holy shit vipto i am impressed this is actually a good map
[Time]
THIS DIFF HAS NO TAGS but I can see tags online wtf
Nice use of sliders on red ticks
I don't have much to say about this diff, here, have some suggestions
00:24:507 (5) - you forgot hitnormal here?
00:23:478 (1) - I know how this circle could give better flow.
SPOILERtry using it this way
the jump may be a bit long to the next note so just select the hole thing from beginning to this note and put it some grids up this way
00:24:507 (5) - hm, again? or this is your hitsound pattern? I don't get it because the backfround sound is the same form the other places where you used hitnormal hm
00:25:364 (2) - I'd ctrl g this and invert the curve from the next slider
00:26:221 (1) - you could make this slider straight and ctrl g the next two notes
00:34:449 (1,2,3,4,5,1) - awesome pattern omg
00:51:764 (4) - sounds kinda overmapped for me o_o can't hear 1/4... theres 1/4 here tho 00:51:507 -
01:01:878 (1,2) - weird sliders imo, could use sinple straight sliders
01:02:735 (4) - this one has 1/4
01:09:421 (1,2,3) - what about
01:41:649 (1) - ctrl g? flows WAY better
02:05:821 (4) - this slider is asking for a ctrl g like it is screaming for this
02:21:764 (2) - ctrl j instead?
02:26:221 (3) - 02:26:221 (3) - ctrl g, invert the curve and stack 02:26:564 (4) - on 02:25:364 (5) -
02:33:764 - you could use more whistles for this part, would be awesome
02:51:935 (2) - ctrl g?
[Hard]
THIS DIFF HAS NO TAGS00:30:335 (1) - this could be a blanket
00:39:249 (3) - pls delete, copy (1), flip and use it there. blanket for (1) and (2) is also not perfect
00:44:049 (1,2) - not perfect blanket
00:45:249 (6,1) - ^
01:10:449 (3) - rotate -19º and fix the angle with (2)
01:14:907 (3) - this slider is not symmetric
02:17:307 (1,2,3) - make nice blankets with those?
[Normal]
THIS DIFF HAS NO TAGSSweet~
[Easy]
THIS DIFF HAS NO TAGSPerfect diff ok
Just not sure about this 01:48:078 (2) - but since the od is pretty low, won't be a real problem to hit
good luck o3o