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Ken Ashcorp - 20 Percent Cooler (Alex S. Remix)

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Topic Starter
p3n
This beatmap was submitted using in-game submission on Montag, 2. September 2013 at 01:54:43

Artist: Ken Ashcorp
Title: 20 Percent Cooler (Alex S. Remix)
Tags: Rainbow Dash Rarity Pinkie Pie Twilight Sparkle Applejack Spike Fluttershy MLP My Little Pony Friendship is Magic
BPM: 110
Filesize: 6694kb
Play Time: 03:51
Difficulties Available:
  1. Advanced (4,23 stars, 348 notes)
  2. Beginner (2,08 stars, 204 notes)
  3. Challenging (4,99 stars, 597 notes)
Download: Ken Ashcorp - 20 Percent Cooler (Alex S. Remix)
Information: Scores/Beatmap Listing
---------------

For MoonShade, because without this guy I would've never started to map or mod anything.


Thanks to Card N'FoRcE for the amazing SB!
Topic Starter
p3n
adding one star myself because I finally decided to upload something \o/
qianchunhang
THANK YOU MAKE A GOOD MLP BEATMAP,Please accept a stars.
Liiraye
M4M! :D

General
Ok. First of all you have the wrong offset. Use this 4357, resnap all notes
You need a second timing point here 19652 (ctrl+p), resnap all notes again and have your spinner end here 00:21:833
Recheck all your green timing points and change them accordingly
Remember to fix the spinner ends of all your diffs after the timing change

Beginner
00:26:742 (2,3) These could be coated better
00:37:106 end spinner here
01:03:288 NC
01:31:106 NC
01:31:652 remove NC
01:34:379 NC
01:31:106 (1,2) coat better
01:53:470 (1,2,3) Align these straight
02:08:742 NC
02:11:470 (2,3) coat these two
02:30:561 NC
02:52:379 NC
03:03:288 (1,2) the distance between the two seem too short
03:04:379 (3,4) coat better
03:09:833 NC
03:18:561 NC

Advanced
00:50:197 (1,2,3) All these three can be coated better
00:58:924 (1,2,3) same here
01:01:652 (3,4) coat better
01:07:652 (1,2,3) and here
01:22:652 coat these better also
01:22:924 remove NC
01:25:106 NC
01:25:652 (5,6,1) coat these better
01:31:106 NC
01:31:652 remove NC
01:34:379 (5) NC
01:38:197 NC
01:42:561 NC
01:42:833 note here
01:46:652 NC
01:49:652 (2,3,4) would look cool if you coated these
01:52:379 (4) this slider should end here instead 01:53:470 (thus removing the next combo 1)
02:04:379 remove NC
02:08:742 NC
02:21:833 NC
02:27:015 (2,3) coat better
02:34:652 (5,1,2) same here
02:44:742 (5,1) coat better
02:44:742 (5,3) stack better
02:54:833 (1,1,1,1) remove NC
03:03:288 (1,2,1,2) these should be symmetrical
03:04:379 (2,3,4) coat better
03:18:561 NC
03:27:288 NC
03:31:652 NC
03:36:833 (2,3) coat better
03:44:742 (1,2,3) coat better

Challenging
00:06:531 remove NC
00:07:622 NC
00:08:713 remove NC
00:09:804 NC
00:10:895 remove NC
00:22:895 (4,5) You could coat these better, but I also think that the unsnapped distance there feels a bit awkward
00:24:833 (2,4) Make these equally distanced
00:37:106 end your spinner here
00:42:015 remove NC
00:43:106 remove NC
00:46:652 NC
00:51:015 00:51:561 remove these two NC's and keep the one in the middle
00:55:652 make this combo a 1/4 repeat and remove this note 00:56:061
00:59:470 remove NC
00:59:470 remove NC
01:00:561 remove NC
01:04:924 add note here and move 01:05:061 this slider here 01:05:197 and you might want to ctrl+G it
01:08:197 fix this slider like the similar one I pointed out earlier with NC's
01:22:924 remove NC
01:24:561 NC
01:25:106 remove NC
01:28:924 NC
01:30:015 this one feels timed wrong, I highly suggest removing 1 repeat on it and placing a note there instead
Having that, 01:31:106 place NC here
01:31:652 remove NC
01:34:379 two sliders here sounds so much better and follows the vocals like this (use your own slider style) http://osu.ppy.sh/ss/886295
01:42:288 NC
01:42:561 remove NC
01:44:470 NC
01:44:742 remove NC
01:46:652 NC
01:48:561 NC
01:51:561 NC
01:55:924 NC
02:00:833 NC
02:06:015 (1,2,3,4) pls no NC :(
02:21:833 NC
02:26:742 remove NC
02:27:833 remove NC
02:31:379 NC
02:40:379 (6,7,8) Do this instead, http://osu.ppy.sh/ss/886313 place the sliders however you wish, but use these lenghts
02:48:833 NC
02:55:379 remove NC
02:57:561 remove NC
03:03:833 remove NC
03:04:106 NC
03:13:924 NC
03:27:288 I'd shorten this by 1 repeat and add a note or slider after instead
03:36:561 remove NC
03:37:652 remove NC
03:41:197 NC
03:45:288 fix NC's pls
Topic Starter
p3n
mod reply Liiraye's mod

Liiraye wrote:

M4M! :D

General
Ok. First of all you have the wrong offset. Use this 4357, resnap all notes
You need a second timing point here 19652 (ctrl+p), resnap all notes again and have your spinner end here 00:21:833
Recheck all your green timing points and change them accordingly
Remember to fix the spinner ends of all your diffs after the timing change

ok I changed the offset slightly because I was getting some late hits as well. Happens if you change the bitrate of the mp3 after mapping everything with the 320kbps original...

I can't see the need for a second timing point. The whole song is arranged with one BPM and no changes.


Beginner
00:26:742 (2,3) These could be coated better slightly
00:37:106 end spinner here ending on 1/8
01:03:288 NC
01:31:106 NC
01:31:652 remove NC
01:34:379 NC
01:31:106 (1,2) coat better ok
01:53:470 (1,2,3) Align these straight I liked the slight variation but you couldn't notice it anyway while playing so might as well make it a straight line for being pretty in the editor
02:08:742 NC
02:11:470 (2,3) coat these two ok ok ;)
02:30:561 NC
02:52:379 NC
03:03:288 (1,2) the distance between the two seem too short perfect 0,8x spacing with slight displacement due to grid snapping
03:04:379 (3,4) coat better
03:09:833 NC
03:18:561 NC

Advanced
00:50:197 (1,2,3) All these three can be coated better
00:58:924 (1,2,3) same here
01:01:652 (3,4) coat better
01:07:652 (1,2,3) and here
01:22:652 coat these better also ok, have to disable grid snapping and go over all of the blankets again to make sure this wont be brought up again :P
01:22:924 remove NC removed
01:25:106 NC why? no change here
01:25:652 (5,6,1) coat these better
01:31:106 NC
01:31:652 remove NC
01:34:379 (5) NC
01:38:197 NC
01:42:561 NC
01:42:833 note here
01:46:652 NC
01:49:652 (2,3,4) would look cool if you coated these right. done ;)
01:52:379 (4) this slider should end here instead 01:53:470 (thus removing the next combo 1) no, the percussions are in a 3/4 pattern
02:04:379 remove NC changed
02:08:742 NC
02:21:833 NC
02:27:015 (2,3) coat better
02:34:652 (5,1,2) same here
02:44:742 (5,1) coat better
02:44:742 (5,3) stack better
02:54:833 (1,1,1,1) remove NC
03:03:288 (1,2,1,2) these should be symmetrical right. looks better now
03:04:379 (2,3,4) coat better done with the symmetrical rearrangement
03:18:561 NC
03:27:288 NC
03:31:652 NC
03:36:833 (2,3) coat better
03:44:742 (1,2,3) coat better

Challenging
00:22:895 (4,5) You could coat these better, but I also think that the unsnapped distance there feels a bit awkward placed them better to have minimal overlapping for the crossing. Unsnapped distance? What is that? If you mean the 0,6x compressed stream distance that is still used here then: yes, this is intended ;)
00:24:833 (2,4) Make these equally distanced my bad...
00:37:106 end your spinner here I will end the spinners 1/8 before the downbeat which is the exact last note in the drum roll
00:51:015 00:51:561 remove these two NC's and keep the one in the middle the NCs in these parts are non-negotiable because they are the theme of this map
00:55:652 make this combo a 1/4 repeat and remove this note 00:56:061 hmm I tried but it doesn't make any sense. I'll stick to the baseline for this combo
01:04:924 add note here and move 01:05:061 this slider here 01:05:197 and you might want to ctrl+G it ok I kinda see what you want me to do here but I came up with a slightly different solution
01:08:197 fix this slider like the similar one I pointed out earlier with NC's again the NCs are the theme and will stay ;)
01:30:015 this one feels timed wrong, I highly suggest removing 1 repeat on it and placing a note there instead it is not wrong. it just follows the 1/6 rhythm of the vocals
01:34:379 two sliders here sounds so much better and follows the vocals like this (use your own slider style) http://osu.ppy.sh/ss/886295 I like the predictable baseline follow for this combo
02:40:379 (6,7,8) Do this instead, http://osu.ppy.sh/ss/886313 place the sliders however you wish, but use these lenghts might try something similar for the lower diffs but here I think the mix of baseline follow with vocal follow is just perfect
03:27:288 I'd shorten this by 1 repeat and add a note or slider after instead 1/6 endings are hard to predict...almost frustrating. I'll stick to the 3-repeat sliders because this is one of the really rare instances those actually make any sense



Thanks for your mod! I'll start my part of the m4m later today as soon as I am home again.
Card N'FoRcE
I was waiting for this.

- General: (Considerations and things you need to check/fix for the whole map)
  • This mod will make the map 20% cooler.
- Beginner:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:04:356 (3) - this gives me orgasms.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:56:174 - a beat here would be very intuitive, also you used it already in 02:39:810 (4,5)
    A little thing i noticed. Every 1/1 spaced beat generates exactly one followpoint That works incredibly well for the choice you did not to overlap 1/2 spaced beats, so here's a few little fixes regarding that:
    00:50:174 (3) - 02:34:901 (3) - this generates 2 followpoints instead of one.
    01:29:174 (3) - this generates 2 followpoints instead of one.
    01:38:174 (4) - unfortunately this generates a followpoint, even if it's hidden and barely visible.
    02:12:537 (3) - 03:22:356 (3) - unfortunately this generates a followpoint, even if it's hidden and barely visible.
    02:47:719 (3) - this generates 2 followpoints instead of one.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p
- Advanced:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Raise AR to 6 and OD to 5? Doing this would also make those values scale better to the other difficulties' (beginner has AR4 OD3, challenging has AR8 OD7) Don't worry about the star rating, it would go from 4.18 to 4.22 and wouldn't mess up your spread.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:56:719 (4) - missing drum-finish on the repetition?
    01:58:901 (2,3) - i think the drum-claps are weird here
    02:55:901 (1,1) - the only drum whistles in the whole map? xD Well i actually think they fit well, why not use them for the other difficulties as well?
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p
    02:02:174 (1) - missing normal-sampleset at the beginning
- Challenging:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Mandatory "PLS PLS PLS HP6, CS5, AR8, OD8 PLS PLS PLS".
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:55:492 (5) - (nazi) 1 or 2 grid to the left? There's not a slider before this so the same "bumpness" of the other patterns doesn't really work well.
    03:15:810 (1,2,3,4) - should be "rainbow"'d like 02:05:992 (1,1,1,1)
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p
EDIT: i see you specified that you changed the spinners on purpose, but i still belive they work better if snapped on the /4 from a playing perspective (and they sound better because the drums go in "pairs" in that section, while the clap sound doesn't :< )
Topic Starter
p3n
thanks CnF :)

I'll apply changes and go over the mod in detail as soon as I am home again today!
Topic Starter
p3n
mod reply CnF

Card N'FoRcE wrote:

I was waiting for this. And you already helped alot with your feedback during tha actual mapping process

- General: (Considerations and things you need to check/fix for the whole map)
  • This mod will make the map 20% cooler. awwww yizz

- Beginner:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:04:356 (3) - this gives me orgasms. "And this is how you do it, kids." - p3n
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:56:174 - a beat here would be very intuitive, also you used it already in 02:39:810 (4,5) good catch. Added a slider to match the beat and the following 1/2 (also the transition was much easier to do without changing much of the next pattern)

    A little thing i noticed. Every 1/1 spaced beat generates exactly one followpoint That works incredibly well for the choice you did not to overlap 1/2 spaced beats, so here's a few little fixes regarding that: this is a really nice way of saying "dude you fucked up the spacings here!" - I like that ;)
    00:50:174 (3) - 02:34:901 (3) - this generates 2 followpoints instead of one. fixed to 0,8x
    01:29:174 (3) - this generates 2 followpoints instead of one. fixed to slightly below 1,2x
    01:38:174 (4) - unfortunately this generates a followpoint, even if it's hidden and barely visible. sub-pixel slider anchor movement to the rescue!
    02:12:537 (3) - 03:22:356 (3) - unfortunately this generates a followpoint, even if it's hidden and barely visible. ok this was easy to fix
    02:47:719 (3) - this generates 2 followpoints instead of one. ok this needs 1,16x instead of 1,2x to generate only one...weird
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p yeeees I will change it back to 1/4. I was listening to the spinner ending countless times with various speed settings and the 1/4 ending works so much better with the clap
I went on and took care of 3 other places where 2 followpoints appeared instead of 1


- Advanced:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Raise AR to 6 and OD to 5? Doing this would also make those values scale better to the other difficulties' (beginner has AR4 OD3, challenging has AR8 OD7) Don't worry about the star rating, it would go from 4.18 to 4.22 and wouldn't mess up your spread. ok so back to the original settings :P I started out with these exact settings but when I was at the 50% milestone the star rating went nuts and was 4.74
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:56:719 (4) - missing drum-finish on the repetition? oops
    01:58:901 (2,3) - i think the drum-claps are weird here indeed...drum finish was intended
    02:55:901 (1,1) - the only drum whistles in the whole map? xD Well i actually think they fit well, why not use them for the other difficulties as well? I changed it to normal sampleset just like in challenging and beginner
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p yeees yeeeesssss
    02:02:174 (1) - missing normal-sampleset at the beginning it is there oO
- Challenging:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Mandatory "PLS PLS PLS HP6, CS5, AR8, OD8 PLS PLS PLS". don't tempt me...
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:55:492 (5) - (nazi) 1 or 2 grid to the left? There's not a slider before this so the same "bumpness" of the other patterns doesn't really work well. My mistake. This must have happened when I applied changes for the mod before. Fixed!
    03:15:810 (1,2,3,4) - should be "rainbow"'d like 02:05:992 (1,1,1,1) HOW COULD I MISS THIS
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:34:901 (1) - the end of the spinner was snapped to the blue tick before :p still yeeeessss
EDIT: i see you specified that you changed the spinners on purpose, but i still belive they work better if snapped on the /4 from a playing perspective (and they sound better because the drums go in "pairs" in that section, while the clap sound doesn't :< ) I know I know...I spend some time to think about it and in the end I came back to the way I originally mapped it

This is the first time I feel like I was actually careful while mapping something. Every combo I placed was insta-modded by myself and I had great feedback (positive and negative) during the creation-process. Even looking back and playing the maps with some distance I still like what I did here (except for 'Advanced' - the ugly duckling).


qianchunhang wrote:

THANK YOU MAKE A GOOD MLP BEATMAP,Please accept a stars.
Thank you for the stars and the nice words, glad you enjoy this map!
Weblade
Hi it's a good map but you have somening overlap
Diff challenging
first overlap :
00:14:446 (5,7)
second overlap :
01:28:083 (3,4)
Third overlap :
02:07:356 (3,5)
overlap :
03:17:174 (3,5)
Advanced
first overlap :
00:16:765 (7,1)
second overlap :
01:58:083 (1,2)
third :
02:17:992 (4,6)
fourth :
02:43:083 (2,3)
PS: For the Advanced i think you can up the AR too 7 .
Topic Starter
p3n

[ StormBlade ] wrote:

Hi it's a good map but you have somening overlap
Diff challenging
first overlap :
00:14:446 (5,7)
second overlap :
01:28:083 (3,4)
Third overlap :
02:07:356 (3,5)
overlap :
03:17:174 (3,5)
Advanced
first overlap :
00:16:765 (7,1)
second overlap :
01:58:083 (1,2)
third :
02:17:992 (4,6)
fourth :
02:43:083 (2,3)
PS: For the Advanced i think you can up the AR too 7 .

Glad you like this map :D

These "overlaps" are cross-ups and intended. They are not a "bad" thing to have as long as they are readable and don't hide the most important gameplay elements like circles, ending points or repeat arrows ;)

I have AR6 in 'Advanced' because it is a good match for the SV in this map. I would even go as far as lowering it to AR5 but only because it makes the map very enjoyable with HR since it will boost it to perfect "Hard" settings. But I shouldn't map with mods in mind so I changed it to AR6 and I think this is a good compromise.
Card N'FoRcE

p3n wrote:

But I shouldn't map with mods in mind
*AHEM *

You know what i'm coughing about.
Topic Starter
p3n

Card N'FoRcE wrote:

*AHEM *

*runs*
dkun
yoooo this map is amazing

hit me up when you feel like you need a BAT

thanks to cnf for showing this to me (have some stars too!) 8-)
Shohei Ohtani
It's funny because dkun asked me to mod this and it was already next in queue priority so like um

I'm here for both, lol

Insane:
00:04:356 (1,2,3,1,2,3) - Song-related issue, but I'm always confused by what this is following. It's not so much your fault as it is the ambiguity of the song right here
00:23:446 (5) - This seems confusingly close to (4). It might be easier to read if it was moved
00:34:901 (1) - I'd rather have this end on the white tick. Like I know what you're mapping to having it on the blue tick, but it sounds incomplete doing it there
00:42:537 (1,2) - Move this to avoid possible overlap?
00:50:992 (1,2,1,2,1) - Why the different combocolors here?
00:59:446 (1,2,1,2,1,2) - ^
01:08:446 (1,2,1,2,1,2,1) - ^
01:09:537 (2) - Would play a lot more natural if this note was at roughly y:350 or something on the y-axis
02:04:356 (5) - Raise the endpoint a little bit so it seems more like a completed curve rather than a messed up shape
02:06:128 (1,1,1) - Remove NC
02:26:719 (1,2,1,2,1,2) - ^
02:45:674 (5) - Even out the spacing here since (4) and (1) are the same distance on the timeline
02:50:174 (1) - Make this curve more notable (Try to blanket (2) maybe?)
02:58:628 (1) - WOOOOOOOOO (It's really sudden and without a tick or something and it feels weird in comparison to the rest of the map being very relaxed)
03:15:946 (1,1,1) - Remove NC
03:36:537 (1,2,1,2,1,2) - ^
03:45:537 (1,2,1,2,1,2) - ^

Hard:
00:31:628 (1,1,1) - Remove NC
00:34:901 (1) - Same as Insane
00:40:356 (4) - Is this going for a ~ slider look?
01:02:174 (4) - This curve is so small that it looks like a mistake
01:58:901 (2) - This curve should be a little more notable. Right now it looks almost straight
02:54:810 (1,1,1,1) - Remove NC

Normal:
00:30:537 (1,2) - Like it's fine theoretically but I have a thing against large straight sliders like this. I'll point it out as a concern but you don't like desperately need to change it

p3n is best BAT
sheela
[Beginner]
02:04:356 (3) - Move the little red square down to one grid and two gird to the left
02:42:537 (2) - NC?
02:54:537 (1,2,3,4) - Something like this?

[Advanced]
01:31:083 (6) - NC?
02:46:901 (3) - Ctrl+J, Ctrl+H and Ctrl+G?

[Challenging]
00:32:719 - Put the slider velocity at 1.10x; 00:33:265 - at 0.90x; 00:33:810 - at 0.70x; 00:34:356 - at 0.50x

Good Luck!
Topic Starter
p3n
Have been away for one week without any access to the web...so a bit late with the reply. I'll go over the mods in detail as soon as I get home!


EDIT:

@dk00n:

dkun wrote:

yoooo this map is amazing 20% cooler and it will be amazing ;)

hit me up when you feel like you need a BAT *cough*

thanks to cnf for showing this to me (have some stars too!) 8-) hehe, no wonder I see many replies despite not being at home at all this week!
Glad you liked it, dkun! Thanks a lot for your stars! I might bug you about that BAT-mod as soon as I am 99% satisfied with this mapset (or my time runs out) ;)


@CDFA:
Thanks for the thorough mod, CDFA! I really appreciate it. I hope the combo patterns didn't annoy you too much because I know they are silly and all but you'll see why they are essential for this map in the mod reply ;)
mod reply CDFA

CDFA wrote:

It's funny because dkun asked me to mod this and it was already next in queue priority so like um

I'm here for both, lol oh right, I remember your queue :D

Insane:
00:04:356 (1,2,3,1,2,3) - Song-related issue, but I'm always confused by what this is following. It's not so much your fault as it is the ambiguity of the song right here I had two options: mapping exactly after the melody or setting the pace for the "slow" 110 BPM with sliders. I wanted to do the more accessible way becase this remix seems not fit for a really hardcore/extreme mapping style.
00:23:446 (5) - This seems confusingly close to (4). It might be easier to read if it was moved I know exactly what you mean. The reason why I used the 0,60x distance spacing for the two sliders was the overall cursor speed for this whole combo is very consistent. It is basically a long compressed "stream" even if it is slow. Having the 1,00x distance for (4,5) makes for a weird "jumpy" movement here. It is tricky to read this on distance alone but it should feel much more smooth.
00:34:901 (1) - I'd rather have this end on the white tick. Like I know what you're mapping to having it on the blue tick, but it sounds incomplete doing it there I had so much trouble finding a good solution for this part. I know it would feel more comfortable to end on the downbeat but it would add something that, when you know this song because you've heard it countless times, just feels wrong because there is nothing on this silent downbeat to match the spinner ending. Also silencing the ending to match the silent downbeat feels dirty for me. I am not 100% happy with how it turned out but I just can't see a solution that works better at the moment.
00:42:537 (1,2) - Move this to avoid possible overlap? moved (1) a bit to reduce the overlap with 00:41:992 (1) - (now less than 50% are covered and it should be easier to read)
00:50:992 (1,2,1,2,1) - Why the different combocolors here? the THEME!!! I always do something to a) make something "unique" that fits the whole map+song+bg+meta concept and b) annoy everyone while doing so
00:59:446 (1,2,1,2,1,2) - ^
01:08:446 (1,2,1,2,1,2,1) - ^
01:09:537 (2) - Would play a lot more natural if this note was at roughly y:350 or something on the y-axis OK, tried different positions and keeping the jump distance for the next part is tricky.
02:04:356 (5) - Raise the endpoint a little bit so it seems more like a completed curve rather than a messed up shape yup, fixed the whole curve a bit and moved a bit to the middle of the previous triangle pattern to make it blend in better
02:06:128 (1,1,1) - Remove NC
02:26:719 (1,2,1,2,1,2) - ^
02:45:674 (5) - Even out the spacing here since (4) and (1) are the same distance on the timeline makes sense. Even if the spacings for the slider streams are consistent, the transition between patterns was not 100% clear.
02:50:174 (1) - Make this curve more notable (Try to blanket (2) maybe?) Definitely! Had to cut the distance a bit but looks much cleaner now.
02:58:628 (1) - WOOOOOOOOO (It's really sudden and without a tick or something and it feels weird in comparison to the rest of the map being very relaxed) WOOOOOOOOOO - ok I'll take the advice and I'll put this on the "probably overdid it here"-list. I'll experiment with different SV multipliers or shapes to see if I can find something worthy to replace this one (because somehow it fits sooooo well)
03:15:946 (1,1,1) - Remove NC
03:36:537 (1,2,1,2,1,2) - ^
03:45:537 (1,2,1,2,1,2) - ^

Hard:
00:31:628 (1,1,1) - Remove NC
00:34:901 (1) - Same as Insane
00:40:356 (4) - Is this going for a ~ slider look? think of it like a ~ form but instead of the slider add the (5) circle to the pattern to make it complete since it fits the wubwub with that nice ending touch on (5)
01:02:174 (4) - This curve is so small that it looks like a mistake fixed curve and rearranged pattern slightly
01:58:901 (2) - This curve should be a little more notable. Right now it looks almost straight changed to have both curves almost identical and rearranged following slider to fix spacing
02:54:810 (1,1,1,1) - Remove NC

Normal:
00:30:537 (1,2) - Like it's fine theoretically but I have a thing against large straight sliders like this. I'll point it out as a concern but you don't like desperately need to change it I agree it is a bit of a lazy pattern. I changed it to something more sophisticated ;)

p3n is best BAT I don't know about that. I hope moving and therefore spending considerable less time commuting will free up enough time for me to be active again


@sheela901:
Thanks for the mod! Even if I didn't use your suggested pattern 1:1 it flows a bit better now.
mod reply sheela901

sheela901 wrote:

[Beginner]
02:04:356 (3) - Move the little red square down to one grid and two gird to the left the position is the exact position to match the drumroll in the song. I can't change it without calling the wrath of multiple osu-gods on me.
02:42:537 (2) - NC? hmmmm...can't see why
02:54:537 (1,2,3,4) - Something like this? right, the pattern looks crooked right now. I didn't use your exact pattern but a slight variation of it.
picture

[Advanced]
01:31:083 (6) - NC? doesn't fit the beat pattern imo
02:46:901 (3) - Ctrl+J, Ctrl+H and Ctrl+G? hmm looks interesting but I don't like the partial overlap of the sliders. I changed the curve a bit to avoid it. Feels smooth.

[Challenging]
00:32:719 - Put the slider velocity at 1.10x; 00:33:265 - at 0.90x; 00:33:810 - at 0.70x; 00:34:356 - at 0.50x ascending SV multipliers work better with the buildup of the song imo. It is a nice suggestion but I can't use it with the direction I had in mind for this particular difficulty

Good Luck! Thanks! :)






Picking up some pace here or so it seems. I might really finish this in time 8-)
ZLOdeuka-
hi! m4m!

OMG, bg <3

[Beginner]

00:34:901 (1) - need to finish it here 00:37:083 and go to the next tick and click "Insert Break Time"

01:46:901 (1) - remove new combo

[Advanced]

01:23:992 (3) - may do so http://puu.sh/3WTNy.jpg

01:57:810 (1,2) - spacing. 01:58:628 (x) add circle

[Challenging]

00:25:628 (5) - align the end of a 00:24:810 (2) Combo

01:52:083 (8) - http://puu.sh/3WUQN.jpg think it sounds better

http://puu.sh/3WV6G.png I do not know whether there are reasons it... I probably would argue with you about that :P

02:58:628 (1) - it may be worth a warning?

your map is ideal. I can not find fault with anything ._.

Nice map and song!!! :3
Topic Starter
p3n
Thanks for the m4m ZLOdeuka :3

I'll apply changes and comment on all points as soon as I had something for dinner.
Card N'FoRcE
Before you apply those changes:

This will make the map 120% cooler.

You need to replace the difficulties as well, yes (widescreen SB toggle and a few edits with finishes hitsounds, feel free to replace as you like).
Topic Starter
p3n
Thanks again for the mod ZLOdeuka :)
mod reply ZLOdeuka

ZLOdeuka- wrote:

hi! m4m!

OMG, bg <3 wait until you see CnF's SB o.o

[Beginner]

00:34:901 (1) - need to finish it here 00:37:083 and go to the next tick and click "Insert Break Time" the draintime with the OD here allows for <50% hp to survive this without problem. I'd like to keep this part clean without flashing arrows. But your point is valid...it is not a very "clean" way I am using here

01:46:901 (1) - remove new combo fixed!

[Advanced]

01:23:992 (3) - may do so http://puu.sh/3WTNy.jpg tried it...but I can't do it without changing the following combo and with that all the follow ups will break apart. I will leave it like this and just look at the slider tick that is almost on the horizon and feel slightly more happy with this pattern ;)

01:57:810 (1,2) - spacing. 01:58:628 (x) add circle added circle

[Challenging]

00:25:628 (5) - align the end of a 00:24:810 (2) Combo I tried but the slider would have to be faster with ~1,04x BPM and I don't want to do that ;_; I hope nobody notices this in play-mode

01:52:083 (8) - http://puu.sh/3WUQN.jpg think it sounds better yes also sounds very good - but I want to keep the focus on the background percussion here

http://puu.sh/3WV6G.png I do not know whether there are reasons it... I probably would argue with you about that :P hmm they are the different slider speeds and one sampleset change ;)

02:58:628 (1) - it may be worth a warning? hmmm I think the missing slider ticks are enough to tell but I'll consider it

your map is ideal. I can not find fault with anything ._.

Nice map and song!!! :3

Thanks for your time and mod. Glad you like this map (and the song really IS great).


Card N'FoRcE wrote:

This will make the map 120% cooler.
OH. MY. '§$%.

This...is brilliant. I wanted to do a SB back when I mapped this but peppy hadn't activated the widescreen SB flag without editing the .osu files. It works so well that it makes me grin like a maniac :D I will use it and (of course) credit you!
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