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sakuzyo - Black Lair [OsuMania|Osu]

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Total Posts
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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on mercoledì 16 aprile 2014 at 20:30:51

Artist: sakuzyo
Title: Black Lair
Source: BMS
Tags: BOF 2012 Selentia C82 void xi Divine System Lieselotte Nemis Cytus Loom
BPM: 150
Filesize: 23308kb
Play Time: 02:23
Difficulties Available:
  1. 7K Liese's LV.12 - 7Key (2,3 stars, 612 notes)
  2. 7K Liese's LV.24 - 7Key (4,76 stars, 1279 notes)
  3. Another (5 stars, 527 notes)
  4. Beginner (2,4 stars, 141 notes)
  5. Nemis' Hyper (4,87 stars, 406 notes)
  6. Standard (4,31 stars, 200 notes)
Download: sakuzyo - Black Lair
Download: sakuzyo - Black Lair (no video)
Information: Scores/Beatmap Listing
---------------
sakuzyo? Yep, sakuzyo.
Beginner: 100%
Standard: 100%
Nemis' Hyper: 100% by Nemis
Another: 100%
All the mania diffs are done by Lieselotte
Enjoy \o\
Nemis
#1
Frostmourne
sakuzyo yea!
star here kevin :P
Jenny
IRCs
18:35 Jenny: 00:44:040 (3,4,3,4) - 
18:35 Jenny: these
18:35 Jenny: they feel a bit out of synch
18:35 Jenny: *sync
18:35 -kevincela-: hmm?
18:35 Jenny: on the first 3,4 you have 1.5x spacing, on the latter ones 1.6x because of the blanket
18:35 Jenny: felt a bit off to me
18:36 Jenny: 00:43:640 (2,3) - taking these into consideration, they have 0.8x aswell
18:36 Jenny: so i think you should put 00:44:340 (4) - this note on 1.6x
18:36 Jenny: 00:47:540 (7) - same here then (also, following note is not blanketting properly)
18:36 Jenny: (same goes for next one after that; blue 1 and 2, so to say)
18:37 Jenny: 00:51:640 (3) - you may stack this properly onto 5's end
18:37 Jenny: what am i doing
18:37 Jenny: 00:55:340 (1) - i don't like this as a slider; the beats feel very distinct and sort of powerful - a stack or very close spaced 1/4 (0.2x or so?) would do better, i think
18:38 Jenny: 00:58:840 (5) - may adjust this so it ends on 00:57:240 (6) - 's place properly
18:39 Jenny: 01:04:040 (1,2,3,1,2,3) - for these, i think a spacing around 1.33x or so each works better than the current 1.15x
18:39 Jenny: (also, it doesn't really help that the second combo nearly blends with the colour of the one following afterwards, the greytones feel too alike to tell there's a rhythmical difference)
18:41 Jenny: hence, i'd suggest changing the colours a bit
18:41 Jenny: http://puu.sh/2TmDy.png as for a quick suggestion
18:42 Jenny: 01:09:640 (1,2,3,4,5) - i don't like how you have to hold for a currently unknown time (speaking of first play) and then have to hit notes that are spaced like the previous 1/3, which are 1/4 though, and start on >blue< beats
18:43 Jenny: would suggest removing a reverse arrow each and putting the first circle onto the red tick
18:43 Jenny: oh, btw, it's 1/6 there and not 1/8
18:44 Jenny: with 1/6, it feels better to have the notes in-between on the blues
18:46 Jenny: http://osu.ppy.sh/ss/756154
18:46 Jenny: see for suggestion
18:48 Jenny: 01:16:840 - netpicky: in the following part, your blanket spacing is sort of inconsistent; it varies somewhere between 0.8x and 0.9x all the time but it still feels off to me - could you please fix this? (shouldn't be too much of workload, I think?)
18:49 Jenny: 01:19:640 (3) - this note is overdone (going from what you're following in the song, i think so at least)
18:50 Jenny: 01:22:240 (2,3) - because of the rhythmical pattern here (strong beats on each the red ticks of the long slider), I'd suggest replacing this with two 1/2 sliders and a circle
18:50 Jenny: 01:22:240 (2,3) - because of the rhythmical pattern here (strong beats on each the red ticks of the long slider), I'd suggest replacing this with two 1/2 sliders and a circle
18:51 Jenny: http://osu.ppy.sh/ss/756173 possible suggestion here
18:53 Jenny: 01:28:640 (2) - you may adjust this so that the part before the red sliderpoint blankets 1's end; will look more in sync like that
18:53 Jenny: (and also, that the point at where the red point is gets blanketted by 1's second half xP)
18:53 Jenny: ((...wow, i really am picky))
18:54 Jenny: OR, alternatively: split and adjust the pattern like the one before as the soundpattern is similar.
18:54 Jenny: actually, musically that'd make more sense, I think
18:56 Jenny: i somehow are into this, as it takes 1's flow, turns it back to the other direction (-> elliptic flow) and then gives a change of direction at the next combo (-> strong beat): http://osu.ppy.sh/ss/756180
18:57 Jenny: (and also, it does the blanket stuff which I mentioned before)
18:57 Jenny: 01:31:840 (5,6,7) - before you were going for the high sounds in the music along with putting sliders, so logically, 7 should be moved 1/2 forward to keep this consistent (feels off like it currently is)
18:57 Jenny: 01:35:440 (4,5) - ^
18:58 Jenny: 01:49:940 (2,3) - may just be me, but i'd like these reversed for a more impactful feeling on 1
18:59 Jenny: 01:56:040 (5,6) - as with an earlier example, these should be 1/6
18:59 Jenny: 02:22:040 (5) - i'd either CTRL-G this or replace it with a circle and an 1/2 slider
19:00 Jenny: if you'll go for the alternative version: apply softsample to both its track and end
19:00 Jenny: it just feels good to me, similar to what I did at the end of moonlight maiden
19:00 Jenny: and now, i got to go for a bit
19:00 Jenny: see you!

I hope it was useful o.ô
grumd
Rhythm modding for sir Kevin
15:21 grumd: 00:22:440 (1,2) - i'd probably replace these by a slider
15:22 grumd: it's probably one of the few hard to read parts in the map
15:22 grumd: 00:35:940 (3,1) - and i'd like to make the spacing here smaller, like 0.6-0.8, so it fits the calm part
15:23 grumd: 00:42:540 (7,8) - make this spacing same as 00:42:240 (5,6) -
15:24 grumd: 00:43:640 (2,3) - 00:45:240 (3,4) - the distance here is visually equal, but the rhythm is different. 00:43:640 (2) - this should be moved farther so it doesn't look like 1/4
15:25 grumd: 00:48:040 (1,2,3) - here too i think, something like this http://puu.sh/357f6.png
15:25 grumd: just to make the visible difference between 1/4 and 1/2
15:27 -kevincela-: I personally don't think it's so hard to distinguish that 1/4 with the 1/2 parts
15:27 grumd: 01:03:640 (8) - here i'd remove second 1/4 slider and would add some repeats to the first one. it will give time for player to see 1/3 circles and get ready for them. two 1/4 sliders in a row make this transition quite harsh to play http://osu.ppy.sh/ss/785785
15:27 grumd: they are not hard to play, but just visually i was a bit confused if i'm pressing 1/4 or 1/2
15:27 -kevincela-: yeah, I know
15:27 grumd: hitsounds are quiet too so you know
15:28 grumd: 01:09:640 (1) - it must be 1/6 not 1/8
15:29 -kevincela-: oh yeah, forgot to change that
15:29 grumd: and now i feel like checking all the 1/8s
15:29 grumd: but do it on your own ok?
15:29 grumd: 01:00:440 (4) - this is not 1/8 for example, it's just something 1/2 or so
15:30 grumd: or 1/4
15:30 -kevincela-: there are actually some sounds resemblable to 1/8 there
15:31 grumd: first 1/8 were clearly 1/8, yes, but if you compare them, next 1/8 are just nothing
15:31 grumd: i can only hear drums at 1/4
15:32 -kevincela-: I hear them as 1/8s o.O
15:32 grumd: wat
15:32 grumd: 25%?
15:32 grumd: 01:00:440 (2) - ?
15:32 -kevincela-: yeah
15:32 grumd: ask somebody else
15:33 grumd: for another opinion
15:33 -kevincela-: even without 25%
15:33 -kevincela-: yeah
15:33 -kevincela-: it should be better
15:33 grumd: more than 25% may be unaccurate
15:33 grumd: cuz it's fast
15:33 grumd: 01:56:040 (5,6) - these are wrong too, it's 1/6 + 1/4
15:34 -kevincela-: yeah
15:34 grumd: 02:00:440 (2) - are you sure about this antijump? it feels odd for me, may be confusing
15:34 grumd: people may think it's 1/4
15:35 -kevincela-: I want to keep it for now :U
15:35 grumd: okie
15:35 grumd: my main suggestiong are about streams and 1/8s anyway
15:35 -kevincela-: yeah
15:35 grumd: 01:03:640 (8) - like, this needs to be fixed really much
15:36 grumd: it will make that hard part with 1/3 a lot better
15:36 -kevincela-: yeah, I know
15:36 -kevincela-: fixed already
15:36 grumd: cul ^^
15:36 grumd: so that's all
15:36 -kevincela-: \o\
Chewin
HI

YOU ARE AWESOME

BYE
Mirage
how2map
-GN
rank it yeah :D
Lieselotte
Hey,Kevin :D

Here is my GD

7K Liese's LV.12

7K Liese's LV.24

Please add my ID in tags~~thx ;)

good luck!!
Topic Starter
-kevincela-
AND IT'S READY

LET'S BEGIN WITH ALL THE MODS AND STUFF LIKE THAT
Ayu
first

why is Roxas in tags!>?!?!? remove!!! kd pls.,
Leader

-kevincela- wrote:

AND IT'S READY

LET'S BEGIN WITH ALL THE MODS AND STUFF LIKE THAT
:-)

[Beginner]
  1. 00:43:640 - Secondo me c'è bisogno di un circle, al giocatore risulterebbe troppo strano mancare questa nota, imo.
  2. 01:44:440 - Idem
    Neat.
[Standard]
  1. 00:06:040 (3,1) - Io inverterei, cioé 1/1 slider e poi circle.
  2. 00:31:240 (2) - Togli i whistle? Sono uno stupro alle orecchie x_x Se sì fallo anche agli altri slider
  3. 00:36:840 (1) - Sposterei più a destra
  4. 02:04:040 (2,3) - Togli il repeat e fai iniziare (3) in 02:04:640 - e fallo finire a 02:05:040 -, così si evidenzia il suono che sembra appunto uno slider che scorre :3c e aggiungi un circle qui 02:05:240, ovviamente
[Hyper]
  1. 00:14:740 (2) - Flippa verticalmente? sta meglio imo
  2. 01:45:140 (4) - Flippalo orrizontalmente, ci sta troppo bene ;_;
  3. 02:21:740 (4,5,6) - Sarebbe meglio se si spostasse il pattern a destra, tutto così nascosto rovina tutto a mio parere
    gosh, tutti quei 1/8 slider, mi è più difficile da giocare dell'Another x_x
[ANOther]

  • Ti aspetto in irc in futuro, mi trovo meglio per questo genere di diff
Roxas

Ayu wrote:

first

why is Roxas in tags!>?!?!? remove!!! kd pls.,
I'm everywhere Ayu ♥
Spy
[7K Liese's LV.12]
00:19:240 - you can try to add a note
00:24:640 - ↑?


[7K Liese's LV.24]
00:03:040 - try to add a long note
00:31:240 - try to add a note
00:34:440 - ↑
00:28:640 (28640|0,28640|3,28640|6) - try to change
02:00:040 - try to add a note

Nice map :D
Lieselotte

Spy wrote:

[7K Liese's LV.12]
00:19:240 - you can try to add a note
00:24:640 - ↑?


[7K Liese's LV.24]
00:03:040 - try to add a long note
00:31:240 - try to add a note
00:34:440 - ↑
00:28:640 (28640|0,28640|3,28640|6) - try to change
02:00:040 - try to add a note

Nice map :D
Thanks for mod ;)
ExPew
Hi, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

Bold - recommend if feel good
Purple - Suggestion to fix that
Red - Must Change

only mania

[Lv 12]

HP6~7

00:17:040 (17040|3) - move 6
00:17:240 (17240|1) - move 5
00:17:440 (17440|0) - move 4
00:19:440 (19440|6) - move 2
00:19:640 (19640|5) - move 4
00:19:840 (19840|3) - move 2
00:22:440 (22440|2,22540|1,22640|2,22740|1,22840|5,22940|4,23040|5) - how about this? - http://puu.sh/488NG.png
00:28:640 (28640|3) - strong beat here...its okay if add 1 more note
00:59:440 (59440|5) - change to normal notes ( because same with this part 01:00:740 (60740|2) - )
01:20:040 (80040|4,80040|3,80040|2,80040|1,80040|5) - overnote.... remove some note make it same previous note before or can make 3 note there
01:23:240 (83240|4,83240|3,83240|2,83240|1,83240|5) - ^
01:26:440 (86440|4,86440|3,86440|2,86440|1,86440|5) - ^
01:29:640 (89640|5,89640|1) - remove
01:32:840 (92840|3) - ^
02:17:640 (137640|2,137740|1,137840|2,137940|1,138040|5,138140|4,138240|5) - http://puu.sh/488NG.png
02:22:240 (142240|2,142240|4) - end hold time 02:23:506 - use 1/3

[Lv 24]

00:01:640 (1640|1,1640|0,1640|2,1640|5,1640|6,1640|4) - remove 2 notes
00:55:440 (55440|1,55490|2,55540|4,55590|5,55640|1,55690|2,55740|4,55790|5,55840|1,55890|2,55940|4,55990|5) - i don't think it synced with music drum
01:29:040 - SV change/bump should end on this part 01:29:040 -
01:40:840 to 01:42:440 - i think if add SV 1.2 feel better increasing speed that drum part ( if o2jam they might increasing 1.5 speed drum )
02:22:306 (142306|2,142306|4) - end hold time 02:23:506 - use 1/3
Lieselotte

ExPew wrote:

Hi, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

Bold - recommend if feel good
Purple - Suggestion to fix that
Red - Must Change

only mania

[Lv 12]

HP6~7

00:17:040 (17040|3) - move 6
00:17:240 (17240|1) - move 5
00:17:440 (17440|0) - move 4
00:19:440 (19440|6) - move 2
00:19:640 (19640|5) - move 4
00:19:840 (19840|3) - move 2
00:22:440 (22440|2,22540|1,22640|2,22740|1,22840|5,22940|4,23040|5) - how about this? - http://puu.sh/488NG.png
00:28:640 (28640|3) - strong beat here...its okay if add 1 more note
00:59:440 (59440|5) - change to normal notes ( because same with this part 01:00:740 (60740|2) - )
01:20:040 (80040|4,80040|3,80040|2,80040|1,80040|5) - overnote.... remove some note make it same previous note before or can make 3 note there
01:23:240 (83240|4,83240|3,83240|2,83240|1,83240|5) - ^
01:26:440 (86440|4,86440|3,86440|2,86440|1,86440|5) - ^
01:29:640 (89640|5,89640|1) - remove
01:32:840 (92840|3) - ^
02:17:640 (137640|2,137740|1,137840|2,137940|1,138040|5,138140|4,138240|5) - http://puu.sh/488NG.png
02:22:240 (142240|2,142240|4) - end hold time 02:23:506 - use 1/3

[Lv 24]

00:01:640 (1640|1,1640|0,1640|2,1640|5,1640|6,1640|4) - remove 2 notes
00:55:440 (55440|1,55490|2,55540|4,55590|5,55640|1,55690|2,55740|4,55790|5,55840|1,55890|2,55940|4,55990|5) - i don't think it synced with music drum
01:29:040 - SV change/bump should end on this part 01:29:040 -
01:40:840 to 01:42:440 - i think if add SV 1.2 feel better increasing speed that drum part ( if o2jam they might increasing 1.5 speed drum )
02:22:306 (142306|2,142306|4) - end hold time 02:23:506 - use 1/3
http://puu.sh/48xK9.rar
Topic Starter
-kevincela-

Leader wrote:

[Beginner]
  1. 00:43:640 - Secondo me c'è bisogno di un circle, al giocatore risulterebbe troppo strano mancare questa nota, imo. Ci starebbe bene, ma una nota 1/1 dopo spinner qui sarebbe troppo improvviso per i player che hanno iniziato. Sorry, lascio così :(
  2. 01:44:440 - Idem Idem
    Neat.
[Standard]
  1. 00:06:040 (3,1) - Io inverterei, cioé 1/1 slider e poi circle. Lo slider imho ci sta perfettamente così, visto che segue l'accordo della chitarra :o
  2. 00:31:240 (2) - Togli i whistle? Sono uno stupro alle orecchie x_x Se sì fallo anche agli altri slider Fatto
  3. 00:36:840 (1) - Sposterei più a destra Preferisco fare uno spostamento da sinistra qui
  4. 02:04:040 (2,3) - Togli il repeat e fai iniziare (3) in 02:04:640 - e fallo finire a 02:05:040 -, così si evidenzia il suono che sembra appunto uno slider che scorre :3c e aggiungi un circle qui 02:05:240, ovviamente Not bad, comunque devo ancora pensare a come cambiare il pattern con questa nuova configurazione... Dopo vedrò
Thenk iu <3

Also updated Lieselotte's diffs! :D
Flower
add "cytus loom" to tags plz. no kds.
Xgor
[General]
Not gonna mod the mania but I noticed that it dosn't have any kiai time. I'm not sure if it's something they shouldn't have but it would make more sense to have them consistent.

[Beginner]
Soo slow. Higher SV would be nice to such an intense song.

01:29:640 (1,2) - 01:33:240 (2,3) - 01:36:440 (2,3) - 01:39:640 (2,3) - These feels pretty awkward as you star of that part with very straight forward rhythm yet changed to use 3/2 distance between beats making it feel kinda awkard. I think it would be better if you either makes it all 1/1 or start with the 3/2 usage much earlier so the player is prepared.

[Standard]
Hitsounded sliderticks D: D:
You also uses the hitsounded sliderticks very inconsistently. There is some sections that just uses them and some sections that just ignores to use them them for no real good reason. For an example 00:14:440 (1,2) - uses slidertick claps yet 00:44:040 (2) - dosn't even if the beat at 0:44 has a much stronger back beat where claps would make sense.

Not gonna point out specific examples but I noticed that you have some beats around 0.95 DS when it's 1.0x SV that overlaps with each other at the edges a tiny bit like 01:35:440 (2,1) - . I'm guessing that unintentional and would be nice if it was fixed but it's no big deal.

[Heavy]
I think AR 1+ would be good on this diff. The beats are spaced very close to each other and if you ever have even the slighest intention to not fix the short repeating sliders issues pointed out below the player REALLY needs it to be able to read the map.

00:22:440 (1,2) - Ok, this is just mean. The way this is spaced looks like (1) will be 1/2 long yet it's 1/4 with a jump inbetween. Please move (2) closer to the slider end point to make it more clear.
01:04:840 (3,4) - Same deal here as above but with (3) instead of (1) and (4) instead of (2).
01:09:640 (1,2) - Pretty much the same problem here buut with 1/6....
01:10:040 (3,4) - And here too, For not being the hardest difficulity this diff is doing some seriosly mean tricks and dosn't make much sense.
01:55:240 (1,2,3) - Same thing here with it looks like 1/2 or 1/1 long but is 3/4. but this time both with (1) and (2).
02:06:040 (7,1) - While not as obvious as the rest this has the same issue. It's only a 0.15 difference this time but it's enough for people to be caught off-guard.
02:17:640 (1,2) - Aaand same issue here....

That's the spacing issues with the repeating sliders....

00:55:340 (1,2,3,4) - This is so hard to sightread. the 1/8 and 1/6 looks just like each other and there is very little reaction time to realize the difference and 1/6 is a very short time to realise that you have to move there. I tried like 10 times on that pattern and I couldn't get 100% how much I tried. Please make it more simple. Not everything needs to be followed.

Soo yeah. The short repeating sliders is my bigggest issue with this map. In general I think you should use much less of them in this map as they kill the flow a lot of the time and just plainly makes it less fun to play.

[Another]
Jeez that's a lot of NCs.
I think it would be good if you used a set distance where you put every NC as right now they are very inconsitent and thus making the parts where the NC is a bit further away from each other have ridicolus HP drain.
Try to remove some NC in parts like 00:01:440 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) -
00:11:240 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) -
and so on.




Not gonna nazi mod but feel free to PM me if you want one.

Another was fun and Standard pretty good too. I had too much issues with the repeating sliders to enjoy Heavy and Beginner was just... bland.
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