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Planetboom - Keys to the world

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Topic Starter
MoonFragrance
This beatmap was submitted using in-game submission on 2009년 8월 14일 금요일 at 오후 3:34:45

Artist: Planetboom
Title: Keys to the World
Source: DJMAX
Tags: DJMAX
BPM: 160
Filesize: 10114kb
Play Time: 01:21
Difficulties Available:
  1. Hard (4.97 stars, 200 notes)
  2. MX (5 stars, 236 notes)
  3. Normal (4.39 stars, 161 notes)
Download: Planetboom - Keys to the World
Download: Planetboom - Keys to the World (no video)
Information: Scores/Beatmap Listing
---------------
Planetboom - Keys to the world in DJMAX Black Square N DJMAX TECHNIKA :D

6/27 Add MX Difficulty :) (Like 'insane') - mod please.
bmin11
uh..... I'll just use Korean
일단 화면 상단에 view 보이시죠? 그중 Grid level을 2 ~ 3 정도로 올려주세요. 그러면 스페이싱에 도움을 많이 줄겁니다.

[Normal]
뭐... 눈에 띄는건 스페이싱말고는 없군요 =ㅂ=;; 슬라이더를 좀 더 추가했음 하지만 안해도 상관없을 겁니다.
01:00:65 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - 뭔가 좀 더 추가해보시는게 어떠신지...? 항상 흰띠에만 노트를 놓고 냅두시는 경우가 많더라구요. 뭐 흰띠가 beat이긴 하지만 그래도 뭔가를 좀 더 추가하면 재미있을것 같습니다 ++
01:06:563 (Break time) - 그냥 break time으로 냅두기에는 아까운 파트던데... 이 구간도 한번 만들어 보심이...?

[Hard]
이건 스페이싱말고는 눈에 띄는건 없네요.
00:25:40 (10,11,12) - 좀만 더 아래로 옮겨주세요.
00:30:28 (5) - 3번 슬라이더가 끝나는 부분으로 옮겨주세요. 그 뒤에 노트들도 똑같이 수정해주시구요.
00:31:78 (11) - ^
00:36:28 (5) - ^
00:37:78 (11) - ^
00:38:15 (12) - 너무 가깝네요.
00:42:28 (5,6) - 이같은 대각선으로 놓인 노트들의 스페이싱이 이상하더라구요. 맵에 있는 모든 대각선 노트들을 자세히 살펴봐주세요. 예를 든다면...
01:03:28 (10,11,12,13,14,15) - 이와 같은 경우입니다.
01:06:563 (Break time) - break으로 냅두기엔 아까운 파트...
01:18:65 (1,2,3,4,5,6,7) - 음... 그냥 냅둬도 상관없을것 같지만 스페이싱이 살짝 어긋납니다.

뭐... 이정도네요. Star'd.
Topic Starter
MoonFragrance
This map has been deleted on the request of its creator. It is no longer available.
bmin11
이번에는 좀 마이너한 것 까지 집어내볼께요.

[Normal]
00:17:90 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - 스페이싱
01:07:40 (4,5,6) - ^
01:08:90 (9,10,11) - ^
01:11:71 (20) - ^
01:13:03 (3) - ^
01:13:78 (6) - ^
01:14:53 (3) - ^
01:15:28 (6) - ^

[Hard]

00:10:96 (3) - 2번 슬라이더 끝과 직선이 이루어지도록 해주세요.
00:18:09 (3) - 스페이싱. 그냥 디스탠스 스냅을 키고 모든 노트들을 확인해주세요. 콤보가 끊나는 지점에서는 스페이싱이 크게 빗나가지만 않으면 괜찮습니다.
00:22:59 (20) - 19번 슬라이더 끝과 직선이 이루어지도록 해주세요.
01:19:21 (4,5,6,7) - 스페이싱

만약에 노트 사이의 거리를 높히고 싶으시면 Timing의 Slider Velocity를 높혀주세요. 슬라이더 속도를 높히는 것인데 스페이싱이 슬라이더의 속도에 좌우되거든요.
Topic Starter
MoonFragrance
I did it :)
완료 했습니다 :)
DeathxShinigami
Nice map. Brings back memories.

Step 1: shorten your combos. If your really motivated in getting this ranked I HIGHLY reccommend you make those obvious changes.

Step 2: To many notes are clumped together. I suggest spacing them out more to make the entire map less of a "click fest"

Step 3: add more sliders into the song.

Step 4: Don't know if this is on purpose but the both diff's are very similiar, try to mix up the beats to the song if you can.

Final Step: Normal is your first priority to fix up. Needs less copying and more originality.

Thanks for the fun song. =3

Edit: Re-submit to the Work in progress/help section. thanks.

Extra: I found 1.4 slider speed works out pretty good for the map. Your choice if you wanna use it. :D
bmin11
Hm... I'll try to use English, because none of the modder + BAT likes to read a unreadable post.

[Normal], [Hard]
I know what you meant to do with your combos but really you gotta change your combos.
Just try to add more [New combo].

[Normal]

00:49:21 (3,4,5,6,7,8) - Spacing
01:01:40 (2) - aling with the end of #1 slider
01:05:90 (11) - Lower this a bit so it can be align with #10
01:06:28 (1) - Distance snap as you move #11
01:11:34 (18,19,20) - Spacing

[Hard]
00:25:78 (9) - Try not to place under the slider
01:12:09 (14) - Spacing but doesn't looks bad so you could leave it like that if you want.
01:19:96 (9) - Make it in to a same slope with #8
01:20:90 (3) - Align with #2
01:21:46 (1) - Unrankable spinner. Auto(Computer) should be able to gets 2000 or else unrankable.

Nice job with your [Hard] :)

If you have a hard time understanding (because of my grammer) please ask me in #korean or 1:1 chat.
Topic Starter
MoonFragrance
Thnaks very much both for yours modding :)
DeathxShinigami
Really now. Everything looks good except the lack of new combos. If you can no more than 5 beats per combo. =x (basicly shorten the huge 10+ combos that you have on both diffs)
Topic Starter
MoonFragrance
Fixed :D
Topic Starter
MoonFragrance
This map has been deleted on the request of its creator. It is no longer available.
bmin11
This map has been deleted on the request of its creator. It is no longer available.
DeathxShinigami

bmin11 wrote:

DeathxShinigami wrote:

Really now. Everything looks good except the lack of new combos. If you can no more than 5 beats per combo. =x (basicly shorten the huge 10+ combos that you have on both diffs)
Less then 5????
I'll say less then 20
Right now, the map looks dizzy @_@
My fault. When I meant less than 5 beats a combo I was "using it as an example" but the reccommended combo length is about 10 to 11. >_< Your choice on what you want to do with the map.
Topic Starter
MoonFragrance
Fixed :)
Sleep Powder
Negative offset?
!summon Zekira
lolz


[Normal]
01:11:34 (7,8,9) - Spacing
01:12:65 (1,2,3) - Spacing

[Hard]
01:12:65 (7,8) - Doesn't feel right

Some parts seemed to have wrong spacing.
Good Job though~ :)
Topic Starter
MoonFragrance

animask wrote:

Negative offset?
!summon Zekira
lolz


[Normal]
01:11:34 (7,8,9) - Spacing
01:12:65 (1,2,3) - Spacing

[Hard]
01:12:65 (7,8) - Doesn't feel right

Some parts seemed to have wrong spacing.
Good Job though~ :)

[Normal]
01:11:34 (7,8,9) - Spacing
01:12:65 (1,2,3) - Spacing


The Spacing is right. But I fixed it to be seen good.

[Hard]
01:12:65 (7,8) - Doesn't feel right


Fixed :)
PandaCath
[Normal]
00:10:03 (2) - Not distance snapped correctly
00:11:90 (7) - one grid up, level 3
00:12:65 (9) - Maybe start a new combo here
00:22:78 (7) - DS this too
01:05:90 (7) - 2 grids to the left, level 3
01:09:09 (9, 10) - DS
01:11:34 (7,8,9) - Why is this distance snap slightly different from... say 01:10:40 (3,4,5,6)
01:12:65 (1,2,3,4,5,6,7,8) - ^
01:21:46 (5) - ends weird

[Hard]
This has a different offset, but it's still spot-on like normal... I guess it's okay?

Nothing wrong from a look-through.

Starred!
Topic Starter
MoonFragrance

PandaCath wrote:

[Normal]
00:10:03 (2) - Not distance snapped correctly
00:11:90 (7) - one grid up, level 3
00:12:65 (9) - Maybe start a new combo here
00:22:78 (7) - DS this too
01:05:90 (7) - 2 grids to the left, level 3
01:09:09 (9, 10) - DS
01:11:34 (7,8,9) - Why is this distance snap slightly different from... say 01:10:40 (3,4,5,6)
01:12:65 (1,2,3,4,5,6,7,8) - ^
01:21:46 (5) - ends weird

[Hard]
This has a different offset, but it's still spot-on like normal... I guess it's okay?

Nothing wrong from a look-through.

Starred!
[Normal]
00:10:03 (2) - Not distance snapped correctly
- Fixed :)

00:11:90 (7) - one grid up, level 3
- I couldn't find any defect on this circle...

00:12:65 (9) - Maybe start a new combo here
00:22:78 (7) - DS this too
01:05:90 (7) - 2 grids to the left, level 3

- Fixed :)

01:09:09 (9, 10) - DS
01:11:34 (7,8,9) - Why is this distance snap slightly different from... say 01:10:40 (3,4,5,6)
01:12:65 (1,2,3,4,5,6,7,8) - ^

- If I turn on the distance snap mode, these circles were never change.
So, I turn off the distance snap mode and fixed it.


01:21:46 (5) - ends weird
- Fixed :)


Thank you :D
Ryuukun
There are some symethrical errors but thats nothing annoying or noticeable while playing
so i won't do nazi mod for such things.

star'd
rust45
Remember, I am making suggestions most of the time, not must need to be fixed fixes.

[Overall]
Very Nice Job, good hitsounds, comboing, etc. Also, capitlize the "W" in "World" in the title, then make a full submission. Anyway, star.

[Normal]
00:21:84 (5) - This part tripped me up because the note next to it made me ignore the repeat, maybe it you move the next note to a different place.
01:00:65 (1,2,3,4,1,2,3,4,5,6,7) - I found these odd because most of the song had loud hitnoises and a lot, and don't think this whole part needs to be quiet, makes it sound boring.

[Hard]
The Drain Rate seemed to be unforgiving, maybe lower the Drain Rate and/or the Overall Difficulty
00:09:65 (1,2,3,4,5,6,7) - The really fast sliders in this combo seem to make it too hard. But it's your call, I'm not the best at hard maps.
01:06:65 (1) - Why did the hitsounds get quiet here? Either make the rest of the song the same volume, don't do it, or make the change less noticeable, it just sounds odd the way it is.
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