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Evanescence - Everybody's Fool

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Total Posts
84
Topic Starter
Breeze
This beatmap was submitted using in-game submission on 2009年8月20日 at 1:12:19

Artist: Evanescence
Title: Everybody's Fool
Tags: Evanescence
BPM: 95.09
Filesize: 7162kb
Play Time: 02:51
Difficulties Available:
  1. Hard (4.53 stars, 261 notes)
  2. Hillman's Fool (4.93 stars, 449 notes)
  3. Normal (2.59 stars, 164 notes)
Download: Evanescence - Everybody's Fool
Information: Scores/Beatmap Listing
---------------
my second map :)
let's enjoy gothic rock music

fixs:
SPOILER
2009/06/15 [easy] [normal]done,many mistakes existe
2009/06/21 [easy] delete, [normal] reedit, add skin
2009/06/22 as for kino77, reset [normal] BPM
2009/07/06 add video, reedit [normal]
2009/07/22 consider about size, delete video, reedit skin
2009/07/22 as for SteRRuM, reset BPM and OFFSET
2009/07/24 [hard]done
2009/07/24 as for Film11, changed the scorebar-bg.png
2009/07/25 as for v2b,EVA-X, volume changed and slider changed
2009/07/26 as for fartownik, fixed some notes
2009/07/26 as for Zekira, changed the BPM and OFFSET
2009/07/26 as for tieff, add some hit sound
2009/07/27 as for blissfulyoshi, changed some new combos
2009/07/30 as for alvisto, changed some notes and hit sound
2009/07/31 as for Lizbeth, fixed some slider
2009/07/31 as forAzure_Kyte, fixed some notes and slider
2009/08/01 as for Agent Spin Here, add some spinner finish sound
2009/08/02 as for x3ns0r, fixed the comboburst.png
2009/08/02 as for Takuma, add some hit sound of [normal]
2009/08/02 as foe Symbolic, fixed timing sound section and some notes
2009/08/02 [Hillman's Fool]diff. added
2009/08/04 as for DeathxShinigami, add new combo of [Hillman's Foo]
2009/08/04 as for vytalibus, add hit sound to [Hillman's Foo] and fixed hitcircle.PNG
2009/08/05 as for kingcobra52, add hitsound to [normal] and [hard]
2009/08/10 as for Gens, changed the BPM and fixed some notes
2009/08/12 as for Saturos-fangirl, fixed some hit sound and timing section
2009/08/13 as for Mafiamaster , fixed some notes
2009/08/15 add score-number.png, pause-(continue/retry,quit).png
2009/08/18 as for deepsea, unified OFFSET
2009/08/18 reduce the resolution of section-pass.png
2009/08/19 as for Larto, fixed OFFSET and many other things
kino77
Offset is OK~
BPM 95.11~
Reset the note back to the right point~
Topic Starter
Breeze

kino77 wrote:

Offset is OK~
BPM 95.11~
Reset the note back to the right point~
thanks, BPM is hard to survey and evaluate, for me :(
ACC
看来完成度很低,我能加入难度么 :oops:
Topic Starter
Breeze

Hillman_Q wrote:

看来完成度很低,我能加入难度么 :oops:
山人请便~想加的随时都可以,最近在忙da da da没怎么弄这个map
今天更新了,又重新做了一点,加了vedio
ACC
这MV之前没看过……怎么这么囧…… :o

视频里的音频可以去掉,以减少体积
Topic Starter
Breeze
音频应该是去掉了的吧
(已经无声了但是音频还在?)

不知道用什么软件...
我用的MediaCoder不采取音频数据弄出来的avi
SteRRuM
Hi!
[Timing]
BPM: 95,09.
Offset: 32 722.
You may add custom approachcircle.png (you can take it from template skin).
No star for now.
cyanberryio
Modding as I promised. And there's a 2 kudos bonus right now. :O

[Normal]
Resnap, some aren't snapped. Even if it's just a millisecond. :P
00:38:08 (6) - I don't like this being in a Normal, even snaking sliders on, it may confuse some people.
00:59:22 (5) - These you have to get checked to see if they are allowable in a Normal.
01:01:431 - Break, break, break.
01:10:89 (1) - Overlapping slider again.
01:20:99 (1,3) - You sure like these. But you have to double check.
01:25:723 - Break, break, break.
01:44:02 (4) - Now this one's a bit much.
01:46:86 (1) - ^ x9000
01:51:27 (1) - ^ x1
02:10:208 - Breakkkkkkkkkk........
02:15:255 - ^ (Holy crap this one's such a small mess up D:)

[Hard]
Just resnap. :) I can't tell, but there's something in there not snapped. :\
00:19:62 (2) - Now I'm sure on this one, this isn't allowed.
00:24:67 (2) - ^
00:28:14 (9) - You better get these checked. :)
00:59:22 (7) - The whole slider thing again. :\
01:01:431 - Break off by probably a millisecond. D: Just things I notice. :P
01:10:89 (1) - Loopy...
01:20:99 (1,5) - Loopish...
01:36:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Put a new combo somewhere in here as you see fit.
01:44:02 (8) - Sliderrrrrr....
01:46:86 (1) - Nicely shaped. But get it checked. ^^
01:51:27 (1) - ^
02:08:63 (6) - Wow, so many of these make my post look big and useful.
Film11
Timing and offset look ok.

Great work on the art, I especially like the spinner. One small issue is that the life bar doesn't fit in the border properly. It needs to be less wide and moved so the end matches up with the border. Here's an image:


[Normal]

There are lots of sliders which are circular shaped that have the start and end points exactly on top of each other. This means it's hard to tell which way the slider ball is supposed to go round. Perhaps you could move the end points slightly away from the start points? In any case I certainly don't think you should have these on normal difficulty. Examples are: 00:38:08 (6), 00:59:22 (5), 01:10:89 (1) etc. The longer ones (01:46:86 (1) and 01:51:27 (1)) are especially nasty.

Another issue I have is with the hitsounds. In the chorus you've made some of the beats silent, which I don't get. It feels like to me that I'm missing them and throws me off a bit. This is a personal issue though, so I'll be interested to see what you think about it.

Other than that Normal looks good :)

[Hard]
Same issues as above. Guess you could keep them if you think it makes it harder :)
01:34:55 (8,9) - Align these
01:39:76 (16,17) - ^

That's it! Well done so far. Starred.
Topic Starter
Breeze

Alex0686 wrote:

Modding as I promised. And there's a 2 kudos bonus right now. :O

[Normal]
Resnap, some aren't snapped. Even if it's just a millisecond. :P
00:38:08 (6) - I don't like this being in a Normal, even snaking sliders on, it may confuse some people.<<to find the how the ball going is interseting I think = ='', so that people would like to play it more than once00:59:22 (5) - These you have to get checked to see if they are allowable in a Normal.<<wait for a BAT advice -....-
01:01:431 - Break, break, break.<<added
01:10:89 (1) - Overlapping slider again.
01:20:99 (1,3) - You sure like these. But you have to double check.<<slider velocity is low, so it's not very hard to hit
01:25:723 - Break, break, break.<<added
01:44:02 (4) - Now this one's a bit much.
01:46:86 (1) - ^ x9000
01:51:27 (1) - ^ x1
02:10:208 - Breakkkkkkkkkk........
02:15:255 - ^ (Holy crap this one's such a small mess up D:)

[Hard]
Just resnap. :) I can't tell, but there's something in there not snapped. :\
00:19:62 (2) - Now I'm sure on this one, this isn't allowed.<<fixed
00:24:67 (2) - ^<<fixed
00:28:14 (9) - You better get these checked. :)
00:59:22 (7) - The whole slider thing again. :\
01:01:431 - Break off by probably a millisecond. D: Just things I notice. :P<<actually I had added break, maybe when I submit, there's something wrong
01:10:89 (1) - Loopy...
01:20:99 (1,5) - Loopish...
01:36:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Put a new combo somewhere in here as you see fit.<<fixed
01:44:02 (8) - Sliderrrrrr....
01:46:86 (1) - Nicely shaped. But get it checked. ^^
01:51:27 (1) - ^<<I will check it out
02:08:63 (6) - Wow, so many of these make my post look big and useful.



thanks for you great mod :)
Topic Starter
Breeze

Film11 wrote:

Timing and offset look ok.

Great work on the art, I especially like the spinner. One small issue is that the life bar doesn't fit in the border properly. It needs to be less wide and moved so the end matches up with the border. Here's an image:
<<you are so circumspective! I will fixed it later

[Normal]

There are lots of sliders which are circular shaped that have the start and end points exactly on top of each other. This means it's hard to tell which way the slider ball is supposed to go round. Perhaps you could move the end points slightly away from the start points? In any case I certainly don't think you should have these on normal difficulty. Examples are: 00:38:08 (6), 00:59:22 (5), 01:10:89 (1) etc. The longer ones (01:46:86 (1) and 01:51:27 (1)) are especially nasty.

Another issue I have is with the hitsounds. In the chorus you've made some of the beats silent, which I don't get. It feels like to me that I'm missing them and throws me off a bit. This is a personal issue though, so I'll be interested to see what you think about it.<<I just want to march the voice, and I haven't thought about what you said, I would like to know other people's felling, OK?

Other than that Normal looks good :)

[Hard]
Same issues as above. Guess you could keep them if you think it makes it harder :)
01:34:55 (8,9) - Align these
01:39:76 (16,17) - ^

That's it! Well done so far. Starred.

skin fixed

pete2528
awesome skin. i feel your map watching me

:) star+
Topic Starter
Breeze

pete2528 wrote:

awesome skin. i feel your map watching me

:) star+
haha, just like the feeling XD
thanks
Jinxy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Breeze

JInxyjem wrote:

This map is good, you have mapping potential, as seen in your 1st map.
Also storyboarding potential.

[Normal]
00:49:28 (3) - Feels like this beat there for the sake of being there...<<aah...I think it's OK
01:46:86 (1) - This slider is unrankable as we do not know where the slider moves, left or right. Move the slider start further away from the slider end.<<slider velocity is low, it doesn't hard to recongnize the move side
01:51:27 (1) - ^

[Hard]
00:28:14 (9) - This slider is unrankable as we do not know where the slider moves, left or right. Move the slider start further away from the slider end.<<fixed
00:59:22 (7) - ^<<fixed
01:10:89 (1) - This is not as bad, but still ^fixed
01:44:02 (8) - ^<<this one is OK
01:46:86 (1) - ^
01:51:27 (1) - ^
02:08:63 (6) - ^

(^ means same error as above)

Starred.

EDIT: 400 post. Yay me!

thanks for your mod
fartownik
This map has been deleted on the request of its creator. It is no longer available.
Thats_old
It seems you have practiced a lot.
Whether(how to spell this word?) your map is amazing or not,STAR you!
Zekira
Got a minor timing issue here, eh?

BPM: 95.1
Offset: 15354, resnap. This way it will sound better in the Timing tab and I adjusted it accordingly, yielding 15354.
tieff
Wow, good work!
I mod your map with Zekira's timing.

[Normal]
00:15:35 (1) - 00:49:73 (4) - Use normal hitsounds here?
00:19:77 (2) - Finish on start.
00:33:01 (4) - New combo. Finish.
00:43:11 (2) - New combo, finish on start.
00:51:00 (2) - Whistle on end.
00:51:94 (4) - Whistle on start.
00:52:57 (5) - Whistle.
00:52:89 (6) - Whistle on end.
01:12:13 (3) - Super-nazi. Up a bit.
01:13:39 (4) - New combo+finish.
01:36:74 (2) - Whistle.
01:37:05 (3) - ^ on end.
01:38:00 (5) - ^ on start.
02:27:84 (2,4) - Whistles.

[Hard]
00:13:14 (2,3) - Spacing?
00:33:01 (7) - New combo+finish.
00:43:11 (2) - ^
01:13:39 (3) - ^
01:23:49 (6) - ^

Star!
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