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Hong Jong Myeong & TULA - Digimon Adventure

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Total Posts
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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2014년 1월 26일 일요일 at 오후 3:58:35

Artist: Hong Jong Myeong & TULA
Title: Digimon Adventure
Source: Digimon Adventure
Tags: K_i_A_i -Kirito
BPM: 165.1
Filesize: 2323kb
Play Time: 01:27
Difficulties Available:
  1. Insane (4.9 stars, 260 notes)
  2. K i A i's Hard (4.74 stars, 128 notes)
  3. -Kirito's Normal (3.22 stars, 76 notes)
Download: Hong Jong Myeong & TULA - Digimon Adventure
Information: Scores/Beatmap Listing
---------------
디지몬.
K i A i
겟난이영~
osu file format v12

[General]
AudioFilename: Hong Jong Myeong & TULA - Digimon Adventure.mp3
AudioLeadIn: 0
PreviewTime: 11675
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Digimon Adventure (TV Size)
TitleUnicode:디지몬 어드벤처 (TV Size)
Artist:Hong Jong Myeong & TULA
ArtistUnicode:홍종명 & 툴라
Creator:Sonnyc
Version:Hard
Source:Digimon Adventure
Tags:디지몬 어드벤처
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1500,363.416111447608,4,2,0,35,1,0
17126,-100,4,2,0,50,0,0
23304,-100,4,2,0,35,0,0
28756,-100,4,2,0,50,0,0
49470,-100,4,1,0,60,0,1
61009,-100,4,1,0,60,0,0
61100,-100,4,1,0,60,0,1
77181,-100,4,2,0,5,0,1


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Andrea
Improved mp3 quality and volume, hope you like it.

http://puu.sh/4O5wd.rar
Topic Starter
Sonnyc
Changed mp3. Thx!
Abe Nana
[General]

인세인의 경우 히트볼륨이 너무 큰거같고 노말이 안어울려 보입니다. 드럼 사운드, 혹은 소프트를 사용하는걸 추천.

3난이도의 태그가 제각각입니다. 동일화 시켜주세여.

[K i A i's Hard]

01:15:636 - 키아이를 여기서 끝내주세요



[Insane]

AImod 체크해주세요. 5개의 언스냅 오브젝트가 있습니다.



죄송합니다. 보이는게 없네옄

그럼 good luck
Xinely
Hi Sonnyc~ M4M requested in game




  • Normal
    00:16:036 (3) - whistle in head? for consistency
    00:19:489 (2,1) - it's weird when it overlap and touched together, you can make it blanket instead to make neater https://osu.ppy.sh/ss/1040716
    00:29:119 (1,2) - make better blanket here? http://puu.sh/4RqK3.jpg
    00:32:026 (1) - make it little curved for better flow and consistency shape of slider http://puu.sh/4RqOb.jpg
    00:34:207 (5) - nazi, tail in 268,32 for better flow?
    00:45:109 (3) - how about finish in tail with lower volume? seems fit lol
    00:55:285 (1) - should be finish in head due cymbal
    01:01:100 (1) - until end. i don't see any reason why increase spacing to be 1,00 here. You know this is easiest diff which must have consistency spacing here


  • Hard
    00:17:126 (1,1,1) - no need NC ahahaha
    00:45:473 (1,1) - since this circle use normal ds, NC will make it more confuse
    00:50:197 (3) - i prefer ctrl+G due better flow
    00:50:924 (1) - i hope you can make it(other which similar too) become 2 slider or anything. it's old style mapping (2 or more repeat) i guess.
    01:01:100 (1,2,3,4,1,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,1) - seems copy paste from start kiai.. i hope you can more give creativity since this is only short map
    Fine diff but copy paste make me boring, other of this, i like the hitsounds ~


  • Insane
    00:17:489 (1) - i heard low cymbal here, use finish with low volume instead whistle?
    00:18:943 (1) - use finish instead whistle due cymbal
    00:19:488 (2) - same as above but use lower volume?
    00:21:850 (1) - same finish here :P
    00:23:304 (1) - here too? :P
    00:25:848 (3) - how about drum clap in head and drum only in tail?
    00:30:572 (1) - finish in head lol
    01:01:100 (1) - ah finish in head due hard cymbal :p
    fun Insane \:D/

that's all, i hope this can make ur map better ~
Good Luck ;)
Topic Starter
Sonnyc

-Chata- wrote:

[General]

인세인의 경우 히트볼륨이 너무 큰거같고 노말이 안어울려 보입니다. 드럼 사운드, 혹은 소프트를 사용하는걸 추천. // 음량을 줄였어요

3난이도의 태그가 제각각입니다. 동일화 시켜주세여. // 앗!

[K i A i's Hard]

01:15:636 - 키아이를 여기서 끝내주세요



[Insane]

AImod 체크해주세요. 5개의 언스냅 오브젝트가 있습니다. // 앗!



죄송합니다. 보이는게 없네옄

그럼 good luck

Xinely wrote:

Hi Sonnyc~ M4M requested in game




  • Normal
    00:16:036 (3) - whistle in head? for consistency // I don't think whistle fits the lyric here.
    00:19:489 (2,1) - it's weird when it overlap and touched together, you can make it blanket instead to make neater https://osu.ppy.sh/ss/1040716 // Fixed. Thanks.
    00:29:119 (1,2) - make better blanket here? http://puu.sh/4RqK3.jpg // Sure.
    00:32:026 (1) - make it little curved for better flow and consistency shape of slider http://puu.sh/4RqOb.jpg // Fixed
    00:34:207 (5) - nazi, tail in 268,32 for better flow? // That looks more structured.
    00:45:109 (3) - how about finish in tail with lower volume? seems fit lol // Nah, I don't think it needs it.
    00:55:285 (1) - should be finish in head due cymbal // Yeah.
    01:01:100 (1) - until end. i don't see any reason why increase spacing to be 1,00 here. You know this is easiest diff which must have consistency spacing here // Got no idea why he mapped this way, but I think this may be fine enough,, currently.


  • Insane
    00:17:489 (1) - i heard low cymbal here, use finish with low volume instead whistle? // Hmm,,added
    00:18:943 (1) - use finish instead whistle due cymbal
    00:19:488 (2) - same as above but use lower volume?
    00:21:850 (1) - same finish here :P
    00:23:304 (1) - here too? :P
    00:25:848 (3) - how about drum clap in head and drum only in tail? // I think current sound is nice enough.
    00:30:572 (1) - finish in head lol // k
    01:01:100 (1) - ah finish in head due hard cymbal :p // k
    fun Insane \:D/

that's all, i hope this can make ur map better ~
Good Luck ;)
Thanks!
Hanabi
안녕하세요~

M4M

[-키리토의 표준]
00:18:943 (1,2,3) - 노말 치고는 어려워보이는 박자에요. 이런 박자 추천
[캬이의 단단한]
00:30:573 (5,6) - 조금더 이쁘게 만들수 있을듯 00:36:751 (5,6,4,5) - 지루하지 않게 각각 슬라로 체인지
00:44:383 (3,4) - 1/2 슬라 2개로 체인지

[미친 Insane]
00:18:398 (4) - ctrl+g하는게 좋아보이는데 만약 그렇게 하시면 00:18:943 (1) 도 ctrl + g
00:46:563 (1,1) - 각각 ctrl + g

추억돋네요ㅋㅋ 굳럭!
Stefan
Hey there, M4M Time!

[General]
- Love you so much for mapping Digimon stuff. ♥
- On Hard: 01:17:181 - Please end the Kiai here, it looks silly (especially on Taiko/o!m). Also I think the Kiai in Normal/Insane makes more sense so think about to keep it consistent with them.

[Normal]
00:34:207 (5) - Whistle on the begin seems to fit with the background music.
00:50:924 (3,4) and 01:05:461 (3,4) - They do not really emphasize the "GOs" here due the 1/2 Hits. Having 1/1 Sliders here sounds way better and feels more to play to the music.

Rest looks fine here. Also fair enough as lowest Diff.

[Hard]
01:00:918 (6) - Personally I think it's a unneeded note. Well.. I don't mind playing it but it feels smoother without it. Again, Spacing would be pretty crap then. lol
01:12:366 (5) - However it's also the same here as above. It's up to you if you want to keep the 1/2 notes or not.

Neat Difficulty.

[Insane]
01:17:181 (1) - Since the two previous Diffs has added Finish at the Spinner I think that this can be done here too. It sounds not so bad at all so give it a try? :P

At all: Cool mapset. Shouldn't take long to get it ranked, hm? :P
Topic Starter
Sonnyc

[ Sana ] wrote:

안녕하세요~

M4M

[-키리토의 표준]
00:18:943 (1,2,3) - 노말 치고는 어려워보이는 박자에요. 이런 박자 추천 // 별로 안까다로운,,거 같습니다.
[캬이의 단단한]
00:30:573 (5,6) - 조금더 이쁘게 만들수 있을듯 00:36:751 (5,6,4,5) - 지루하지 않게 각각 슬라로 체인지 // 여기는 그냥 통일성으로 가는게 나을거 같아요<<
00:44:383 (3,4) - 1/2 슬라 2개로 체인지 // 음,, 수정

[미친 Insane]
00:18:398 (4) - ctrl+g하는게 좋아보이는데 만약 그렇게 하시면 00:18:943 (1) 도 ctrl + g // 00:17:490 (1,2) 와 호응해서 위 아래 지그재그 패턴이어서 그대로 두겠습니다
00:46:563 (1,1) - 각각 ctrl + g // 바느질(?) 패턴 대신 이렇게 두고싶어요,, ㅈㅅ요

추억돋네요ㅋㅋ 굳럭!

Stefan wrote:

Hey there, M4M Time!

[General]
- Love you so much for mapping Digimon stuff. ♥
- On Hard: 01:17:181 - Please end the Kiai here, it looks silly (especially on Taiko/o!m). Also I think the Kiai in Normal/Insane makes more sense so think about to keep it consistent with them. // Fixed. Maybe that was a mistake lol

[Normal]
00:34:207 (5) - Whistle on the begin seems to fit with the background music. // Fix
00:50:924 (3,4) and 01:05:461 (3,4) - They do not really emphasize the "GOs" here due the 1/2 Hits. Having 1/1 Sliders here sounds way better and feels more to play to the music. // I think it's fine enough,, Will consider changing if there are more similar opinions :3

Rest looks fine here. Also fair enough as lowest Diff.

[Hard]
01:00:918 (6) - Personally I think it's a unneeded note. Well.. I don't mind playing it but it feels smoother without it. Again, Spacing would be pretty crap then. lol // There's a beat, and I think it isn't 100% unneeded.
01:12:366 (5) - However it's also the same here as above. It's up to you if you want to keep the 1/2 notes or not. // Keep :3

Neat Difficulty.

[Insane]
01:17:181 (1) - Since the two previous Diffs has added Finish at the Spinner I think that this can be done here too. It sounds not so bad at all so give it a try? :P // Sure

At all: Cool mapset. Shouldn't take long to get it ranked, hm? :P
Thanks all :3
Mira-san

Hi. From my modding queue.


[General]
Get a better MP3. The MP3 is too quiet and lacks proper bass.

-Kirito's Normal

00:18:943 (1)
- Move this somewhere else? I don't like how the notes overlap at that part.

Can't find anything on the last two diffs.

Can't find anything.
You may ignore this one.
Bellum_old
[General]

mp3 음질 128인데, 왠만하면 192로 바꾸시는게 좋지않을까 싶네요. 192랑 128음질차이가 오프셋에 미세한 차이가있어서 왠만하면 좀더 확실한 192 음질로 바꾸시는 것을 추천하네요.
그리고 기본 노말 사운드로 하셨는데, 제가 듣기에는 조금 시끄러운것같아요, 소프트 사운드로 바꿔도 그리 나쁘지 않고 게다가 드럼소리라던가 뭔가 톡톡 치는 소리도 안나는것 같고 소프트 사운드로 바꾸는 것은 어떠신지?


[-Kirito]

노말이기도하고, 맵셋도 그렇게 나쁜것도아니고. 대칭이랑 일정한 스페이싱이라서 지적할 것도 없네요. 잘만드셨어요.


[K i A i's Hard]

음.. 이건 복붙이 조금 많은것 같고 대칭도 너무많고 모딩할거리가 없네요. 해봤자 나지 or 그리드모딩이겠지만 리듬 개선한답시고 섣불리 제안했다가는 더 망칠거같아서 모딩 안했습니다.


[Insane]

하드랑 SV 그리고 맵셋팅 차이가 조금 있는거같아요. 물론 곡이 느려서 괜찮을 것 같은데 S.V 가 2.2라는게 조금 걸리네요 AR과 OD도 그렇고. 저는 모르겠지만 왠만한 까다로운 뱃이라면 이거 어느정도 태클걸만한 사유가 될 수도 있겟네요, 아닐수도있구요. 이것도 그리 문제가 없으므로 모딩을 안했습니다.



P.S : 제 생각에는 모딩을 그만받아도 될거같은 맵셋같아요. 솔직히 지금 뱃한테 모딩받아도 버블받을만한 맵셋이고.. 저는 그냥 조촐한 의견만 남기고갑니다. 쿠도스는 주셔도되고 안주셔도됩니다.
Kayano
:o Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. The quality of your mp3 is really low, you should find a better one if possible

    -kirito's Normal
  2. 00:13:856 - whistle, that sounds better
  3. 00:16:036 (3) - you can whistle at the beginning and the end of this slider, to fit 00:13:129 (3) -
  4. 00:37:841 (1,2,3) - flow of this part is not good imo
  5. 00:45:836 - finish here
  6. 01:09:822 (1) - spinner ends at 01:12:366 -

    K i A i's Hard
  7. 00:44:928 - consider to add a drum-finish here
  8. 00:50:197 (3) - *nazi* 1 grid up (Tiny Grip size), to make a correct symmetry
  9. 01:00:736 (5,6,3) - *nazi* these notes 1 grid down, same reason as above, and make 01:00:736 (5,6) - overlap at the tick of 01:01:100 (1) - exactly, in that case, you should also move 01:00:009 (3) - 1 grid up
  10. 01:12:729 (1) - whistle at the slider, the same as you did at 01:09:822 (1) -

    Insane
  11. 00:36:024 (7) - CTRL+G or something like this, to make a better flow
  12. 00:38:022 (2,3,4) - CTRL+G?
  13. 00:38:931 (7) - CTRL+G
Flow in Insane can be improve.. Others are fine
Good luck~
Oyatsu
Hi there! This is a mod!

Insane

  1. AR + 9. OH nope, 165 bpm..hm... It isn't really so high to you use AR 9. I think 8 is more sensible.
  2. 00:48:743 (1,2) - Stack perfect is nicer but this is ur plan, right?
  3. 01:17:090 (5) - I guess it will be NC

Hard

  1. 00:14:219 (5) - A late rhythm but It is wrong when I play. so Can u try this?
    Example

    208,24,14219,2,0,P|168:32|136:56,1,80,4|0,3:0|0:0,0:0:0:0:
    84,116,14582,5,0,0:0:0:0:
    40,48,14764,1,0,0:0:0:0:
  2. 01:00:736 (5,6,1) - This is really bad I think. You can remove other place. It made player wrong

NO KUDOSU. Good luck. Normal I didn't find anything :D
Unless you re-map or your map is really nazi for me :(
Topic Starter
Sonnyc
Mira

Mira-san wrote:


Hi. From my modding queue.


[General]
Get a better MP3. The MP3 is too quiet and lacks proper bass.

-Kirito's Normal

00:18:943 (1)
- Move this somewhere else? I don't like how the notes overlap at that part. // I think it will be fine since 00:17:490 (1) disappears when it's about to click 00:18:943 (1).

Can't find anything on the last two diffs.

Can't find anything.
You may ignore this one.
Bellum

Bellum wrote:

[General]

mp3 음질 128인데, 왠만하면 192로 바꾸시는게 좋지않을까 싶네요. 192랑 128음질차이가 오프셋에 미세한 차이가있어서 왠만하면 좀더 확실한 192 음질로 바꾸시는 것을 추천하네요.
그리고 기본 노말 사운드로 하셨는데, 제가 듣기에는 조금 시끄러운것같아요, 소프트 사운드로 바꿔도 그리 나쁘지 않고 게다가 드럼소리라던가 뭔가 톡톡 치는 소리도 안나는것 같고 소프트 사운드로 바꾸는 것은 어떠신지?
// 음악이 센 거는 노말을 선호하는 편이라,,


[-Kirito]

노말이기도하고, 맵셋도 그렇게 나쁜것도아니고. 대칭이랑 일정한 스페이싱이라서 지적할 것도 없네요. 잘만드셨어요.


[K i A i's Hard]

음.. 이건 복붙이 조금 많은것 같고 대칭도 너무많고 모딩할거리가 없네요. 해봤자 나지 or 그리드모딩이겠지만 리듬 개선한답시고 섣불리 제안했다가는 더 망칠거같아서 모딩 안했습니다.


[Insane]

하드랑 SV 그리고 맵셋팅 차이가 조금 있는거같아요. 물론 곡이 느려서 괜찮을 것 같은데 S.V 가 2.2라는게 조금 걸리네요 AR과 OD도 그렇고. 저는 모르겠지만 왠만한 까다로운 뱃이라면 이거 어느정도 태클걸만한 사유가 될 수도 있겟네요, 아닐수도있구요. 이것도 그리 문제가 없으므로 모딩을 안했습니다.



P.S : 제 생각에는 모딩을 그만받아도 될거같은 맵셋같아요. 솔직히 지금 뱃한테 모딩받아도 버블받을만한 맵셋이고.. 저는 그냥 조촐한 의견만 남기고갑니다. 쿠도스는 주셔도되고 안주셔도됩니다.
OniJAM

OniJAM wrote:

:o Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. The quality of your mp3 is really low, you should find a better one if possible

    -kirito's Normal
  2. 00:13:856 - whistle, that sounds better // Fix
  3. 00:16:036 (3) - you can whistle at the beginning and the end of this slider, to fit 00:13:129 (3) - // Fix
  4. 00:37:841 (1,2,3) - flow of this part is not good imo // I think it isn't bad,,
  5. 00:45:836 - finish here // I think one is enough.
  6. 01:09:822 (1) - spinner ends at 01:12:366 - // That's too little time gap.

    K i A i's Hard
  7. 00:44:928 - consider to add a drum-finish here // Giving a difference with 00:44:564 may sound better.
  8. 00:50:197 (3) - *nazi* 1 grid up (Tiny Grip size), to make a correct symmetry // Fix
  9. 01:00:736 (5,6,3) - *nazi* these notes 1 grid down, same reason as above, and make 01:00:736 (5,6) - overlap at the tick of 01:01:100 (1) - exactly, in that case, you should also move 01:00:009 (3) - 1 grid up // Fix
  10. 01:12:729 (1) - whistle at the slider, the same as you did at 01:09:822 (1) - // Added at the slide.

    Insane
  11. 00:36:024 (7) - CTRL+G or something like this, to make a better flow // Want a symmetry here.
  12. 00:38:022 (2,3,4) - CTRL+G? // 00:39:476 (2,3,4) as here, it's a reverse flow,,
  13. 00:38:931 (7) - CTRL+G
Flow in Insane can be improve.. Others are fine
Good luck~
Oyatsu

Oyatsu wrote:

Hi there! This is a mod!

Insane

  1. AR + 9. OH nope, 165 bpm..hm... It isn't really so high to you use AR 9. I think 8 is more sensible. // Fix
  2. 00:48:743 (1,2) - Stack perfect is nicer but this is ur plan, right? // Yeah
  3. 01:17:090 (5) - I guess it will be NC // Want to keep in the combo.

Hard

  1. 00:14:219 (5) - A late rhythm but It is wrong when I play. so Can u try this? // It fits the background music.
    SPOILER

    208,24,14219,2,0,P|168:32|136:56,1,80,4|0,3:0|0:0,0:0:0:0:
    84,116,14582,5,0,0:0:0:0:
    40,48,14764,1,0,0:0:0:0:
  2. 01:00:736 (5,6,1) - This is really bad I think. You can remove other place. It made player wrong // I'll get more opinion<<

NO KUDOSU. Good luck. Normal I didn't find anything :D
Unless you re-map or your map is really nazi for me :(
Thanks~ Improved mp3.
Andrea
~General~
  1. It would be nice if you can use the same Kiai Time on all of the difficulties.
~K i A i's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:40:675 (1) - Remove new combo, it's not necessary.
~Insane~
  1. 01:08:841 (4) - I think it would be better to make this slider into 2 circles, to make the same jumps like the other patterns like this.
This mapset is pretty good :3 Call me back!
Topic Starter
Sonnyc

Andrea wrote:

~General~
  1. It would be nice if you can use the same Kiai Time on all of the difficulties. // Fixed
~K i A i's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. // Fixed to 6
  1. 00:40:675 (1) - Remove new combo, it's not necessary. // Hmm Removed.
~Insane~
  1. 01:08:841 (4) - I think it would be better to make this slider into 2 circles, to make the same jumps like the other patterns like this. // Fixed
This mapset is pretty good :3 Call me back!
Thanks~~
Andrea
~General~
  1. The second Kiai on Hard difficulty begins 1ms later, fix it.
~Insane~
  1. 00:53:031 (1) - Slider end is unsnapped.
  2. 00:53:758 (1) - Same as above.
  3. 01:09:022 (5) - New combo should go there, because the lyrics begins there.
  4. 01:09:385 (1) - Remove new combo from there afterwards.
Topic Starter
Sonnyc

Andrea wrote:

~General~
  1. The second Kiai on Hard difficulty begins 1ms later, fix it.
~Insane~
  1. 00:53:031 (1) - Slider end is unsnapped. // Timeline unsnapped ;_; Fixed.
  2. 00:53:758 (1) - Same as above.
  3. 01:09:022 (5) - New combo should go there, because the lyrics begins there. // Oh a careless mistake <<
  4. 01:09:385 (1) - Remove new combo from there afterwards.
Thanks again :3
Andrea
Okay, everything is good now.

Bubbled~
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