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Audrey Hannah - It's December (And I'll Be Missing You)

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Topic Starter
Dark_Ai
This beatmap was submitted using in-game submission on Mittwoch, 24. Dezember 2014 at 18:14:47

Artist: Audrey Hannah
Title: It's December (And I'll Be Missing You)
Tags: stefan tng thenutritiousguy Winter Merry Christmas snow xmas
BPM: 135
Filesize: 5734kb
Play Time: 03:40
Difficulties Available:
  1. Hard (3,39 stars, 556 notes)
  2. Normal (1,62 stars, 208 notes)
Download: Audrey Hannah - It's December (And I'll Be Missing You)
Information: Scores/Beatmap Listing
---------------
~ ☆ .. ღ .. ☆ ~ Merry Christmas everyone ~ ☆ .. ღ .. ☆ ~
It's December and I'll be missing you.
Christmas time, come on, make my dreams come true.
I remember all the happy times with you.
Make my wish and hope this year my gift is you.


Mapset:

Normal - DONE by Stefan

Hard - DONE
Stefan
kay
osu file format v12

[General]
AudioFilename: Audrey Hannah - It`s December (1).mp3
AudioLeadIn: 0
PreviewTime: 57262
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:It's December (And I'll Be Missing You)
TitleUnicode:It's December (And I'll Be Missing You)
Artist:Audrey Hannah
ArtistUnicode:Audrey Hannah
Creator:Dark_Ai
Version:Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,87685,96387
2,165907,175053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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436,32,188818,6,0,P|480:96|392:208,1,240,2|2,0:0|0:0,0:0:0:0:
296,192,190151,1,8,0:0:0:0:
220,136,190596,2,0,P|156:124|68:260,1,240,2|2,0:0|0:0,0:0:0:0:
160,228,191929,1,2,0:0:0:0:
240,280,192373,6,0,P|308:284|360:264,1,120,4|8,0:0|0:0,0:0:0:0:
444,224,193262,2,0,P|484:192|368:156,1,240,2|2,0:0|0:0,0:0:0:0:
344,220,194596,1,8,0:0:0:0:
252,252,195040,2,0,L|164:336,1,120,2|8,0:0|0:0,0:0:0:0:
72,316,195929,5,2,0:0:0:0:
48,224,196373,1,8,0:0:0:0:
144,236,196818,2,0,L|230:153,1,120,2|8,0:0|0:0,0:0:0:0:
298,85,197707,2,0,P|358:57|422:85,1,120,0|8,0:0|0:0,0:0:0:0:
472,140,198596,2,0,P|412:168|348:140,1,120,2|8,0:0|0:0,0:0:0:0:
272,180,199485,6,0,P|208:132|72:188,1,240,2|2,0:0|0:0,0:0:0:0:
96,280,200818,1,8,0:0:0:0:
176,228,201262,2,0,P|244:276|300:272,1,120,0|8,0:0|0:0,0:0:0:0:
356,224,202151,2,0,P|368:156|344:104,1,120,2|8,0:0|0:0,0:0:0:0:
260,144,203040,6,0,P|220:144|148:100,1,120,2|8,0:0|0:0,0:0:0:0:
232,48,203929,2,0,B|188:93|232:110|185:155,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
308,104,205262,6,0,L|340:162,1,60,8|0,0:0|0:0,0:0:0:0:
362,196,205707,2,0,B|386:234|386:234|439:227,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,206596,12,0,208374,0:0:0:0:
256,176,208818,6,0,L|256:48,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,232,210151,2,0,P|256:306|336:232,1,240,2|2,0:0|0:0,0:0:0:0:
168,136,211929,6,0,P|108:160|80:208,1,120,2|2,0:0|0:0,0:0:0:0:
84,300,212818,2,0,B|148:296|172:232|172:232|216:280|284:260,1,240,2|2,0:0|0:0,0:0:0:0:
348,192,214151,5,2,0:0:0:0:
292,116,214596,2,0,P|244:84|72:152,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,304,217262,6,0,L|440:256,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,240,218596,1,2,0:0:0:0:
256,192,219040,12,0,220818,0:0:0:0:
Zero__wind
oh? the first mod
Let's get it started then

Unrankable issues
Highly recommend to fix
Common sugestions

General
Disable the countdown plz
01:25:723 - I suggest that you end the first kiai at this point and end the last kiai at 03:26:612 - , just thinking that would be a better ending point, and more consistent with the other kiais

and viewing the whole map, I guess that you haven't finished the SB yet? So after finishing it you should remember to activate the widescreen support for it, and consider whether you would also need a epilepsy warning

Hard
00:00:834 (3) - I'll be missing the whistle
00:09:278 (5) - referring the former part I think you need a NC here
00:12:834 (6) - and similar to the above, if wanna change, then there are a series of this
00:20:834 (8) - drum sample for its end would be nice
00:30:278 (6) - the rhythm seems wrong here, I would suggest that you set a tripple after 00:29:723 (4) - , instead of before 00:30:389 (7) - cause the drum in the music is calling for a beat at 00:30:056 -
00:34:167 (1,3,5) - whistles for these would match with the music nicely, or you can add to all the five if you want, like 01:52:612 (1,2,3,4) -
00:39:056 (9) - may try to start it from 00:38:945 - according to the vocal, well, that would lose the clap though =.= kinda optional
00:47:945 (1,2) - I feel like to exchange NC for consistency
00:50:167 - may try lasting this slowdown till the kiai starts
00:58:167 (3) - referring to the following part I think you would need a whistle on its head
01:00:723 (5) - well, this may be a really subjective idea but I would like it better that if you use a distance around 0.8x for the tripples like this and
01:10:612 (5) - whistle missing
01:14:612 (4,5,6) - and so on...
01:25:278 (5,6,7,8) - I think it would flow better if this stream goes in an opposite direction (8765)
01:51:278 (3,4) - I feel that the whistle on 3 should be moved to 4's head
01:53:723 (1,2,3,4) - you must have forgotten the whistles (because you added a green line at 01:53:723 -) and I would be missing them~
02:00:834 (1,2) - If I were you I would move the NC from 1 to 2, I don't know if you are always following vocal when it comes to NC consistency
02:08:389 - same opinion as that for the first pre-kiai, I really hope 02:12:834 (4,1,2,3) - these could also be slowed down, they currently feel weird to me
02:19:945 (3) - missing whistle on head
02:29:056 (9) - I think you need a clap for it, to match with the music, and to be consistent with 01:10:834 (6) - , and also for 03:11:723 (9) -
02:36:612 - useless green line here but, somehow I think you've misused hitsounds? a reminder here
03:26:167 (4,5,6,7) - and the whistles for these are gone


Normal
00:19:945 (1) - a finish at end is really preferrable
00:22:612 - hmm, your whistle usage for the verse is really random imo, try to add more whistles regularly, like one whistle for every two big white tick or so
00:48:389 (1,1) - this may be too hard for the lowest diff, the note is too soon after a spinner and it's so far from the center
00:57:723 (1) - well, this is better though
01:37:723 (1) - I would say this is really too short for the lowest diff, plz see what other modders think of it
02:10:167 (3) - I feel like to make it a bit more cureved-like
02:13:723 (1) - finish gone again =.=
02:56:389 (1) - ^

02:19:945 (2) - whistle on head?
03:02:612 (2) - whistle at end?
03:17:723 (4) - whistle on head?
03:23:056 (1,2) - a little bit tricky, but I'm fine with it
03:40:389 - plz remove useless green lines

That's all for me
Good luck~
HelloSCV
http://puu.sh/5EpN3.jpg haha, mod for nice song

[Normal]


  • some missed whistles
    01:56:834 (3) -
    02:19:945 (2) -
    02:23:501 (2) -
    02:35:056 (3) -
    02:38:612 (3) -
    03:02:612 (2) -
    03:06:167 (2) -
    03:17:723 (4) -
    03:21:278 (3) -

    plz add them for consistence on hitsounds
  1. 00:28:834 (1) - hmmmm is there any special reason to set DS as 1.1x? well i think keep DS as 0.8x seems better for beginners, you didn't used this DS on other parts it might cause a confusion
  2. 03:23:945 (2) - this slider arrow is hidden by next slider's body you'd better to fix this o.O
  3. 03:40:389 - useless green line delete it plz~
    '
[Hard]


  • some notes without clap
    i didn't write the place since you are a experienced mapper

    00:46:501 (5) -
    00:48:389 (2) -
    00:49:278 (5) -
    01:00:723 (5) -
    01:14:945 (5) -
    02:00:389 (9) -
    02:07:501 (7) -
    02:21:723 (7) -
    02:29:056 (9) -
    02:34:834 (1) -
    02:36:167 (4) - and plz delete clap on the end
    02:42:167 (1) -
    02:43:056 (3) -
    03:03:278 (4) -
    03:04:389 (7) -
    03:11:723 (9) -
    03:17:501 (1) -
    03:18:834 (4) -
    03:24:834 (1) -
    03:25:723 (3) -

    kinda many but it would be better to add them all for the map's completeness and consistence
  1. 00:30:278 (6) - how about moving this note to 00:30:056 - here? i can't hear any sounds there
  2. 00:35:056 (5,1) - these notes touching HP bar https://osu.ppy.sh/ss/1151693
  3. 00:42:612 (10) - delete this clap, the drum sound is actually on 00:42:723 - here
  4. 00:48:389 (2,3) - try reversing this rhythm? i fits nice with the music and piano sounds on background (oh and check clap if you don't fix this)
  5. 00:53:278 (7,1) - this rhythm would be bettter if you reverse this rhythm to follow vocal sound
  6. 00:53:278 (7) - and it would be better to have x0.5 SV like previous if you don't fix above thing
  7. 01:03:723 (3) - delete clap on staer, you may know why if you hear the music carefully :)
  8. 01:40:389 (2) - missed whistles on the start and end
  9. 02:00:834 (1) - delete clap on start, same reason with 01:03:723 (3) - here
  10. 02:43:612 (5,6) - these notes touching HP bar as well
  11. 02:56:389 (1,1) - this gap between the spinner and slider feels to narrow, consider snapping the slider at previous white tick
  12. 03:11:056 (6) - same opinion with 01:03:723 (3) -
Natsu


Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. disable countdown
  2. 01:25:723 end the first kiai here like zero point its alot better

Hard:
  1. 00:00:834 (3,5) - maybe you can avoid the overlap they are touching themselves and dont look nice just rote this 00:01:278 in -5 selection center
  2. Just a suggestion maybe will be much work but i want to point it maybe you feel like using some ¨drum whistles¨ in parts like 00:01:278 (5) - 00:03:056 (5) - 00:03:945 (1) - 00:04:834 (3) - 00:09:278 (5) - and alot others since I believe this will improve and make your hitsounds more intesting but maybe to much work?
  3. 00:04:389 (2,4) - If is posible stack this properly?
  4. 00:05:278 If you ask em the rhythm here its kinda messed since the spot in 00:05:501 should be not mapped if you listen carefull its more consistent with the music alsoits consistent in how u was mapping the begining some like will wrok alot better:
  5. 00:14:612 (1) - Kinda nazi but the curve and the blank with 00:15:278 (2) - can be much better thought redoing the curve of 00:14:612 (1) - in some like will look much better:
  6. 00:16:834 (6,7) - this need ctrl + g since will improve the flow and will make this part more intuitive to play
  7. 00:24:834 (7) - this need 2 grids to the right to avoid the overlap with previous 00:23:501 (4) - not really noticeable but imo its better to have all perfect
  8. 00:24:834 (7) - btw here same why u dont change the rhythm to this will follow better the song and will make your map more interesting to play imo:
  9. 00:28:389 I really dont like to much ending sliders on important downbeats also its not consistent with your previous rhythm since like 00:25:278 (1) - or 00:21:723 thats why maye this its the best option to keep the rhythm and for consistency:
  10. 00:30:389 symilar as above but this one made more sense for me owo
  11. 00:36:612 (2,3) - nazi but you can improve this blanket a little
  12. 00:47:945 remove NC and add NC here 00:48:389
  13. 00:49:723 same here this NC its not necesary and it feel inconsistent since you was using long combos pattern thats why this one dont fit here also the short stream its perfectly readable without it
  14. 00:54:389 (4,1) - maybe can you avoid the overlap here? o.o look pretty bad thought
  15. 00:55:945 (3) - same here move this a little down to avoid the overlap
  16. 00:59:278 (1,2) - maybe make them a little curved? will play better
  17. 01:00:834 (6,1) - little distance error
  18. 01:13:056 (4,5,1) - maybe some like will flow better current way its kinda forced to play and not natural thought:
  19. 01:18:278 stream should start here if you listen it will follow the music properly
  20. 01:24:501 ^
  21. 01:57:723 (8,1) - swap NC since the antijump its kinda hard to read withouth it thought
  22. 02:00:945 why are you ignoring the triplet? o.o should be better if you map it
  23. 02:56:389 (1,1) - kinda difficult for hard diff finish the spinner better in 02:57:723 will more suitable for a hard diff
  24. 03:00:389 (6,7) - a little distance error better keep it consistent
  25. 03:04:834 (8) - well just pointing i dont like this slider them end on heavy beats and its not good to represent the music imo maybe you can try to improve the rhythm in others parts like this
  26. 03:05:723 (1,2,3) - why this combo its to short im kinda wonder here o.o
  27. previous combo will make sense if you add one here 03:10:612

Normal:
  1. AR5 will balance the settings better also will make a better spread to hard
  2. 00:10:612 maybe add 2 circles instead i really dont like when the sliders finish on the mains beat of the song like 00:11:056 will be nice If you considerate it
  3. 00:40:167 dont make much sense with the music i know u are following vocals but this will sound and play more intuitive if you start the slider in 00:40:389
  4. 00:50:612 maybe can you move it a little close to the grid center so new players can play this more confortable take in consideration how hard its get a circle after a spinner for a newbie?
  5. 00:55:056 maybe add another circle or make a slider with previous beat? this part sound kinda empty imo
  6. 00:57:278 well starting the kiai in the end of a spinner dont make much sense since the music lose all the empathize here its the start of the chorus try to start it with a circle or a slider head maybe you can finish the spinner in 00:56:834 the vocals end there and yeah add a circle in 00:57:278 it will provide more sense to the music thought
  7. 01:24:834 mmm i dont like to much the rhythm u chosse here since the blue tick just have a low vocal its not better if you do the repeat in 01:25:056 sound better following hte little ¨crash¨ there I guess
  8. 01:54:612 (1,2) - kinda nazi try to blank this better? maybe like:
  9. 02:43:056 (2) - same as 01:24:834
  10. 02:13:723 (1) - same as 00:57:278
  11. 02:56:389 ^
  12. 03:10:612 (3,4) - you can improve alot this blank lookk really bad actually
  13. 03:23:056 (1,2) - this slider cover the repeat of the other one itsnot rankable o.o


Pretty nice mapset GL :3
P A N
well. nothing to say D:
other have already mod the general so.

[Hard]

00:28:167 (4,5,6) - change rhythm to this sounds better imo, and clap on 6's head.
00:34:612 - add clap on 4's head and tail.
00:42:167 -
00:48:945 - add note with clap.
01:04:389 (6,1) - swap NC? yes vocal start at 1 but the beat start at 6 too.
02:04:834 - sounds better imo.

[Normal]

00:33:278 (2) - 336|192 is already great imo. for blanket.
hmm don't have a problem for me

good luck, sry for short mod.
Stefan
fml, everything what I have deleted from the quotes are accepted.

Zero__wind wrote:

oh? the first mod
Let's get it started then

Unrankable issues
Highly recommend to fix
Common sugestions

Normal
00:22:612 - hmm, your whistle usage for the verse is really random imo, try to add more whistles regularly, like one whistle for every two big white tick or so I am mostly following the Hitsound structure of the Hard Diff. However it will be fixed during the time.
01:37:723 (1) - I would say this is really too short for the lowest diff, plz see what other modders think of it Well, it's a Normal Difficulty. To orient on Easy Diff player would be wrong, also I - who is actually pretty bad at spinning - get 300s by 250> Spins per second.
02:10:167 (3) - I feel like to make it a bit more cureved-likeIt personally fits better as a curvier one.
02:19:945 (2) - whistle on head?
03:02:612 (2) - whistle at end?
03:17:723 (4) - whistle on head?
03:23:056 (1,2) - a little bit tricky, but I'm fine with it

That's all for me
Good luck~

HelloSCV wrote:

http://puu.sh/5EpN3.jpg haha, mod for nice song

[Normal]


  • some missed whistles
    01:56:834 (3) -
    02:19:945 (2) -
    02:23:501 (2) -
    02:35:056 (3) -
    02:38:612 (3) -
    03:02:612 (2) -
    03:06:167 (2) -
    03:17:723 (4) -
    03:21:278 (3) -

    plz add them for consistence on hitsounds
  1. 00:28:834 (1) - hmmmm is there any special reason to set DS as 1.1x? well i think keep DS as 0.8x seems better for beginners, you didn't used this DS on other parts it might cause a confusion But.. it got 0.8x. :c Maybe you have wrote the wrong time.
  2. 03:23:945 (2) - this slider arrow is hidden by next slider's body you'd better to fix this o.O It's not a unrankable issue. I've been checking the Rules about it and this part is not fullfilling the criteria to be unrankable.

Natsu wrote:

Normal:
  1. 00:40:167 dont make much sense with the music i know u are following vocals but this will sound and play more intuitive if you start the slider in 00:40:389 For the moment I keep it. I will think about it.
  2. 00:50:612 maybe can you move it a little close to the grid center so new players can play this more confortable take in consideration how hard its get a circle after a spinner for a newbie?
  3. 00:55:056 maybe add another circle or make a slider with previous beat? this part sound kinda empty imo
  4. 00:57:278 well starting the kiai in the end of a spinner dont make much sense since the music lose all the empathize here its the start of the chorus try to start it with a circle or a slider head maybe you can finish the spinner in 00:56:834 the vocals end there and yeah add a circle in 00:57:278 it will provide more sense to the music thought
  5. 01:24:834 mmm i dont like to much the rhythm u chosse here since the blue tick just have a low vocal its not better if you do the repeat in 01:25:056 sound better following hte little ¨crash¨ there I guess It really doesn't plays nor sounds well. Either I perfer a "weird" rhythm with the vocal or a even more weird with the Beat on the 1/2.
  6. 01:54:612 (1,2) - kinda nazi try to blank this better? maybe like: Nothing wrong with the Slider, it's going a bit up at the repeat and it's something different.
  7. 02:43:056 (2) - same as 01:24:834 ^
  8. 02:13:723 (1) - same as 00:57:278
  9. 02:56:389 ^
  10. 03:10:612 (3,4) - you can improve alot this blank lookk really bad actually
  11. 03:23:056 (1,2) - this slider cover the repeat of the other one itsnot rankable o.o Answered on Natsu's post.


Pretty nice mapset GL :3
Have done P A N's suggestion, thank you all!
Mei
no much to say really nice your beatmap and all of them are just some suggestions


[hard]

00:35:278 how about add a note at x256 y116

* 00:42:612 (10) - add a clap to the tail

* 00:48:389 (2) - same with ^

* 01:04:167 (4) - clap

* 01:14:612 (4) - add a clap to the tail

* 01:18:389 (3) - clap

* 01:49:723 (6) - clap on tail

* 01:52:834 (2) - change this to clap

* 02:07:501 (7,1,2,3,4) - in my mind change all whistle to clap is the proper way there

* 02:21:723 (7) - clap to tail

* 02:29:056 (9) - clap

* 02:36:167 (4) - clap to head


[normal]

* 00:23:501 (3) - add a clap to the repeat and tail

* 00:27:945 (5) - same as ^

* 00:38:612 (5) - ^

* 00:41:278 (3) - how abot remove this and add a 1/2 slider at 00:41:056

* 00:46:612 (1) - clap...

* 01:24:834 (2) - clap on repeat

* 01:55:056 (2) - move the tail of this slider to make the whole slider symmetry to yaxis . such as this

* 02:01:278 (1) - clap

* 02:03:056 (3) - ^

* 03:10:612 (3) - fix this blanket

* 03:22:167 (4,1) - make a blamket there

* 03:31:501 need a note there

* 03:36:834 add a note there or remove this 03:38:612 (2) -

nice map and good luck :D
Topic Starter
Dark_Ai
Zero__wind

Zero__wind wrote:

oh? the first mod
Let's get it started then

Unrankable issues
Highly recommend to fix
Common sugestions

General
Disable the countdown plz
01:25:723 - I suggest that you end the first kiai at this point and end the last kiai at 03:26:612 - , just thinking that would be a better ending point, and more consistent with the other kiais

and viewing the whole map, I guess that you haven't finished the SB yet? So after finishing it you should remember to activate the widescreen support for it, and consider whether you would also need a epilepsy warning okay

Hard
00:50:167 - may try lasting this slowdown till the kiai starts hmm I'd prefer the current way
01:14:612 (4,5,6) - and so on... ?
02:08:389 - same opinion as that for the first pre-kiai, I really hope 02:12:834 (4,1,2,3) - these could also be slowed down, they currently feel weird to me same as above
02:36:612 - useless green line here but, somehow I think you've misused hitsounds? a reminder here[/color] added hitsounds here

That's all for me
Good luck~

HelloSCV

HelloSCV wrote:

http://puu.sh/5EpN3.jpg haha, mod for nice song omg xDDD /me failed (/w\)

Changed everything

Natsu

Natsu wrote:



Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

Hard:
  1. 00:04:389 (2,4) - If is posible stack this properly? I've tried my best orz
  2. 00:05:278 If you ask em the rhythm here its kinda messed since the spot in 00:05:501 should be not mapped if you listen carefull its more consistent with the music alsoits consistent in how u was mapping the begining some like will wrok alot better:
    hmmmm I dont really wanna change it cauz I like the current way :/
  3. 00:28:389 I really dont like to much ending sliders on important downbeats also its not consistent with your previous rhythm since like 00:25:278 (1) - or 00:21:723 thats why maye this its the best option to keep the rhythm and for consistency:
    It's fine for me
  4. 00:30:389 symilar as above but this one made more sense for me owo
  5. 00:36:612 (2,3) - nazi but you can improve this blanket a little dunno but I think its fine already oO
  6. 00:47:945 remove NC and add NC here 00:48:389
  7. 00:49:723 same here this NC its not necesary and it feel inconsistent since you was using long combos pattern thats why this one dont fit here also the short stream its perfectly readable without it I'd prefer add NC here because of the begin from this little stream
  8. 00:54:389 (4,1) - maybe can you avoid the overlap here? o.o look pretty bad thought I dont think this is big problem and this is in this way because I follow the spacing and pattern
  9. 02:00:945 why are you ignoring the triplet? o.o should be better if you map it hmm.. no change here too tho.If I add a note here 02:00:945 - it doesnt really follow the music for me.. :/
  10. 03:04:834 (8) - well just pointing i dont like this slider them end on heavy beats and its not good to represent the music imo maybe you can try to improve the rhythm in others parts like this I like the slider there


Pretty nice mapset GL :3

P A N

P A N wrote:

well. nothing to say D:
other have already mod the general so.

[Hard]

00:34:612 - add clap on 4's head and tail. naaah for me it doent really fit there :/
02:04:834 - sounds better imo. but I like the current way tho:/

good luck, sry for short mod.

Thank you all for the mods ヽ(> ω <)ノ ~

~ Updated ~


EDIT:

Mei

Mei wrote:

no much to say really nice your beatmap and all of them are just some suggestions


[hard]

* 00:48:389 (2) - same with ^

* 01:04:167 (4) - clap

* 01:14:612 (4) - add a clap to the tail

* 01:18:389 (3) - clap

* 01:49:723 (6) - clap on tail there is no clap sound tho >.<

* 01:52:834 (2) - change this to clap same as above

* 02:07:501 (7,1,2,3,4) - in my mind change all whistle to clap is the proper way there the same since there is no clap sound in the music too

nice map and good luck :D

ヾ(*´Q`*)ノ
Momochikun
Hi there ~
Modding as requested :3




Thanks to forum that made my half done mod got vanished, bear with me if my explanation were really short ><

[General]
  1. Your combo 1 and 4 were too similiar that i almost can't point the different between them. Make one of them more bright should be a nice choice. Since something like this 00:07:056 (6,1) - will make players a bit confused, therefore it gives no sense for me.
  2. Offset feels a bit late. Try around +27 then hear it at 25% sound, it's more better imo
  3. Add soft-sliderslide2 with blank wav maybe ? current sound a bit bother me especially on some part at normal diff

[Hard]
  1. 00:16:834 (2,3) - Swap this whistle, as far i can hear the BGM were provide louder bell sound at 00:16:834 - . Also 1/2 whistle rhytm feels a bit noisy for me.
  2. 00:28:167 (4,5,6) - This pattern was kinda bear to follow in the gameplay imo. You skipped the high beat at 00:28:501 - , but you didn't follow the vocal properly. for this would be better if you change (6) to a note than start a 3/4 slider from 00:28:501 - . With this you can emphasized both the high beat and the vocal in more accurate way
  3. 00:29:723 (4) - May slightly adjust this slider's end point to give smoother flow to the next note ? this slider were a bit too edgy i think
  4. 00:35:278 (6) - This pattern was kinda hard to read because of the auto stack. All objects included the streams were already visible when were still stucking on (4). Maybe move this to something in the middle of the pattern such as 256 112 to create a tiny back and forth jump ? it should be more fun and readable enough imo
  5. 00:39:389 (10) - Clap at this note ? i never see you skip a clap especially at a triplet thing. More emphasize and keeping consistency should be a nice things to do.
  6. 00:48:389 (1) - Having a 1/2 slider's end for a emphasize of such a long hold vocal feel a bit awkward to follow in the gameplay. as for this i recommend you to change this to a note then start a 1/1 slider from 00:48:612 - to follow the vocal in more precise way.
  7. 00:50:167 (1) - As i said before, give a sudden DS decreased to 0,5 were make the players shocked especially at the first time they play this map. Well.. i'm not sure if you want to change this. But i recommend you to still using 0,5 until 00:50:167 (1) - because there're still a high vocal at 00:50:167 (1) - . With this player can understand that you're using 0,5 to pointing the hold of vocal in this song. By doing this should make the DS decrease giving more sense imo.
  8. 01:03:056 (6) - Disable grid snap and slightly adjust the end point of this slider to create a better blanket
  9. 01:03:723 (3) - Add clap to this slider's start to emphasize that splashy drum on the BGM, i'm still not sure how you skipped the beat at 01:04:056 - and added such a random clap at 01:04:167 (4) - though,, it didn't emphasize anything on the music o.o
  10. 01:07:501 (7) - How about giving more bend to this slider curved point to make a better wave feelings ? something like this should work well
  11. 01:19:501 (3) - Nazi, 1 grid right to this slider's end point to fix both the diagonal line that make smoother flow. Also fix the blanketing to create a neater pattern to look
  12. 01:46:612 (4) - I didn't really like this, the placement of this note were break the flow very much because you using a symmetrical jump before. Having this next note stacked were just really awkward to follow in the gameplay. How about stack this note to (2)'s end instead to create nicer pattern to play during the game ?
  13. 01:52:834 (2,4) - Delete the whistle from them maybe ? 1/2 whistle spamming just feels a bit too much for me. Beside, the BGM were provide lower volume during this time.
  14. 01:55:723 (4) - How about 1 grid down to the slider's end point to fit the edgy with (5) ? smoother pattern to follow during the gameplay i think
  15. 02:03:945 (3) - Moving this 1 grid left so the end point of slider (2) would be sit perfectly to this slider's sliderbody. A bit more tidy to look imo
  16. 02:08:389 (1) - Same as before.. huehue
  17. 02:10:167 (5) - I don't think if this intentional.. but maybe 1 grid down at the end point to create perfect U shape ? current was a bit off
  18. 02:18:167 (4,5) - Hm... just my taste here. But maybe make them parallel to create neater pattern to follow ? the angle of those slider doesn't make any sense imo. Like you did on this 03:00:834 (8,9) -
  19. 02:39:723 (5) - It would be nice if you can make a sweet triangle pattern with same 1.00 DS as you did on this note 02:39:278 (3) -
  20. 03:08:389 (8,9) - How about changing this 2 note into a simple 1/2 slider ? it would follow the vocal holding more properly imo
  21. 03:40:834 (5) - Reduce the volume around 10% will fit the music better imo, current sound was a bit too loud to fit the low sound bell on the BGM that make awkward feeling when hitting this

[Normal]
  • I would more recommend you to use CS 3 for this diff, because this is the easiest diff on the mapset. CS 3 would make the spread even better.
    Since some of beginners maybe can't handle CS 4 -w- and prevent them for playing it on HR mod
  1. 00:02:167 (2) - Delete whistle from the reverse point , the music didn't provide loud enough instrument to be emphasized, and you didn't add any whistle at reverse point of (1) though.
  2. 00:11:056 (1) - Maybe rearrange this slider a bit like the picture to create a smoother flow to play ?
  3. 00:27:945 (5) - Just an aesthetics feeling here. But i feel that it would be better if you use curved to this slider to provide smoother pattern from before and after slider like this
  4. 00:30:612 (4,1) - This pattern looks very awkward to see because the angle of (1) seems random for me. Better make them on the same shape to create neater pattern to follow during the gameplay
  5. 00:39:501 (1,2,3) - What's wrong with this spacing pattern ? I think i didn't need to explain this one.also delete clap at 00:40:389 (2) - 's end. It didn't fit anything on the music.
  6. 00:55:501 (1) - At finish to this spinner to pointing the start of kiai and high beat. You did so on hard diff o.o
  7. 01:08:834 (2,3) - Nice rainbow pattern idea you got there. But i think the blanket was a bit off. Try to move the end point of (3) to 108 200. It make the blanket more better
  8. 01:54:612 (1,2) - Eh i think it's intentional. but the blanket were really bad. I wonder what you trying to make -w-
  9. 02:19:945 (2) - Maybe add whistle to this slider just as you do on 02:18:167 (4) - ?
  10. 03:11:945 (4) - Eh.. maybe increase the volume ? i still can't hear the drum hitsound you used here :( The sound were too low that players still can't point what's different with that note.
  11. 03:39:056 (1) - Same as i mentioned on Hard diff
Stefan

Momochikun wrote:

[Normal]
  • I would more recommend you to use CS 3 for this diff, because this is the easiest diff on the mapset. CS 3 would make the spread even better.
    Since some of beginners maybe can't handle CS 4 -w- and prevent them for playing it on HR mod[/color] This isn't made for "beginners".
  1. 00:02:167 (2) - Delete whistle from the reverse point , the music didn't provide loud enough instrument to be emphasized, and you didn't add any whistle at reverse point of (1) though. I've just forgot to put the Whistle on (1), just a mistake from my side.
  2. 00:11:056 (1) - Maybe rearrange this slider a bit like the picture to create a smoother flow to play ? Disagree with that, it doesn't really play smoother or sth.
  3. 00:27:945 (5) - Just an aesthetics feeling here. But i feel that it would be better if you use curved to this slider to provide smoother pattern from before and after slider like this Oh.. looks better.
  4. 00:30:612 (4,1) - This pattern looks very awkward to see because the angle of (1) seems random for me. Better make them on the same shape to create neater pattern to follow during the gameplay I see nothing wrong here, also without ideas I don't know how I should change this then.
  5. 00:39:501 (1,2,3) - What's wrong with this spacing pattern ? I think i didn't need to explain this one.also delete clap at 00:40:389 (2) - 's end. It didn't fit anything on the music. ...a mistake.
  6. 00:55:501 (1) - At finish to this spinner to pointing the start of kiai and high beat. You did so on hard diff o.o oops
  7. 01:08:834 (2,3) - Nice rainbow pattern idea you got there. But i think the blanket was a bit off. Try to move the end point of (3) to 108 200. It make the blanket more better Okay.
  8. 01:54:612 (1,2) - Eh i think it's intentional. but the blanket were really bad. I wonder what you trying to make -w- Fixed.
  9. 02:19:945 (2) - Maybe add whistle to this slider just as you do on 02:18:167 (4) - ? Okay.
  10. 03:11:945 (4) - Eh.. maybe increase the volume ? i still can't hear the drum hitsound you used here :( The sound were too low that players still can't point what's different with that note. Done.
  11. 03:39:056 (1) - Same as i mentioned on Hard diff true.
Accepted from Mei's mod the suggestion on 00:41:278 (3), I hope this is working well..
Thank you both!

SPOILER
osu file format v12

[General]
AudioFilename: Audrey Hannah - It`s December (1).mp3
AudioLeadIn: 0
PreviewTime: 57262
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27389
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:It's December (And I'll Be Missing You)
TitleUnicode:It's December (And I'll Be Missing You)
Artist:Audrey Hannah
ArtistUnicode:Audrey Hannah
Creator:Dark_Ai
Version:Normal
Source:
Tags:stefan tng thenutritiousguy Winter Merry Christmas snow xmas
BeatmapID:332911
BeatmapSetID:131746

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,87701,96523
2,165923,175189
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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112,96,121278,6,0,L|32:168,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,88,122167,2,0,B|220:104|220:104|256:168,1,120,2|8,0:0|0:0,0:0:0:0:
296,240,123056,2,0,L|340:320,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,236,123945,2,0,B|188:220|188:220|159:169,1,120,2|8,0:0|0:0,0:0:0:0:
192,80,124834,6,0,P|300:36|408:88,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
136,160,127056,1,8,0:0:0:0:
168,252,127501,2,0,B|186:303|221:292|257:307|265:272|272:237|309:253|344:242|362:293,1,240,2|2,0:0|0:0,0:0:0:0:
456,264,128834,6,0,P|432:220|404:192,1,90.0000034332277,2|2,0:0|0:0,0:0:0:0:
308,168,129723,1,2,0:0:0:0:
208,156,130167,2,0,P|145:91|104:12,2,180.000006866455,2|2|2,0:0|0:0|0:0,0:0:0:0:
300,192,132389,5,2,0:0:0:0:
256,280,132834,1,2,0:0:0:0:
256,192,133723,12,4,135501,0:0:0:0:
332,248,135945,6,0,P|316:192|336:136,1,120,8|2,0:0|0:0,0:0:0:0:
256,84,136834,1,8,0:0:0:0:
176,136,137278,2,0,P|197:192|181:249,1,120,2|8,0:0|0:0,0:0:0:0:
104,192,138167,2,0,P|92:280|212:336,1,240,2|2,0:0|0:0,0:0:0:0:
256,248,139501,5,8,0:0:0:0:
300,336,139945,2,0,P|407:305|408:192,1,240,2|0,0:0|0:0,0:0:0:0:
432,100,141278,1,8,0:0:0:0:
348,56,141723,2,0,B|304:96|304:96|256:56,1,120,2|8,0:0|0:0,0:0:0:0:
168,92,142612,6,0,P|128:144|128:200,1,120,2|8,0:0|0:0,0:0:0:0:
220,172,143501,2,0,P|292:256|228:348,1,240,2|0,0:0|0:0,0:0:0:0:
148,296,144834,1,8,0:0:0:0:
68,348,145278,2,0,P|4:257|76:172,1,240,2|2,0:0|0:0,0:0:0:0:
148,108,146612,5,8,0:0:0:0:
220,172,147056,2,0,P|280:172|320:132,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,264,148389,2,0,P|248:272|400:184,1,240,8|2,0:0|0:0,0:0:0:0:
400,88,149723,6,0,B|396:52|355:17|284:58|284:58|233:87|195:54,1,240,4|2,0:0|0:0,0:0:0:0:
120,112,151056,1,8,0:0:0:0:
48,176,151501,2,0,L|140:268,1,120,2|8,0:0|0:0,0:0:0:0:
200,328,152389,2,0,P|268:344|380:232,1,240,2|2,0:0|0:0,0:0:0:0:
356,144,153723,5,8,0:0:0:0:
292,72,154167,2,0,P|348:48|408:64,1,120,2|8,0:0|0:0,0:0:0:0:
460,140,155056,1,0,0:0:0:0:
404,220,155501,2,0,P|347:233|293:210,1,120,8|2,0:0|0:0,0:0:0:0:
224,140,156389,1,8,0:0:0:0:
156,72,156834,6,0,B|135:63|99:83|87:123|116:153|116:153|201:238,1,240,2|2,0:0|0:0,0:0:0:0:
256,312,158167,1,8,0:0:0:0:
313,237,158612,2,0,B|397:153|397:153|426:123|414:83|378:63|356:72,1,240,0|2,0:0|0:0,0:0:0:0:
288,140,159945,1,8,0:0:0:0:
220,72,160389,6,0,P|172:56|104:88,1,120,2|8,0:0|0:0,0:0:0:0:
172,156,161278,2,0,B|149:214|196:214|169:273,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
252,104,162612,6,0,L|308:68,1,60,8|0,0:0|0:0,0:0:0:0:
344,48,163056,2,0,B|384:26|384:26|427:57,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,163945,12,0,165723,0:0:0:0:
256,192,176389,12,4,178167,0:0:0:0:
56,172,178612,6,0,B|116:196|116:152|176:172,1,120,8|2,0:0|0:0,0:0:0:0:
256,220,179501,1,8,0:0:0:0:
304,304,179945,2,0,P|348:252|348:200,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
212,336,181278,1,8,0:0:0:0:
132,284,181723,6,0,P|152:228|140:168,1,120,2|8,0:0|0:0,0:0:0:0:
192,88,182612,2,0,B|244:116|307:92|307:92|356:92|356:136|416:136,1,240,2|0,0:0|0:0,0:0:0:0:
472,56,183945,1,8,0:0:0:0:
384,16,184389,2,0,P|336:32|312:96,1,120,2|8,0:0|0:0,0:0:0:0:
300,188,185278,6,0,P|284:256|244:288,1,120,2|8,0:0|0:0,0:0:0:0:
204,200,186167,2,0,B|136:196|104:252|104:252|56:192|96:136,1,240,2|0,0:0|0:0,0:0:0:0:
184,104,187501,1,8,0:0:0:0:
276,124,187945,2,0,P|340:136|396:104,1,120,2|8,0:0|0:0,0:0:0:0:
436,32,188834,6,0,P|480:96|392:208,1,240,2|2,0:0|0:0,0:0:0:0:
296,192,190167,1,8,0:0:0:0:
220,136,190612,2,0,P|156:124|68:260,1,240,2|2,0:0|0:0,0:0:0:0:
160,228,191945,1,2,0:0:0:0:
240,280,192389,6,0,P|308:284|360:264,1,120,4|8,0:0|0:0,0:0:0:0:
444,224,193278,2,0,P|484:192|368:156,1,240,2|2,0:0|0:0,0:0:0:0:
344,220,194612,1,8,0:0:0:0:
252,252,195056,2,0,L|164:336,1,120,2|8,0:0|0:0,0:0:0:0:
72,316,195945,5,2,0:0:0:0:
48,224,196389,1,8,0:0:0:0:
144,236,196834,2,0,L|230:153,1,120,2|8,0:0|0:0,0:0:0:0:
298,85,197723,2,0,P|358:57|422:85,1,120,0|8,0:0|0:0,0:0:0:0:
472,140,198612,2,0,P|412:168|348:140,1,120,2|8,0:0|0:0,0:0:0:0:
272,180,199501,6,0,P|208:132|72:188,1,240,2|2,0:0|0:0,0:0:0:0:
96,280,200834,1,8,0:0:0:0:
176,228,201278,2,0,P|244:276|300:272,1,120,0|8,0:0|0:0,0:0:0:0:
356,224,202167,2,0,P|368:156|344:104,1,120,2|8,0:0|0:0,0:0:0:0:
260,144,203056,6,0,P|220:144|148:100,1,120,2|8,0:0|0:0,0:0:0:0:
232,48,203945,2,0,B|188:93|232:110|185:155,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
308,104,205278,6,0,L|340:162,1,60,8|0,0:0|0:0,0:0:0:0:
362,196,205723,2,0,B|386:234|386:234|439:227,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,206612,12,0,208389,0:0:0:0:
256,176,208834,6,0,L|256:48,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,232,210167,2,0,P|256:306|336:232,1,240,2|2,0:0|0:0,0:0:0:0:
168,136,211945,6,0,P|108:160|80:208,1,120,2|2,0:0|0:0,0:0:0:0:
84,300,212834,2,0,B|148:296|172:232|172:232|216:280|284:260,1,240,2|2,0:0|0:0,0:0:0:0:
348,192,214167,5,2,0:0:0:0:
292,116,214612,2,0,P|244:84|72:152,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,304,217278,6,0,L|440:256,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,240,218612,1,2,0:0:0:0:
256,192,219056,12,2,220834,0:0:0:0:
YTYuyu
hey bakAi and well~ Stefan mapping a GD :D? ok then let's see what we got here :3.

Bold: Unrankable/must fix.
Red: Should be fixed.
Green: Suggestion.
Blue: Comments, Advice and Other.

[General]
why don't you get that jingle hitsound for this set. i think that it would really fit with the mood of the song and with the BGM during gameplay. the kozato maps most likely have that sound, or you can take it from my Precious map. if you don't want to add it, then that's fine by me. i want you to highly consider it however.

[Stephan's Normal] :P
just messing around. it's been a while however so yea ><.
i'm using the updated file after Momochi's mod.
keep in mind that this is the easiest diff in the set, so the AR is too quick for players to react in time. decrease it by 1 to get that smooth and easy feeling in the map.
00:19:945 (1,1) - delete the circle because there's not enough time for amateurs to react in time. keeping the 1/1 gap would give amateurs a full second to recover after the spinner during gameplay.
00:29:723 (3,4) - i highly suggest that you try something like this because it'll follow the vocals more smoothly and it's more comfortable to play. i mean if you listen, the "kiss" actually fades out till the end of (3), and the vocals start again at the next 1/2 tick, and that's at (4). from there (4)'s focuses on both the vocals and the BGM as you can see, and (5) follows the vocals in the end, or you can do this. for this one, the main focus is the vocals, not the BGM. i really feel that both of them feel really comfortable to play during gameplay, so consider applying this before doing anything else.
00:38:612 (5) - maybe you can flip this vertically like this for a smoother and steady transition from (4)?
00:55:501 (1,1) - do the same thing here. keep a 1/1 gap like you did at the previous spinner so that players can recover in time for the next note.
01:52:834 (1,1) - ^
02:13:723 (1,1) - ^
02:19:945 (2) - correct me if i'm wrong, but i think you're missing a whistle at the end. if you are, than add the whistle at the end so that it'd be consistent with the whistles during gameplay.
02:23:501 (2) - ^
02:35:056 (3) - ^
02:38:612 (3) - same as above, but at the beginning.
02:56:389 (1,1) - same as 00:55:501.
03:26:612 (1,1) - ^
the only complaints i have are the consistency in the whistles, the 1/1 gaps, and the AR. other than that, it's a pretty good diff you have here.

[Hard]
consider using a slider tick rate of 2 because it'll flow with the BGM nicely and smoothly during gameplay.
00:00:834 (3,4,5) - i highly suggest that you re-arrange it like this because doing this would emphasize the feeling of the BGM, and it'll flow more smoother during gameplay.
00:03:945 (1) - remove the drum whistle at the beginning because it breaks consistency with the current drum pattern during gameplay. replace it for a soft whistle instead to keep the consistency going in the whistles.
00:06:612 (5) - same idea as above. replace this for a drum whistle. same reason as above.
00:16:389 (1) - maybe a jump here like at 00:08:834 (4,1) - ? i think that doing this would make the map more fun to follow for players during gameplay IMO.
00:26:945 (6) - delete this note because it doesn't follow anything in the BGM.
00:53:501 (1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this whole part ruins the mood of the song because it suddenly speeds up and there's nothing that changes in this part. continue the slowdown from here so that it'll fit with the mood of the song.
00:59:278 (1,2) - a better rhythm can be a circle, followed by a 1/2 slider and another circle so that it can follow the vocals more properly during gameplay, so replace your rhythm for the current rhythm i suggested for that purpose.
01:03:612 (2) - delete this circle. it breaks the flow from the previous combo since the pitch of the vocals sounds a bit "hard" compared to the "soft" parts. the "come and make my dreams come true" is the hard part, and i'm not talking about the diff. i'm talking about the vocals.
01:14:167 (3) - maybe Ctrl+G on this note to fit with the vocals? the "i'll be missing you" part would show that since the sliders are far apart, so is the person you love. it'll fit that feeling you have in this part during gameplay.
02:12:167 (1,2,3,4,1,2,3,1,2,3,4,5,6) - same as 00:53:501.
02:27:945 (4) - NC here. you're breaking consistency with 01:09:723 (1) - since it's the same pattern and same vocals.
02:31:723 (1,2,3) - same idea as 00:59:278, but instead, use a 1/2 repeat slider and another 1/2 slider. same reason.
03:10:612 (4) - same as 02:27:945.
03:14:389 (1,2,3) - same as 02:31:723, but make your own rhythm for this.
you can add more whistles in this diff. listen to the piano and you'll understand soon enough :3.

that's all i got. GL and don't give up on the rank ></
Xinely
Hi Dark_Ai ~
modding as requested :3



Bolded red = unrankable
Red = need to consider/fix
Question mark used as my suggestion



  • General
    i think you need soft-sliderslide2 for make silent at 01:25:278 - (Normal diff). sounds bad for me ;-;


  • Normal
    00:19:056 (2) - i think you can move to 348,184 for better flow?
    00:22:167 (1) - remove this circle? at least give a little break 1 whitetick for Normal diff ><
    00:26:167 (3) - i knew it will break consistency but as i heard, crystal sound (maybe, idk the name of that) in here louder than 00:25:278 - and i think need whistle to emphasize that sound (also the vocal)
    00:30:612 (4) - rotate -15 degree clockwise and tweak a little bit about the pattern to make same as http://puu.sh/5HacS.jpg ? just to have better visual here
    00:33:278 (2) - maybe add whistle on end to follow piano sound?
    00:41:723 (4) - nazi, feel free to reject, i prefer to rotate -15 degree clockwise and put on 440,172. seems better flow imo
    00:57:723 (1) - same reason as byakugan's said, i will 00:07:501 (1) - suggest to remove and add note at 00:58:167 - . i won't talk about this anymore since byakugan already told it to you ><
    01:15:945 (2,4) - make them symmetrical? you did on previous sliders like 01:05:278 (2,4) - , it become kinda weird when you didn't do at this, also kinda bad for visual
    01:25:723 (1) - whistle for emphasize the background music sound?
    01:50:167 (4) - i think move on 444,272 for better flow here, suddenly your flow goes upward with a sharp diagonal and feel kinda weird for me
    02:08:389 - just one which bother me, you used 1,0x while 00:51:056 - , and now you're use 1,1x. i think it's inconsistency.
    02:34:167 (2,4) - same as 01:15:945 (2,4) - cause you did copy paste flip here so, i tell about this again huehue
    02:43:945 (1) - same as 01:25:723 (1) -
    03:11:945 (4) - i knew it (again), you're want to make blanket here but i think flow will be broken if you do it. move to 144,304?
    03:23:056 (1,2) - i think newbie will confusing with this overlap since the (2)'s tail in behind of (1)'s body
    03:26:612 (1) - same as 01:25:723 (1) -


  • Hard
    00:00:834 (3,4) - i'm agree with byakugan's mod, flow on these circles kinda bad and uncomfortable when i'm try with testplay. arrange like byakugan's advice or like this
    00:07:501 (1) - use drum whistle same as you did in previous (have similar sound imo)? sorry if this slider have intentional sound ;-;
    00:21:723 (4,1) - swap NC for following stanza?
    00:25:167 (8) - Ultimate nazi. 1,08x spacing seems inconsitency xP *runs*
    00:26:945 (6) - i'm not hear any sound here. remove it?
    00:31:945 (1,4) - i think you need to swap this NC. first for stanza, second for marked as new pattern.
    00:38:167 (6) - this circle same as first one. flow is kinda bad here. move to 40,216?
    01:07:056 (6) - ctrl+G it? your diff have less jump here and i think make a jump here will be nice for playing
    01:13:056 (4) - flow kinda bad again. 72,284?
    01:18:389 (4) - nazi again, 0,87x seems inconsistency. make consistency imo will be better xD
    01:25:723 (1) - same as Normal, whistle for emphasize the bgm sound?
    02:00:167 (9) - 44,232 for natural flow?
    02:05:278 (6) - maybe it's useless cause nazi. well okay just notice there is inconsistency 0,94x spacing :P *runs*
    02:27:945 (4) - NC for consistency with previous ( 01:09:723 (1) - )
    02:38:389 (1) - maybe remove NC? i think NC in here not really have a function
    02:43:945 (1) - same as 01:25:723 (1) -
    03:15:278 (3) - move to 116,304? i knew will break ur blanket but i think a little jump will be nice here
    03:26:612 (1) - same as 01:25:723 (1) - (for this, it's really fit with music)
    03:40:389 (1,2,3,4,5) - i have an idea here, how about remove all whistles and then use sampleset drum in all circles. 03:40:834 (5) - use drum finish :3

Good Luck ;)
Dangaard
Is this map/the SB finished?
Topic Starter
Dark_Ai
sorry guys... i wasnt online these last times >< well gonna work on sb and also goin fix the last two mods soon
nnnargh..
Stefan
Everything what I've removed is accepted or fixed.

Xinely wrote:


  • Normal
    00:19:056 (2) - i think you can move to 348,184 for better flow? Doing this.
    00:30:612 (4) - rotate -15 degree clockwise and tweak a little bit about the pattern to make same as http://puu.sh/5HacS.jpg ? just to have better visual here Done.
    00:33:278 (2) - maybe add whistle on end to follow piano sound? Nope.
    00:41:723 (4) - nazi, feel free to reject, i prefer to rotate -15 degree clockwise and put on 440,172. seems better flow imo welp.. okay.
    01:15:945 (2,4) - make them symmetrical? you did on previous sliders like 01:05:278 (2,4) - , it become kinda weird when you didn't do at this, also kinda bad for visual That's weird to compare these parts in together. However the change wouldn't bring anything tbh. And better I keep it unsymmetrical as changing everything after it for that litte thingy. :P
    01:50:167 (4) - i think move on 444,272 for better flow here, suddenly your flow goes upward with a sharp diagonal and feel kinda weird for me
    02:34:167 (2,4) - same as 01:15:945 (2,4) - cause you did copy paste flip here so, i tell about this again huehue as above.
    03:23:056 (1,2) - i think newbie will confusing with this overlap since the (2)'s tail in behind of (1)'s body Because this Diff isn't concepted for "newbies" but player who are awared with Normal Difficulties.
Accepted everything by Bya's Mod, thank you both!

Topic Starter
Dark_Ai
Momochikin

Momochikun wrote:

Hi there ~
Modding as requested :3




Thanks to forum that made my half done mod got vanished, bear with me if my explanation were really short ><

[General]
  1. Your combo 1 and 4 were too similiar that i almost can't point the different between them. Make one of them more bright should be a nice choice. Since something like this 00:07:056 (6,1) - will make players a bit confused, therefore it gives no sense for me. I dont thnink that's a big problem I like how it is imo
  2. Offset feels a bit late. Try around +27 then hear it at 25% sound, it's more better imo hmm changed +20
  3. Add soft-sliderslide2 with blank wav maybe ? current sound a bit bother me especially on some part at normal diff not really agree tho


[Hard]
  1. 00:16:834 (2,3) - Swap this whistle, as far i can hear the BGM were provide louder bell sound at 00:16:834 - . Also 1/2 whistle rhytm feels a bit noisy for me. no change here
  2. 00:28:167 (4,5,6) - This pattern was kinda bear to follow in the gameplay imo. You skipped the high beat at 00:28:501 - , but you didn't follow the vocal properly. for this would be better if you change (6) to a note than start a 3/4 slider from 00:28:501 - . With this you can emphasized both the high beat and the vocal in more accurate way hmm I dont like this I think its fine like the way now
  3. 00:29:723 (4) - May slightly adjust this slider's end point to give smoother flow to the next note ? this slider were a bit too edgy i think changed this part
  4. 00:35:278 (6) - This pattern was kinda hard to read because of the auto stack. All objects included the streams were already visible when were still stucking on (4). Maybe move this to something in the middle of the pattern such as 256 112 to create a tiny back and forth jump ? it should be more fun and readable enough imo k
  5. 00:39:389 (10) - Clap at this note ? i never see you skip a clap especially at a triplet thing. More emphasize and keeping consistency should be a nice things to do. k
  6. 00:48:389 (1) - Having a 1/2 slider's end for a emphasize of such a long hold vocal feel a bit awkward to follow in the gameplay. as for this i recommend you to change this to a note then start a 1/1 slider from 00:48:612 - to follow the vocal in more precise way. k
  7. 00:50:167 (1) - As i said before, give a sudden DS decreased to 0,5 were make the players shocked especially at the first time they play this map. Well.. i'm not sure if you want to change this. But i recommend you to still using 0,5 until 00:50:167 (1) - because there're still a high vocal at 00:50:167 (1) - . With this player can understand that you're using 0,5 to pointing the hold of vocal in this song. By doing this should make the DS decrease giving more sense imo. I'm not agree with this
  8. 01:03:056 (6) - Disable grid snap and slightly adjust the end point of this slider to create a better blanket
  9. 01:03:723 (3) - Add clap to this slider's start to emphasize that splashy drum on the BGM, i'm still not sure how you skipped the beat at 01:04:056 - and added such a random clap at 01:04:167 (4) - though,, it didn't emphasize anything on the music o.o there is no clap at 01:04:167 (4)
  10. 01:07:501 (7) - How about giving more bend to this slider curved point to make a better wave feelings ? something like this should work well
  11. 01:19:501 (3) - Nazi, 1 grid right to this slider's end point to fix both the diagonal line that make smoother flow. Also fix the blanketing to create a neater pattern to look
  12. 01:46:612 (4) - I didn't really like this, the placement of this note were break the flow very much because you using a symmetrical jump before. Having this next note stacked were just really awkward to follow in the gameplay. How about stack this note to (2)'s end instead to create nicer pattern to play during the game ?
  13. 01:52:834 (2,4) - Delete the whistle from them maybe ? 1/2 whistle spamming just feels a bit too much for me. Beside, the BGM were provide lower volume during this time.
  14. 01:55:723 (4) - How about 1 grid down to the slider's end point to fit the edgy with (5) ? smoother pattern to follow during the gameplay i think
  15. 02:03:945 (3) - Moving this 1 grid left so the end point of slider (2) would be sit perfectly to this slider's sliderbody. A bit more tidy to look imo
  16. 02:08:389 (1) - Same as before.. huehue
  17. 02:10:167 (5) - I don't think if this intentional.. but maybe 1 grid down at the end point to create perfect U shape ? current was a bit off
  18. 02:18:167 (4,5) - Hm... just my taste here. But maybe make them parallel to create neater pattern to follow ? the angle of those slider doesn't make any sense imo. Like you did on this 03:00:834 (8,9) -
  19. 02:39:723 (5) - It would be nice if you can make a sweet triangle pattern with same 1.00 DS as you did on this note 02:39:278 (3) -
  20. 03:08:389 (8,9) - How about changing this 2 note into a simple 1/2 slider ? it would follow the vocal holding more properly imo
  21. 03:40:834 (5) - Reduce the volume around 10% will fit the music better imo, current sound was a bit too loud to fit the low sound bell on the BGM that make awkward feeling when hitting this

Byakugan249

Byakugan249 wrote:

hey bakAi and well~ Stefan mapping a GD :D? ok then let's see what we got here :3.

Bold: Unrankable/must fix.
Red: Should be fixed.
Green: Suggestion.
Blue: Comments, Advice and Other.

[General]
why don't you get that jingle hitsound for this set. i think that it would really fit with the mood of the song and with the BGM during gameplay. the kozato maps most likely have that sound, or you can take it from my Precious map. if you don't want to add it, then that's fine by me. i want you to highly consider it however.

[Hard]
consider using a slider tick rate of 2 because it'll flow with the BGM nicely and smoothly during gameplay.
00:00:834 (3,4,5) - i highly suggest that you re-arrange it like this because doing this would emphasize the feeling of the BGM, and it'll flow more smoother during gameplay. cant see the link anymore ><
00:03:945 (1) - remove the drum whistle at the beginning because it breaks consistency with the current drum pattern during gameplay. replace it for a soft whistle instead to keep the consistency going in the whistles.
00:06:612 (5) - same idea as above. replace this for a drum whistle. same reason as above.
00:16:389 (1) - maybe a jump here like at 00:08:834 (4,1) - ? i think that doing this would make the map more fun to follow for players during gameplay IMO.
00:26:945 (6) - delete this note because it doesn't follow anything in the BGM.
00:53:501 (1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this whole part ruins the mood of the song because it suddenly speeds up and there's nothing that changes in this part. continue the slowdown from here so that it'll fit with the mood of the song.
00:59:278 (1,2) - a better rhythm can be a circle, followed by a 1/2 slider and another circle so that it can follow the vocals more properly during gameplay, so replace your rhythm for the current rhythm i suggested for that purpose.
01:03:612 (2) - delete this circle. it breaks the flow from the previous combo since the pitch of the vocals sounds a bit "hard" compared to the "soft" parts. the "come and make my dreams come true" is the hard part, and i'm not talking about the diff. i'm talking about the vocals.
01:14:167 (3) - maybe Ctrl+G on this note to fit with the vocals? the "i'll be missing you" part would show that since the sliders are far apart, so is the person you love. it'll fit that feeling you have in this part during gameplay.
02:12:167 (1,2,3,4,1,2,3,1,2,3,4,5,6) - same as 00:53:501. I like the way it is now
02:27:945 (4) - NC here. you're breaking consistency with 01:09:723 (1) - since it's the same pattern and same vocals.
02:31:723 (1,2,3) - same idea as 00:59:278, but instead, use a 1/2 repeat slider and another 1/2 slider. same reason. [/color] no change here :c
03:10:612 (4) - same as 02:27:945.
03:14:389 (1,2,3) - same as 02:31:723, but make your own rhythm for this. no change here. I like it
you can add more whistles in this diff. listen to the piano and you'll understand soon enough :3.

that's all i got. GL and don't give up on the rank ></

Xinely

Xinely wrote:

Hi Dark_Ai ~
modding as requested :3



Bolded red = unrankable
Red = need to consider/fix
Question mark used as my suggestion



  • General
    i think you need soft-sliderslide2 for make silent at 01:25:278 - (Normal diff). sounds bad for me ;-;


  • Hard
    00:00:834 (3,4) - i'm agree with byakugan's mod, flow on these circles kinda bad and uncomfortable when i'm try with testplay. arrange like byakugan's advice or like this ^
    00:07:501 (1) - use drum whistle same as you did in previous (have similar sound imo)? sorry if this slider have intentional sound ;-;
    00:21:723 (4,1) - swap NC for following stanza?
    00:25:167 (8) - Ultimate nazi. 1,08x spacing seems inconsitency xP *runs*
    00:26:945 (6) - i'm not hear any sound here. remove it? I'm not agree with this :/
    00:31:945 (1,4) - i think you need to swap this NC. first for stanza, second for marked as new pattern.
    00:38:167 (6) - this circle same as first one. flow is kinda bad here. move to 40,216?
    01:07:056 (6) - ctrl+G it? your diff have less jump here and i think make a jump here will be nice for playing
    01:13:056 (4) - flow kinda bad again. 72,284?
    01:18:389 (4) - nazi again, 0,87x seems inconsistency. make consistency imo will be better xD
    01:25:723 (1) - same as Normal, whistle for emphasize the bgm sound?
    02:00:167 (9) - 44,232 for natural flow?
    02:05:278 (6) - maybe it's useless cause nazi. well okay just notice there is inconsistency 0,94x spacing :P *runs*
    02:27:945 (4) - NC for consistency with previous ( 01:09:723 (1) - )
    02:38:389 (1) - maybe remove NC? i think NC in here not really have a function
    02:43:945 (1) - same as 01:25:723 (1) -
    03:15:278 (3) - move to 116,304? i knew will break ur blanket but i think a little jump will be nice here
    03:26:612 (1) - same as 01:25:723 (1) - (for this, it's really fit with music)
    03:40:389 (1,2,3,4,5) - i have an idea here, how about remove all whistles and then use sampleset drum in all circles. 03:40:834 (5) - use drum finish :3 using drum sounds really weird :/

Good Luck ;)

Thank you all for the mods ヽ(> ω <)ノ ~

~ Updated ~

ヾ(*´Q`*)ノ
Kodora
As promiced o/

[General]

  1. Map starts quite fast, and automatic audio lead-in doesn't works well - add it please manually via notepad, around 1500-2000 would be nice
  2. Since Stefan used S:C2 sections for sliders you should add silent soft-sliderslide2.wav to folder for consistency
  3. No credits to Stefan at the diff name? :c
[Hard]

*AR7 feels quite slow and doesn't works with your patterns well, maybe up it a bit to improve readability? Something like 7.0-7.6 would be pretty nice, imo
*Lower stack leniency a bit? Auto-stacking looks kinda messy at some of your patterns :х Something like 0.4-0.5 should works nice
*Maybe consider use tick rate 2? It sounds quite nice here

  1. 00:27:076 (6,2) - I'd say such stacking is too tricky here, considering quite low AR - maybe you can try to stack 00:27:743 (2) - with 00:28:187 (4) - instead?
  2. 00:38:632 (8,9) - This rhythm feels kinda weird: 00:39:076 - there are strong sound with clap at 00:39:076 - , and ignoring it feels really weird here. Try to re-arrange it a bit to follow music better, something like this should works better:

  3. 00:48:632 (2) - This sounds better if you'll extend this by 1/4
  4. 01:00:854 (8,1) - Re-space them a bit please to avoid overlapping
  5. 01:14:632 (4,5) - This part sounds kinda weird - what about simple remove 01:14:965 (5) - and extend 01:14:632 (4) - by 1/4 to follow vocals better?
  6. 02:04:854 (5,6) - Weird rhythm: there is a beat at 02:05:076 -, and it feels very weird that you idnored it. Shorten 02:04:854 (5) - by 1/4 and add note at02:05:187 - sounds much better to me
  7. 02:11:965 - I wondering why did you stopped low SV section here, imo, would be more logical to continue it to 02:15:521 - , as "softer" part ends here
  8. 02:22:187 (8) - Finish on tail instead of whistle sounds much better to me
  9. 02:23:076 (1) - Can you please unstack this? As it now this 1/1 stack is quite tricky to play, and it would be a great problem for players as it placed so far from the start of map
  10. 02:34:854 (1) - Whistle to head
  11. 02:36:854 (7) - Head of slider should have S:C2 as well according to the music
  12. 03:17:521 (1) - ^
[Normal]

*Lower HP Drain by 1-2 ticks? As for easiest diff, HP4 is not quite beginner-friendly and might be problematic for newest players
*Same concerns about OD, i think it'd be good idea here, considering that Hard have OD6.
*Set Tick Rate 2 and use some ticksounds to make your clap-patterns consistent?
*I don't think that lowering SV during calm sections is good idea, especially considering that this is easiest diff in the mapset. Imo, would be nice to remove all of them, but if you really feels that you needs them, can you please lower them to x0.15 instad of x0.25? Right now it may confuse beginners quite a lot here.

  1. 00:33:298 (2) - Missed clap on tail?
  2. 02:43:965 (1) - Missed whistle
  3. 03:17:743 (4) - ^
  4. 03:23:965 (2) - Covering repeats by other sliders is really bad idea, especially at the easiest diff - can you please re-arrange placement here to make it more visible?
  5. Great rhythm choice :)
Good luck o/
Xgor
Quick mod from the Christmas modding queue!

[General]
Gotta say, I feel that the jump in difficulty between Normal and hard is kinda high. Normal feels more like an easy while hard is with no doubt a hard but has some elements of an insane. A bridging difficulty would be great.

The soft-hitwhistle sounds just like the standard whistle. I see no point in having it so I suggest you remove it.


[Hard]
In all the parts when she sings. It's December (And I remeber that sounds almost the same) I suggest you have jumps between that beat and the one before it. You do that at some parts like 00:57:743 (2,3) - But not in 01:04:854 (1,2) - and 01:12:187 (2,3) - and so on....
Topic Starter
Dark_Ai
Kodora

Kodora wrote:

As promiced o/

[General]

  1. Map starts quite fast, and automatic audio lead-in doesn't works well - add it please manually via notepad, around 1500-2000 would be nice
  2. Since Stefan used S:C2 sections for sliders you should add silent soft-sliderslide2.wav to folder for consistency
  3. No credits to Stefan at the diff name? :c huh?
[Hard]

*AR7 feels quite slow and doesn't works with your patterns well, maybe up it a bit to improve readability? Something like 7.0-7.6 would be pretty nice, imo
*Lower stack leniency a bit? Auto-stacking looks kinda messy at some of your patterns :х Something like 0.4-0.5 should works nice I'm fine with this so dont wanna change
*Maybe consider use tick rate 2? It sounds quite nice here

  1. 00:27:076 (6,2) - I'd say such stacking is too tricky here, considering quite low AR - maybe you can try to stack 00:27:743 (2) - with 00:28:187 (4) - instead?
  2. 00:38:632 (8,9) - This rhythm feels kinda weird: 00:39:076 - there are strong sound with clap at 00:39:076 - , and ignoring it feels really weird here. Try to re-arrange it a bit to follow music better, something like this should works better:

  3. 00:48:632 (2) - This sounds better if you'll extend this by 1/4 I dont agree
  4. 01:00:854 (8,1) - Re-space them a bit please to avoid overlapping was purposely :c so no change
  5. 01:14:632 (4,5) - This part sounds kinda weird - what about simple remove 01:14:965 (5) - and extend 01:14:632 (4) - by 1/4 to follow vocals better?
  6. 02:04:854 (5,6) - Weird rhythm: there is a beat at 02:05:076 -, and it feels very weird that you idnored it. Shorten 02:04:854 (5) - by 1/4 and add note at02:05:187 - sounds much better to me
  7. 02:11:965 - I wondering why did you stopped low SV section here, imo, would be more logical to continue it to 02:15:521 - , as "softer" part ends here
  8. 02:22:187 (8) - Finish on tail instead of whistle sounds much better to me
  9. 02:23:076 (1) - Can you please unstack this? As it now this 1/1 stack is quite tricky to play, and it would be a great problem for players as it placed so far from the start of map
  10. 02:34:854 (1) - Whistle to head
  11. 02:36:854 (7) - Head of slider should have S:C2 as well according to the music
  12. 03:17:521 (1) - ^
[Normal]

*Lower HP Drain by 1-2 ticks? As for easiest diff, HP4 is not quite beginner-friendly and might be problematic for newest players
*Same concerns about OD, i think it'd be good idea here, considering that Hard have OD6.
*Set Tick Rate 2 and use some ticksounds to make your clap-patterns consistent?
*I don't think that lowering SV during calm sections is good idea, especially considering that this is easiest diff in the mapset. Imo, would be nice to remove all of them, but if you really feels that you needs them, can you please lower them to x0.15 instad of x0.25? Right now it may confuse beginners quite a lot here.

  1. 00:33:298 (2) - Missed clap on tail?
  2. 02:43:965 (1) - Missed whistle
  3. 03:17:743 (4) - ^
  4. 03:23:965 (2) - Covering repeats by other sliders is really bad idea, especially at the easiest diff - can you please re-arrange placement here to make it more visible?
  5. Great rhythm choice :)
Good luck o/
Change the another thing!~

Xgor

Xgor wrote:

Quick mod from the Christmas modding queue!

[General]
Gotta say, I feel that the jump in difficulty between Normal and hard is kinda high. Normal feels more like an easy while hard is with no doubt a hard but has some elements of an insane. A bridging difficulty would be great. I dont feel so that my hard is like an Insane. So I'm fine with that may I'll see what other say about this

The soft-hitwhistle sounds just like the standard whistle. I see no point in having it so I suggest you remove it.


[Hard]
In all the parts when she sings. It's December (And I remeber that sounds almost the same) I suggest you have jumps between that beat and the one before it. You do that at some parts like 00:57:743 (2,3) - But not in 01:04:854 (1,2) - and 01:12:187 (2,3) - and so on....

Added some jumps but not in all ''December'' I dont really like these jumps sorry :/


Thank you for your mods ~

~ I will Update when I have Stefan's Diff too ~
ヾ(*´Q`*)ノ
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