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After School - Bang!

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Topic Starter
Dark_Ai
This beatmap was submitted using in-game submission on Samstag, 31. August 2013 at 19:48:27

Artist: After School
Title: Bang!
Tags: Virgin k-pop Sonnyc
BPM: 120
Filesize: 22757kb
Play Time: 03:16
Difficulties Available:
  1. Bang! (4,94 stars, 479 notes)
  2. Normal (3,02 stars, 211 notes)
  3. Sonnyc's Hard (4,47 stars, 279 notes)
Download: After School - Bang!
Download: After School - Bang! (no video)
Information: Scores/Beatmap Listing
---------------
I’m shining with a blinding light, follow me Oh! Oh! Oh!
Sneer out the fake words Ha! Ha! Ha!
Only thing you have is being pretty, you’re no more No! No! No!
Throw it into the electrifying music Bang! Bang! Bang!
We are!! Oh~ After!! School Up!! All of you move! Check it out!! Try taking everything!! A-ha! A-ha! A-ha!
Right now!! Oh~ After!! School Up!! Everyone go crazy!! shout!! like this again!! A-ha! A-ha! A-ha!


Because I love After School and this Song <3
Hope you will like and enjoy it ~

Thanks to XinCrin for the skin elements ~


Mapset

Normal - Done

Another Hard by Sonnyc - Done

Bang! - Done
Lally
\o3o/
Topic Starter
Dark_Ai
We are Pending bby \o3o/ Ready for mod ~
ty you for the stars ~ C:
Kurai
Yes, yes, yes, yes ! *O*
Roxas
Fixed the offset and some other things in IRC! :)
Topic Starter
Dark_Ai
Thank you hentai for mod >w< and thanks very much kurai for stars o3o

Updated ~
rezoons
Hi :),

Mod because you asked by PM:

[Général]
  1. I think the offset and/or the bpm is bad. Listen to 01:10:280 to 01:12:780 at 50%, we can clearly hear that the clap in the music and the clap of your hitsounds aren't at the same time.
    I'm really bad at finding timing so i can't really help you with this but you need to do a timing check.
    I moved all the note 1/8 beat earlier (offset=10217) and it seems way better but try to find a more precise timing.
[Normal]
  1. 00:25:217 (1,2,1) - The 3/4 are really to hard for a "Normal" diff. I would suggest you to use this timing instead:

    I know the timing isn't perfect but it's the only idea i had which allow to skip the two 3/4.
  2. 00:48:217 (1,2) - Maybe Drum Finish on the head of these slider? There ere very "powrful" sound in the music so i think it deserve a hitsound here. (And if you apply it here apply it also at the same other place like this in this diff and the other diff (like 01:28:217 (1,2)))
  3. 00:56:217 (1) - ^
  4. 01:08:717 (6,1) - I think you can try to avoid this unesthetic overlap.
  5. 01:15:717 (4) - Move it to x=332 y=76 for a perfect square with 01:14:217 (1,2,3).
  6. 01:41:717 (6) - One grid up for a perfect paralellogram.
  7. 01:42:217 (1,2,3,4) - I think the flow would be better if instead of going back and forth at 01:43:217 (3) you put 01:43:717 (4) a little bit ahead of
  8. 01:43:217 (3) and make it finish at 01:42:717 (2) instead of making it start here (like you are currently doing) a little bit like this:
    It kept the aesthetic of the triangle 01:42:217 (1,3,5) and improve the flow imo. (But maybe there is a better way to do it than the one i used)
  9. 01:52:217 (1) - Make it finish 1/4 beat later on the clap in the song (and put a clap on the spinner)
  10. 02:09:717 (4) - x=436 y=180 for a perfect parallelogram with 02:06:217 (1,2,3).
  11. 02:18:217 (1) - x=340 y=144? Guess why ^^
  12. 02:47:217 (3,4,5) - I find it a little bit weird because it's the only stack of the diff. Stack are a little bit hard for beginner player but in a Normal diff i think it's ok it's just that..... It will surprise them to see one. (And not the good kind of surprise)
[Hard]
  1. 00:26:217 (1,4) - It's a little bit confusing... I don't know if it's rankable or not but it's definitely confusing to play.
  2. 00:40:967 (4,1,2,3,1) - The flow here is a little bit.... disturbing. I would suggest to swap 00:40:717 (3,4) then move 00:41:217 (1) where 00:41:467 (2) is then 00:41:467 (2) where 00:41:717 (3) is then 00:41:717 (3) where 00:41:217 (1) is. It solves the little problem i have with your pattern which is 00:41:217 (1,2,3,1). The spacing makes you believe that 00:42:217 (1) is 1/2 beat later which can be confusing while playing in HD. But if it was an intended trap then let it as it is.
  3. 00:45:092 - add a note? (There is a note in the vocals AND in the music so why not putting a note here)
  4. 00:53:092 - ^
  5. 00:56:217 (1,2,3) - Too bad i would have see jump in this part of the song not anti jump. I would suggest to move these sliders further from the center of the playfield.
  6. 01:25:092 - add a note. (You did it at 01:32:967 (3,4,5,6,7))
  7. 01:28:217 (1,2,3) - Yeah! That was more what i expected from 00:56:217 (1,2,3).
  8. 01:36:217 (1,2,3) - Why do you put jump sometimes and anti-jumps other times? It's the same song each time.
  9. 01:52:217 (1) - Same as in the "Normal" diff.
  10. 02:07:967 (7,1,2) - Well i have the same kind of problem than 00:40:967 (4,1,2,3,1).
  11. 02:14:217 (3) - Replace it by a 1/2 beat long slider?
  12. 02:24:967 (1) - Make it 1/4 beat longer if i hear correctly.
  13. 02:32:717 (1) - Remove NC?
  14. 02:40:717 (1) - ^ (You never did this kind of weird NC previously in the diff. If you want to keep them at least do the same in the other place like this in the other kiai)
  15. 02:46:217 (1,2,3,4,5) - This flow is definitely awkward. Why not:
  16. 03:09:717 (5,6,7) - Another weird flow. Curve 03:09:717 (5) and it will be much better imo.
  17. 03:14:217 (1) - Add a note here and start the spinner 1/4 beat later?
~Good Luck~
Topic Starter
Dark_Ai
Thank you for modding :3
I almost changed everything

Updated ~
Andrea

Roxas wrote:

Fixed the offset and some other things in IRC! :)
Please provide the log, it's always necessary.
Roxas

Andrea wrote:

Please provide the log, it's always necessary.
I quitted osu quickly and I didn't save the log, you can deny the kudosu idc :)
ts8zs
move redline to 00:00:280 - ?
[Normal]
AR4?
03:09:030 (2) - Del this note?
01:54:530 - Drag break start here?
Nothing big problems,I can only check out some slider not fit approachcircle very well
so they are
01:31:280 (3) -
01:43:780 (4) -
02:37:280 (3) -
[Sonnyc's Hard]
00:46:280 (1) - not fit 3's head
01:26:280 (1) - ^
[Hard]
02:25:030 (1,1) - 02:25:030 (1) - end at 02:26:280 -
03:09:780 (5) - NC
03:13:280 (6) - not fit 7's approachcircle very well

Good map:3
Star~
Kodora
As requested

[General]

  1. You need to have easiest diff below 3 stars, 3.5 is too high :х I suggest you map easy because your normal is already pretty cool to make it easier
  2. I feel offset a bit wrong, try to get someone who good at timing to check it
[Hard]

*I personally suggest you use AR 8 OD 7 here. AR 8 will make your diff much more readable, and higher OD will make it more challenging - this is hardest diff in mapset at least. Also suggesting raise HP Drain by 1 tick

  1. 00:45:030 (3,4,5,6) - Suggestion: change this please to 2 1/4 sliders. This stream is estecially looks not so good and feels too slow even with dt, so i suggesting change this to sliders for better playability
  2. 00:47:280 (3,4,5) - nazi: make this spacing perfect. Also, why so clamped? >_> Try to use x0.6 ds at lest, looks more pretty imo.
  3. 01:09:780 (3) - add whistle here for consistency
  4. 01:13:780 (3) - ^
  5. 01:27:280 (3,4,5) - clamped spacing again :х
  6. 01:35:280 (5,6) - try something like this?

  7. 01:40:280 (1,2) - I understand fact that you did it for nice pattern but please, change those notes to slider, it follows music better. Also this pattern is already not so good to hit, espacially with ar 7 :х
  8. 01:43:780 (5,1) - swap nc follow pattern
  9. 01:45:030 (4,5,6,7,8,9) - Change to sliders for same reasons. Those mini-streams really too slow and looks not so good. Also, it even sounds better as a sliders
  10. 01:52:280 (1) - add finish instead of clap
  11. 02:02:780 (2) - add whistle here for consistency
  12. 02:06:780 (4) - ^
  13. 02:17:280 (3) - ^
  14. 02:18:780 (3) - ^
  15. 02:25:030 (1,1) - this part is perfectly mapable, wht you add spinnerspam here, espacially with enough short spinners? This playes bad, please remove spinners and map this part >_>
  16. 02:41:280 (5,6) - make it less linear please
  17. 02:46:530 (2,3,4,5) - omg someone still using this pattern <3 dont change pls
  18. 03:09:030 (4,1) - Swap NC follow pattern?
[Sonnyc's Hard]

  1. 00:36:280 - Add note here, why you ignoring strong beat?
  2. 00:49:780 (3,1) - try to make perfect banked here, this overlap looks not so pretty
  3. 01:29:780 (3,1) - ^
  4. 02:05:780 (5) - Delete this whistle, it doesnt fit.
  5. 02:08:280 (1) - Add whistle to the beginning, reverse & end of slider follow lyrics
  6. map to the end please >_>
[Normal]

  1. 00:46:280 (1) - add finish?
  2. 01:03:280 (3,4,5) - um, feels a bit too challenging for a normal diff, consider replace it with 1/2 reverse slider
  3. 02:22:030 (1,1) - please map first spinner, this spinner spam looks not so good.
  4. 02:40:280 (8) - add finish to the beginning of slider
Nice map, good luck.
Topic Starter
Dark_Ai
ts8zs

ts8zs wrote:

move redline to 00:00:280 - ? I dont thinj it needs ><
[Normal]
AR4? okay
03:09:030 (2) - Del this note? okay
01:54:530 - Drag break start here? okay
Nothing big problems,I can only check out some slider not fit approachcircle very well hmm
[box=so they are]01:31:280 (3) -
01:43:780 (4) -
02:37:280 (3) -

[Hard]
02:25:030 (1,1) - 02:25:030 (1) - end at 02:26:280 - I dont like it :c
03:09:780 (5) - NC did
03:13:280 (6) - not fit 7's approachcircle very well hm

Good map:3
Star~ Thank you alot :3

Kodora

Kodora wrote:

As requested

[General]

  1. You need to have easiest diff below 3 stars, 3.5 is too high :х I suggest you map easy because your normal is already pretty cool to make it easier I think the normal is easy enought to be the easiest Diff
  2. I feel offset a bit wrong, try to get someone who good at timing to check it
[Hard]

*I personally suggest you use AR 8 OD 7 here. AR 8 will make your diff much more readable, and higher OD will make it more challenging - this is hardest diff in mapset at least. Also suggesting raise HP Drain by 1 tick okay

  1. 00:45:030 (3,4,5,6) - Suggestion: change this please to 2 1/4 sliders. This stream is estecially looks not so good and feels too slow even with dt, so i suggesting change this to sliders for better playability done
  2. 00:47:280 (3,4,5) - nazi: make this spacing perfect. Also, why so clamped? >_> Try to use x0.6 ds at lest, looks more pretty imo. I like it like it is now :c
  3. 01:09:780 (3) - add whistle here for consistency okay
  4. 01:13:780 (3) - ^ ^
  5. 01:27:280 (3,4,5) - clamped spacing again :х I like it
  6. 01:35:280 (5,6) - try something like this? okay

  7. 01:40:280 (1,2) - I understand fact that you did it for nice pattern but please, change those notes to slider, it follows music better. Also this pattern is already not so good to hit, espacially with ar 7 :х hmkay
  8. 01:43:780 (5,1) - swap nc follow pattern hmm I dont like this way
  9. 01:45:030 (4,5,6,7,8,9) - Change to sliders for same reasons. Those mini-streams really too slow and looks not so good. Also, it even sounds better as a sliders okay
  10. 01:52:280 (1) - add finish instead of clap no since you can hear a clap and not a finish there ><
  11. 02:02:780 (2) - add whistle here for consistency kk
  12. 02:06:780 (4) - ^ ^
  13. 02:17:280 (3) - ^ ^
  14. 02:18:780 (3) - ^ ^
  15. 02:25:030 (1,1) - this part is perfectly mapable, wht you add spinnerspam here, espacially with enough short spinners? This playes bad, please remove spinners and map this part >_> I think the spinner fit really well there.. :c
  16. 02:41:280 (5,6) - make it less linear please I like it
  17. 02:46:530 (2,3,4,5) - omg someone still using this pattern <3 dont change pls ööh lol
  18. 03:09:030 (4,1) - Swap NC follow pattern? okay
[Normal]

  1. 00:46:280 (1) - add finish?
  2. 01:03:280 (3,4,5) - um, feels a bit too challenging for a normal diff, consider replace it with 1/2 reverse slider
  3. 02:22:030 (1,1) - please map first spinner, this spinner spam looks not so good. the same as Hard I think it fit much better
  4. 02:40:280 (8) - add finish to the beginning of slider
Nice map, good luck. Thank you for modding

Updated ~
Natsu
HI~ Dark_Ai mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. Should Fix but up to you
  3. Subjetive/Suggestions/Nazi things

General:
  1. Inconsistency in combo colours problem is on Sonyc diff

Hard
  1. HP +1?
  2. 00:13:780 maybe you want to try Ctrl G here cuz the map flow better and the little jump make it more interesting to play imo
  3. 00:19:280 add clap on the tail
  4. 00:20:280 add NC 00:20:780 remove NC 00:22:280 add NC to be consistent with your every stanza NC?
  5. 00:28:280 NC here too make the pattern more readable take in consideration 00:28:280 this got a little overlaped by previous circle a new combo colour make it better for play imo
  6. 00:33:780 remove finish and add clap sound alot better also for consistency with 00:29:280 (1,2,3) -
  7. 00:37:280 yeah the simetry with next slider look cool but when you play it it feel weird since you can hear the strong vocals at 00:37:280 - 00:37:530 - 00:37:780 - thats why I preffer if you do somethink like u did on 00:29:280 (1,2,3) -
  8. 00:48:280 (1,2,3) - add finish on the head of the three sliders also add drum sampleset sound very nice
  9. 00:52:280 NC and remove it from 00:53:030 then add NC at 00:54:280 and remove it from 00:54:780 just for consistency with your comboing
  10. 01:03:655 use atleast 0.5 distance with previous and next actually is so hard to notice
  11. 01:13:780 remove whistle finish is enought
  12. 01:25:030 nc to make the stream more readable also you change the 1/4 distance here o.o
  13. 01:28:280 (1,2,3) - same as 00:48:280
  14. 01:52:280 add a circle with finish here following the hitsound pattern as previous combos then start the spinner on 01:52:405 follow alot better the music imo
  15. 02:21:530 ctrl g for better flow :o
  16. 02:22:030 (1) - extend this spinner in 1/4 for consistency with the next two?
  17. 02:28:030 remove this circle to soon after spinner imo
  18. 02:32:780 (4,5,6) - this pattern going to flow better in this way (check img) also make a fun jump in 02:33:780 (6,1) - you shoulld try ;)
  19. 02:58:280 same suggestion as 01:52:280

Sonnyc Hard:
  1. mmm i suggest to you map the first break since normal have it mapped too .-.
  2. 00:36:280 add circle actually sound so empty ignoring the downbeat x_x
  3. 00:46:280 remove whistle and add finish fit alot better the song
  4. 00:48:280 (1,2,3) - same as hard
  5. 00:54:280 remove whistle and add finish sound alot better in this part of the song
  6. 00:59:280 - 01:00:530 - 01:01:280 - you are mapping mainly the vocals i dont see the reason why you ignore they x_x
  7. 01:13:780 finish sound better here
  8. 01:16:030 (4,1) - this manual stack look and play really bad stack it properly better
  9. 01:29:780 (3,1) - this slider touching the other is on purpose? cuz it look really bad imo
  10. 01:39:280 you should add somethink here feel realy empty also play bad without somethink there
  11. 01:41:280 ^
  12. 02:19:530 ctrl g better flow imo also make a fun jump with next
  13. 02:49:280 this should be mapped
  14. 02:44:280 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - the rhythm there is really bad in my opinion maybe you can take a look and map some important spots cuz actually feel really bad whe you are playing :/

Normal:
  1. OD -1 play and fit better for a easy/normal
  2. mmm why do you use CS4 on the easy diff this will be better with cs3 newbies feel easy play big circle also some new players enjoy playing this diffs with hr well is just my opinion
  3. 00:24:280 Finish on the head since fit alot with the song also you add it on the other diffs
  4. 00:25:530 remove clap from slider body
  5. 00:33:780 same as hard o3o
  6. 00:38:280 (2) - swap NC
  7. 00:40:280 you forget finish here
  8. 00:48:280 (1,2,3) - same as hard
  9. 01:13:780 finish for consistency with your other diff?
  10. 01:18:280 (1,2,3,4) - fix the distance plz
  11. 02:47:280 (3,4,5) - convert 4 and 5 in a slider since this 3 circles are to hard to hit for a newbie
  12. 03:11:280 (2,3) - fix the distance
    about the normal I think is easy enought just complaining about circle size



Good map and good luck :3/
Shohei Ohtani
>Bang!
>Tags: virgin

oh.

Insane:
00:25:780 - I'd put a note here for hitsounding purposes (and it flows a little bit better like that)
00:39:780 (5) - I'd change the way this is shaped so it looks like this: http://puu.sh/3XdI8.jpg
01:17:280 (5) - NC to signify jump
01:45:030 (4,5,6) - Long slidertrains like this generally don't play well
01:47:780 (6) - This pattern felt weird because I'm made to go back on itself, and I can't get my arm from not going to where (4) is rather than where (6) is.
01:52:280 (1) - Add finish instead of clap?
02:25:030 (1,1) - Multiple spinners like this are really weird to play, since players will grow entirely unconfident of when the spinner spam will stop
03:14:405 (1) - Put a whistle here or something

Hard:
00:50:280 (1) - Would it be possible to curve this in a way so there's no overlap?
01:30:280 (1) - ^
01:45:030 (2) - It'd be nice if this slider similar to (1)
LOL THIS GUY SONNYC with his not mapping the same length as the other diffs

Normal:
00:26:280 (1,2,3,4,1) - Slidertrains really aren't that good to have in a map. They're kind of weird to play. You can lower the difficulty a lot by just having notes (and maybe 1/1 rather than 1/2).
01:04:280 (1) - This may be a bit much for a normal diff

Biggest concern is the normal diff. You could break down the complexity of a lot of the rhythms so it's not so much 1/2. I'm all for having 1/2 in a map, but too much is bad.

Or you could make an easy diff.
Topic Starter
Dark_Ai
Thank you all for the mod ><

I will take a look tomorrow :3

Natsu

Natsu wrote:

HI~ Dark_Ai mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. Should Fix but up to you
  3. Subjetive/Suggestions/Nazi things

General:
  1. Inconsistency in combo colours problem is on Sonyc diff

Changed everything except
Hard
  1. 00:37:280 yeah the simetry with next slider look cool but when you play it it feel weird since you can hear the strong vocals at 00:37:280 - 00:37:530 - 00:37:780 - thats why I preffer if you do somethink like u did on 00:29:280 (1,2,3) - I dont think its reall wrong there so I like it like it is now >//<
  2. 02:28:030 remove this circle to soon after spinner imoIf I remove it, it sound feel too empty there, so I prefer to add it ._.

Changed everything except
Normal:



Good map and good luck :3/

CDFA

CDFA wrote:

>Bang!
>Tags: virgin

oh.

Changed everything except

Insane:
00:25:780 - I'd put a note here for hitsounding purposes (and it flows a little bit better like that) there is no sound for a circle so I prefer to dont add one ><
01:45:030 (4,5,6) - Long slidertrains like this generally don't play well I like it
01:47:780 (6) - This pattern felt weird because I'm made to go back on itself, and I can't get my arm from not going to where (4) is rather than where (6) is. ^
01:52:280 (1) - Add finish instead of clap? no because you can hear a clap sound there ant not afinish >///<
02:25:030 (1,1) - Multiple spinners like this are really weird to play, since players will grow entirely unconfident of when the spinner spam will stop but I think it fit as well

Normal:
00:26:280 (1,2,3,4,1) - Slidertrains really aren't that good to have in a map. They're kind of weird to play. You can lower the difficulty a lot by just having notes (and maybe 1/1 rather than 1/2). hmm ._.
01:04:280 (1) - This may be a bit much for a normal diff I dont think so ><

Biggest concern is the normal diff. You could break down the complexity of a lot of the rhythms so it's not so much 1/2. I'm all for having 1/2 in a map, but too much is bad.

Or you could make an easy diff. I think the normal is easy enought to be the easiest diff there ._.
riffy
What? Virgin in tags? Sounds like you're uploading some porn

Just appearing in the thread to give you a star!
Sonnyc

-Bakari- wrote:

What? Virgin in tags? Sounds like you're uploading some porn
xD
NewRulerNA
as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. this is WIP? lowest diff's star rating is 3.0. you must adjust Normal to be 3.0 or less.
[Normal]
  1. 00:12:530 - why did not put circle? this section has the same melody as 00:16:530 - . would be better to add note here or remove 00:16:530 (4) - imo.
  2. 00:14:280 (1,2) - (stupid) about distace...it is a mistake simply imo. try to move (1) to x188 y336.
  3. 00:21:280 (4) - suggest to exchange two circles. may be tedious because 00:18:280 ~ 00:20:780 - have also the same rhythm. so would be better to add a change imo.
  4. 00:49:780 - should be set additions: drum. because it have same sounds at 00:48:280 - 00:49:030 - .
  5. 01:02:280 (1,2) - x:468 y:32 ? reason is same as 00:14:280 (1,2).
  6. 01:29:780 - same as 00:49:780
  7. 02:10:780 (2) ~ 02:21:530 (5) - these rhythm would be better to change more easier.
    1. adjust star rating on lowest diff
    2. 02:02:280 (1) ~ 02:09:780 (4) -
    1. 02:10:030 (1,2,3,4,5,1,2,3) -

      1. 02:10:280 (1) - 1/1 slider
      2. 02:11:280 (2) - ^
      3. 02:12:280 (3) - ^
      4. 02:13:280 (4) - ^
    2. 02:18:280 (1,2,3,4,5) - same as above
      you did not follow 02:18:030 - , so not put circle at 02:20:030 - .
  8. 02:34:280 (1,2,3) - forgot to add drum-finish?
[Sonnyc's Hard]
  1. 00:15:780 - I guess forgot to add clap
  2. 00:36:030 - add whistle. this section have a pattern that is different from the other. so would be better to emphasise with whistle.
  3. 01:16:030 (4) - same as above
  4. 02:11:530 (4) - this whistle may be mistake, remove whistle at overall.
[Hard]
  1. 00:17:280 (4) - ctrl+G? vocal is largest at 00:17:780 - . so I suggest to add jump to emphasise it. will be fun!
  2. 00:25:905 (3) - this bule tick may confuse players. exchange 3/4 slider please >_<
  3. 02:14:280 - forgot to add whistle?

mod time: 1 hour
too short mod

good luck :)
riffy
>After School >Bang >Virgin YOU SHOULD ADD THE VIDEO

[General]

  • Nothing.
[Normal]
  1. 00:25:530 (2) - can't you replace it with something else. 3/4 beats are really too sudden for this kind of songs! Try something like this. It's probably sounds a bit worse, but it's more playable for sure!
  2. 02:22:030 (1,1) - double spinners are confusing bor beginners. They're not used to see second spinner right after the first one! Try to replace it with one loong spinner or map one of the spinner.
    Note: 02:28:280 (1) - 02:58:280 (1,1) - this circle is appears too soon after spinner. This is the easiest diff, be gentle with beginners! probably it's their first time playing osu

    Good job!
[Sonnyc's Hard]
  1. 00:49:780 (3,1) - nazi - I like your flow so much, but this thing looks a little bit off. Try to avoid this overlap to make it look better?
    Note: 01:29:780 (3,1) - not sure if it's intentional or you're just copypasting the same mistake..
  2. 02:49:280 - please, place a circle here to emphasize vocals. I'm sure it is needed here to keep your rhythm and patterns consistent!
    Note: 02:51:530 (4) - same happens here. Try my rhythm here! example
[Hard]
Can't you rename it to something different to make diff spread more interesting. Like..uh.. [Bang] o3o/ Like Normal/GD-Hard/Bang mapset.
  1. Try to increase HP Drain by one tick to make mapset a bit more challenging and interesting! Make it really hard! <3
  2. 01:49:530 (5,6) - nazi - to make smoother flow and minor jump use Ctrl+G on these two circles. It'll make a nice and more readable triangle!
  3. 02:26:280 (1,1) - too soon after spinner! Give players some time to notice the circle and to finish spinning!
  4. 02:46:530 (2,3,4,5) - nazi - move (4,5) somewhere else. Stack looks really confusing!
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Good luck!
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