forum

Shimotsuki Haruka - Kibou no Sora

posted
Total Posts
69
Topic Starter
kajiyatta
This beatmap was submitted using in-game submission on 2014年3月16日 at 9:27:25

Artist: Shimotsuki Haruka
Title: Kibou no Sora
Source: Kimi e Okuru, Sora no Hana
Tags: opening Cabbit visual novel eroge キミへ贈る、ソラの花
BPM: 169
Filesize: 15195kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.68 stars, 88 notes)
  2. Hard (4.95 stars, 194 notes)
  3. Insane (5 stars, 262 notes)
  4. Normal (4.23 stars, 110 notes)
Download: Shimotsuki Haruka - Kibou no Sora
Download: Shimotsuki Haruka - Kibou no Sora (no video)
Information: Scores/Beatmap Listing
---------------
#11
Umi
hi hi from my queue :3

let'su go

Hard

- 00:10:223 (3,5,6) - make blanket with them could be good :3
- 00:18:566 (3) - x:68,y:232 and then ..
- 00:18:921 (4) - x:68,y:152 and finnally ..
- 00:19:453 (5) - x:116,y:80.
- 00:20:874 (2,3) - like this ?
- 00:30:637 (5) - NC ?
- 00:37:382 (1) - middle point x:104,y:80, end point x:148,y:68
- 00:38:270 (3) - middlt point x:380,y:80
- 00:39:335 (6,7) - same as 00:20:874 (2,3)
- 00:45:371 (5,6) - x:140,y:252
- 00:51:939 (2) - 1 grid to the left
- 00:58:152 (3,4) - ctrl G ?
- 01:04:187 (4) - better to not stack, move to x:28,y:200
- 01:14:838 (2,3) - what about exchange position, and then stack (3) with 01:14:306 (1) what i mean :
Funny to play ! :3

Insane

- 00:05:075 (8) - middle point x:372,340, better flow imo
- 00:24:956 (8) - clap
- 00:26:377 (2) - remake the shape i think
- 00:48:388 (9,10) - this align break the flow move (10) x:116,y:44 for exemple to make curve
- 00:54:424 (1) - Ctrl G and then move to x:320,y:236 ?
-01:07:737 (6) -
- 01:08:093 (7,8,1) - just a suggestion :
- well that's all for this diff >.<

As your request only hard and insane, lovely song well mapped so star, btw if you're looking for an easy diff, can i make her ? that's all good luck o/
Topic Starter
kajiyatta

-Umi- wrote:

hi hi from my queue :3

let'su go

Hard

\- 00:18:921 (4) - x:68,y:152 and finnally .. liner placement doesn't look good for the jump.
- 00:30:637 (5) - NC ? keep my pattern
- 00:39:335 (6,7) - same as 00:20:874 (2,3) current seems fine
- 00:58:152 (3,4) - ctrl G ? just consider now.
- 01:04:187 (4) - better to not stack, move to x:28,y:200 nop
- 01:14:838 (2,3) - what about exchange position, and then stack (3) with 01:14:306 (1) what i mean : I guess the stack makes the flow more better than you suggest imo.
Funny to play ! :3

Insane

- 00:26:377 (2) - remake the shape i think the jump follow the flow so no xhanged.
- 00:48:388 (9,10) - this align break the flow move (10) x:116,y:44 for exemple to make curve maybe I'll change when I have some ideas.
- 00:54:424 (1) - Ctrl G and then move to x:320,y:236 ? no fixed.
01:08:093 (7,8,1) - just a suggestion : keep rotationally flow.
- well that's all for this diff >.<

As your request only hard and insane, lovely song well mapped so star, btw if you're looking for an easy diff, can i make her ? that's all good luck o/
no comment = fixed
thanks for modding & star.
but sorry, I'll make all diffs by my own >< also thanks to be interested in.
10crystalmask01
Hello!
I have some suggestions for your map!

Easy:
The slider at 00:27:974 is off-beat, since its not on the white ticks. This can be considered dangerous for easy mode. Try splitting it into a smaller slider and hit circle:
From this: -->

Normal mode:
Consider lowering the approach rate by 1 maybe?

Hard mode:
Slider at 00:47:323 appears slightly unsnapped. It's too high from the previous one.

Wow..your map is almost perfect! :D There's barely any mistakes I've found.
I can see this map being ranked already lol.

Hope this helps~! :)
Topic Starter
kajiyatta

10crystalmask01 wrote:

Hello!
I have some suggestions for your map!

Easy:
The slider at 00:27:974 is off-beat, since its not on the white ticks. This can be considered dangerous for easy mode. Try splitting it into a smaller slider and hit circle: fixed
From this: -->

Normal mode:
Consider lowering the approach rate by 1 maybe? AR5 looks commonly.

Hard mode:
Slider at 00:47:323 appears slightly unsnapped. It's too high from the previous one. consider now,

Wow..your map is almost perfect! :D There's barely any mistakes I've found.
I can see this map being ranked already lol.

Hope this helps~! :)
thanks for modding.
thzz
Hi! from my queue (M4M)

[General]
  1. Fine~
[Easy]
  1. 00:22:471 - & 00:22:826 - 1/41/1スライダーを入れるなどして、埋めてあった方が好きです。変に空白があると、却って初心者にとって難しくなるような気がします。
  2. 00:45:193 (3) - 細かいですが、もう少し右上に置くと流れが良くなると思いました。
  3. 01:10:045 (3) - 折り返しにfinish追加、個人的な好みです。
[Normal]
  1. 00:27:264 (3) - 右上に向かっていくスライダーの方が好きです、ボーカルの音階が上昇しているのに対して縮こまった印象があったので。
  2. 00:40:223 (1) - 水平方向に少し角度を抑えて、00:41:288 (2) - に対してblanketを作る、もしくはblanketの成りそこないと間違われないように垂直方向に角度をきつくしてあげると綺麗だと思います。
  3. 00:59:394 (3) - add clap? 一応スネアドラムは鳴っているので
[Hard]
  1. 01:21:939 (2) - 時計回りに12°くらい回転させて、01:21:406 (1) - に垂直にさせると整って見えると思います。
[Insane]
  1. 00:23:181 (1) - 00:22:826 (7,8,9,10) - のカーブの角度に合うような形にすると良さそうです。
  2. 00:36:495 (9) - スライダーだと曲の"止まった"感じが出にくいように思います、Hardと同じようにstackしたcircle2つだとどうでしょう?
  3. 01:18:921 (5) - 2つのスライダーの中央の位置に。(464,216)辺り?
以上です、Good Luck :)
Edit: 1箇所書き間違いがあったので修正、4分音符だと思って間違えました・・・・・・
Topic Starter
kajiyatta

Cah-m wrote:

Hi! from my queue (M4M)

[General]
  1. Fine~
[Easy]
  1. 00:22:471 - & 00:22:826 - 1/41/1スライダーを入れるなどして、埋めてあった方が好きです。変に空白があると、却って初心者にとって難しくなるような気がします。 アップロードミスですね、自分のには付いていました。
  2. 00:45:193 (3) - 細かいですが、もう少し右上に置くと流れが良くなると思いました。 fixed
  3. 01:10:045 (3) - 折り返しにfinish追加、個人的な好みです。 やや大きいかなーと思うのでこのままで
[Normal]
  1. 00:27:264 (3) - 右上に向かっていくスライダーの方が好きです、ボーカルの音階が上昇しているのに対して縮こまった印象があったので。 今のところ保留で
  2. 00:40:223 (1) - 水平方向に少し角度を抑えて、00:41:288 (2) - に対してblanketを作る、もしくはblanketの成りそこないと間違われないように垂直方向に角度をきつくしてあげると綺麗だと思います。 fixed
  3. 00:59:394 (3) - add clap? 一応スネアドラムは鳴っているので fixed
[Hard]
  1. 01:21:939 (2) - 時計回りに12°くらい回転させて、01:21:406 (1) - に垂直にさせると整って見えると思います。 fixed
[Insane]
  1. 00:23:181 (1) - 00:22:826 (7,8,9,10) - のカーブの角度に合うような形にすると良さそうです。 fixed
  2. 00:36:495 (9) - スライダーだと曲の"止まった"感じが出にくいように思います、Hardと同じようにstackしたcircle2つだとどうでしょう? Insaneではあまり空白を作りたくないので今の形にしています。
  3. 01:18:921 (5) - 2つのスライダーの中央の位置に。(464,216)辺り? fixed
以上です、Good Luck :)
Edit: 1箇所書き間違いがあったので修正、4分音符だと思って間違えました・・・・・・
thanks for modding~
hoshisorakiseki
hello, kajiyatta.

here is the result what i checked:
Timing & Offset:OK
Note:i think all are OK
File:OK
i can't find anything problem in this beatmap. sorry :(
please don't give me kds. because i can't help you.
Kodora
Hello, deepest apologises for being that late.

[General]

  1. Remove "(Short Ver.)" from title in case if it's not part of official title according to rules change
[Insane]

*AR 8 feels too slow, honestly. Try AR 9, it will perfectly fits your patterns here! If you will apply it, raise OD by 1 tick too to keep settings balanced.

  1. 00:05:607 (9,1) - Please swap those NCs follow new parts of music and to keep your pattern more clean
  2. 00:07:737 (5) - NC please
  3. 00:43:063 (1) - You can add finish to beginning of sliders to emphazire vocals here
  4. 00:44:483 (5) - Finish to beginning of slider, you forgot it
  5. 00:45:903 (1) - ^
  6. 00:51:584 (1) - ^
Overral very good placement, but i feel lack of hitsounds, especially whistles on kiai parts. You can add some of them to emphazire vocals actually. Catch me in-game, i'd gladly give more detail suggestions about whistles if you want.

[Hard]

*AR 7 feels almost unreadable. Raise to 8 please (if you agree with me raise OD by 1 tick please too)

  1. 00:10:045 (2) - NC please follow new part on music
  2. 00:18:566 (3,4) - Is they supposed to be not symmetrial?Looks more like error for me.
  3. 00:24:246 (3,4) - Same. Try just to move (3) at x460 y336 (dont forget to fix spacing after this)
  4. 00:40:755 (2,3) - Some symmetrial problems again
  5. 00:43:063 (1) - You can add finish to beginning of sliders to emphazire vocals here
  6. 00:44:483 (3) - ^
  7. 00:51:584 (1) - This jump looks kinds forced & unexpected. How about Ctrl+G?
Pretty much same here - awesome patterns but lack of hitsounds :\

[Normal]

  1. 00:21:761 (3,4,1) - tiny spacing error
  2. 00:26:022 (1,2) - ^
  3. 00:35:252 (2) - Add whistle to beginning of slider to emphazire vocals here.
  4. 00:59:394 (3) - Please add NC follow new part of music
[Easy]

  • 00:43:063 (1,2,3) - Not symmetrial
I just wondering why you not added finishes on hard & insane what you added in normal & easy, honestly hitsounds on easiest diffs sounds better for me than hitsounds in hard & insane, but this is probably onliest small thing. Nice map overral!

Good luck!
Topic Starter
kajiyatta

Kodora wrote:

Hello, deepest apologises for being that late.

[General]

  1. Remove "(Short Ver.)" from title in case if it's not part of official title according to rules change I will, but XAT says.
[Insane]

*AR 8 feels too slow, honestly. Try AR 9, it will perfectly fits your patterns here! If you will apply it, raise OD by 1 tick too to keep settings balanced. same as Hard, I don't like to use AR9 unless fast song [/color]

  1. 00:05:607 (9,1) - Please swap those NCs follow new parts of music and to keep your pattern more clean I know your mean, but I usually put NCs for 8 beats. this is my pattern...
  2. 00:07:737 (5) - NC please
  3. 00:43:063 (1) - You can add finish to beginning of sliders to emphazire vocals here I suppose clap sounds enough.
  4. 00:44:483 (5) - Finish to beginning of slider, you forgot it
  5. 00:45:903 (1) - ^
  6. 00:51:584 (1) - ^
Overral very good placement, but i feel lack of hitsounds, especially whistles on kiai parts. You can add some of them to emphazire vocals actually. Catch me in-game, i'd gladly give more detail suggestions about whistles if you want.

[Hard]

*AR 7 feels almost unreadable. Raise to 8 please (if you agree with me raise OD by 1 tick please too) well, it isn't high BPM I suppose, AR7 looks commonly.

  1. 00:10:045 (2) - NC please follow new part on music I don't like spamming NC...
  2. 00:18:566 (3,4) - Is they supposed to be not symmetrial?Looks more like error for me.
  3. 00:24:246 (3,4) - Same. Try just to move (3) at x460 y336 (dont forget to fix spacing after this)
  4. 00:40:755 (2,3) - Some symmetrial problems again
  5. 00:43:063 (1) - You can add finish to beginning of sliders to emphazire vocals here I just follow music, so nt added.
  6. 00:44:483 (3) - ^
  7. 00:51:584 (1) - This jump looks kinds forced & unexpected. How about Ctrl+G? just consider.
Pretty much same here - awesome patterns but lack of hitsounds :\

[Normal]

  1. 00:21:761 (3,4,1) - tiny spacing error
  2. 00:26:022 (1,2) - ^
  3. 00:35:252 (2) - Add whistle to beginning of slider to emphazire vocals here.
  4. 00:59:394 (3) - Please add NC follow new part of music intension.
[Easy]

  • 00:43:063 (1,2,3) - Not symmetrial


I just wondering why you not added finishes on hard & insane what you added in normal & easy, honestly hitsounds on easiest diffs sounds better for me than hitsounds in hard & insane, but this is probably onliest small thing. Nice map overral!

Good luck!
no comment = fixed
thanks for modding.
KantoKun
m4m in game req~

[Insane]


  • 00:03:477 (2) - this not good , remove whistle
    00:06:317 - ^
    00:06:495 - ^
    00:08:181 (8) - ^
    00:17:501 (1) - finish?
    00:26:022 (1) - to 00:36:495 (9) - map by follow piano plz Orz
    00:55:666 (5) - clap
    00:59:306 (4,5) - be missing for hitsound
    01:00:814 (3) - !? why clap here?
    01:21:051 (4,5,6,7,1) - take it arch

[Hard]


  • need more near slider
    00:03:477 (2) - this not good , remove whistle
    00:06:317 - ^
    00:06:495 - ^
    00:08:181 (8) - ^
    00:10:045 (2,3,4) - so far
    00:15:903 (4) - finish?
    00:26:022 (1) - to 00:36:495 (9) - map by follow piano plz Orz
    01:00:814 (3) - same at insane

[Normal]


  • 00:03:477 - this not good , remove whistle
    01:00:814 - same at insane
    so better~

[Easy]


  • 01:00:814 - same at insane
    so great~
\

that all ;w;
GL~~~ :) :)
Topic Starter
kajiyatta

kantokun wrote:

m4m in game req~

[Insane]


  • 00:03:477 (2) - this not good , remove whistle same as Hard
    00:06:317 - ^
    00:06:495 - ^
    00:08:181 (8) - ^
    00:17:501 (1) - finish? it sounds loudly I suppose
    00:26:022 (1) - to 00:36:495 (9) - map by follow piano plz Orz
    00:55:666 (5) - clap
    00:59:306 (4,5) - be missing for hitsound
    01:00:814 (3) - !? why clap here?
    01:21:051 (4,5,6,7,1) - take it arch

[Hard]


  • need more near slider
    00:03:477 (2) - this not good , remove whistle I just follow the piano, so no fixed.
    00:06:317 - ^
    00:06:495 - ^
    00:08:181 (8) - ^
    00:10:045 (2,3,4) - so far it is allowed...
    00:15:903 (4) - finish? sounds loudly
    00:26:022 (1) - to 00:36:495 (9) - map by follow piano plz Orz
    01:00:814 (3) - same at insane

[Normal]


  • 00:03:477 - this not good , remove whistle
    01:00:814 - same at insane
    so better~

[Easy]


  • 01:00:814 - same at insane
    so great~
\

that all ;w;
GL~~~ :) :)
thanks for modding~
YunoFanatic
Mod

Easy

00:22:471 try this it can have good blanket http://puu.sh/4wpZz.jpg incase you do this snap the next note too
00:31:702 remove nc then move nc on 00:32:412

Normal

00:16:081 bend this more?
00:21:761 add finish head for your hitsound pattern
00:48:033 delete?

Hard

00:11:377 missing a note here because the drum sound
00:26:022 can you just make this straight? the slider was pretty small it didnt have good blanket though

Insane

00:05:607 nc?
00:07:915 nc


nice mapset
Topic Starter
kajiyatta

YunoFanatic wrote:

Mod

Easy

00:22:471 try this it can have good blanket http://puu.sh/4wpZz.jpg incase you do this snap the next note too a bit changed
00:31:702 remove nc then move nc on 00:32:412 sorry keep current becauseof pattern.

Normal

00:16:081 bend this more?
00:21:761 add finish head for your hitsound pattern I usually add finish at downbeat.
00:48:033 delete? nope

Hard

00:11:377 missing a note here because the drum sound this is a Hard diff, so triplet looks difficult I suppose.
00:26:022 can you just make this straight? the slider was pretty small it didnt have good blanket though

Insane

00:05:607 nc? keep my pattern now.
00:07:915 nc ^


nice mapset
no comment = fixed
thanks for modding
wiki shiori
この歌が大好きです

頑張って
10crystalmask01
Ello! ^^ Wow its been so long since I've last seen this map o.o Time for a re-check

[Easy]
00:08:980 A note here with a finish is preferable, to emphasize the end of the piano intro. Spinner should start at 00:09:158 instead.

[Normal]
00:59:749 (4) - Add whistle.

[Hard]
Really nice o3o

[Insane]
00:07:737 (5) - NC?
00:13:240 (6) - ^

Wow this map looks pretty much perfecto! :P Good luck on ranking!
Hope this helps~!
Topic Starter
kajiyatta

10crystalmask01 wrote:

Ello! ^^ Wow its been so long since I've last seen this map o.o Time for a re-check

[Easy]
00:08:980 A note here with a finish is preferable, to emphasize the end of the piano intro. Spinner should start at 00:09:158 instead. I know you rmean but it is easiest diff, so only spinner looks fine I suppose.

[Normal]
00:59:749 (4) - Add whistle. clap added, I suppose clap sounds more fine.

[Hard]
Really nice o3o

[Insane]
00:07:737 (5) - NC? keep my pattern but others say that, I'll change.
00:13:240 (6) - ^

Wow this map looks pretty much perfecto! :P Good luck on ranking!
Hope this helps~!
thanks for modding.
Squichu
Hellow, mod from queue. :3
Dunno if it's helpful, though. x:
and sorry if I mention something already said, I didn't read all posts above.
General
  1. combo colours! the green doesn't match with the other colours imo, you could use yellow instead?
    it'd be a more corresponding colour to orange.. not to pink or blue, but it's not that hard of a contrast. c:
Easy
  1. 00:04:542 (3) - move further down ~ x74 y263 to get a smoother flow.
    to keep the DS you'd have to move 00:05:785 (4) to x192 y244.
  2. 00:08:093 (3,1) - I'd prefer a slider that points more to the center of the playfield instead of one that points that far outwards before a spinner. maybe you can rotate it a little?
    oh, and it looks nice if you curve 00:07:027 (2) a tiny little bit, like this.
  3. 00:17:501 (1) - I like the symmetry, but I think if you ctrl+j this and move it so the DS is correct it flows better.
  4. 00:26:022 (1,2) - move 1 to x222 y325 and 2 to x173 y216, it looks a bit less .. 'squashed'.
    I don't know the english word, sorry. >__<
    00:30:637 (2,1) - 2 to x281 y111 and 1 to x280 y190 for the same reason
    00:42:353 (4) - a bit further down to x334 y212 and
  5. 00:43:063 (1) - to x485 y245
    also you could shape this one differently. it matches the style very well, but looks a bit.. well, lonely, down there in the cornern. :c
    maybe something like this slider
  6. 00:54:424 (1,2,3) - round out the "overall curve" a bit more?
Nice diff! and sorry for nitpicking. >-<
Normal
  1. .. uhm, there actually isn't that much I found in this diff. you could curve a few sliders like 00:05:607 (4) to get a smoother flow, but it'd be kinda sad to mess up your style.. hmmh. >-<
  2. 00:06:672 (2,3,4) - I don't like the movement from 2 to 3 here. I know it's intentional, but it really seems a bit out of place.
    there are a few more objects like that, like 00:19:986 (4)
    you could move that one to x208 y193 btw, but I guess you placed it that way at some point and decided against that already.. xD
    and 00:37:382 (1,2) and 00:40:223 (1,2) ~
  3. regarding 00:37:382 (1,2,3,4) this one.. maybe you could ctrl+g 2 -> -click
    and place 3 and 4 like this: -click-
    you'd just have to adjust the following objects..

And I have to go unexpectedly, so I'll continue this later, but the first two diffs are done.. I'll edit this once I mod the others. :3
*squee*

Edit:
Hard
  1. (It does say the same in Normal, I just forgot to write it down.. but it doesn't in Easy.. o-o')
  2. 00:10:933 (5) - feels really unnatural cause of the spacing
  3. 00:47:323 (4,5,6,7,8) - this is plain awesome, I LOVE this part!!
  4. 01:00:814 (3,4) - ctrl+g for 3 and place 4 at the start of 3 (the end of 3 atm)... at x130 y211? just think it'd work well here.. .o.
There's not much too say.. >n<
Insane
  1. overall, I think you can use a few more NCs
    that's just personal taste though, cause I really really really dislike combos above 10. two digits are just sooo ugly. x:
  2. and I have the feeling the 'star-pattern' is a bit overused..? It's not bad, but it just gets a little boring after a while.. and it kinda makes the movement predictable, even though it could be totally different and more interesting.
  3. 00:06:140 (1) - looks better if you use the same shape as you do for 2, just flipped around.
    like this
  4. 00:30:104 (4) - I'm not sure why but this one looks out of place.. it's so in the middle of the playfield and.. I don't know, it just feels a bit weird. o:

And that's all again. u_u
Hoped I could do a little more, but really can't find a thing!
Good luck with getting this ranked! ~ ^__^/ *squee*
Topic Starter
kajiyatta

Squirrel wrote:

Hellow, mod from queue. :3
Dunno if it's helpful, though. x:
and sorry if I mention something already said, I didn't read all posts above.
General
  1. combo colours! the green doesn't match with the other colours imo, you could use yellow instead?
    it'd be a more corresponding colour to orange.. not to pink or blue, but it's not that hard of a contrast. c: yellow looks similar to orange, and I suppose green fits to the BG.
Easy
  1. 00:04:542 (3) - move further down ~ x74 y263 to get a smoother flow.
    to keep the DS you'd have to move 00:05:785 (4) to x192 y244.
  2. 00:08:093 (3,1) - I'd prefer a slider that points more to the center of the playfield instead of one that points that far outwards before a spinner. maybe you can rotate it a little?
    oh, and it looks nice if you curve 00:07:027 (2) a tiny little bit, like this.
  3. 00:17:501 (1) - I like the symmetry, but I think if you ctrl+j this and move it so the DS is correct it flows better.
  4. 00:26:022 (1,2) - move 1 to x222 y325 and 2 to x173 y216, it looks a bit less .. 'squashed'.
    I don't know the english word, sorry. >__<
    00:30:637 (2,1) - 2 to x281 y111 and 1 to x280 y190 for the same reason
    00:42:353 (4) - a bit further down to x334 y212 and current looks fine I suppose.
  5. 00:43:063 (1) - to x485 y245
    also you could shape this one differently. it matches the style very well, but looks a bit.. well, lonely, down there in the cornern. :c
    maybe something like this slider
  6. 00:54:424 (1,2,3) - round out the "overall curve" a bit more? the flow looks fine, imo.
Nice diff! and sorry for nitpicking. >-<
Normal
  1. .. uhm, there actually isn't that much I found in this diff. you could curve a few sliders like 00:05:607 (4) to get a smoother flow, but it'd be kinda sad to mess up your style.. hmmh. >-<
  2. 00:06:672 (2,3,4) - I don't like the movement from 2 to 3 here. I know it's intentional, but it really seems a bit out of place.
    there are a few more objects like that, like 00:19:986 (4) to follow the music, it's ok if there is much spacing.
    you could move that one to x208 y193 btw, but I guess you placed it that way at some point and decided against that already.. xD
    and 00:37:382 (1,2) and 00:40:223 (1,2) ~
  3. regarding 00:37:382 (1,2,3,4) this one.. maybe you could ctrl+g 2 -> -click
    and place 3 and 4 like this: -click-
    you'd just have to adjust the following objects.. the overlapped looks not good I suppose.

And I have to go unexpectedly, so I'll continue this later, but the first two diffs are done.. I'll edit this once I mod the others. :3
*squee*

Edit:
Hard
  1. (It does say the same in Normal, I just forgot to write it down.. but it doesn't in Easy.. o-o') no proble, it's fine.
  2. 00:10:933 (5) - feels really unnatural cause of the spacing consider, if others say that I'll change.
  3. 00:47:323 (4,5,6,7,8) - this is plain awesome, I LOVE this part!! :3
  4. 01:00:814 (3,4) - ctrl+g for 3 and place 4 at the start of 3 (the end of 3 atm)... at x130 y211? just think it'd work well here.. .o sorry I like current pattern..
There's not much too say.. >n<
Insane
  1. overall, I think you can use a few more NCs I know but it's my pattern.
    that's just personal taste though, cause I really really really dislike combos above 10. two digits are just sooo ugly. x:
  2. and I have the feeling the 'star-pattern' is a bit overused..? It's not bad, but it just gets a little boring after a while.. and it kinda makes the movement predictable, even though it could be totally different and more interesting.
  3. 00:06:140 (1) - looks better if you use the same shape as you do for 2, just flipped around.
    like this
  4. 00:30:104 (4) - I'm not sure why but this one looks out of place.. it's so in the middle of the playfield and.. I don't know, it just feels a bit weird. o: aim to rotationally flow...

And that's all again. u_u
Hoped I could do a little more, but really can't find a thing!
Good luck with getting this ranked! ~ ^__^/ *squee*
sorry for dalay, no comment = fixed,.
thanks for modding.
Pandiar
[Insane]
完全に個人の問題なんですが
00:14:661 (1)~00:25:489 (10)
00:37:382 (1)~最後まで
の部分にwhistleがなかったのですがあったほうがもっと良くなる気がしました
個人的にはボーカルが綺麗なので合わせて入れて欲しいです、バスの音だけだとちょっと寂しい・・・

00:15:903 (5) - finish追加?でも入れるならスライダーの始点で入れたいところですが・・・
00:17:501 (1) - finish追加
00:21:406 (3) - 少し狭い気がします x:72y:32とかどうでしょう?
00:21:761 (4) - ここはそのままでfinish追加?
00:22:116 (5) - ここも少し広げてx:156y:334?
00:22:471 (6) - こんな形とかどうですか?あとclapを始点+終点or終点に入れる音付けもありかもです
00:35:075 (5) - 終点にwhistle追加? harddiffにはあったぽいので・・・
00:42:353 (7,8) - 細かいところなんですが7、8間のスペーシングが狭い気がしたので7を右と下1gridずつ移動、
そうするとこれにスタックしていた前の00:41:288 (4)もずれるので移動して00:40:578 (2)を00:38:625 (4)にスタックさせるときれいにできるかもです。
わかりにくくてごめんなさいpq
00:55:134 (3) - 下から上がってくるような感じでこっち曲がりのスライダー?
00:57:264 (1) - 始点にfinish追加
00:59:394 (5) - 始点にclap追加
00:59:749 (6) - 終点clap削除
01:08:625 (1) - 始点にfinish追加
01:08:980 (2) - 終点に^
01:12:175 (3.5) - 窮屈に感じたので(3)をx:412y:116 (5)をx:484y:56とかどうでしょうか
01:17:678 (2) - 最後なのでかっけつけるために始点にfinish追加?
01:18:566 (4) - ^
01:19:098 (6) - ^
01:19:986 (1) - ^
01:20:341 (2) - 終点にfinish追加


[Hard]
00:14:661 (1) - もう少し曲げてあげると次に入りやすいかもです
00:15:903 (5)~00:22:471 (6)のfinish,clapはInsaneと同様です
00:55:134 (3) - こんなのどうでしょう
01:07:382 (5) - 直線でなくほんの少しV字っぽく曲げてあげると見栄えもいいかもです
01:08:625 (1) - 始点にfinish追加 ここからのfinishもInsane同様ですが一応かいときます
01:09:158 (2) - ^
01:17:678 (2) - ^
01:18:566 (4) - 始点にfinish
01:19:098 (5) - ^
01:19:986 (1) - ^
01:20:341 (2) - ^

[Normal]
00:14:661 (1) - あんまり変わらないかもだけど・・・こんなのとか

[Easy]
00:30:637 (2) - 少し曲げてあげるとやさしいかもです
01:02:945 (1) - これも同様にくの字に少し曲げるとやさしいかもです

楽しいマップでした!
ぐっどらっく!
show more
Please sign in to reply.

New reply