds

that's it, good job, starred
Topic Starter
tieff
Fixed. Take kudosu ^^
whymeman

tieff wrote:

I want use one of your samples as your diff ^^
Sure, but in that case, i'll have to make a better ["epic"] copy then. :)
Topic Starter
tieff
Up to you.
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
Sushi
This map has been deleted on the request of its creator. It is no longer available.
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