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Owl City - Gold (Acoustic)

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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2014년 1월 22일 수요일 at 오후 6:01:23

Artist: Owl City
Title: Gold (Acoustic)
Tags: The Midsummer Station Adam Young
BPM: 150
Filesize: 7145kb
Play Time: 03:49
Difficulties Available:
  1. Easy (2.12 stars, 226 notes)
  2. Hard (4.76 stars, 454 notes)
  3. Normal (3.98 stars, 336 notes)
Download: Owl City - Gold (Acoustic)
Information: Scores/Beatmap Listing
---------------
'cuz what you got is
 
better MP3 by dkun
 
From Owl City's newest album The Midsummer Station (Acoustic)
Starz0r
first
dkun
I don't need the stars in the night, I found my treasure!
All I need is you by my side, so shine forever!

Call me when this is finished! Have a star. :o
hs714
I know, you're gold xD
Topic Starter
HelloSCV
thanks for star dkun :D and yea i'll call you when i finish this xD
Sonnyc
Hard:

00:17:609 (6) - 끝의 샘플셋 auto로 전환시켜주세요.
00:24:209 (6) - ^
00:30:409 (6) - ^
00:56:409 (6) - ^
끙,, 이런 부분 좀 많은듯 한데 개인적으로 없는 편이 더 자연스럽다고 봅니다
01:56:209 (3) - 가운데 점 1칸 내려주세요
02:45:009 (5) - 여기 틱은 없는게 나을듯 하네요. 소리
03:05:809 (1) - (304,224)로 옮기는건 어떨까요? 2.00x라 좀 다음 슬라와의 간격이 부담스러운 느낌?
03:40:209 (6) - ctrl+G로 지그재그 만드는게 나을듯요

골드의 다른 버전이군요
Topic Starter
HelloSCV

Sonnyc wrote:

Hard:

00:17:609 (6) - 끝의 샘플셋 auto로 전환시켜주세요. 글쎄요 저는 저런식으로 넣는것도 나쁘지 않다고 봐요 음이 아예 없는것도 아니고..
00:24:209 (6) - ^
00:30:409 (6) - ^
00:56:409 (6) - ^
끙,, 이런 부분 좀 많은듯 한데 개인적으로 없는 편이 더 자연스럽다고 봅니다
01:56:209 (3) - 가운데 점 1칸 내려주세요
02:45:009 (5) - 여기 틱은 없는게 나을듯 하네요. 소리 같은이유로..
03:05:809 (1) - (304,224)로 옮기는건 어떨까요? 2.00x라 좀 다음 슬라와의 간격이 부담스러운 느낌? 2번 슬라이더를 좀더 가깝게 옮겼어요
03:40:209 (6) - ctrl+G로 지그재그 만드는게 나을듯요 리듬에 따르자면 저런 배치도 나쁘지 않은듯요

골드의 다른 버전이군요 유투브에서 뒤지다가 발견함ㅋ
모딩 감사합니다~
Xinely
Hi SCV ~
m4m from my queue


  • General
    Clean ~


  • Easy
    00:13:009 (1) - try 2nd anchor 148,277 for blanket?
    00:14:609 (3) - 2nd anchor 297,309 and last point 265,217 for blanket?
    00:29:809 (3,4) - try make it better blanket? http://puu.sh/4wDzC.jpg
    00:38:609 (1) - well just personally opinion, try placement in 452,244? flow better to me
    01:09:009 (2) - 2nd anchor point 256,138 for blanket?
    01:41:009 (2) - nazi here but it will be more neat if you stacked with 01:39:009 (4) -
    02:53:009 (1) - 92,148? well imo will be easier to read by newbie :3
    02:56:209 (1) - suggestion only, placement to 264,220 to make triangle pattern with previous?
    03:44:209 (4) - so nazi here, NC for consistency lol


  • Normal
    00:07:809 (2,3,4) - try this rhythm http://puu.sh/4wEGv.jpg ?
    00:27:209 (4) - extend to 00:27:609 - and add circle in 00:27:809 - sound better imo
    00:52:809 (3) - make it curve so have nice flow with next slider
    01:07:809 (2) - hyper nazi here, try the tail blanket with 01:09:009 (4) - ? lol
    01:33:209 (2) - well, i think rhythm like this will make newbie confuse, delete and add circle in 01:33:409 - ? at least will make it easier and acceptable for newbie
    01:37:009 (2,3) - well i'm not really love touched like this, make like http://puu.sh/4wF9P.jpg ?
    01:59:009 (2) - nazi again here, well try like http://puu.sh/4wFdF.jpg so will have natural flow?
    02:13:809 (5) - 508,228 for better flow here?
    02:51:409 (1,2) - hyper nazi again here, keep use 1,2x as spacing here for consistency with 00:43:409 - , 01:47:409 -
    03:44:209 (5) - same as easy lol


  • Hard
    00:43:009 (1,1) - i think no need NC to them
    03:06:209 (2) - well imo ctrl+G will have better flow xD
    Nice hard, but i think you can make it a little bit hard again because this is highest diff xD

Gold <3
Good Luck XD
Topic Starter
HelloSCV

Xinely wrote:


  • Easy
    00:13:009 (1) - try 2nd anchor 148,277 for blanket? uh i think it has already nice blanket
    00:14:609 (3) - 2nd anchor 297,309 and last point 265,217 for blanket? ^
    00:29:809 (3,4) - try make it better blanket? http://puu.sh/4wDzC.jpg oh fixed~
    00:38:609 (1) - well just personally opinion, try placement in 452,244? flow better to me moved little!
    01:09:009 (2) - 2nd anchor point 256,138 for blanket? still has nice blanket
    01:41:009 (2) - nazi here but it will be more neat if you stacked with 01:39:009 (4) - whoops
    02:53:009 (1) - 92,148? well imo will be easier to read by newbie :3 i like that pattern ;_;
    02:56:209 (1) - suggestion only, placement to 264,220 to make triangle pattern with previous? i placed like that because of flow
    03:44:209 (4) - so nazi here, NC for consistency lol added


  • Normal
    00:07:809 (2,3,4) - try this rhythm http://puu.sh/4wEGv.jpg ? cool!
    00:27:209 (4) - extend to 00:27:609 - and add circle in 00:27:809 - sound better imo kk
    00:52:809 (3) - make it curve so have nice flow with next slider but i think that slider still have good flow
    01:07:809 (2) - hyper nazi here, try the tail blanket with 01:09:009 (4) - ? lol fixed
    01:33:209 (2) - well, i think rhythm like this will make newbie confuse, delete and add circle in 01:33:409 - ? at least will make it easier and acceptable for newbie since those notes are visible and rhythms fit well with vocal i think they aren't causing confusing
    01:37:009 (2,3) - well i'm not really love touched like this, make like http://puu.sh/4wF9P.jpg ? current flow is better for me ;_;
    01:59:009 (2) - nazi again here, well try like http://puu.sh/4wFdF.jpg so will have natural flow? fixed~
    02:13:809 (5) - 508,228 for better flow here? ok~
    02:51:409 (1,2) - hyper nazi again here, keep use 1,2x as spacing here for consistency with 00:43:409 - , 01:47:409 - [b]i used x0.8 SV on there so i used 1.25x DS on that~[/b]
    03:44:209 (5) - same as easy lol added!


  • Hard
    00:43:009 (1,1) - i think no need NC to them they needed for noticing SV chnage~
    03:06:209 (2) - well imo ctrl+G will have better flow xD i prefer that pattern much
    Nice hard, but i think you can make it a little bit hard again because this is highest diff xD consider this more~

Gold <3
Good Luck XD
thanks for mod~
riffy
Hey! Hope this mod will help you to make this map even better!

[General]
  1. As far as I know, pure White combo colour is strongly not recommended and probably even unrankable. Try to add one more blue colour instead or consult a BAT about it!
  2. I've expected some bright-yellow colours on your BG. Since name of the song is "gold" it's kinda reasonable, don't you think so?
    Note: anyway, what's up with that white line on your BG? D: uguuu
[Easy]
  1. 00:08:209 (3,2) - I can read your flow, but beginners have no idea what's flow, so they just hit nearest objects and try to follow music. (2) is too close to the previous sliders, so beginners may mistakenly hit. I'm really sorry to say it, but try to re-arrange your flow somehow to make it a bit more understandable here. example
    Note: 01:31:409 (3,2) - same happens here and a couple of more times. I'v catched them earlier during a testplay.
  2. 00:42:609 - you did a great job with hitsounds on your [Hard], what about doing the same here. Try to hitsound sliderticks! Seriously, why did you do it on hard and din't do it here? If I were a beginner, I'd cry ;_:
  3. 02:15:809 (2,4) - it looks great, but it may confuse some beginners. This overlap looks a little bit messy to me, ask some beginners to test it and see if it's ok or not! :)
  4. 03:03:009 (2,4) - well, same as above. But actually, I'd prefer to see one of those cute overlaps you make. Lik you did it on 03:10:609 (2,1)

    Great diff, a little bit hard, but I really like it! (except for a few not-hitsounded sliderticks and some stacks)
[Normal]
  1. AR wis kinda too low, imo. Yes, song is relaxing, but you should try AR5 here, anyway. BPM is 150, so AR5 may fit perfectly here.
    Note: if you do it, set your AR on [Easy] to 3. You'll get a perfectly balanced mapset. (3/5/7)
  2. 00:10:609 - it's supposed to have a clap, and you can place a clap here. Hitsound the slidertick, please! Same happens a few more times, I think you'll be able to fix such thing by yourself because you're pretty experienced mapper :)

    That's an awesome diff! Great job on this one, it's relaxing and flows great.
[Hard]
  1. 01:02:609 (5) - you could make some really cute jumps out of these claps. You know, it'd really fit with the song. Moreover, the rhythm is calm and these claps with jumps would make it more interesting for players!
    Note: if you agree with this one, you should convert 03:36:009 (3,4) - to the jumpy pattern as well. It's not a slider, but it has the same sound.
  2. 01:15:209 (6,7) - nazi - well, you could make a blanket slider here. That'd fit with your regular patterns much better, but it's totally up to you! example
    Note: 01:56:809 (4,5) - if you agree with the suggestion above, apply the same here!
  3. 03:43:409 (7) - try to re-arrange your rhythm here a bit, so, you'll be able to place aNC in the end as you did it with other diffs. Remove a repeat from the slider and place two circle on 03:44:009 - and 03:44:209. And place a new combo!

    Great diff!
Well, I'v expected something more relaxing. You know, song is calm and I was waiting for something reeeeally slow. But you've mapped it good in your own style! And of course, here's your well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
HelloSCV

-Bakari- wrote:

Hey! Hope this mod will help you to make this map even better!

[General]
  1. As far as I know, pure White combo colour is strongly not recommended and probably even unrankable. Try to add one more blue colour instead or consult a BAT about it!
  2. I've expected some bright-yellow colours on your BG. Since name of the song is "gold" it's kinda reasonable, don't you think so? agree it, changed white color to bright yellow~
    Note: anyway, what's up with that white line on your BG? D: uguuu fixed
[Easy]
  1. 00:08:209 (3,2) - I can read your flow, but beginners have no idea what's flow, so they just hit nearest objects and try to follow music. (2) is too close to the previous sliders, so beginners may mistakenly hit. I'm really sorry to say it, but try to re-arrange your flow somehow to make it a bit more understandable here. example but that slider feels very nice to me :<<
    Note: 01:31:409 (3,2) - same happens here and a couple of more times. I'v catched them earlier during a testplay. sorry orz
  2. 00:42:609 - you did a great job with hitsounds on your [Hard], what about doing the same here. Try to hitsound sliderticks! Seriously, why did you do it on hard and din't do it here? If I were a beginner, I'd cry ;_: oh alright i'll add it~
  3. 02:15:809 (2,4) - it looks great, but it may confuse some beginners. This overlap looks a little bit messy to me, ask some beginners to test it and see if it's ok or not! :) hmm think about it more
  4. 03:03:009 (2,4) - well, same as above. But actually, I'd prefer to see one of those cute overlaps you make. Lik you did it on 03:10:609 (2,1) uh but i think that slider feels awesome for playing?[/b]

    Great diff, a little bit hard, but I really like it! (except for a few not-hitsounded sliderticks and some stacks)
[Normal]
  1. AR wis kinda too low, imo. Yes, song is relaxing, but you should try AR5 here, anyway. BPM is 150, so AR5 may fit perfectly here.
    Note: if you do it, set your AR on [Easy] to 3. You'll get a perfectly balanced mapset. (3/5/7) [b]awesome
  2. 00:10:609 - it's supposed to have a clap, and you can place a clap here. Hitsound the slidertick, please! Same happens a few more times, I think you'll be able to fix such thing by yourself because you're pretty experienced mapper :) oh alright when i get a soft clap sound,i'll add it as tick sound~

    That's an awesome diff! Great job on this one, it's relaxing and flows great.
[Hard]
  1. 01:02:609 (5) - you could make some really cute jumps out of these claps. You know, it'd really fit with the song. Moreover, the rhythm is calm and these claps with jumps would make it more interesting for players! hmm if other modders say it again, then i'll change it
    Note: if you agree with this one, you should convert 03:36:009 (3,4) - to the jumpy pattern as well. It's not a slider, but it has the same sound. ^
  2. 01:15:209 (6,7) - nazi - well, you could make a blanket slider here. That'd fit with your regular patterns much better, but it's totally up to you! example fixed
    Note: 01:56:809 (4,5) - if you agree with the suggestion above, apply the same here! but i didn't fix it current slider looks better for me
  3. 03:43:409 (7) - try to re-arrange your rhythm here a bit, so, you'll be able to place aNC in the end as you did it with other diffs. Remove a repeat from the slider and place two circle on 03:44:009 - and 03:44:209. And place a new combo!fixed other way,thanks for noticing!

    Great diff!
Well, I'v expected something more relaxing. You know, song is calm and I was waiting for something reeeeally slow. But you've mapped it good in your own style! And of course, here's your well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks for nice mod and shiny star :DD
lkx_Shore
i'm so nood :|
can't mod anything,just star.
Goodluck ;)
Topic Starter
HelloSCV
oh alright :) thanks for star!
Asphyxia
Hey SCV :) From my queue!

[General thoughts]

  1. Nope
[Easy]

  1. Use AR3 because you used AR5 on your normal diff? Then you could +1 OD + HP to make the diff spread more equal.
  2. 00:08:209 (3,2) - Yeah I have to agree with -Bakari- here, but I don't think it's that big of a deal.
  3. 00:25:809 (1) - Curve this slider a bit more to match better with 00:27:409 (3) - ?
  4. 00:57:809 (1,2,3) - I think you could improve the blanket a bit? It seems a bit off, or am I just seeing things?
  5. 02:46:609 (1) - If you would move this note a bit to the right and 02:47:009 (2) - and this slider a bit left, it would add a much nicer curve to 02:46:209 (4,1,2) -
[Normal]

  1. 01:11:009 (2) - I think you could move this note juuuust a bit down (x:284 y:160) to make a noticable curvy effect between 01:10:609 (1,2,3) - ?
  2. 01:25:009 (4,5) - Not sure if you wanted to do a blanket here? But if you did, I think you could improve it just a bit? (Example, it's not as pefect as 01:27:009 (2,3) - )
  3. 02:21:009 (1) - Move sliders end 1 grid down to make a better blanket with 02:20:609 (6) - ?
[Hard]

  1. Maybe +1 HP? It might be relaxing song, but I think it needs a bit more challenge, HP5 is (imo) too easy for this one.
  2. 00:43:009 (1) - Not sure if this NC is needed? Slap me in the face if it is, because I don't get it x(
  3. 01:02:609 (5) - Same suggestion as -Bakari-'s :P Remember to change the 03:36:009 thingy if you're agreeing to this.
  4. 01:17:209 (2) - Move this a bit up since it doesn't curve as nicely as 00:17:009 (3,4,5) - 00:20:609 (3,4,5) - etc
  5. 01:47:009 (1) - The NC ^
  6. 02:27:409 (1) - Not a fan how this overlaps with 02:26:209 (7) - . It even shows when tesplaying which is even worse, you could move it somewhere? Example like do a triangle out of 02:26:009 (6,7,1) - ?
  7. 02:51:009 (3) - Shouldn't you NC this since you did this NC thingy before?
Nice mapset, beautiful relaxing song. Best of luck with this one :)
Topic Starter
HelloSCV

Asphyxia wrote:

[Easy]

  1. Use AR3 because you used AR5 on your normal diff? Then you could +1 OD + HP to make the diff spread more equal. ar3 seems too fast for Easy diff imo
  2. 00:08:209 (3,2) - Yeah I have to agree with -Bakari- here, but I don't think it's that big of a deal. well still think it's ok
  3. 00:25:809 (1) - Curve this slider a bit more to match better with 00:27:409 (3) - ? ^
  4. 00:57:809 (1,2,3) - I think you could improve the blanket a bit? It seems a bit off, or am I just seeing things? fixed
  5. 02:46:609 (1) - If you would move this note a bit to the right and 02:47:009 (2) - and this slider a bit left, it would add a much nicer curve to 02:46:209 (4,1,2) - it already has nice curve imo
[Normal]

  1. 01:11:009 (2) - I think you could move this note juuuust a bit down (x:284 y:160) to make a noticable curvy effect between 01:10:609 (1,2,3) - ? fixed
  2. 01:25:009 (4,5) - Not sure if you wanted to do a blanket here? But if you did, I think you could improve it just a bit? (Example, it's not as pefect as 01:27:009 (2,3) - ) alright fixed
  3. 02:21:009 (1) - Move sliders end 1 grid down to make a better blanket with 02:20:609 (6) - ? fixed
[Hard]

  1. Maybe +1 HP? It might be relaxing song, but I think it needs a bit more challenge, HP5 is (imo) too easy for this one. hmmm no sorry
  2. 00:43:009 (1) - Not sure if this NC is needed? Slap me in the face if it is, because I don't get it x( kk fixed
  3. 01:02:609 (5) - Same suggestion as -Bakari-'s :P Remember to change the 03:36:009 thingy if you're agreeing to this. fixed
  4. 01:17:209 (2) - Move this a bit up since it doesn't curve as nicely as 00:17:009 (3,4,5) - 00:20:609 (3,4,5) - etc uh i think those curves look nice
  5. 01:47:009 (1) - The NC ^ fixed
  6. 02:27:409 (1) - Not a fan how this overlaps with 02:26:209 (7) - . It even shows when tesplaying which is even worse, you could move it somewhere? Example like do a triangle out of 02:26:009 (6,7,1) - ?
  7. 02:51:009 (3) - Shouldn't you NC this since you did this NC thingy before? deleted previous NCs
Nice mapset, beautiful relaxing song. Best of luck with this one :)
thanks for mod :)
BounceBabe
I appreciate this because it has spacing and isn't overmapped!
Topic Starter
HelloSCV
wow thanks for double star :>
Squichu
this map look realy great so far.. '-'
mod from queue ~

Easy
  • there's not really much I can say.. so i'll guess it's a bit nitpicky
  1. 00:13:009 (1,2) - sliderend is closer to 2 than sliderstart
    move end to x96 y340
    00:29:809 (3,4) - 4's end is further away from 3's end
    I'm not looking at the right top side of the editor here and maybe it's just one pixel, but I notice these slight differences and that's why I'm mentioning them.. feel free to ignore all of them, maybe I'm too much of an perfectionist there. xD
    00:57:809 (1,2,3) - uhm, looks really.. kinda.. "crowded". leave a bit more space between the lines of circle/sliders?
    and 3 feels better if reversed (ctrl+g'd) but then again the following objects had to be changed.. >-<
    01:18:209 (2,3) - sliderstart's further away from circle
    01:36:209 (1,2,3) - move 3's end to x311 y199 to match 1
    02:01:809 (1,2) - move 1''s start closer to 2, same at 02:07:809 (3,1)
    02:13:009 (2) - move end to x44 y240
    02:17:809 (1) - move end to x240 y256
    03:08:609 (4,1) - end of 1 is too far from 4, move middle anchor point to x422 y301 and end to x480 y300
  2. 00:25:809 (1) - direction is intentional I guess, but it's kinda disrupting.. the flow everywhere else is smoother.
    example of another option
  3. 02:16:209 (3) - place at x364 y40 maybe? I have the feeling it looks nicer that way.
  4. 02:46:209 (4,1,2) - you could round out the 'overall curve' of them a bit, looks better imo
  5. 02:51:409 (2,1) - I love sliders that overlap like this, but was told it's not okay in Easy difficulties. :C
    cause I'm not sure it really is that way you shouldn't change it, but maybe you can ask someone about it who knows a bit more..
  6. 03:28:609 (2,3,4) - why not use the same angle for 2 as for 4?
  7. I miss a spinner in this diff. :c
Normal
  1. 02:43:409 (1) - curve 'correctly'?
  2. spinner... >:
    It's totally fine that there is none, but I still miss it. QQ
  3. the sounds in the middle of the sliders.. are a bit weird.. it felt weird, cause you don't hit any object but there's a sound like you do..?

And everything's fine with Hard. ovo
Great mapset, good luck getting this ranked! ^__^/
and sorry for nitpicking and not being really helpful, haha. |D
Topic Starter
HelloSCV

Squirrel wrote:

this map look realy great so far.. '-'
mod from queue ~

Easy
  • there's not really much I can say.. so i'll guess it's a bit nitpicky
  1. 00:13:009 (1,2) - sliderend is closer to 2 than sliderstart k fixed
    move end to x96 y340
    00:29:809 (3,4) - 4's end is further away from 3's end moved~
    I'm not looking at the right top side of the editor here and maybe it's just one pixel, but I notice these slight differences and that's why I'm mentioning them.. feel free to ignore all of them, maybe I'm too much of an perfectionist there. xD
    00:57:809 (1,2,3) - uhm, looks really.. kinda.. "crowded". leave a bit more space between the lines of circle/sliders?
    and 3 feels better if reversed (ctrl+g'd) but then again the following objects had to be changed.. >-< ehh sorry i prefer those objects
    01:18:209 (2,3) - sliderstart's further away from circle i think it's ok?
    01:36:209 (1,2,3) - move 3's end to x311 y199 to match 1 alright
    02:01:809 (1,2) - move 1''s start closer to 2, same at 02:07:809 (3,1) still fine for me
    02:13:009 (2) - move end to x44 y240 fixed
    02:17:809 (1) - move end to x240 y256 ^
    03:08:609 (4,1) - end of 1 is too far from 4, move middle anchor point to x422 y301 and end to x480 y300 ^
  2. 00:25:809 (1) - direction is intentional I guess, but it's kinda disrupting.. the flow everywhere else is smoother. consider this more
    example of another option
  3. 02:16:209 (3) - place at x364 y40 maybe? I have the feeling it looks nicer that way. hmm nope
  4. 02:46:209 (4,1,2) - you could round out the 'overall curve' of them a bit, looks better imo fixed
  5. 02:51:409 (2,1) - I love sliders that overlap like this, but was told it's not okay in Easy difficulties. :C well since i added NC and those sliders are visible enough, not changed
    cause I'm not sure it really is that way you shouldn't change it, but maybe you can ask someone about it who knows a bit more..
  6. 03:28:609 (2,3,4) - why not use the same angle for 2 as for 4? nope
  7. I miss a spinner in this diff. :c spinners feel little bit weird for me :<
Normal
  1. 02:43:409 (1) - curve 'correctly'? fixed
  2. spinner... >:
    It's totally fine that there is none, but I still miss it. QQ
  3. the sounds in the middle of the sliders.. are a bit weird.. it felt weird, cause you don't hit any object but there's a sound like you do..? added claps~

And everything's fine with Hard. ovo
Great mapset, good luck getting this ranked! ^__^/
and sorry for nitpicking and not being really helpful, haha. |D
thanks for mod~
Frostmourne
Easy
00:27:006 (2) - move down 1 grid for better spacing
00:29:406 (2) - correct this spacing by moving right a bit
00:57:806 (1) - a bit blanket, it's fine if you don't want to fix
02:51:406 (2) - maybe 20% here sounds better with the song
Sorry for being so nazi =_=....

Normal
02:51:406 (1) - maybe 20% here sounds like Easy diff

Hard
02:51:406 (1) - 20% here like Normal diff

I didn't suggest about other "cuz what you got is" on 01:47:406 (1) - and 00:43:406 (1) - because they sound louder than the last one. Plus, the last one is the most appropriate to peak it up with this kind of transition. You can change other parts for this thing if you would like to.
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