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Digital Sexy - Til Death (Nightcore Mix)

posted
Total Posts
93
Topic Starter
Andrea
This beatmap was submitted using in-game submission on domenica 29 settembre 2013 at 04.50.39

Artist: Digital Sexy
Title: Til Death (Nightcore Mix)
Tags: osuplayer111 XinCrin Trance Techno Remix
BPM: 166,25
Filesize: 8805kb
Play Time: 01:33
Difficulties Available:
  1. Hard (5 stars, 266 notes)
  2. Normal (3,48 stars, 132 notes)
  3. Xin's Easy (1,98 stars, 93 notes)
Download: Digital Sexy - Til Death (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
My 187th Beatmap.

Special thanks to XinCrin for the epic SB ^^


Mapset:

Hard - Done.
Normal - Done.
Xin's Easy - Done.
Darksonic
HI I'M FIRST <3
riffy
First blood star is mine. :3/
Nyukai
I'm glad you are back. <3

gl bakandrea. ><
Gero
\:D/ Finally <333~ Andrea is back!
Asphyxia
Yaay :3 GL with this Andrea
XinCrin
Yay! More Nightcore for osu! <33
Topic Starter
Andrea
Thank you guys :)

Hope to not be lazy and finish this soon.

For making Hard I've took 2 weeks x_x
Kyouren
Welecome to BAT!

Andrea-Chan

We need your ranked the mapper map
Topic Starter
Andrea
Pending and ready for mods~
Asphyxia
Just some suggestions, if you found this useful then you can kudo, if you didn't dont kudo me

If you apply some of my suggestions, I'd like to know which you actually applied, thanks.

Normal>

00:08:693 (4,1,2,3,1) - I found this veeery boring, couldn't you come up with something else? Imo just boring to play it because it repeats too much?

00:18:076 (1) - 00:20:963 (4) - I assume you wanted to stack these but they aren't stacked perfectly?

Hard>

00:29:805 (3) - CTRL + G? It would add a ''bigger'' jump to 00:30:347 (4) -

00:39:369 (4) - CTRL + G? 00:36:121 (1,2,3) - Like this?

00:45:685 (4) - CTRL + G? I think it would add a pretty nice jump to 00:46:046 (5) -

00:52:903 (6) - ^

01:12:211 (2) - ^

Have some stars <3
Topic Starter
Andrea
Thank you for checking, pretty helpful.

Fixed all of them except 00:45 on Hard difficulty!
Aurele
NO.
I DON'T ACCEPT THIS
YOU TOLD ME YOU WOULD DO IT ALL BY YOURSELF.

;W;
Gero
Random Mod ♥~

General

  1. Clean

Xin's Moe Easy

Creo que no hay problema si hago esta diff en español

  1. 00:20:602 (2) - Para un mejor flow, seria mucho mejor si mueves esta nota a X: 256 Y: 27 es mucho mas comodo al jugar en mi opinion.
  2. 00:32:512 (3) - creo que seria mejor agregar un Sampleset "Normal" en vez de un soft, se que quieres mantener consistencia con la Hard pero realmente suena mucho mejor si cambias ese sampleset "soft" ahi, Intentalo.
  3. 00:33:595 - Aqui suena claramente un beat que estas ignorando exactamente es una nota con un finish, 00:33:234 (1) - seria mejor re hacer este patron, que tal si intentas algo asi: si haces esto, podrias agregar un IP aqui 00:33:595 - para que el finish no suene muy fuerte.
  4. 00:37:926 (2,1) - Nazi* Xin aqui podrias crear mejor este blanket, moviendo este slider 00:39:008 (1) - a X:142 Y: 211 por supuesto si haces esto acomodas las notas siguientes.
  5. 01:16:903 (2) - Nazi* mueve el punto rojo a X:166 Y:196 se ve mejor el blanket imo, puedes hacer caso omiso a esto.
Normal

  1. 00:39:369 (2,3) - This is nice But . . Spacing! please.
  2. 00:53:084 (1) - Same Here ^
  3. 01:15:099 - Add note here, sounds good imo.
  4. 01:26:647 - ^
  5. 01:30:256 - ^
  6. 01:22:317 (1) - This is a suggestion. . but what do you think of adding a reverse here? I think it sounds great and avoids confusion with this note 01:23:399 (2).
Hard

  1. because you always do perfect maps? :<
  2. 00:32:512 (6) - this is also a suggestion, be free to ignore this, I think it sounds great if you add a whistle in the head.
  3. 00:33:956 (3) - Same Here ^
  4. 00:54:166 (2) - CTRL + G one jump here has a very good flow.
  5. Nazi* 00:55:971 (7) - move this to X: 107 Y: 53 for to have a perfect stacking with 00:55:249 (4).
This Is All~ Good Luck Guys ~
XinCrin

Gero wrote:

Random Mod ♥~

General

  1. Clean

Xin's Moe Easy

Creo que no hay problema si hago esta diff en español

  1. 00:20:602 (2) - Para un mejor flow, seria mucho mejor si mueves esta nota a X: 256 Y: 27 es mucho mas comodo al jugar en mi opinion. Claro , pero es y:28 :P
  2. 00:32:512 (3) - creo que seria mejor agregar un Sampleset "Normal" en vez de un soft, se que quieres mantener consistencia con la Hard pero realmente suena mucho mejor si cambias ese sampleset "soft" ahi, Intentalo. Claro . Hecho
  3. 00:33:595 - Aqui suena claramente un beat que estas ignorando exactamente es una nota con un finish, 00:33:234 (1) - seria mejor re hacer este patron, que tal si intentas algo asi: si haces esto, podrias agregar un IP aqui 00:33:595 - para que el finish no suene muy fuerte. No exactamente , yo no noto casi un Finish que suena ahi . Solo se siente que la voz se suaviza . Ademas es una diff easy , muchas otas aumentara el star rating y la facilidad
  4. 00:37:926 (2,1) - Nazi* Xin aqui podrias crear mejor este blanket, moviendo este slider 00:39:008 (1) - a X:142 Y: 211 por supuesto si haces esto acomodas las notas siguientes. Buen detalle , pero esto fue intencional
  5. 01:16:903 (2) - Nazi* mueve el punto rojo a X:166 Y:196 se ve mejor el blanket imo, puedes hacer caso omiso a esto.Arreglado
Gracias por el mod Gero n.n

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 1000
PreviewTime: 47580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,160

[TimingPoints]
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24572,-100,4,1,1,80,0,0
33234,-100,4,2,1,60,0,0
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59219,-100,4,2,1,80,0,0
70768,-100,4,1,1,80,0,1
82226,-100,4,1,1,80,0,0
82317,-100,4,1,1,80,0,1
93865,-100,4,1,1,80,0,0


[Colours]
Combo1 : 128,191,255
Combo2 : 128,255,128

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Topic Starter
Andrea
Thanks for the nice mod Gero :3

Updated >w<
HabiHolic
Nice Song~ Andrea~

Star~
Topic Starter
Andrea
Thanks for the support :)
Kryptogram
Loving this ♥
Star ♫
riffy
Modding your maps is my way to give you a warm welcome-back :3/

[General]
  1. Just two colours? C'mon, song is begging for someething awesome and colorful! You could go with some more colours
    MOAR COLORS

    Combo1 : 109,69,126
    Combo2 : 185,216,148
    Combo3 : 128,191,255
    Combo4 : 243,182,233
    Combo5 : 201,242,176
  2. Widescreen support. We've discussed it in-game. :P
  3. You could add Remix to tags, we'd b happy to find this awesome map easier/faster. :P
[Xin's Easy]
  1. 00:00:753 (1,2) - I understand that you're keeping them here for vocals, however they're kinda confusing for beginners, so I'd recommend you to replace them with a slider or even remove them! That'd make the rhythm more catchable for beginners.
  2. 00:33:234 (1,2,3) - consider them with a spinner. Music kinda fadeshre, so the spinner could emphasize that effect better.
  3. 00:37:926 (2,1) - nazi - whoops, blanket slider here could be much better! However, it's totally up to you.
  4. 00:45:505 (2,1) - tail of the (1)-slider is too close, players may mistakenly hit it. They're still beginners, so you should go easy on them, try something a bit more friendly!
  5. 01:06:798 (2) - nazi - try to "reverse" this slider. That'd make your flow a bit smoother, imo. See my example to understand it :)

    Great diff!
[Normal]
  1. 00:05:805 (2) - symmetrical patterns and flow are important, but rhythm is more important! Try to nudgethis slider back tothe previous white tick, so it'll reflect "till" in vocals. Sounds much better to me!
  2. 00:12:302 (1) - not a fan of such repetitive sliders. You could make it horzontally symmetrical, so flow could be more interesting. Seriously, it's just the same as 00:08:693 (4) - somehow, it feels boring to me.
    Note: just an optional suggestion. It was kinda boring for me, but it's probably ok for normal-players :)
  3. 00:26:016 - 00:28:903 - I'd prefer to hear them mapped. That'dd make your rhythm more consistent, it fits more with "[Normall]" diff patterns and it sounds cool! Nope? Then remove 00:31:790 (4) - to be consistent!
  4. 00:33:595 (1,2,3,4,5) - same as [Easy]. You ould place a spinner here to make it fit with your patterns better. However, you may ask Xin before doing/rejecting this suggetion to keep consistency!
  5. 00:39:369 (2,3) - didn't like how you've ignored the beat on 00:40:452 - and jump doesn't feels reasonable here!
  6. 01:23:760 - I'd be happy to see this beat mapped, it sounds TOO strange when you ignore this! Please, please, map it!

    Pretty nice and relaxing diff. Good as always!
[Hard]
  1. OD6 could make this diff a bit more relaxing, this is a [Hard] diff, remember? 1/4 triplets and jumps here are the main reasons why I ask for OD6!

    Great as always! I like your style, good job!
Great map!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
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