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SB YUNE - Victima Propiciatoria [OsuMania]

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RandomeLoL
This beatmap was submitted using in-game submission on Friday, December 9, 2022 at 6:45:48 PM

Artist: SB YUNE
Title: Victima Propiciatoria
Source: うみねこのなく頃に
Tags: Folk Instrumental Flamenco FAMoss Umineko no Naku Koro ni Umineko When They Cry - Question Arcs Episode 4: Alliance of the golden witch When They Cry 3 When The Seagulls Cry 07th Expansion VGM OST Original Soundtrack Video Game VN Visual Novel 悠音昴 Subaru Yune marathon
BPM: 252
Filesize: 7424kb
Play Time: 04:51
Difficulties Available:
  1. Divina Tragedia - 7Key (4.64 stars, 4589 notes)
Download: SB YUNE - Victima Propiciatoria
Information: Scores/Beatmap Listing
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BNs ❤
Quenlla <-> Kuo Kyoka

Background source.
Hitsound Difficulty.

Changelog
  1. 22 - 2 - 2022: Released the first glimpse of it. 50%& complete, although the concepts as a whole are more or less 60% done as some parts get repeated. For reference, this is the current visualized status.
  2. 22 - 2 - 2022: First big third has been tackled down, now it just needs to be transcribed to the other segments without copying and pasting it.
  3. 22 - 2 - 2022: The "Placeholder Reference" isn't a new difficulty. It's merely being used as a template for future parts as I do want to avoid copying and pasting to offer the same/similar concepts/movements across the entire map while making them feel somewhat fresh.
  4. 24 - 2 - 2022: 100% Done! Requested hitsounds.
  5. 24 - 2 - 2022: Deleted the Placeholder difficulty.
  6. 24 - 2 - 2022: Readjusted HP/OD to 8.5/8. Alleged final values unless discussed.
  7. 25 - 2 - 2022: Applied gzdongsheng's mods. Picked the interest of a couple of BNs along the way!
  8. 26 - 2 - 2022: Added "fancy" banner, edited by yours truly. A leitmotif to Umineko's title.
  9. 27 - 2 - 2022: Applied the last of gzdongsheng's mods.
  10. 27 - 2 - 2022: Added Hitsound difficulty. All props go to FAMoss!
  11. 1 - 3 - 2022: Finished a self-mod on the Hitsounds
  12. 5 - 3 - 2022: Added Schopfer's mods!
  13. 6 - 3 - 2022: Added the Hitsounding mods found in my self-mod post.
  14. 5 - 6 - 2022: Revived to apply the changes proposed by AWMRone.
  15. 31 - 7 - 2022: Last revive to apply Akasha's metadata, timing and layering mods.
  16. 2 - 8 - 2022: Applied the last of Akasha's layering mods, added 1 (one) hitsound, and imported the hitsound difficulty into the main chart. Deleted the hitsound difficulty from the set and uploaded here.
  17. 9 - 12 - 2022: Applied Komi's mods. Removed two unnecessary timing lines and rearranged tags.
Honorable Mentions
  1. gzdongsheng: Checked quite a few playability concerns regarding rolls, and jacks. Gave an emphasis to jack representation and how well it contrasted between areas.
  2. AWMRone: Very thorough modding, giving good suggestions, mentioning several slipups, and helping out quite a bit with offset.
  3. Komirin: Went over the map quickly and gave a few suggestions and comments regarding general playability, how some segments could be represented in a more grandeur manner, and went over the LN flourishments in some of the hybrid sections.
  4. FAMoss: Was kind enough to accept this map to be Hitsounded + accepted it a bit before it was finally done!
  5. Schopfer: Gave some suggestions regarding playability and the representation of some segments, giving the map some playtests in the process.
  6. Aksaha-: Probably the only reason alongsides Maxus on why this is being Ranked to begin with considering they were the ones to like it :P. Many thanks for their work done with modding it, getting the last finishing touches set!
  7. SB YUNE: Their work, while seemingly scarce, is honestly extremely good. I suggest checking out their now defunct page and see other interesting songs or events he has partaken on.
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