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Katakiri Rekka - Tokyo Diorama

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Topic Starter
merimeri
This beatmap was submitted using in-game submission on 2009年7月21日 at 23:59:10

Artist: Katakiri Rekka
Title: Tokyo Diorama
Source: Princess Nightmare
BPM: 182
Filesize: 5843kb
Play Time: 01:19
Difficulties Available:
  1. Nightmare (5 stars, 240 notes)
  2. Normal (4.23 stars, 116 notes)
Download: Katakiri Rekka - Tokyo Diorama
Download: Katakiri Rekka - Tokyo Diorama (no video)
Information: Scores/Beatmap Listing
---------------
Geme Princess Nightmare OP
Katakiri Rekka

please advice for me!

6/22 Movie add. Background changed.
Inozuma
Timing:

Offset: 650

[Normal]
00:08:562: (1,2,3,4,5) What does it follows?


[Nightmare]
00:08:562: (1,2,3,4,5) Same as normal
00:39:551: (1) Reverse this slider.
00:45:155: (1) Reverse this slider.
00:55:869: (1) Move it to 00:55:704 so it follows vocal.
01:08:562: (1,2,3,4) 1 grid down (grid level 3), so they will be perfectly distance snapped.
01:11:858: (1,3) Those sliders are really sudden.



Overall:

I think it's very well mapped, I didn't find any spacing issues.

edit: Have a star.
Topic Starter
merimeri
Offset: 650
<fixed!

[Normal]
00:08:562: (1,2,3,4,5) What does it follows?
<Well,my english is poor.If the understanding of the word is wrong,I`m sorry.
It erased it.

[Nightmare]
00:08:562: (1,2,3,4,5) Same as normal
<erased it.
00:39:551: (1) Reverse this slider.
<fixed!
00:45:155: (1) Reverse this slider.
<fixed!
00:55:869: (1) Move it to 00:55:704 so it follows vocal.
<fixed!
01:08:562: (1,2,3,4) 1 grid down (grid level 3), so they will be perfectly distance snapped.
<fixed!
01:11:858: (1,3) Those sliders are really sudden.
< changed circle.
< EDIT2 ↑ well,This timeline part was maked again.
01:11:199 and 01:12:518 :arrow: though the sliders entered,
because note in the previous part decreased,
I think that it was not a sudden slider perhaps and I became it .


thank you for modding and star^^
Inozuma

merimeri wrote:

[Normal]
00:08:562: (1,2,3,4,5) What does it follows?
<Well,my english is poor.If the understanding of the word is wrong,I`m sorry.
It erased it.

[Nightmare]
00:08:562: (1,2,3,4,5) Same as normal
<erased it.
I didn't mean to erase it :?
I was just asking what the combo followed.
The song is already very short, so you should map the beginning back.
Topic Starter
merimeri
/blush
00:08:562< returned first><

with yes,
I have not understood the meaning of the word accurately. I`m sorry.

though I was putting the breake time,
should I continue combo without the breake time?(or breake time is shortened?)
if that can enjoy it, combo is continued.
Inozuma
No problem :D
Though, the break is indeed a bit long, but it is well placed.
I think it could be appreciated to map this part.

You can also shorten it as you said, like adding a silent spinner with a finish beat from 00:21:748 to 00:24:056.

Well, it's up to you, I think it's fine as it is, but it would be better to make it a little shorter. In [Nightmare] at least.

EDIT:
Just found something in [Normal] about hitsounds:

00:11:199: (3) Add Finish sound
00:11:281: (1) Add Finish sound
Topic Starter
merimeri
I see.
00:24:056 from 00:21:748
< spinner was added with hitsound normal-finish.

Normal
00:11:199: (3) Add Finish sound
< fixed!
00:11:281: (1) Add Finish sound
< fixed!

Nightmare
Breake time was shortened a little.
and, 00:19:111~ added new combo.


Thank you Inozuma :)
azuki
ひとつだけ気になる点があったのでご報告を
[Nightmare]
1:06:584 (1) ここはそのままのスライダー速度使った方が譜面の流れがいいなって思いました
プレイしててちょっと違和感が残ったので参考までに、何か特別な意図があったごめんね XD

他に変なとこないか探したけど私では見つからなかったです。

great map merimeri :)
Topic Starter
merimeri
This map has been deleted on the request of its creator. It is no longer available.
Sure
star~
Topic Starter
merimeri
Thank you for your star!><
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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