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Taecyeon, Suzy, Kim Soohyun, Wooyoung & JOO - Dream High

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Total Posts
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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2013년 12월 19일 목요일 at 오후 4:30:35

Artist: Taecyeon, Suzy, Kim Soohyun, Wooyoung & JOO
Title: Dream High
Source: Dream High
Tags: 드림하이 kbs2 kdrama 아이유 IU 함은정
BPM: 127
Filesize: 2609kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1.27 stars, 113 notes)
  2. Hard (4.95 stars, 366 notes)
  3. Normal (3.45 stars, 185 notes)
Download: Taecyeon, Suzy, Kim Soohyun, Wooyoung & JOO - Dream High
Information: Scores/Beatmap Listing
---------------
드림하이
Mapped using bezier.
Irreversible


IRC-modded

IRC Mod
16:10 Sonnyc: Hi Irre~
16:10 Irreversible: sup
16:10 Sonnyc: Have some time to take a look for my newest submitted map?? :3
16:11 Irreversible: k
16:11 Irreversible: but irc
16:12 Sonnyc: Eh? Thought you were in-game ><
16:12 Irreversible: o.o
16:12 Irreversible: irc mod
16:12 Sonnyc: x.x Misunderstood
16:12 *Sonnyc is listening to [http://osu.ppy.sh/b/317593 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High]
16:12 Sonnyc: 95% Bezier xD
16:13 *Irreversible is editing [http://osu.ppy.sh/b/317594 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High [Hard]]
16:13 Irreversible: 00:18:856 (4) - i would apply a new combo here, to keep consistency with your triangle pattern b4 and the outstanding vocal
16:14 Irreversible: 00:28:541 (1,2,3) - the distance between those seems a bit messed up, let me show you what i'm talking about: http://puu.sh/4ZZJz.jpg even if the DS is right, it looks a bit weird.
16:15 Irreversible: 00:32:793 - you've followed the background as well before, so it's a bit sad that you've ignored this outstanding background music here.. add a circle?
16:16 Sonnyc: derp got lagged
16:16 Irreversible: 00:47:202 (5) - i guess this blanket is not as nice as the others. fix it just for lulz
16:16 Irreversible: oh but you could read everything?
16:17 Sonnyc: 00:18:856 (4) - The previous NCs were due to jump, and since the spacing is consistent, want to keep the combo
16:17 Irreversible: 01:03:029 (2) - to be honest, i would move this one to 392 208, to keep the natural flow which is broken 01:03:502 (1,3) - apply a ctrl + g here then, to avoid the DS error, and everything is fine then
16:17 Irreversible: 01:08:226 (1) - apply a finish on the head to get ab it more outstanding?
16:18 Sonnyc: 00:28:541 (1,2) - Uhh not sure want to do with this. Any suggestions?
16:18 Irreversible: 01:19:328 (4,5,6) - the blankets here are very bad, also the flow between 01:19:092 (3,4) - is slightly broken, you should rotate it a bit to fix
16:18 Irreversible: sure wait let's see
16:19 Sonnyc: 00:47:202 (5) - Fixed
16:19 Irreversible: 00:28:541 (1) - just move this to 288 256 (a bit downwards)
16:20 Sonnyc: k
16:20 Irreversible: 01:37:990 (4) - is this on purpose not stacked?
16:21 Irreversible: 01:55:234 (1) - natural flow again, rotate for like -5° to fix that
16:21 Sonnyc: 01:37:990 (4) - Need our opinion on this.
16:21 Sonnyc: If I unstack this, maybe it will be confusing.
16:21 Sonnyc: Shall I NC, or change the pattern?
16:22 Irreversible: i have no problem with the stack
16:22 Irreversible: maybe get more opinions for it
16:22 Sonnyc: Fine
16:22 Irreversible: 01:49:565 (1,2,3,4,5) - is this part copy pasted? xD
16:22 Irreversible: you could at least press ctrl + h + j if you copy paste something, to get a bit variation
16:22 Sonnyc: 01:03:029 (2) - Will keep this, for symmetry, and also since this is a similar pattern with 01:00:431 (1,2) -
16:23 Irreversible: i wouldn't keep it for symmetry
16:23 Irreversible: if it's bad it's bad
16:23 Irreversible: and the natural flow is really broken.
16:23 Irreversible: but up toy ou
16:23 Irreversible: yeah everything else seems to be copy pasted (?) as said, apply ctrl + h + j and then you have more variation ^^
16:24 Sonnyc: 01:49:565 (1,2,3,4,5) - Umm what do you mean about copy paste?
16:24 Irreversible: did you copy this from before
16:25 Sonnyc: I don't think I've used the pattern before
16:25 Sonnyc: (not sure though)
16:25 Irreversible: huh
16:25 Irreversible: ops
16:25 Irreversible: i thought i looked at it twice
16:25 Irreversible: haha
16:25 Sonnyc: loooool
16:25 Irreversible: ahh nvm
16:25 Irreversible: you did ctrl + h + j i guess
16:25 Irreversible: ops xD
16:25 Irreversible: well then it's fine
16:25 Irreversible: really good diff
16:25 Sonnyc: Thanks :3
16:26 Sonnyc: Well actually I've ignored Finishes in the kiai to emphasize Whistle better
16:26 Irreversible: i see
16:26 Sonnyc: Will adding them anyways be better?
16:26 Irreversible: just on the begin of the fountain maybe
16:26 *Irreversible is editing [http://osu.ppy.sh/b/317595 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High [Normal]]
16:26 Irreversible: 01:03:738 (5) -
16:27 Irreversible: i would stick to the vocals here, since this red tick is quite hard to get
16:27 Irreversible: 01:28:541 (8) - move a bit to the top? to keep flow and get a pentagon
16:28 Sonnyc: Think Normal
16:28 Irreversible: 01:44:604 (2,3,1) - keep the round flow here please, it looks so weird.http://puu.sh/500eG.jpg
16:28 Sonnyc: 's distance was quite far owo
16:28 Sonnyc: How do you think?
16:28 Irreversible: i think it's quite hard to get since it seems a bit random (i mean it is in the song but it is like so random
16:29 Irreversible: well the normal is good as well, just those round flow things, sometimes it seems so straight.
16:29 Irreversible: placing is k and rhyhtm too
16:30 *Irreversible is editing [http://osu.ppy.sh/b/317593 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High [Easy]]
16:30 Irreversible: 00:51:218 (1) - do you think this NC is necessary? i mean the combo before is just 2 and yeah..
16:30 Irreversible: also here you've added some finishes
16:30 Sonnyc: orz Fixing can't follow you xD
16:30 Irreversible: but no whistles
16:31 Irreversible: oh sorry lol ^^
16:31 Sonnyc: Added NC since that was.. little long
16:31 Irreversible: m
16:31 Sonnyc: I think I've added NCs for all 2/1 sliders
16:32 Irreversible: yeah
16:32 Irreversible: well then
16:32 Irreversible: easy is good too
16:32 Irreversible: i personally don't think you will have big troubles to get this ranked
16:32 Irreversible: but yeah just my opinion.
16:32 Sonnyc: :3 Thanks!

Fixed:

- Some blanket issues in hard
- Fixed broken flow stuff
- some small rhythm issue in normal
- NC's in all diffs


This map is simple, and looks clean, if you ask me.


Good luck, take a star my friend :)
Topic Starter
Sonnyc
Thank you Irreversivble so much! :D
Suimya
oh Korean song o.ob first time i mod one of those xD

Let's see what i can fine =w=b

General:
  1. The tags aren't the same on all the diff's, please fix it
Easy:
  1. 00:28:541 (1) - maybe you might want to add a finish on slider's start? sounds fit with the music imo
  2. 00:36:100 (1) - ^

Normal:
  1. 00:46:494 (2) - it would be nice if you stuck this note under 00:44:604 (2) - atm their overlapping and it looks bad imo
  2. 01:03:738 (5) - i honestly don't like how you made this short slider...you might want to do something like this instead
  3. 01:25:234 (4) - this combo went a bit too long maybe add nc to this slider, since it'll follow the voice as well
  4. 01:28:541 (5,1) - another bad overlap, well just why not stuck the (1) above the (5) ?

Hard:
OD -1 so it'll balance with other diff
  1. 00:53:108 (1) - remove whistle and finish on the head instead, like you did on other diffs
  2. 01:08:226 (1) - ^
  3. 01:20:746 (6) - the blanket ins't perfect, so how about doing something like this for better blanketing :3
  4. 01:37:990 (4) - move this slider to x:412 y:332 and then move the last slider point to x:384 y:240 so the end would stuck under the (3) so it'll look something like this o3o
  5. 01:53:580 (3) - like i said on here 00:53:108 (1) - and i honestly think the finish would fit better then whistle imo, it's too strong for it..just saying =3=
  6. 02:08:698 (1) - ^


That's all i found, umm this map really lacks of finish sounds it would be nice if you added some..


Anyways good luck with this map =w=b
Kyouren
Dream high!!

Why your don't add IU in the artist?

And Don't add wonder girls (becuase suzy) and 2PM (becuase taecyoun and wooyoung)
Beige
[Easy]
Fine

[Normal]
몇몇 Tick에 히트사운드 넣는 것을 추천합니다.

01:03:738 (5) - 박자 조금 이상합니다. 그냥 흰색선에 노트 배치가 어떨까요?

02:08:698 (1) - Finish 추가

[Hard]

00:53:108 (1) - 시작 부분 Finish 추가

01:08:226 (1) - ^

01:20:037 (5) - 겹치는게 좀 보기 좋지 않습니다. Ctrl+Shift+R 써서 조금만 줄여주세요.

01:20:746 (6) - ^

01:53:580 (3) - 시작 부분 Finish 추가

02:08:698 (1) - ^

2010년 클라이언트... 그립(?)네요 ㅋ
[ Zzz ]
Hi~ Sonnyc

My Mod Request = M4M

[ General ]

[ Easy ]

( 00:44:604 (2) - 이 서클을 00:44:368 (2) - 이쪽으로 이동

00:45:076 (3) - 서클추가 + clap 추가 )

00:51:218 (1) - 슬라이더의 꼬리에 clap 제거 후 휘슬 추가

01:06:336 (3) - 뉴콤보 해제

( 01:29:958 (2) - 이 서클을 01:29:722 (2) - 이쪽으로 이동

01:30:431 (3) - 서클추가 + clap 추가 )

01:45:076 (2) - 이 서클을 01:44:840 (2) - 이쪽으로 이동

02:06:809 (3) - 뉴콤보 해제

[ Normal ]

No problem

[ Hard ]

( 01:34:210 (7,1) - 리버스

히트사운드와 뉴콤보는 본인이 알아서해주세요. )

01:37:754 (3) - 제안 : 4번 슬라이더의 꼬리부분과 겹치게 해주시는건 어떨까요?

Good Map~!!
Star!!
Pretty Rhythm

gokugohan12468 wrote:

Dream high!!

Why your don't add IU in the artist?

And Don't add wonder girls (becuase suzy) and 2PM (becuase taecyoun and wooyoung)
No. Suzy is not wonder girls. she is Miss A.
Natsu
HI~ Sonnyc

General:
  1. Inconsistency in Tags check them

Hard:
  1. 00:17:911 this part feel really empty without somethink sicen you map all the symilar sounds before is better if you map this too Imo
  2. 00:21:336 add a circle here it sound really cool also make more empathize with the song
  3. 00:21:691 should be a triplet here since you map the next 2 in 00:22:163 (1,2,3) - 00:22:635 (4,5,1) -
  4. 00:28:069 you should add a circle here it broke your clap pattern and sound really empty also that beat got some important sound for me
  5. 00:30:076 should be a triple here sound kinda bad without that beat imo
  6. 00:32:793 for same reason as I told you about this one broking your clap pattern what about to add a circle just stacked it on 00:33:738 (6) - and will be a cool jump pattern like this:
  7. 00:50:982 (4) - 1 grid down to be symetrical with 00:50:037 (2) -
  8. 00:53:817 (3,1) - same as above ^
  9. 01:14:840 (1) - this NC is not needed imo since the distance in 01:14:368 (1,2,1,2,3) - is almost the same so better remove it or the combo become to short
  10. 01:16:494 (3,4) - stack this perfect
  11. 01:19:328 (4,5,6) - maybe you can move then a little so them dont touch
  12. 01:28:541 is better if you map this spot to continue the music better just add a repeat on 01:28:069 (7) - will fit alot better the music
  13. 01:36:336 (5) - I dont like how 5 touch 01:37:517 (2) - maybe you can move it to avoid the overlap?
  14. 01:37:754 (3,4) - this manual stack is on purpose? if not stack it properly also I dont like it is kinda confuse to play imo maybe just me
  15. 01:51:691 add a circle and start the spinner in 01:51:809
  16. 02:23:108 remove new combo? no make sense imo
  17. 00:22:871 (1) - remove whislte and add finish bring more empathize for the song

Normal:
  1. 00:12:242 (2,3) - fix the distance is little but noticeable in game
  2. 00:13:423 (1,2) - same as above
  3. 00:45:076 (3,1) - spacing
  4. 00:53:108 (1) - mmm you add a finish here but you add a whistle in hard maybe use just one for all the diffs just for concistency?
  5. 00:54:525 (3,4) - distance
  6. 01:01:376 (2,3) - ^¨
  7. 01:51:691 (1,2) - maybe you can try to make a blanket here
  8. 02:01:139 (1,2) - Distance

Easy:
  1. 00:20:509 add a circle sound really empty acutally als for consistency with 00:22:399 (3) -
  2. 00:28:069 (4,1) - distance
  3. 01:56:887 (3,1) - same as above

GL Sonnyc hope this help you
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The tags are not the same between the difficulties
- Delete the osb. you dont need it.

Easy

00:19:092 (1,2) - The red dot is not needed imo. The red dot destroys the curvy shape of the slider. It looks weird, maybe remove it or make it a stronger edge.
00:28:541 (1) - , 00:36:100 (1) - NC really not needed
00:49:328 (1,2,1) - Your combo pattern changes here, keep it consistant.

You need to recombo some parts but that's all i can find, nice done!

Normal

01:17:439 (3,4) - This circle is a little too close to the previous slider and too far from the next circle. Spread the spacing a little. Just a tiny change.

Also watch your comboing, sometimes it's a little random. Short, long, super short. Go through the diff. Also very nice done!

Hard

01:19:328 (4,5) - You could shape this better with the new sliderstyle. The blanket 01:20:037 (5,6) - looks a little weird.
01:37:754 (3,4) - Stack this
02:14:840 (1,2,3,4,5) - I don't think that this snake of circles fits to your overall spacing. Maybe make a little more spacing between so it fits better.

Again, the combo patterns are in part random. Try to improve them. Also start NC on white ticks.
Nice diff!

Nothing else i can find. I'd throw a bubble haha.
Topic Starter
Sonnyc
Sekai

Sekai-nyan wrote:

oh Korean song o.ob first time i mod one of those xD

Let's see what i can fine =w=b

General:
  1. The tags aren't the same on all the diff's, please fix it // k
Easy:
  1. 00:28:541 (1) - maybe you might want to add a finish on slider's start? sounds fit with the music imo // Can't hear one in the music, so I wont :3
  2. 00:36:100 (1) - ^

Normal:
  1. 00:46:494 (2) - it would be nice if you stuck this note under 00:44:604 (2) - atm their overlapping and it looks bad imo // I want to keep the symmetry, and in this pattern, 00:44:604 (2) get's nearly invisible, and doesn't affect.
  2. 01:03:738 (5) - i honestly don't like how you made this short slider...you might want to do something like this instead // ok
  3. 01:25:234 (4) - this combo went a bit too long maybe add nc to this slider, since it'll follow the voice as well // Fixed at (7).
  4. 01:28:541 (5,1) - another bad overlap, well just why not stuck the (1) above the (5) ? // Umm same answer here since it doesn't affect when playing.

Hard:
OD -1 so it'll balance with other diff // Then I think all players will get SS.
  1. 00:53:108 (1) - remove whistle and finish on the head instead, like you did on other diffs // I've ignored most Finishes like this to emphasize whistle better. Hope you could understand this.
  2. 01:08:226 (1) - ^
  3. 01:20:746 (6) - the blanket ins't perfect, so how about doing something like this for better blanketing :3 // I want a round flow, but will do something on this aesthetic.
  4. 01:37:990 (4) - move this slider to x:412 y:332 and then move the last slider point to x:384 y:240 so the end would stuck under the (3) so it'll look something like this o3o // Seems just stacking may be better.
  5. 01:53:580 (3) - like i said on here 00:53:108 (1) - and i honestly think the finish would fit better then whistle imo, it's too strong for it..just saying =3=
  6. 02:08:698 (1) - ^

That's all i found, umm this map really lacks of finish sounds it would be nice if you added some..

Anyways good luck with this map =w=b
White

W h i t e wrote:

[Easy]
Fine

[Normal]
몇몇 Tick에 히트사운드 넣는 것을 추천합니다. // 개인적으로 틱 힛사는 선호하지 않아서 안할래요 ㅜ

01:03:738 (5) - 박자 조금 이상합니다. 그냥 흰색선에 노트 배치가 어떨까요? // 01:00:195 (4) 이런 거랑 다르게 빨간 부분에 박자가 하나 있어서 살리기 위해 1/2 슬라이더로 했습니다.

02:08:698 (1) - Finish 추가 // 음? 추가.

[Hard]

00:53:108 (1) - 시작 부분 Finish 추가

01:08:226 (1) - ^

01:20:037 (5) - 겹치는게 좀 보기 좋지 않습니다. Ctrl+Shift+R 써서 조금만 줄여주세요.

01:20:746 (6) - ^

01:53:580 (3) - 시작 부분 Finish 추가

02:08:698 (1) - ^

2010년 클라이언트... 그립(?)네요 ㅋ
Zzz

[ Zzz ] wrote:

Hi~ Sonnyc

My Mod Request = M4M

[ General ]

[ Easy ]

( 00:44:604 (2) - 이 서클을 00:44:368 (2) - 이쪽으로 이동

00:45:076 (3) - 서클추가 + clap 추가 ) // 여기 부분은 일관성을 위해서 1/1 박자로 했습니다. 슬라이더라면 몰라도 노트 엇박은 살짝 어려울듯한 기분이.. 일단 고려고려

00:51:218 (1) - 슬라이더의 꼬리에 clap 제거 후 휘슬 추가 // 아 어쩐지 클랩 안어울리더니 ㅋ 수정

01:06:336 (3) - 뉴콤보 해제 // 긴 슬라이더에는 뉴콤을 붙이는 스타일이 있어서 뉴콤하고 싶습니다.

( 01:29:958 (2) - 이 서클을 01:29:722 (2) - 이쪽으로 이동

01:30:431 (3) - 서클추가 + clap 추가 )

01:45:076 (2) - 이 서클을 01:44:840 (2) - 이쪽으로 이동

02:06:809 (3) - 뉴콤보 해제

[ Normal ]

No problem

[ Hard ]

( 01:34:210 (7,1) - 리버스

히트사운드와 뉴콤보는 본인이 알아서해주세요. ) // ..? ctrl+G 제안이라면 (7) 스택은 어울리지 않는거 같아서 안하겠습니다

01:37:754 (3) - 제안 : 4번 슬라이더의 꼬리부분과 겹치게 해주시는건 어떨까요?

Good Map~!!
Star!!
Natsu

Natsu wrote:

HI~ Sonnyc

General:
  1. Inconsistency in Tags check them

Hard:
  1. 00:17:911 this part feel really empty without somethink sicen you map all the symilar sounds before is better if you map this too Imo // Umm..
  2. 00:21:336 add a circle here it sound really cool also make more empathize with the song // Want to stick with lyric here.
  3. 00:21:691 should be a triplet here since you map the next 2 in 00:22:163 (1,2,3) - 00:22:635 (4,5,1) - // ^
  4. 00:28:069 you should add a circle here it broke your clap pattern and sound really empty also that beat got some important sound for me // I think this is nice enough. Well, actually I've used a various rhythms, so it'll be fine imo..
  5. 00:30:076 should be a triple here sound kinda bad without that beat imo // Following lyrics. Didn't knew there was a triplet though ;_
  6. 00:32:793 for same reason as I told you about this one broking your clap pattern what about to add a circle just stacked it on 00:33:738 (6) - and will be a cool jump pattern like this: // I think that jump will be too stressful in this part. Using jumps mostly in kiais.
  7. 00:50:982 (4) - 1 grid down to be symetrical with 00:50:037 (2) - // It's already symmetric.
  8. 00:53:817 (3,1) - same as above ^
  9. 01:14:840 (1) - this NC is not needed imo since the distance in 01:14:368 (1,2,1,2,3) - is almost the same so better remove it or the combo become to short // NCed, since I've though those were in different pattern. Will consider it for now.
  10. 01:16:494 (3,4) - stack this perfect // k
  11. 01:19:328 (4,5,6) - maybe you can move then a little so them dont touch
  12. 01:28:541 is better if you map this spot to continue the music better just add a repeat on 01:28:069 (7) - will fit alot better the music
  13. 01:36:336 (5) - I dont like how 5 touch 01:37:517 (2) - maybe you can move it to avoid the overlap?
  14. 01:37:754 (3,4) - this manual stack is on purpose? if not stack it properly also I dont like it is kinda confuse to play imo maybe just me // Well if that causes confusion, removed manual stack.
  15. 01:51:691 add a circle and start the spinner in 01:51:809 // Current is fine enough imo,,
  16. 02:23:108 remove new combo? no make sense imo // Since a different spacing, and to emphasize the end of the map.
  17. 00:22:871 (1) - remove whislte and add finish bring more empathize for the song

Normal:
  1. 00:12:242 (2,3) - fix the distance is little but noticeable in game // Think it's fine enough..
  2. 00:13:423 (1,2) - same as above
  3. 00:45:076 (3,1) - spacing
  4. 00:53:108 (1) - mmm you add a finish here but you add a whistle in hard maybe use just one for all the diffs just for concistency? // Want a distributed Hard :3
  5. 00:54:525 (3,4) - distance
  6. 01:01:376 (2,3) - ^
  7. 01:51:691 (1,2) - maybe you can try to make a blanket here // Fixed
  8. 02:01:139 (1,2) - Distance // For the distances, I think they are fine since it displays nicely in-game.

Easy:
  1. 00:20:509 add a circle sound really empty acutally als for consistency with 00:22:399 (3) - // I was following the background music, and actually it's empty there. (Though a lyric exists haha)
  2. 00:28:069 (4,1) - distance // Fixed
  3. 01:56:887 (3,1) - same as above // Fixed

GL Sonnyc hope this help you
BounceBabe

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- The tags are not the same between the difficulties
- Delete the osb. you dont need it. // Oh deleted.

Easy

00:19:092 (1,2) - The red dot is not needed imo. The red dot destroys the curvy shape of the slider. It looks weird, maybe remove it or make it a stronger edge. // Hope you can also respect this as one shape of a slider :3
00:28:541 (1) - , 00:36:100 (1) - NC really not needed // Since there was no lyric, added. Also to emphasize the long slider.
00:49:328 (1,2,1) - Your combo pattern changes here, keep it consistant. // Fixed

You need to recombo some parts but that's all i can find, nice done! // Did some work~

Normal

01:17:439 (3,4) - This circle is a little too close to the previous slider and too far from the next circle. Spread the spacing a little. Just a tiny change. // It's a symmetry with 01:18:620 (1), so keeping :p

Also watch your comboing, sometimes it's a little random. Short, long, super short. Go through the diff. Also very nice done!

Hard

01:19:328 (4,5) - You could shape this better with the new sliderstyle. The blanket 01:20:037 (5,6) - looks a little weird.
01:37:754 (3,4) - Stack this
02:14:840 (1,2,3,4,5) - I don't think that this snake of circles fits to your overall spacing. Maybe make a little more spacing between so it fits better. // Not sure, I think it's fine enough,,

Again, the combo patterns are in part random. Try to improve them. Also start NC on white ticks.
Nice diff!

Nothing else i can find. I'd throw a bubble haha.
Thanks all ^^
cc87_old
Dream High :!: :!: :) :)
Myxo
Wow, nice song! I love your mapset :3
Dark Fang
드림 핰이

[General]

  1. offset +6 from current state (201)
  2. 클랩만 계속 들리니 전체적으로 음이 너무 심심해요 심심. 중간중간에 휘슬 넣어보시는거 어떤가요? - Hard 빼고
[Easy]

  1. 00:07:754 (1,2) - 각 슬라이더 노트의 상하대칭을 완벽하게 해보는게 어떠신가요?
아 좋다 간편해서. 아 참 좋네. 모딩할거 업성서

[Normal]

  1. 00:54:525 (3) - 이전노트와의 간격과 후의 노트와의 간격차이가 꾀 큽니다. 조절해주세요. 사소한것에도 신경써주시면 멋쟁이. 이런 느낌으로?
  2. 01:20:037 (4) - 이것도 위의 것처럼 조금 그런거같아요.
  3. 02:03:974 (1,2) - 후 섿. 서로 잘 맞물리게 해주세요. 이왕 저런식으로 두는거면 완벽할수록 좋습니다. 조금 비뚤어지면. 으아 내눈
[Hard]

  1. Hard -> Insane 좋네요 점프가 인세인급인것만 빼면
  2. OD 1만 줄여주세요 으아 내눈. 가븐 빙의 ㄴㄴ해
  3. 00:07:281 (1,2) - 느낌이 영 좋지 않은데 삭제해보시는건 어떤가요? 아니면 조금 긴 슬라이더가 00:07:517 - 의 위치로 오게끔 하고 00:08:226 - 이 자리엔 서클. 만약 이 의견을 받아들인다면 00:08:462 (4) - 이것도 리피트 제거하고 1/1 슬라이더로. 근데 왠만해선 처음에 말했던 삭제가 나을듯. 정말 느낌 별로에요 처음부터 저렇게 나오면.
  4. 01:37:754 (3,4) - 이런배치는 비추인데.. 이런식으로 근본부터 바꿔서 재배치 해보시는건 어떤가요?(저건 제가 임의로 배치한것뿐) 아니면 다른방법이 있다면 그걸로.. IMO 인게 현실
  5. 01:51:691 - 앞전의 패턴처럼 3히트 연타 여러번 하는게 어떤가요? 아니면 보컬을 더욱 강조했기에 스피너를 두신건가요?
이것도 별로 할 말은 많이 없고.. 다만 Hard 라고 보기에는 너무 거리가 넓은 점프 라던지... 간격이 좀 넓은 연타라던지... (저런 연타가 한번씩 나오는건 괜찮지만 이런곡처럼 연달아 나오는경우 치는데 좀 무리가 있을수 있습니다. - 물론 하드기준) 01:56:415 (1,2,3) - 이 점프에서 특히 문화컬쳐당했어요. 서론이 길었는데, 결론은 연타나 점프 디스턴스 조금씩만 줄여가며 해주실수 있나요?
HabiHolic
저퀄모딩 받으시죠

[Easy]

00:28:541 (1) - 뉴콤보는 딱히 필요는 없어보여요
00:36:100 (1) - ^
00:51:218 (1) - ^
00:53:108 (1) - 보컬에는 맞지만 딱 끊어지는게 듣기에는 좋지는 않아보여요 00:54:053 - 여기까지 늘리면 듣기에는 좋아보이는군요 제 제안이긴 한데 맘에 안드시면 수정하지 않으셔도 됩니다 (맘에 안드신다면 차라리 01:53:580 (1) - 이렇게 하시는것도 나쁘지는 않습니다)
01:34:210 (4,5) - 01:32:793 (3) - 얘랑 평행하게 맞춰도 될거같아요
02:20:037 (1) - 뉴콤제거

[Normal]

00:16:730 - 노트 추가하시는건 어때요?
01:37:045 (2,3) - 간격 맞추기 자잘하게 안맞는걸 발견했습니다

[Hard]

00:40:352 (8) - 흠...00:39:880 (7) - 요녀석을 복붙해서 반전시키는게 좋을거같아요
01:20:746 (6) - x:312 y:304
01:28:069 (7) - 반복 추가하시는건 어때요
01:44:604 (2) - 제안 Ctrl + G


HelloSCV wrote:

님 대칭만 안썻으면 별2개드렸음 굿럭
Topic Starter
Sonnyc
Fang

Dark Fang wrote:

드림 핰이

[General]

  1. offset +6 from current state (201)
  2. 클랩만 계속 들리니 전체적으로 음이 너무 심심해요 심심. 중간중간에 휘슬 넣어보시는거 어떤가요? - Hard 빼고 // 좀 리듬이 힛사 넣을수 없게 되서,, 일단 클랩만 넣게 됐네요
[Easy]

  1. 00:07:754 (1,2) - 각 슬라이더 노트의 상하대칭을 완벽하게 해보는게 어떠신가요? // y=100x에 대한 대칭입니다 ctrl+HJ한거라 큰 문제는 없을듯요
아 좋다 간편해서. 아 참 좋네. 모딩할거 업성서

[Normal]

  1. 00:54:525 (3) - 이전노트와의 간격과 후의 노트와의 간격차이가 꾀 큽니다. 조절해주세요. 사소한것에도 신경써주시면 멋쟁이. 이런 느낌으로? // 크흠,, 예
  2. 01:20:037 (4) - 이것도 위의 것처럼 조금 그런거같아요. // 수정
  3. 02:03:974 (1,2) - 후 섿. 서로 잘 맞물리게 해주세요. 이왕 저런식으로 두는거면 완벽할수록 좋습니다. 조금 비뚤어지면. 으아 내눈 // 확실히 많이 어색하네요 ㅋ
[Hard]

  1. Hard -> Insane 좋네요 점프가 인세인급인것만 빼면
  2. OD 1만 줄여주세요 으아 내눈. 가븐 빙의 ㄴㄴ해 // 이 난이도에 OD6이면 전부 SS일듯요
  3. 00:07:281 (1,2) - 느낌이 영 좋지 않은데 삭제해보시는건 어떤가요? 아니면 조금 긴 슬라이더가 00:07:517 - 의 위치로 오게끔 하고 00:08:226 - 이 자리엔 서클. 만약 이 의견을 받아들인다면 00:08:462 (4) - 이것도 리피트 제거하고 1/1 슬라이더로. 근데 왠만해선 처음에 말했던 삭제가 나을듯. 정말 느낌 별로에요 처음부터 저렇게 나오면. // 무슨 느낌인지 잘 모르겠습니다. 하지만 가사 따르기 위해서 첫 두 노트는 꼭 필요하다고 봐요
  4. 01:37:754 (3,4) - 이런배치는 비추인데.. 이런식으로 근본부터 바꿔서 재배치 해보시는건 어떤가요?(저건 제가 임의로 배치한것뿐) 아니면 다른방법이 있다면 그걸로.. IMO 인게 현실 // 오옷 드디어 해결책이! 비슷하게 변형했음요 ㄳ
  5. 01:51:691 - 앞전의 패턴처럼 3히트 연타 여러번 하는게 어떤가요? 아니면 보컬을 더욱 강조했기에 스피너를 두신건가요? // 앞의 부분과 달리 보컬이 더 끄는 감이 있어서 스핀으로 했어요
이것도 별로 할 말은 많이 없고.. 다만 Hard 라고 보기에는 너무 거리가 넓은 점프 라던지... 간격이 좀 넓은 연타라던지... (저런 연타가 한번씩 나오는건 괜찮지만 이런곡처럼 연달아 나오는경우 치는데 좀 무리가 있을수 있습니다. - 물론 하드기준) 01:56:415 (1,2,3) - 이 점프에서 특히 문화컬쳐당했어요. 서론이 길었는데, 결론은 연타나 점프 디스턴스 조금씩만 줄여가며 해주실수 있나요? // 요새는 이보다 괴랄한 맵도 많은데요 뭐 음 bpm 느려서 연타 큰 무리는 없지 않을까요? 확실히 점프 좀 넓은 감 있긴 한데, 음 좀 어려운 하드라면 애교로 봐주실수,,
Habi

HabiHolic wrote:

저퀄모딩 받으시죠

[Easy]

00:28:541 (1) - 뉴콤보는 딱히 필요는 없어보여요 // 롱슬라이더 뉴콤
00:36:100 (1) - ^
00:51:218 (1) - ^
00:53:108 (1) - 보컬에는 맞지만 딱 끊어지는게 듣기에는 좋지는 않아보여요 00:54:053 - 여기까지 늘리면 듣기에는 좋아보이는군요 제 제안이긴 한데 맘에 안드시면 수정하지 않으셔도 됩니다 (맘에 안드신다면 차라리 01:53:580 (1) - 이렇게 하시는것도 나쁘지는 않습니다) // 뒷배경에 맞춰서 매핑하는거라 이대로도 괜찮을거 같아요 ㅎ
01:34:210 (4,5) - 01:32:793 (3) - 얘랑 평행하게 맞춰도 될거같아요 // ..? 평행이요?
02:20:037 (1) - 뉴콤제거 // 제거했어요~

[Normal]

00:16:730 - 노트 추가하시는건 어때요? // 배경음 따라가는데 여기는 음이 없어요
01:37:045 (2,3) - 간격 맞추기 자잘하게 안맞는걸 발견했습니다 // ..?

[Hard]

00:40:352 (8) - 흠...00:39:880 (7) - 요녀석을 복붙해서 반전시키는게 좋을거같아요 // 흐름 위해서 이렇게 했습니다
01:20:746 (6) - x:312 y:304
01:28:069 (7) - 반복 추가하시는건 어때요 // 음,,,, 그냥 이대로 두고 싶어요 ㅠ
01:44:604 (2) - 제안 Ctrl + G // 흐름이 끊어지는거 같아요 그러면.


HelloSCV wrote:

님 대칭만 안썻으면 별2개드렸음 굿럭
ㄳㄳ~~
grumd
SPOILER
16:09 Sonnyc: Hi grumd~
16:09 grumd: hi
16:10 Sonnyc: Do you have time for taking a look on my map?
16:10 grumd: i might have, if i like it :p
16:10 grumd: link it
16:10 *Sonnyc is listening to [http://osu.ppy.sh/b/317594 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High]
16:10 Sonnyc: Hopefully :3
16:13 grumd: 00:20:982 - start to follow the drums from here
16:13 Sonnyc: Umm for all diffs?
16:13 grumd: idk
16:13 *grumd is editing [http://osu.ppy.sh/b/317594 Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High [Hard]]
16:13 grumd: i'm editing this one
16:14 grumd: easier might have preference to vocals, i didn't see them
16:14 grumd: 00:26:297 - place a circle here? i generally insist on following some drums here. it's the hardest diff and it should follow the song as much as possible
16:15 grumd: 00:26:651 - and here
16:15 grumd: 00:28:069 - and here?
16:15 grumd: well, as you can see, you don't follow drums much
16:15 grumd: you mostly follow vocals only
16:15 grumd: are you sure about that?
16:16 Sonnyc: Well, i've mapped mostly for vocals.
16:16 grumd: i see
16:16 Sonnyc: Though things like 00:28:069 - was little random <<
16:16 grumd: i should pass these similar suggestions then
16:16 grumd: 00:32:793 - i'd remove the symmetry here (looks too unflowy) and add a circel at this point
16:17 Sonnyc: k
16:17 Sonnyc: oh wait
16:17 Sonnyc: Not sure where to put a circle there
16:18 Sonnyc: Got any suggestions? :3
16:18 grumd: 00:42:950 (4) - the distance between this slider and the objects around him is almost the same, though in rhythm it's 1/2 and then 1/1. it might be considered as an another jump, so maybe place (1) farther?
16:18 grumd: ok let me try a suggestion there
16:19 Sonnyc: Do you mean 00:43:659 (1) - for the (1)?
16:19 grumd: yes
16:19 grumd: http://puu.sh/5ansH.jpg this is the suggestion
16:19 Sonnyc: Fixed
16:20 Sonnyc: Seems nice~
16:23 grumd: 01:34:683 - maybe you forgot a whistle or something?
16:23 grumd: i'm not good at modding hitsounds so
16:24 grumd: 01:35:391 - here too maybe
16:24 grumd: especially when i'm not in my headphones
16:24 Sonnyc: (Maybe you're in speaker now,,~)
16:25 Sonnyc: Well for that sounds,
16:25 grumd: 02:14:840 (1,2,3,4,5) - why such a low spacing?
16:25 Sonnyc: I think I haven't put whistles in drum sounds(?) like 01:32:793 - for example
16:25 grumd: 02:22:163 - add drum triples here please
16:26 Sonnyc: 02:14:840 (1,2,3,4,5) - Tried an anti-jump here unlike previous jumps.
16:26 Sonnyc: Did it felt weird?
16:27 grumd: it felt weird, because never used in the map, and used here without a reason
16:27 grumd: better be consistent
16:28 grumd: and use such patterns only in slow-down or other fitting positions
16:28 Sonnyc: 02:11:533 (1,2,3) - Should I re-shape this too?
16:29 grumd: LOL i didn't notice
16:29 grumd: yeah
16:29 grumd: well i'm not modding for bubbling etc
16:29 grumd: just throwing couple of suggestions there
16:30 grumd: so yeah, i don't really have time for a full mod here, i'll post this log for Hard and give a star

That's a nice map actually, surely doesn't need too much additional modding for now. I don't really like symmetry but that's only my personal hate against this technique overall. I might come for it later if no other BAT gets to this first.
Topic Starter
Sonnyc
Thanks grumd for IRC mod :3
HabiHolic
다시 체크하러 왔습니다

이해가 안가는 부분이 있었나보네요

~ Easy ~

01:34:210 (4,5) - 01:32:793 (3) - 얘랑 평행하게 맞춰도 될거같아요 // ..? 평행이요?

설명드리자면요
01:32:793 (3) - 얘랑 01:34:683 (5) - 얘랑 대칭형식으로 짜시라는 뜻이었습니다 스샷드릴게요~


보시는바와 같이 이렇게 두시면 보기에는 휠씬 좋습니다
그런데 01:34:210 (4) - 얘 때문에 디스턴스가 이상해져서 그냥 겹치는게 편합니다

~ Normal ~

01:37:045 (2,3) - 간격 맞추기 자잘하게 안맞는걸 발견했습니다 // ..?

제 실수인지는 모르겠는데 노트 겹치셨네요? ㄷㄷ

제안인데 요렇게 하는것도 안나쁠듯 한데

BejoHariyanto

Sonnyc wrote:

This beatmap was submitted using in-game submission on 2013년 11월 6일 수요일 at 오후 11:38:29

Artist: Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO
Title: Dream High
Source: Dream High
Tags: 드림하이 kbs2 kdrama 아이유 IU 함은정
BPM: 127
Filesize: 2609kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1.27 stars, 113 notes)
  2. Hard (4.95 stars, 365 notes)
  3. Normal (3.45 stars, 185 notes)
Download: Taecyoun, Wooyoung, Suzy, Kim Soo-hyun, JOO - Dream High
Information: Scores/Beatmap Listing
---------------
드림하이
Mapped with bezier.
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