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Hirano Aya - Unnamed World

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Topic Starter
Nakata Yuji
This beatmap was submitted using in-game submission on Monday, November 09, 2009 at 2:24:23 PM

Artist: Hirano Aya
Title: Unnamed World
BPM: 162
Filesize: 4979kb
Play Time: 02:03
Difficulties Available:
  1. Easy (1.91 stars, 141 notes)
  2. Hard (4.78 stars, 369 notes)
  3. Insane (4.94 stars, 544 notes)
Download: Hirano Aya - Unnamed World
Information: Scores/Beatmap Listing
---------------
This song is the first ending from Nijuu Mensou no Musume.

Ok. So I just whipped this up. Please tell me if I'm doing anything wrong, as it is my first map and I'll appreciate criticism. Making maps are almost as fun as playing them :P. I'm working on normal now, and I'll do the other difficulties later.
I'm now done with normal, waiting for some feedback on it, will start hitsounds soon. (Stars are appreciated :3)

If you want quick kudosu, mod this map :]


Removed changelog because no one cares.
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Nakata Yuji

blissfulyoshi wrote:

This is actually not bad for a first map.

BPM is fine
Offset: 7213

It seems like the lack of distance snap is not that bad on this map, so I won't complain much about it

00:07:21 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - make all of these have the same spacing
00:49:80 (4,5,6) - align these with the end of 3
00:53:41 (7,8) - space these 2 correctly
01:00:73 (4,5,6,7) - y is there an increase in spacing?
01:02:39 (1,2,3) - space correctly
01:05:36 (4) - space correctly

I would recommend you distance snap your streams because 00:23:50 (1,2,3,4,5,6,7,8,9) has a different spacing than 00:25:54 (1,2,3)


Other than that add some hitsounds.

Since I feel nice this morning, have a star.
I fixed almost everything you found a problem, but I don't quite understand the bolded statement :3.
tieff
Spasing between 00:23:50 (1,2,3,4,5,6,7,8,9) and 00:25:54 (1,2,3) different.

[Timing]
Something bother me with offset... Try 7 189, please.

[Hitsounds]
Don't use so many whistles and finish... And go to the song setup>audio, then decrease sample volume. Too loud.

[Overall]
Not bad for first beatmap, really, but spacing... Use distance snape better.

[Normal]
00:10:18 (9) - Add new combo.
00:10:92 (1) - Remove new combo.
00:12:40 (7) - Clap here.
00:13:30 (break) - Why you put break on vocal part?... It's your map, but...
00:24:96 (9) - Finish.

Please, pm me, then you fixed spacing and finish other diff, and I remod it. Good luck!
Topic Starter
Nakata Yuji
This map has been deleted on the request of its creator. It is no longer available.
eee
eeemod GO!!!

[Normal]
01:00:70 (4,5,6,7,8) - (4) is a not correctly spaced to (3), I missed here cause I hit the note later than it was, you can move it 2 level three grids up and one to the right, I'm guessing that should fix it enough
01:03:29 (3) - end 1/4 tick back
01:05:33 (4,5,6,7,8) - again, but this time (4) is too close to (3), just move about 1 level 3 grid to the right
01:07:003 (x) - break goes here, k thx
01:20:151 (x) - maybe here too
01:38:85 (4) - got an X here too, move (4) closer to (3) plz, (what's up with these 4s n' 3s?)
02:05:522 (x) - break DEFINITELY goes here, unless it's a WIP and you're planning on mapping here???
02:24:133 (x) - break
03:02:00 (1) - too close to the following (2,3), 4 level 3 grids to the right should make it much better
03:10:70 (8) - kinda like this ^, 4 grids down please

you need more difficulties in order for rankage.

that being said, it's pretty good for a first map, spacing stayed consistent MOST of the time

starring for effort, keep it up
Topic Starter
Nakata Yuji
Thanks eee, I will take care of what you found when I get back from school, then tennis , thanks a lot :].
Sleep Powder
[Normal]
00:09:04 (1) - Remove New Combo Here
00:10:15 (9) - New Combo Here
00:10:89 (1) - Remove New Combo
00:44:04 (7) - I don't like this here...
01:06:63 (8) - Hitsound this?
Hmm needs more hitsounds in some areas
Try to avoid overlapping things unless you make it look nice by making a pattern or something.

Seems good for your first beatmap though.
Fishcaek-Chan
Great Beatmap!!:33
The pace was great, and great choiceon the paths and beat~ :)
Topic Starter
Nakata Yuji
Thanks fishcaek :]. I made this map to get reactions like that, lol.
Mukku
Swweeeet :o

When we played it and I didnt know the creator, I actually thought it was a ranked map.
[deleted user]
=]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] :shock:
KaitouKid1412
Great beatmap dude! It's sweet!!! XD :)
fufe
massive whistle overuse imo X.X remember you dont have to put a hitsound on every other note =x (though im guilty of that on some of my maps >.>)
(02:20:52 (1,2,3,4,1,2,3,4) - almost makes you forget theres vocals behind this)

01:38:11 (1) - Personally prefer you dont have this under the fading slider. 1 its easily avoidable and 2 i just dont like stuff under fading stuff ^ ^ It plays fine where it is tho, it never broke my combo so theres that too.
01:58:67 (10,1,2) - spacign doesnt reflect timing very well here.
02:21:81 (4,5) - ^
02:26:26 (1,2,3,4,5,1,2,3,4,5,6,1) - strange combo placement compared to the rest of the map?

thats it, hitsounds need some work imo ._. still watching
Topic Starter
Nakata Yuji

fufe wrote:

massive whistle overuse imo X.X remember you dont have to put a hitsound on every other note =x (though im guilty of that on some of my maps >.>)
(02:20:52 (1,2,3,4,1,2,3,4) - almost makes you forget theres vocals behind this)

01:38:11 (1) - Personally prefer you dont have this under the fading slider. 1 its easily avoidable and 2 i just dont like stuff under fading stuff ^ ^ It plays fine where it is tho, it never broke my combo so theres that too.
01:58:67 (10,1,2) - spacign doesnt reflect timing very well here.
02:21:81 (4,5) - ^
02:26:26 (1,2,3,4,5,1,2,3,4,5,6,1) - strange combo placement compared to the rest of the map?

thats it, hitsounds need some work imo ._. still watching
Yeah, I know. I suck with hitsounds apparently, I'll work on it when I can, but I have finals so :/
Edit: So I ended up changing all the hitsounds :]
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Nakata Yuji

Starrodkirby86 wrote:

Whee, WIP...

[Normal]:
01:03:29 (3) - Move closer to (2).
02:03:11 (5) - Fix this slider.

That's off the bat right now...

Some things I really noticed in [Normal] was that it got very cramped when the 1/2 beats were added in, such as 00:59:96 (1,2,3,4,5,6,7) . This might confuse a fledgling player...

You might even need an easier difficulty....Never mind, you will need an easier difficulty. :P

Perhaps you can rename Normal to Hard and Hard to Insane sometime later?

I'll wait for your [Hard] to be complete. :3
Ok, I was also thinking of renaming Normal to Hard. I'll probably trust you, and make normal into hard, maybe I'll make the notes smaller, or something to that effect. I need mods like this from well traversed players, so thanks a lot.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Nakata Yuji

Starrodkirby86 wrote:

The hitcircle size is fine. I personally dislike small hitcircles, heh.

...Though you may want to up the HP Drain, on [Normal], that is.
Is this regardless if I'm changing the difficulty or not, or if I'm keeping it on normal?
Starrodkirby86

Nakata Yuji wrote:

Starrodkirby86 wrote:

The hitcircle size is fine. I personally dislike small hitcircles, heh.

...Though you may want to up the HP Drain, on [Normal], that is.
Is this regardless if I'm changing the difficulty or not, or if I'm keeping it on normal?
If [Normal] will be your lowest difficulty, then it's okay to keep the HP Drain. If you're going to have an easier difficulty, but still named [Normal], I think an HP drain around the middle area would work best. If you're renaming it to [Hard], then up the HP drain a lot (So it's more to the right).

(no kds for this post)
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