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Abingdon Boys School - Lost Reason

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Topic Starter
KatanAnime
This beatmap was submitted using in-game submission on 17 April 2010 at 12:05:52

Artist: Abingdon Boys School
Title: Lost Reason
Source: Anime
BPM: 172
Filesize: 5405kb
Play Time: 04:45
Difficulties Available:
  1. Aoi's Hard (4.94 stars, 613 notes)
  2. jockeytiyan's Easy (2.34 stars, 117 notes)
  3. Normal (4.25 stars, 443 notes)
  4. Teara's Hard (4.51 stars, 600 notes)
  5. Thunder Style (4.99 stars, 578 notes)
Download: Abingdon Boys School - Lost Reason
Information: Scores/Beatmap Listing
---------------
My 1st Beatmap!
Added Teara's Hard Difficulty
Added Thunderstorm's Difficulty
Added Jockeytiyan's Easy Difficulty
NEW Added Aoitenshi's Hard Difficulty!
This is 1st song of my project Abingdon Boys School Discography so pls ppl join in.
And Thanks to all of people who helped me with the map.
Alace
BPM:86.00
offset:703
that`s all
Kitsunemimi
EPIC MAJOR MOD!!!!

Timing things:
1226,697.674418604651,4,1,0,100,1,0
25644,1395.3488372093,4,1,0,100,1,0
26516,697.674418604651,4,1,0,100,1,0
232853,-100,4,1,0,100,0,1
238434,-100,4,1,0,100,0,0
238609,-100,4,1,0,100,0,1
244015,-100,4,1,0,100,0,0
244190,-100,4,1,0,100,0,1
249597,-100,4,1,0,100,0,0
249771,-100,4,1,0,100,0,1
for ease, just over everything within the 'Timing Sections' section in the .osu.

Just to let you know, you can use 'Options > Slider Curse Type > Bezier' for better sliders. You should have some curvy sldiers in your map instead of all straight.
And I understand that I posted millions of suggestions here. But modding is a suggestion process, and if something down there seems stupid, then you don't have to listen to the suggestion.

00:01:226 (1) - Add finish hitsound.
00:06:807 (1) - Change to new combo instead of next one.
------------------- Add finish hitsound.
00:15:179 (1) - Spinner's really damn long. 11 secs compared to suggested 6 secs. Shorten it.
00:28:783 (6,7) - Add a clap hitsound.
00:31:922 (7) - Convert to slider. Make the slider go into (8) (get rid of it), then stack the new (8) under the end of the slider. Make the slider whistle hitsound.
00:36:632 (9) - Add a whistle hitsound.
00:38:376 (10) - Make this a new combo.
00:39:074 (4) - Bump it forward a quarter beat.
00:39:597 (1) - Not a new combo.
00:39:946 (6,7) - Add a clap hitsound.
00:41:167 (4) - New combo.
00:43:085 (7) - Do the slider thing mentioned above.
00:47:620 (8) - Make it a spinner
00:50:760 (4-8) - Spread the notes out instead of stacked.
00:52:329 (1-3) - ^
00:54:422 (6,1,3) - Add a finish hitsound.
00:58:434 (4) - ^ to the end of the slider.
01:00:702 (5) - New combo.
01:01:922 (1) - Not a new combo. Plus, stacks again.
01:03:492 (5) - New combo.
01:05:236 (6) - Make the beginning of the slider whistle.
01:06:981 (1) - Add a finish hitsound.
01:12:562 (9) - New combo. Next note shouldn't be a new combo.
01:13:434 (2) - Bump forward a quarter beat and move to the left side of (1).
01:18:144 (1) - Add a finish hitsound.
01:20:760 (5) - Turn that into the slider and get rid of the next one.
01:23:550 (7) - New combo, and unstack from underneath the slider (which you will change right?)
01:27:213 (3) - Bump forward a quarter beat, and lose a slider reverse.
01:27:736 (4) - Respace accordingly.
01:30:004 (combo) - Do what you did in 00:27:213 (copy paste works, but you might want to edit the combo after).
01:34:813 (7) - Make it a whistle slider, and do the slider thing from earlier (to make it sound good).
01:37:678 (1) - Not a new combo.
01:39:422 (8) - Add a whistle hitsound.
01:40:469 (1,2) - Add a clap hitsound.
01:41:167 (3) - New combo.
01:41:515 (2) - Bump it back a quarter beat.
01:45:876 (7) - Add a whistle hitsound.
01:47:097 (1,2) - Not a new combo. Add a clap hitsound.
01:48:318 (3) - New combo.
Okay, I'm taking a break for now. You deal with the above, and I'll finish the rest soon. Considering that this is your first map, you can respond to this post with some questions in a second post. I hope you found this helpful! Star for now!
tieff
[Normal]
00:08:551 - Redo break.
00:41:34 (2,3) - Spacing here different then here 00:38:55 (2,3).
00:56:51 (2,3) - Fix spacing.
01:27:38 (3,4) - Unrankable thing. Remove return from 01:27:38 (3).
01:58:60 (7) - New combo.
02:09:07 (1) - Delete.
02:09:77 (2) - Finish.
02:11:51 (5) - This note should be here 02:11:69 (blue tick)
02:23:90 (1,10) - Unrankable thing. Delete this note 02:23:90 (1).
02:32:09 (7) - New combo.
02:32:09 (7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - Boring.
02:51:80 (6) - I don't think you can go with this kind of slider.
03:58:60 (4) - New combo.

Hmm... Star. Don't give up, it's nor bad map. Just need more work.
Kitsunemimi
Okay, apparently my other post was so long that I think that this post deserves a kudosu of it's own. Plus you still have a couple of mistakes from earlier, but I'll let other people take care of them. I'm starting from my halfway point that I stopped yesterday.

01:51:411 (8) - Add whistle hitsound
01:53:899 (7) - Confusing spacing
01:55:120 (1-3) - Unstack
01:57:213 (6,1,3) - Add finish hitsound
02:01:225 (4) - ^ to the end of the slider
02:04:888 (2-4) - Unstack
02:08:027 (10) - Make it a slider just like the other one at 01:05:236. Also, add whistle hitsound to beginning of slider.
02:11:960 (5) - Spacing
02:15:353 (7) - New combo
02:16:225 (1) - Not a new combo
02:20:934 (4) - New combo. Add finish hitsound
02:21:283 (2,3) - Move forward a quarter beat
02:21:632 (3) - You can get rid of the slider reverse
02:22:504 (4) - Remove
02:23:027 (5) - Bump forward a quarter beat
02:23:376 (6) - Stack under 5, and maybe change direction
02:32:097 (1) - Add finish hitsound.
02:37:678 (5) - ^
02:43:260 (1) - End a little early, and bump 2 back a quarter beat. Also, ^
02:48:841 (1) - Big jump... Move it closer to (9) a bit.
02:51:806 (6) - This is still not allowed. Just shorted it to 02:54:422, and change it a bit. You might want to use Catmoll-Rom in the slider curve types.
03:30:702 (1) - Add a finish hitsound.
03:31:050 (2) - Remove
03:36:283 (5) - New combo
03:37:853 (1) - Not a new combo
03:41:864 (1) - Add a finish hitsound
03:45:702 (10) - New combo
03:46:748 (1) - Not a new combo.
03:52:853 (1) - Remove
03:53:347 (2) - Move back to the last white tick, and extend accordingly. Add a finish hitsound.
03:55:643 (new 2) - Add finish hitsound to the beginning of the slider.
03:58:609 (1) - ^
04:00:004 (2) - ^
04:01:050 (4) - Add a finish hitsound to the end of the slider.
04:04:190 (8) - New combo. Add a finish hitsound to the beginning of the slider.
04:05:586 (2,3) - Add a finish hitsound to the beginning of the slider.
04:09:771 (1) - ^
04:11:167 (4) - Add a finish hitsound.
04:12:213 (7) - Move forward a quarter beat. Add a finish hitsound.
YOU'RE DONE!!!1!11oneone!1one!!1!eleven!!

Be careful now. There's going to be a whole lot of modding and complaints for this map, I can be sure of it. It has great potential though, and it might become popular. Make sure you continue to polish this map!
Gens
Harris, you could have at least pointed that the artist appears twice in the beatmap. -.-
Topic Starter
KatanAnime
omg i didn't see it myself :D ty
Topic Starter
KatanAnime
This map has been deleted on the request of its creator. It is no longer available.
Nachy
Nice map, no problems spotted so far on Normal. Looking forward for the next harder difficulty.

[Normal]

02:30:876 - Add a short repeating slider here, end it at 02:31:574
02:51:63 (5) - Place it exactly at the hitcircle of the slider 02:51:80 (6)

Starred.
alvisto
Hi ! Fulfilling your mod request in chat !

NORMAL
00:08:858 - Reinsert break. To delete break, right click the break on timeline, and reinsert it. Make sure you check your break everytime you changed some beats timing. =P
00:37:329 - End your slider here.
00:44:481 - Align properly
01:05:934 - end your slider here
02:08:725 - end slider here
02:22:155 - Insert a note here ?
02:23:202 - This depend on you, you can move it 1/4 earlier, or just leave it there. Both are fine
02:25:818 - In my opinion, I think it sounds better if you remove 5, and move slider 6 to this spot. And then add a note at 02:26:515
03:32:620 - slider ends here
04:13:957 - slider ends here. Spinner need to be adjusted later.

Nice for a first time mapper ! Don't give up ! PM me once you make 1 more difficulty, and I will give you a star later. =D
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.
Leimilia
yay :p
XepherX3
on request from Teara



Teara
^ Thanks, award him kudosu please :)

and here is my kinda semi completed hard++ :D

Download: Abingdon Boys School - Lost Reason (KatanAnime) [Teara's Hard++].osu
XepherX3
alright my mod's

[normal]
{soundsections}
00:26:516 : soft or low sound here
00:49:539 : normal or loud sound here
01:30:004 : soft or low sound here
01:52:329 : normal or louder sound here

-----------------------------------------------------------------------------------
{mapping}
00:42:388(5): stack this one on the (6)
01:06:981 : start kiai
01:27:736(4): stack it on the (2)
01:29:306 : end kiai here
02:09:771 : start kiai
02:31:050 : end ^^
02:32:097 : start ^^
02:36:981 : end ^^
02:37:678 : start ^^
02:42:562 : end ^^
02:43:260 : start ^^
02:54:422 : end ^^
02:54:597 - 03:29:829: fill this up a bit
03:30:702 : start kiai
03:40:295 : end ^^
03:41:864 : start ^^

[Teara's semi completed hard++]
except from the long combo string
i found nothing

it's semi completed so no full modding's here

nice map

star when other diff is done
alvisto
Hi ! Sorry for the lateness !

TEARA"S HARD
General Impression : Sorry, but the sliders are simply ugly, and the chorus part is very flat and boring, but I can see rooms for many improvement !
00:14:82 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Jumping is fine, but the combo is too LONG....
02:54:330 - Starting from here, the streams seems very random and unorganized
A lot of design problem, but I guess you not yet completed it right ? ^o^

NORMAL
Ahh... These are my new suggestions based on my re-mod on your normal map.
- Why there are multiple useless timing sections in your timing ?
- 2 offsets ? O_O
- Maybe you need timing help from experts ( not me, lol ) , coz in some parts later in the song, the timing seems off. Try using Alace's suggested offset. It sounds better in some off part.
- Lower the volume of the beats, like, by 2 or 3 ticks ?
- The map design is flat and satisfactory, but it cannot stand out amidst the sea of so many good maps. Try using your creativity and utilize the whole map space, coz it's kinda boring playing it in a horizontal and vertical plane. I made my mistake on my 1st ranked map,so I hope you won't repeat mine ! ^o^
- Add more hitsounds. For now, the hitsounds just kinda pak pak pak there.
- Put some tags in your song setup

It's not goos enough, and definitely need some polish. =D

Feel free to ask me to look again in the future. And finally, a star ! Don't give up, this song and map has lots of potential !

Also don't forget to give Alace a kudosu for his help in finding BPM and offset for you.
niedz
This map has been deleted on the request of its creator. It is no longer available.
Wulf_old
Very good !!:)
ztrot
normal:
I noticed you have alot of different offsets I don't think you need them all.
00:15:17 (1) - that's quite a big spinnere you could make it shorter and add a few extra beats.
00:21:981- is this 2nd break really needed.
00:31:92 (7) - that's scary close to the edge maybe move it up abit.
00:36:63 (9) - not illegal but ugly. plz move it out from under thos beats.
01:05:23 (6) - nazi Kinda close to the edge.
01:45:87 (7) - ugly plz get it out from under thos beats.
02:40:12 (7,8,9,10) - line these up with the 6 before it.
02:54:597-end the map here that's way to long of a break.

I would mod you spacing but since you don't have a DS (distance snap)
I can't tell what is right or wrong.
I hope to see this song go far.
Teara
Here is my latest version.

Its 95% complete, but I still don't feel too happy about it.

I just cant get it right. Maybe I'm still to inexperienced :(

Download: Abingdon Boys School - Lost Reason (KatanAnime) [Teara's Hard++].osu
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