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Jacob Morris & David Gray - Harmless Minor

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Topic Starter
D33d
This beatmap was submitted using in-game submission on 02 July 2013 at 00:54:22

Artist: Jacob Morris & David Gray
Title: Harmless Minor
Tags: boilerplate funk electro deed showtime
BPM: 117
Filesize: 9875kb
Play Time: 03:39
Difficulties Available:
  1. Easy (1.69 stars, 160 notes)
  2. Hard (4.79 stars, 433 notes)
  3. Insane (4.97 stars, 561 notes)
  4. Normal (3.79 stars, 277 notes)
Download: Jacob Morris & David Gray - Harmless Minor
Information: Scores/Beatmap Listing
---------------
The song is the result of a fun collaboration between Jarby and me. I've finally brought myself to map this in all of its glory, so this will be my little project over the next few weeks.
'Harmless Minor' is the opener of Jarby's album, 'Boilerplate.' If you enjoy this map, then check it out--I've assisted in other, smaller ways. It's very diverse and has a lot of fun styles.
All difficulties have been finished.
If you want juicy hitsounds, tight patterns and a date with the funk, then you've came to the right place.
Topic Starter
D33d
ALL OF JARBY'S STAAAAAAAAAAARS!
Jarby

D33d wrote:

ALL OF JARBY'S STAAAAAAAAAAARS!
For your information, I have four kudosu remaining.
Cristian
I'm risky at random uploads.
Topic Starter
D33d

Cristian wrote:

I'm risky at random uploads.
Haha, thanks for the stars. While I've let a couple of maps die, this one will not. It's came far enough and it's a means of promoting music, so you can be sure that this'll progress over the next couple of weeks.
Cristian
There you go then. P:
Topic Starter
D33d
Your generosity is very much appreciated. Hit me up if you need help with anything. I'm hoping to finish this set by Monday, so I'll open this to full mods. Jenny might have a full [Insane] for this as well, so I'll either upload it with the map or link the .osu. I might just link it, because I find it better to keep full sets consistent with one mapper.
Jenny
my motivation is such a negative variable value...
Topic Starter
D33d
Don't worry about it. If you're going to map it, then do it for pleasure. I'm set on leaving the set with my diffs only, because I want to be stringent with how everything fits together. Any other maps of the song are welcomed and I'll link anything that's finished in the thread.
Norb
Helped the mapper by testing his maps and giving some feedback/opinions, also discussed lots of things about the map, hopefully helped.

IRC
2013-05-29 04:26 D33d: Fancy testing this very early WIP after your multiplaying?
2013-05-29 04:48 Duboodie: hai
2013-05-29 04:48 Duboodie: wow
2013-05-29 04:48 Duboodie: sorry didnt see the message o.o
2013-05-29 04:48 Duboodie: and sure bro, i dont mind testing xD
2013-05-29 04:49 D33d: Don't worry
2013-05-29 04:49 D33d: Your playing ability's fairly good, right? This isn't that hard, but it has a few streams.
2013-05-29 04:49 Duboodie: yeah dude im pro
2013-05-29 04:50 Duboodie: i promis
2013-05-29 04:50 Duboodie: i can stream 220 bpm and read AR10 and alternate 300+ BPM so i'll survive xD
2013-05-29 04:51 D33d: Sweet
2013-05-29 04:51 D33d: ACTION is editing [http://osu.ppy.sh/b/256819 Jacob Morris ft. David Gray - Harmless Minor [Insane]]
2013-05-29 04:51 D33d: Just the start and end for now, so you'll have to skip in the editor.
2013-05-29 04:51 Duboodie: 117 BPM insane?
2013-05-29 04:52 Duboodie: well damn you're skillful
2013-05-29 04:52 D33d: Haha.
2013-05-29 04:52 Duboodie: ACTION is playing [http://osu.ppy.sh/b/256819 Jacob Morris ft. David Gray - Harmless Minor [Insane]] -NoFail
2013-05-29 04:52 D33d: DT makes it a bit of a challenge.
2013-05-29 04:52 Duboodie: u say o.o
2013-05-29 04:53 Duboodie: ill try dt after playing it once xD
2013-05-29 04:53 Duboodie: long first break ment to be there? o.o
2013-05-29 04:55 D33d: Yeah like I said, I've only mapped the start and end for now.
2013-05-29 04:55 Duboodie: oh
2013-05-29 04:55 D33d: Editor'll be better, unless you want to hear the whole song.
2013-05-29 04:55 Duboodie: waiting for end
2013-05-29 04:56 D33d: Haha, okay.
2013-05-29 04:56 D33d: Enjoy the bloopy music.
2013-05-29 04:56 Duboodie: ahhh
2013-05-29 04:57 Duboodie: i noticed that a bit at the end is almost identical to the bit at the start
2013-05-29 04:58 Duboodie: but its like the intro/outro thing ive seen heaps of maps do that, it'll feel better when u map the middle
2013-05-29 04:58 D33d: Basically--I want the familiarity to tie up the start and end, but I will try to add some variance.
2013-05-29 04:58 D33d: Does it feel fine? My only concern was keeping the syncopation readable.
2013-05-29 04:58 Duboodie: everything is readable
2013-05-29 04:58 Duboodie: but in terms of feeling
2013-05-29 04:59 Duboodie: ehh let me check
2013-05-29 05:00 Duboodie: ok personally i never worked with this style of mapping but i kind of feel that putting sort of huge spaces between 1/4 notes regardless of the bpm just feels weird
2013-05-29 05:01 D33d: Huge spaces?
2013-05-29 05:01 D33d: Oh. The spacing increase isn't that big.
2013-05-29 05:01 Duboodie: its not huge
2013-05-29 05:01 Duboodie: not at all
2013-05-29 05:01 D33d: Yeah I see what you mean--I generally do that so that things don't overlap outside of obvious streams.
2013-05-29 05:01 D33d: I try to place the slight jumps where there's an obvious push in the music too.
2013-05-29 05:01 Duboodie: but it felt weird that the slider that ended on a blue line was followed by a slider on a white line but it was really spaced
2013-05-29 05:01 D33d: I guess so.
2013-05-29 05:02 D33d: I might just increase the SV, 'cause it feels rather tame at the moment.
2013-05-29 05:02 Duboodie: dunno, the SV seems fine o.o
2013-05-29 05:02 D33d: That or just decrease the spacing slightly?
2013-05-29 05:02 D33d: Ah.
2013-05-29 05:02 D33d: Yeah I could shorten those spacings without overlapping.
2013-05-29 05:02 Duboodie: its already pretty high for this bpm, but there's probably no other intresting way of making an intresting insane diff =p
2013-05-29 05:03 D33d: I wouldn't call it high at all.
2013-05-29 05:03 Duboodie: you know this little stream
2013-05-29 05:03 Duboodie: 00:32:327 (8,9,10,11,12) -
2013-05-29 05:03 D33d: Matter of taste and all, but I generally find that slower songs should use faster sliders.
2013-05-29 05:03 D33d: Yeah.
2013-05-29 05:03 Duboodie: i honestly expect the same spacing between those sliders o.o
2013-05-29 05:03 Duboodie: slightly overlapping
2013-05-29 05:04 D33d: See, I actually compressed the streams to 0.8x.
2013-05-29 05:04 Duboodie: but its easier to read because it suggest to the player at the next slider is starting really quick (1/4) without looking at the approach circle
2013-05-29 05:04 D33d: Having regular spacing makes the edges overlap and it'd look and feel really odd.
2013-05-29 05:04 Duboodie: let me check
2013-05-29 05:04 Duboodie: if it looks ugly xD
2013-05-29 05:05 D33d: I shortened the spacing just a little bit.
2013-05-29 05:05 D33d: Problem is that if I shorten it like [http://osu.ppy.sh/ss/781032 this,] the 1/4 blankets probably won't work as well.
2013-05-29 05:05 Duboodie: idk man, 0.8 looks fine, sure it overlaps but it maintains consistency through all 1/4 notes
2013-05-29 05:05 D33d: I guess.
2013-05-29 05:06 Duboodie: thats only my opinion though =s
2013-05-29 05:06 D33d: Yeah.
2013-05-29 05:06 D33d: See I like slight jumps for some things and it can work well in this type of context.
2013-05-29 05:06 Duboodie: xD
2013-05-29 05:06 Duboodie: well
2013-05-29 05:06 D33d: Though I'll admit that I can be too anal about presentation.
2013-05-29 05:07 D33d: I reduced them a bit for now anyway, since the difference should be obvious.
2013-05-29 05:07 Duboodie: your presentation is top quality
2013-05-29 05:07 D33d: Thanks. :P
2013-05-29 05:07 Duboodie: im impressed that you can map a slow song like this and still make it a challange
2013-05-29 05:07 D33d: I get you anyway.
2013-05-29 05:08 Duboodie: without messing up the settings and highly overmapping
2013-05-29 05:08 D33d: Well, it has plenty of funky rhythms. Alternating between the different lines makes it really dense.
2013-05-29 05:08 D33d: I could certainly overmap slightly towards the end, but sticking loosely to one rhythm consistently makes great things happen.
2013-05-29 05:08 Duboodie: mhm
2013-05-29 05:10 Duboodie: another evil technique you can use (instead of slightly overlapping them) you could just put it right under the slider
2013-05-29 05:10 Duboodie: makes it harder to play with hidden though xD
2013-05-29 05:10 Duboodie: but idunno i nver liked that, though ive seen val0108 use it, and a lot of other mappers
2013-05-29 05:10 D33d: I've never been privy to sliderstacks, even when I didn't know what I was doing.
2013-05-29 05:11 D33d: I just find that it flows awkwardly, looks nasty and yeah. Makes it really difficult with hidden.
2013-05-29 05:11 Duboodie: yeah no1 really likes it
2013-05-29 05:11 Duboodie: im glad its not overused
2013-05-29 05:12 D33d: I can see its merit in certain cases, but yeah.
2013-05-29 05:13 Duboodie: idunno, its easy to get used to your current snap distance
2013-05-29 05:13 Duboodie: you could probably keep it
2013-05-29 05:13 D33d: I probably will, just so that things feel tight.
2013-05-29 05:14 Duboodie: but i still think 1/4 notes should have consistent snap distance, idk
2013-05-29 05:14 Duboodie: i was told that its possible to make a great map without using distance snap at all
2013-05-29 05:14 Duboodie: so it wont hurt =p
2013-05-29 05:15 Duboodie: may i ask about the background by the way?
2013-05-29 05:15 Duboodie: is that... Jarby?
2013-05-29 05:15 D33d: You can make something that works and feels jumpy, as long as it's consistent.
2013-05-29 05:15 D33d: It's Kotetsu from 'Tiger & Bunny.' Jarby's obsessed with him.
2013-05-29 05:15 Duboodie: oh hahaha xD
2013-05-29 05:16 Duboodie: idk im still butthurt about that distance
2013-05-29 05:17 Duboodie: maybe make them JUST touch the sides
2013-05-29 05:17 Duboodie: 0 pixels between =p
2013-05-29 05:23 Duboodie: anyway, you're doing a good job, i have to go now, jesus fuck its past 5 am T_T
2013-05-29 05:23 Duboodie: i wanted to show you my new map but i'll do some other time since you're mapping right now
2013-05-29 05:23 Duboodie: goodnight cya xD
2013-05-30 12:42 Duboodie: yo
2013-05-30 12:43 Duboodie: how's your map doing?
2013-05-30 12:43 D33d: Getting there.
2013-05-30 12:44 D33d: I need to map maybe sixteen bars and eight of those will be long sliders and stuff.
2013-05-30 12:44 Duboodie: oh no, long sliders
2013-05-30 12:44 Duboodie: hard to make them look good
2013-05-30 12:48 Duboodie: damn i keep thinking you're a mapper and not a player but ur like 4k rank how good r u? xD
2013-05-30 12:48 D33d: I don't really play; I just play loads.
2013-05-30 12:48 D33d: That and I can be pretty accurate when I try.
2013-05-30 12:49 Duboodie: well my accuracy... blows... but i can pass some pretty difficulty maps and even double time some insanes
2013-05-30 12:50 Duboodie: so im not a player that full combos stuff, i find it more fun to keep my health bar from dropping to 0 than accuracy from 100% =s
2013-05-30 12:51 Duboodie: i wanna see u play
2013-05-30 12:52 Duboodie: oh
2013-05-30 12:52 Duboodie: you're testing map, my bad
2013-05-30 12:52 D33d: Just playing it
2013-05-30 12:52 D33d: redownload this one and watch me again, I suppose
2013-05-30 12:52 Duboodie: my bad, i honestly through you're just having some fun =p
2013-05-30 12:53 D33d: Nah it's cool.
2013-05-30 12:53 Duboodie: you stream with m1/m2?
2013-05-30 12:54 Duboodie: love mouse players <3
2013-05-30 12:55 D33d: Yeah
2013-05-30 12:55 D33d: Still a bit awkward, but it feels nice all the same.
2013-05-30 12:55 Duboodie: its looking good, those long sliders though, would it work if u slowed them down to make them shorter? o.o
2013-05-30 12:55 D33d: Ehh
2013-05-30 12:55 Duboodie: or long sliders part of your presentation?
2013-05-30 12:56 D33d: I'd rather have them longer
2013-05-30 12:56 D33d: More impressive for choruses and stuff
2013-05-30 12:56 Duboodie: alright its ur preference =p
2013-05-30 12:56 Duboodie: ur style
2013-05-30 12:56 D33d: Maybe I could make their layout look more balanced?
2013-05-30 12:57 D33d: I'm open to any suggestions.
2013-05-30 12:57 Duboodie: i'd guess thats where OCD mappers come in
2013-05-30 12:57 D33d: Yeah.
2013-05-30 12:57 Duboodie: shape the slider to make it symetrical
2013-05-30 12:57 Duboodie: in the center of the screen
2013-05-30 12:57 Duboodie: OR
2013-05-30 12:58 Duboodie: just shape it on a side, and then next long slider would be an exact shape on the other side
2013-05-30 12:58 Duboodie: i never liked symetrical maps but they really suit osu!stream
2013-05-30 12:58 D33d: Could possibly do that.
2013-05-30 12:58 Duboodie: also
2013-05-30 12:58 Duboodie: why Jarby's yes censored?
2013-05-30 12:58 Duboodie: lawl
2013-05-30 12:59 Duboodie: eyes*
2013-05-30 12:59 D33d: Maybe it's a humorous attempt to prevent copyright action or something, I dunno.
2013-05-30 12:59 D33d: That isn't Jarby thguh.
2013-05-30 12:59 D33d: though
2013-05-30 12:59 D33d: It's Kotetsu.
2013-05-30 12:59 Duboodie: i know u told me
2013-05-30 12:59 D33d: oh k
2013-05-30 12:59 Duboodie: it was ment to be a joke
2013-05-30 12:59 Duboodie: but anyway
2013-05-30 12:59 D33d: teehee
2013-05-30 12:59 Duboodie: WOAH
2013-05-30 12:59 Duboodie: OD9?
2013-05-30 12:59 Duboodie: why?
2013-05-30 13:00 Duboodie: thats so evil
2013-05-30 13:00 D33d: The song's pretty consistent, so I'm giving it a go with this for now.
2013-05-30 13:00 D33d: As in, the timing's spot-on and it should make it easy to play accurately.
2013-05-30 13:00 Duboodie: what about spinners?
2013-05-30 13:01 D33d: I can manage the spinners well enough--they're at least a bar long.
2013-05-30 13:01 Duboodie: nvm its pretty easy to spin it out
2013-05-30 13:01 D33d: mm
2013-05-30 13:01 Duboodie: hard to get bonus though
2013-05-30 13:01 Duboodie: i love your choice of AR
2013-05-30 13:01 Duboodie: some mappers would chose AR7 at this bpm
2013-05-30 13:01 D33d: Yeah, 8 usually works.
2013-05-30 13:01 Duboodie: its not fast enough for AR9
2013-05-30 13:01 D33d: I definitely wouldn't--that just feels slow.
2013-05-30 13:02 D33d: AR9 is rarely appropriate, at least in my opinion.
2013-05-30 13:02 Duboodie: next biggest AR is 8 so good choice
2013-05-30 13:02 Duboodie: love circle size
2013-05-30 13:02 Duboodie: you as a mouse player understand the importance of big cricles xD
2013-05-30 13:02 D33d: Pretty much. Besides, I would never use anything smaller now.
<Irrelevant stuff>
2013-05-31 14:56 D33d: I'll let you see it without the mods
2013-05-31 14:56 Duboodie: i already tested it haha
2013-05-31 14:56 D33d: OH
2013-05-31 14:56 D33d: k, does it feel okay?
2013-05-31 14:56 Duboodie: why do u think i redownloaded it
2013-05-31 14:57 D33d: Haha, fair enough.
2013-05-31 14:57 Duboodie: and yeah though did u increase the circle size?
2013-05-31 14:57 D33d: Of course.
2013-05-31 14:57 Duboodie: i'd keep the size the same as insane, then u can make bigger circles in normal and easy
2013-05-31 14:57 Duboodie: kind of distinguishing the difficulty a bit more
2013-05-31 14:58 D33d: Nah. I like to keep ENH feeling more consistent together, with insane being a radical departure.
2013-05-31 14:58 D33d: Plus, as dated as the concept might seem, the iNiS way is always to have ENH with similar settings and then insane with smaller circles.
2013-05-31 14:59 Duboodie: so you're not gonna make easy any bigger circles?
2013-05-31 14:59 D33d: Plus, ENH with big circles and long sliders looks sex.
2013-05-31 14:59 D33d: Actually, yes.
2013-05-31 14:59 Duboodie: oh thats alright then
2013-05-31 14:59 D33d: With the gigantic circles being added last year, I have the perfect setup.
2013-05-31 15:00 Duboodie: i just dont think you should have the same circle size on easy and hard, but it gets bigger than this doesnt it
2013-05-31 15:00 D33d: Easy CS2, Normal and hard CS3 and Insane CS4. It works every time now, unless hard's the hardest.
2013-05-31 15:00 Duboodie: ohh okay thats fine then
2013-05-31 15:00 Duboodie: is there CS1 as well?
2013-05-31 15:01 Duboodie: as a setting, not your mapset i mean
2013-05-31 15:01 Duboodie: damn it i need to spend more time mapping easier diffs
2013-05-31 15:01 D33d: True, although easy would differ anyway, in that there's a chasm between it and normal.
2013-05-31 15:01 D33d: CS1 isn't rankable, but it's hackable.
2013-05-31 15:01 Duboodie: oh u mean editing the .osu file
2013-05-31 15:01 D33d: Learning to make ENH fun will work wonders for your overall ability.
2013-05-31 15:02 D33d: Yeah, it's just changing one number.
2013-05-31 15:02 Duboodie: yeah
2013-05-31 15:02 Duboodie: or using Easy mod im guessing?
2013-05-31 15:02 Duboodie: (never used it in my life haha)
2013-05-31 15:02 Duboodie: that doesnt have anything to do with mapping though
2013-05-31 15:03 D33d: Easy mod means that CS1 can exist, yeah.
<Irrelevant stuff>
2013-06-02 18:29 Duboodie: is the hard diff finished?
2013-06-02 18:30 D33d: Yeah.
2013-06-02 18:30 Duboodie: ill take a look at it in a min xD
2013-06-02 18:53 Duboodie: haha idk why but i loved this part 01:03:609 (1,2,3,4,5) -
2013-06-02 18:53 Duboodie: you fit that in quite well
2013-06-02 18:54 Duboodie: good AR, good OD, not sure about the HP drain though
2013-06-02 18:55 Duboodie: just my opinion ^ anyway nice job, ima go grab something to eat
2013-06-02 18:55 D33d: Huh, too low?
2013-06-02 18:56 Duboodie: yeah i passed first part with 68% accuracy
2013-06-02 18:56 D33d: It's 6, so it's middling.
2013-06-02 18:56 Duboodie: u could bump it up by 1, but i dont think it matters that much
2013-06-02 18:57 D33d: Huh, I'll try increasing it. You can post something in the thread if you like. Just to get the modding ball rolling.

I tested [Hard] (with HP drain 7) and still manage to pass with 80% accuracy so 7 is definitely not overkill. It's your choice though, you could make it less or more of a challenge.
Topic Starter
D33d
Gonna try DR7; thanks.
cheesiest
DR 9 AR 9 OD 9 CS 9
RENAME TO ~GROOVE RADAR SPECIAL~

kds pls
Garven
With that kind of contribution, do I really need to add any more stars? Good work on both the composition and what's done of the map! I look forward to it's completion.
Saturnalize
Oh God make this +40 SP
Kaburagi Kotetsu
lol
Mismagius
Really enjoyable map/song. Gave a bunch of suggestions on IRC that are up to D33d's consideration.

IRC log
20:54 Blue Dragon: I really don't enjoy stuff like not mapping strictly to the music, but there's some places where it feels weird to not have a beat (mostly because of the nature of the song)
20:54 Blue Dragon: e.g. 00:58:609
20:54 Blue Dragon: 00:58:609 -
20:54 D33d: Well yeah.
20:54 D33d: Let's see
20:54 D33d: Oh yeah.
20:55 Blue Dragon: Also, I don't get some of the manual stacking
20:55 D33d: See I did that because there's an obvious stop in the groove, so I wasn't sure if it was worth following that or not.
20:55 D33d: If it was all regular stacking, there'd be some really ugly overlaps from it.
20:55 Blue Dragon: If you're going by the flow, then there should be a note there, but if you're more interested in following the music and all of that, then let it be like that
20:56 D33d: Yeah, I mostly wanted to give the section impact, since there's a change in feel. I'll bear it in mind anyway.
20:56 Blue Dragon: Very nice sliders at the slow part
20:56 D33d: Thank you
20:57 D33d: I've never had an excuse to use long wiggles, other than that Ellie Goulding marathon, jesus christ that map.
20:57 Blue Dragon: 03:01:558 (5,6,7,8,9) - IMO, this triangle should have each stack spaced further away, like jumps, giving more impact
20:57 D33d: Could be a good idea, as long as I can make it feel consistent.
20:58 D33d: My main concern there is keeping the gap after the stream readable and working from there.
20:58 D33d: Just jumps for all of the combo?
20:58 Blue Dragon: 03:14:122 (5,1) - The flow between the end of (5) and the way (1) goes really doesn't feel nice for me
20:58 D33d: Really? I actually really like that.
20:59 D33d: Since it sort of flows in a pronounced rotary way
20:59 Blue Dragon: I don't think it will be a problem if you only space (6,7) and (8,9) further away from the center in that case
20:59 D33d: Probably not, but you know me and my consistence and there's the same emphasis on all of those.
20:59 Blue Dragon: Also, I dunno, but it's probably because I'm a flow-inspired mapper
21:00 D33d: True, but I actually like that in regards to flow too.
21:00 D33d: Then again, my preference tends to involve lots of sharp turns.
21:00 D33d: Helpful points anyway, so post in the thread if you want kudosu.
21:00 Blue Dragon: 03:40:276 (4,5) - This miiiiiiight be unpredictable because of the slow AR, but I cannot give you any suggestions of how you should do it instead
21:01 D33d: Oh that? I can just space it normally, though I figured that the jumps would speak for themeslves.
21:02 D33d: I just did it as a climactic thing, so it was admittedly slightly forced.
21:02 Blue Dragon: Well, I wouldn't mind it if it was at the start of the song
21:02 D33d: Wait, really?
21:02 Blue Dragon: but it's the last combo and it'd be frustrating to miss right at the end
21:03 D33d: Oh, in that sense, yeah.
21:03 Blue Dragon: because of a kind of unpredictable jump
21:03 Blue Dragon: and it's not really the flow/style's fault, but AR
21:03 Blue Dragon: since it doesn't really make it clear it's 1/4
21:03 D33d: Somewhat, though from my experience with this place, I don't even know what an "unpredictable jump" is anymore.
21:03 D33d: Really?
21:04 Blue Dragon: Well, on my sightread run I 50'd it because I couldn't get the rhythm from the approach circles
21:04 Blue Dragon: and I'm a somewhat good Easymod/low AR player
21:04 Blue Dragon: but that may be also because I didn't know the song, so yeah
21:04 D33d: I'd hope that the spacing indicates it enough, since it's much closer than the 1/2.
21:04 D33d: Oh well.
21:04 Blue Dragon: just for consideration
Topic Starter
D33d
Thanks very much--I'll probably go back and forth on some of your points, especially if you mod the other diffs. I'm glad that you enjoyed it, since for some reason, I didn't expect you to like it because of structure and all. Looking forward to what others have to say.

DEEDIT: Since BD only copied some of the chat, I want to mention that I used his suggestion to increase the jumps in the bridge. They actually work really nicely, so I'll probably keep them. My other rebuttals still stand, as I find the stop in the transition to be more powerful, the alternating circular flow to be really groovy and the last pattern to not be all that bad (yet). Masterblue48 had a go of my map and he read the last pattern in [Insane] just fine. At least, that's a small indication of readability.
Shohei Ohtani
"You have 106 kudosu remaining"
Topic Starter
D33d
You know you want toooooooo~

Also, I'd actually like more input on the last pattern of [Insane] in particular, because I shared BD's concerns about its readability. While the rhythm ought to speak for itself and be indicated clearly enough, is it a bit harsh? It was forced a little bit, which isn't like me, but I kinda like it.
quiz-chan_DELETED
Hi~ just coming by... to say hello.

[General]
Everything's fine.
Yet, this is quite a hard mapset. We might have understood that via chat already, but I just wanted to point it out again, because... I felt like it.

[Easy]
Hard settings for an Easy.... meh

00:30:789 (2) - New combo here? If the Easy is conceptionally hard, why not at least making the combos short? Besides, it would be consistent compared to the previous patterns.
01:25:789 - You are missing a crucial beat here, I suppose. Why not squeezing in a circle somewhere where it looks good? Besides, you did the same here: 01:29:891 (4) .
02:03:096 (3) - New combo, please. Otherwise it would become too long and that is not appropriate for an Easy.
03:25:148 (2) - You may want to emphasize this new beat with another NC here as well?

Quite hard for an Easy, but still nice to play.

[Normal]
OMG, these settings are an absolute overkill for Normal. This won't get through, lower OD and DR by -x (x>1).

01:32:327 - This little part here feels a little empty, doesn't it? Why not adding a circle (or even better a slider) at 01:32:840 since there's a loud drum sound audible in the background? Besides, it would perfectly fit to the pattern 01:33:609 (1,2,3,4) .
01:46:430 (1,2) - As for my slider beauty vision, I bet you can improve this blanket a little, huh?
02:42:071 (1) - Completely redundant drumfinish on the reverse arrow. I don't hear anything that refers to that sound or which makes the sound be placed right.
02:46:173 (1) - Same for the drumclap and -finish on this slider.

Very clean diff, so nothing more to complain about, hehe.

[Hard]
01:29:122 (3,4,5) - I somehow noticed a spacing issue here, which is even more unmistakeable when looking at the leap from (4) to (5). Not that this gave me cancer, but I'd really like to see this spaced properly.
01:32:711 (2) - Shouldn't this slider's start be postponed by 1/4 beat? I can't seem to figure out any reason why this should be like that.
01:40:916 (2,2) - Same about these guys.
02:37:968 - Same about the drumsounds in this section as mentioned before.
03:12:840 (1,2) - What? Really? Either stack properly or space it out (not recommended).

Quite varying rhythms towards the end, but still enjoyable diff. Not to mention, clean of course.

[Insane]
01:48:096 (5,6) - meh.... looks unappealing in the editor.... but whatever, you can leave this, just for the sake of blanketing.
03:23:866 (3,4) - Stack properly. No blanket, so no problem.

Whew.... this diff was not as clean as the others. Doesn't mean it lost its fun factor.

Good luck with this, man!
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