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Linkin Park - Leave Out All The Rest

posted
Total Posts
30
Topic Starter
Ayu
This beatmap was submitted using in-game submission on zondag 8 september 2013 at 20:58:32

Artist: Linkin Park
Title: Leave Out All The Rest
Tags: minutes to midnight kyshiro
BPM: 80,04
Filesize: 3859kb
Play Time: 02:53
Difficulties Available:
  1. Hard (4,98 stars, 342 notes)
  2. Kyshiro's Normal (3,04 stars, 173 notes)
Download: Linkin Park - Leave Out All The Rest
Information: Scores/Beatmap Listing
---------------
When my time comes, forget the wrong that I've done.

Hard difficulty by Ayu
Normal difficulty by Kyshiro
[Luanny]
FIRST
Stefan
WTF

lp
Cancel
This bitch asked me to mod this. AND I AM TIRED <3

[General]

Disable countdown and disable letterbox during breaks. (?)

[Kyshiro]

01:00:016 (1) - Make ending point fit on 00:58:891 (3) .
01:06:013 (3) - NC
01:07:512 (1) - Remove NC

[Ayu]

00:33:779 (4) - Overlap good with the slider end of 00:32:654 (2) -
01:45:087 (1) - Begin spinner on 01:45:180
02:27:441 (1) - Begin spinner on 02:27:534

this was a terrible mod from a terrible modder. yw.
Topic Starter
Ayu

Cancel wrote:

This bitch asked me to mod this. AND I AM TIRED <3

[General]

Disable countdown and disable letterbox during breaks. (?) forgot about that, fixed.

[Ayu]

00:33:779 (4) - Overlap good with the slider end of 00:32:654 (2) - Fixed
01:45:087 (1) - Begin spinner on 01:45:180 Leaving this unchanged for now.
02:27:441 (1) - Begin spinner on 02:27:534 Leaving this unchanged for now.

this was a terrible mod from a terrible modder. yw. All and every mods can be of use, this one too. Thanks!
Elly-chan
wtf there ok
Andrea
Linkin Park <333
Sephibro
hello there! in-game m4m :)
im gonna tell you my map in the next days

[Ayu]
settings are good, rhythm is also good, great job with blanketing!

Hitsounds volume is a bit too soft, i would increase by 5~10% in each section
00:31:342 (5) - i would move it not to make it overlap by 00:30:780 (4) - http://puu.sh/46ksC.jpg
00:38:651 (2) - i find it cooler like this http://puu.sh/46kvG.jpg (i copy pasted 00:37:339 (5) and rotated it 90° anticlockwise)
01:06:762 (3) - i find this cooler http://puu.sh/46kFi.jpg .
428,196,66762,2,0,P|456:88|428:60,1,159.999995231628,4|0,0:2|0:0,0:0:0:0:
01:11:260 (3) - http://puu.sh/46kMA.jpg
64,108,71260,2,0,P|24:176|64:244,1,159.999995231628,8|0,0:0|0:0,0:0:0:0:
01:19:693 (1,2,3) - this is the only thing i have to say about rhythm http://puu.sh/46l26.jpg
01:21:005 (1,2,3) - i moved all the patter a bit down to make 3 blanket 2 http://puu.sh/46l8u.jpg
316,292,81005,6,0,P|332:256|328:216,1,79.9999976158142,0|0,3:0|0:0,0:0:0:0:
280,152,81380,2,0,P|276:112|292:76,1,79.9999976158142,0|0,0:0|3:0,0:0:0:0:
372,48,81755,2,0,P|279:-7|241:10,1,159.999995231628,4|0,0:2|0:0,0:0:0:0:
01:27:752 (3) - same as 01:06:762 (3)
01:57:737 (3) - same as 01:21:005 (1,2,3)
02:18:726 (3) - http://puu.sh/46lkF.jpg
204,152,138726,2,0,P|265:96|344:119,1,159.999995231628,4|0,1:2|0:0,0:0:0:0:
02:36:717 (3) - same as 01:21:005 (1,2,3)

i usually don't mod patterns and blankets, but this map inspired me..really nice flow!
[Kyshiro]
drain looks a bit too little, i would HP+1

00:59:828 - i would add a circle here
02:02:609 (4,1) - i would make (1) 1/2 long, move it 1/4 forward and add a circle here 02:02:797 http://puu.sh/46lFl.jpg

i don't think there's much more to say here
really cool mapset, unfortunately it's too easy because of the song :(
pw384
I'll mod it later <3

EDIT: wow this mapset is awesome, have my star
and I suppose the album's name can be added as a tag. 'Twilight' can also be added bcz it is one of the EDs of twilight
Axey
HI

Kyshiro

00:38:651(3,4)- exchange these positions on the timeline , and adjust mapset

nice map, dont give kds
Nemis
Did a check on IRC, almost only flow suggestions and new tags.
Zare
[Kyshiro]

  1. 00:27:032 (4) - not perfectly symmetrical (middle point coordinates should be: (256|142))
  2. 00:30:780 (4,2) - aesthetical: too close maybe?
  3. 00:42:399 (5) - for this it would add a small but cool effect to place the red point exactly on the slidertick to emphasize the clap in the music (I didn't bother to make the bezier look good, you get what I mean)
  4. 00:54:019 (3) - not symmetrical again, coordinates for middlepoint: (256|66)
  5. 00:59:828 - no vocal-based slider here like in 00:56:830 (1) - ?
  6. 01:09:761 (6,1,2) - I'd say these look bad, and making them such a coherent pattern even tho a new phrase starts at (1) doesn't seem too logical for me
  7. 01:32:999 (3) - not symmetrical -> (256|82)
  8. 01:41:995 (1,2,3) - remove reverse arrow for (1), place a circle at 01:43:119, place a 1/2 slider at 01:43:494, place a 3/4 slider at 01:44:056 and let the whole thing end with a circle on 01:44:993. Why? So you can get the vocals on 01:44:056 - right and have a circle at the ending, giving the pattern more of an "ending" effect
  9. 02:26:972 (1) - (256|229)
[Ayu]
The main problem I have with this map is that it's so repetitiv, the same rhythmical patterns such as sliders like 00:25:345 (4,2,5) -
They don't play bad but just get boring after a while, addtionally you have copied slidershapes everywhere, like the waves 00:27:782 (4,4) -
This makes modding it not easier qq
In any case, lemme see.
  1. 00:41:650 (2,3,4) - make those a small triangle, i.e. the heads of the sliders and the circle
  2. 01:38:246 (3,5) - make 5 blanket 3?
  3. 02:13:854 (5,1) - (1) is awfully close to (5), you could make it a blanket or just move (1) a few grids
  4. 02:26:410 - at this point I'd like to see a circle rather than a sliderend, since he starts singing "youu~" here and it makes more sense to start something here rather than end it
  5. 02:43:839 (2,3) - this blanket doesn't seem quite perfect, or is it just me
I'm bad and I should feel bad.
BounceBabe


Linkin Park! :D

Normal

You should improve your flow on pattern like these 00:26:657 (3,4) - , 00:33:029 (1,2) - . The transition is a little blocky and might be not so good to play and hit for beginners, who play with mouse. You need to follow to the movements of your hand and wrist more.

00:51:020 - , 01:18:007 - No spinner? Consider adding one, might be a little confusing for players. Such a long space.
02:26:972 (1) - First, the antijump is not advisable on the easiest diff on the set. Second, a spinner would fit better. Either way you should change it somehow.

Hard

The kiai hitsounds are a little too silent, imo. You should consider making them a little louder.
Tbh, i have to say i don't really like that you put on every new pattern a jump. I would say a jump every 2nd 00:29:281 - pattern would fit better. You also should give more variation to it, imo.
- Also you could try making two circles here 00:26:282 - and then reverse them.
- You also could try 00:38:276 (1) - for example, to make two circles but with more spacing.
- 01:22:504 (1) - You could sometimes make little play breaks. Remove this and add a circle at 01:22:692 - . Plays very well!

01:18:007 - Here should be definately a spinner, this space is too long. Also the vocal should be played as well.
02:53:396 (4) - Try deleting this circle, would fit a lot better.

The difficultie is really nice to play, though a little boring after some time since it's through the whole map, always same mapped. Try adding more to it, like i suggested. Makes it more interesting!

Read the "testplayers opinions" in my queue, to get more opinions over your map!
Kyshiro

Sephibro wrote:

[Kyshiro]
drain looks a bit too little, i would HP+1

00:59:828 - i would add a circle here I'd rather not
02:02:609 (4,1) - i would make (1) 1/2 long, move it 1/4 forward and add a circle here 02:02:797 http://puu.sh/46lFl.jpg i'm following the lyrics, they're much more powerful at this point

i don't think there's much more to say here
really cool mapset, unfortunately it's too easy because of the song :(

Zarerion wrote:

[Kyshiro]

  1. 00:59:828 - no vocal-based slider here like in 00:56:830 (1) - ? Just so there's more variation, fits better imo
  2. 01:09:761 (6,1,2) - I'd say these look bad, and making them such a coherent pattern even tho a new phrase starts at (1) doesn't seem too logical for me I like them >:
  3. 01:41:995 (1,2,3) - remove reverse arrow for (1), place a circle at 01:43:119, place a 1/2 slider at 01:43:494, place a 3/4 slider at 01:44:056 and let the whole thing end with a circle on 01:44:993. Why? So you can get the vocals on 01:44:056 - right and have a circle at the ending, giving the pattern more of an "ending" effect Did this a bit different, to keep it simple i made the last slider 1/2 and added a note after it to create that ending effect
This is nazi to the max lol, we're talking about moving half of a tiny grid, the changes aren't even visible, fixed them though

BounceBabe wrote:

Normal

You should improve your flow on pattern like these 00:26:657 (3,4) - , 00:33:029 (1,2) - . The transition is a little blocky and might be not so good to play and hit for beginners, who play with mouse. You need to follow to the movements of your hand and wrist more. It really plays fine, i'd even say it adds flow in a way

00:51:020 - , 01:18:007 - No spinner? Consider adding one, might be a little confusing for players. Such a long space. Added a spinner at 00:51:020 -
02:26:972 (1) - First, the antijump is not advisable on the easiest diff on the set. Second, a spinner would fit better. Either way you should change it somehow. This is barely considered an antijump, there's almost a whole second in between these objects + I prefer actual mapping over spinners any time, a slider fits fine in this case
I've fixed the rest
Thanks guys

code
osu file format v12

[General]
AudioFilename: Linkin Park - Leave Out All The Rest.mp3
AudioLeadIn: 0
PreviewTime: 53269
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Leave Out All The Rest
TitleUnicode:Leave Out All The Rest
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Ayu
Version:Kyshiro
Source:
Tags:minutes to midnight kyshiro
BeatmapID:290948
BeatmapSetID:110969

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wallpaper-2111498.jpg",0,0
//Break Periods
2,81005,87826
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
24034,749.625187406297,4,2,0,40,1,0
52519,-100,4,2,0,5,0,0
53269,-100,4,1,0,50,0,0
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161965,-100,4,1,0,50,0,1
162058,-100,4,1,0,40,0,1
173959,-100,4,2,0,40,0,0


[Colours]
Combo1 : 213,213,170
Combo2 : 235,235,235

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Topic Starter
Ayu

BounceBabe wrote:

Hard

The kiai hitsounds are a little too silent, imo. You should consider making them a little louder.
Tbh, i have to say i don't really like that you put on every new pattern a jump. I would say a jump every 2nd 00:29:281 - pattern would fit better. You also should give more variation to it, imo.
- Also you could try making two circles here 00:26:282 - and then reverse them.
- You also could try 00:38:276 (1) - for example, to make two circles but with more spacing.
- 01:22:504 (1) - You could sometimes make little play breaks. Remove this and add a circle at 01:22:692 - . Plays very well!

01:18:007 - Here should be definately a spinner, this space is too long. Also the vocal should be played as well.
02:53:396 (4) - Try deleting this circle, would fit a lot better.

The difficultie is really nice to play, though a little boring after some time since it's through the whole map, always same mapped. Try adding more to it, like i suggested. Makes it more interesting!

Read the "testplayers opinions" in my queue, to get more opinions over your map!
Accepted all, except that "adding more to it" could also be interpreted as "remap most of the map", I think it's still pretty fun since it emphasizes the song good.
Topic Starter
Ayu

Nemis wrote:

Did a check on IRC, almost only flow suggestions and new tags.
http://puu.sh/4mkyL.txt log
jericho2442
well changed a few spacings on Hard and got the diff names fixed into names what actually show the difficulty :p

sigh these maps are really ready for a bubble yet still young for me normally!.....ohwell bubbled........gaaaaaaaaaah xD

log
18:52 jericho2442: on this hard diff, every newcombo is a jump in the whole map, except here 01:22:317 (4,1) -
18:53 jericho2442: it feels out of place to suddenly have this one not the same style as the rest
18:54 Ayu: oh oops
18:54 Ayu: oh and also
18:54 Ayu: 01:18:100 (1) -
18:54 Ayu: changing this spinner because it should last longer
18:54 jericho2442: yup correct
18:55 Ayu: fixed
18:55 jericho2442: also you never have big jumps in the whole map within a combo, just at the start of each
18:55 jericho2442: which makes this look out of place 01:56:987 (1,2) -
18:55 Ayu: I have several ones like that
18:55 jericho2442: yea they feel abit out of place imo
18:56 jericho2442: it breaks the illision of jumps only at each combo
18:56 Ayu: fixed :d
[Luanny]
finally real diffnames.
Stefan

[Luanny] wrote:

finally real diffnames.
I need to play Ayu Diffs to be better (_:
Aurele
#Ranked
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