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Ryu - Second Heaven

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15
Topic Starter
daniel32333
This beatmap was submitted using in-game submission on 2009年10月9日 at 下午 10:56:27

Artist: Ryu
Title: Second Heaven
Source: beatmania IIDX 14 GOLD
Tags: beatmania IIDX 14 GOLD Ryu
BPM: 149
Filesize: 13300kb
Play Time: 01:53
Difficulties Available:
  1. Another (4.92 stars, 277 notes)
  2. Hyper (4.18 stars, 189 notes)
  3. Normal (2.4 stars, 136 notes)
Download: Ryu - Second Heaven
Download: Ryu - Second Heaven (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap.
A cool song in beatmania IIDX 14 GOLD.
SOMEBODY SCREAM~~!!!

[Second]: Normal difficulty.
[Heaven]: Hard difficulty. The BPM will be doubled at the end of the song.

I am not sure whether I did the right spacing or timing.
Any suggestion or comment is welcomed.

Updates:
09.8.25
Lead-in (2 seconds)
Took adam2046's advice BPM149 and Offset 2168
09.8.26
Fixed some notes in [Second]
Changed the big H into big R (Stands for Ryu) [Heaven]
Thanks James2250 !!
09.8.27
Added a "SPEED UP!!!" sign in [Heaven].
09.8.30
Changed difficulty names to [Hyper] and [Another].
Added [Normal].
09.8.31
Rearranged some notes in [Hyper] and [Another].
09.9.1
Rearranged some notes in [Normal].
09.9.4
Fixed some minor things in [Another].
09.9.10
Minor fixes in [Another].
09.9.14
Minor fixes in [Normal].
Rearranged the SPEED UP zone and some minor things in [Another].
Thanks yongtw123 and Shulin !!

09.10.9 Minor fixes.... and bump~
yongtw123
A challenging map indeed.

I think an offset of 2200 will be good.
adam2046
BPM: 149.00
Offset: 2,168
Topic Starter
daniel32333
To yongtw123:
I tried offset 2200... but I thought the original offset is better.
still a kudosu anyway :P

Took adam2046's advice and changed BPM and offset.
Thank you very much !!

Maybe I should do some storyboarding for lyrics ...
and a "SPEED UP" sign for the BPM double zone of [HEAVEN] difficulty?
James2250
second:
00:27:94 (1) - align with 4
in my opinion this is pretty hard for your easiest diff........make an easy?

Heaven:
00:15:05 (1) - bats might not like this..
this diff is kinda odd as it goes from being hard to really easy to really hard...but erm ok

nicely done map
*star* :)
Topic Starter
daniel32333

James2250 wrote:

second:
00:27:94 (1) - align with 4
in my opinion this is pretty hard for your easiest diff........make an easy?
Fixed.

James2250 wrote:

Heaven:
00:15:05 (1) - bats might not like this..
this diff is kinda odd as it goes from being hard to really easy to really hard...but erm ok

nicely done map
*star* :)
Changed the big H into a big R.
Stands for Ryu☆ and makes players understand the path.

Thanks a lot for suggestion!!
Now planning to work on an easier difficulty and storyboarding...
Topic Starter
daniel32333
Added a new difficulty.
The difficulties will be [Normal], [Hyper](Second), [Another](Heaven).
yongtw123
[Normal]
I like it :D

[Hyper]
0:05:590 move it one grid left (tiny size), and arrange the circles that follow to form better diagonals
0:10:423 why whistle?
0:54:214 it's hard to instantly identify these two as sliders, considering re-arrange?

[Heaven]
0:02:772 move it one grid right (tiny size), and arrange the circles that follow to form better diagonals

That's my humble opinion as of now. The decision is as always up to you. Great work~
Topic Starter
daniel32333
Rearranged some notes in all three difficulties these days.
Thanks yongtw123 for suggestions!
Topic Starter
daniel32333
Add a note in the beginning of [Another].

I wonder whether the SPEED UP zone in [Another] is apporpriate.
Or should I replace the SPEED UP zone with other more difficult patterns
without doubling the BPM?

Any suggestions?
yongtw123
My opinion~

[Another]
00:04:181 (3) not aligned with (2), re-align the notes after this note (sorry for a bit nazi here)
01:08:208 i would make the blue slider start here, then
01:09:013 add a note
01:47:268 add a note

As for the SPEED UP sign, I suggest you use a bolder font instead. Otherwise it's good.

As for the part that speeds up, I suggest you re-arrange the notes in a more tidy fashion. Other opinions are: try not to make long and slanted sliders, try not to make slider repetitoins (the coming back and forth) unpredictable, and try decreasing snap distance for that part.
Shulin
I like this map, the beats and hit sounds are well placed. I only have a few suggestions for normal.

Normal
01:47:26 – Add a beat here.
01:48:87 - ^
01:50:49 - ^

That's all, good map, star!
Topic Starter
daniel32333

yongtw123 wrote:

My opinion~

[Another]
00:04:181 (3) not aligned with (2), re-align the notes after this note (sorry for a bit nazi here)
Fixed.
01:08:208 i would make the blue slider start here, then
01:09:013 add a note
01:47:268 add a note
Modified some notes in these sections.

As for the SPEED UP sign, I suggest you use a bolder font instead. Otherwise it's good.

As for the part that speeds up, I suggest you re-arrange the notes in a more tidy fashion. Other opinions are: try not to make long and slanted sliders, try not to make slider repetitoins (the coming back and forth) unpredictable, and try decreasing snap distance for that part.
Now rearranged the SPEED UP zone...
Snap distance decreased in the first half of the SPEED UP zone.

Shulin wrote:

I like this map, the beats and hit sounds are well placed. I only have a few suggestions for normal.

Normal
01:47:26 – Add a beat here.
01:48:87 - ^
01:50:49 - ^

That's all, good map, star!
Fixed.

Thanks yongtw123 and Shulin 's modding!
tsuyoshi77799
三倍アイスクリーム!!!
shajohn81
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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