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Hata Motohiro - Kimi, Meguru, Boku

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Total Posts
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Topic Starter
Gero
This beatmap was submitted using in-game submission on lunes, 01 de septiembre de 2014 at 01:38:26 p.m.

Artist: Hata Motohiro
Title: Kimi, Meguru, Boku
Source: イタズラなKiss
Tags: Opening Itazura na Kiss Kotoko Irie Romantic Love TV Size
BPM: 145.03
Filesize: 12233kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.31 stars, 64 notes)
  2. Naughty Kiss (2.84 stars, 191 notes)
  3. Normal (1.63 stars, 109 notes)
Download: Hata Motohiro - Kimi, Meguru, Boku
Download: Hata Motohiro - Kimi, Meguru, Boku (no video)
Information: Scores/Beatmap Listing
---------------


いたずらに絡まる運命


僕ら ずっと探してたんだ
~



My old style..
Natsu
first o.o tv sizu without insane :/
Lust
second ;P

anyways from your mod4mod queueueueueue

Easy

SPOILER
  1. 00:08:958 (2,1) - i feel like there is a missing beat in between these
  2. 00:20:542 (3,1) -^
  3. 00:13:095 (3,1) - ^
  4. 00:27:161 (1,2) - ^
  5. i feel like there are many parts like that are "missing" a note but that has to be intentional but I highly recommend you put notes in between those parts with the beat because in some areas you do have notes there and it'll confuse newer players getting in to the rhythm
nothing much else to say, its easy, and thats exactly what an easy diff should be ^^

Normal

SPOILER
  1. 00:21:783 (1,2,3) - a little confusing
  2. 00:29:436 - i think a spinner would sound better here ending at 00:30:884
  3. 00:42:882 (4) - move this slider up a bit
  4. 00:46:605 (1) - delete NC
  5. 01:11:427 (1) - ^ (looks better anyways)
  6. 00:57:982 (3,1) - i think you are trying to make the slider start on kiai, but i dont like how it looks aesthetically, perhaps change the design up?
most of that sounds like nitpicking, thats because it is, diff is pretty good :D

Hard

SPOILER
  1. 00:24:886 (1,2,3,4,5) - move all these down a bit
  2. 00:31:298 (1) - delete NC
thats about it, either its good or im too lazy to mod more D:

good luck with rank! i love this opening
[Yue]
No necesitas mods Gero porque tus diff ya son perfectas~
ZLOdeuka-
M4M

[General]

[Easy]

Slider Tick Rate -1

00:37:503 (4) - new combo

00:46:605 (4) - new combo and 00:47:846 (1) - remove new combo

00:47:846 (1,2,3) - align them - http://puu.sh/3WCOg.jpg

00:54:879 - 00:58:189 - Insert Break Time

[Normal]

Slider Tick Rate -1

[Hard]

Slider Tick Rate -1

00:07:303 (2) - new combo

00:39:158 (1) - remove new combo

00:39:986 (5) - new combo

00:40:606 (1) - remove new combo

01:26:527 (1) - start here 01:26:424 finish here 01:27:975 - do it all difficulty

everything else was good. good luck to you
NavyYa
M4M~sorry for bad English.. :?

Easy


00:06:889 (1) - this hitsounds very good.

why you don't use 00:13:095 - 00:29:953 ?

(like slider's tail.. :) )

Normal

01:11:427 (1) - delete nc

Hard


my suggest
00:20:335 (4) - I think it is unnecessiary



00:33:366 (1) - change to circle and
stack the note on 00:33:987 (2) -

00:39:882 - add note


wonderful map but..
no insane diffs..? :(

Good luck~ rank plz :)
Xinely
yo gayaoi (:
sorry shitty mod here


  • General
    Source should be Itazura na Kiss please (in ur source na is written "Na" (use capital)
    try clap with clap in this map https://osu.ppy.sh/s/101906 (sorry my connection so suck until can't upload)
    remove anime in tags, should be setting in genre by BAT


  • Easy
    00:23:438 (2) - 256,40? better flow imo
    00:37:503 (4) - NC baka
    00:41:330 - useless green point here
    u are symmetrical master


  • Normal
    00:41:227 (2,3) - try http://puu.sh/3ZjGk.jpg
    00:59:430 (3) - nazi. 72,288?
    01:23:011 (5) - long combo, NC?
    seems ur style become Andrea's mapping style *runs*


  • Hard
    00:14:129 (1) - ctrl+G?
    00:16:611 (2) - that 1,06x spacing lol, since hard imo it's fine ~
    00:18:266 (4) - 384,88?
    00:25:299 (2) - ctrl+G?
    00:51:156 (4) - ^
    01:23:011 (5) - should be NC for consistency
    01:24:045 (1,2) - swap NC
    actually you can add more jump to make hardest diff become fun and not boring

Good Luck ~

i can make insane diff for you nyehehe
Topic Starter
Gero
Updated~


Xinely
yo gayaoi (: yo lesbian :)
sorry shitty mod here <3~


  • General
    Source should be Itazura na Kiss please (in ur source na is written "Na" (use capital) Fixed
    try clap with clap in this map https://osu.ppy.sh/s/101906 (sorry my connection so suck until can't upload)
    remove anime in tags, should be setting in genre by BAT Fixed


  • Easy
    00:23:438 (2) - 256,40? better flow imo Fixed
    00:37:503 (4) - NC baka Fixed
    00:41:330 - useless green point here Fixed
    u are symmetrical master :D


  • Normal
    00:41:227 (2,3) - try http://puu.sh/3ZjGk.jpg No :c i think this is okay
    00:59:430 (3) - nazi. 72,288? Fixed
    01:23:011 (5) - long combo, NC? Fixed
    seems ur style become Andrea's mapping style *runs* /me Kill Xinyxonlesbian*


  • Hard
    00:14:129 (1) - ctrl+G? Fixed
    00:16:611 (2) - that 1,06x spacing lol, since hard imo it's fine ~ yay xD
    00:18:266 (4) - 384,88? Fixed
    00:25:299 (2) - ctrl+G? Fixed
    00:51:156 (4) - ^ Fixed
    01:23:011 (5) - should be NC for consistency Fixed
    01:24:045 (1,2) - swap NC Fixed
    actually you can add more jump to make hardest diff become fun and not boring meh =3=

Good Luck ~ Thanks for the mod *3*

i can make insane diff for you nyehehe

Side Pocket
second ;P

anyways from your mod4mod queueueueueue

Easy

SPOILER
  1. 00:08:958 (2,1) - i feel like there is a missing beat in between these Fixed
  2. 00:20:542 (3,1) -^ Fixed
  3. 00:13:095 (3,1) - ^ Fixed
  4. 00:27:161 (1,2) - ^ Fixed
  5. i feel like there are many parts like that are "missing" a note but that has to be intentional but I highly recommend you put notes in between those parts with the beat because in some areas you do have notes there and it'll confuse newer players getting in to the rhythm
nothing much else to say, its easy, and thats exactly what an easy diff should be ^^

Normal

SPOILER
  1. 00:21:783 (1,2,3) - a little confusing i don't think so
  2. 00:29:436 - i think a spinner would sound better here ending at 00:30:884 eh?
  3. 00:42:882 (4) - move this slider up a bit why? o.o lol xD
  4. 00:46:605 (1) - delete NC no
  5. 01:11:427 (1) - ^ (looks better anyways) ^
  6. 00:57:982 (3,1) - i think you are trying to make the slider start on kiai, but i dont like how it looks aesthetically, perhaps change the design up? no changes
most of that sounds like nitpicking, thats because it is, diff is pretty good :D

Hard

SPOILER
  1. 00:24:886 (1,2,3,4,5) - move all these down a bit
  2. 00:31:298 (1) - delete NC why?
thats about it, either its good or im too lazy to mod more D:

good luck with rank! i love this opening

Thanks for the mod :3

Navy
M4M~sorry for bad English.. :?

Easy


00:06:889 (1) - this hitsounds very good. thanks :3

why you don't use 00:13:095 - 00:29:953 ?in that part I did other flow, no changes sorry

(like slider's tail.. :) )

Normal

01:11:427 (1) - delete nc Nope o.o why?

Hard


my suggest
00:20:335 (4) - I think it is unnecessiary I think this is neccesary



00:33:366 (1) - change to circle and
stack the note on 00:33:987 (2) - what? no :< I like how it is now

00:39:882 - add note yes why not? fixed


wonderful map but..
no insane diffs..? :( orz :<

Good luck~ rank plz :)

Thanks for the mod

ZLOdeuka-
M4M

[General]

[Easy]

Slider Tick Rate -1 no

00:37:503 (4) - new combo This slider have NC XD LOL

00:46:605 (4) - new combo and 00:47:846 (1) - remove new combo mmmm no thanks I'm following the voice here

00:47:846 (1,2,3) - align them - http://puu.sh/3WCOg.jpg I see this fine o.o, no changes
:(
00:54:879 - 00:58:189 - Insert Break Time Fixed

[Normal]

Slider Tick Rate -1 no

[Hard]

Slider Tick Rate -1 Nope o3o

00:07:303 (2) - new combo Fixed

00:39:158 (1) - remove new combo Why?

00:39:986 (5) - new combo no o.o I'm following the voice here

00:40:606 (1) - remove new combo ^

01:26:527 (1) - start here 01:26:424 finish here 01:27:975 - do it all difficulty all this is the same in all diff o.o

everything else was good. good luck to you
Suimya
Another yaoimappu =w=// great


Easy:
  1. 00:14:336 (4,1) - maybe switch those nc, it'll fit better with vocal if it's on 4 instead imo
  2. 00:21:783 (4,1) - ^
  3. 00:11:854 (2) - move the last slider point 1 grid up so it'll blanket better with the next slider
  4. 00:17:646 (4) - small spacing problem here
  5. 00:35:021 (2) - this would look better imo if you move this slider at x:280 y:192 it'll be better with your current flow
  6. 00:37:503 (1) - ^
  7. 00:46:605 (4) - i don't really like this kind of sliders in easys so, maybe remove the red point and make it like this instead?
  8. 01:07:290 (2) - how about moving this 3 grids down and rotate it -10 clockwise it'll blanket better imo
  9. 01:13:082 (x) - why leaving the strong beat without note and anything, i suggest you to add something here, because it's weird to leave it like this :c

Normal:
  1. 00:53:224 (3) - umm it looks bad, maybe stuck it under 00:51:569 (1) - perfectly?

Rakuen's Normal:
remove the widescreen support this map honestly don't need it
Good normal diff, good work on it o.o


Hard:
OD -1 would be better for the spread and for this diff~
  1. 00:09:785 (3) - move this slider 1 grid up so it'll be perfect mirror effect with the other slider
  2. 00:11:854 (4) - move it 1 grid down so it'll blanket the other slider better
  3. 00:50:535 (2) - i don't honestly like how you placed this note, i suggest you to move it like this

That's all i found =3=/ perfect yaoimap ;w;

Good luck BLGero =w=
Tngot
Hi~

Easy

00:31:298 (1) - delete finish?

Normal

HP-1?
00:31:712 (2,3) - Drum sound?
00:37:503 (1) - x212 y260?
00:39:986 (4,1) - new combo change
00:43:709 (1) - In a straight line?
00:57:982 (3) - suggestion drum finish?
01:11:427 (1) - Remove NC 01:11:841 (2) - NC here?
01:23:838 - Remove whistle and add clap

Rakuen's Normal

00:10:199 (5,1) - new combo change
00:31:712 (3) - delete finish?
01:07:704 (4) - no no no! just no View it looks bad overlap Get off of the bottom
01:24:459 (2) - delete?

Hard

00:17:232 (3) - Try This?

00:25:299 (2) - ctrl + g

good map gero!

good luck~
Topic Starter
Gero
Sekai-nyan
everything fixed

Tngot
Hi~

Easy

00:31:298 (1) - delete finish? No D:

Normal

HP-1?
00:31:712 (2,3) - Drum sound? nope i don't like
00:37:503 (1) - x212 y260? why?
00:39:986 (4,1) - new combo change I Think is okay
00:43:709 (1) - In a straight line? nope, this is intentional
00:57:982 (3) - suggestion drum finish? No
01:11:427 (1) - Remove NC 01:11:841 (2) - NC here? ^
01:23:838 - Remove whistle and add clap WHAT. . Why?

Rakuen's Normal

00:10:199 (5,1) - new combo change Nope
00:31:712 (3) - delete finish? Why?
01:07:704 (4) - no no no! just no View it looks bad overlap Get off of the bottom this is okay no changes
01:24:459 (2) - delete? no :c this follow the voice well

Hard

00:17:232 (3) - Try This? Fixed

00:25:299 (2) - ctrl + g Nope , my flow in this part is good imo

good map gero!

good luck~

Thanks for the mods ~ :D
HabiHolic
Hi Gero~ ticket's mod

nice hitsound and map ~

[General]
Video quality is not good. It is recommended to change to something else.
I was hoping the video file can be provided if needed


Video file - http://puu.sh/4ZNY7.flv

[Easy]

01:16:391 - hmm.. add slidertick sound please. Doing so would be a better rhythm

[Normal]

00:18:473 (1) - try this?

[Rakuen's Normal]

01:24:459 (2) - delete note I think that is necessary

[Hard]

good.. no pick..
Irreversible


IRC Mod
21:19 Irreversible: about your mod
21:19 Irreversible: wanna do irc
21:19 Irreversible: now
21:20 Gero: yeah i can now
21:20 Gero: n3n
21:20 Irreversible: can you np again?
21:21 *Gero is listening to [http://osu.ppy.sh/b/285099 Motohiro Hata - Kimi Meguru Boku (TV Size)]
21:21 Gero: o3o
21:23 *Irreversible is editing [http://osu.ppy.sh/b/285098 Motohiro Hata - Kimi Meguru Boku (TV Size) [Easy]]
21:23 Gero: owo
21:24 Gero: is a old map xD
21:24 Irreversible: how can you make those sliders so symmetrical
21:24 Irreversible: omg -.
21:24 Irreversible: xD
21:24 Irreversible: well the placing is done super well, but the rhythms is odd
21:26 Gero: D:
21:26 Irreversible: 00:28:402 (2) - I prefer moving this one to 44 212. So straight breaks the consistency of the map
21:26 Irreversible: because you've nowhere else used it
21:26 Irreversible: (and about the rhythm: It's somehow weird because of the sliders, but i think it's .. ok idk tho you need to get more opinions xD)
21:26 Irreversible: But somehow it's nice
21:27 Gero: Fixed
21:27 Gero: o3o
21:28 Irreversible: 01:20:115 (2) - move a tiny bit down to get a better blanket hue
21:28 Gero: and yes i need to get more opinions x.x
21:28 Gero: okay
21:28 Irreversible: 01:24:252 (2,3) - lol this is really nice blanekt
21:28 Irreversible: it's like a curve and a corner blanket
21:28 Irreversible: xDD
21:28 Irreversible: well except this, it's good o:
21:28 *Irreversible is editing [http://osu.ppy.sh/b/285100 Motohiro Hata - Kimi Meguru Boku (TV Size) [Normal]]
21:29 Gero: okay done!
21:29 Gero: >w<
21:29 Irreversible: 00:10:199 (5) - Add NC 00:11:027 (1) - delete NC
21:29 Irreversible: 00:10:199 (5) - I guess this is already a new part
21:29 Irreversible: 00:13:922 (5) - same here i suppose o.o
21:29 Gero: done!
21:29 Gero: o3o
21:30 Irreversible: 00:16:405 (4) - I have a rhythm suggestion for here
21:30 Irreversible: http://puu.sh/537xA.jpg 4 = 00:16:405 -
21:30 Irreversible: 00:17:646 - you need to delete this circle tho
21:30 Irreversible: fits a bit better to the rhythm overall.
21:31 Gero: yeah, you're right !
21:31 Irreversible: 00:25:920 (2,3) - I would CTRL + G those (for the rhythm), also i guess it's a pretty good idea because of the 1/2 slider before, so the player can rest a bit
21:32 Irreversible: to avoid having 3 circles (a bit weird for normal) 00:27:161 (4,1) - you can make those to a slider
21:32 Irreversible: 00:27:988 - add a circle here
21:32 Irreversible: and a slider from 00:28:402 - to here 00:29:229 -
21:32 Irreversible: i think this rhythm is really consistent and easy to follow and not frustating ^.^
21:36 Gero: wait xD
21:36 Gero: i try to fixed it
21:36 Irreversible: k
21:37 Gero: okay you can continue
21:37 Gero: xD
21:37 Irreversible: oh did you like the suggestion?
21:37 Irreversible: 00:36:676 (4) - NC due to the finish, it shows the NC.
21:37 Irreversible: or maybe..
21:37 Irreversible: hmm
21:38 Irreversible: if i were you, i would stick to white tick NCing here
21:39 Gero: no thanks D: I want maintain consistency with the hard
21:39 Irreversible: oki ^.^
21:39 Irreversible: http://puu.sh/5385r.jpg 01:01:498 (3) - rhythm suggestion
21:40 Irreversible: 3 01:01:498 - is here, so watch out
21:40 Irreversible: it follows the consistency better
21:40 Irreversible: also i think the long vocal starts 01:01:498 - and the long repeat slider is better fitting there
21:41 Irreversible: btw 01:01:498 (3) - is the reverse slider from 1 tick later
21:42 Irreversible: 01:09:772 (5) - reverse this one? this lets the player rest and is perfect with the next 1/2 triplet. I would fix that, because it sound awesome as well
21:42 Gero: hmmmmm.. i'm not sure with that, sounds great as I have now in my opinion
21:42 Irreversible: sure :b It seems like you've done this everywhere, it just sounds a bit weird to me, but personal stuff
21:43 Gero: the reverse done! o3o
21:44 Irreversible: 01:21:770 (3,4,1) - this whole is a bit too straight for me. It would flow and play much better if you apply smth like this: http://puu.sh/538kI.jpg
21:44 Irreversible: also, 2 is a good symmetry point to (4) :3
21:47 Irreversible: And that's it for Normal, the rhythm is better than in easy if you ask me, but the placing is really good, too
21:47 Gero: I prefer to keep it that way
21:47 Gero: and done! you can continue
21:47 Gero: o3o
21:48 Irreversible: 00:11:854 (4) - blanket, aesthetics
21:49 Gero: done!
21:50 Irreversible: well, please fix all the blankets. there are kinda many in compare to your other diffs
21:50 Irreversible: and since your mapping style is really clean
21:50 Irreversible: you should do this, so you avoid having a untidy map :3
21:50 Gero: owo thanks
21:50 Irreversible: 00:56:741 (1,2,3,4,5) - this starpattern pls .. fix.. and make it nicer xD you can make one with create polygon o3o
21:50 Gero: okay
21:51 Gero: nehh xD star is okay for me
21:51 Irreversible: well the rhythm is sometimes a bit weird too, especially at the parts where they end on the white ticks
21:51 Gero: OH FUCK
21:51 Gero: OH FUCK I HAVE A TAIKO ICON I FUCK
21:51 Gero: X'0D
21:51 Gero: DAJKSHFLASJKFG
21:51 Gero: ASFAS
21:51 Gero: F
21:51 Gero: FINALLY X'D
21:51 Gero: sorry for that
21:52 Irreversible: dw.. XDD
21:52 Irreversible: for example here 01:01:498 (1,2) - .. the slider is ending on the white tick, but it would sound better if you ctrl + g this once.
21:53 Gero: oh yeah
21:54 Irreversible: you have many of those spots, you should go over your map again and then i'd say it's perfect :3
21:54 Irreversible: It's a really good map, as usual huehue
21:55 Gero: thanks moe irre >w<

What we've fixed

- Rhythm in easy, sometimes it seems a bit odd to me. The hitsounds are really good. some blanket fixes as well
- NC, Flow stuff in normal, rhythm was better than in easy. Placing is really good and neat.
- a few rhythm suggestions in hard, mostly blankets. (suggestion to go over the map again and check some odd sliders which end on the white tick to avoid a weird rhythm)

Neat mapset! Good luck. <3



It's ok, Gero.
Topic Starter
Gero
Thanks Baka Irreversible n.n/ I need to fix many things about this map x.x
XinCrin
A Japa Map Just spamming and trying to be a bit popular :c
Oyatsu
Hi Gero-chan <3

General

Ok!!

Hard

  1. 00:10:406 (4,1) - it isn't blanketed. Need give up red point at 364/280
  2. 00:12:474 (1,2) - I think this rhythm is fine but I want a rhythm both good and hitsound, so you can try this:
    Example


    300,76,12474,1,0,0:0:0:0:
    300,76,12578,1,0,0:0:0:0:
    300,76,12681,6,0,L|400:104,1,80
  3. 00:15:370 (5,6) - They seems too curve at (6) to blanket, Try 2nd point of (6) at 268/44
  4. 00:39:986 (6,1) - I think NC is at (6) because I can see a big tick at head of (6) and u putted a finish , right? If you maybe followed vocal?
  5. 00:41:123 - Yea, I often see this. Cahm hitsound isn't needed but which hitsounds like this. When we use tickthey often louder than when we add in note. so u can discrease volumn this into 20~30%
  6. 00:54:465 (2,3) - Tail of 00:54:879 (3) - is at 340/248 and after, fix DS this too 00:55:499 (4) -
  7. 00:59:223 (2,3) - 2nd point is at 212/308 is better to blanket
  8. 01:01:498 (1,2) - This rhythm is really repeat because preivous rhythm you followed vocal so this is also so. Ctrl+G
  9. 01:04:808 (4,5) - yea this is unrankble... 2 notes the same time/rhythm. And before, I have some example for this rhythm, you also followed vocal. So try this:
    Example


    254,109,64394,1,8,0:0:0:0:
    176,132,64601,1,0,0:0:0:0:
    220,200,64808,2,0,L|260:280,1,80,0|0,0:0|0:0,0:0:0:0:
  10. 01:15:357 (5) - This is maybe NC
  11. 01:26:320 (4) - NC too

Rakuen's Normal

  1. 00:14:750 (3,4) - Need blanket this, 00:15:164 (4) - middle point is at 232/336, end point at 272/296 and after, you need fix DS of 00:15:991 (5) - ...
  2. 00:17:129 - Like I said on Hard, this need discrease the volumn to sensible of hitsound- clap. about 30~45 %
  3. 00:16:818 (6) - I can hear a changing in vocal so you need NC, afterward you remove NC at 00:18:473 (1) - I didn't see a changing. And NC at 00:20:128 (3) -
  4. 00:22:093 - It is too, discrease volumn.
  5. 00:23:024 (2) - It is at 468/104 to blanket with 00:21:783 (1) - . It didn't really blanket before
  6. 00:36:676 (5) - I didn't hear a finish in instrument, so you need remove it
  7. 00:45:364 - 00:46:191 - 01:01:808 - 01:05:118 - 01:08:531 - 01:11:841 - 01:12:668 - 01:15:150 - 01:15:978 - You need discrease volumn them
  8. 00:54:672 (3,4) - They didn't creat a good follow So try 00:54:672 (3) - at 88/196 and 00:54:879 (4) - 104/160
  9. 00:59:843 (3) - Tail of it should be at 204/224
  10. 01:02:739 (2,3,4,1,2) - They are really quite difficult for noob player can't click 5 times circle. So change 01:03:980 (1,2) - into slider plz (other if u want).
  11. 01:14:737 (5) - Previous rhythms, I see you map quite active about rhythm but this time you ingore 4~5 beats, oh you really are lazy? Consider to map plz. Need a logic for rhythm in kiai time

Normal

  1. 00:10:199 (1) - Tail is at 428/204 to blanket with 00:08:958 (4) - . Only abit but I think it is important
  2. 00:32:539 (4,1) - This you need blanket, right? 00:33:366 (1) - Middle point is at 152/276 and end point at 144/336
  3. 01:11:427 (1,2) - I can hear a long vocal lasts, so I think you can repeat this rhythm that Ctrl+G is better. 01:14:737 (3,4) - is too

Easy

  1. 01:10:600 (1,2) - Remove NC at (1) and NC (2), because (1) doesn't change and (2) is at kiai- big tick
  2. 01:17:219 (1) - 260/292 to blanket with 01:15:978 (2) -

    Good easy!! I love this <3

WOW!! After a month, I mod again. Good luck!! Gero-chan <3 :D
Topic Starter
Gero

Oyatsu wrote:

Hi Gero-chan <3

General

Ok!!

Hard

  1. 00:10:406 (4,1) - it isn't blanketed. Need give up red point at 364/280 Fixed
  2. 00:12:474 (1,2) - I think this rhythm is fine but I want a rhythm both good and hitsound, so you can try this: I prefer to keep it at this way
    Example


    300,76,12474,1,0,0:0:0:0:
    300,76,12578,1,0,0:0:0:0:
    300,76,12681,6,0,L|400:104,1,80
  3. 00:15:370 (5,6) - They seems too curve at (6) to blanket, Try 2nd point of (6) at 268/44 Fixed
  4. 00:39:986 (6,1) - I think NC is at (6) because I can see a big tick at head of (6) and u putted a finish , right? If you maybe followed vocal? ^
  5. 00:41:123 - Yea, I often see this. Cahm hitsound isn't needed but which hitsounds like this. When we use tickthey often louder than when we add in note. so u can discrease volumn this into 20~30% Fixed
  6. 00:54:465 (2,3) - Tail of 00:54:879 (3) - is at 340/248 and after, fix DS this too 00:55:499 (4) - Fixed
  7. 00:59:223 (2,3) - 2nd point is at 212/308 is better to blanket ^
  8. 01:01:498 (1,2) - This rhythm is really repeat because preivous rhythm you followed vocal so this is also so. Ctrl+G ^
  9. 01:04:808 (4,5) - yea this is unrankble... 2 notes the same time/rhythm. And before, I have some example for this rhythm, you also followed vocal. So try this: why this is unrankable (? o.o
    Example


    254,109,64394,1,8,0:0:0:0:
    176,132,64601,1,0,0:0:0:0:
    220,200,64808,2,0,L|260:280,1,80,0|0,0:0|0:0,0:0:0:0:
  10. 01:15:357 (5) - This is maybe NC
  11. 01:26:320 (4) - NC too

Rakuen's Normal

  1. 00:14:750 (3,4) - Need blanket this, 00:15:164 (4) - middle point is at 232/336, end point at 272/296 and after, you need fix DS of 00:15:991 (5) - ... Fixed
  2. 00:17:129 - Like I said on Hard, this need discrease the volumn to sensible of hitsound- clap. about 30~45 % Fixed
  3. 00:16:818 (6) - I can hear a changing in vocal so you need NC, afterward you remove NC at 00:18:473 (1) - I didn't see a changing. And NC at 00:20:128 (3) - Fixed
  4. 00:22:093 - It is too, discrease volumn.Fixed
  5. 00:23:024 (2) - It is at 468/104 to blanket with 00:21:783 (1) - . It didn't really blanket before mmm imo is fine
  6. 00:36:676 (5) - I didn't hear a finish in instrument, so you need remove it Sounds good D:
  7. 00:45:364 - 00:46:191 - 01:01:808 - 01:05:118 - 01:08:531 - 01:11:841 - 01:12:668 - 01:15:150 - 01:15:978 - You need discrease volumn them Fixed
  8. 00:54:672 (3,4) - They didn't creat a good follow So try 00:54:672 (3) - at 88/196 and 00:54:879 (4) - 104/160 ^
  9. 00:59:843 (3) - Tail of it should be at 204/224 ^
  10. 01:02:739 (2,3,4,1,2) - They are really quite difficult for noob player can't click 5 times circle. So change 01:03:980 (1,2) - into slider plz (other if u want). ^
  11. 01:14:737 (5) - Previous rhythms, I see you map quite active about rhythm but this time you ingore 4~5 beats, oh you really are lazy? Consider to map plz. Need a logic for rhythm in kiai meh is a good rhythm

Normal

  1. 00:10:199 (1) - Tail is at 428/204 to blanket with 00:08:958 (4) - . Only abit but I think it is important Fixed
  2. 00:32:539 (4,1) - This you need blanket, right? 00:33:366 (1) - Middle point is at 152/276 and end point at 144/336 in my opinion this well
  3. 01:11:427 (1,2) - I can hear a long vocal lasts, so I think you can repeat this rhythm that Ctrl+G is better. 01:14:737 (3,4) - is too^

Easy

  1. 01:10:600 (1,2) - Remove NC at (1) and NC (2), because (1) doesn't change and (2) is at kiai- big tick Fixed
  2. 01:17:219 (1) - 260/292 to blanket with 01:15:978 (2) - Fixed

    Good easy!! I love this <3

WOW!! After a month, I mod again. Good luck!! Gero-chan <3 :D
Thanks for the mod >w<

Updated
Topic Starter
Gero
Updated ~

Remap Oh yeah!
Irreversible
Requested mod~

[General]

I guess the mp3 quality is rather bad, where did you get it from?
Overall the hitsounds are too loud, I suggest lowering them a bit.

[Easy]

About NCing. What did you follow in particular? Sometimes it’s just really inconsistent, please go have a look at this. The problem is following; 00:36:262 (3) - If you put sliders like this (having something on the big white tick) you can’t put a NC there, which can cause problems. 00:46:605 (4) - And something like this, it should have a NC if you ask me.

00:10:199 (3) - That’s slightly offsymmetry, if you wanna keep consistency here, I’d fix that.
00:15:991 (3) - 306 329 for a slightly neater transition? :D
00:17:646 (5) - 48 132 same reason!

Feedback: The rhythm is interesting, but sometimes you could slightly improve it. Having something ended on the downbeat works, but I personally like to have the click feeling there. That’s, as said, just personal though. (and it also causes problems with consistent NCing, sometimes).

[Normal]

00:39:986 (4,1) - Same NC problem as in Easy

Feedback: Yeah, it’s basically the same stuff as in easy, according to the NC and the rhythm (although you can leave this, if you like). If you need more stuff pointed out, you can reach me ingame.

[Rakuen’s Normal]

00:10:199 (5) - 00:11:027 (1) - swap NC to keep consistency
00:20:128 (5) - NC is missing
00:26:747 (4,1) - Swap NC again?
00:31:712 (3) - I guess this should have a NC to emphasize the finish here..
01:19:287 (4) - Why the timing lines here?

Feedback: I guess I can see where you’ve put the NCs (according to the vocals?) But that is a bit odd to me since it’s on the red ticks, so.. it feels delayed.


[Hard]

00:39:986 (1) - Before you’ve followed the vocals with NC, then with the finish, it’s really unconsistent ><
00:41:640 (1) - Why that NC here?

Feedback: I enjoyed the diff! But again, the NC.

[Overall]

I guess the mapset is okay, if you could only give it a bit more consistency (or explain me what you've actually followed). Spread was fine too, since Rakuens normal is fixing the gap between normal and hard.

Sorry for that crappy mod, orz
Good luck!
Topic Starter
Gero

Irreversible wrote:

Requested mod~ Thanks a lot ~

[General]

I guess the mp3 quality is rather bad, where did you get it from? I don't remember but I guess it was on a page of anime
Overall the hitsounds are too loud, I suggest lowering them a bit. kk Fixed

[Easy]

About NCing. What did you follow in particular? Sometimes it’s just really inconsistent, please go have a look at this. The problem is following; 00:36:262 (3) - If you put sliders like this (having something on the big white tick) you can’t put a NC there, which can cause problems. 00:46:605 (4) - And something like this, it should have a NC if you ask me. but this is unnecesary o.o because since as I can not put it in a place on reverse , then I put in the next slider for consistency about the NC I follow the voice.

00:10:199 (3) - That’s slightly offsymmetry, if you wanna keep consistency here, I’d fix that. Fixed
00:15:991 (3) - 306 329 for a slightly neater transition? :D Fixed
00:17:646 (5) - 48 132 same reason! Fixed

Feedback: The rhythm is interesting, but sometimes you could slightly improve it. Having something ended on the downbeat works, but I personally like to have the click feeling there. That’s, as said, just personal though. (and it also causes problems with consistent NCing, sometimes).

[Normal]

00:39:986 (4,1) - Same NC problem as in Easy Fixed I work a bit about the NC

Feedback: Yeah, it’s basically the same stuff as in easy, according to the NC and the rhythm (although you can leave this, if you like). If you need more stuff pointed out, you can reach me ingame.

[Rakuen’s Normal]

00:10:199 (5) - 00:11:027 (1) - swap NC to keep consistency Fixed
00:20:128 (5) - NC is missing Fixed
00:26:747 (4,1) - Swap NC again? Fixed
00:31:712 (3) - I guess this should have a NC to emphasize the finish here.. Fixed
01:19:287 (4) - Why the timing lines here? Fixed

Feedback: I guess I can see where you’ve put the NCs (according to the vocals?) But that is a bit odd to me since it’s on the red ticks, so.. it feels delayed.


[Hard]

00:39:986 (1) - Before you’ve followed the vocals with NC, then with the finish, it’s really unconsistent >< I Don't think so because I want to be consistent with this pattern 00:36:676 (5)
00:41:640 (1) - Why that NC here? Fixed

Feedback: I enjoyed the diff! But again, the NC.

[Overall]

I guess the mapset is okay, if you could only give it a bit more consistency (or explain me what you've actually followed). Spread was fine too, since Rakuens normal is fixing the gap between normal and hard.

Sorry for that crappy mod, orz
Good luck!
about the NC I follow the voice and still think there's no problem with that, Thanks for the mod ~

Updated ~
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