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Taylor Swift - Last Christmas

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Total Posts
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Topic Starter
Ayu
This beatmap was submitted using in-game submission on zondag 22 december 2013 at 20:00:50

Artist: Taylor Swift
Title: Last Christmas
Tags: yoeri stefan xmas cover
BPM: 116
Filesize: 5458kb
Play Time: 03:19
Difficulties Available:
  1. Easy (1,47 stars, 149 notes)
  2. Hard (4,8 stars, 410 notes)
  3. Normal (3,63 stars, 250 notes)
Download: Taylor Swift - Last Christmas
Information: Scores/Beatmap Listing
---------------

Last christmas, I gave you my heaaart~

Easy by Stefan
Normal by Yoeri
Hard by myself.
I wish everybody a merry chirstmas~ /o/

Check out Wolf's version here.

15/12 => Re-hitsounded, thanks to Natteke for the custom hitsound.
Neku Okazaki
Need a taiko diff?
happy30
02:21:370 (1) - add finish
00:17:232 (1) - ^
Avena
787B
*rolls in*
Let's rank them <3
Stefan
Okay, there we go!

SPOILER
osu file format v12

[General]
AudioFilename: Taylor Swift - Last Christmas - Kopie.mp3
AudioLeadIn: 0
PreviewTime: 133094
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Last Christmas
TitleUnicode:Last Christmas
Artist:Taylor Swift
ArtistUnicode:Taylor Swift
Creator:Ayu
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-250429.jpg",0,0
//Break Periods
2,166398,173034
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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66887,-100,4,2,0,60,0,1
99991,-100,4,2,0,60,0,0
133094,-100,4,2,0,60,0,1
182620,-100,4,2,0,60,0,0
182749,-100,4,2,0,60,0,1
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[Colours]
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Combo2 : 173,255,95
Combo3 : 17,254,176

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Liiraye
Wee m4m you better m4m you litt-

easy~

00:17:232 add finish
00:29:646 (4) this slider looks pretty weird, it would look so much better with smoother and more symmetrical curves.
00:44:129 (1,2) could use a better blanket by curving it a little 00:54:474 (5) sup nazi go from this to this
00:58:094 this could flow better if you moved it up a bit to x:352 y:122
01:05:336 (1) same here
01:19:301 (4) same as 00:29:646 (4)
01:22:922 (3,2) stack pls
02:08:956 (5) le c/p
02:13:094 (1) finish
02:29:646 move red node to around x:412 y:77, try to make the tick be percise as well
02:46:198 kiai break 02:54:474 kiai start
03:15:163 (1) woobwobwobwoob
03:19:301 finish on end

normal~

00:22:405 (2,4,5) stack pls
00:27:577 (4,5) these two don't flow that well, a simple movement and rotation on combo 5 would work it out
00:29:646 (1,2) I'd suggest c/p combo 2 without repeat and replace combo 1 with it like this http://osu.ppy.sh/ss/1140193
00:52:405 (5,1,2) y no stack
02:46:068 should add kiai on this green
02:46:198 (1,2) even tho I get what you're doing here, I think it would be better if you removed nc on combo 1 and placed it on combo 2 instead
03:01:974 (5) quite far out of border don't you think? there are a few of these around the map as well.
03:02:620 same as 02:46:068

hard~

have you thought about using claps? Would fit rather well.
again, I'd want to mention that a break wouldn't be all that bad

I could nazi this but I don't feel like it will be very productive for you, since there are just small things that come to mind.
01:37:663 (7) could be more symmetrical
01:54:215 (7) this is also pretty far out
02:40:249 (2,3) coat bettar
03:16:974 (1,2) swap NC?

Other than that it's pretty much all mapping style, which I don't want to nudge since it works well. I really like the hitsounds as well.
Stefan
What. Fixed some Hitsounds & Placement issues.

http://puu.sh/5z9zW.osu
Yoeri

Liiraye wrote:

normal~

00:22:405 (2,4,5) stack pls Fixed.
00:27:577 (4,5) these two don't flow that well, a simple movement and rotation on combo 5 would work it out Wait what? The flow is just fine.
00:29:646 (1,2) I'd suggest c/p combo 2 without repeat and replace combo 1 with it like this http://osu.ppy.sh/ss/1140193 Nah I don't like the look of that.
00:52:405 (5,1,2) y no stack Fixed.
02:46:068 should add kiai on this green That's one of Ayu's silly kiai flashes that I just copied, haha.
02:46:198 (1,2) even tho I get what you're doing here, I think it would be better if you removed nc on combo 1 and placed it on combo 2 instead What, that makes no sense.
03:01:974 (5) quite far out of border don't you think? there are a few of these around the map as well. Not really.
03:02:620 same as 02:46:068 Ayu pls.
http://puu.sh/5Ak8i.osu
Avena

Wolf wrote:

*rolls in*
Let's rank them <3
Doguu uguu took my heart o3o
Lissette
[General]
There're is too much kiai in the whole map, actually this section 02:46:198 - 03:02:620 - doesn't need kiai, and without it will give the next kiai section more importance highlighting the end of the song
Add cover to the tags?

[Hard]
00:34:301 - 01:06:887 - how about silencing the slider body on this section, I think would sound cleaner since the song is a bit softer too
00:48:267 (6) - according to the new combo pattern you used in this diff, this should have new combo
01:00:422 (5) - same here, there should be a new combo around here
01:46:198 (1,2,3,4,5) - I suggest you to try this rhythm in this combo http://puu.sh/5Cfj8.jpg sounds better to me, in case you want to use it
03:09:732 (5,6,7) - While playing it was expecting the slider end at 03:10:249 -
02:48:525 - 02:53:956 - I felt the normal whistle in this part a bit weird, since this is the only part of the map you used it
Consider adding a break-time, doesn't have to be a long one, just so the player can at least re-position the hand or something
Really good diff, I really enjoyed it<3

[Normal]
00:19:043 (3) - move 1/2 earlier with a normal sampleset, this will keep consistent the normal sampleset at the beginning of the map, I know is not consistent in the whole map, but it's not a good idea to break the second one
00:34:301 - 01:06:887 -same suggestion as Hard diff, about slider body sound
00:34:818 (2) - this is slightly touching the hp drain bar, some ppl may bug you about it
00:41:284 (7) - on the start of the slider a soft finish sounds better here, maybe with volume 40%
00:49:301 (4) - same here, but with lower volume than 40%, maybe 30 %
00:57:060 (4) - in the middle of the slider same as 00:41:284 (7) -
01:42:836 (4) - same
02:47:491 (3) - and 02:55:249 (2) - like I said on Hard diff, I find weird the use of normal whistle since is only used here
One thing that bugged me was that the normal sampleset pattern wasn't consistent in the whole diff, like I said above, but I guess there's not too much to do, since fixing that would take a lot of changes
Same as Hard, consider adding a break-time

[Easy]
When I first played it felt the slider velocity a bit fast, and then noticed was the same as Normal diff, this is not a good idea.
This also has smaller circles than Normal, at least use the same as Normal.
00:44:129 (1) - according to the combo pattern, this shouldn't have new combo
01:00:681 (1) - same
01:05:336 (1) - same
02:02:749 (1) - same
02:04:818 (1) - Its not a good idea for an Easy diff to place notes or the start of a slider under a slider body like this
03:15:163 (1) - On the other sliders like this, I noticed you didn't added a new combo, I was going to say that this breaks your combo pattern too, but since you did it almost in all I assumed was on purpose, until I saw this one that it does have a new combo on it @.@
Cancel
get it ranked u buub
Stefan

Lissette wrote:

[Easy]
This also has smaller circles than Normal, at least use the same as Normal. Since Normal is respectively a Normal Difficulty nothing speaks against CS4. I do not want to do this due Spacing/pattern breaking. And that's for the good sake not worth.
02:04:818 (1) - Its not a good idea for an Easy diff to place notes or the start of a slider under a slider body like this That was like the exact reaction I had when I saw this. y is dis hapehning
Everything else is done, thanks!

SPOILER
osu file format v12

[General]
AudioFilename: Taylor Swift - Last Christmas - Kopie.mp3
AudioLeadIn: 0
PreviewTime: 133094
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Last Christmas
TitleUnicode:Last Christmas
Artist:Taylor Swift
ArtistUnicode:Taylor Swift
Creator:Ayu
Version:Easy
Source:
Tags:yoeri stefan xmas
BeatmapID:332014
BeatmapSetID:131023

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-250429.jpg",0,0
//Break Periods
2,166398,173034
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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66887,-100,4,2,0,60,0,1
99991,-100,4,2,0,60,0,0
133094,-100,4,2,0,60,0,1
182620,-100,4,2,0,60,0,0
182749,-100,4,2,0,60,0,1
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Combo2 : 173,255,95
Combo3 : 17,254,176

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Topic Starter
Ayu

Lissette wrote:

[General]
There're is too much kiai in the whole map, actually this section 02:46:198 - 03:02:620 - doesn't need kiai, and without it will give the next kiai section more importance highlighting the end of the song Agreed, fixing this.
Add cover to the tags? Alrighty

[Hard]
00:34:301 - 01:06:887 - how about silencing the slider body on this section, I think would sound cleaner since the song is a bit softer too mhhhh, I don't really think it's necessary.
00:48:267 (6) - according to the new combo pattern you used in this diff, this should have new combo Actually, the new combo's are following the vocals, every new sentence I've put a new combo, but since the sentence here are like 2 sentences made in 1, I didn't put a NC here.
01:00:422 (5) - same here, there should be a new combo around here Fixed
01:46:198 (1,2,3,4,5) - I suggest you to try this rhythm in this combo http://puu.sh/5Cfj8.jpg sounds better to me, in case you want to use it Fixed
03:09:732 (5,6,7) - While playing it was expecting the slider end at 03:10:249 - Fixed
02:48:525 - 02:53:956 - I felt the normal whistle in this part a bit weird, since this is the only part of the map you used it But it fits wit the music.
Consider adding a break-time, doesn't have to be a long one, just so the player can at least re-position the hand or something I'm not totally sure yet if I should add a break, since I think everything in a song that's mappable should be mapped to compliment the song
Really good diff, I really enjoyed it<3 Thankies <33
Yoeri

Lissette wrote:

[Normal]
00:19:043 (3) - move 1/2 earlier with a normal sampleset, this will keep consistent the normal sampleset at the beginning of the map, I know is not consistent in the whole map, but it's not a good idea to break the second one Done.
00:34:301 - 01:06:887 -same suggestion as Hard diff, about slider body sound Uh, what Ayu said.
00:34:818 (2) - this is slightly touching the hp drain bar, some ppl may bug you about it Fixed.
00:41:284 (7) - on the start of the slider a soft finish sounds better here, maybe with volume 40% Done.
00:49:301 (4) - same here, but with lower volume than 40%, maybe 30 % Made it 30%.
00:57:060 (4) - in the middle of the slider same as 00:41:284 (7) - Done.
01:42:836 (4) - same Same.
02:47:491 (3) - and 02:55:249 (2) - like I said on Hard diff, I find weird the use of normal whistle since is only used here I think it fits, though made them a bit softer now.
One thing that bugged me was that the normal sampleset pattern wasn't consistent in the whole diff, like I said above, but I guess there's not too much to do, since fixing that would take a lot of changes I wanted some variation.
Same as Hard, consider adding a break-time There isn't really an appropriate part to put it on.
Hard
Hi. I was forced to mod. Because Ayu sux.
SPOILER
that song too

Easy


01:22:922 (3,2) - Stack them properly. I dont need a reason for this, because it's just for the looks.
01:25:508 (2,3) - not good flow. I know it's an easy and all but if you strg + g 3 it would play better. You'd have to rearrange the pattern after this, though.

Nothing else.

Normal


02:47:491 (3) - I dont think that whistle fit. It sounds off. Doesn't do nice with the song. It doesnt... fit...
00:29:646 (1,2) - this doesn't look good. dunno. it looks very pressed just like you didn't know what to do there. Maybe if you go down with 1 you can do something better looking. This looks to forced...
00:32:749 (4,5,6) - i'd strg + j this vor better flow. this way you only change the way 2 times not 3.
01:57:577 (2,3,4) - this could be difficult to read for newer players. dunno. it's not wrong just wanted to point that out.

Hard


Looks nice for me. Doesn't need changes.



fml
Kyshiro
vrolijk sinterkessemis nieuwjaarsdag paashaassnor

Hard
  1. 00:18:008 (2) - The drum sound on the end sounds so random, would be better to just leave this unhitsounded
  2. 00:23:439 (4) - NC
  3. 00:26:543 (3) - ayu what the fuck stop putting random drums ty
  4. 00:29:387 (1) - r u kidding me. ok u r gonna rehitsound this
  5. 00:48:267 (6) - NC
  6. 00:49:818 (10) - wow such blanket
  7. 01:04:818 (6) - NC, 01:05:853 (1) - remove NC
  8. 01:16:974 (1,2,3,4,5) - Would be cool if you could arrange this so that it forms a better circle, would also increase the flow http://puu.sh/5MSxZ.jpg
  9. 01:27:060 (4,1,2) - this direction change feels too extreme, would require a lot of rearranging to fix though
  10. 01:53:181 (2,3,4,5,6,7) - this looks a bit messy while playing cause of the autostacking osu does, move this whole part a bit to the left to create more room in the first place 01:50:336 (1,2,3,4,1,2,3,4,5,6,7) - . After that you move the tripple a bit more to the right http://puu.sh/5MSPO.jpg >> http://puu.sh/5MSST.jpg ar1 lolol
  11. 02:40:249 (2,3) - worst blanket euw
Normal
  1. I feel like this diff lacks hitsounds, consider using a few whistles, i'll list some while modding
  2. 00:22:405 (2) - This slider should end 1/2 earlier, thats where the beat is and where the word ends
  3. 00:33:784 (1) - Add whistle at end
  4. 00:35:853 (3) - Add a whistle on the head and reverse, remove the one from the end, sounds a lot better
  5. 00:38:439 (2) - Whistle
  6. 00:38:956 (4) - whistle on start
  7. 00:40:249 (6) - ^
  8. 00:42:577 (2) - ^
  9. 00:44:387 (4) - Whistle on reverse
  10. 00:44:387 (4,5) - The gap here sounds very odd, try arranging something like this: http://puu.sh/5MU8W.jpg
  11. 01:29:387 (3,4,5) - This part played a bit weird because you're not following the vocals properly, 01:29:387 (3) - add a repeat, 01:30:681 (5) - move this one 1/2 further (Don't forget to adjust the hitsounds
  12. 01:36:629 (3,4) - I think this overlap is pretty ugly and unnecessary > http://puu.sh/5MTlc.jpg
  13. 01:52:405 (1) - This slider should end 1/2 earlier, thats where the beat is and where the word ends
  14. 01:57:577 (2,3,4) - This doesn't really look that fantastic, and is kind of hard to read for a new player, I suggest making this a 1/2 slider with a reverse instead
  15. 02:09:732 (3,4) - again that overlap >: make the spacing 1,1x if necessary, would be a lot better to avoid that overlap
  16. 02:19:301 (3) - This slider should start 1/2 later, you might want to add a 1/2 slider before this from 02:18:784 - till 02:19:043 - or you could add a note at 02:19:043 -
  17. 02:47:491 (3) - The whistle on the slidertrack sounds really weird, would be better to remove it, also since this is the first time you use it, it'd weird and random to put it here
  18. 02:55:249 (2) - ^
Easy
  1. It's really weird having a CS4 easy while the normal is CS3, I suggest you use CS3 for the easy too
  2. HP drain, OD and AR - 1
  3. 00:29:646 (4) - I love you
  4. 01:35:853 (4) - The whistle on this end sounds a bit weird, Would be better if it was removed
  5. 01:37:663 (1) - Add finish
  6. 02:29:646 (1) - Either make it clear that this wasn't supposed to be symmetric, or make it perfectly symmetric, it kind of looks like a failed attempt to make a symmetric slider right now
  7. 02:43:870 (1) - Add finish
  8. 03:16:974 (1) - finish god dangit.
This mapset is this close to being perfect.
Topic Starter
Ayu

Kyshiro wrote:

vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor vrolijk sinterkessemis nieuwjaarsdag paashaassnor

Hard
  1. 00:18:008 (2) - The drum sound on the end sounds so random, would be better to just leave this unhitsounded
  2. 00:23:439 (4) - NC
  3. 00:26:543 (3) - ayu what the fuck stop putting random drums ty
  4. 00:29:387 (1) - r u kidding me. ok u r gonna rehitsound this
  5. 00:48:267 (6) - NC
  6. 00:49:818 (10) - wow such blanket
  7. 01:04:818 (6) - NC, 01:05:853 (1) - remove NC
  8. 01:16:974 (1,2,3,4,5) - Would be cool if you could arrange this so that it forms a better circle, would also increase the flow http://puu.sh/5MSxZ.jpg
  9. 01:27:060 (4,1,2) - this direction change feels too extreme, would require a lot of rearranging to fix though Fixed everything except this. I don't think the direction change is too extreme at all, as it has a nice circular flow
  10. 01:53:181 (2,3,4,5,6,7) - this looks a bit messy while playing cause of the autostacking osu does, move this whole part a bit to the left to create more room in the first place 01:50:336 (1,2,3,4,1,2,3,4,5,6,7) - . After that you move the tripple a bit more to the right http://puu.sh/5MSPO.jpg >> http://puu.sh/5MSST.jpg ar1 lolol
  11. 02:40:249 (2,3) - worst blanket euw
This mapset is this close to being perfect. so is your mom
Asphyxia
Ranked!~

lellelelele
Yoeri

ChivaCookie wrote:

Normal


02:47:491 (3) - I dont think that whistle fit. It sounds off. Doesn't do nice with the song. It doesnt... fit... FINE OMG
00:29:646 (1,2) - this doesn't look good. dunno. it looks very pressed just like you didn't know what to do there. Maybe if you go down with 1 you can do something better looking. This looks to forced... Changed.
00:32:749 (4,5,6) - i'd strg + j this vor better flow. this way you only change the way 2 times not 3. strg? You Germans and your funny keyboards. Changed though.
01:57:577 (2,3,4) - this could be difficult to read for newer players. dunno. it's not wrong just wanted to point that out. Changed.

Kyshiro wrote:

Normal
  1. I feel like this diff lacks hitsounds, consider using a few whistles, i'll list some while modding Took all of them.
  2. 00:22:405 (2) - This slider should end 1/2 earlier, thats where the beat is and where the word ends Done.
  3. 00:33:784 (1) - Add whistle at end
  4. 00:35:853 (3) - Add a whistle on the head and reverse, remove the one from the end, sounds a lot better
  5. 00:38:439 (2) - Whistle
  6. 00:38:956 (4) - whistle on start
  7. 00:40:249 (6) - ^
  8. 00:42:577 (2) - ^
  9. 00:44:387 (4) - Whistle on reverse
  10. 00:44:387 (4,5) - The gap here sounds very odd, try arranging something like this: http://puu.sh/5MU8W.jpg Don't really like it.
  11. 01:29:387 (3,4,5) - This part played a bit weird because you're not following the vocals properly, 01:29:387 (3) - add a repeat, 01:30:681 (5) - move this one 1/2 further (Don't forget to adjust the hitsounds Didn't add the return but did move (5).
  12. 01:36:629 (3,4) - I think this overlap is pretty ugly and unnecessary > http://puu.sh/5MTlc.jpg Fixed.
  13. 01:52:405 (1) - This slider should end 1/2 earlier, thats where the beat is and where the word ends Done.
  14. 01:57:577 (2,3,4) - This doesn't really look that fantastic, and is kind of hard to read for a new player, I suggest making this a 1/2 slider with a reverse instead Mhm.
  15. 02:09:732 (3,4) - again that overlap >: make the spacing 1,1x if necessary, would be a lot better to avoid that overlap Done.
  16. 02:19:301 (3) - This slider should start 1/2 later, you might want to add a 1/2 slider before this from 02:18:784 - till 02:19:043 - or you could add a note at 02:19:043 - Changed.
  17. 02:47:491 (3) - The whistle on the slidertrack sounds really weird, would be better to remove it, also since this is the first time you use it, it'd weird and random to put it here dhsafacernwaiucryweaoiufhuisofzvbnerwaitu98a74foirehgdfo
  18. 02:55:249 (2) - ^ a
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