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The Quick Brown Fox - Big Money

posted
Total Posts
171
Topic Starter
RikiH_
This beatmap was submitted using in-game submission on domenica 22 settembre 2013 at 00:36:10

Artist: The Quick Brown Fox
Title: Big Money
Tags: Renard Lapfox Gero Speedcore
BPM: 280
Filesize: 4492kb
Play Time: 02:54
Difficulties Available:
  1. $1 (0,77 stars, 92 notes)
  2. $10 (4,78 stars, 225 notes)
  3. $100 (5 stars, 511 notes)
  4. $50 (5 stars, 389 notes)
  5. Gero's $5 (2,88 stars, 152 notes)
Download: The Quick Brown Fox - Big Money
Information: Scores/Beatmap Listing
---------------
7th ranked map. Goodbye AR10, we will never forget you.
- $100 - By me
- $50 - By me
- $10 - By me
- $5 - By Gero
- $1 - By me
Thanks to Priti for helping me with diffs' names and for really epic BG.
10nya
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Maiz94

- t e n n y a - wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
XinCrin

- t e n n y a - wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Cloudchaser
ar10 please

no
Topic Starter
RikiH_
I definitely decided to put AR10 on Insane, it's 280 BPM after all.
Don't worry, I'm mapping another Insane with AR9 for people who couldn't read AR10

EDIT: LOL this is my 666th post
Pipse Cola

RikiH_ wrote:

I definitely decided to put AR10 on Insane, it's 280 BPM after all.
Don't worry, I'm mapping another Insane with AR9 for people who couldn't read AR10.
Thank God

I mean RikiH_ o.o
wendao

- t e n n y a - wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Avena
I think I deserve credit for the diff names ;3
Also, I might be able to get my friend to draw a huge dollar with a cute face wrecking buildings, Big Money went too literal ;-;
Topic Starter
RikiH_

CreamLegit wrote:

I think I deserve credit for the diff names ;3
Also, I might be able to get my friend to draw a huge dollar with a cute face wrecking buildings, Big Money went too literal ;-;
About names: Sure! Just let me update the map!
About hte other: Please do it, I'd deify you for the eternity
Nadeln13boot
Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
Topic Starter
RikiH_

Nadeln13boot wrote:

Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
What part do you mean about the stream?
Anyways thanks a lot for the support, I wanted to make a playable version of that map!
Heanday
Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o )

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) -

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg

02:19:742 (1) - You must delete it, he is useless imo

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Finish


01:21:456 (1) - early slid

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Stefan
Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
rezoons
Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags.
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1.
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow)
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1))
  4. 00:42:028 (1) - Finish?
  5. 00:51:456 (1,3) - Not exactly symetrical.
  6. 01:14:599 (1) - Finish?
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3.
  8. 01:48:885 (1,2,3) - Same as 00:36:885.
  9. 01:54:028 (1) - Finish?
  10. 02:52:313 (2) - Finish at the end?
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place)

[10₣]
  1. 01:20:599 (3) - It touches the HP bar.
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this:
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264.
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.)
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream.
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little)
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight.
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two?
  5. 01:50:599 (1,2,3) - Try doing a blanket here?
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5).
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others.
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10.
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here?
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo.
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:

    You just have to move 00:58:099 (4) somewhere else.
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical.
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3).
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6.
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated....
  9. 01:55:313 (1,2,3,4,5) - Do a star instead?
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4).
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying.
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Gero
Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!

Gero's $$ Money plss xD
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's 5$
Source:
Tags:
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"29789.jpg",0,0
//Break Periods
2,88513,99113
2,146599,155685
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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144885,-200,4,1,0,40,0,0
160313,-200,4,1,0,40,0,1
172313,-200,4,1,0,40,0,0


[Colours]
Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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57,32,118742,6,2,P|74:78|57:128,1,100.000000596046,2|4,0:0|0:2,0:0:0:0:
37,222,119599,1,8,0:0:0:0:
96,290,120028,2,0,P|136:318|186:318,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
261,269,120885,6,0,P|311:269|351:297,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
422,351,121742,1,0,0:0:0:0:
439,309,121956,1,0,0:0:0:0:
456,267,122171,1,8,0:0:0:0:
482,181,122599,6,0,P|482:132|453:88,2,100.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
456,267,123885,1,8,0:0:0:0:
422,351,124313,2,0,P|376:365|326:347,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
275,275,125171,2,2,L|222:187,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
173,114,126028,5,4,0:2:0:0:
228,43,126456,2,0,P|319:73|423:40,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
502,71,127742,1,0,0:0:0:0:
482,111,127956,1,0,0:0:0:0:
460,150,128171,1,8,0:0:0:0:
500,230,128599,5,0,0:0:0:0:
480,270,128813,1,0,0:0:0:0:
458,309,129028,1,8,0:0:0:0:
388,365,129456,2,0,P|338:365|298:325,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
211,333,130313,2,0,P|174:364|124:364,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
143,276,131171,6,0,L|123:231,1,50.000000298023
143,190,131599,2,0,L|121:142,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
103,103,132028,1,4,0:2:0:0:
277,59,132885,6,0,P|328:59|370:91,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
299,146,133742,2,0,P|337:173|388:173,1,100.000000596046,0|8,0:2|0:0,0:0:0:0:
476,155,134599,1,0,0:0:0:0:
496,242,135028,5,8,0:0:0:0:
436,309,135456,1,0,0:0:0:0:
348,285,135885,2,0,L|296:285,2,50.000000298023,8|2|0,0:0|0:0|0:0,0:0:0:0:
436,309,136742,5,8,0:0:0:0:
496,242,137171,1,0,0:0:0:0:
476,155,137599,1,8,0:0:0:0:
398,109,138028,1,0,0:0:0:0:
311,134,138456,1,8,0:0:0:0:
256,205,138885,6,0,L|217:248,2,50.000000298023,4|4|4,0:2|0:2|0:2,0:0:0:0:
285,170,139528,1,4,0:2:0:0:
311,134,139742,1,4,0:2:0:0:
346,51,140171,2,0,P|394:62|439:41,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,62,141456,5,0,0:0:0:0:
167,50,141885,2,0,P|104:123|144:209,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
187,285,143171,2,0,L|284:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
373,307,144028,2,2,B|371:253|316:229|316:229|217:200,1,200.000001192092,0|4,0:0|0:2,0:0:0:0:
256,166,156885,6,0,L|256:63,2,100.000000596046,6|2|2,2:0|2:0|2:0,2:0:0:0:
256,256,158171,1,2,2:0:0:0:
256,256,160313,5,4,0:2:0:0:
221,172,160742,1,8,0:0:0:0:
192,86,161171,2,0,P|150:105|129:153,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
44,175,162028,2,0,P|65:219|112:238,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
448,188,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:
Topic Starter
RikiH_

Heanday wrote:

Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o ) I think it's not really necessary...

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) - Applied in all diffs

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid I don't know what the hell happened, fixed

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid Applied in all diffs as well!


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg Well, maybe I can but it would be odd because I have never used it before

02:19:742 (1) - You must delete it, he is useless imo Ok

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D I did it in 100$ so fixed




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Fixed all whistles and fixed also in other diffs

Finish


01:21:456 (1) - early slid Ok

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music I prefer the current one, sorry

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow Sure
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Yes, it helped, thanks a lot :)

Stefan wrote:

Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
Sorry, I won't make any Taiko for this mapset, thanks for the stars anyways ;)

rezoons wrote:

Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags. Well, let's try, then
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1. Ok, let's try it
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow) Yep
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1)) Fixed
  4. 00:42:028 (1) - Finish? Sure
  5. 00:51:456 (1,3) - Not exactly symetrical. Fixed
  6. 01:14:599 (1) - Finish? Already fixed in previous mod
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3. Tried to fix
  8. 01:48:885 (1,2,3) - Same as 00:36:885. Fixed here too
  9. 01:54:028 (1) - Finish? Fixed in previous mod
  10. 02:52:313 (2) - Finish at the end? ^
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place) Of course

[10₣]
  1. 01:20:599 (3) - It touches the HP bar. Really? In my skin it doesn't, anyways I don't fix hp bar problems, I'd risk to destroy the flow
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this: I think it's not a big problem, they are not very hard to click and the notes can be a little confusing imo
    -cut-
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264. Sure, why not
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.) You're right, I put some little jumps but not too much because it's an hard
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream. I put some jumps
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little) Sorry but no, they are readable, so I think there isn't any problem
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight. Sorry but I don't like straight things if you know what I mean
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two? I think I can try but I don't think it's really useful, I'll wait for further suggestions anyway
  5. 01:50:599 (1,2,3) - Try doing a blanket here? Nah, I don't want to breask the symmetry
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5). Okay
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others. Center, symmetry ftw
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10. I'm sorry but I will keep AR10, for players that can't play AR10 there is 50$ diff
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here? Uhm, I like this slider that way, anyway I'll think about it
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo. I totally agree
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:
    -cut-
    You just have to move 00:58:099 (4) somewhere else. Of course, it's awesome
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical. I did it on purpose :P anyways I moved a bit some notes to accentuate the asymmetry
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3). Okay
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6. Fixed
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated.... Yeah but a player can notice it because of the 2 previous sliders
  9. 01:55:313 (1,2,3,4,5) - Do a star instead? I thought about it too but I'd need to raise the spacing and it's a bit too much imo, I don't know how to explain it well in english :/
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4). It would break the oval flow
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying. I think it depends by the player, imo they are harder, anyways I'll think about it
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Thank you for everything, your mod was really useful!

Gero wrote:

Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!
Added, thanks a lot :)

Updated and moved to pending
Cherry Blossom
about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
Topic Starter
RikiH_

Cherry Blossom wrote:

about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
I will ask an American, in Italy we use "number"€ so I'm used to that lol
wendao
lol, nice diff names 8)

star~
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