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P!nk - Try

posted
Total Posts
118
Topic Starter
- Melody
This beatmap was submitted using in-game submission on Montag, 10. Februar 2014 at 21:46:04

Artist: P!nk
Title: Try
Tags: Mystyk MystykAMV Foreverends Pink The Truth About Love Rock Alecia Beth Moore
BPM: 104
Filesize: 6393kb
Play Time: 03:47
Difficulties Available:
  1. Ends' Normal (3,24 stars, 271 notes)
  2. Hard (4,58 stars, 464 notes)
  3. Mystyk's Easy (1,37 stars, 180 notes)
Download: P!nk - Try
Information: Scores/Beatmap Listing
---------------
2nd Ranked Beatmap

"Funny how the heart can be deceiving
More than just a couple times
Why do we fall in love so easy
Even when it’s not right."


*Redownload if downloaded before 10th of February*



Easy by Mystyk
Normal by Foreverends
Hard by Me
Squichu
friendship mod. :* xD
Sorry, might not be helpful at aaaall. :c

[General]
  1. The Truth About Love heißt das Album, vllt magsu das jah in die Tags packen? .o. oder Source.
[Mystyk's Easy]
  1. 00:15:828 (2) - the shape.. >< I always have the feeling I sound extremely rude when I say this. :\
    but I think it's ugly.. I know that the different shape is intentional, but the following objects had to be placed a bit differently then, but oh well..
  2. cause I prefer a "rounder" curve here - 00:18:713 (4,1,2) - I'm going to be cheeky and
  3. 00:33:136 (1) - looks cramped, somehow. you could create a reaaally nice curve with 00:30:828 (1,2,3,4) , why not do that instead?
    or, to have it perfectly symmetrical, move 00:33:713 (2) to 336|336, it'd match with 00:32:559 (4) then
    or use a "zigzag" movement for 00:30:828 (1,2,3,4) , it looks more structured than a slightly curved line.sorry, I don't intend to mess up your style. u__u
  4. 00:45:251 (4) - move down a bit to have it end at the same "height" as 00:46:982 (1) 's start
  5. 01:49:290 (1) - don't like sliders that go straight down like this. use a slight different angle? :c
  6. 02:00:828 (3,4) - might look better if you move 4 to 452|244
  7. 02:42:367 (1,2,3,4,5) - include 5 into the curve? ;o;
  8. 03:07:751 (4) - shape >< (I missed a few up till now, but they were more fitting to the "surrounding objects" in their cases.)
  9. 03:16:982 (3,1,2) - think of something to connect them, maybe? they look so.. random. x:
  10. I'm missing a spinner somewhere in this diff. >: (sorrey, I like them.. every diff should have one..! D: )
[End's Normal]
  1. hmmmh, this song has low bpm, so I'd suggest you increase DS. x:
    I don't wanna sound rude, but with only 1,2 DS it does look cramped.. and with 1,4 (for example) it has a much nicer look, cause Sorry, I have an extreme aversion for overlapping objects in Easy/Normal diffs.. or actually, in general, excluding streams/stacks. it's just unaesthetic to me.
    Yes, I know it's loads and loads and loads of work to change something like DS.. but.. ><
  2. it's all ~1,3 DS instead of the 1,2.. why not use it everywhere then? it looks soooo much better. ><
    and it's disturbing to the eye as well, especially if
  3. 00:23:040 (1) - move it a bit further up to create a line with 00:22:174 (4) .. around 172|92 should be fine
  4. 00:22:751 (5) and 00:23:905 (1) .. hmh, move to the same place?
  5. 00:35:732 (5) - shape looks randomly chosen, same goes for 01:47:559 (4)
  6. 01:13:520 (1,2,3) - 3 is a few pixel further away from 1 than 2, maybe it's just one pixel.. but still.
  7. 01:45:828 (2) - why don't you just use a flipped version of 01:44:674 (1) ? the way it's now it doesn't match well
  8. I don't see any break here.. .o. but the song is more than 4 minutes long, you really should have one, even if it's just 3-5 seconds. :\
[Hard]
Ich bin ma so frei und klatsch dir das auf Deutsch hier hin.. :D
  1. 00:05:443 (1,2,3) - wie wär's mit gleichem Abstand, also so 'nem 'perfekten' Dreieck wie auch bei 00:10:059 (1,2,3) ? sieht viel schöner aus
  2. 00:15:251 (3) - nimm ne gespiegelte Version von 00:14:674 (1) dafür, dann hat's 100% den gleichen Abstand, is atm n bisschen verschoben
  3. 00:16:982 (1,2) - wieso dafür keine Spiegelung von 00:15:828 (4,5) ? der Jump is außerdem.. na jah, unnötig, irgendwie. :\
    allgemein wär kontinuirlicheres Spacing vllt nich ganz so schlecht, der Diff geht so wie sie grad is zieml viel an Struktur verloren imo
    grad durch sowas wie dass 4,5 "richtig" is und 1,2 dann plötzlich den Jump drin hat, obwohl's der gleiche Rhythmus is
    und dann genau das gleiche bei 00:19:290 (4,5)
  4. 00:20:444 (1,2,3,4) - hier eigentlich genau das gleiche, 1+2 hat den Jump und 3+4 nich
  5. 00:23:905 (1,2,3) - find ich zumindest.. Spacing passt zwar auch dann nicht, aaaber Anfang und Ende von 1 haben dann wenigstens den gleichen Abstand zu 2.. glaub das hatte ich ganz am Anfang, also vor Wochen, schonma erwähnt.. weiß ich nimmer. >< sieht auf jeden Fall nich schön aus.
    das gleiche hier: 00:28:520 (1,2) und hier: 00:30:251 (5,6,7) , 00:36:309 (9,1)
  6. 00:42:367 (4) - der hier muss einfach nur bissi runder sein
    00:43:520 (1) - der auch n kleines bisschen
  7. 00:57:367 (2) - lässt sich drüber streiten ob das schön zu spielen is.. :D
  8. 01:15:251 (5,6) - hmmh, irwie gefällt mir die allgemeine Form der beiden nich, wennu 6 noch n bisschen weiter nach außen biegst sieht's vllt besser aus, so ~ -6° by selection
  9. 01:22:751 (2,3,4) - da DS hier eh nich greift würd ich 3 n bisschen weiter nach außen schieben, gibt 'ne schönere Kurve
  10. 01:24:482 (6) - der's in der Mitte viel zu weit weg von 01:23:617 (5) und wenn du das is bei 01:32:559 (2,3) , der Slider is inner Mitte zu nah und am Ende viel zu weit weg
    bei 01:38:905 (5,6) sieht's auch bissi weird aus, wenn 6 sich da perfekt drumlegt, 5 aber so weit weg is
    und den Rest von solchen Sachen schreib ich grad nich raus, zu faul, sry. XD Aber die Stellen findest du auch selber.
  11. 01:42:944 (1,2) - wenn zwei da von 1 umrundet sein soll, muss das auch ne Ecke höher
  12. 01:51:020 (2,3) - sieht zieml zusammengestopft aus, der Kreis könnte größer, damit wenigstens ein Pixel Freiraum zwischen Slider und Circle is
  13. 02:17:559 (4,5) - sieht besser aus wenn du die beiden nich die gleiche Richtung gehen lässt
  14. 02:39:770 (5,6) - wenn du die beiden tauscht is die Bewegung von 02:38:905 (3) bis 02:40:347 (1) viel nicer
    02:42:655 (6,7) - hier auch, auch wenn's dann nich so zu 02:43:520 (8) passt
Sorry for noob Mod!, maybe it's helpful a tiiiny little bit. :D
Topic Starter
- Melody

Squirrel wrote:

friendship mod. :* xD
Sorry, might not be helpful at aaaall. :c

[General]
  1. The Truth About Love heißt das Album, vllt magsu das jah in die Tags packen? .o. oder Source.

[Hard]
Ich bin ma so frei und klatsch dir das auf Deutsch hier hin.. :D
  1. 00:05:443 (1,2,3) - wie wär's mit gleichem Abstand, also so 'nem 'perfekten' Dreieck wie auch bei 00:10:059 (1,2,3) ? sieht viel schöner aus
  2. 00:15:251 (3) - nimm ne gespiegelte Version von 00:14:674 (1) dafür, dann hat's 100% den gleichen Abstand, is atm n bisschen verschoben
  3. 00:16:982 (1,2) - wieso dafür keine Spiegelung von 00:15:828 (4,5) ? der Jump is außerdem.. na jah, unnötig, irgendwie. :\
    allgemein wär kontinuirlicheres Spacing vllt nich ganz so schlecht, der Diff geht so wie sie grad is zieml viel an Struktur verloren imo
    grad durch sowas wie dass 4,5 "richtig" is und 1,2 dann plötzlich den Jump drin hat, obwohl's der gleiche Rhythmus is
    und dann genau das gleiche bei 00:19:290 (4,5)
  4. 00:20:444 (1,2,3,4) - hier eigentlich genau das gleiche, 1+2 hat den Jump und 3+4 nich
  5. 00:23:905 (1,2,3) - find ich zumindest.. Spacing passt zwar auch dann nicht, aaaber Anfang und Ende von 1 haben dann wenigstens den gleichen Abstand zu 2.. glaub das hatte ich ganz am Anfang, also vor Wochen, schonma erwähnt.. weiß ich nimmer. >< sieht auf jeden Fall nich schön aus.
    das gleiche hier: 00:28:520 (1,2) und hier: 00:30:251 (5,6,7) , 00:36:309 (9,1)
  6. 00:42:367 (4) - der hier muss einfach nur bissi runder sein
    00:43:520 (1) - der auch n kleines bisschen
  7. 00:57:367 (2) - lässt sich drüber streiten ob das schön zu spielen is.. :D
  8. 01:15:251 (5,6) - hmmh, irwie gefällt mir die allgemeine Form der beiden nich, wennu 6 noch n bisschen weiter nach außen biegst sieht's vllt besser aus, so ~ -6° by selection
  9. 01:22:751 (2,3,4) - da DS hier eh nich greift würd ich 3 n bisschen weiter nach außen schieben, gibt 'ne schönere Kurve
  10. 01:24:482 (6) - der's in der Mitte viel zu weit weg von 01:23:617 (5) und wenn du das is bei 01:32:559 (2,3) , der Slider is inner Mitte zu nah und am Ende viel zu weit weg
    bei 01:38:905 (5,6) sieht's auch bissi weird aus, wenn 6 sich da perfekt drumlegt, 5 aber so weit weg is
    und den Rest von solchen Sachen schreib ich grad nich raus, zu faul, sry. XD Aber die Stellen findest du auch selber.
  11. 01:42:944 (1,2) - wenn zwei da von 1 umrundet sein soll, muss das auch ne Ecke höher
  12. 01:51:020 (2,3) - sieht zieml zusammengestopft aus, der Kreis könnte größer, damit wenigstens ein Pixel Freiraum zwischen Slider und Circle is
  13. 02:17:559 (4,5) - sieht besser aus wenn du die beiden nich die gleiche Richtung gehen lässt
  14. 02:39:770 (5,6) - wenn du die beiden tauscht is die Bewegung von 02:38:905 (3) bis 02:40:347 (1) viel nicer
    02:42:655 (6,7) - hier auch, auch wenn's dann nich so zu 02:43:520 (8) passt
Sorry for noob Mod!, maybe it's helpful a tiiiny little bit. :D

All done. Thank you. *: ~
sjoy
from your req
[Mystyk's Easy]
OD-1
00:23:905 (1) - add fin?
00:59:674 (1) - ^
02:28:520 (1) - ^
03:10:636 (2) - move to 212 176?
[Ends' Normal]
to make a harder diff with easy
plz AR+1 HP=4 OD=4
00:22:751 (5,1) - stack them
00:30:828 (4) - NC
00:45:828 (5) - too far from 00:44:674 (4) - PLZ make 1.2 spacing
00:55:059 (5) - how about 2 1/2 sliders?
01:26:213 (1) - add fin?
01:58:232 (2,4) - stack them
02:03:136 (1) - fin
02:50:444 (1,1) - stack them
[Hard]
00:05:443 (1) - whis?
00:10:059 (1) - ^
00:27:078 (2) - stack with 00:26:501 (1) - 's end?
00:32:559 (2) - ctrl+g?
00:55:059 (5) - NC
00:59:097 (5) - move to 96 231?
01:27:655 (1) - move to 144 232?
01:28:520 (3) - move to 328 120?
01:35:732 (5) - NC?
01:41:213 (3) - move to 252 176? and01:41:501 (4) - ctrl+g?
03:00:540 (4,5) - stack them avoid to misunderstand 1/4rhythm
03:12:078 make a note on 03:11:501 (4) 's end?
03:24:194 (3,4) - stack them

nice map and storyboard
star :)
Mystyk

Squirrel wrote:

friendship mod. :* xD
Sorry, might not be helpful at aaaall. :c

[Mystyk's Easy]
  1. 00:15:828 (2) - the shape.. >< I always have the feeling I sound extremely rude when I say this. :\
    but I think it's ugly.. I know that the different shape is intentional, but the following objects had to be placed a bit differently then, but oh well.. - okay, changed, I agree
  2. cause I prefer a "rounder" curve here - 00:18:713 (4,1,2) - I'm going to be cheeky and - okay, why not? changed
  3. 00:33:136 (1) - looks cramped, somehow. you could create a reaaally nice curve with 00:30:828 (1,2,3,4) , why not do that instead?
    or, to have it perfectly symmetrical, move 00:33:713 (2) to 336|336, it'd match with 00:32:559 (4) then
    or use a "zigzag" movement for 00:30:828 (1,2,3,4) , it looks more structured than a slightly curved line. - okaysorry, I don't intend to mess up your style. u__u
  4. 00:45:251 (4) - move down a bit to have it end at the same "height" as 00:46:982 (1) 's start - I don't want them to be on the same line, it flows nicely like this imo
  5. 01:49:290 (1) - don't like sliders that go straight down like this. use a slight different angle? :c - okay, I made it curvy
  6. 02:00:828 (3,4) - might look better if you move 4 to 452|244 changed
  7. 02:42:367 (1,2,3,4,5) - include 5 into the curve? ;o; - okay, I tried to make it better
  8. 03:07:751 (4) - shape >< (I missed a few up till now, but they were more fitting to the "surrounding objects" in their cases.) - I think it's okay, and always using just a simple curve is boring
  9. 03:16:982 (3,1,2) - think of something to connect them, maybe? they look so.. random. x: - it doesn't look random? (3) already disappears by the time (2) is shown, I think it's fine
  10. I'm missing a spinner somewhere in this diff. >: (sorrey, I like them.. every diff should have one..! D: ) - alright, I added one just like Foreverends did
Sorry for noob Mod!, maybe it's helpful a tiiiny little bit. :D - don't worry, it was helpful! thanks for the mod! ^^

sjoy wrote:

from your req
[Mystyk's Easy]
OD-1 - no, 3 is low enough imo
00:23:905 (1) - add fin? - alright
00:59:674 (1) - ^ - no, the end of the slider has a finish, I don't think it's necessary to put one to the beginning of the slider
02:28:520 (1) - ^ - okay
03:10:636 (2) - move to 212 176? - no, it breaks the pattern and distance
Thanks for the mod!
Topic Starter
- Melody

sjoy wrote:

from your req
[Mystyk's Easy]
OD-1
00:23:905 (1) - add fin?
00:59:674 (1) - ^
02:28:520 (1) - ^
03:10:636 (2) - move to 212 176?
[Ends' Normal]
to make a harder diff with easy
plz AR+1 HP=4 OD=4
00:22:751 (5,1) - stack them
00:30:828 (4) - NC
00:45:828 (5) - too far from 00:44:674 (4) - PLZ make 1.2 spacing
00:55:059 (5) - how about 2 1/2 sliders?
01:26:213 (1) - add fin?
01:58:232 (2,4) - stack them
02:03:136 (1) - fin
02:50:444 (1,1) - stack them
[Hard]
00:05:443 (1) - whis?
00:10:059 (1) - ^
00:27:078 (2) - stack with 00:26:501 (1) - 's end?
00:32:559 (2) - ctrl+g?
00:55:059 (5) - NC
00:59:097 (5) - move to 96 231?
01:27:655 (1) - move to 144 232?
01:28:520 (3) - move to 328 120?
01:35:732 (5) - NC?
01:41:213 (3) - move to 252 176? and01:41:501 (4) - ctrl+g?
03:00:540 (4,5) - stack them avoid to misunderstand 1/4rhythm
03:12:078 make a note on 03:11:501 (4) 's end?
03:24:194 (3,4) - stack them

nice map and storyboard
star :)
All done. Thank you. *:

Thanks for the star♥
FrzR
Hello :3


[General]
Nice song. Years ago it was just party songs from P!nk, now it's feels time this year. XD
Storyboard is also nice.
The Kiai Time isn't that accurate imo. The kiai shoud be on the chorus.
[Mystyk's Easy]
It would be better if these had hitsounds. Probably with Soft Custom and normal hitsound as clap. But this is good otherwise.
00:31:405 (2) - Move to 220 136
00:31:982 (3) - Move to 180 228
^ These makes a small zigzag pattern.
00:32:559 (4) - Align with 00:31:982 (3). 180 328
00:33:136 (1) - Make a triangle with 00:31:982 (3,4).
00:33:713 (2) - Fix spacing if you implement what's above.
00:36:597 (3) - Stack with 00:33:136 (1) afterwards.
01:26:790 (2) - Move to 348 68?
03:04:290 (1) - Move to 420 328
03:05:444 (2) - Fix spacing afterwards.
03:06:020 (3) - Align with 03:04:290 (1).
03:07:751 (4) - Stacking with 03:05:444 (2) Would be better?
03:45:251 (1) - You may want to add a timing section at the end of the spinner and have it's volume low. Sounds better and goes well at the ending.
[End's Normal]
00:45:828 (5) - Align with 00:44:674 (4)
01:25:347 (1) - It is being overlapped by 01:24:482 (5). Might want to fix it.
02:27:655 (1) - Remove NC?
[Hard]
Nothing wrong for me so far. Favorite diff. Just a little bit off from the spacing.
[Conclusion]
Nice Song Nice map. Good luck to this one. :D
Topic Starter
- Melody

Fr33z3R wrote:

Hello :3


[General]
Nice song. Years ago it was just party songs from P!nk, now it's feels time this year. XD
Storyboard is also nice.
The Kiai Time isn't that accurate imo. The kiai shoud be on the chorus. I think the kiai time is good.

[Hard]
Nothing wrong for me so far. Favorite diff. Just a little bit off from the spacing.
[Conclusion]
Nice Song Nice map. Good luck to this one. :D


Thank you. *:
Mystyk

Fr33z3R wrote:

[Mystyk's Easy]
It would be better if these had hitsounds. Probably with Soft Custom and normal hitsound as clap. But this is good otherwise.
00:31:405 (2) - Move to 220 136
00:31:982 (3) - Move to 180 228
^ These makes a small zigzag pattern.
00:32:559 (4) - Align with 00:31:982 (3). 180 328
00:33:136 (1) - Make a triangle with 00:31:982 (3,4).
00:33:713 (2) - Fix spacing if you implement what's above.
00:36:597 (3) - Stack with 00:33:136 (1) afterwards.
01:26:790 (2) - Move to 348 68? - it's on the axis, distance is fine, pattern looks nice, why would I move it to another place?
03:04:290 (1) - Move to 420 328
03:05:444 (2) - Fix spacing afterwards.
03:06:020 (3) - Align with 03:04:290 (1).
03:07:751 (4) - Stacking with 03:05:444 (2) Would be better? - they are stacked already
03:45:251 (1) - You may want to add a timing section at the end of the spinner and have it's volume low. Sounds better and goes well at the ending. - okay, I added a timing section and set it to 30%
I'm sory, but I rejected everythin except the timing section. First of all, I don't want to change the hitsounds, they are fine already imo, and the other difficulties don't have custom hitsounds, I'm already using soft sounds + normal claps. Apart from this, I don't really see the point in moving those objects, the zigzags are nice as they are, moving them as you suggested makes it kind of ugly and not more zig-zaggy, sorry. 03:04:290 (1) - 03:05:444 (2) - 03:06:020 (3) - sorry but this even ruins the distance and patterns, while they are already fine, so I'm not going to change it.
http://puu.sh/4XkgS.osu
Foreverends

Squirrel wrote:

[End's Normal]
  1. hmmmh, this song has low bpm, so I'd suggest you increase DS. x:
    I don't wanna sound rude, but with only 1,2 DS it does look cramped.. and with 1,4 (for example) it has a much nicer look, cause Sorry, I have an extreme aversion for overlapping objects in Easy/Normal diffs.. or actually, in general, excluding streams/stacks. it's just unaesthetic to me.
    Yes, I know it's loads and loads and loads of work to change something like DS.. but.. ><
  2. it's all ~1,3 DS instead of the 1,2.. why not use it everywhere then? it looks soooo much better. ><
    and it's disturbing to the eye as well, especially if
  3. 00:23:040 (1) - move it a bit further up to create a line with 00:22:174 (4) .. around 172|92 should be fine
  4. 00:22:751 (5) and 00:23:905 (1) .. hmh, move to the same place?
  5. 00:35:732 (5) - shape looks randomly chosen, same goes for 01:47:559 (4)
  6. 01:13:520 (1,2,3) - 3 is a few pixel further away from 1 than 2, maybe it's just one pixel.. but still.
  7. 01:45:828 (2) - why don't you just use a flipped version of 01:44:674 (1) ? the way it's now it doesn't match well
  8. I don't see any break here.. .o. but the song is more than 4 minutes long, you really should have one, even if it's just 3-5 seconds. :\

sjoy wrote:

[Ends' Normal]
to make a harder diff with easy
plz AR+1 HP=4 OD=4
00:22:751 (5,1) - stack them
00:30:828 (4) - NC
00:45:828 (5) - too far from 00:44:674 (4) - PLZ make 1.2 spacing
00:55:059 (5) - how about 2 1/2 sliders?
01:26:213 (1) - add fin?
01:58:232 (2,4) - stack them
02:03:136 (1) - fin
02:50:444 (1,1) - stack them

Fr33z3R wrote:

[End's Normal]
00:45:828 (5) - Align with 00:44:674 (4)
01:25:347 (1) - It is being overlapped by 01:24:482 (5). Might want to fix it.
02:27:655 (1) - Remove NC?
Thank you guys so much for mod>w<
fixed a lot \:D/
riffy
Yo! Sorry about being so slow.

[General]
  1. Disable the widescreen support and letterboxes. Letterboxes look weird and widescreen support because your SB isn't widescreen.
  2. Why this BG? Can't you find something a little bit more inspiring? Really, c'mon!
  3. More tags? C'mon, this is an awesome song, elp us to find it faster! Put tags like The Truth About Love (album name), pop-rock (genre) and maybe Alecia Beth Moore (her real name)
[Mystyk's Easy]
  1. Your rhythm is different from simple 1/1 and 2/1 patterns, so it may be a little bit hard for players, try to use OD2 here, please!
  2. Also, you probably should reduce HP Drain by one tick to make diff settings a bit more balanced, there's no need to use this HP Drain, it's a little bit too hard, btw.
  3. 00:05:443 (1) and 00:10:059 (1) - awww, c'mon! Put some whistles there, this sound MUST be emphasized with whistles, it's so soft!
  4. 00:30:828 (1) - I'd remove this new combo to keep your comboing more consistent. Both 00:28:520 (1,2) - and 00:30:828 (1,2,3,4) - are TOO short towards others cmbos, so it looks pretty strange and may confuse beginners.
  5. 01:34:578 - whoops, I think that you've missed an 1/2 slider here, usually you use 1/2 sliders in such patterns, so I would place one here.
  6. 02:28:520 (1,2,3) - awesome. Love this pattern so much <3

    Everything is great! I'd reduce Od/HP and that's it. Love this diff.
[Ends' Normal]
  1. Diff settings are too low, try to use AR4 and OD/HP3. Current settings are too low, and it kinda breaks the balance between diffs.
  2. 00:05:443 - 00:10:059 - well, I guess you shouldn't ignore these beats, they're mapped in other diffs, so you should map them to keep consistency.
  3. 00:22:751 (5,1) - nazi - this overlap is visible and it looks messy, so I think that you should fix it. :<
  4. 00:23:905 (1,2) - nazi - same as above. I'm sure that you can avoid them!
    Note: 00:29:386 (2,3) - same. It's just a little overlap and you can quickly fix it by setting the DS to x1.20. You're free to ignore this, but i think that it will improve the appearance of your diff and it's important.
  5. 00:35:732 (5) - you know, the way how this slider changes it's direction is kinda hard to read. i understand why you're trying to do it, but it's too hard to read and it will confuse players, so I'm asking you to use anther shape here. example
    Note: 01:47:559 (4) - same here. :<
  6. 00:42:078 - this beat isn't as strong as the two previous, so I think you should separate it from the slider somehow or ignore it. It feels weird because this beat is 30-40% quieter o3o well, take a look at the [Easy], for example!
    Note: 01:25:347 (1) - same here and for some similar patterns.
  7. 00:55:059 (5) - okay, this one is kinda too hard for a relaxing [Normal] diff. You know, the second repeat appears too late and beginners don't have enough time to notice it, so I think that you should try to avoid it somehow. Personally, I'd replace the second repeat with a circle, but it's up to you.
  8. 00:56:213 (1,2) - there's one important thing you should consider. I'm NOT forcing you o follow my advice or change anything. I just want to tell you why your flow looks strange to me. Interested? See the box below? Not interested - just skip this suggestion!
    click me!
    You should understand that blue is how the flow actually goes. Red is something that bugs me/something that I consider as a broken flow.

    As you can see, the way your flow goes is a little bit strange and players may dislike it, so I recommend you to work on making it a bit more enjoyable. But it's just up to you, I'm not insisting on it! :)
  9. 00:59:674 (1,2,3) - uhh, to be honest I feel like you shouldn't change the DS here, it feels really strange. In general, there're some spacing inconsistencies that really should be fixed, i think.
    Note: 01:07:751 (3,2) - same as above, try to keep the DS consistent and try to avoid overlaps. Seriously, you can do it much better, show us what you can!
    Note2: 01:13:520 (1,2,3) - and a different DS again? What's up with all those DS changes, I'm sure that you should make them understandable and reasonable, so, please, try to keep one DS for the song or at least two (one for the calm part and one for the chorus)
  10. 02:03:136 (1,2,3) - ahh, please, man, tell me that this is just a spacing mistake and you'll fix it! There's no way to keep it in the [Normal] diff, it's just impossible to understand, imo. :<
  11. 02:12:944 (2,3,4) - that's exactly what I've expected from you. A cute pattern that fits with the vocals and reflect music really good. Love this one, looks really great, especially during the kiai <3
  12. 02:49:290 (1,1,1) - sorry, but I don't think that you really should abuse new combos here. Yes, it looks cool, but I don't think it's really needed here. It may confuse some players + it's really out of your style.
  13. 02:58:520 (4,5) - missed a new combo one of these objects? If you want to follow drums - put NC on (4), if you prefer following vocals - put NC on (5). It's up to you, but I'm sure that it'll fit here!
  14. 03:05:444 - I wouldn't ignore the vocals here. She sings "up" and it's realy important part of the lyrics, so let's try to place a circle here!
  15. 03:21:597 (3,4) - see my suggestion about the flow. I think that you can make something more enjoyable here. But if you want to keep it as it is, it's okay, too. I just feel like you can make your style a bit more enjoyable!

    Not bad, but you still have a lot of things to improve! YJJust keep it up and get more mods, I'm sure that it'll become a really good diff soon!
[Hard]
  1. Oh, HP Drain 7 is a little bit too hard. Just it to 6 because it'll fit with your rhythm better!
  2. What's up with all those spacing changes and jumps? C'mon, they're really hard to understand, inconsistent and simply off the music! Man, try to follow the song and use DS changes only where it's needed!

    The DS here looks really, really broken. I'm sure that you sshould work on it more and then feel free to call me back!
The mapset needs a lot of work, but you know what? You gotta get up and try~ try~ try!~ I believe in you, you can make it really, really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
- Melody

-Bakari- wrote:

Yo! Sorry about being so slow.

[General]
  1. Disable the widescreen support and letterboxes. Letterboxes look weird and widescreen support because your SB isn't widescreen.
  2. Why this BG? Can't you find something a little bit more inspiring? Really, c'mon!
  3. More tags? C'mon, this is an awesome song, elp us to find it faster! Put tags like The Truth About Love (album name), pop-rock (genre) and maybe Alecia Beth Moore (her real name)
All done, but i still use this background.

[Hard]
  1. Oh, HP Drain 7 is a little bit too hard. Just it to 6 because it'll fit with your rhythm better!
  2. What's up with all those spacing changes and jumps? C'mon, they're really hard to understand, inconsistent and simply off the music! Man, try to follow the song and use DS changes only where it's needed! All done.

    The DS here looks really, really broken. I'm sure that you sshould work on it more and then feel free to call me back!
The mapset needs a lot of work, but you know what? You gotta get up and try~ try~ try!~ I believe in you, you can make it really, really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you! ♥ And for 10 Stars. O^O
Sonnyc
Mystyk's Easy:

00:23:040 (1) - Both sounds are the same in the music, and I think adding a clap isn't necessary.
00:31:982 (3) - Check spacing.

Nice solid diff.

End's Normal:

-- A lower HP drain than an easy..??
-- Oh well.. the spacing is change variously like 1.1x, 1.2x, 1.3x, 1.4x etc. It would have been better if you had sticked on one.

00:24:770 (2) - Check spacing.
01:00:828 (4) - NC and add finish at the head.
01:06:020 (4) - 1 grid right.
01:15:251 (3) - Try to aim 1.3x in this part. It has got too far.
01:16:982 (1) - Delete Whistle at the end.
03:00:828 (1) - Add finish at the head.

Hard:

-- Hit sound of the soft part felt inconsistent for me. Suggest to follow whistles on the drum sounds.
-- Got some feeling that the spacing was a bit messy. Would be better if there aren't many irregulars.

01:26:405 (2) - Add Break :3
00:23:040 (2,3) - Add Whistles. It sounds nice with the drum.
00:41:501 (1,2) - ^
00:45:828 (5,6) - Making the distance consistent will be better.
00:50:732 (2) - Add whistle for the lyric?
00:57:367 (2) - Uh, I don't think this is a nice anti jump. Please make a regular spacing here.
01:13:520 (7,1) - Start combo from (7), since they are in one lyric.
01:25:347 (2,3) - Add whistle!
01:34:578 (1,2) - ^
01:31:982 (1) - Second dot (288,328) and the last dot ((236,324) will make a nice flow to the next slider.
01:38:905 (5) - The overlap with (3) didn't felt nice. Consider placing somewhere else.
01:43:809 (3,4) - Add whistle
01:50:155 (4,1) - Not stacked properly. Don't think this is a kind of an effect.
01:52:463 (3) - (214,124) for better blanket.
01:53:040 (5,6) - Add whistle. Hope you can deal rest of this kind of sounds on your own now.
02:43:520 (8,1) - If you're not planning to change the pattern, start NC from (8) or it'll be confusing.
03:08:905 (3) - NC, and keep the distance for here.
03:26:213 (6) - ^
03:09:482 (1) - Delete NC

Good luck.
Topic Starter
- Melody

Sonnyc wrote:

Hard:

-- Hit sound of the soft part felt inconsistent for me. Suggest to follow whistles on the drum sounds.
-- Got some feeling that the spacing was a bit messy. Would be better if there aren't many irregulars.

01:26:405 (2) - Add Break :3
00:23:040 (2,3) - Add Whistles. It sounds nice with the drum.
00:41:501 (1,2) - ^
00:45:828 (5,6) - Making the distance consistent will be better.
00:50:732 (2) - Add whistle for the lyric?
00:57:367 (2) - Uh, I don't think this is a nice anti jump. Please make a regular spacing here.
01:13:520 (7,1) - Start combo from (7), since they are in one lyric.
01:25:347 (2,3) - Add whistle!
01:34:578 (1,2) - ^
01:31:982 (1) - Second dot (288,328) and the last dot ((236,324) will make a nice flow to the next slider.
01:38:905 (5) - The overlap with (3) didn't felt nice. Consider placing somewhere else.
01:43:809 (3,4) - Add whistle
01:50:155 (4,1) - Not stacked properly. Don't think this is a kind of an effect.
01:52:463 (3) - (214,124) for better blanket.
01:53:040 (5,6) - Add whistle. Hope you can deal rest of this kind of sounds on your own now.
02:43:520 (8,1) - If you're not planning to change the pattern, start NC from (8) or it'll be confusing.
03:08:905 (3) - NC, and keep the distance for here.
03:26:213 (6) - ^
03:09:482 (1) - Delete NC

Good luck.

Thank you ♥
Mystyk
Done everything from both mod!

Bakari: I actually don't agree with you about lowering OD and HP, because 3 is already low enough, and my Easy is about 1 star, it is really not that hard, and before using 1/2 sliders, I left some space so that it won't be confusing to play, I would understand lowering it if my Easy was about 2,5 stars hard, but it's not, well anyway, I changed it, but I don't really find it necessary to change.

Thanks for the mod both of you!
http://puu.sh/51Ozn.osu
Topic Starter
- Melody

Mystyk wrote:

Done everything from both mod!

Bakari: I actually don't agree with you about lowering OD and HP, because 3 is already low enough, and my Easy is about 1 star, it is really not that hard, and before using 1/2 sliders, I left some space so that it won't be confusing to play, I would understand lowering it if my Easy was about 2,5 stars hard, but it's not, well anyway, I changed it, but I don't really find it necessary to change.

Thanks for the mod both of you!
http://puu.sh/51Ozn.osu

Updated.
kajiyatta
M4M
[General]
Inconsistence "Widescreen Support", uncheck better.
[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie.
01:50:444(2) Use opposite of (1) better? It looks symmetrically.
02:01:405(4) Move at 488:244? I guess flow looks fine.
02:44:097(4,1) nazi, stack these notes better.
Hit Sonud
Add some whistle to follow the piano?
[Normal]
I don't recommend to change the spacing for Normal. Use Distant snap always better.
HP,OD,AR +1 better. Current looks easier.
Spamming NC looks not good like00:23:040(1,1) and more.
Placement
00:22:751(5,1) Stack better?
01:58:232(2,4)^
01:00:828(4) Add NC here since the vocal has emphasized. and add finish at head.
Rhythm
01:09:770(2)It is hard for newbie since there is beginning of KIAI at center of slider.You should start a note at the beginning of KIAI better. e.g.)
02:12:078(1)^
03:09:770(2)^
03:04:867(3,4) To follow the vocal, it would be fine.
Hit Sonud
00:26:501(4) Delete whistle at end, it sounds odd.
[Hard]
I'm confused some different spacing like ×0.8 0.9 1.0 ..., you can standardize it better.
Try to put NC with constant rhythm.
Placement
00:37:174(2) To make a better flow, you can bend this slider like this.
00:39:482(2,3,4) This flow looks a bit odd for me, you can follow the end of slider at (1), and it looks more common.

00:45:251(4) This slider of head breaks the pattern, I'll expect to begin same as (1,2,3).
01:00:828(5) Expect a NC since the vocal has emphasized.
02:03:136(6)^
03:00:828(5)
01:29:386(5,6,7,1) I feel odd because of spacing, this song sounds calmly I don't suppose it is better to use many jumpings.
02:43:520(1) Spacing odd.
02:48:136(6)^
02:55:059(6)^

Good Luck.
Topic Starter
- Melody

kajiyatta wrote:

M4M

[General]
Inconsistence "Widescreen Support", uncheck better.

[Hard]
I'm confused some different spacing like ×0.8 0.9 1.0 ..., you can standardize it better.
Try to put NC with constant rhythm.
Placement
00:37:174(2) To make a better flow, you can bend this slider like this.
00:39:482(2,3,4) This flow looks a bit odd for me, you can follow the end of slider at (1), and it looks more common.

00:45:251(4) This slider of head breaks the pattern, I'll expect to begin same as (1,2,3).
01:00:828(5) Expect a NC since the vocal has emphasized.
02:03:136(6)^
03:00:828(5)
01:29:386(5,6,7,1) I feel odd because of spacing, this song sounds calmly I don't suppose it is better to use many jumpings.
02:43:520(1) Spacing odd.
02:48:136(6)^
02:55:059(6)^

Good Luck.
All done. Thank you ♥ ~ Waiting for Foreverends Update !
Mystyk

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu
Topic Starter
- Melody

Mystyk wrote:

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu

Updated.
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