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Yuki Kajiura - Slipstream

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Topic Starter
Lizbeth
This map has been deleted on the request of its creator. It is no longer available.
Lissette
u welcome Liz :)

normal still needs a little adjustments n.n
Mafiamaster
In all difficulties~
Change BPM to just 157.00, then resnap.
Put "Tsubasa Chronicle" or "Tsubasa Chronicle Future Soundscape" (whichever works for you) as the Source instead of "Anime"


Easy~
  1. 00:31:13 (7) - New combo.
  2. 00:32:66 (1) - Remove new combo
  3. 00:34:18 (3) - New combo
  4. 00:37:24 (5) - New combo
Lissette's~
  1. 00:27:11 (3) - New combo
  2. I don't think that a BPM of 39.250 is acceptable. A solution would be to inherited those timing sections and change the BPM adjustment to 0.5x instead. I personally think it's fine since it goes well with the song but others might have something else to say.
  3. Also move the offset of 83,102 off of the top of the slider. Move it between 3 and 4 instead.
  4. 01:29:02 (1) - This sounds too early. Move it 1/2 of a beat forward, then shorten it.
    Lol, I like the clap sounds right before the last break~
  5. 01:57:44 (3) - Snap this to the white tick, also the endpoint.
  6. Move the offset of 135,071 between 5 and slider 1, so it's not on top of a note.
Hard~
You call this Hard, lol? Rename this to Insane!
  1. 02:08:95 (1) - This sudden BPM change was WAY too random and should be changed to it's normal speed.
  2. Also same suggestions about the non-inherited timing sections
Shinxyn
Hm, you haven't done Mafia's changes yet, so I'll try not to point out same things

Easy-
00:51:00 (4) - sounded weird since you had all claps before this, and maybe add a finish to the end (which then is followed up nicely by the finish hitsounds after this)
Nazi-
01:00:17 (5) - up a tick~~ (align with 4)
01:01:70 (6) - left a tick (align with 5)
01:13:93 (1) - I don't like how the claps just end here randomly..
01:33:03 (1,1,1) - ultra nazi- right a tick so all 4 are evenly spaced


Lissette's-
Please increase overall diff by a tick or two, notes showing too soon makes the map look very clustered
00:34:37 (3) - move forward 1/4 to 00:34:47
00:37:43 (3) - ^ to 00:37:53
01:23:10 (4) - awesome xD the tick's right on the music, and I think this is acceptable
Nazi-
00:29:98 (5) - place under slider end better (turn off grid and distance snap)
01:00:55 (6) - I suggest new combo, but that was cuz it was clustered and hard to read, so you probably don't have to if you changed the overall diff
01:32:27 (1) - move this 4 ticks left so its evenly placed with (2,3)?
01:33:41 (4,1) - nudge these a bit without grid or distance snap to place the (1) under (3)'s slider end?
01:35:32 (1) - I dislike how the claps start randomly, but they do sound nice in a way
02:01:31 (1,2) - hitsounds please
02:03:98 (5) - new combo?
02:07:04 (5) - ^
02:12:01 (2,3,4,5) - up a tick? (align with 1)
02:13:16 (1) - hmm it would be easier to move the slider left a bit so the end is directly on top of (2), or you could move the 2..


Hard- Yea, I'd call this Insane, too
With the drain being so high... I'd ask for breaks in the gaps at 00:29:31, 00:32:56, 00:35:39, 00:39:61
01:36:47 (6) - I barely saw the repeat just hanging out while playing... you're probably ganna have to make it more visible
02:08:95 (1) - I agree with Mafia, the 2x bpm is too random... if you really want to keep it, storyboard the warning >_<
Nazi-
00:37:05 (1,2,3) - use grid snap please! (the little part hanging out stands out a lot during play)
00:59:02 (1,3,4,1) - use grid snap so these two are on each other better
01:12:40 (1) - up a bit to place under fading (1)? nah, doesn't really matter
01:17:94 (5,6) - place better with grid snap
01:37:43 (3) - under fading (6) please
01:56:72 (1,2,3) - move this bunch down a bit so (2) is under the fading (4)?
02:02:84 (4) - new combo? (due to music)


I think you can almost make due without the claps in this map... some appear too randomly
And please remove all sliderslide whistles~

hmm, so far so good
Topic Starter
Lizbeth
THANKS a lot for ur time mafiamaster and Shinxyn
u really help me n_n

renamed hard for Insane n_nU

Shinxyn wrote:

Hard- Yea, I'd call this Insane, too
With the drain being so high... I'd ask for breaks in the gaps at 00:29:31, 00:32:56, 00:35:39, 00:39:61 Since i rename it to insane, i just leave it that way, let see if someone else complain n_n
01:36:47 (6) - I barely saw the repeat just hanging out while playing... you're probably ganna have to make it more visiblecouldnt fix that without ruin the pattern, any idea is welcome :)
ignorethis
<Insane>
01:36:48 (6) - This slider's returning arrow is blocked by the previous slider. This is an unrankable issue, please fix asap.
02:10:83 (1) - Not aligned with timeline, resnap.

Looks insane enough. With the high HP drain and far combos I'd suggest you fill all the black places with break, or people will 99% be failed just at the beginning.

<Normal>
I noticed quite a few new combos being put strangely. I don't know if this is a big problem or not, but I think you'd better ask for a BAT to check it.
01:29:12 (1) - Move this to white tick and make it end at the next white tick. Slider's shape might be adjusted.
01:38:393 - Add a note.

Great. Star'd
Topic Starter
Lizbeth
Thanks for posting ignorethis n_n all fixed

is two against one so i added the breaks n_n

thanks for the help ;)
eee
post is pretty late, yeah, sorry for that ><
eeemod GO!!!

[Easy]
no problems here, good job :D

[Lissette]
SPOILER
here are a couple of things to reconsider.
there are a couple notes that are snapped to 1/2 when it would sound nicer on 1/4s, if you were to change this, it would result in remapping most of the map and cause major design issues. I found no problem with this map whatsoever though, these 1/2s played well, just some times I imagined them being 1/4. places like 00:54:25 (2) 00:55:78 (2) 00:57:31 (2) and so on, to that specific beat, should be 1/4 forward in my opinion.

maps fine, I just got a couple of 100s at ^, but most of those 1/2s were easy to read and smooth in play. SOOOooo you don't have to change anything at all

[Insane]
00:38:011 (x) - note here would make it symmetrical, and I think it follows the beat enough ^^
00:47:94 (1) - this ends on an 1/8, I'm am not so sure about this, cause the others are on 1/4s, I'm suggesting you move this to the next 1/4 too. It either supposed to be on a yellow tick, but YOU and EVERYONE ELSE must have really sharp ears >_< maybe you can ask???
01:00:94 (1,2,3) - stack this with the combo before [ just these three 00:59:03 (1,2,3) ]?
01:38:393 (x) - Note here with a finish, sounds pretty cool to me.
02:10:87 (1) - bit of a stretch, move this 1/4 back?

k, that's all
I hate maps that I really can't mod, ya know? so yeah, make more maps that stink, that way I can mod more :evil:
pretty cool, star4u
Topic Starter
Lizbeth
This map has been deleted on the request of its creator. It is no longer available.
tieff
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Lizbeth
all fixed tieff
thanks for ur time :)
Mashley
[Easy]
01:26:92 (1,2,3) - Waaaaaay too confusing for Easy
01:51:38 (2) - Clap here, methinks

[Lissette's Hard]
00:14:31 (1) - finish
00:17:18 (1,2,1,1,2,1) - why the massive gaps?
00:48:52 (6) - back 1/4
00:50:04 (2) - ^
01:15:75 (3) - forward 1/4
01:17:27 (3) - ^
01:26:92 (2) - finish on end
01:38:77 - reinsert this break

[Insane]
Waaaaaay too many claps, get rid of tons of them.
01:38:77 - reinsert this break
01:52:15 (1,2,3,4) - Confusing jumps here and some of the bits after it. =.=
02:14:12 (2,3) - Totally unintuitive jump
02:15:07 (1) - finish on start
Topic Starter
Lizbeth

Agent Spin Here wrote:

[Easy]
01:26:92 (1,2,3) - Waaaaaay too confusing for Easy Fixed
01:51:38 (2) - Clap here, methinks Why? sounds bad that lonely clap there imo

[Insane]
Waaaaaay too many claps, get rid of tons of them. The claps r placed with a pattern and sounds good imo, i wont mess with that n_nU
01:38:77 - reinsert this break done
01:52:15 (1,2,3,4) - Confusing jumps here and some of the bits after it. =.= i think is playable o.o
02:14:12 (2,3) - Totally unintuitive jumpfollowing the music i found it intuitive
02:15:07 (1) - finish on start good idea n_n
thanks a lot for ur time n_n
kds ;)
edit: waiting for Liss to check her diff :)
Lesjuh
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Lizbeth

lesjuh wrote:

Insane: Wow nothing to say. Jumps all work for me.
Offset 135.081 for the final timing section. Snap the slider on it.

Hard: Same thing with the slider. Other than that, perfect :D

Easy: All good.

Good job on this both of you :)
thanks a lot for ur time n_n
cool that jumps r fine
just a thing, about the offset: i had it like you said, but mafiamaster told me to change it so it wont be on top of the note.

Mafiamaster wrote:

  1. Move the offset of 135,071 between 5 and slider 1, so it's not on top of a note.
wich one is right? o.O

anyway thanks a lot for taking your time modding this
kds n_n
gdeath
:)
Takuma
Insane:
I think the distance spacing is a little too big. >W<
00:38:20 (8) - Move closer to (7).
01:38:584 - The break is messed up. XD Please fix it.

That's all I can find. ^^ Have a shiny star!
Topic Starter
Lizbeth

Takuma wrote:

Insane:
I think the distance spacing is a little too big. >W< it is necessary to decrease it? the entire map will be affected >.<
reconsider plz n_nU

00:38:20 (8) - Move closer to (7). Fixed
01:38:584 - The break is messed up. XD Please fix it. Fixed

That's all I can find. ^^ Have a shiny star!
Thanks a lot for modding Takuma n_n
Ryuukun
[Easy]
01:33:80 (1,1) - take those 2 and move them 1 lvl 3 grid to the left (eww soo nazi but i couldn't take this symmetry error)

[Lissette's Hard]
01:15:84 (3) - set this one, 1 1/4 tick earlier on the blue tick (01:15:75)
01:17:37 (3) - ^ (on 01:17:27)
01:18:13 (1,2,3,4,5) - here you did it perfectly fine Oo
02:03:99 (1,2,3,4,1,2,3,4) - why is that so different from the rest?

[Insane]
No Problems

Nice map.
I remember that song though i hate the Anime.
Topic Starter
Lizbeth

Ryuukun wrote:

[Easy]
01:33:80 (1,1) - take those 2 and move them 1 lvl 3 grid to the left (eww soo nazi but i couldn't take this symmetry error) fixed

[Insane]
No Problems great n_n

Nice map.
I remember that song though i hate the Anime. lol, im actually fan of the OST, and manga of course
Thanks a lot for your time,
Lissette's gonna check her's diff later.
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