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Jeff Williams - This Will Be the Day (feat. Casey Lee Willia

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Topic Starter
ampzz
This beatmap was submitted using in-game submission on Sunday, 15 December 2013 at 6:22:22 PM

Artist: Jeff Williams
Title: This Will Be the Day (feat. Casey Lee Williams)
Source: RWBY
Tags: Alternative Rock Rooster Teeth Productions Monty Oum Ruby Rose Weiss Schnee Blake Belladonna Yang Xiao Long red white black yellow theme song opening askray DakeDekaane meiikyuu
BPM: 190
Filesize: 8160kb
Play Time: 02:59
Difficulties Available:
  1. Dekaane's Easy (2.01 stars, 154 notes)
  2. Hard (4.97 stars, 527 notes)
  3. Insane (5 stars, 691 notes)
  4. meiikyuu's Normal (4.14 stars, 235 notes)
Download: Jeff Williams - This Will Be the Day (feat. Casey Lee Williams)
Information: Scores/Beatmap Listing
---------------
This song just blows my mind; there's no possible way I can skip mapping it.

This Will Be the Day (feat. Casey Less Williams)

Artist: Jeff Williams
BPM: 190
Length: 3:00
Genre: Alternative Rock

Difficulties:
  • Easy - DakeDekaane's
    Normal - meiikyuu
    Hard - ampzz
    Insane - ampzz

Lyrics

This Will Be the Day
They see you as small and helpless;
They see you as just a child.
Surprise when they find out that a warrior will soon run wild.

Prepare for your greatest moments;
Prepare for your finest hour.
The dream that you've always dreamed is suddenly about to flower.

We are lightning,
Straying from the thunder,
Miracles of ancient wonder.

This will be the day we've waited for.
This will be the day we open up the door.
I don't wanna hear your absolution;
Hope your ready for a revolution.
Welcome to a world of new solutions.
Welcome to a world of bloody evolution.
In time, your heart will open minds,
A story will be told,
And victory is in a simple soul.

Your world needs a great defender.
Your world's in the way of harm.
You want a romantic life; a fairytale that's full of charm.

Beware that the light is fading;
Beware if the dark returns.
This world's unforgiving, even brilliant lights will cease to burn.

Legends scatter.
Day and night will sever.
Hope and peace are lost forever.

This will be the day we've waited for.
We are lightning.
Welcome to a world of new solutions.

This will be the day we've waited for.
This will be the day we open up the door.
I don't wanna hear your absolution;
Hope you're ready for a revolution.
Welcome to a world of new solutions.
Welcome to a world of bloody evolution.
In time, your heart will open minds,
A story will be told,
That victory is in a simple soul.
The background used for this is a custom made job by myself with original images by pixiv artist ASK, also known as askray.

Thanks to modders; Frostmourne and Sakura.
Kite
01:28:526 - Needs a red section with 185 bpm to fit the vocals better (which I assume you were aiming for)
190 BPM swap again at 93432ms with a metronome reset at 98642ms

Above timing sounds most accurate to me, it -might- be off so it would be better to double check it with someone who is more experienced than me in timing.
OnosakiHito
Oni finished: http://puu.sh/4tCeD.zip
Level 9*

I might make some changed later, but for now I will continue with Muzukashii.
UnderminE
<3<3<3
Vertify
Might have a look if I have time fellow Australian!
yeahyeahyeahhh
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MindHighLights
Nice map! :)
AlexaBM
cool song, pretty map :3 just one thing-put the same combo colours at all diffs, in Easy one of the combo colour is black, in another diffs-grey. fix it and eveerything will be ok :)
Topic Starter
ampzz
Colour combos are ambiguous until I finally decide on the background completely, thanks for checking it out though.
Vertify
(Y)
laport

yeahyeahyeahhh wrote:

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^
Good Luck!
meiikyuu
<3
lolcubes
I am 101% sure that 01:28:526 - is 186 bpm instead of 185. The rest is just like I told you. :p

Oni+Muzu incoming (Oni 85% done).
lolcubes
Double post.

Oni diff 9*.
Well, the calm part before the last chorus is a bit messy, will most likely change that once i find a good progression that works better.
10crystalmask01
Ello random mod here o̿ ̭ o̿
[Dekaane's Easy]
00:07:683 (1) - Drum clap on the tail.
00:10:683 (1) - ^
00:12:736 (1) - The finish on the head really isn't necessary, since you hear no cymbal crash in the music.
00:15:262 (1) - Drum clap on the tail.
00:17:789 (1) - That finish on the reverse really sounds better on the head instead o3o
00:19:999 (3) - Remove finish.
00:27:578 (3,1,2) - Add soft whistle on the tail?
00:49:210 (2) - Add clap no the tail.
01:20:631 (3) - Remove finish.
01:22:210 (2) - ^ On the reverse.
01:47:168 (2) - Remove clap?
01:56:642 (1) - Try ending its tail at 01:57:431, so that you can add a finish on it.
02:34:220 (1) - Add finish on the head.
[meiikyuu's Normal]
00:02:631 (1) - Clap on the head sounds better then a finish imo.
00:04:841 (3) - Drum clap?
00:06:105 (2) - ^
00:17:789 (1) - Add finish on the head.
00:25:368 (1) - Add finish.
01:03:262 (1) - Use a clap on this spinner?
02:34:220 (1) - Add finish on the head.
[Hard]
00:30:105 (4) - Making it a mini slider like this may sound better:
So it matches the drumrolls heard in the music.
01:51:115 - 01:51:589 Is where you can hear the drum rolls, so its best if 01:51:273 (1) - started at 01:51:115 instead (but keeping its tail at 01:51:589)
[Insane]
00:05:262 (2) - is this slider intentionally suppose to start at 00:05:262 ?
Hope this helps!
Topic Starter
ampzz

10crystalmask01 wrote:

Ello random mod here o̿ ̭ o̿
[Dekaane's Easy]
00:07:683 (1) - Drum clap on the tail.
00:10:683 (1) - ^
00:12:736 (1) - The finish on the head really isn't necessary, since you hear no cymbal crash in the music.
00:15:262 (1) - Drum clap on the tail.
00:17:789 (1) - That finish on the reverse really sounds better on the head instead o3o
00:19:999 (3) - Remove finish.
00:27:578 (3,1,2) - Add soft whistle on the tail?
00:49:210 (2) - Add clap no the tail.
01:20:631 (3) - Remove finish.
01:22:210 (2) - ^ On the reverse.
01:47:168 (2) - Remove clap?
01:56:642 (1) - Try ending its tail at 01:57:431, so that you can add a finish on it.
02:34:220 (1) - Add finish on the head.

Histounding was done by me so I forgot what I applied and didn't.

[meiikyuu's Normal]
00:02:631 (1) - Clap on the head sounds better then a finish imo.
00:04:841 (3) - Drum clap?
00:06:105 (2) - ^
00:17:789 (1) - Add finish on the head.
00:25:368 (1) - Add finish.
01:03:262 (1) - Use a clap on this spinner?
02:34:220 (1) - Add finish on the head.

Same as Easy.

[Hard]
00:30:105 (4) - Making it a mini slider like this may sound better: - Hmm, had wanted to avoid this if possible but I guess I might just change it.
So it matches the drumrolls heard in the music.
01:51:115 - 01:51:589 Is where you can hear the drum rolls, so its best if 01:51:273 (1) - started at 01:51:115 instead (but keeping its tail at 01:51:589) - Focus hear isn't on the drum rolls but on the guitar riffs so this will stay as is.

[Insane]
00:05:262 (2) - is this slider intentionally suppose to start at 00:05:262 ? - Yes, because this is the only part during the intro which has a random 1/3rd timing. Other difficulties this was glossed over.
Hope this helps!
Thanks for the mod.
Lanturn
That drain on Insane needs to be lowered badly.

The middle part you can pretty much lose on if you don't get all 300s. =/

Why 10 though? There really isn't a point. Go down to 7 or 8 max
OnosakiHito
*sighs*

I might be a little rude now and I'm sorry, but do you guys(taiko mappers) ever think about the impact after adding another Oni? Ever? Instead of mapping a new Oni you could have made a Muzukashii or Futsuu after consulting me(the first mapper) about it, to talk about who is going to map what and ensure a save Taiko set construction. Many people do not understand how they endanger the ranking process but also the set it-self with their action.

Here, both Onis are close in difficulty, that means the spread from the easiest Oni to Muzukashii has to be close / small as well. So, either the Muzukahii will become really hard (which wouldn't benefit the lower players), or we will have to add one more Oni to keep a consistent spread, which is in my opinion useless... we would have 3 Onis and 1 Muzu, instead of a Kantan-Futsuu-Muzu-Oni set.

But most mappers don't think so far...
Not to mention that I mapped current Muzu for nothing, since I have to remap it now.

Tell me what we are going to do now, lolcubes.
lolcubes

OnosakiHito wrote:

Tell me what we are going to do now, lolcubes.
I was also requested a Muzukashii. If you want I can make a Futsuu instead, having 2 Oni diffs is perfectly alright imo. (though mine is a bit harder imo)
Just cause we both have very different mapping styles. The difference in Muzukashii diffs would be much smaller because the song doesn't allow much on that difficulty level, where on Oni you can have a structure pretty much as you see fit as long as it's not overboard. :p

I know that both Onis are somewhat close in difficulty (though I find yours a lot easier because the patterns are more simple), but the difference in mapping styles is quite big. It's something completely different, so it can't really be compared just by difficulty alone.

Speaking of which, I have fixed numerous structure problems I had: https://www.dropbox.com/s/50j0xr31x8ois ... Oni%5D.osu

P.S. I can rename my diff to Inner Oni as well because despite it also being 9*, it's actually much more dense in structure, especially at the guitar solo part.

Another update <_<
https://www.dropbox.com/s/50j0xr31x8ois ... Oni%5D.osu
happy30
yo ampzz

[General]
Check letterbox settings and make them the same on all diffs.

[Dekaane's Easy]
01:03:341 - add break?
01:55:852 (3) - make this slider 1/2 shorter? The end will fall on the finish hitsound in the song. you can add a finish to the endpoint too.
02:24:115 (1,2) - wow. such creativity. amaze :P

[Meikyuu's Normal]
I feel like the rhythm can be improved at a few parts.

00:14:473 - It's a bit of a shame that you don't have a note here to catch this drum, while in this part you catched them nearly all.
00:16:526 (3,4) - select these 2 and hit cltr+g. I prefer this rhythm, what do you think?
00:20:631 (1) - I would make this into a single beat, and let the 2nd slider start where this slider currently ends. It would fit the vocals more nicely.
01:17:157 (2,1) - could you try to avoid this overlap? It doesn't look good.

that's it, the rest is pretty good!

[Hard]
00:07:841 (2,4) - this overlap. please :)
01:07:368 (3,4,1) - these are quite tricky with such large spacing. maybe tone down the spacing a bit here?
01:09:105 (4,6) - ^

[Insane]
dat hp drain

00:05:262 (2) - err, place this on the red tick? Sometimes playability is more important. It looks like an error of the arranger's side.
01:40:378 (6) - this is quite frowned upon lately.
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