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[Mapping] Custom Score Multiplier [Denied]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
0_o
iirc, right now the difficulty (number of stars) of a map decides the score multiplier, so maps with a higher star-rating will be worth more points than ones with lower difficulties. However, the star-rating system is not very accurate, and a lot of the time it rates maps easier or harder than they actually are. As a result, the map is worth more or less points than it actually "deserves." So, I think there should be a setting when making a map where you can adjust the amount of points the map is worth. This would be particularly handy for maps that end up exceeding 10 million, which now, unless they are hard enough, have to be made harder or shortened in order to be ranked.

This feature should only be used in special cases, and as with every other map feature, BATs would have to approve of the multiplier, so I don't think abuse would be much of a problem.

What do you think?
Gemi
This suggestion has some merit in it.
Ekaru
Multiplier is determined by your difficulty stars, as in, the options. 19 total stars gives a different total than 18 total stars, but 16 and 18 are the same, so it goes by levels. ;P

If this feature was implemented, you shouldn't expect BATs to check the multiplier. Why? There are all kinds of things BATs have missed. Ex. Recently, on a map that got ranked, there were a few partially off-screen hit circles. I even pointed it out before it got ranked in chat, but they still went ahead and ranked it. <_<; As we all know, partially off-screen hit circles = should never, ever be there. Ever.

Better example; they missed stacking being turned off before. BATs are human beings, they aren't perfect; they miss things (or don't ask to see if things that obviously shouldn't be rankable are rankable [or don't care because they don't think it affects the map, even when it does]). So "BATs will check it!" should never, ever be brought up. A score multiplier is easy to miss.

--------------------

Now that I'm done correcting, I disapprove of this idea. First, if your map is over 10 mil, you shouldn't be able to make it magically rankable by just changing a multiplier. I prefer having to make it easier in some way, or shorter. ;P Second, the score system works well. If you have a problem with the score in a map, then change it by changing difficulty settings, or just plain mess with the map itself. I've done this before, so it's doable (why else do I often use 7, 5, 7 settings on Hards?).

Finally, calculations aren't biased. Humans are, no matter how hard they try to be unbiased. I say just let the calculations do the work, and work with the calculations. The only time I've seen maps have undeserving scores (IMO) are when the map is way too long (score increases exponentially, as you know), but eh.

anonymous_old

Ekaru wrote:

First, if your map is over 10 mil, you shouldn't be able to make it magically rankable by just changing a multiplier.
This sounds a lot like this:

peppy wrote:

In case any difficulty can give a maximum score of over 10 million points (check this by pressing F5 in the editor to test play the map), try to lower it. Do not resort to dropping the slider tick rate to reduce score.

Ekaru wrote:

Finally, calculations aren't biased. Humans are, no matter how hard they try to be unbiased. I say just let the calculations do the work, and work with the calculations. The only time I've seen maps have undeserving scores (IMO) are when the map is way too long (score increases exponentially, as you know), but eh.
But the human who came up with the calculation is biased.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Echo
Afaik the stars you see in the game are eyupstars, but the score multiplier due to star rating is actually based on peppystars.
anonymous_old

LuigiHann wrote:

because it's applied identically to all maps
Although the same formula is used, the inclusion of map-specific variables (such as the star difficulty) skew the score, making higher-star maps have a bias. It's not a bias directly imposed by a human, but it's still a bias. A small one, though, so it's not that significant.

I was just pointing something out.

Echo wrote:

Afaik the stars you see in the game are eyupstars, but the score multiplier due to star rating is actually based on peppystars.
That's what I thought, too. I got confused by the differing opinion of Ekaru.
Topic Starter
0_o
This map has been deleted on the request of its creator. It is no longer available.
Ekaru

strager wrote:

This sounds a lot like this:

peppy wrote:

In case any difficulty can give a maximum score of over 10 million points (check this by pressing F5 in the editor to test play the map), try to lower it. Do not resort to dropping the slider tick rate to reduce score.
I already covered that. "try to lower it" meant to either make it shorter, make it easier, or mess with the difficulty settings. This would be making insane maps worth 20 mil, then just changing the multiplier to .5x, and voila, you have a silly map that is magically rankable. Yes, you can get stupid crap rankable. I've done it! (the old Hirari, anyone?) You just need BATs whose brains aren't working clearly. ;)

And, as Luigi said, the formula is currently applied evenly to every map and every creator. There is no reason to change that. It's just a score limit. Anyways, there have been exceptions made, and if it's in the unrankable realm due to score (as in, more than a few mil, like over 15 mil), and there is no way to reduce the score to a reasonable level , chances are that it shouldn't be ranked anyways.

And I was close enough on the difficulty thing. <_<; Yeah, forgot it was by the mysterious peppy stars. On maps in the 4.5-5 star range, it's that way though . Anyways, my bad.
peppy
If the song is over 10m in score, it is TOO LONG, not too hard.
Ekaru
I could make a 10 mil 3 minute map if you want. It would suck balls though. ;P (or you could just play that one DJ Pop map about drinking and stuff). I also included "shorten it" in my first post as ways you could decrease the score, but *shrugs*. What I meant was that if you couldn't do something to make it under even 15 mil (like shorten it or make it easier), then it probably isn't rankable. >_>;

*ahem* Anyways, my view is that the score of the map is the score of the map, not what you want the score of the map to be. 10 mil is just a guideline, but I don't even know how people get maps over 10 mil in the first place, unless it's like 4 minutes long. Which I don't want to sit through, but *shrugs*.

Point is, if you can't even get it to the point where you can make an exception (under 15 mil), then you should probably be going for approved, where score doesn't matter.

Exceptions have been made, so keep that in mind. A map isn't automatically unrankable just because it's over 10 mil.

P.S. Maps aren't always 10 mil just because the song is too long, that's often the case though. There have been some really silly maps.
mm201
+1 support seeing how I needed to lower the drain rate on Black Parade to a brokenly low level just to give it a fair score.

A "score multiplier" scrollbar, with the same limits placed on it as the existing formula, would work fine. There would be a check box, "auto", which would leave it to osu! to calculate score multiplier in the usual way.

Ekaru wrote:

(score increases exponentially, as you know)
Score increases quadratically. Score multiplier increases proportionally to combo length, and is summated with each hit object. ∫O(1)dx = O(2) :P
anonymous_old

MetalMario201 wrote:

Ekaru wrote:

(score increases exponentially, as you know)
Score increases quadratically. Score multiplier increases proportionally to combo length, and is summated with each hit object. ∫O(1)dx = O(2) :P
Don't you mean ∫O(n)dx = O(n^2)? =]

I support the idea of an "Auto" toggle. Still slightly skeptical on the entire concept, though.
Topic Starter
0_o
I'm reviving this request.

Here is a perfect example of a map that could use this:
http://osu.ppy.sh/b/33765

Play length is 2:52, and the current difficulties have high scores of 16,036,150 and 18,314,060. The maps really aren't that hard, and right now the only two solutions are to dumb it down, which would suck, or make it approved, which would also suck.

Custom multipliers has potential to be abused, but like all new mapping features, that's what the BAT approval system is for.
Derekku
Old bump.

A lot of times, people like to map a 4-5 minute song to the end, and there ARE a bunch of people that would have fun playing the entire thing. But, due to the current multiplier, maps get waaaaaay too many points and thus aren't allowed. Sure, a mapset could go for approval, but it seems like a waste when the song would be perfectly fine for ranking if not for the score.

Total support for this request.
Shohei Ohtani

peppy wrote:

If the song is over 10m in score, it is TOO LONG, not too hard.
http://osu.ppy.sh/ss/5332

That could easily be above 10mil if the song was maybe about 10-30 seconds longer, if I added more streams, increased tickrate, etc. ~. Not too long :D.~
peppy
4-5 minutes is too long.
Zekira
Jerrysr
Support!

In my case, I made a map with 2 difficulties, [Insane] and [Hard].
But the scores of [Insane] is less than [Hard].
I want to set different score multipliers to the two difficulties so that players don't just play the higher scores map.
RandomJibberish

Jerrysr wrote:

Support!

In my case, I made a map with 2 difficulties, [Insane] and [Hard].
But the scores of [Insane] is less than [Hard].
That shouldn't happen if the difficulty settings are different and the map is actually harder :/

I'm all for more freedom in mapping, so support.
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