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Nightwish - She Is My Sin

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on dimanche 8 septembre 2013 at 12:50:09

Artist: Nightwish
Title: She Is My Sin
Tags: Odaril wishmaster
BPM: 153,03
Filesize: 11445kb
Play Time: 03:55
Difficulties Available:
  1. Easy (2,18 stars, 183 notes)
  2. Hard (4,78 stars, 399 notes)
  3. Insane (5 stars, 901 notes)
  4. Normal (3,63 stars, 246 notes)
Download: Nightwish - She Is My Sin
Information: Scores/Beatmap Listing
---------------
23rd map. Been a while. Redownload if downloaded before July 1st.
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More Nightwish. I liked NatsumeRin's mapset when I started playing, but I wanted to make my own version of it. Testing new style and stuff. Just like Come Cover Me, hitsounds were made by me. You have to ask if you want to use them. OD7 because timing is dodgy.
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Thanks Madlollipop for the background.
Thanks Metro and Darksonic for helping me tidy up the map and making it better.
Thanks lolcubes and Faust for the help on timing.
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This is my longest map, my highest combo map, and my highest score map !
I'm a lazy mapper. Only Insane has the last part mapped. >.>
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4 favourites while pending.
Topic Starter
Shiro
Changelog.

  1. 05/08:
    Upload to WIP.
  2. 05/12:
    Finished Normal.
    Added kiai time.
  3. 05/13:
    Hopefully final timing tweaking.
  4. 05/19:
    More timing tweaking...
  5. 05/20:
    Slight hitsound change.
  6. 05/25:
    Finished Easy.
  7. 06/27:
    Finished Hard (yeah I got lazy). This is now ready for modding !
    Moved to pending.
  8. 07/01:
    Changes according to Sieg's mod. Changed background.
  9. 07/14:
    Changes according to Ayu's mod.
  10. 07/29:
    Changes according to Frostmourne's mod.
  11. 08/09:
    Changes according to ktgster's mod.
  12. 08/10:
    Changes according to Heanday's mod.
  13. 08/14:
    Added super epic end for the Insane.
  14. 08/17:
    Timing revamp.
  15. 08/29:
    Fixes according to Frostmourne's mod (fixing unsnapped kiai and notes).
    Bubbled by Frostmourne.
  16. 09/08:
    Ranked by Faust.
grumd
hi
Frostmourne
hix2
Jenny
hi i am not a BAT
Metro
baka shiro.
Mara
PERKELE
lolcubes
So I checked it out!

The timing seems awfully late at times.
Once I get my internet back I might give you a hand with the complete thing if you want.
Basically, what I had:
00:38:035 - needs -7
01:28:231 - needs an additional -5 (-12 total)
02:05:875 - needs -10 (not in addition to -7)
03:14:887 - I'm getting +3 here

That's in general, it's off in both directions on occasion even with theses fixes so further fine tuning might be necessary but I don't have time for that currently, hope this helps a bit.

The normal-hitnormal2 is too dark, it's not clear enough. This also makes it too soft and too quiet, but if you increase volume/gain it will break/bleed. Consider adding a faint flat sound to this hitsound to make it more clear and raising the pitch slighly.

01:31:956 (3) - EWWW! The tick is not strong enough for that drum hit! Please, normal slider+2 circles, one at 01:32:348, the other at 01:32:544! All sliders like this in the chorus.

I really like the rest though, you best map by far imo.
Chyo-Kun
y u no update
Sieg
Hallo

General:

Easy:
you settings makes no sense? 3HP 2AR 1OD maybe group them a little 2/2/2 or 3/2/2
01:30:179 (2,1,2,1) - this pattern looks so messy, just as example how this can be done http://puu.sh/3qf8n.jpg http://puu.sh/3qf9M.jpg
01:42:728 (2) - offscreen
03:14:890 (1,2,3,4,1,2,3,4) - wut? this is easy and easy is supposed to be friendly to newbie but this pattern is not
03:21:164 (1,2,3,4,1,2,3,4) - same here, 8 notes in a row is ok for easy but only if you see clear path not this mess
03:27:439 (1,2,3,4,1,2,3,4) - yep, this one is fine i guess
03:33:713 (1,2,3,4,1,2,3,4) - but i'm afraid there too many 8 circles in a row, maybe you should add sliders instead
well, imo great blankets and sliders just get rid of this 8 circles in a row and diff will be perfect

Normal:
00:50:577 (1,2,3) - this is kinda tricky to change because of 00:49:008 (2,1) and 00:52:537 (3,1) blanket, but in current state looks bad
01:10:969 (3,1) - i think they should ehm... interact? http://puu.sh/3spgn.jpg
01:19:596 (2,3,4) - maybe some kind of blanket pattern here http://puu.sh/3spjK.jpg
01:25:086 (1) - silent? i can't really understand why. If you don't like bonus sound in the end you can remove this by putting blank spinnerbonus. also soft hitfinish (~80% vol) would be sexy on the spinner end. This double finishes sounds 01:25:086 (1,1) - so awesome.
02:09:002 (1) - start of slider is strong in music and with heavy lyric but you put only soft hitnormal here? whistle maybe? :<
02:57:038 (2,1) - http://puu.sh/3spya.jpg too many straight sliders imo
03:24:301 (1,2) - i don't think this would be an big issue if you put this on 1.1 DS, but this looks 20% cooler http://puu.sh/3spBq.jpg
03:45:478 (4,1) - blanket this http://puu.sh/3spDP.jpg also rearrange 03:47:831 (2) -

Hard:
HP 3? oO
01:25:086 (1) - same as on normal but also you can extend this one to 01:27:439

Insane:
HP is low again :\
01:26:851 (1) - same for spinner here, double finishes, try this
02:48:607 (3,4,5,6,7,8,9,10,11,12,1) - flowers :3 the only one spot i really dislike in your diff
HS is really awesome, and nothing wrong with flow or rhythm here. great work

wait I just forgot
that girl, oh my gosh, I've cropped your bg properly
http://puu.sh/3sqld.jpg
Topic Starter
Shiro

Sieg wrote:

Hallo hullow

General:

Easy:
you settings makes no sense? 3HP 2AR 1OD maybe group them a little 2/2/2 or 3/2/2 Timing's quite dodgy, so I used AR2 OD1 instead of AR2 OD2 (not that it's a big difference). I can lower HP to 2 though.
01:30:179 (2,1,2,1) - this pattern looks so messy, just as example how this can be done http://puu.sh/3qf8n.jpg http://puu.sh/3qf9M.jpg hm... I kind of see what's wrong with - fixed it my own way
01:42:728 (2) - offscreen huh crap you're right hmmm I hope it's fixed
03:14:890 (1,2,3,4,1,2,3,4) - wut? this is easy and easy is supposed to be friendly to newbie but this pattern is not Why ? o_O Okay, seeing the line under, I tried to change it as I could
03:21:164 (1,2,3,4,1,2,3,4) - same here, 8 notes in a row is ok for easy but only if you see clear path not this mess The path is quite clear, here, actually.
03:27:439 (1,2,3,4,1,2,3,4) - yep, this one is fine i guess
03:33:713 (1,2,3,4,1,2,3,4) - but i'm afraid there too many 8 circles in a row, maybe you should add sliders instead
well, imo great blankets and sliders just get rid of this 8 circles in a row and diff will be perfect I'm honestly not quite sure... These 8 notes in a row were my attempt at keeping the rhythm consistent without always using the same circle/slider placement. I really don't see what's wrong with these patterns (apart from these that had a path that wasn't clear, which I hopefully fixed). I'll wait for more feedback on them.

Normal:
00:50:577 (1,2,3) - this is kinda tricky to change because of 00:49:008 (2,1) and 00:52:537 (3,1) blanket, but in current state looks bad Bad ? Why ? o_O ... fixed I hope ?
01:10:969 (3,1) - i think they should ehm... interact? http://puu.sh/3spgn.jpg Haven't changed anything yet because I have no idea what you mean
01:19:596 (2,3,4) - maybe some kind of blanket pattern here http://puu.sh/3spjK.jpg Oh, (3) was supposed to blanket (2) I guess I did it wrong, fixed
01:25:086 (1) - silent? i can't really understand why. If you don't like bonus sound in the end you can remove this by putting blank spinnerbonus. also soft hitfinish (~80% vol) would be sexy on the spinner end. This double finishes sounds 01:25:086 (1,1) - so awesome. Huh... I banned blank hitsounds from my library, so I won't do that. I'm only looking to reduce the volume of the spinnerbonus, not to mute it entirely. And a soft-hitfinish wouldn't fit the sliderend at all, there's no cymbal sound where it ends. D:
02:09:002 (1) - start of slider is strong in music and with heavy lyric but you put only soft hitnormal here? whistle maybe? :< I missed the finish, I think
02:57:038 (2,1) - http://puu.sh/3spya.jpg too many straight sliders imo 02:56:058 (1,2,1,2) - These two combos mirror each other, so they should be bother curved or straight, and I thought I'd go for straight sliders to change a bit from the soft curves.
03:24:301 (1,2) - i don't think this would be an big issue if you put this on 1.1 DS, but this looks 20% cooler http://puu.sh/3spBq.jpg
03:45:478 (4,1) - blanket this http://puu.sh/3spDP.jpg also rearrange 03:47:831 (2) - This is how it was meant to be, not sure how this happened

Hard:
HP 3? oO oh oups hm I'm confused I mapped this from Normal and forgot to change the HP setting
01:25:086 (1) - same as on normal but also you can extend this one to 01:27:439 Extended, but same reply as Normal

Insane:
HP is low again :\ Raised to 6 but really I hate any HP more than 6 because they're retarded drain especially in HR and it's just frustrating and annoying and not fun
01:26:851 (1) - same for spinner here, double finishes, try this
02:48:607 (3,4,5,6,7,8,9,10,11,12,1) - flowers :3 the only one spot i really dislike in your diff explaining why would have been helpful
HS is really awesome, and nothing wrong with flow or rhythm here. great work thanks

wait I just forgot
that girl, oh my gosh, I've cropped your bg properly
http://puu.sh/3sqld.jpg changed for that BG too I have no idea wtf happened to mine
Thanks for the mod.
Ayu
Random mod.

General

I'm not really sure, but it feels like the timing is slightly off. I think offset -6 will already do better. I think it could also be the bpm, to be honest.

Easy

00:42:733 (3) - Fix this blanket, the slider start and slider end are slightly too close to (2).
00:50:577 (1) - The dent here doesn't really feel right to me, since it doesn't emphasize anything of the music. There's a rather nice beat here 00:50:969 - that would fit the form better.
01:31:748 (2) - This slider form looks rather weird with (2), I guess something like a wiggle would fit better here. Something like this would already look better.
02:12:139 (1,2,3,4) - These look way too sharp if you ask me, since the pattern before has nice and round curves, I'd say this would be better if it wasn't this sharp.
03:19:595 (1) - Slider looks weird, it feels like it should be symmetrical but it isn't. The right curve also points more to the right and is less curvy than the left one. I think you should make the right one to look the same as the left one.

Normal

In general I'm not really a fan of normals that use overlaps like this, especially when it's only a small part. Now I don't suggest you to remap the whole diff and get rid of them all, but maybe consider to do something about it. I'm talking about overlaps like these: http://puu.sh/3B29M.jpg.

00:47:439 (1,2) - I think this would flow better.
00:53:714 (1) - Would look nicer as a linear slider. http://osu.ppy.sh/ss/862312
01:43:905 (1,2,3) - I think this shouldn't be on one linear line, and since (2) is also touching 01:42:728 (2) - I suggest to move 2 up.
02:18:414 (1) - An extra point in the middle wouldn't hurt. http://osu.ppy.sh/ss/862323 Or a red one if you also like to live dangerously.
02:29:002 (2) - Seems to fit better on x:312 y:380
02:50:175 (2) - Slider start should be moved up 1 tiny grid, it's too close and breaks the nice blanket.

Hard

00:48:022 (2) - Would look better as a linear slider.
01:02:335 (3,4) - These feel a liiitle bit awkward to me, because there's a nice space for a jump 01:03:120 - here.
Same occurs 02:11:355 (3,4) - here.
01:09:198 (4) - I think 1,5x spacing would be better.
01:41:944 (4) - Why did you use a red point here? The music is smooth and without a red point it can nicely go around (1)'s approach circle.
01:42:924 (2) - Doesn't this look better?
03:21:164 (1,2,4,5,1,2,4,5) - The anti-jumps here kinda feel like they're breaking the flow, because of the stops you have to make every time while the music doesn't ask for it. I guess it would be better to stack the circle's after the sliders with a little less spacing, like this: http://osu.ppy.sh/ss/862365
Same occurs 03:27:439 (1,2,4,5,1,2,4,5) - here and 03:33:713 (1,2,4,5,1,2,4,5) - here. 03:30:576 (1,2,3,4) - These feel alright though.

Insane

02:42:140 (2,3,4,5,6,7,8,9,10) - This seems pretty much way too clustered for me. I think it would look and play better like this http://osu.ppy.sh/ss/862377
03:15:478 (4,5,6) - I think this would sound better if they're Normal sampleset.

Insane looks really good and plays really good. I wouldn't change too much on it, except that the design of it could be better here and there.

Map is great, I love it. Good luck! ♥
Topic Starter
Shiro

Ayu wrote:

Random mod.

General

I'm not really sure, but it feels like the timing is slightly off. I think offset -6 will already do better. I think it could also be the bpm, to be honest. lolcubes and I spent a lot of time on this to nazi the timing, this is what we came up with. I'm comfortable with it tbh.

Easy

00:42:733 (3) - Fix this blanket, the slider start and slider end are slightly too close to (2). this never happened
00:50:577 (1) - The dent here doesn't really feel right to me, since it doesn't emphasize anything of the music. There's a rather nice beat here 00:50:969 - that would fit the form better. isn't meant to emphasize anything, it's just a symmetric slider. If anything it would go with the vocals anyway (the 3/2 rhythm).
01:31:748 (2) - This slider form looks rather weird with (2), I guess something like a wiggle would fit better here. Something like this would already look better. I tried several things here, but everything looked meh. This is the only one that looked acceptable
02:12:139 (1,2,3,4) - These look way too sharp if you ask me, since the pattern before has nice and round curves, I'd say this would be better if it wasn't this sharp. Yes, that's on purpose, because these follow the drums/guitar while the other smooth curves follow the vocals.
03:19:595 (1) - Slider looks weird, it feels like it should be symmetrical but it isn't. The right curve also points more to the right and is less curvy than the left one. I think you should make the right one to look the same as the left one. I had made a symmetric version ages ago... not sure why it wasn't saved.

Normal

In general I'm not really a fan of normals that use overlaps like this, especially when it's only a small part. Now I don't suggest you to remap the whole diff and get rid of them all, but maybe consider to do something about it. I'm talking about overlaps like these: http://puu.sh/3B29M.jpg. I noticed that and tried higher spacing, but with higher spacing, the map felt too hard.

00:47:439 (1,2) - I think this would flow better. If anything this makes this part repetitive, which I never wanted, and I'm losing a lot on visuals if I do that.
00:53:714 (1) - Would look nicer as a linear slider. http://osu.ppy.sh/ss/862312 No, it wouldn't, because it would lsoe the blanket with 00:52:537 (3) - and lead to overlaps
01:43:905 (1,2,3) - I think this shouldn't be on one linear line, and since (2) is also touching 01:42:728 (2) - I suggest to move 2 up. It wasn't a line in the first place, but moved (2) for aesthetics
02:18:414 (1) - An extra point in the middle wouldn't hurt. http://osu.ppy.sh/ss/862323 Or a red one if you also like to live dangerously. that changes nothing O_o
02:29:002 (2) - Seems to fit better on x:312 y:380 ALso ruins spacing for the sake of a blanket that isn't even needed
02:50:175 (2) - Slider start should be moved up 1 tiny grid, it's too close and breaks the nice blanket. hm true

Hard

00:48:022 (2) - Would look better as a linear slider. huh... no ? Why would it ?
01:02:335 (3,4) - These feel a liiitle bit awkward to me, because there's a nice space for a jump 01:03:120 - here.
Same occurs 02:11:355 (3,4) - here. I... don't get it ? They ARE jumps to emphasize the vocals and lead to the small part based on drums
01:09:198 (4) - I think 1,5x spacing would be better. aka jump too big ? That I can agree with
01:41:944 (4) - Why did you use a red point here? The music is smooth and without a red point it can nicely go around (1)'s approach circle. huh it wasn't meant to be a red point wtf
01:42:924 (2) - Doesn't this look better? That looks horrible. It breaks the consistency, the visuals, and the overlap is only partial and doesn't look controlled. WIth my pattern the slidertick is right in the centre of the first slider's end.
03:21:164 (1,2,4,5,1,2,4,5) - The anti-jumps here kinda feel like they're breaking the flow, because of the stops you have to make every time while the music doesn't ask for it. I guess it would be better to stack the circle's after the sliders with a little less spacing, like this: http://osu.ppy.sh/ss/862365
Same occurs 03:27:439 (1,2,4,5,1,2,4,5) - here and 03:33:713 (1,2,4,5,1,2,4,5) - here. 03:30:576 (1,2,3,4) - These feel alright though. There is no anti-jumps here. There are jumps to emphasize the guitar - you understood that phrase wrong.

Insane

02:42:140 (2,3,4,5,6,7,8,9,10) - This seems pretty much way too clustered for me. I think it would look and play better like this http://osu.ppy.sh/ss/862377 I have no idea what happens on that screenshot but I tried to change it how I could
03:15:478 (4,5,6) - I think this would sound better if they're Normal sampleset. Yeah no. You missed the idea of the hitsounding here. Normal sampleset is used for the white ticks only to emphasize the rhythm and give it an epic feeling.

Insane looks really good and plays really good. I wouldn't change too much on it, except that the design of it could be better here and there.

Map is great, I love it. Good luck! ♥
Thanks.
Frostmourne
A wild mod is here.

General
looks good overall regardless that timing, OD7 on Insane should be pretty fine.
But still, I agree with Ayu that -6 for the whole section can be a lot better (mostly around -11 off in last chorus but that's only me I guess)

Easy
about HP3, could it be a problem on such phrases like 03:14:890 (1,2,3,4,1,2,3,4) - , 03:21:164 (1,2,3,4,1,2,3,4) - ? , I find them a bit hard for the easy (constant circle there) and it is equal to Normal diff.
just my thought :<
01:44:297 (2) - Missing clap at start.
01:50:179 (1) - Without finish here is a bit boring when music actually has a crash sound here.
02:07:433 (2) - As 02:05:865 (1) - is presenting with vocal. I think this slider should end at 02:08:021 (1/2 back) but it can be a bit suddenly change that sounds odd so adding a note at 02:08:610 could probably fill that gap with a drum. Just a suggestion, I already saw you did on purpose at 02:10:570 (2) - either. So if you choose to do it, please fix at 02:10:570 (2) - with the same logic accordingly.
Don't care about spacing in this screenshot though, just for the beat placements.
03:14:890 (1) - finish ? reason is it's the start of new phrase and is so emptyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Normal
01:43:905 (1) - Where is finish O_o?
02:27:041 (5) - Why didn't start this at 02:26:845 ? , isn't vocal on 02:26:845 strong enough to have a note? As I feel it should be kind of like 02:29:394 (3,4) - where vocal is at 1/2 here.
- The second chorus has less finishes than the first one O_o (I'M SO NAZI AT THIS)
03:33:713 (1) - finish head

Hard
Hard CS:3 ? interesting.
01:39:787 (2,3,4) - em... do something with this plz, it looks kind of weird in test play mode (overlapping too much at start) something like grid right and down should be helpful o..O"..........
02:26:453 (1) - NC............
03:32:144 (1) - just my opinion (I don't say you should even consider this, I just leave my opinion :P)
I find this a bit confusing after these 03:30:576 (1,3) - when I get used to them. This guitar sounds differently from mentioned 1/2 sliders.
I know it's wrong that I even mention this when it totally follows music. But just maybe only me that AR6 and CS:3 on larger spacings like 03:31:360 (3,4,1) - can be something unexpectedly confusing and a bit uncomfortable to play. Well, have no problem on second try xD
03:49:008 (5) - clap

Insane
01:52:924 (1) - I would add finish here if I were you. You can hear some kind of crash sound here even you might barely hear it. Just a suggestion though because I find it work well with 01:53:317 (1) -
03:33:713 (1) - finish
03:38:812 (2,3) - finish both
These finishes I mention are just additional hitsound that I think they can fit with the music and your pattern (especially your peaked jumps)
No problem with flow at all to me.

Good luck Shiro :P
Topic Starter
Shiro

Frostmourne wrote:

A wild mod is here.

General
looks good overall regardless that timing, OD7 on Insane should be pretty fine.
But still, I agree with Ayu that -6 for the whole section can be a lot better (mostly around -11 off in last chorus but that's only me I guess) I've done several testplays and asked for them, and this timing seems to be globally accepted (and when I check it in the editor, it already feels early).

Easy
about HP3, could it be a problem on such phrases like 03:14:890 (1,2,3,4,1,2,3,4) - , 03:21:164 (1,2,3,4,1,2,3,4) - ? , I find them a bit hard for the easy (constant circle there) and it is equal to Normal diff.
just my thought :< I understand - lowered to HP2.
01:44:297 (2) - Missing clap at start. indeed >.<
01:50:179 (1) - Without finish here is a bit boring when music actually has a crash sound here. hm... true. I had something else in mind when I did it, but it does sound better that way.
02:07:433 (2) - As 02:05:865 (1) - is presenting with vocal. I think this slider should end at 02:08:021 (1/2 back) but it can be a bit suddenly change that sounds odd so adding a note at 02:08:610 could probably fill that gap with a drum. Just a suggestion, I already saw you did on purpose at 02:10:570 (2) - either. So if you choose to do it, please fix at 02:10:570 (2) - with the same logic accordingly.
Don't care about spacing in this screenshot though, just for the beat placements. Ended the slider on the red tick and did a rhythm on my own, but not the one you suggessted >.<
03:14:890 (1) - finish ? reason is it's the start of new phrase and is so emptyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy huh yes I forgot the finish D:

Normal
01:43:905 (1) - Where is finish O_o? T.T
02:27:041 (5) - Why didn't start this at 02:26:845 ? , isn't vocal on 02:26:845 strong enough to have a note? As I feel it should be kind of like 02:29:394 (3,4) - where vocal is at 1/2 here. I didn't like the rhythm of the vocals at this point so I went for a 1/1 rhythm matching the drums.
- The second chorus has less finishes than the first one O_o (I'M SO NAZI AT THIS) This is fixed... I hope T_T
03:33:713 (1) - finish head yeah

Hard
Hard CS:3 ? interesting. I REALLY dislike those Hard that look like fake insane with high AR and low CS
01:39:787 (2,3,4) - em... do something with this plz, it looks kind of weird in test play mode (overlapping too much at start) something like grid right and down should be helpful o..O".......... oh god I didn't even notice damn stacking fixed
02:26:453 (1) - NC............ D: how did that happen
03:32:144 (1) - just my opinion (I don't say you should even consider this, I just leave my opinion :P)
I find this a bit confusing after these 03:30:576 (1,3) - when I get used to them. This guitar sounds differently from mentioned 1/2 sliders.
I know it's wrong that I even mention this when it totally follows music. But just maybe only me that AR6 and CS:3 on larger spacings like 03:31:360 (3,4,1) - can be something unexpectedly confusing and a bit uncomfortable to play. Well, have no problem on second try xD There's unfortunately not much I can do about that, actually. The slider follows the jump to make this easier to play and react to if it's read incorrectly
03:49:008 (5) - clap >.<

Insane
01:52:924 (1) - I would add finish here if I were you. You can hear some kind of crash sound here even you might barely hear it. Just a suggestion though because I find it work well with 01:53:317 (1) - Actually, yes. I've used this finish pattern in other places in the map, but I never saw it could be used here.
03:33:713 (1) - finish okay
03:38:812 (2,3) - finish both No, not these. The finishes here sound out of place and the claps already emphasize them.
These finishes I mention are just additional hitsound that I think they can fit with the music and your pattern (especially your peaked jumps)
No problem with flow at all to me.

Good luck Shiro :P
thank youuuuuuuuuuuu *.*
ktgster
Random Mod.

[General]

Fine

[Easy]

OD +1
Could not find anything else wrong.

[Normal]

00:47:439 (1,2) - this overlap can be confusing to players, rotate it 90 degrees clockwise and space it accordingly
01:13:714 (1) - this dosen't feel like it needs a spinner
02:22:727 (1) - ^
03:24:890 (2) - overlapping is bad
03:27:439 (1) - 1.2x slider speed isn't recommended in these types of dificulty


[Hard]

00:40:184 - it almost feels like there should be a note here
00:44:890 (2,1) - whats with this spacing, i almost feel like the average players wouldn't like this, this also applies to the rest
01:02:341 (3) - why a jump here, you're better off distance snapping both sliders together
01:03:125 (1) - spacing again
01:09:008 (3) - ^
01:09:988 (2,3,4) - i can see the build up but lower the spacing by a notch, this is still too early in the song
01:40:768 (1,2) - switch the NC's around
01:50:768 (2) - bad idea, the first slider covers the 2nd sliderbody
02:11:159 (2,3) - random spacing increase, you can keep the spacing from (3) to (4)
02:12:923 (3) - NC, you did it before
02:14:492 (3) - ^
02:14:884 (4) - this can be tough since the slider is hiding, consider moving it
02:40:376 (1) - can you like distance snap this
02:46:454 (5) - ^
02:48:215 (1,2,3,4,5,6,1) - if you increased the spacing the first time, i don't see why you can't increase the spacing here
02:54:489 (1,2,3,4,5,6) - this is ridiculous, this should really be in an insane
03:00:371 (3) - this touches the hp bar
03:14:881 (1) - beyond this part has a small to big spacing repeating, its better if you just equalize the spacing


[Insane]

00:38:420 (2) - these sliders personally don't flow well with me, it also looks bad compared to the rest
00:44:302 (1,2,3,1,2,3,1,2) - how come the 2nd (1) touches the first (1) but the 3rd (1) doesn't, space it out evenly
01:02:145 (3,4,5,6,7,8) - woah, why spacing increase here, even after that, why does it drop from 7 to 8
01:13:322 (6,1) - the movement from 6 to the star plays bad, it sounds a lot better when you switch the notes around where 1 starts at 2, 2 to 1 and make a star pattern out of that
01:25:675 (4,5,6) - this triangle bothers me, it isn't consistant with the 1st and last triangle in this combo
01:30:964 (5,6) - whats with the spacing increase here, its not like the song goes stronger at that point and it plays strange too
01:44:493 (3) - move the slider up left a bit, i generally hate sliders that touch the sides of something
01:48:219 (4,5) - again, whats with the spacing
01:51:748 (1) - the NCing in this stream really makes no sense, nothing new is happening and its just the same sound, remove the NC except the last one
02:13:708 (1,2,3) - this totally breaks what you were doing with 02:12:139 (1,2,3,1,2,3)
02:20:766 (4) - NC
02:22:727 (1,2,3,4,5) - i perfer the stacking on 02:22:139 (4,5,6) like before
02:29:002 (5,6) - nazi here but blanket these 2
02:34:100 (1,2,3,4,5,6,7,8) - i like what you did with the triangles before but why does this not follow a shape
02:46:650 (1) - copypaste this and replace (2)
02:53:901 (5,6,7,1) - this looks like it was meant to be read on AR 9
03:21:948 (6) - NC, it'll look better
03:23:517 (6) - ^
03:24:890 (5) - ^
03:25:870 (1) - why isn't the slider even connected to the stream
03:31:360 (5) - NC, in fact, this part in general does require NC's, usually every 2nd white tick
03:38:812 (2,3) - this jump, why?
03:52:537 (1) - your decision but i would like to see this part mapped

Overall nice map but really could use some touches.
Topic Starter
Shiro

ktgster wrote:

Random Mod.

[General]

Fine

[Easy]

OD +1
Could not find anything else wrong.
k

[Normal]

00:47:439 (1,2) - this overlap can be confusing to players, rotate it 90 degrees clockwise and space it accordingly o.O I don't see how it can be confusing
01:13:714 (1) - this dosen't feel like it needs a spinner
02:22:727 (1) - ^ I used a spinner for both because I didn't want to use a simply 1/1 circle pattern, which I wanted to keep for the choruses. The spinner transitions fine between the two parts.
03:24:890 (2) - overlapping is bad hmm changed trying to keep the same feeling
03:27:439 (1) - 1.2x slider speed isn't recommended in these types of dificulty I'm keeping the speedup consistent between the difficulties - 1.2 isn't that much and it's still readable, I don't think it will throw players off.


[Hard]

00:40:184 - it almost feels like there should be a note here I'm focusing on the vocals here, that's why I didn't add a note at this point
00:44:890 (2,1) - whats with this spacing, i almost feel like the average players wouldn't like this, this also applies to the rest changed this one into stacks but not the others, the jumps fit the change of instrument
01:02:341 (3) - why a jump here, you're better off distance snapping both sliders together okay
01:03:125 (1) - spacing again
01:09:008 (3) - ^ see above
01:09:988 (2,3,4) - i can see the build up but lower the spacing by a notch, this is still too early in the song hm k
01:40:768 (1,2) - switch the NC's around would be inconsistent
01:50:768 (2) - bad idea, the first slider covers the 2nd sliderbody oups didn't notice derp
02:11:159 (2,3) - random spacing increase, you can keep the spacing from (3) to (4) it's not random, it emphasizes the sudden vocal loudness. I reduced the jump a bit but I'm keeping it
02:12:923 (3) - NC, you did it before
02:14:492 (3) - ^ forgot both T.T
02:14:884 (4) - this can be tough since the slider is hiding, consider moving it hmm makes sense, okay
02:40:376 (1) - can you like distance snap this no, I want to emphasize the new phrase (with the finish) but I added another small jump to make it more intuitive
02:46:454 (5) - ^ same as above
02:48:215 (1,2,3,4,5,6,1) - if you increased the spacing the first time, i don't see why you can't increase the spacing here oh oups
02:54:489 (1,2,3,4,5,6) - this is ridiculous, this should really be in an insane I don't see what's so ridiculous about this but changed
03:00:371 (3) - this touches the hp bar bleh
03:14:881 (1) - beyond this part has a small to big spacing repeating, its better if you just equalize the spacing I only want to emphasize the 1/2 parts in the guitar, that's why only these are jumps


[Insane]

00:38:420 (2) - these sliders personally don't flow well with me, it also looks bad compared to the rest they used to be two circles but people whined - now that they are sliders people whine too T_T I don't know what to do I'll just keep them because they follow the previous slider fine
00:44:302 (1,2,3,1,2,3,1,2) - how come the 2nd (1) touches the first (1) but the 3rd (1) doesn't, space it out evenly because I suck at remapping >.<
01:02:145 (3,4,5,6,7,8) - woah, why spacing increase here, even after that, why does it drop from 7 to 8 the jumps emphasize the 1/2 in the vocals, which change greatly from the rhythms before, the spacing drops after because there's nothing to emphasize at that point
01:13:322 (6,1) - the movement from 6 to the star plays bad, it sounds a lot better when you switch the notes around where 1 starts at 2, 2 to 1 and make a star pattern out of that I'm not sure I get it but I stacked (1) under (6) and made (2) where (1) is ?
01:25:675 (4,5,6) - this triangle bothers me, it isn't consistant with the 1st and last triangle in this combo yes, the second triangle is a bit smaller (as opposed to the first pattern where it was a bit bigger)
01:30:964 (5,6) - whats with the spacing increase here, its not like the song goes stronger at that point and it plays strange too oh oups I didn't mean to add a jump here not sure what happened
01:44:493 (3) - move the slider up left a bit, i generally hate sliders that touch the sides of something okay
01:48:219 (4,5) - again, whats with the spacing huh...I increased the spacing here because this part is near the end and I thought it needed to be emphasized =(
01:51:748 (1) - the NCing in this stream really makes no sense, nothing new is happening and its just the same sound, remove the NC except the last one the new combos here follow the drums - a new combo for the kicks, that's what happening
02:13:708 (1,2,3) - this totally breaks what you were doing with 02:12:139 (1,2,3,1,2,3) no it's consistent because it follows the guitar and the guitar changes its rhythm at this point into a 3-point rhythm then starts a 5-note rhythm afterwards
02:20:766 (4) - NCO_o why the comboing is a simple big white tick = new combo here adding a new combo here would be inconsistent D:
02:22:727 (1,2,3,4,5) - i perfer the stacking on 02:22:139 (4,5,6) like before can't fix that one it would break the pattern >.<
02:29:002 (5,6) - nazi here but blanket these 2 not sure I understand did you mean with 02:28:217 (3) - ? if so done
02:34:100 (1,2,3,4,5,6,7,8) - i like what you did with the triangles before but why does this not follow a shape because I suck at remapping huh let me fix that
02:46:650 (1) - copypaste this and replace (2) okay
02:53:901 (5,6,7,1) - this looks like it was meant to be read on AR 9 I'm not sure I understand the problem but I unstacked 6 and 1 ?
03:21:948 (6) - NC, it'll look better
03:23:517 (6) - ^ k the two above
03:24:890 (5) - ^ but not this one
03:25:870 (1) - why isn't the slider even connected to the stream because it emphasizes the two drum sounds close together and separates them from the rest of the stream
03:31:360 (5) - NC, in fact, this part in general does require NC's, usually every 2nd white tick okay I did that
03:38:812 (2,3) - this jump, why? because the two super loud snare sounds
03:52:537 (1) - your decision but i would like to see this part mapped I had no idea how to map this I did something I hope it's fine

Overall nice map but really could use some touches.
Thanks
Heanday
Hi !

[Easy]

General : Nice

01:20:773 (2,1,2) - Je trouve sa un peu dommage, pourquoi ne pas les placé comme sa => http://puu.sh/3Y4nS.jpg ? Le flow est pas top, m'enfin sa se joue imo

01:45:081 (3,1,2,3,4,1) - Parlant de flow, ici, je trouve pas sa agréable a joué ( a partir de 3 4 ). Je pense que tu peux trouvé mieu

02:07:433 (2,3) - C'est un peu bizarre, d'utlisé ton premier 1/2 ici, surtout que c'est pas comme si le cercle qui suivais étais un clap, niveau rythme j'ai trouvé sa un peu étrange, mais après réflexion, j'me suis dit que la seul chose qui aurais fits a la place, c'est un revers ( comme celui d'avant & d'après ) du coup ouais...
Bah, j'suggere de juste delete le cercle 3 :d

02:15:276 (1) - whistle avec le finish ? Sa sonne bien imo

02:37:631 (2,1,2) - Passe en tiny & décale de quelque grill pour la blanket ? http://puu.sh/3Y55t.jpg

03:39:988 (1) - Whistle avec le finish ?

03:47:831 (1) - Pourquoi ne pas arondir la deuxieme partie du slider vers la gauche ? Sa rend mieu je trouve





Cool slider work sur cet dif !

[Normal]

General : Par rapport a la S.V a 1.2 au kiai, je trouve sa amusant oui, mais, je trouve que t'y es allez un peu fort sur la difficulté, je suggère de stack quelque cercle ( les 1/2 surtout ), parce que honnêtement, tout réèl " normal player " seras amené a fail ici, c'est sûre. 03:33:713 (1,2,3,4,5) - Ce genre de chose, en normal, c'est trop dur imo. Pour la easy, honnêtement, sa passe bien pas de 1/2 & de long slid pour suivre la voix.
Prend l'aspect psycologique aussi D: Un pauvre normal player qui éssaie de faire de son mieu & qui vois qu'en fait, tout c'qu'il a fait c'étais 3 x moins dur que ce qui suivais, s'pas top :D

00:49:008 (2) - Un grill a droite ?

00:56:655 (5) - Ce cercle me semble vraiment pas nécessaire

01:13:322 (2) - remove le finish & juste add clap ?

02:07:041 (3,3) - C'est voulu ces cercle sans clap ?

02:09:002 (1) - Uhhn pourquoi finish ? Juste whistle nan ?

02:12:531 (2,3,4,5) - Je suis pas fan de ce rythme, a vrai dire j'aurais plus vue les revers start a partir du cercle 2. ( Oh et, je comprend ce que tu suivais avec ce rythme, & je trouve sa intéressent, mais je pense, que bon, le passage de cet music qui reviens frequement est culte, je trouve sa dommage de skip ce rythme la )

c'est un peu le style qui ressort de ta map d'ailleurs, " faire ressortir des aspect de la music qu'on suspectais pas " mais c'est a double tranchant des fois, sa rend bien, mais la, pour une normal, je trouve sa un peu trop forcé, je pense que tu devrais juste faire simple, & exprimé le rythme le plus audible

C'est tout pour cet dif !

[Hard]

General : Nice

Alors pour cet dif, en Edit, j'ai rien trouvé, mais j'étais septique, sur le flow a certaines part alors j'ai testé,
alors le play report : Je pensais vraiment miss sur la part a partir d'ici 03:21:164 (1) - Mais finalement, non, la sensation de jeu est assez bonne, le flow est bon aussi.

02:57:234 (4) - il touche la Bar HP ( en tout cas celle de mon skin )

02:39:984 (4,5,1) - Ah sa ! Alors, sa ma surpris, ( biensur j'ai miss ). Quand j'ai joué je me suis dit, je vais devoir me rappelé de l'endroit, je suis retourné en eddit, j'avais oublié, j'ai re-rejoué j'ai re-miss, honnêtement, se jump surprend trop, c'est juste une sensation de jeu. Je sais bien que le but d'un jump c'est de +/- doublé la distance utilisé de base, mais je pense que tu devrais modifié cet part. Sa passerais avec une AR plus élevé mais la, c'est vraiment confu

03:29:399 (2,3,4) - Ce patern, étais pas agréable a joué ( je me suis accroché sur le slid 4 & puis j'ai fait quelque 100 sur la suite )

03:39:008 (2,3,4,5,6,1) - Pareil, pas super agréable a joué ce polygone, tu pourrais essayé quelque chose de ce genre http://puu.sh/3Y8sE.jpg je pense que le flow est meilleur & il fits avec la music

03:50:969 (1) - Tu as juste oublié le finish :D

Voila, bon, bien sûr je mod pas la insane, essaie juste de pas trop changé la map avec les suggestion des modder qui apparaîtront ci-dessous :D

GL !
Topic Starter
Shiro

Heanday wrote:

Hi !

[Easy]

General : Nice

01:20:773 (2,1,2) - Je trouve sa un peu dommage, pourquoi ne pas les placé comme sa => http://puu.sh/3Y4nS.jpg ? Le flow est pas top, m'enfin sa se joue imo boarf... ça change pas grand chose, mais ok

01:45:081 (3,1,2,3,4,1) - Parlant de flow, ici, je trouve pas sa agréable a joué ( a partir de 3 4 ). Je pense que tu peux trouvé mieu nan l'idée c'est d'avoir un truc simple pour la batterie, et après de reset en quelque sorte pour la voix

02:07:433 (2,3) - C'est un peu bizarre, d'utlisé ton premier 1/2 ici, surtout que c'est pas comme si le cercle qui suivais étais un clap, niveau rythme j'ai trouvé sa un peu étrange, mais après réflexion, j'me suis dit que la seul chose qui aurais fits a la place, c'est un revers ( comme celui d'avant & d'après ) du coup ouais...
Bah, j'suggere de juste delete le cercle 3 :d hm... ok

02:15:276 (1) - whistle avec le finish ? Sa sonne bien imo pas cohérent avec le hitsounding que je faisais jusqu'à ce point

02:37:631 (2,1,2) - Passe en tiny & décale de quelque grill pour la blanket ? http://puu.sh/3Y55t.jpg O_o ?

03:39:988 (1) - Whistle avec le finish ? pas cohérent avec le hitsounding

03:47:831 (1) - Pourquoi ne pas arondir la deuxieme partie du slider vers la gauche ? Sa rend mieu je trouve ???





Cool slider work sur cet dif !

[Normal]

General : Par rapport a la S.V a 1.2 au kiai, je trouve sa amusant oui, mais, je trouve que t'y es allez un peu fort sur la difficulté, je suggère de stack quelque cercle ( les 1/2 surtout ), parce que honnêtement, tout réèl " normal player " seras amené a fail ici, c'est sûre. 03:33:713 (1,2,3,4,5) - Ce genre de chose, en normal, c'est trop dur imo. Pour la easy, honnêtement, sa passe bien pas de 1/2 & de long slid pour suivre la voix.
Prend l'aspect psycologique aussi D: Un pauvre normal player qui éssaie de faire de son mieu & qui vois qu'en fait, tout c'qu'il a fait c'étais 3 x moins dur que ce qui suivais, s'pas top :D Je peux comprendre que ça pose un problème mais je n'utilise jamais de stacks dans une Normal. Le spacing est pas très grand et la map pas trop rapide. Cette Normal est relativement dure, c'est vrai, mais ça offre un meilleur spread entre Easy et Hard (la Hard étant assez drue aussi)

00:49:008 (2) - Un grill a droite ? non sinon ça va pas blanket 00:47:439 (1) - correctement

00:56:655 (5) - Ce cercle me semble vraiment pas nécessaire c'est une question de cohérence avec Insane et Hard qui ont tous les deux ce rythm-là - ça fait vide sinon

01:13:322 (2) - remove le finish & juste add clap ? ah, ouais

02:07:041 (3,3) - C'est voulu ces cercle sans clap ? oui, je peux pas me permettre de garder un 1/1 constant sur la Normal donc je mets pas un hitsounding comme ça sinon va y avoir des trous et c'est horrible

02:09:002 (1) - Uhhn pourquoi finish ? Juste whistle nan ? ya un finish toutes les 2 mesures

02:12:531 (2,3,4,5) - Je suis pas fan de ce rythme, a vrai dire j'aurais plus vue les revers start a partir du cercle 2. ( Oh et, je comprend ce que tu suivais avec ce rythme, & je trouve sa intéressent, mais je pense, que bon, le passage de cet music qui reviens frequement est culte, je trouve sa dommage de skip ce rythme la ) le rythme de la guiter est trop compliqué pour une normal donc il a fallu simplifier :/

c'est un peu le style qui ressort de ta map d'ailleurs, " faire ressortir des aspect de la music qu'on suspectais pas " mais c'est a double tranchant des fois, sa rend bien, mais la, pour une normal, je trouve sa un peu trop forcé, je pense que tu devrais juste faire simple, & exprimé le rythme le plus audible

C'est tout pour cet dif !

[Hard]

General : Nice

Alors pour cet dif, en Edit, j'ai rien trouvé, mais j'étais septique, sur le flow a certaines part alors j'ai testé,
alors le play report : Je pensais vraiment miss sur la part a partir d'ici 03:21:164 (1) - Mais finalement, non, la sensation de jeu est assez bonne, le flow est bon aussi.

02:57:234 (4) - il touche la Bar HP ( en tout cas celle de mon skin ) corrigey~

02:39:984 (4,5,1) - Ah sa ! Alors, sa ma surpris, ( biensur j'ai miss ). Quand j'ai joué je me suis dit, je vais devoir me rappelé de l'endroit, je suis retourné en eddit, j'avais oublié, j'ai re-rejoué j'ai re-miss, honnêtement, se jump surprend trop, c'est juste une sensation de jeu. Je sais bien que le but d'un jump c'est de +/- doublé la distance utilisé de base, mais je pense que tu devrais modifié cet part. Sa passerais avec une AR plus élevé mais la, c'est vraiment confu hm... j'ai enlevé le cercle, je vois pas trop comment changer ça

03:29:399 (2,3,4) - Ce patern, étais pas agréable a joué ( je me suis accroché sur le slid 4 & puis j'ai fait quelque 100 sur la suite ) C'est le même que les 2 d'avant :/

03:39:008 (2,3,4,5,6,1) - Pareil, pas super agréable a joué ce polygone, tu pourrais essayé quelque chose de ce genre http://puu.sh/3Y8sE.jpg je pense que le flow est meilleur & il fits avec la music nope, je peux pas changer ça, c'est le pattern le plus simple que je puisse faire en gardant ça

03:50:969 (1) - Tu as juste oublié le finish :D true

Voila, bon, bien sûr je mod pas la insane, essaie juste de pas trop changé la map avec les suggestion des modder qui apparaîtront ci-dessous :D

GL !
merci
Frostmourne
Alright, after some of a bit checks, this should be ready to go.
Good luck :)
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