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Train - Drive By

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Total Posts
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Topic Starter
Nemis
This beatmap was submitted using in-game submission on giovedì 6 giugno 2013 at 20:29:52

Artist: Train
Title: Drive By
Tags: Collab Collaboration Reiji-RJ Ayu Roxas Alternative Pat Monahan Rob Hotchkiss Jimmy Stafford Charlie Colin Scott Underwood
BPM: 122
Filesize: 7596kb
Play Time: 03:09
Difficulties Available:
  1. Collab (4.92 stars, 483 notes)
  2. Hard (4.5 stars, 331 notes)
  3. Normal (2.86 stars, 217 notes)
Download: Train - Drive By
Information: Scores/Beatmap Listing
---------------
Collab - by Reiji-RJ and me
Hard - by Ayu
Normal - by me
Storyboard - by Roxas
- https://osu.ppy.sh/s/68040
Reiji-RJ
Yaaaay \(^o^)/
Lally
\*-*/
Ayu
Reiji-RJ YOU ARE MY HERO
Topic Starter
Nemis
Added Ayu's Hard *-*
Reiji-RJ

Ayu wrote:

Reiji-RJ YOU ARE MY HERO
o\\\o
Topic Starter
Nemis
Pending :)
Andrea
~General~
  1. The files sb\nemis.png and sb\reiji-rj.png seems to be unused, remove them.
  2. Make the kiai consistent between the difficulties, it would be nicer.
~Normal~
  1. This difficulty is good, the only thing is that you spammed 1/2 all the way, it's kinda boring to play.
~Hard~
  1. 00:34:700 (5) - New combo due to the pattern change, to make it easier to read for players.
  2. 00:37:405 (1) - Why did you end this slider on blue tick? It sounds really bad, end it on red instead.
  3. 01:01:011 (1) - Same as above, please consider changing this.
  4. 01:42:323 (1) - Once again, this slider plays really bad if you end it on the blue tick.
  5. 02:05:929 (1) - Same as above, please consider changing this.
  6. 02:29:536 (1) - This slider is touching the HP Bar, try moving it down a bit possible.
  7. 02:37:405 (1) - Same stuff once again about the blue tick.
  8. 03:01:011 (1) - Guess what? Yeah, you know.
  9. 03:07:896 (1,1,1,1,1) - This new combo spam doesn't make sense at all, please remove it.
~Collab~
  1. 00:34:454 (3,4) - This pattern is pretty tricky and hidden imo, try making it a bit more visible.
  2. 02:36:667 (1) - I'd prefer if you silence the slidertick here, it sounds loud and annoying on such a calm part of the song.
  3. 02:53:388 - It feels like you're missing a note here, add it maybe? Your choice though.
  4. 03:08:880 (1) - Remove this new combo, it's useless.
Nice map as always! Though you should consider about using a break on Hard difficulty as well.
Loooctav
Hey~ I can make Easy? e.e
Topic Starter
Nemis

ThoomyyxD wrote:

Hey~ I can make Easy? e.e
I don't think it's needed here, I will contact you for my next mapset maybe :3
puncia
Uhuu hi Nemis :3

[Collab]
00:11:831 (5,6,7) - What about fixing the spacing here?
00:34:454 (3,4) - I'd move the hidden slider
01:46:257 (1,2,3) - this triple is a bit strange, change it?
01:56:585 (1) - Useless new combo imo D:
02:13:306 (5,6,7) - I'd increase the spacing on this
02:13:306 (5,6,7) - I'd add a new combo here
02:42:814 (5,1,2) - Try to fix this blanket maybe
03:04:454 (4,5,1,2,1,2,1,2,1,2) - Maybe fix the spacing in this whole pattern?
03:08:880 (1) - I'd remove this combo

[Hard]
01:10:109 (6) - Add some drums or something here :D
01:10:847 (1,2,3) - This will look cool if you make a perfect triangle
01:26:339 (5) - I'd stack this beat under 01:24:864 (2) -
01:54:618 (2,3) - Again, this blanket fixed maybe?
02:13:798 (1) - Put a break here (other diffs have a break too)
02:36:667 (8) - I'd remove this drum sound

[Normal]
02:36:913 (3) - Again, I'd remove this drum sound

Awesome map >w<
Pizza Kun
[General]

Nulla da dire buona map owo

[Collab]

00:06:667 (2) - move: X:344 || Y:100

00:27:323 (3) - like this:


00:28:060 (2) -



00:40:355 (3,4,5,1) - try this

304,152,40355,2,0,P|336:188|432:180,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
408,160,40847,2,0,P|406:103|378:63,1,95.9999970703126
352,52,41216,1,0,0:0:0:0:
316,36,41339,6,0,L|172:52,1,143.999995605469,0|0,0:0|2:0,0:0:0:0:

00:59:536 (2,3,4) - uhm




01:10:847 (1) - stack better with 01:10:355 (6)

01:24:618 (5) - ^ with 01:23:634 (3)

02:35:683 (7,8) - swap notes

02:58:060 (5) - stack better with 02:57:323 (2)

da 02:25:601 a 02:29:536 - (ita) direi di fare un aumento del volume progressivo

[Hard]

00:35:191 (6,7,8) - Move:

6: X:260 || Y:328
7: X:248 || Y:230
8: X:236 || Y:312

02:36:175 (6) - X:216 || Y:140

02:58:060 (3) - stack with 02:56:831 (7)
RikiH_
Solo suggerimenti.

Normal

00:55:109 (3) - 84|260 perchè al momento mi sembra un po' troppo appiccicata allo slider precedente
00:57:077 (1) - Secondo me con ctrl+j scorre meglio
01:04:946 (1) - Anche qui
01:22:159 (6,1) - Potresti blankettarli
01:31:011 (1) - 284|384 perchè anche questo mi sembra troppo attaccato allo slider...
02:02:978 (3) - Anche qua userei ctrl+j, magari blankettandolo con lo slider seguente

Hard

00:34:700 (5,6,7,8) - I'm not sure about it, it looks a bit random...
01:25:355 (3,4,5) - Not a big problem but I think 5 is supposed to be stacked with 2
01:42:077 (3) - Add a clap to emphasize the drums?
02:07:650 (3) - 88|83 to make it symmetrical with the previous slider (if you look closely you can see that the ball is perfectly into the slider)
02:41:831 (1,2) - Like this, to make a circle and flow better
03:07:896 (1,1,1,1,1) - In my opinion this spam is too much... Also, why did you stack the last two notes?

Collab

00:25:109 (4,5,6) - Stack them properly
00:29:782 (1,3) - Blanket them better
00:34:454 (3) - Maybe you should use the same shape of 00:33:962 (2)
00:41:339 (1,2) - Stack pls
00:49:946 (4) - 160|320 or something like this because the pattern is supposed to be circular
00:54:618 (5,1) - Stack again
01:26:585 (1,3) - Stack! (Yes, I'm nazi with stacks)
01:33:716 (4) - Ctrl+r for flow?
01:57:568 (3) - I think you forgot a NC here
01:59:044 (3,4) - Stack
02:04:946 (3,4) - Don't hate me

Controlla tutti gli stack fatti male e fixali perchè sono orribili da vedere/giocare :( Per il resto gg
Dariuski
[Collab]
01:01:749 (2,3,4) - Here the hitsounds sound a bit weird
01:29:536 (3,4,5,6,7,8) - Perfect triangle maybe? XD
01:37:405 (3,4) - I would use CTRL+G here because it's more fun
01:38:634 (1) - I would move this note under 01:37:650 (4) - this one
01:41:585 (3,4,5,6) - I would make a stream here
02:53:388 (2) - Add a note here
03:04:454 (4,5,1,2,1,2,1,2,1,2) - Here the spacing is strange

[Hard]
00:35:191 (1) - Add a new combo
00:51:667 (1) - Remove new combo
00:52:159 (1) - Remove new combo
01:56:585 (1) - Remove new combo
01:57:077 (1) - Remove new combo
02:13:798 (1) - Why don't you put a break here just like the other mappers?
02:51:667 (1) - Remove new combo
02:52:159 (1) - Remove new combo
03:08:142 (1,1,1,1) - Remove new combos

[Normal]
cool enough ~
Topic Starter
Nemis
mods spam

hell yeah :D
Kecco
• Overall •
- L'immagine di background ha un colore rosso scuro, e tu l'hai scelto anche come colore per le note. Per problemi di visibilità, ti chiederei di cambiarlo.

• Collab •
01:24:618 (5) - Sovrapponilo allo slider 01:23:634 (3) - ?
01:49:454 (4) - Mandalo un po' giù? Tipo così http://puu.sh/2YOjK.jpg Fa più figo xD
02:28:798 (6) - New combo?
02:58:060 (5) - Questo te lo concedo :P

È tutto :P Le altre diffs sono apposto.
Leader
sciao belo

[Normal]
  1. 00:42:814 (3,4) - Boh, sposta il (3) più in giù e fixa lo slider in modo che escano meglio esteticamente tipo questo q.q
  2. 02:03:962 (4) - NC maybe?
[Hard]

  • As others said, you could have the same break as other diffs
  1. 00:33:716 (1,2,3,4,5) - Ugh, kinda bad. Consider doing something like http://osu.ppy.sh/ss/770524
  2. 01:39:372 (3,4) - x:16 y:144 fits better imo
[Collab]
  1. 00:30:519 (3) - Do like this (http://osu.ppy.sh/ss/770531), it plays much better! :3
  2. 01:01:011 (1) - Flip slider? For example moving anchor point to x:200 y:324 or something like that
  3. 01:24:618 (5) - Stack on 01:23:634 (3) - beginning?
Nothing much to point out, great map. :3
riffy
Choo~choo~

[General]
  1. Try to keep kiais consistent between diffs. It feels quite wierd that kiais on [Collab] are a bit different
  2. Enable letterboxes during breaks. No need to keep them disabled here!
  3. Only one break for 3 minutes long song? Are you sure? Try to add one more at least on [Normal]!
  4. Consider using Slider Tick Rate 2 because it fits with music better, imo.
[Normal]
  1. Well, sinceyou're using 1/1 patterns only, try to reduce HP Drain and OD by 1 tick. It will keep mapset more balanced.
    Note: in fact, I'd recommend to use AR5 and HP/OD: 4 here because song is quite energetic.
  2. 01:09:372 (1,2) - let's try to emphasize drums here by re-arranging your pattern a bit. It will look like cirle and 1/2 slider with repeat. examle
  3. 01:22:159 (6) - nazi - you can make this slider kinda symmerical with (5) by making cute blanket slider. uguuuu
  4. 02:30:028 (1) - isn't it too soon after spinner for the easiest diff? Beginners will be confused.
    Note: this is the easiest diff, so it should be passable for beginners
  5. 02:35:437 - you need a circles here to follow vocals ('but') and to make previous combo a bit longer. (02:33:962 (1) - ) one object long combo may confuse players a bit :<
  6. 02:36:913 (3) - try to replace this slider with two circles? Or at least remove that drum finish from this slider because it sounds too awkward here.
[Hard]
  1. 00:35:191 (6) - I guess you'd better place a new combo here to make comboing consistent. What's more it will help us to read this stacked pattern.
  2. 00:37:405 (1) - You don't use 3/4 patterns a lot, do you? Well, this slider feels quite awkward here, how about making 1/4 shorter? At least try to silince it's tail because loud normal hitsound is too loud there :<
    Note: 01:01:011 (1) -01:42:323 (1) - 02:05:929 (1,2) 02:37:896 (2) - same happens here. Now I'm pretty sure that you need to reduce volume on slider's tail.
  3. 00:51:175 (1,2,1,2,1,2) - nazi - how about unstacking them a bit, to make thm look better? I'm pretty sure that something like this will make your patterns even more awesome.
    Note: 01:56:093 (1,2,1,2,1,2) - 02:51:175 (1,2,1,2,1,2) - same happens here. Apply this suggestion for all similar patterns or ignore it.
  4. 02:29:536 (1) - try to avoid overlaps with skin elements. THis overlap with HP-Bar looks messy and kinda ruins this amazing diff. The whole diff has awesome flow wih cute patterns, dn't ruin it with one silly overlap :< overlap.jpg
  5. 03:07:896 (1,1,1,1,1) - for some reason this NC Spam annoys me so much. Well.. you have no actual reason to place so many NCs here :< can you remove it?
[Collab]
You should explain where's your parts and where's RJ's parts. :<
  1. 00:21:421 (4,5,1) - nazi - almost every following 1/4 triplet is stacked, consider stacking these notes, too. You know, it's better to keep patterns consistent :<
  2. 00:25:847 (1,2) - I can't say that this jump flows god here. It's kinda unexpected for a calm part of the map. At least try to rreduce DS here a bit :< That jump would PERFECTLY fit during kiai, but not here :<
    Note: same 00:28:552 (3) - here and so on. I wion't even point out every pattern like this. If you'll want to fix it - you can do it yourself.
  3. 02:06:421 (2,3,4) - nazi - this kind of stacks is kinda unusual for this diff. Stack them with 2's tail or unstac 'em all! It will make pattern easier-readable.
~~~~~~~~~~~~~~~~~~~~~~
Good luck.
Nwolf
Woof

[Normal]
02:25:601 (1) - End spinner at 02:29:044

[(Ayu's) Hard]
00:29:290 (1) - Maybe change to circle+1/2 slider, doesn't really... feel good

[Collab]
meep

gl for rank :3
Ayu
http://puu.sh/30UqE.osu

Thanks -Bakari- /o/
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