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Nakae Mitsuki - Pure Love, True Love [Osu|Taiko]

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Total Posts
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Topic Starter
El SolarBeam
This beatmap was submitted using in-game submission on Sunday, February 23, 2014 at 1:31:00 AM

Artist: Nakae Mitsuki
Title: Pure Love, True Love
Source: LOVELY QUEST
Tags: hook hooksoft meis clauson sumita mao eroge gal visual novel opening hatsune lavander nardoxyribonucleic ts8zs ラブリークエスト ラブクエ
BPM: 138
Filesize: 15487kb
Play Time: 04:17
Difficulties Available:
  1. Easy (2.25 stars, 254 notes)
  2. Insane (5 stars, 692 notes)
  3. Muzukashii (4.55 stars, 785 notes)
  4. Nardo's Oni (4.83 stars, 1142 notes)
  5. Normal (4.22 stars, 360 notes)
  6. Ts8zs' Hard (4.86 stars, 553 notes)
Download: Nakae Mitsuki - Pure Love, True Love
Information: Scores/Beatmap Listing
---------------
Finalized the SB and hitsound on 17/12/2013
Storyboard link by Lanturn (thanks for the effort!)
https://www.youtube.com/watch?v=lzSpIeZ9NE0

Powered by SolarBoard v1.6 (caution if you're affected by epilepsy)
Easy diff 100% complete (by me)
Normal diff 100% complete (by me)
Muzukashii diff 100% complete (by me)
Ts8zs' hard diff 100% complete (by ts8sz)
Nardo's Oni diff 100% complete (by Nardoxyribonucleic)
Insane diff 100% complete (by me)
Song lyrics 100% complete (by Hatsune Lavander)
LukerMaster
Nice map! My tips:

Insane
Don't use that single combos in sliders
00:18:629
04:07:433
Hard
Too difficult for Hard
00:07:542
01:18:846
Too slow, make longer distance or tritaps
03:03:756
Normal
Good, but make logner combos (newbies don't understand 1, 1,2 ,1,2,3)
Koiyuki


From my queue of Testplay request
Diff:[Insane]


Ticket:When you finish all diffs and your map has more than 5 mods(this post is not include in the 5 mods), you can call me to mod this map.

Some small suggestions:
2.0 sv is not good imo, I suggest 1.6 to 1.8
not always ctrl+c then ctrl+v and then ctrl+h ctrl+j
01:11:020 (3) - 01:11:020 (3) - remove the kiai
make the kiai end at 01:20:368 - and 02:36:890 -
03:39:716 - this kiai should be earlier
00:10:803 (2) - stack, or move away
00:22:107 (4) - some sliders like this is ugly, not fit the map. also 01:01:238 (6) - , especially 03:25:151 (2,3,4) -
00:26:890 (1,2,1,2,1,2) - this kind of jumps isn't good here.
00:43:412 (3) - few ranked maps have this kind of all-overlap. The same to the following overlap 01:11:020 (3) - and so on.
03:35:803 (3,4,5,6,1) - too sudden

I make a little for fun, don't ask me for GD if you really really really need it >//<(it's important so I speak 3 times) http://puu.sh/4ZdHY.osu
This little map may do some help to you
Topic Starter
El SolarBeam
@LukeMaster : all fixed, thanks

[Minakami Yuki] wrote:

Ticket:When you finish all diffs and your map has more than 5 mods(this post is not include in the 5 mods), you can call me to mod this map.
yeay i got a ticket \o/

[Minakami Yuki] wrote:

2.0 sv is not good imo, I suggest 1.6 to 1.8
not always ctrl+c then ctrl+v and then ctrl+h ctrl+j
00:43:412 (3) - few ranked maps have this kind of all-overlap. The same to the following overlap 01:11:020 (3) - and so on.
reconsidered some

[Minakami Yuki] wrote:

01:11:020 (3) - 01:11:020 (3) - remove the kiai
make the kiai end at 01:20:368 - and 02:36:890 -
00:10:803 (2) - stack, or move away
00:22:107 (4) - some sliders like this is ugly, not fit the map. also 01:01:238 (6) - , especially 03:25:151 (2,3,4) -
03:35:803 (3,4,5,6,1) - too sudden
all fix accepted, thanks (lol it hurts to admit but i think the sliders were ugly as well)

[Minakami Yuki] wrote:

03:39:716 - this kiai should be earlier
00:26:890 (1,2,1,2,1,2) - this kind of jumps isn't good here.
won't change this until there's more objection

[Minakami Yuki] wrote:

I make a little for fun, don't ask me for GD if you really really really need it >//<(it's important so I speak 3 times) http://puu.sh/4ZdHY.osu
This little map may do some help to you
thanks for your time to make this, it's helpful :)
(although i won't change it to be that hard)
Hanabi
Hi~ testplay req from my queue



Replay : http://puu.sh/50UKk.osr


Nice map :3 good luck~
10nya
<3 this song. gl :)
Topic Starter
El SolarBeam
thanks, I'll do my best to finish this :3
Hatsune Lavander
Do you need the lyrics anymore? QWQ (?)
Topic Starter
El SolarBeam
of course, I'm still waiting for you~ ;)
Rukaru
just self reminder, ignore this. :P
Topic Starter
El SolarBeam
lol i see XD no problem though ;)

well, the beatmap is almost finished, just Nardo's taiko oni left
(i don't know making map really this hard before XD)
Nardoxyribonucleic
Taiko Oni comes~ :3
http://puu.sh/59vVT

I rlly love this song <33
Topic Starter
El SolarBeam
ok , time to change this map into pending /o/
let the mods flow 8-)
ichivictus
General:
Amazing storyboard ;3

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard.

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^

01:03:193 - (maybe or maybe not)
01:06:671 - ^
02:05:802 (1) - ^
02:09:280 (1) - ^
03:37:976 (3) - Whole slider

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump?
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png

03:29:716 (2,1) - I don't like this overlap


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this.



Take a star for the SB <3
Momochikun
中恵光城~
theramdans
Hi m4m from my queue
[General]
Wow what an SB

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
00:16:237 (3) - this slider is kinda weird in shape, not sure though
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:36:237 (1) - same with 01:19:280 (1)
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:14:063 (break section) - drag the break section to 03:15:367
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:47:976 (2) - [140||232]
03:48:411 (3) - this overlaps the previous slider (1), which is bad
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
04:03:193 (1) - same with 02:36:237 (1)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB
I will mod 1 more diff since the draining time is too long ~ 216 sec

For now I need to rest
Topic Starter
El SolarBeam
hi momochikun >.<)/

get down to the business /o/

ichivictus wrote:

General:
Amazing storyboard ;3 (thanks :3)

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard. (done~)

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?
(fixed too)

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^
(all fixed)

01:03:193 - (maybe or maybe not) (added)
01:06:671 - ^ (no)
02:05:802 (1) - ^ (no)
02:09:280 (1) - ^ (no)
03:37:976 (3) - Whole slider (added some)

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.
(will do later~)

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^
(need further modding for this, thanks for pointing it out)

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump? (antijump? i don't see any?)
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -
(fixed)

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png
(nice pattern, accepted~)

03:29:716 (2,1) - I don't like this overlap
(fixed)


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.
(all fixed~)

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)
(fixed)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240
(i think that's good too, accepted~)

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this. (i prefer AR9 because it's more fit the flow of the jumpy diff like this)



Take a star for the SB <3
whoa, thanks for the star~
Topic Starter
El SolarBeam

theramdans wrote:

Hi m4m from my queue
[General]
Wow what an SB (thanks anyway :3)

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want (i'll stick with tick rate 2 for consistency :3)
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
(um.. fixed a little)
00:16:237 (3) - this slider is kinda weird in shape, not sure though (fixed with simpler shape)
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
(salute with these nazi mod, fixed anyway o.o)

01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
02:36:237 (1) - same with 01:19:280 (1)
(the hitsound doesn't fit, so perhaps no)

03:14:063 (break section) - drag the break section to 03:15:367 (fixed)
03:47:976 (2) - [140||232] (you serious?)
03:48:411 (3) - this overlaps the previous slider (1), which is bad (fixed already~)
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
(both fixed)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB (will consider this later)
I will mod 1 more diff since the draining time is too long ~ 216 sec (ok, np~)

For now I need to rest
eniyan
Hi From my queue. M4M~♪

[General]

Filesize of the mapset mustnt exceed 10MB without video.

[Easy]

  1. 00:23:193 (3) - blanket perfectly
  1. 00:35:367 (1) - ^
  1. 00:52:324 (3,1) - Spacing is different.
  1. 01:16:237 (9,1) - ^
  1. 01:37:976 (4) - blanket perfectly
  1. 03:50:150 (5,6) - Spacing is too different
  1. 04:01:889 (2,1) - Spacing is different
[Normal]

Spacing is different generally.Let's make it the same!
  1. 00:00:585 (1,2,1,2,1,2) - it is too difficult in Normal :o You shouldnt stack.
  1. 00:04:064 (4,5) - ^
[Hard]

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.
  1. 01:03:193 (4,5) - stack perfectly
  1. 03:01:889 (1,2) - ^
[Insane]

AR-1 OD+1 Because BPM is slow, AR9 is not suitable for music.

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.




i love this song<3

good luck~
Topic Starter
El SolarBeam
thanks for modding, I'll check it tomorrow~
(with changing the normal altogether)
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